Bunker of the remaining fallout new vegas. Fallout new vegas how to get into the remaining bunker. Description of the Remaining bunker

The Remainer Bunker in Fallout New Vegas is a location that is used by the Enclave to refuel their rotorcraft as they fly through the Mojave Wasteland. In fact, the Remainers bunker is a small outpost.

For convenience, use summary :

Where to find the Remainers bunker (Fallout New Vegas)?

This Enclave outpost can be found if you move in a northwest direction from the Foxtrot ranger post location, you need to move so that Jacobstown is to the east from the main character. When you meet mountains on your way, go around them on the eastern side, so you will reach the Remainers bunker.
In addition, the bunker of the remaining ones can be found during the “Take Everything” quest; to do this, you need to move in a northerly direction from the place where the cazador eggs are located.

It is important: when moving on the map, you can decide to move along the shortest path, through the Red Rock chemical laboratory location, but this will be a waste of time, you cannot go through Red Rock, the mountains there are too steep.

It is important: The bunker can only be accessed during the quest “Old Times”.

Description of the Remaining bunker

To begin with, it should be noted that the bunker of the Remainers is inhabited, in it you can meet people from Navarro - this is a destroyed outpost of the Enclave, which was located on the west coast.

In the Remainers bunker you can find a rotorcraft; to do this, after entering the bunker, move to the hangar. This is the same rotorcraft that Daisy Whitman will fly in the final battle for the Hoover Dam.

If you carefully examine the bunker, you can find several sets of power armor. This is probably the power armor of those residents of the bunker who do not wear it all the time. But you can only take the power armor that is located in the closet.

Remaining bunker related quests

There is only one quest associated with this bunker, which is called “Old Times”. This quest can only be obtained from the character Arcade Gannon and only if he is the partner of the main character. Arcade got the idea to gather the remaining five Enclave fighters for the final battle for the Hoover Dam. Each of these Enclave fighters will tell the main character one part of the password, which is necessary to get into the Remainers bunker. Once in the bunker itself, main character must talk to Kreger to understand which side he will take during the battle.

fallout new vegas how to get into the remaining bunker

  1. I'm on a mission with the Legion and he gave me the coordinates of this bunker
  2. Take the quest (Joker) from the robot in Benny's room after he escapes/kills him.
    He will tell you to familiarize yourself with all the factions in the game.
    The bunker(s), there are 2a of them (a military man sits in the 2nd one), are located in the wasteland, closer to the NKR Prison with Demolitionists.

    PS: Sorry for the spoilers.

  3. As I understand it, this is what he means:

    Arcade Gannon

    During his quest, he will offer to bring together the five remaining members of the Enclave. To start the quest you need to be loyal to the Followers of the Apocalypse, not be friends with the Legion and visit several memorable places (each time Arcade must speak to you):
    1. Repconn headquarters (the conversation will take place after communicating with the robot guide, if your intelligence is at least 6);
    2. Camp McCarran (after talking with Dr. Hildern);
    3. Rotorcraft crash site;
    4. Van Graff's store in Freeside;
    5. Legion Fort (when Arcade arrives there, he will immediately ask what you forgot here - answer with a phrase like “let’s find out what Caesar is up to, and then we’ll quickly leave”).

    In addition, significant progress in passing the main course is required. storyline games (the quests “For the Republic”, “Joker: Place your bets” must be completed), i.e., in fact, the game should end almost at the end, so there is no point in walking with Arcade at the beginning of the game.

    Having received the quest, you should visit 5 former enclave members and persuade them to “kick back the old days” at the end of the game. This:
    1. Dr. Henry from Jacobstown (his quest should be completed by this point);
    2. Cannibal Johnson from the cave of the same name;
    3. Judah Krieger of the West Side;
    4. Orion Moreno from the location of the same name (his house on the sharecroppers' plantations);
    5. Daisy Whitman is a rotorcraft pilot from Novak.

    Once everyone on the list is convinced, you will receive a password to the “Bunker of the Remaining” (everyone will give their part of the password). Having arrived there, talk to them at the briefing and decide which side the enclave members should support - the NKR or the Legion (if you choose the first, Orion Moreno will leave the bunker, however, with an eloquence skill of 80, he can be persuaded to stay, if the second, Cannibal Johnson will leave, for now once and for all). In this place you can also be taught to wear power armor (if you have not previously taken advantage of a similar opportunity in the Brotherhood of Steel). When you leave the bunker, Arcade will ask you whether he should participate in the final fight or go his own way. If you choose the second option, you will receive the Tesla armor that belonged to Arcade's father.

    At the end of the game, the enclave members will fly to the battlefield in a blue helicopter and will do what you told them at the briefing in the bunker.

    And not that nonsense (kv for Yes-man) that is written above


This modification adds an Enclave faction to the game that you can join. It has its own unique quest line and several additional quests, and is also fully voiced (in English),

After multiple defeats on the remaining fronts, the Enclave split into factions with different ideologies. Two parts of the former Enclave are about to clash in the Mojave Wasteland and General Jamison turns to the courier for help. Will he join the Enclave, or will he leave them to face their fate?

"For the Enclave" includes:

An enclave you can join. (remains of the enclave in Henderson's bunker)

A fully voiced quest in five parts - the third part will end with a full-scale offensive, and the fifth will lead to an explosive conclusion to the story.

Potential companion.

Four side quests.

Elaborate random encounters with different outcomes based on your decisions during the main storyline.

Reworked and fully functional Chinese stealth armor (was in the game files, not a port from F3)

Several new interiors, exteriors and a new small world.

Enclave radio station

Fully voiced characters with lip sync.

Installation: Unpack the archive into the Data folder of your Fallout, connect esm and esp (necessarily both) through the mod manager.

Requirements: To join, your character must be at least level 15 and must have met Benny during the main questline. In this case, you will meet with a representative of the enclave during your travels.
Specific locations where you can meet a representative of the Enclave are Goodsprings Cemetery, the road between Novak and New Vegas, and the road between Jacobstown and New Vegas.

Version 3.1.1: No longer final.
Fixes:
- The Cliffside Discovery map marker is now disabled when starting the mod
- Correct number of Enclave fighters in the quest "Under New Command"
- Stealth armor works correctly
- Operative Killian will appear in the Cliffside Discovery before the player, as expected
- Fixed the "EnablePlayerControls" loop
- Fixed factional conflicts between NKR and Brotherhood negotiators
- The final quest is completed correctly
Changes:
- Detonator is more visible
- Changed the interior of the Chryslus office
- Added pressure chambers to the AZOS
- Various information terminals have been added to the EPA
- Reduced the number of lights in Henderson's bunker to improve performance.

Version 3.0.4 FINAL: Bugs with missing voice acting have been fixed. Rebalancing enemies in the quest "Treasure Hunt"

Version 3.0.3 FINAL: Increased chance of random encounters. Fixed a bug in the conversation with General Jamison, which was saying some phrases too early. Increased the volume of some dialogues. Fixed a bug where some dialogues could be heard from long distances. AI packages fixed. Fixed an issue where Operative Killian could say certain things too early. Fixed an issue with some soldiers sleeping in the wrong place.

Version 3.0.2 FINAL: Fixed an issue where the player could move during cutscenes when they shouldn't. Fixed an issue where the quest was accepted in advance.

Version 3.0.1 FINAL: Fixed a bug where an enemy in the mission "On Your Tail" could become invisible and immortal, making the quest incomplete. Fixed strange behavior of turrets in the same quest. Fixed a bug where the Enclave tower model was missing. The number of soldiers for spawning on Enclave towers has been fixed.

Version 3.0 FINAL: Added two new missions for the main quest "On the tail" and "Into the gap", one additional quest"Friend or foe?" Stealth armor has been fixed - before this it was a quest item. Added a possible companion after "On Your Tail". Reworked the exterior of Henderson's bunker to make it look like a secret bunker. Bugs in dialogues have been fixed. Added some missing votes. Fixed issues in EPA interiors.

Version 2.0: Reworked light in Henderson's bunker, added "high detail" option. Added two quests to the main line, as well as clarification of where and when quests are available. Added option to go straight to Henderson's bunker upon first encounter. Added more dialogue and lip syncing.

Version 1.0: Initial release.

From the translator:

The version that was lying here was one of the first, that is, before the second, in which the authors of the mod began to expand the content. As a result, the content from the previous version posted here has increased more than 3 times. A large number of bugs were also fixed.
In addition, I did not use the old translation as the basis for the update - it was frankly terrible, so I translated everything again. Enjoy a good mod.

The quest doesn't start/I want to start a mod without requirements:

If you meet the requirements (level 15, talk to Benny) and you are still not invited, or you do not want to meet these requirements, use the file linked below to remove these requirements.

At the initial stages of this mobile survival game, players need to start rebuilding their shelter so as not to die of hunger and thirst or a random zombie. However, having accumulated a sufficient amount of supplies and created a durable house with several drawers for storing items, you can get out of your cozy corner and go on a journey through gaming world to find new weapons and equipment. Where is the best place to go? If your character is already more or less leveled up (level 15-20), then you can visit the bunkers.

IN Last Day on Earth: Survival bunkers are unique locations where you can find a lot of unusual and extremely useful things. But they are often guarded by dangerous creatures and require special passes and certain access codes to enter. In this guide, we will tell you where you can find these objects and how to get to them.

Bunker Bravo

Bunker Bravo is one of the abandoned military bases that are scattered throughout the game world. You won’t be able to easily get inside the bunker - for this you will need a special key card (CAC Card B), which can be found randomly when exploring various locations. We advise you to look in the forest - sometimes it drops from zombies.

As soon as you open the door, a whole crowd of living dead will attack you. Mostly we are talking about ordinary zombies, but there may also be high-level monsters among them, so your character must be well pumped up and have good weapons. However, there is one interesting way that will help you destroy zombies without much difficulty.

Tip: after opening the door, immediately run as far away from the bunker as possible and leave the area. Then return to the location - the zombies should return to base. Now you should slowly approach the door and start pulling out enemies in small groups of 2-3 zombies.

As for the loot, here you can find special forces equipment (SWAT), an M16 assault rifle and all sorts of small things in boxes. It may take 2-3 trips to pick up all the things from here. Unfortunately, items in the Bravo Bunker do not respawn, meaning that once opened it becomes essentially useless.

Update 1.4.6: In this patch, the developers have slightly redesigned the bunker. Now to get into it you need another key card. In addition, you will no longer be able to lure out zombies one by one, so it is better not to go into this location without a powerful weapon (we recommend arming yourself with an M16 rifle). If we talk about loot, it has remained virtually unchanged.

Bunker Alpha

The developers have finally added the ability to get to the 1st lower level of this bunker. In it you can find a lot of useful things, including a minigun and an AK-47 assault rifle, and also encounter new monsters. More detailed information We talked about it in a special guide. Here we just note that the pass (CAC Card A) to it can be found randomly in any box, dead zombie or character controlled by Al. Now it is impossible to pick him up from the corpse lying near the bunker.


Unlike the Bravo bunker, there are no monsters in Alpha, but only various useful things (we are talking about the upper level). Loot does not appear in this place, so you don’t have to waste time returning to this database if you don’t have the required password. But lower-level items are restored once every 24 hours.

Bunker Charlie

The bunker itself is not yet in the game, but there is a key card (CAC Card C) for it, which can be found randomly in various locations of the game world.

Bunker Delta

Bunker Foxtrot

The bunker itself is not yet in the game, but there is a key card (CAC Card F) for it, which can be found randomly in various locations of the game world.

Bunker Romeo

The bunker itself is not yet in the game, but there is a key card (CAC Card D) for it, which can be found randomly in various locations of the game world.

With the goal of getting into the bunker of the remaining ones in Fallout New Vegas, you need to get as a partner a former enclave member, Dr. Arcade Gannon, who now lives in the Freeside Mormon fort.

Since completing quests in Fallout New Vegas takes up most of the game time, Doctor Arcade Gannon should also offer you his personal quest, during which you will need to gather the five remaining members of the Enclave together. But there is a nuance in order to get this quest, you must have friendship with the Legion, be loyal to the Followers of the Apocalypse and visit special memorable places, while Dr. Gannon must speak to your hero every time.

Memorable places to visit:
1. Headquarters in Repconn (communication will take place if your intelligence level is at least 6, subject to conversation with the robot guide);
2. Camp McCarran (Dr. Hildern will communicate with you there);
3. The area where the rotorcraft crashed;
4. A store in Freeside called Van Graff;
5. Legion Fort (when you arrive there, Arcade Gannon will ask about the purpose of your arrival, you must answer with the phrase “let’s find out what Caesar is up to, and then we’ll quickly leave”);

In addition, a lot of progress will be required in the game’s storyline itself, including completing the quests “For the Republic”, “Joker: Place your bets”), that is, almost towards the end of the game, so just spending time with Arcade at the beginning of the game makes little sense. After the quest is in your hands, it will be necessary to personally talk with each of the former enclave members and convince them to try themselves in the final game. Among them:

1.Doctor Henry will be in Jacobstown;
2.Cannibal Johnson, living in a cave with the same name;
3.Meet Judah Krieger on the West Side;
4.Orion Moreno from sharecropping plantations;
5.Daisy Whitman is a rotorcraft pilot from Novak.

Only if you convince all five heroes will you have access to the code to the “Bunker of the Remaining” (each of these heroes knows part of the password and will give it to you). At the end of the game, Doctor Arcade Gannon will ask you for permission to participate in the final battle or not, if you refuse him this, in return he will receive in the final unique weapon from Fallout New Vegas, or rather Tesla. And then you can take part in the final battle.


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