Basic priest cards. How to play the Hearthstone Healing Doctor tactic
Today we’ll look at a variant of the basic Priest deck in Hearthstone. As with the basic decks discussed earlier, this deck will consist only of cards that you received during the training process, as well as for leveling up the Priest to level 10. While there are obvious shortcomings, this deck is quite balanced. With this deck you can defeat players using rare, epic and even legendary cards in your decks in Game mode. Please note that for successful game With this deck, like all others, you must play it correctly and make the right decisions. To do this, we recommend that you read the guide on the cards and the guide on the reasons for losing in Hearthstone.
Game strategy
At the very beginning, the priest has access to some very powerful basic cards. This makes playing a basic Priest deck quite convenient. Additionally, Hero Power allows new players to get an idea of the value of cards and the advantage they provide.
The deck's main strategy is to use a variety of high-health minions to create a significant lead advantage. Hero Power favors creatures with high health over creatures with high attack power. Using Hero Power, you can heal your creatures after they take damage. This action is equivalent to drawing an additional card, since it allows you to use the same creature several times.
In addition, this deck provides numerous card drawing mechanisms. If your opponent allows Northshire Cleric to live for a turn or two, they will quickly lose control due to you gaining significant card advantage. Other cards that allow you to heal creatures (like Voodoo Witch Doctor and Naga Healer) synergize well with Northshire Cleric. In addition, you can get cards using Word of Power: Shield and Dwarven Inventor. As a result, you will have many more options for moves than your opponent.
Card selection
In this section, we discuss some cards and their effective use. We hope this information will help you achieve success and shape other decks to your liking.
Divine Smite and Shadow Word: Pain are used as early control. With their help, you can eliminate weak enemy creatures and gain advantages on the board, which will allow you to heal your creatures.
Power Word: Shield - this is a very powerful card. It increases the creature’s health by 2 units, and therefore you can restore more health to it and get a card at the same time. Use Power Word: Shield on the Cleric, then double his health with Divine Spirit.
Northshire Cleric is key card the deck on which most of the interaction of cards is tied. Victory is often determined by effective card draw, so try to use the Cleric as efficiently as possible. Instead of just casting it on the first turn, wait until you have enough mana to cast a Cleric and heal another minion in the same turn.
Voodoo medicine man was included in the deck for additional interaction with the Cleric. Likewise, you should not play it on the first turn, nor should you use it to heal your character. The correct use of this card is to restore the creature's health, and at the same time draw a card with the help of a cleric if you have already used a hero power this turn, but at the same time you have one extra mana crystal left.
Divine spirit interacts well with other cards in the deck. Combined with Power Word: Shield of the Divine Spirit can help create a creature with a large supply of health, which can only be removed from the board with the help of the most powerful spells (Evil Eye or Polymorph). However, this card is situational, so the deck only contains one copy.
Ring of Light - This is the Priest's main AoE spell. With its help, you can inflict 2 units of damage to all enemy creatures, and at the same time heal your creatures by 2 units. If you have a cleric and several creatures with incomplete health on the table, you can draw several cards at once in one turn.
There are very few valuable creatures in the base set that cost 5 crystals, and priests have a good advantage over other classes, since they can effectively use the Healer Naga. This creature gives an effect similar to Ring of Light and, in combination with a cleric, allows you to draw several cards in one turn.
Berserk Gurubashi - another rather weak creature costing 5 crystals, which gains incredible power thanks to the hero’s power. A berserker with incomplete health can inflict a significant amount of damage on the enemy. After that, you can heal him by picking up a card. It should be noted that Gurubashi Berserker is an excellent target for Divine Spirit.
Mind control is undoubtedly the trump card of the deck. With its help, you can gain control over a large enemy creature and turn the tide of the battle in your favor, gaining card advantage. For example, by taking control of Ogre Boulderfist, you can remove a 6/7 threat from your opponent's board, summon a 6/7 minion to your side, and then effectively trade it for only 10 crystals and one card.
Other cards
In this section, we will look at cards that are not included in the deck to determine their weaknesses.
Inner Sight is not included in this deck, as the cards it produces are random and may be completely useless. For one unit of mana, it will be much more effective to use Power Word: Shield and draw a card from your deck, since it is guaranteed to be useful to you.
Mind Blast is also not used, since the deck is not aggressive, which means that 5 points of damage to the enemy character will not play a special role. Your goals are to gain board and card advantage, and Mind Blast does not affect them in any way.
Replacing cards
Of course, a basic deck can be improved in various ways. By getting new cards and dust, you will be able to make some replacements.
If you have Naxxramas open, consider the following cards:
2x Tasty Zombie instead of 1x Voodoo Witch Doctor and 1x Divine Punishment. A tasty zombie costs only 1 crystal, but has very high characteristics (2/3). Since the deck doesn't expect to do much damage early in the game, Zombie Deathrattle doesn't really matter. Two zombies will allow you to control the board in the early turns, and you won't need Divine Smite.
2x Dark Cultist instead of 2x Grizzly Steelfur. Dark Cultist is a surprisingly powerful card. It costs 3 crystals and has stats of 3/4. This ratio is one of the best in the game. Thanks to the surprisingly effective death rattle, the importance of the cultist is very difficult to overestimate.
1x Slime Belcher instead of 1x Gurubashi Berserker. Slime Belcher is currently one of the most powerful and most used cards in the game. Berserker Gurubashi, on the other hand, is the weakest card in the deck, and therefore this replacement will be very effective.
Below are other successful replacements from Expert sets. It should be noted that it is not worth spending dust on creating these maps. It will be better to get them from sets, and the dust will still be useful to you for creating budget decks.
2x Temple Fighter instead of 2x Ogre Heavy Fist. Temple Fighter fits perfectly into our deck. As a result, the creature loses one point of health, but gets the opportunity to buff another creature by +3 units, which is a very profitable exchange.
Throm'Ka, friend! You did the right thing by coming here, because there is nothing better than basic deck priest! Or maybe there is, but for other classes such an amazing build like this has not yet been invented (or I have not seen them). And they’re unlikely to come up with it, because it’s never been seen before that a priest with a basic deck could get into the top 50. But, closer to the point, I think you’re impatient.
We have Warbaker and his friend buzzedmonkey to thank for this build. However, the build is not abandoned, like all good things, it continues to live thanks to the efforts of warbaker.
I won't tell you how to use it, the mechanics of which is the basis of this build. I think this is clear and you are unlikely to have any questions. What might help you is some thoughts on how this matter can be improved with the help of non-basic cards.
How to improve the basic priest build?
I completely agree with warbaker, that a build would not hurt muteness, but unlike him, I don’t see any point in using the card. The best option I think the following, however, will also not pass without losing health points:
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And here’s how I propose to modify and possibly improve this deck:
-> (loss of provocation is doubtful) or or
Strategy:
This deck dominates the table perfectly. Thanks to the hero’s ability and the spells that strengthen our creatures, we can almost always trade for a profit, and often simply kill without losing creatures. We remove especially unpleasant creatures with death and pain.Main cards:
- this lady allows us to take cards during exchanges, and take them in huge quantities because after exchanges we often have many creatures left with an incomplete amount of HP. Sen'jin- one of the best provocateurs in the game, allows us to cover others important cards, clergy for example.
- This is largely what this deck revolves around, the priest’s abilities allow him to accelerate to incredible sizes, in addition, he is the best option for the final combo.
Priest Sin'dorei- a very powerful card, often allows you to kill a creature without trading.
Naga Healer- fits perfectly into this deck, allows you to heal the entire board, goes well with the cleric, and besides, it itself has good fighting qualities.
There are only 2 combos that come to mind, however:
Creature+shield+shield+divine spirit+divine spirit+inner fire- Can be applied to any creature. If a creature initially has 4 or more HP, then it can kill an enemy hero with one blow. However, this scenario is too rare; it is much more common to get part of this combo, without one of the divine spirits or without shields.
Berserk + divine punishment- one of the options for accelerating a berserker, we could deal 2 damage, we’ll deal 3.
What can you do to strengthen it?
![](https://i0.wp.com/playhscards.ru/img/cards/porozhdenie-sveta.png)
Silence- silence will help us weaken all sorts of nasty creatures with provocations, divine shields and strong abilities (the same Gurubashi berserk).
- we heal often, you can create a monster with a huge amount of attack for just 1 mana.
Wounded Slasher- one of best cards for a priest, 4/7 for 3 mana, even better than yeti in terms of stats, and also goes well with a cleric.
In fact, he is not afraid of mass skills. Almost all the main creatures are thick enough to withstand any kind of massive skills, in addition, you can immediately heal with a ring of light or nakedness. Exception: +
paladin
Very strong and easy to trade. As mentioned above, it is very easy to control the board with this deck, it is easy to exchange and bypasses encounters with very strong creatures thanks to the priest’s targeted removal.
Lots of drow. As a rule, there are no problems with a lack of cards with this deck.
Strong in almost all stages of the game. Those. it is very difficult to rush it, and you can finish the game in 5-6 moves under certain circumstances, but at the same time, it can fight in the late game.
Weaknesses:
Of course, like any deck, it has weaknesses, firstly it very afraid of silence, without the abilities of the berserker, clerics and creatures of light (if you turn them on) it will immediately become very bad, in addition, silence can remove all our buffs from the creature.Afraid of targeted removal. Without berserkers and clerics killed immediately after exiting, playing immediately becomes unpleasant, although it is quite possible.
Certain problems arise in fights with horns. The strength of our deck is in control of the table, however, the horns, thanks to their series of moves, removal and others, may well seize control of the table and then it is extremely difficult to turn the situation around.
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Deck Guides Priest
Interested Priest guides? You have come to exactly the right place, in this section of the site you will find decks with guides for them, only for your favorite class. Tactics for playing Priest decks all kinds of archetypes are already waiting for you, just click in the "Deck+guide" filter!
The strategy for playing almost all Priest archetypes is card advantage over the enemy. The Priest perfectly replenishes the balance of health, has good draw and, thanks to powerful spells, has good control of the board. Any difficulties? We will help you figure it out!
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