Cheat Prince of Persia. Cheat codes for Prince of Persia (SNES). Now we encode the resulting values

Hold Start and press Select during game play.
Press Up and Down to select a sound. Press A
to hear the current selection.

Press Start, then immediately press Select during
game play.

Run to the right when level 20 begins and wait at the window.
An image of the princess will appear in the sky.

Skip to last level:

Begin a new game, drop down two screens and run to the right
to find a guard. Purposely lose to the guard. Press Select to
obtain the current password when the "Press button to continue"
text is displayed. Reset the game, select the continue option
and enter that password. Game play will resume on level 20 with
the previous amount of time and bottles.

Maximum bottles:

There are two sections and two bottles in level 3. After taking
the bottles, display the current password, and restart the level
using that password. You will be able to take the same bottles
once again until the maximum number (15) is accumulated. Note:
Since only two hours of game play is allowed, spending excess
time in this level may prevent successful completion of the game.

PAL (EUROPEAN) AND NTSC (US) CODES:
LEVEL 01 BRNGBB9
LEVEL 02 MRG5L2X
LEVEL 03 B6+TWNN
LEVEL 04 9Z3NRDX
LEVEL 05 LQHWTVR
LEVEL 06 CGKDBZ2
LEVEL 07 TH4Q++B
LEVEL 08 VXPNBY2
LEVEL 09 QLL!WHR
LEVEL 10 HWB93WX
LEVEL 11 7F39R1B
LEVEL 12 H9TZD8N
LEVEL 13 7TXF+9V
LEVEL 14 H+KX3L7
LEVEL 15 GZ9MRZJ
LEVEL 16 84CPBC6
LEVEL 17 QQNL2PV
LEVEL 18 4Q7TMHJ
LEVEL 19 QHJG!Q7
LEVEL 20 H8J12+Y or 881QF8M (with no time left)

NTSC (JAPAN) CODES:
LEVEL 01 UUUUUUW
LEVEL 02 NS3SIPW
LEVEL 03 UVOSACA
LEVEL 04 ZVUGC6E
LEVEL 05 3OH1QG4
LEVEL 06 NGLUK2S
LEVEL 07 UVHUY5P
LEVEL 08 ZTVSWME
LEVEL 09 3OS2CTP
LEVEL 10 NUUVCPE
LEVEL 11 MNUFCDE
LEVEL 12 FF1ZK3S
LEVEL 13 U1VFQRS
LEVEL 14 FSNHWVL
LEVEL 15 ENVLCAU
LEVEL 16 FZ2VKPQ
LEVEL 17 MG30PL6
LEVEL 18 NUOGRLN
LEVEL 19 MHU1BJG
LEVEL 20 ZZSEP5J

Hex Codes for Emulator:
DFB7-D46E Start on level 2
D4B7-D46E Start on level 3
D7B7-D46E Start on level 4
D0B7-D46E Start on level 5
D9B7-D46E Start on level 6
D1B7-D46E Start on level 7
D5B7-D46E Start on level 8
D6B7-D46E Start on level 9
DBB7-D46E Start on level 10
DCB7-D46E Start on level 11
D8B7-D46E Start on level 12
DAB7-D46E Start on level 13
D2B7-D46E Start on level 14
D3B7-D46E Start on level 15
DEB7-D46E Start on level 16
FDB7-D46E Start on level 17
FFB7-D46E Start on level 18
F4B7-D46E Start on level 19
F7B7-D46E Start on level 20

D430-04A5 Start with 2 health points instead of 3
D030-04A5 Start with 4 health points
D930-04A5 Start with 5 health points
D130-04A5 Start with 6 health points
D530-04A5 Start with 7 health points
D630-04A5 Start with 8 health points
DB30-04A5 Start with 9 health points
FD30-04A5 Start with 15 health points

BAA6-ADA5 Non-fatal injuries do not damage
43C9-6D61 Non-fatal falls do not damage
D4C1-6701 Non-fatal falls do 2 points of damage instead of 1
6DC0-6701 Falls do no damage, except onto spikes (you can get stuck)
BA69-ADA1 Enemies drop dead immediately (using on certain bosses will prevent you from moving)

7E02-0800 Accelerate game
7E05-0805 Infinite energy
7E05-0B00 Enemies fall deadly by seeing your sword
7E05-44xx Choice of level
7E05-00FF No description

C260-A701 + DF6C-DFA0 All enemies have 1 health point
C260-A701 + D46C-DFA0 All enemies have 2 health points
C260-A701 + D76C-DFA0 All enemies have 3 health points
C260-A701 + D06C-DFA0 All enemies have 4 health points
C260-A701 + D96C-DFA0 All enemies have 5 health points
C260-A701 + DC6C-DFA0 All enemies have 10 health points

6D32-0FA1 + DC32-04D1 Freeze timer

Good afternoon, dear users.
Today I would like to talk about one wonderful series of games. Many became acquainted with it thanks to the version on the NES, some saw the Persian Prince on DOS, someone played Prince of Persia on the Sega Genesis and... it seems like everything, but no! The first part was ported to a large number of different gaming platforms. How many password systems have been invented for this purpose? How many ports did the second part have? What passwords were there?
This is what I would like to tell you about.

Prince of Persia (Sega Master System/Sega Game Gear)

Theory

  • level (1-14)
  • time (0-99)
  • life (0-7)
  • random (0-25)
Generation
1 position = ((level -1) + random) mod26
2nd position = ((time div10) + random) mod26
3rd position = ((time mod10) + random) mod26
4th position = (lives + random) mod26
5th position = random
6th position = ((sum of positions 1 to 5) + 10) mod26
Coding

Password generation example

  • level (12)
  • life (6)
  • time (59)
  • random (18)
We calculate:
1)
1 position = ((12 -1) + 18) mod26
2nd position = ((59 div10) + 18) mod26
3rd position = ((59 mod10) +18) mod26
4th position = (6+18) mod26
5th position = 18
6th position = 10

2)
1 position = 3
2nd position = 23
3rd position = 1
4th position = 24
5th position = 18
6th position = (3+23+1+24+18+10) mod26 = 1


DXBYSB

There is a bug in the game that allows you to gain immortality. But before explaining, I would like to discuss the level architecture. Let's conditionally divide the screen into 3 floors.

Floors



If the prince has lives from 1 to 7, then when falling from the 2nd floor to the 1st, no lives are wasted. And if you fall from the 3rd floor to the 1st, 1 life is wasted. If there are 0 lives, then the opposite happens. When falling from the 2nd floor to the 1st, the prince dies, and when falling from the 3rd floor to the 1st, a bug occurs: the game will give the prince 8 lives (do not forget that the maximum is seven).

8 lives



After the operation, the prince will be able to jump from the 3rd and 2nd floors without causing damage to himself (if you take the 4th floor, the prince will die). Also, the prince will be invulnerable to enemy attacks (if the weapon is in his hands). After completing the level, the bug disappears and the prince will again have 0 lives. And if you attack a guard with zero lives, he will simply ignore you and it will become impossible to kill him.

Phantom Prince



Just like that.

Prince of Persia (Game Boy/Game Boy Color)


Theory

The password consists of 8 positions. These positions save these game parameters:
  • level (2-14)
  • time (1-59)
  • life (3-9)
Note: You cannot create a password for level 7.
Generation
1 position = (4 position + 7 position + 8 position) mod10
2nd position = (5th position + 6th position) mod10
3rd position = (7th position + 8th position) mod10
4th position = lives
5th position = time mod10
6th position = time div10
7th position = level mod10
8th position = level div10
Coding
The operation is applied to all positions: XOR 5. If after performing this operation the result is a two-digit number, then you need to subtract 4.

Password generation example

Let's create a password that saves these parameters:

  • level (9)
  • life (7)
  • time (35)
We calculate:
1)
1 position = 0
2nd position = 0
3rd position = 0
4th position = 7
5th position = 35 mod10
6th position = 35 div10
7 position = 9 mod10
8 position = 9 div10

2)
1 position = (7+9+0) mod10 = 6
2nd position = (5+3) mod10 = 8
3rd position = (9+0) mod10 = 9
4th position = 7
5th position = 5
6th position = 3
7 position = 9
8 position = 0

Now we encode the resulting values:
6 XOR 5 = 3
8 XOR 5 = 13-4 = 9
9 XOR 5 = 12-4 = 8
7 XOR 5 = 2
5 XOR 5 = 0
3 XOR 5 = 6
9 XOR 5 = 12-4 = 8
0 XOR 5 = 5

Ready password: 39820685

Prince of Persia (Sega Genesis)

Theory

The password consists of 6 positions. These positions save these game parameters:

US version:

  • level (1-13)
  • time (0-60)
  • life (1-8)
EU version:
  • level (1-13)
  • time (0-60)
  • life (0-8)
If you play this game, it is better to choose the EU version, because:
  • 4 additional levels were added to the EU version
  • in the EU version there is musical accompaniment at the levels
  • There is an immortality bug in the EU version
Generation
Let's conditionally divide the password into two parts (each part consists of three positions).

The first part saves time:
(10545*time)mod 17576

The resulting number from 10 CC is converted into 26 CC (CC is the number system).
Then the resulting value must be mirrored. If the length of the received “password” is less than 3 characters, then the required number of zeros is added to the right.

The second part saves time, number of lives and level:
((10545*time) + (14157*(level-1)) + (5145*life))mod 17576

The resulting number from 10 CC is converted to 26 CC. Then the resulting value must be mirrored. If the length of the received “password” is less than 3 characters, then the required number of zeros is added to the right.

Coding
The symbols in the positions take the values ​​“ABCDEFGHIJKLMNOPQRSTUVWXYZ”, where A=0, B=1... Y=24, Z=25.

Password generation example

Let's create a password that saves these parameters:

  • level (12)
  • life (6)
  • time (39)
We calculate:

First part of the password:
(10545*39)mod 17576 = 411255 mod 17576 = 7007
7007 (10 SS) = 10,9,13 (26 SS)

10,9,13 =13,9,10

Second part of the password:
((10545*39) + (14157*(12-1)) + (5145*6))mod 17576 = (411255+155727+30870)mod 17576 = 268
268 (10 SS) = 10.8 (26 SS)
We mirror the resulting value:
10,8 = 8,10
Add a zero to the right:
8,10,0

Now we encode the resulting values:
13,9,10,8,10,0 = NJKIKA

There is a bug in the game that allows you to gain immortality. To activate it, you need to enter a password with zero lives in the EU version. Now the prince is not afraid of enemies (the main thing is not to put away his weapon). But with the activation of the bug, the player gets one problem. If you fall from a great height, which threatens the loss of all lives, then nothing will happen. But if you fall from a height at which the prince would have to spend his life, the game will freeze and the screen will turn red.

Prince of Persia (SNES)


Now the time has come to talk about the best implementation of the first Persian prince (in my humble opinion).

Compared to all previous versions, for SNES they made more colorful locations, improved parrying, partially changed the initial levels and added many new stages (20 in total). And so that the player does not suffer, the time was increased to 120 minutes (play as much as you like).

Theory

The password consists of 7 positions, each position consists of 5 bits, a total of 7 * 5 = 35 bits. These bits store these game parameters:
  • level (1-20)
  • time spent on the game (0-7200) (in seconds)
  • life (0-15)
(? (0) ,S (0) ,L (3) ,T (0) ,T (7)) (C1 (0) ,S (1) ,L (2) ,T (1) ,T (6 )) (C2 (0) ,S (2) ,L (1) ,T (2) ,T (5)) (C3 (0) ,S (3) ,L (0) ,T (3) ,T (4))

(C4 (0) ,S (4) ,U (0) ,T (8) ,T (9)) (C4 (1) ,T (10) ,T (11) ,T (12) ,T (13 )) (C4 (2) ,C4 (3) ,C4 (4) ,T (14) ,T (15))

* The bit number is indicated in parentheses.

Designations
S - level number ((1-20)-1) in binary C.C.
L - number of lives (0-15) in binary C.C.
U - unused bits.
? - is always equal to zero.
T - time spent on the game (0-7200).
The time is written in the password according to a special formula:

(time*7) + (5, if time mod60≠0) + (5*((time div60)-1)) + random (0-6 + ((5, if time mod60=0) or (14534, if time div 7200=1)))

C1 = S(1) XOR S(4) XOR L(0) XOR L(1) XOR T(0) XOR T(1) XOR T(2) XOR T(5) XOR T(7) XOR T(8 ) XOR T(10) XOR T(13) XOR T(15) XOR U(0) XOR 1

C2 = S(1) XOR S(2) XOR S(3) XOR L(0) XOR L(2) XOR L(3) XOR T(1) XOR T(4) XOR T(5) XOR T(8 ) XOR T(9) XOR T(10) XOR T(12) XOR T(14) XOR T(15)

C3 = S(0) XOR S(1) XOR S(3) XOR L(2) XOR T(2) XOR T(3) XOR T(5) XOR T(6) XOR T(7) XOR T(8 ) XOR T(9) XOR T(11) XOR T(14) XOR U(0)

C4 = S(0),L(3),T(0),T(7)
+ S(1),L(2),T(1),T(6)
+ S(2),L(1),T(2),T(5)
+ S(3),L(0),T(3),T(4)
+ S(4),U(0),T(8),T(9)
+T(10),T(11),T(12),T(13)
+ 0, 0,T(14),T(15)

Coding
US/EU: "BTL3GY7Q9CVM4HZ8R+DWN5J12S!FXP6K".
JP: "AIQYEMU34BJRZFNVW5CKS1GOPX6DLT2H."

Password generation example

Let's create a password that saves these parameters:

  • level (15)
  • life (13)
  • time (95.00) or (5700 seconds)
  • unused bit activated
We convert the values ​​to the binary number system:
Level = 15-1 =14 = 01110
Lives = 13 = 1101

Calculate time:
Time = 7200-5700=1500
(1500*7) + (0, because 1500 mod 60 = 0) + (5*(25-1)) + random (since 1500 mod 60 = 0, then random = 0-6+5 = 0-11. I choose random = 11.)
10500 + 120 + 11 = 10631 = 0010100110000111

We calculate checksums:
C1 = 1 XOR 0 XOR 1 XOR 0 XOR 1 XOR 1 XOR 1 XOR 0 XOR 1 XOR 1 XOR 0 XOR 1 XOR 0 XOR 1 XOR 1 = 0
C2 = 1 XOR 1 XOR 1 XOR 1 XOR 1 XOR 1 XOR 1 XOR 0 XOR 0 XOR 1 XOR 0 XOR 0 XOR 0 XOR 0 XOR 0 = 0
C3 = 0 XOR 1 XOR 1 XOR 1 XOR 1 XOR 0 XOR 0 XOR 0 XOR 1 XOR 1 XOR 0 XOR 1 XOR 0 XOR 1 = 0
C4 = 0111 + 1110 + 1010 + 1100 + 0110 +0101 + 0000 = 110110

We write the resulting password in binary S.S.:
(00111) (01110) (01010) (01100) (00110) (10101) (10100)

We write the resulting password in decimal S.S.:
(7) (14) (10) (12) (6) (21) (20)

Now we encode the resulting values:
US/EU: QZV475N
JP: 3NJZU1S

Prince of Persia 2: The Shadow & The Flame

The first part gained enormous popularity. It was only a matter of time before the sequel came out. And four years later a sequel appeared. But the new part did not receive the stormy applause that was awarded to the first part. And they ported it to a small number of gaming platforms. It's a pity! I think the second part turned out better than the first. Now the prince travels not through monotonous dark locations, but throughout the whole of Persia. But enough of the lyrics, it’s time to get down to business.

The game has two ports that save gameplay using passwords. These ports are terrible (better play the DOS version). The SNES version turned out to be clumsy: the music is rattling, the sounds are nasty, the gameplay is killed and on top of all this, level 14 was cut out of the game, in which the battle with Jaffar should take place.

The Sega Genesis version is no better. Since this game was not officially released, I was only able to see it using a pirated cartridge on Sega. And what a disappointment it turned out to be when I reached level 9 and found out that due to a bug with the horse statue, this level was impassable. The game can be completed, but for this you need a password for level 10... and this game was not in the password book.

Prince of Persia 2: The Shadow & The Flame (SNES)


Theory

The password consists of 6 positions, each position consists of 4 bits, a total of 6 * 4 = 24 bits. These bits store these game parameters:

US/EU versions:

  • level (1-13)
  • time (0-164)
  • life (1-15)
Now let's see what the raw password consists of:
(S (3) ,S (2) ,S (1) ,S (0)) (L (3) ,L (2) ,L (1) ,L (0)) (T1 (3) ,T1 ( 2) ,T1 (1) ,T1 (0)) (T2 (3) ,T2 (2) ,T2 (1) ,T2 (0))

(C1 (3) ,C1 (2) ,C1 (1) ,C1 (0)) (C2 (3) ,C2 (2) ,C2 (1) ,C2 (0))

Designations
S - (level - 1) in binary S.S.
L - number of lives (1-15) in binary S.S.
T1 - 1 value (0-15) in binary S.S.
T2 - 2 value (0-15) in binary S.S.
1st value - the number of time units (the number of tens from 1st value goes into 2nd value).
2nd value - the number of tens of time (the number of tens from the 2nd value goes into the number of hundreds).
C1 = (sum of positions 1 to 3) mod16
C2 = ((sum of positions 1 to 3) div16) + 4th position
Coding
The symbols in the positions take the values ​​“BCDFGHJKLMNPRTVW”, where B=0... W=15.
Features of saving time and password functionality:
If you think about it, everything is simple - one position is responsible for the mod10 time, and the other for the div10 time and the maximum amount of time is 99. But it’s not so simple. The password does not check the maximum values ​​of units and tens. What does it mean? In the password you can set the number of tens and units from 0 to 15. If I create a password where the number of units is 15, then the units will be 5, and 1 will turn into the number of tens, similarly, if I create a password where the number of tens is 15, then tens will be 5, and 1 will turn into hundreds.

It turns out that the maximum amount of time is equal to:

150
+015
=
165

But above, I already described that the maximum value = 164. Why? This happens due to the checksum. If C2≥16, then the password will not work. I will explain this aspect a little later, but now let’s move on to generating a password (to understand the further story, I advise you to read the example of generating a password).

Password generation example

Let's create a password that saves these parameters:

  • level (2)
  • life (1)
  • time (163)
We convert the values ​​to the binary number system:
Level = 2-1 =1 = 0001
Lives = 1= 0001
Calculate time:
163= 150+13
1 value = 13 = 1101
2 value = 15 = 1111
We write down the raw password and calculate 2 checksums:
(0001) (0001) (1101) (1111) (****) (****)

C1 = 0001+0001+1101 = 1111
C2 = (0001+0001+1101)mod16 + 1111 = 0000 + 1111 = 1111

(0001) (0001) (1101) (1111) (1111) (1111)

We write the resulting password in decimal S.S.:
(1) (1) (13) (15) (15) (15)
Now we encode the resulting values:
CCTWWW

Bottom line

I created the password CCTWWW. If you increase the level by 1, the password will not work, because C2 will become equal to 16. The broken password will look like: DCTWBB. Now let's check the game for lice. The second level is very short, so you can complete it without wasting time. If I complete a level, what password will the game give me?

What if there is a secret in the password system that I haven’t revealed? What if…

Password



...that's the infection. Not only is the gameplay terrible, but the password system is also unfinished.

Prince of Persia 2: The Shadow & The Flame (Sega Genesis)


Theory

The password consists of 5 positions. These positions save these game parameters:
  • level (1-14)
  • time (0-99)
  • life (1-12)
Generation
1 position = (level) or (level (1-7) +15)
2nd position = (time mod10) or (time mod10 + 10) or (time mod10 (0-2) + 20)
3rd position = (1st position + 2nd position + 4th position + 5th position) mod23
4th position = (div10 time) or (div10 time + 10) or (div10 time (0-2) + 20)
5th position = (life -1) or (life (1-11) + 11)
Coding
The symbols in the positions take the values ​​“HFMGRANBPWTEIZVQDLYSKCX”, where H=0, F=1... C=21, X=22.

Password generation example

Let's create a password that saves these parameters:

  • level (11)
  • life (10)
  • time (92)
We calculate:

First step:
1st position = level is saved according to one of two formulas. Since the level is greater than 7, the data can only be saved using the first formula (11).
2nd position = time is saved according to one of three formulas. 92 mod10 = 2. This value can be encoded using any formula and I choose the third one (2+20 = 22)
3rd position = 0
4th position = time is saved according to one of three formulas. 92 div10 = 9. This value can only be encoded using the first and second formula, and I choose the second one (9+10 = 19)
5th position = lives are saved according to one of two formulas. This value can be encoded using any formula and I choose the second one (10+11 = 21).

Second step:
1 position = 11
2nd position = 22
3rd position = (11 + 22 + 19 + 21)mod 23 = 4
4th position = 19
5th position = 21

Now we encode the resulting values:
EXRSC

Conclusion

So the list of games has come to an end. Well, good luck, thanks for reading.

Tags: Add tags

Secret codes:
While paused, press B, A, C, A, A, C - all bars are open.
If you press C, A, B, B, B, B, then when you fall the prince
won't break.
CACBBACC - recover lost lives
CBAACCBA - recover wasted time
BBAABCCB - add life
CBAACBAB - skip level (only works up to level 16)
BAABCBBB - cause an earthquake
BACCACB - kill an enemy
BACAAC - open all bars
CABBBB - slow down the fall

Passwords for levels:
LEVEL CODE
01 (01) QYZHUW (T60/H3) or QYZEKE (T60/H4)
02 (02) QYZUSR (T60/H3) or QYZRIZ (T60/H4) or MTUQNM (T58/H3)
or TYZLEW (T55/H7)
03 (03) QYZHRM (T60/H3) or QYZEHU (T60/H4) or TYZKRM (T55/H3)
04 (04) QYZUPH (T60/H3) or QYZRFP (T60/H4)
05 (05) QYZHOC (T60/H3) or QYZEEK (T60/H4) or STUJJX (T48/H3)
06 (xx) QYZUMX (T60/H3) or QYZRCF (T60/H4) or ZYZDNX (T45/H3)
or CZZROJ (T40/H8)
07 (xx) QYZHLS (T60/H3) or QYZEBA (T60/H4) or KJKBWC (T44/H3)
08 (06) QYZUJN (T60/H3) or QYZRZU (T60/H4) or CZZGKN (T40/H3)
or CKKUDS (T14/H7)
09 (07) QYZHII (T60/H3) or QYZEYP (T60/H4) or QJKHTS (T34/H3)
10 (08) QYZUGD (T60/H3) or QYZRWK (T60/H4) or APPEXS (T26/H3)
11 (09) QYZHFY (T60/H3) or QYZEVF (T60/H4) or HUUYAT (T23/H3)
or XOPCHS (T31/H7)
12 (xx) QYZUDT (T60/H3) or QYZRTA (T60/H4) or ZJKAFL (T19/H4)
or QYZLZP (T60/H6) or EUUTAA (T28/H8)
13 (10) QYZHCO (T60/H3) or QYZESV (T60/H4) or RZZFTV (T15/H4)
or BJKJIV (T59/H6)
14 (11) code entry is not provided
15 (xx) codes are not entered
16 (12) code entry is not provided
17 (13) code entry is not provided

T - time left
H - health

The correspondence between the levels from this version and the levels is indicated in parentheses
the original Prince of Persia.

If you have information about any other secrets and codes for the Sega game - Prince Of Persia, then you can tell about them in the comments, and you can also ask questions about Prince Of Persia that interest you. On our website you can play

" PRINCE OF PERSIA " (Russian version)

Adventures. 1 player 17 stages. Domark Rating – 6 (7)

Great game. Not very complex, with a not too complicated plot, but so attractive that it is implemented on almost all gaming platforms.
The plot of the game, which can hardly be called particularly original, is the confrontation between a nice young man in love with a princess and the usurper of the Persian throne, the evil and hypocritical Grand Vizier Jaffar.

TIPS FOR PASSING

Level 1.

During the reign of the vizier, the palace fell into obvious desolation, everything was collapsing. But most importantly, beware of a suddenly collapsing floor. Yes, it wouldn't hurt to take a sword. It is located on the left side of the palace.

Overcome large gaps with a running jump.

Strike the guard when he approaches you. In the future, do the same with other guards.

To go to the next level you need to click on the panel that opens the door. And do the same at other levels.

Level 2.

Pay attention to the columns: the guards like to hide behind them.

There are two types of jugs: red adds life, blue takes away. We hope you are not colorblind.

But when you see a large jug, feel free to drink - your supply of lives will increase.

In addition to the gaps in the floor, there are also spikes. Very unpleasant.

The secret panel that opens the "exit" door is located on the right side of the building.

Level 3.

At this level, all grilles are raised using hidden panels.

For the first time, a mini-save appears: if you are killed, you will not start from the beginning of the level, but from the last grate you opened.

The unkillable skeleton will have to be thrown into the abyss.

The cunning vizier placed a secret button that opens the gate on the right side, and the exit gate, naturally, on the left. Press and manage to run - that’s your task.

Level 4.

You will discover a mirror and your double will appear. He, sadly, is on the side of the vizier. Maybe he saw in you a more serious competitor in the fight for the hand and heart of the princess?

Level 5.

The double manifests itself: there is no point in jumping after a big jug - the “brother” will get ahead of you.

Level 6.

The holes have become longer and more dangerous: do not try to overcome them with a running start.

And the guards have become wiser, now they are beginning to imitate you, brave and skillful.

Going to the next level is a jump into the abyss.

Level 7.

If you find yourself in a dead end, break the ceiling.

Level 8.

After pressing the panel to open the “exit” door, a bummer awaits you - the grille will lower. But don't worry: the princess will send a mouse to your rescue.

Level 9.

Not for the colorblind: don't drink from the green jug, it's poison. For the colorblind: the antidote is on the floor above.

To move to another level, you will need to press the door open button to collapse the floor.

Level 10.

If you don't find a switch in one of the rooms that opens the grille, look behind the ceiling panel.

Level 11.

To successfully complete the level, you need to collapse the ceiling panel, climb onto the remaining one and run along the ceiling panels without stopping.

Level 12.

Finally! You are reunited with your reflection! After this, go to the right and boldly jump forward - a pleasant surprise awaits you.

CONTROL

up - jump, climb up;

down - sit down, carefully go down;

START - level restart;

A - drink from a jug;

A/B - sword strikes.

SECRETS

1. While paused, dial: B, A, C, A, A, C - all bars open;

2. The prince does not break when falling from a height - C, A, B, B, B, B.

3. When meeting a double, pull out your sword and immediately put it back. The double will do the same and... leave without a fight.

4. By typing the code A, A, A, A, A, you can see the final text of the game.

5. The game has 17 levels, 13 of them have passwords, and you must complete the last four at once.

LEVEL PASSWORDS:

All passwords except the thirteenth leave a time reserve of 60 minutes, and the last one - 59 minutes.

Another PASSWORD OPTION:

3. PTUDCP ;

4. AEFRTH ;

5. NJKYBS;

6. MEFKYR;

7. NJKYBS;

8. FZZDQC;

9. MEFXTC;

10. WJKUXC;

11.WYZAHD;

12. ZYZDET;

And another PASSWORD OPTION:



Domino