Art sight sword of Damocles description

Description

Artillery sight"Sword of Damocles" 1.6.0.0 - consists of three panels, three rings, an aiming ring, horizontal aiming angles and a gun marker.

The first panel shows the gun's declination angle, altitude, projectile flight time, actual and maximum firing range. Knowing the declination angle of the gun, the height of your tank and the enemy tank, you can guess what the trajectory of the projectile will look like. If the projectile's flight time is known, then you can imagine how much the enemy tank will move during this period of time and take the necessary lead.

The second panel contains the name of the target and its back and forth speed.

The third panel contains the most elements, it includes: the name of the tank, the durability bar, the type of loaded projectile, ammunition, the number of projectiles in the drum (if any), the total and current reload time.

The green ring will show how far forward the enemy tank will move when moving at maximum speed during the flight of the projectile (that is, the required lead is automatically calculated). The second ring works similarly, only the lead is calculated for a tank moving backwards. The small, barely noticeable third ring is the splash ring; it shows the area of ​​scattering of fragments of high-explosive fragmentation shells. UGN shows the maximum possible deviation of the gun to the side from the central axis.

Images

Description

The sight presented to your attention is one of the best modifications of sights in the entire existence of the game. This sight appeared and became widely known quite a long time ago, in particular due to its frequent inclusion in various modpacks. And we can safely say that there are not many such well-designed sights. The Sword of Damocles sight kit includes not only sights for arcade mode and sniper mode, but also a full-fledged artillery sight.

In the case of sights for tanks, everything is quite familiar - the sights include an aiming indicator, an armor calculator in the given place, as well as an aiming circle, which is filled when the gun is reloaded. But for artillerymen this is one of the most important tools! The Sword of Damocles artillery sight is capable of displaying the distance to the target, as well as the maximum radius of your shot. artillery installation, calculate the time of flight of the projectile to the point and display the boundaries of the airborne attack and the radius of scattering of fragments of the charged projectile.

Every artilleryman should definitely try this sight - once you understand how to use its functionality and performance, you will have a very big advantage in battle.

Screenshots



Hello to all tankers! We present to your attention one of the oldest and highest quality modifications - the sight sword of Damocles World of Tanks.

Indeed, this mod appeared in our game a long time ago and has since won many hearts. From the very beginning, it was believed that this script was made of very high quality, the Sword of Damocles sight was perfectly optimized and operational, the situation has not changed to this day.

But enough idle talk, let's look at the capabilities of this mod. First of all, I want to say that its functionality applies to both conventional tanks and artillery, and here it is worth noting that WoT sight The sword of Damocles has its own characteristics in each case.

Regular tanks

Unobtrusive arcade and sniper mode with a unique white crosshair color;
Ability to customize the crosshair by changing it appearance. There is also a built-in function for calculating target armor;
Sword of Damocles sight 1.3.0.1 has all the necessary indications, made in an unobtrusive, but understandable and noticeable format (gun reloading, distance to target, number of remaining shells, HP of your tank, functional aiming circle).
When aiming at a target, a digital indicator appears at the bottom of the aiming circle, showing the penetration value of your gun/the thickness of the armor in the place where you are aiming.

Artillery

The main feature of this mod is still considered to be the art sight of the sword of Damocles, because there is much more functionality here:
Of course, this includes the previously mentioned parameters of visibility and convenience of this modification.
There is also a built-in function for calculating the flight of a projectile to a target; the corresponding symbols appear when aimed at an enemy tank.
When aiming at a target, you will also see its maximum forward and backward movement speed.
Angle indication is built in here vertical aiming and even the area of ​​scattering fragments.

As you can see, this seemingly simple script contains a fairly large set of capabilities; you just need to download the Sword of Damocles sight and start using it. Otherwise, everything will become intuitively clear after 2-3 battles. Good luck on the battlefields!

Installation:
Copy mods folder to the game folder (WOT/), confirming the replacement.

Has a fully user-customizable interface (move, zoom, rotate, recolor, set transparency, disable any element)
- It has a settings file containing a database for each artillery (gun, projectile, projectile speed, gravity, splash), on the basis of which it calculates dynamic speed circles, showing what lead should be taken when firing at an enemy moving at maximum speed.
- Shows the flight time of a projectile to the target (each projectile separately), the angle of inclination of the gun, the range to the target, the maximum possible range for a given artillery, the type of enemy, its maximum speeds forward and backward, type of projectile, number of projectiles in the drum, type of artillery, splash for a given projectile, lead for a moving target, center marker.
- Allows you to edit the settings file in a user-friendly way (there is a graphical shell)
- Can switch during the game between types of artillery (up to 10 pre-configured), types of shells using hot keys (there is no need to exit the game and minimize it)
- Use the ZOOM mod in conjunction with the sight and make the necessary calculations depending on the specific height of the camera.

The operating principle of this sight:
When entering the battlefield, the sight reads information from the settings file, such as the type of artillery we are currently playing with, the type of gun and the projectile (all this is configured by the user in advance. How? See below). Each projectile has speed and gravity indicators, from which the sight calculates elementary ballistics, which allows you to determine the time of flight of the projectile to the target. Also, when pointing the crosshair at an enemy tank, information about its maximum game speed forward and backward is read, and based on all this, the lead is calculated, which is displayed in the sight in the form of 2 rings, by the radius of which it is necessary to shift the sight relative to the target when it moves .

In the archive:
- Sight (crosshair_panel_strategic.swf)
- Mixing (crosshair_strategic.swf)
- Settings file (DARGunSetting.xml)
- UGN (DebugPanel.swf)
- Fonts (calibri.ttf, Crystal.ttf)
- Graphical interface program for convenient editing of the settings file (ArtSwitch.v.4.0.exe)
- Folder with pictures (pics) - graphic design ArtSwitch.v.4.0.exe

Installation:
In the archive, the folder structure has the same appearance as in the client itself relative to the parent World_of_Tanks, i.e. To install the sight, you just need to follow the same path as in the archive, namely:

All main sight files (crosshair_panel_strategic.swf, crosshair_strategic.swf, DARGunSetting.xml, DebugPanel.swf, ArtSwitch.v.4.0.exe and pics folder) along the path - World_of_Tanks\res_mods\0.8.2\gui\flash\
- The scripts folder containing the ZUM mod - World_of_Tanks\res_mods\0.8.2\
- ZUM mod settings file (avatar_input_handler.xml) - World_of_Tanks\res_mods\0.8.2\gui\
- Be sure to install the calibri font (required font for ArtSwitch).ttf by ;

1. The artillery modification selection window allows you to assemble the necessary configuration of the artillery for which you are this moment playing

2. Window for setting up the 3 main panels of the sight and each element of the 3 panels separately

3. Additional settings sight graphs

4. Task window 10 pre-generated artillery for quickly switching between them in the game using hotkeys

5. The palette window, for the convenience of choosing a color, allows you to automatically display the code of your chosen color for entering it into the sight



Fool