Quake Champions. Quake Champions Preview. Speed, guns, rocketjump How to play the new Quake

The Quake Champions developers have released an update that added a new Capture the Flag mode and new map Citadel. The game also introduced free and premium Battle Passes and changed the balance of some champions and weapons.

New mode: Capture the Flag (CF)

  • In Capture the Flag mode, two teams compete in a match.
  • The team that manages to steal the enemy flag and bring it to their base gets a point.
  • Your team's flag must be at your base.
  • The match is divided into two halves. After the first half, the teams switch bases.
  • The team that captures the most flags at the end of the match wins.
  • If the teams captured the same number of flags, the winner is determined by the sum of points.
  • Compatible maps: Burial Chamber, Church of Azathoth, Citadel, Lockbox, Tempest Shrine.

New Map: Citadel

Developer Comment:

“Inspired by the classic map for the ZF mode Stonekeep from Quake Live, we spent a long time testing this map on the PTS to release Capture the Flag in combination with the ideal map for this mode - Citadel. This is the most symmetrical map we've ever created. It is divided into two equal halves, red and blue, and at its hottest point, above the jump pad installed in the center, a powerful boost appears. We hope you enjoy this new product! We can't wait to see what tricky routes you and your teammates will take through this new corner of the realm of dreams!”

Free and Premium Battle Passes


Look

Developer Comment:

We're excited to introduce the Free and Premium Battle Passes, which reward players by earning XP in matches and completing Daily and Weekly Challenges. A sea of ​​great rewards awaits you, including a very tasty morsel at level 100 - the Grave Digger machine gun!

Balance change

All champions

  • Champions are divided into three groups: light, medium and heavy.
  • Delay after using skills: from 0.5 to 0.4 s.

Anarki

  • Health decreases by 1 unit. every 1 s. instead of 0.5.

Athena

  • Delay between the start of the grip and the start of swinging: from 0 to 0.1 s.

B.J. Blazkowicz

  • Increased rate of fire when using Double Strike: from 1.25 to 1.3.

Clutch

  • Delay between using Barrier and activating the drill: from 0 to 0.25 s.
  • Drill damage radius: from 0.17 to 0.15 units.

Death Knight

  • Duration of the fire trail: from 2 to 3 s.
  • Direct damage from deadly fire: from 25 to 30 units.
  • Maximum fragment damage from deadly fire: from 25 to 30 units.
  • Delay between Deadly Fire and the start of the merge: from 0 to 0.125 s.
  • Fixed a bug with friendly fire.

Eisen

  • Scale: from 1.0 to 1.1.
  • Impact sphere radius at the head: from 0.15 to 0.175 m.
  • Impact sphere radius at shoulders: from 0.14 to 0.2 m.
  • Radius of impact cylinders at the hands: from 0.1 to 0.15 m.
  • Radius of impact cylinders at feet: from 0.175 to 0.2 m.
  • The 140-degree cone of vision of the sentry turret has become a sphere (aiming at 360 degrees).
  • Sentry turret fire rate: from 250 to 200 ms.
  • The sentry turret no longer interferes with picking up items.

Galena

  • Totem damage: from 50 to 40 units.
  • Damage from an empowered totem (when three totems are applied and active): from 75 to 60 units.

Ranger

  • Damage from teleporting a sphere of doom to an enemy: from 100 to 125 units.
  • Fixed a bug with fragment damage/explosion of the doom sphere.
  • Allowed you to apply up to 200 units. damage (25 units when flying, 100 units when teleporting and 75 units from fragments).
  • Delay between launching the doom sphere and activating the teleport: from 0 to 0.125 s.

Weapon

Heavy machine gun

  • Scatter when using zoom: from 0 to 0.009 m.

Nailgun

  • Rate of fire: from 90 to 100 ms.
  • Damage: from 10 to 12 units.

Super nail gun

  • Rate of fire: from 110 to 100 ms.

Tee

  • Damage from each charge: from 40 to 35 units.
  • Rate of fire: from 1200 to 1400 ms.
  • Maximum ammunition: from 20 to 15 charges.

Lightning Thrower

  • Beam damage radius: from 0.13 to 0.12 m.
Full list changes can be read at

Champion Information

All champions have unique abilities, balanced according to the "rock, paper, scissors" principle. Champions differ in speed, agility, hitbox size, starting and maximum health and armor.

Champions' active abilities require a long cooldown, which can be accelerated by picking up special items. You can change the champion during the game after death, unless prohibited by the tournament rules.

At the beginning of beta testing there were 9 characters available, then one more was added. By the launch of the game it is planned to make 12 champions. New ones will be added after the release. Championless game modes were not originally planned, but in an interview at Gamescom 2016 it was announced that this would be possible in special custom modes. October 12, 2016

SyncError (one of the developers of Quake Champions) on his Twitter invited users to vote for which hero from Quake 3 they would like to see in Quake Champions. About 800 people voted in 15 days. Top 10: Keel, Doom, Bones, Orbb, Crash, Xaero, Sarge, Uriel, Hunter, Janet.

Galena

Ranger

Visor

Sorlag

BJ Blazkowicz

DOOM Slayer

Keel

Strogg & Peeker

Death Knight

Athena

Eisen

NICS AGENT OF COMPREHENSION

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Scalebearer GALACTIC COMMANDER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Anarki PUNK TRANSHUMANIST

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Slash LORD OF BLADES

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Clutch AWAKENED MECHANISM

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Galena UNHOLY PALADIN

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Ranger WORMHOLE TROOPER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/150
Armor 50/100
Speed 310/-

Visor CYBERNITIC CLONE

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Sorlag Sorg Flesh-Trader

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

BJ Blazkowicz ONE PERSON IS A WHOLE ARMY

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

DOOM Slayer HELL TRAVELER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Greetings Champions!


Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.

New Game Mode: TIME LIMIT DUEL
Available only in Custom Game, Time Limit Duel is a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass – Season 3
Season 3 progression and rewards available, including:
- 4 New Champion Vanities (see below)
- 1 New Summertime Outfit for B.J. Blazkowicz (see below)
- 14 new Profile Icons
- 17 new Nameplates
- 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
- 775 Platinum
- 113 Shards of Progression
- 70 Shards on Weekly Challenges
- 6 Reliquaries
- 1 XP Booster
- Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD
Titanium enforced and ready for heavy combat.

NEW VANITY ITEM: EISEN ELECTROWELD
High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.

NEW VANITY ITEM: DEATH KNIGHT CABAL IKON
Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.

NEW VANITY ITEM: NYX BLUE ANGEL
Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?

NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ
There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.

Quality of Life Updates

Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
- Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
- Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
- Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
- Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
- Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
- Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding

New Weapons available for Shards

Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added


- Bots now strafe jump for higher skilled bots
- Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
- Item pick-ups are disabled in warm-up during the pre-game countdown
- Reduced, by default, how often your Champion plays a voice over quips by 50%
- Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
- Removed Breakables in Ranked Modes
- In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
- Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

Anarki
- Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
- Max speed decreased from 680 to 625 ups
- Injection Speed ​​Boost reduced from 816 to 700 ups
- Friction 8 to 6

- Wishspeed from 35 to 30

Clutch
- Barrier Shield Protection reduced 50 to 40%


- Weapon Fire Delay after ability removed
- Reduced hitbox size

Keel
- Splash Damage Reduction increased from 10 to 15%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size

Scalebearer
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size
- Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Max speed decreased from 680 to 640 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8
- Movement collision box reduced from 48u to 40u
- Reduced hitbox size

Strogg & Peeker
- Stroyent Cells now give 5% cooldown, in addition to healing

Starting Machine gun
-Damage 9 to 8

Shotgun
- Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
- Pattern: “2 Rings of 9” to “2 Rings of 10”
- Pellet Knockback 1.25 to 2
- Total Knockback 22.5 to 40

Super Shotgun
- Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
- Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
- Pellet Knockback 2.75 to 2
- Total Knockback 77 to 60

Nailgun and Super Nailgun
- Nail Radius 0.1 to 0 m

Rocket Launcher
- Direct Ground Enemy Knockback 100 to 90
- Direct Air Enemy Knockback 110 to 90
- Splash Ground Enemy Knockback 110 to 90
- Splash Air Enemy Knockback 121 to 90
- Note: Self Knockback not affected

Lightning Gun
- Ground Knockback 8.4 to 8
- Air Knockback 10.8 to 10

Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
- Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
- Fixed memory leak found with Tri-bolt projectiles
- Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
- Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
- Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.
- Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems
- Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
- Match Time added to Death UI HUDs in all modes
- The Contact list is now alphabetized to help players quickly locate their friends and followers
- Contact searches will no longer return banned accounts
- Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
- Fixed an issue that could cause your autoJump to become disabled on the backend
- Removed an outdated Clutch loading screen tip
- Reported backtick in ENEMY`S PICK fixed to ENEMY"S PICK



Backgammon