What is a global map in World of Tank. Global map. More provinces - more space

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The Global Map is a browser-based multiplayer game-application for World of Tanks. Clans land on it and fight for territory. For each captured territory, the clans receive the so-called golda (gold).

How does the battle go?

It's simple, this is a regular map, just like in a standard battle, there is only one difference. This is that the GK is played by fairly experienced players who are members of the clan. The winning team either receives the territory or keeps it. For each victory, the clan is given gold, which in the future the commander or treasurer of the clan gives to all players who have proven themselves in the main group.

How to get to the GC?

Well, everything is simple here. You need to fight a certain number of battles that the clan requires (Each clan has different requirements). After you see the recruitment or ask to join the clan and that’s it, it’s all in the bag, basically all clans land on the GK (there are exceptions). Of course, the number of battles is not necessary, you can simply find the so-called “Nubo-clans” that recruit people simply and not participate in the landings.

How to earn gold?

It's not that simple here. You need to find a clan that lands and has a fairly good composition. To do this, you must have excellent statistics, from 1000+ efficiency (), 50%+ victories and about 10 thousand battles, and of course 1-2 tops (Tanks of the 10th level), because They can only land on main battle tanks using level 10 vehicles. Next, you need to win the battle and only after that the commander will pay you golda (gold). It’s not so easy to get into top clans, because... There are high requirements and almost all of them are recruited. That's probably all. You can read it here

The World of Tanks game has several interesting modes. And one of them is the “Global Map”. On it, clans fight for territory. In addition to sporting interest, this type of game attracts players with the opportunity to earn gold.

For example, by owning a particular province, a clan can receive from ten to several thousand in-game currency.

The global map for World of Tanks clans itself is a world map

It is divided into several parts:

Africa (West, East, South);
Ural and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understand, only clans can take part in this mode; it is impossible to meet single players there. But the developers have plans to introduce such players onto the global map as mercenaries. Well, let's wait and see.

Global map for World of Tanks clans and battles

Here the process is divided into 2 types:

Global;
tactical.

On the global map, clans represent chips where commanders move them, carry out attacks and defenses of provinces, carry out reconnaissance, robberies and much more. As soon as the chips go into combat, a battle will take place between the clans at a certain time.

The time is set by the province itself and it is different for each; the battle will take place in the game client, namely in the “Special Battle” tab. The battles are no different from ordinary company battles. There is only one “but”, the clans will not be able to see each other’s squads until the equipment is discovered during the battle.

What is currently happening at the GK

Today, all provinces belong to the best TOP clans, and it is almost impossible to knock them out of there. Since these are very strong and experienced players, you need to train a lot to fight them.

In addition, if you decide to create a clan and try to attack to capture a province, then you will not succeed.

Because you need to spend a huge number of hours training clans, selecting the necessary compositions of equipment for certain maps of the area, and also watch videos of battles of the TOP clans, only then will you have a small chance of winning. For beginner and intermediate-level clans, there is only one opportunity to fight on the “Global Map” - this is only to gain experience in such battles.

Create clans, train, gain experience and who knows, maybe over time you will join the list of TOP clans. Good luck on the battlefield!

Conducting battles on the Global Map

  1. After your pieces have moved to a province that does not belong to your clan, it becomes attacked and a battle is assigned for it. The same thing happens to your province when it is attacked by troops of another clan.
  2. On the Global Map, the attacked province is marked with a special symbol placed on its territory:
    The information panel of the province also displays information about both the fact of the attack and the clan affiliation (emblem and tag) of the attackers, the number of attackers (if you have troops in the province), the type of battle (encounter battle on the border or battle on the territory), and also about the time of the battle for the province:
  3. The attacked province remains available for any operations on its territory (moving chips in and out of it, placing chips from the reserve and withdrawing them to the reserve, moving bets in and out of the province) only until the start of prime time. At the beginning of prime time, such a province is blocked until the end of the battles for it, that is, the blocking is removed at the beginning of the next turn after the end of the last battle of the turn. The starting province in which the landing takes place is also blocked at the beginning of prime time.
  4. After a battle for a province, all the losing chips that were in it are removed to the clan reserve. During the game day they remain locked, meaning they cannot be placed on the map for the next 24 turns.
  5. A draw in a regular battle for a province is interpreted as a victory for the defenders.
  6. Please note that you can receive information about the number of enemy troops located in the province you attacked. This information is displayed in the middle part of the province information block:
  7. If your province is under attack, you can also find out which territory the attack is coming from. Please note that when you select your attacked province, one of the arrows will change its appearance:
    This arrow points to the enemy province from which enemy units are advancing.
  8. You can strike the troops attacking you with a counter-strike with your forces located in the attacked territory. To do this, it is enough to select your attacked province, on whose territory there are troops, and attack the province from whose territory the attack is being carried out. However, it should be remembered that in this case you initiate a counter battle.
  9. A meeting battle takes place between two attackers across the same border, that is, groups of troops moving towards each other. The remaining troops located on the territory of these provinces, but not involved in the offensive, do not take part in the battle.
  10. The number of your and enemy troops participating in a counter-battle initiated by you or the enemy is also displayed in the list of attackers in the province information panel. Encounter battles are displayed with a special icon:
  11. Counter battles are always held at the same time, half an hour after the start of the province's prime time. In the event of a draw in a head-to-head battle, both opponents are considered losers. Chips that lose such a battle are removed from the map to the clan reserve. The winner's pieces continue the attack and participate in the usual battle for the enemy province, which will take place an hour and a half after the start of prime time.
  12. If a territory is attacked by troops of another clan, you can still attack it according to the general rules.
  13. A series of successive battles is fought for a province attacked by several clans. The first battle between the owner of the province and one of the attackers takes place an hour and a half after prime time. The next battle will take place between the next attacking clan and the winner of the first half an hour after the start of the first battle. The next attacker then attacks the winner of the previous battle, and so on. The winner and owner of the province is the clan that wins the final battle of this series. The order of clan attacks is determined randomly.
  14. The transition of the province to the control of the new owner occurs at the beginning of the next turn after the end of the last battle.
  15. If the enemy captured the province in which your bet was located, this bet is removed from the map for 24 turns. During this time, you will not be able to place chips from the operational reserve.
  16. After the 24-move period has expired, you can again place your bet on any of the provinces under your control using the same button, pressing which moves the bet. A bet placed again on the map will not be available for movement for another 24 turns, and troops from the reserve will be able to be deployed on the next turn after placing the bet.

The moment of release of the updated Global Map is getting closer, which means it’s time to lift the veil of secrecy and introduce you to GC 2.0.

When developing a new map, one of the important tasks was to solve the main problems that players are currently facing.

More provinces - more space
Currently, the number of clans playing in landing tournaments greatly exceeds the number of available provinces, making the competition incredibly strong.

New map has a flexible architecture, and if necessary, we can expand it to an almost unlimited number of provinces: two, five, ten times more!

Everyone will land
On the current map, in order to capture a province, the clan needs to go through a landing tournament with no room for error, spend a lot of time on battles, but in the end there is no guarantee of success.

On the updated Global Map, in addition to a larger number of provinces, a new way to get onto the map will be introduced, and it will be possible, as before, to capture territories in landing tournaments.

Choose the technology level
The recent introduction of additional regions for Tier VIII vehicles has shown great interest from players in participating in battles in this format.

Next generation global map will have regions with technology levels similar to battles in sorties: VI, VIII, X. Profitability and opportunities will vary accordingly.

With the exception of campaigns and other in-game events, which are not held as often or regularly due to current architectural features, the map does not provide an end goal for the clans.

Global Map 2.0 has a completely new architecture that will allow it to operate on a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

A division is a combat unit fully equipped with the required number of tanks, regardless of the number of fighters in the clan. Now you will no longer need to keep inactive players in the clan, there is no longer a need to move one piece at a time to reach the full roster, and you can be sure: if a battle is scheduled, it will take place.

Dividing the map into fronts

Regions will give way to fronts, each of which will have customizable borders, province composition, battle rules, available equipment level, or even a set of specific vehicles. Each clan will be able to choose a front convenient for itself.

New in-game currency for the Global Map - Influence

In order to conduct combat operations and carry out other operations on the Global Map, clans will need influence.

Why is it needed:

  • Landing on the map without participating in landing tournaments.
  • Purchase and maintenance of divisions, as well as additional modules for them.
  • Investment in a province to increase its profitability.
  • Protecting your province under certain conditions.
Influence can be obtained in two ways:
  1. Fighting on the map: when an enemy division is destroyed, the winner receives part of its value.
  2. Participation in forays of Fortified Areas: in addition to industrial resources, forays will also bring influence, the amount of which will depend on the division.

Influence will allow clans not to depend on a limited number of chips and their “freezing”, independently regulating their activity on the map. Influence can also be accumulated in unlimited quantities, which will make it possible to plan long-term operations.

It is also worth paying attention to the fact that influence cannot be purchased for in-game gold, exchanged for industrial resources or credits.

New interface and visual component

In addition to technical changes and mechanical innovations, the map will be radically redesigned both visually and in terms of usability. Navigation will become more convenient, a lot of new information will be added, flexible filters, as well as a system of pop-up tips.

"Global Map" is a special mode in the game World of Tanks. It represents a strategic struggle between gaming clans for territories. This article provides general information about the Global Map.

Detailed information about this mode can be found in the Global Map Guide on the official World of Tanks portal.

"Global Map"

general information

The global map is a virtual battlefield based on the world map. For convenience, the map is divided into several parts: Northern Europe, the Mediterranean, West Africa, East Africa, South Africa, the Urals and Trans-Urals, Siberia and the Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, Moscow region, Lithuania, Bavaria, Transylvania...). Each province corresponds to a specific game map. They are geographically referenced: for example, in Africa you cannot find a province with a map of the Arctic Circle or the Sandy River somewhere in the north.

Participants

In order to fight on the Global Map, players unite into clans. Each clan fighter is conventionally designated on the Global Map with a chip. Single players cannot take part in the mode, but the developers plan to give them this opportunity in the role of Mercenaries. Clans conduct their own diplomacy: they enter into alliances, create alliances and, most importantly, fight with each other.

Why is all this needed?

In addition to sporting interest, clans pursue material goals: each province brings its owner a certain amount of gold every day. It can vary from several tens to several thousand gold coins, depending on the geographical location and historical value of the province. For example, a European capital will bring more income to its owner than a dozen African possessions.

How do battles happen?

The whole process can be divided into two levels: global (what happens directly on the Global Map) and tactical (what happens in the game client). At the global level, clan commanders move pieces (symbol for clan players), attack and defend provinces, carry out reconnaissance, robbery, and much more. If the chips enter into a combat clash with the enemy, then at a certain time (it is different for each province) a battle will take place between members of the opposing clans. Battles take place in the game client (the “Special Battle” tab). At its core, a clan battle is no different from a company battle in the absolute format. The only difference: players do not see each other's lineups until the tanks are revealed in battle.

Small secrets of battles on the main battlefield

  • If your province and the province you want to attack are in different time zones, then you need to launch the attack before your opponents’ prime time.
  • If you lose the battle for the province in which your bet is located, then you have time until the start of the next turn to move the bet to an adjacent province, thereby saving it on the map.
  • If a province is attacked by several clans at once, then first a mini-tournament takes place between them for the right to fight with the owner of the province. And if there is a draw in this tournament, then the team that previously launched an attack on the province advances.
  • If you won the battle with the owner and landed on the main building, then you still have time before the turn update to set up new landings the next day.
  • If an oncoming battle occurs, then the map for it is selected randomly from the cards of those provinces from which your troops and the enemy troops set out.
  • On the global map, the attacking team always plays from second base, and the defending team from first.
  • If you created a clan and think that you can immediately capture provinces, etc. - it's a delusion. To do this, you need to train a lot with your clan, play vehicle compositions for different maps, watch battles of top clans, and only then, after a while, will you have a chance to win. At the moment, for beginners (and even for intermediate levels) clans, the only way to fight on the main battlefield is to gain experience in such battles. It is almost impossible to knock out TOP clans from provinces. The whole point of battles on the main battlefield is that top clans fight each other for provinces. For simple clans, all that remains is to study, study and study again. Good luck!


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