The goal of the board game is to tell a story. Didactic game “Tell a fairy tale using pictures. Printed board game “Unenchant a Fairy Tale”

CARD FILE OF DIDACTICAL GAMES BASED ON RUSSIAN FOLK TALES.

primary goal didactic games based on Russian folk tales– development of children’s speech, nurturing interest in Russian folk tales.
Didactic games are designed taking into account the age of children.

“Whose song?” (consolidating knowledge of songs, using them in retelling fairy tales).

“Aw, aw, Snow Maiden!
Ay, ay, my dear!
At grandpa's, at grandma's
There was a granddaughter Snegurushka,
Her friends lured her into the forest,
They lured us in and left us.” Song of the Snow Maiden
Fairy tale "The Snow Maiden and the Fox"

“Alyonushka, my sister!
Swim out, swim out to the shore...
The fires are burning high,
Cast iron boilers are boiling,
Damask knives are sharpened,
They want to kill me!” Brother Ivanushka

“Guess it!”(teach children to guess a fairy tale using repetition words, use them in retelling the fairy tale).

“Sleep, little peephole, sleep, other one.” Fairy tale "Khavroshechka"

“Sister Alyonushka, I’m thirsty!”
Fairy tale “Sister Alyonushka and brother Ivanushka”

« Spout, spout, drink some water”, Fairy tale “The Cockerel and the Miracle – Melenka”

“Catch, fish, both small and great!”
Fairy tale “Fox - sister and gray wolf”

"The fox is carrying me dark forests, for the high mountains! Kitty-brother, help me out!”
Fairy tale "The cat, the rooster and the fox"

“I’ll sit on a tree stump and eat a pie.” Fairy tale "Masha and the Bear"

"Do you know?"(Cultivate interest, develop speed of reaction, endurance, discipline).

“I’ll take at least the roots for myself, but I’ll give you the tops.”
Fairy tale "The Man and the Bear"

“Mothers are nannies! Get ready, get ready! Prepare me soft white bread, the kind I ate at my dear father’s.”
Fairy tale "Vasilisa the Wise"

“You’re great: not a braggart, but a brave man.”
The fairy tale “The Hare Boasts.”

“Look, bearded guy, he couldn’t even jump - he splashed all over.”
Fairy tale "The Fox and the Goat"

“Recognize the hero of a fairy tale by description”(To develop the ability to name the hero of a fairy tale according to his characteristic features, descriptions, to cultivate self-control).

"Carpenter, worker, farmer, sailor, archer, blacksmith, singer"
Fairy tale "Seven Simeons - seven workers"

“Such a beauty that you can’t tell in a fairy tale or describe with a pen. There’s a month under the braid, and there’s a pearl on every hair.”
Elena the Beautiful Fairy tale “Seven Simeons - seven workers”

“...I have never seen such a bird: the feathers are so beautiful, the comb is so red, and the voice is so clear!”
Rooster Fairy tale “Rooster and Dog”

Was a frog, turned into a white swan.
Vasilisa the Wise Tale “The Frog Princess”

“Name the heroes of the fairy tale”(Teach children to guess the fairy tale according to the words of the main character, and then name the rest of the heroes of the fairy tale).

“This is a simple spoon - Kotova, this is a simple spoon - Petina, and this is not a simple, chiseled, gilded handle - mine. I won’t give it to anyone!”
Cat, rooster, Zhiharka. Fairy tale "Zhikharka"

“Come, kumanek, come, dear! How can I treat you!”
Fox, Crane. Fairy tale "The Fox and the Crane"

“Come on, friend, build a winter hut! I will carry logs from the forest and cut poles, and you will tear up wood chips.”
Bull, pig, ram, rooster, cat. Fairy tale "Winter quarters"

"Who lives where"(consolidating knowledge of Russian folk tales“Teremok” and “Zimovye”, consolidate the concepts of “domestic and wild animals”).

It is necessary to place the proposed animals in the house and winter quarters.

“Name the fairy tale based on the main character”(development of reaction speed, activity, independent thinking, learning to name a fairy tale by character).

Images of fairy tale heroes are offered, and children name in which fairy tales they appear. For example: rooster - “Zhikharka”, “Zayushkina’s hut”, “Winter quarters”, “Cat, rooster and fox”, etc.

“Tell a fairy tale using illustrations”( encourage children to retell a familiar fairy tale; create conditions for creative self-expression)
Children put the pictures in order and tell the story.

"Tell a story based on the characters"(encourage children to retell the fairy tale).
Children arrange the heroes of the fairy tale and retell the content of the fairy tale.

"Find the mistake"(development of attention, perception, speech, learning to see an extra character in a familiar fairy tale).
Children name what is depicted incorrectly and what fairy tale the illustration is from.

"Cut pictures" (teach children to see a holistic image in separate parts, develop analytical-synthetic thinking)
Children make a picture from parts.

"Color the fairy tale hero"(to improve children’s ability to color without going beyond the contours, the development of creativity, fine muscles of the fingers).

“Find out a fairy tale by the drawn object”(consolidating knowledge of a familiar fairy tale, developing memory, imagination, thinking and speech).
Children guess from the subject of the fairy tale hero and in which fairy tales the hero appears.

"Find a Pair"(consolidating knowledge about the heroes of fairy tales, activating your favorite heroes and characters from fairy tales in your memory, learning to correlate a magical object with the hero of a fairy tale).
Children find a magical object for the hero of the fairy tale. For example: The princess - the frog - an arrow.
« Find it!”(development of memory, consolidation of knowledge about the heroes of fairy tales, learning to find from pictures with heroes only those that fit the intended fairy tale).

"Guess a riddle"(development of analytical-synthetic thinking, teaching children to correlate the description of a fairy tale (or character) with a riddle).

She knew how to work beautifully and deftly,
She showed skill in any matter.
She baked bread and wove tablecloths.
I sewed shirts and embroidered patterns.
She danced like a white swan.
Who was this craftswoman? VASILISA THE WISE

He sent buckets to the river,
He himself slept peacefully on the stove.
He slept for a whole week.
And his name is... EMELYA

Rich, lush, round-cheeked,
He has a ruddy side.
Runs down the path
And it’s called... KOLOBOK

The fox took him away
Right beyond the dark forests,
A small voice is heard
Who is this? COCKER

He is a hero we all know
And with the magic word together
Maybe a whole week
Lying on the stove... EMELYA

He rattles his bones terribly.
Evil, greedy and terrible.
He walks around in a black cloak
And the king is called... KASHCHEY

Bewitched by Koshchei
I'm fascinated by Ivan
Green girlfriend -
Princess Frog

"Magic Words"(develop children’s speech, use magic words in retelling)
“At the behest of the pike, at my will...”
Fairy tale “At the command of the pike”

“Hut, hut! Become your old self. As my mother put it - towards me in front, and towards the sea (forest) with its back.”
Fairy tale “The Frog Princess”

“Sivka - burka, prophetic kaurka, stand in front of me like a leaf in front of you!”
Fairy tale "Sivka - burka"

“If you throw it from hand to hand, twelve young men will immediately appear, and whatever they are ordered to do, they will do everything in one night.”
Fairy tale "The Magic Ring"

"Magic Items"(consolidate knowledge of fairy tales, teach to see an analogue in a fairy-tale magic object).

Apple with saucer - TV
Ball of thread - navigator
Stupa, carpet – plane – plane, helicopter
Rejuvenating apples – vitamins, dietary supplements, creams
Got in the right ear, got out in the left - beauty salon “Sivka-burka”
Got in on the right, got out on the left - a machine, a mechanism doing work
"Khavroshechka"
Stove – car “At the behest of the pike”

"Finish it"(consolidation of knowledge about the heroes of a fairy tale, use in retelling, word creation)

Koschei the Deathless)
Dragon)
The Little Humpbacked Horse)
Tiny - ... (Khavroshechka)
Vasilisa - ... (Beautiful, Wise)
Baba - ... (Yaga)
Boy - ... (thumb)
Marya - ... (artisan)
Chicken - ... (Ryaba)
Ivan - ... (fool)
Sparrow - ... (winged)
Mouse - ... (furry)
Pancake - ... (buttery)
Sivka - ... (burka)

Games with children 3-4 years old

Verbal and didactic game “Compare different animals” (3-4 years)

Didactic task: teach children to compare different animals from fairy tales, highlighting the opposite characteristics.

Number of players: 5-6 children

Game rule: The child who the driver points to answers

Game action: The teacher invites the children to look at the Teddy Bear and the Mouse.

The bear is big, and the mouse... (small). What kind of bear? (Thick, thick-footed, club-footed). What kind of mouse? (Small, grey, fast, dexterous.) What does Mishka like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).

Mishka’s paws are thick, and the mouse’s are...(thin). Who has the longest tail? The mouse has a long tail, and the Mishka ... (short.

Similarly, you can compare other animals from fairy tales - the fox and the hare, the wolf and the bear.

Verbal and didactic game “Kids and Bunny” (3-4 years)

Didactic task: Teach children to come up with a new ending to a familiar fairy tale.

Number of players: 4-6 children

Game rule: listen carefully to your interlocutor

Game action: First, the children remember the fairy tale “The Little Goats and the Wolf.” It can be recalled using a table theater or flannelgraph. The fairy tale ends, but the teacher offers to listen to what happened next: “The goat went into the forest again. The kids were left alone at home. Suddenly there was a knock on the door again. The kids got scared and hid. And this was a small... (toy is shown) bunny. The bunny says: ...("Don't be afraid of me, it's me, the little bunny.") The kids... (let the bunny in). They treated him to...(cabbage, carrots). The kids ate and began... (play, have fun, frolic). The bunny played... (on the drum), and the kids... (jumped merrily).

Verbal and didactic game “Rabushka Hen” (3-4 years)

based on the fairy tale "Chicken Ryaba"

Didactic task: Develop speech activity in children, practice interrogative intonation with them, and train them in correct sound pronunciation.

Number of players: subgroup of children

Game rules: the chicken should answer children's questions loudly and quickly

Game action: The teacher shows a picture of a pockmarked hen and suggests remembering the fairy tale “The Ryaba Hen”. After telling the tale, he explains why it is called “Ryaba”. Then he invites the children to play. A chicken is chosen using a counting machine. The teacher puts a cap on her, puts her in front of the children and starts asking questions. The chicken answers them at the prompting of the teacher:

Chicken Ryaba, where did you go?

To the river.

Chicken Ryaba, why did you go?

For some water.

Chicken Ryaba, why do you need some water?

Water the chickens.

Chicken Ryaba, how are your chickens asking for water?

Pee-pee-pee-pee! (All children say this.)

When playing the game again, the teacher suggests to the children: “Let’s all ask the chicken together, where did she go?” The children, together with the teacher, trying to reproduce a questioning intonation, ask: “Ryaba Hen, where did you go?” etc. It is better to choose shy, timid, silent children as chickens.

Board-print game“Paired pictures” (3-4 years)

Didactic task: Exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.

Number of players:

Material: paired pictures-illustrations from Russian folk tales and tricks

Game rules: Show and name only the same picture; Whoever correctly selects and names the paired picture will receive a chip.

Game action: search for the necessary cards.

Printed board game “Fold the picture” (3-4 years)

Didactic task: Exercise children in composing a whole object from its parts; cultivate will, perseverance, determination

Number of players:

Game rules: Don't make a mistake in choosing. The one who folds and names his picture first wins

Game action: searching for parts, putting together the whole picture

Printed board game “Loto” (3-4 years)

Didactic task: To train children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge about Russian folk tales

Number of players:

Game rules: cover the cells only with those pictures that correspond to the content of the large card, i.e. a fairy tale

Game action: find small cards depicting episodes from fairy tales and cover the cells with them big map. Competition - who will be the first to close all the cards

Printed board game “Dominoes” (3-4 years)

Didactic task: To consolidate children's knowledge about Russian folk tales, to correctly name a fairy tale

Number of players:

Game rules: Place the cards one by one, next to the same picture. The first one to put all the cards down wins.

Game action: If the player does not have a paired card, he skips the move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt out again.

Games with older preschool children

Verbal and didactic game “Radio” (senior preschool age)

Didactic task: Develop the ability to be observant and activate children’s speech

Number of players: unlimited

Game rule: listen and not disturb your comrades

Game action: The teacher, addressing the children, says: “Today, we will play new game, called "Radio". Do you know what they call a person who speaks on the radio? That's right, they call him an announcer. Today on the radio the announcer will talk about the children of our group. He will describe one of the heroes of Russian folk tales, and you and I will guess. First I will be the announcer, listen up! Attention! Attention! Guess which fairy tale this hero is from. Her teeth are sharp, her coat is warm, red, she is beautiful, crafty, insidious. Who is this? What fairy tales do you know in which the heroine would be a fox? (“Fox and Crane”, “Fox and Wolf”, “Teremok”, etc.)

Verbal and didactic game “Tops and Roots” (senior preschool age)

Didactic task: exercise children in classifying vegetables (based on the principle: what is edible - the root or the fruit on the stem)

Number of players: unlimited

Material: pictures with vegetables and forfeits

Game action:

Option 1 The teacher clarifies with the children what they will call “tops” and what “roots.” “We will call the edible root of a vegetable “roots,” and the edible fruit on the stem “tops.” The teacher names a vegetable, and the children quickly answer what is edible in it: the tops or roots. The teacher warns that children should be attentive, because... In some vegetables both are edible. The teacher calls: “Carrot!” The children answer: “Roots.” "Tomato!" - “Tops.” "Onion!" - “Tops and roots.” The one who made a mistake pays a forfeit, which is redeemed at the end of the game.

Option 2. The teacher says: “Tops,” and the children remember the vegetables whose tops were eaten. This game is good to play after reading the Russian folk tale “The Man and the Bear”

Printed board game “Unenchant a Fairy Tale” (senior preschool age)

Didactic task: To develop children's intellectual abilities, the ability to use conditional substitutes (symbols) for real objects

Number of players:

Game rule: At the teacher’s signal, begin to “disenchant” the fairy tale.

Game action: Review the tables with the children and explain that an evil wizard bewitched the animals from the fairy tale: he turned the cockerel into a circle, the dog into an oval, the hedgehog into a cross, etc. First, the teacher closes part of the table with conventional signs white stripe. Children must remember and draw the corresponding symbol to the right of each picture. Then he closes the “enchanted” animals and invites the children to name them.

When the task is completed, you can compose short fairy tales with your children and write them down on cards, replacing the characters with signs. The child “breaks the spell” of his fairy tale by substituting the desired character.

Tabletop game "Tell a story" Designed for children from 3 years old. With the help of large cards and small cards illustrating the fairy tale, the child can tell six favorite Russian folk tales: “Ryaba the Hen”, “Turnip”, “Kolobok”, “Zayushkina’s Hut”, “Masha and the Bear” and “Teremok”. This game helps him develop coherent speech and retelling skills.

What does the game “Tell a Tale” consist of?

The set includes 6 large cards with a picture representing the fairy tale and 48 small cards. Each tale is illustrated with 8 small cards. For example: “Grandfather planted a turnip”, “The turnip grew big and big”, “Grandfather is pulling, but cannot pull it out”, “Grandmother for grandfather”, “Granddaughter for grandmother, grandmother for grandfather”, “Bug for granddaughter, granddaughter for grandmother, grandmother for the grandfather", "Cat for the Bug, Bug for the granddaughter, granddaughter for the grandmother, grandmother for the grandfather", "Mouse for the cat, cat for the Bug, Bug for the granddaughter, granddaughter for the grandmother, grandmother for the grandfather", "They pulled out a turnip." By placing these pictures in order on a large card, the child can retell the fairy tale.

Rules of the game “Tell a Tale”

You can play like lotto. Played by 2 to 6 people. The players take large cards, and the presenter shows small cards. The one to whom this card suits says: “I need this card because I am collecting the fairy tale “Kolobok.” The winner is the one who fills out the big card first and correctly.

You can organize other games with cards. For example, lay out the cards, deliberately mixing up their sequence, and the child must restore the correct course of the plot. Or lay out the cards, missing one or more, asking the child to say what is missing.

Game "Fourth wheel". You lay out 3 cards from one fairy tale and one from another. Let the child say which one is extra and name the fairy tales.

Remember your favorite stories and develop yourself with the game “Tell a Tale”!

Alena Panurieva

Target: to form a skill retell a familiar tale consistently and expressively; develop the ability to arrange pictures in the correct sequence, develop attention, perseverance, thinking, memory, fine motor skills; develop the ability to navigate in space; cultivate love for fairy tale.

A game for children from 3 to 6 years old.

For the game, playing fields are included fairy tales"Teremok", "Kolobok", "Turnip", "Chicken Ryaba", "Zayushkina's hut" and 15 fairy tale characters.

Material: cardboard, colored paper, pictures of heroes fairy tales, clothespins, double-sided tape.

Game options:

1. Children tell a fairy tale using game pictures;

2. Children arrange the characters fairy tales in the correct sequence;

3. Theatrical performance fairy tales by roles;

4. Spatial games orientation: “Name who is to the right or left of the character”, "Far close".

Notes:

1. Children aged 3-4 years, with the help of an adult, determine the playing field for a certain fairy tales and tell a tale or arrange sequentially pictures, together with the teacher.

2. Children aged 5-6 years independently choose and determine the playing field, independently tell stories and arrange characters in a certain sequence.

Publications on the topic:

“Tell the children a fairy tale...” “Basic provisions necessary for a teacher when working with parents” Before starting to work with parents and children to implement the program, the educator must think about, understand, and accept several provisions:

The year 2015, declared the Year of Literature, is coming to an end. At the end of November we will have a teachers' meeting on this topic. Each group took.

Didactic game “Create a fairy tale” Didactic game “Create a fairy tale” Age category of children: 5-7 years Number of children participants: 3-5 people. Purpose of the game: - to form.

Didactic game “Tell me about your street.” Didactic objectives: 1. Teach children to read and understand text written in letters and pictures. 2. Give the children a sample story about their street.

Objectives: 1. Consolidate knowledge of the heroes of the fairy tales “Turnip” and “Teremok”. 2. Form coherent speech. 3. Form elementary mathematical concepts.

Goal: To develop children's thinking, logic, lexical and grammatical structure of speech, and coherent speech. Form of work: individual, pair.

Complex lesson “Tell a friend a story” Target. To introduce various genres of oral folk art, to develop the ability to compose a “strip” using a series of pictures with participation.

Notes on speech development. Tell the story “Ryaba Hen” SUMMARY OF NOD OO " Speech development» Telling the fairy tale “Ryaba Hen” for children Junior Teacher: Olga Valentinovna Sherstennikova.

It is important to pay timely attention to the development of a child’s speech, in particular, to teach him to talk about something, that is, to compose a coherent story. It’s better to start with something familiar, for example, with fairy tales that parents have read to the child more than once and, perhaps, the preschooler even knows them by heart. We bring to your attention cards with illustrations of popular children's fairy tales, which you can use to play with your child. These are a kind of mnemonic tables - a series of pictures that record the images of fairy tale plots in order.

At 3 years old, your child can print these cards or simply show them on the screen. No need to cut. Tell a fairy tale, be sure to show with your finger all the events in the drawings. Then invite the child to tell this tale himself using pictures - a mnemonic table.

When this is mastered, we cut the mnemonic table into cards. Let the child independently remember which events of the fairy tale happened at the beginning, which ones later, and restore the sequence of events.

By age senior group kindergarten Let's make the game even more difficult. We lay out all the cut cards in front of the child. Now he will have to first determine which fairy tale the picture belongs to, and then its place in order.

Cards for download

Illustrations for the fairy tales “Kolobok”, “Turnip”, “Goby, Tar Barrel”, “Teremok”, “Fox with a Rolling Pin”, “Ryaba Hen”.



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