Bar games titles. Bar quizzes in Samara - answer and drink. Cafe games - creating virtual capital

It happens that you pass out during a violent drinking session, and the next morning you wake up with the inscription on your forehead “Kolyanych is a fool” and a Hitler mustache drawn under your nose. The most offensive thing is that you drank alone yesterday... After such cases, one has to admit that libation in itself is a valuable activity in itself. And yet, since ancient times, humanity has tried to turn this generally simple process into something more. So, apparently, alcohol competitions appeared.

The first written mention of drunken games can be found already in Plato’s “Symposium”. The ancient Greek feaster had to fill the cup with wine, drain it, slam the bottom and pass the vessel to his neighbor. Since then the registry drinking games has grown greatly, and the rules have become more complex. However, not to such an extent that a drunk person would not understand them.

Well, let's go?

Legend

A game of attention or intelligence Game of luck Endurance game
or dexterity
Just fooling around

Autumn speed
players

Low Average High

Variety
alcohol

Beer Strong alcohol Everything that has degrees

01 Sea battle

paper and two pens.

Divide into two teams and prepare a standard field for sea ​​battle. Using fantasy (a fairly well-known free program that can be downloaded from any brain), set the rules for yourself. Agree on the number of ships; decide what the miss is (in grams or sips), how much the members of the team whose ship was sunk should drink, and so on. The game strategy itself does not differ from the classic non-alcoholic version.

02 This is a breakthrough!

What you'll need besides snacks: napkin, coin, cigarette.

Cover the glass with a napkin and place a coin on it. Light a cigarette. Now the players take turns piercing the paper with the smoldering tip of the cigarette. The one whose coin finally breaks through the napkin and sinks to the bottom must drink a glass. So be it, he doesn’t have to swallow the coin.

03 Drug Lord

What you'll need besides snacks: Card deck .

Leave as many cards from the deck as there are players at the table; you won’t need the rest. Dignity and suit do not matter, but you need to assign two main cards in advance. One (let's say an ace) will be a Drug Lord, the other (let's say a King) will become a Policeman.

Hand out the cards. The one who got the king is obliged to frankly admit this out loud. Now he is a Policeman, and he has to figure out the Drug Lord with an ace. The rest should remain silent for now. The drug lord, meanwhile, must quietly wink at one of the players, and he, in turn, must react by shouting: “I’m in!” Now it's the Policeman's turn. He must name the alleged Drug Lord. If he guesses right, the drug lord and the one to whom the dealer drinks the penalty underworld winked (if there was such an agreement). If the Policeman's accusation is wrong, he gets a penalty. Meanwhile, the Drug Lord winks at his new accomplice...

04 Cocktail “Tear of the Platypus”

What you'll need besides snacks: coin .

The first player pours as much as he wants into the glass and whatever he wants from any bottle on the table. The resulting mixture (even if it is only ten grams of vodka) is called the “Tear of the Platypus” cocktail. The player then flips the coin and, as it spins in the air, predicts whether it will land on heads or tails. If the guess is correct, the player passes the glass to the next participant. He also adds something to the glass according to his perverted taste and tosses a coin. The unfortunate person who couldn't guess which way the coin would fall drinks a cocktail. Then everything starts again.

05 Skillful hands

What you'll need besides snacks: at least two more drinking buddies.

Sitting at the table, the players take each other's arms and place their palms on the table. As a result, everyone faces the left hand of the neighbor on the right, the right hand of the neighbor on the left, and Olivier (where would we be without it!). Now you can start playing. Someone shouts “Left!” (or “Right!”) and slams the table with his left palm. This is a signal to launch a “wave” of claps clockwise (or counterclockwise). Accordingly, the next clap, continuing the wave, should be made by the person sitting one to the left of the first, hitting the table with his right palm. Then the player sitting on the left next to the first must hit with his left, etc. Penalties are awarded for any errors that occur. He hit out of turn, missed the clap, smashed the TV with a stool...

06 Trained to drink

What you'll need besides snacks: paper and pen.

Ideally, this game should start with the very first sip of beer that you and your friends order at the bar. But, on the other hand, in order not to spoil the pleasure of savoring the foamy drink, prudent people prefer to start the competition no earlier than the last couple of glasses before leaving. So, that's what a friendly match is all about. You need to drink beer in fewer sips. The loser gets to pay for the drinks and hold a grudge against the stupid game.

07 Fingering

What you'll need besides snacks: saucer

A saucer (or, say, an empty glass) is placed in the center of the table, on which everyone present places a finger. On the count of three, everyone either removes or leaves their finger on the saucer. A penalty is awarded to that part of the drinking buddies (and sometimes it’s just one person, Igorek) that remains in the minority.

08 Torque

What you'll need besides snacks: coin

Here's another simple game that will help you pass the time while waiting for the intoxication to arrive. The first player spins a coin on the table and calls the name of one of those sitting next to him. The person named must, without stopping the coin, flick it with his finger to give it additional rotational energy and call the name of the next player. If the coin stops or flies off the table, the culprit will receive a penalty. For more excitement, you can install additional rules. For example, if a coin that has stopped spinning comes up heads, then you are required to drink two penalties.

09 Water all around

What you'll need besides snacks: set of identical dishes.

Hitchcock would have loved this play, full of suspense. Players fill all glasses with water, except one, into which vodka is poured, and mix them thoroughly. Then everyone takes a glass (without raising it to their nose, so as not to smell the contents), and everyone drinks on command. If desired, you can increase the nervousness of the game by periodically increasing the number of glasses with vodka (or, conversely, completely eliminating them).

10 Hard Nut

What you'll need besides snacks: salted peanuts.

Even if none of your friends likes salted nuts, still order them with beer. On command, simultaneously drop a nut into your glasses. If you don't get peanuts made from soy, the peanuts will immediately sink. But don’t rush to mourn them. Very soon, gas bubbles will stick around the peanuts and raise them to the surface. The loser whose nut pops up last must pay for the rest.

11 I have never...

What you'll need besides snacks: Nothing .

Another game for a motley crew. This fun will help guests who are seeing each other for the first time to get to know each other better and not feel constrained, otherwise, you know, the whole swing party will be in vain. Anyone can start the game. He says the key words: “I have never...” and then adds something like “...saw the movie Heat.” After this confession, everyone who has seen this film (in our editorial office, by the way, there are still no such people) immediately drinks. Then the next guest takes the floor and says: “I have never… refused to drink.” After which, even inveterate teetotalers have to drink a penalty drink amid hooting.

12 Russian beer roulette

What you'll need besides snacks: a lot of canned beer and a willingness to be nasty.

Before each round of drinking, one of the beer cans is shaken thoroughly (best done by your fellow epileptic) to turn it into a bomb. After shaking, the charged jar is mixed with the rest. Well, who do you think will get it?

13 Shooting Range

What you'll need besides snacks: coin

On the table, stacks are placed in a circle according to the number of participants in the game and one stack in the center. Each pile is assigned to a specific player. A coin is placed on the edge of the table. The goal of the game is to flip a coin and get it into one of the piles. Details: If the coin thrower hits his pile, everyone drinks a penalty; if he misses, only he drinks; if it ends up in someone else's pile, the owner of the pile drinks; If it ends up in the central pile, everyone drinks. Well, except for Igorka. He has an ulcer.

14 Words for the evening

What you'll need besides snacks: TV .

Of course, we expect that you will use these games all year round, but we still have a New Year's number. Therefore, here is a game that you can play before and after the chimes. Choose a word for the evening with your guests (such as "what" or "new") and drink every time someone on TV says it. Light drinkers can choose the word “hammer” for themselves.

15 To the nail!

What you'll need besides snacks: table .

During the feast, guests choose the Finger Man and continue to have fun. But choo! The finger man casually places his left thumb on the edge of the table (the other fingers are under the tabletop). Everyone who notices this maneuver silently does the same. The last one to notice the fashion trend is forced to drink a penalty. And so on throughout the party.

16 Endless story

What you'll need besides snacks: gift of speech.

The first player says any word, the second substitutes the next one so that it fits the meaning, the third continues the sentence. For example, the first one is “all”; the second - “happy”; the third - “families”; the fourth - “similar”; fifth - “uh... rainbow?” All: “I lost! I’ll give you a penalty!” In short, you understand: the player who was unable to coherently continue the sentence is fined, and then, after taking a bite, starts the game with a new word.

17 At the bottom

What you'll need besides snacks: stack .

This game is in some ways similar to the movie “Titanic”, and in some ways similar to our career. An empty shot glass is placed in a glass of beer. Now everyone takes turns pouring a little beer into it from their glasses. The loser is the one whose last straw will be the last straw that breaks the camel's (stack) back and causes it to sink to the bottom. (This metaphor might not seem so clumsy if you read it again drunk.)

18 About our brothers in the minority

What you'll need besides snacks: public opinion.

And this noisy game is perfect for warming up guests who don’t know each other well. Each player takes turns asking everyone else a question that suggests the presence of two opposing points of view. Let’s say: “Which tastes better: cats or dogs?” Next, three seconds are given to think, and then the questioner says his answer (“Dogs”) and invites those who agree with him to raise their hands. If there are more people who raised their hands than those who didn’t, fried cat lovers drink a penalty. If, on the contrary, there are fewer dog-eaters among those gathered, then alcohol penance is imposed on them. Then the right to ask a question passes to the next player. For example, to Igor.

Let's drink to them.

Lately, I have been increasingly drawn to introspection, which you may have already noticed from the article “”. Just after it, I wondered: if video games are a form of escapism, then is it possible to escape virtual reality in this form of escapism?

In fact, you can - by often visiting virtual pubs. And before I get into the list, it's time to raise a glass to the best pubs in PC gaming.

To your health!

On the menu: A suspicious brown ale, possibly watered down with rotten dock water.

Snacks: Jelly-like blackheads.

Local mood: We're going to die soon anyway because of the plague, so no one cares that snacks might kill us first.

The favorite gathering place for conspirators from Dishonored is an ideal example of a pub that not everyone can go to. A stranger who drops in for a glass of ale will be greeted with unfriendly glances and served with cold contempt. Most of these strangers will leave the pub after the first glass: some will not like the taste of the local alcohol, and others will be scared off by the creepy guy in the corner of the pub who looks like a real maniac.

At least a dozen tables could have been placed between the bar counter and the sofas, but the owners did not do this, which once again hints at their unfriendliness. Or maybe it's just one of those terrible London pubs where customers spend the entire evening standing. You can see for yourself that the “Dog Pit” is not the best place for tired travelers. Fortunately, we play for one of the local residents, and therefore the doors of the pub are always open for us.

On the menu: Special beer

Snacks: Humble Pie

Local mood: Festive

Located in the center of Whiterun, the Prancing Mare Tavern is the quintessential medieval tavern. There is a huge fireplace, wooden columns, painted shields hanging on the walls, and, of course, suspicious visitors. But this establishment is notable for the fact that its patron is none other than Sam Geven, a Breton magician who loves to organize drinking competitions. And if you take part in such a competition, you can wake up the next morning halfway to Markarth with a headache and completely absent memories of the previous evening.

All this will result in interesting quest, during which you will have to rush around the kingdom, hunting goats, running away from angry witch brides and passing through portals into strange dimensions. A kind of retelling of “The Hangover”, but in an entourage Elder Scrolls. In the end, it turns out that Sam is the Daedric Prince Sanguine, who can outdrink anyone. As they say, in the still waters...

On the menu: Mead

Snacks: Wyvern wings (actually chicken wings)

Local mood: Like in the best (and only) drinking establishment in the city.

Of those 4-5 rooms that make up the city of Kirkwall in Dragon Age 2, this is probably my favorite. “Veselinnik” is a real city center with lively music, tasteful furnishings and a pleasant, relaxed atmosphere. This is also where you can meet Varric and Isabella if they're not in your party, and since they're two of the best companions in the game, I spent a lot of time in the tavern chatting with them. They are better than Bodan and Sandal, who live in Hawk's house.

A couple of interesting things to note: depending on your choices in Origins, Alistair may end up in the tavern as a drunk (I made him a king during my playthrough, so I didn't see anything like that). And, although I haven’t checked this, Wikipedia states that if you order 30 mugs of mead, then the next time you visit the tavern its owners will shout “Hawk!”, and even Varrick will note that in “The Hangman” from now on “everyone knows your name "

On the menu: Half empty pint

Snacks: Sour grapes

Local mood: If you feel sad, it’s in company.

Being a mystery noir detective, Discworld Noir simply had to have a colorful bar where the most sentimental characters could drown their sorrows. Among them was our protagonist - a private detective and werewolf named Lewton. Cafe "Ankh" is a place where decent people prefer not to go. But that’s exactly the beauty of it – it’s a bar that perfectly conveys the atmosphere of history. After all, there is a vampire piano player.

A good virtual pub should not stray from the tone set by the game, and Ankh Cafe is exactly the Casablanca parody that Discworld Noir needed.

On the menu: Everything that flows out of the pipes in the screenshot

Snacks: Food for thought

Local mood: This is just one reality, but it is the reality where booze is served.

This establishment, which has a special calming atmosphere, is a favorite place of all the techno-sorcerers of the world of Torment. Taking a break from the constant complaints of all citizens of the city, they can drink a glass of psychotropic substances in silence. But before you enter the tavern, you should know that local cocktails sometimes kill guests on the spot - this will add a lot of thrill to an ordinary Friday evening.

The interior design of the tavern is also interesting, where they are mixed into an unnatural collage that can drive anyone crazy who starts looking at it too closely. And remember that the company at the next table are veteran mediums who have been fighting in parallel realities for thousands of years, so try not to spill their glasses.

On the menu: Best ale

Snacks: Pork bran

Local mood: We bring the mug to our face and repeat.

A mystery involving the Templars leads detective George Stobbart to the quiet Irish village of Lochmarn. The first thing he does is go to the MacDevitt bar, whose owners start boasting about the best ale from the door. Patrick O'Doyle, one of the locals, gives the drink the following description: “Warm, a little flat and instantly knocks you off your feet.”

Stobbart decides to take a break from his investigation and drink a pint of ale, and the more he drinks, the more active he comments on everything around him. He even suggests that owner Michael Leary turn MacDevitt into a cocktail bar (“Cocktails are hip and hip and will attract young people”), but is rather rudely told to keep quiet.

Dirty bar along Route 9 where only bikers are welcome. At the time of the main events of Full Throttle, Ben and the Ferrets spend their time here. A rather unpleasant place that might only appeal to bikers who despise the law. Interestingly, the bar is part of the huge Kickstand National Headquarters chain, which successfully operates throughout the United States. This bar, designed by Peter Chan, has already earned cult status, and no one will argue that this is an ideal location to introduce the player to Ben, a violent alcoholic with a bad character.

On the menu: Irish strong drinks

Snacks: Sidewalk

Local mood: We look in between missions

The list contains many interesting establishments, but not every virtual bar is capable of making me think, like, “Hmm, I’d like to come here myself.” Steinway Beer Garden from Grand Theft Auto 4 is just one of those bars. Irish music, flowing whiskey, draft beer and a sunny veranda look very attractive. That is why Niko often got drunk here until he passed out in the company of Patrick McReary.

Yes, 90% of the clientele prefers to get drunk as hell and start drunken fights, but it’s incredibly authentic, don’t you think?

No? Well, there will always be connoisseurs of such places.

Friendly Hand Tavern, Baldur's Gate

On the menu: Strong Dwarf Ale

Snacks: Healing Potion

Local mood: Depends on the interlocutor

Here, of course, it is not as clean as is customary among the elves, and on your first visit you are even attacked, which calls into question the name of the tavern, but otherwise “The Friendly Hand” is a very pleasant place. It differs from other establishments in the series in that it is not tied to a specific city, and therefore you won’t find local residents or criminals here. This is a classic roadside tavern where the traveler can relax and find new adventures.

If we talk about the plot of Baldur’s Gate, then this is where tragedy gives way to action, because in the tavern we meet Jaheira and Khalid and begin to realize our fate. Here you can steal pantaloons from a noble nobleman. If you save them until the end of the game, then in Baldur’s Gate 2 you can use them to craft the most powerful armor in the series.

On the menu: Absinthe

Snacks: Absinthe

Local mood: Being dead is fucking great.

Another bar from Tim Schafer's imagination. The Blue Coffin in Rubakawa is notable for the fact that it plays bebop and periodically hosts poetry evenings. In this gloomy bar, beatniks in berets gather, actively criticizing the nouveau riche. Manny can go on stage at any time and try to recite poems that he composes on the fly, but this will only cause a contemptuous hiss from the visitors. But when bar owner Olivia Ofrenda repeats the verse word for word, she will receive loud applause. Outrageous!

On the menu: Phoenix in a glass

Snacks: Matter

Local mood: Secret headquarters of the underground movement

The slums of Midgar might not exactly fit the bill for a fun night out, but the bar 7th Heaven (whose name was coined by Zack Fair during the events of Crisis Core) has a certain charm. It's furnished in a rather old-fashioned way: wooden furniture, leather-covered stools at the bar, an out-of-date TV, neon signs and a jukebox. Behind the counter there is a collection of drinks for every taste, and if you want to play pinball, then the machine in the corner of the bar is always at your service.

But be careful with the buttons: Tifa's bar is just a front for a guerrilla terrorist organization whose headquarters are located in the basement of the building. And one of the buttons on the pinball machine turns it into an elevator. Got it? Well, fine.

However, if you do decide to go down, you will find all sorts of communications technology below that even the BBC would envy. If Tifa is not around, then talk to four-year-old Marlene, who often remains in charge.

On the menu: Grog

Snacks: That rat you just caught

Local mood: Asked by drunken sailors

The gritty pirate bar located on the island of Shoals was named after SCUMM, a script programming language used in early LucasArts games. Guybrush Threepwood meets grog-drinking pirate leaders who tell him about the three tests required to become a pirate: sword fighting, theft and treasure hunting. This location, which also managed to become a cult, allowed players to experience the dashing atmosphere and get ready for adventure.

At the end of a narrow street southwest of the Massachusetts State House and right next to the Swan Pond gazebo is a seemingly innocuous bar called Cheers to Your Health. My first visit was quite routine - while fleeing from raiders, I accidentally came across this bar. Luckily for me, I found a steampack and two grenades in one of the rooms, after which I headed towards the exit.

And only then did it dawn on me: this is the same bar “For your health!” Since Fallout 4 is set in Boston, the bar is an homage to the Ted Danson series that was popular in the '80s and '90s. And there are dozens of Easter eggs scattered throughout the bar - baseball posters on the walls (Sam Malone, main character series, was a professional baseball player), one of the skeletons in a postal uniform (in the series there was a postman named Cliff Clavin), and original name bar (Prost) is the German version of the word Cheers (the series was originally called that way).
However, no trace of Dr. Frasier Crane was seen. Perhaps this means that Fallout 5 will take place in Seattle.

In order for a cafe or restaurant to make a profit and attract customers, it is not enough to just build the business correctly. It is very important to come up with a good, interesting, catchy and memorable name. This article suggests exploring 30 options. beautiful names, one of which may be your cafe, restaurant, club or other private enterprise:

1. "Rendezvous" - in other words, a meeting. This is a very good and memorable name.
2. "MEETING" - the same as RENDEZ, only in the Russian way.
3. "PROVENCE" is an excellent, modern and fashionable name, for example.
4. "TENDER MAY" - nostalgia of Soviet times.
5. "BRIGANTINE" - an interesting name that will always be heard.
6. "HUMMINGBRI" - a small bird. An easy and simple name, suitable for both a regular cafe and a children's cafe.
7. "PENGUIN" - which can also be dubbed as "GwinPin". A very simple, but at the same time not common name.
8. “SCARLET SAILS” is a phrase known from school. Suitable for the name of a youth cafe.
9. “BE PREPARED” - this name would be just right for a youth cafe or nightclub.
10. USSR - quite suitable for a cafe, bar with attributes and symbols of Soviet times.
11. "POBEDA" is an interesting and memorable name for a cafe of any type.
12. “RED SQUARE” - this name is especially suitable if the cafe area is decorated with red paving stones.
13. "COLUMBUS" is an unusual but memorable name.
14. "SUBMARINE" - the interior of the cafe is made in the form of a submarine.
15. "Thumbelina" - this name is suitable for a children's cafe.
16. “GOLDEN KEY” or “Pinocchio” - also suitable for a children’s cafe.
17. "BAIKAL" is a deep and rich name for any public institution.
18. "LEOPOLD" - a cheerful and positive name for adults and children's cafes and bistros.
19. “GOLDEN KHOKHLOMA” is an interesting name for a cafe, built from wooden beams with corresponding paintings inside the premises.
20. "TORTILA" - for children and adults, where a lot of sweets and various goodies are offered.
21. “JUBILEE” is a very common name that is suitable for a mini cafe.
22. "PIONEER" - nostalgia for the Soviet era.
23. "PEGASUS" is a simple and luxurious name.
24. “FAMILY” is a suitable name for family-run, inexpensive cafes with a large assortment of dishes.
25. "BANIFACIO" - the name for a children's cafe.
26. "GLOBUS" is an unusual and interesting name for a restaurant or cafe located in a resort town or near a body of water.
27. "NORTHERN LIGHTS" - a magnificent and colorful name.
28. "MIRAGE" is a suitable name for 24-hour cafes.
29. "ICEBERG" - the name for nightclubs or restaurants located on the sea coast.
30. "GULLIVER" is a sonorous name for a children's cafe.
Here are some names for your new cafe.

Yes, whatever you call the ship, that’s how it will sail. Naming a store correctly means a lot!

In Samara, team Mind games, taking place in the cozy surroundings of all kinds of local pubs. Bar quizzes in Samara: where to go, how to take part, how many friends to take with you and does Alexander Druz have to be among them?

The games take place on weekdays and are built on one simple principle. To get included in the participants, you need to gather a small team of like-minded people, come up with a cheerful name, join a group of a particular quiz in social network“Vkontakte” and hide. A few days before each new game the organizers announce the registration of teams.

Registration (indicating the exact number of participants!) is required, because there may not be enough tables for everyone in the establishment, plus the organizers need to prepare fashionable signs with the names of the teams, put enough chairs - in general, they won’t let you in without registration.

The point of the game comes down to the following: the presenter reads out the questions, the team members, after heated consultation among themselves, choose the optimal answers, write them down on forms and hand them over to the organizers for counting. A point is awarded for each correct answer.

The team with the most points is carried around and rewarded with a small gift - a book, sweets, a bottle of champagne, a barrel of beer, depending on your luck. Second and third places also fall.

During the game, participants can order drinks and food (paid separately from the menu). You cannot use gadgets, atlases, reference books, collections, the Great Soviet Encyclopedia and other sources of wisdom.

Brain Slaughterhouse

  • Where: restaurant "Maximilians" (shopping center "Skala", Moskovskoe shosse, 4, building 15)
  • When: Tuesdays, 19:00.
  • Entrance: 300 rubles per person.
  • Team: from 4 to 10 people.

The most popular and top bar quiz in Samara today. The game consists of seven rounds of seven questions and lasts just over two hours. You don't have to be a genius. To play Brain Slaughter, you don’t need to get a second grade or cram Wikipedia, but you do need a broad outlook, quick wits, and the ability to think logically.

The game has three rounds with questions from different areas of knowledge (unusual facts, famous events, “continue the quote”, etc.). In addition, there is a music tour where you need to guess the name of the composition or the name of the artist, a knowledge tour latest news, a picture tour (guess what is shown, whose picture it is or where the picture is from), and a quick blitz tour.

You need to think about each question for 100 seconds (except for the blitz round), the answer is written down on the form. After the next round, the forms are collected for counting. A correct answer in a regular round gives one point, but in a blitz it can bring the team two points at once - but an incorrect answer will take away the same amount (if team members who are confident in their answer put a tick next to it).

At the end of the season, a game is held in which all the teams that have at least once taken first place in the Brain Slaughterhouse meet.

"60 seconds"

  • Where: art club “Lantern” (Aurora St., 150a)
  • When: League A - on Tuesdays, League B - on Thursdays, 19:00.
  • Entrance: 100 rubles per person.
  • Team: up to 6 people.

The game begins with a warm-up, consisting of a whole bunch of not too complicated (but not primitive) questions, divided into several specific topics. Next - three main rounds of 12 more serious questions (including those with pictures), with exactly 60 seconds to discuss each question. Answer forms are collected immediately and do not wait until the end of the round.

The questions in “60 Seconds” are more complex than those in the above-mentioned “Brain Slaughter”, they are more cleverly composed, but even here it is not necessary to call Wasserman for help. The main thing is to turn on logic, intuition and delve deeply into your own memory.

During the season, the organizers compile an overall ranking of all teams that played 60 Seconds on different days. Best player best team at the end he receives a symbolic “crystal owl”. In addition, teams are divided into League A and League B. The team from the second League, which has scored more points than the others during the season, gets into the first League.

"Otgadarium"

  • Where: Paint House restaurant (4 passage, 66)
  • When: Thursdays, 19:00.
  • Entrance: 300 rubles per person.
  • Team: up to 8 people.

The bar quiz is not yet very popular among local “experts”. Perhaps because it is quite young - the first Otgadarium games started only in July. But the game has already managed to wander - first it was held at Maximilians, then it moved to Pumpkin, and now it has rushed to the third location, the Paint House beer restaurant in the area of ​​the Rus-on-Volge shopping center.

The quiz consists of six rounds of six questions. Five rounds are dedicated to specific topics, which are announced at the very beginning of the game. After evaluating the topics, participants must immediately choose the one they understand better (“lucky” round), mark its number on a piece of paper and hand it in to the organizers. In the future, correct answers in the game are worth one point, but for the correct answer in a “lucky” round, teams receive two points at once.

“Otgadarium” is a fairly relaxed quiz, the questions are not very difficult, especially since the topics of five rounds are announced in advance, and in the sixth round the participants only have to answer “yes” or “no,” which makes it possible to hit the mark.

"Melotrek" and "Kinotrack"

  • They are held irregularly, the places and dates of the games must be tracked in the VK group.
  • Entrance: 300 rubles per person.

Bar quizzes for music lovers and movie connoisseurs who can recognize a movie from a quote, a poster or a still, and a melody from one chord, well, okay, two.

Sometimes the games are themed - for example, “Kinotrek”, dedicated to cartoons or Soviet cinema, “Melotrek” with music played at discos over the years. It can also be a combined “cinema-melo-track”, and then everyone will feel good.

The rest of the system is standard - several rounds with questions different types, game duration is 2.5-3 hours.

Einstein Party

  • Where: restaurant “Three Deer” (Moskovskoe highway, 2B)
  • When: Wednesdays, 19:00.
  • Entrance: 300 rubles per person.
  • Team: from 2 to 12 people.

A completely new bar quiz, “Einsteins,” started in Samara only at the end of August. The game has seven rounds of 6-12 questions - photos, video, audio, for attention, with options and in general, of all kinds, from very simple to quite complex.

Each question requires up to 66 seconds of thought and mental anguish. No more than 25 teams are allowed into the game at a time, and this is quite enough.



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