Crash bandicoot 1 100 walkthrough. Crash Bandicoot N. Sane Trilogy Guide - How to Collect All Colored Gems. How to collect all colored gems

Walkthrough of crash bandicoot 1Part 1 Walkthrough of Crash Bandicoot 1 with comments

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Game plot
Somewhere in Australia, scientist Dr. Neo Cortex
conducts experiments in his laboratory on a captured animal, Crash. He does this in order to fulfill his dream - to create an army and enslave the whole world. He aims a cannon called the Evolvo Ray at the unfortunate bandicoot, which, according to legend, is capable of giving animals human abilities, but due to some coincidence, the cannon does not have time to complete its process and the main character escapes. Apparently, instead of Crash leading Dr. Cortex's army and spending hours pondering the tactics of bringing his dream to life, the poor guy, on the contrary, loses his last brains and is speechless. However, the doctor turns out to be not so stupid as not to take into account plan B. He kidnaps Crash's girlfriend, Tawna. As a result, Crash jumps out the window and finds himself on the shore of the island of N.Sanity, and here the beginning of the game begins. In saving his beloved throughout the game, Crash will be helped by a certain spirit imprisoned in the form of a mask - Aku Aku. The game is full of all sorts of humor: even the death of the main character looks funny.
Crash Bandicoot is the main character of the game.
Aku Aku is a mask that can be found in boxes. Helps Crash throughout the game. Gives you the opportunity to make one mistake.
Tawna is Crash's girlfriend who was kidnapped by Cortex. Found in bonus levels where you collect wampafruits and lives.

Descriptions about villains
Dr. Neo Cortex is a mad scientist trying to take over the world. He is the main antagonist. The last boss.
Doctor Nitrus Brio - chemist. Inventor of Evolvo Ray. The penultimate boss.
Papu Papu is an Aboriginal leader. First boss.
Ripper Roo is a kangaroo that everyone [who?] constantly mistakes for a blue dog. Second boss.
Koala Kong is a koala miner. Third boss.
Pinstripe Potoroo - potoroo gangster. Fourth boss.

Walkthrough of Crash Bandicoot 1 with comments My channel Join the contact group (Game plot) Somewhere in Australia, scientist Dr. Neo Cortex conducts experiments in its laboratory on a captured animal, Crash. He does this in order to fulfill his dream - to create an army and enslave the whole world. He aims a cannon called the Evolvo Ray at the unfortunate bandicoot, which, according to legend, is capable of giving animals human abilities, but due to some coincidence, the cannon does not have time to complete its process and the main character escapes. Apparently, instead of Crash leading Dr. Cortex's army and spending hours pondering the tactics of bringing his dream to life, the poor guy, on the contrary, loses his last brains and is speechless. However, the doctor turns out to be not so stupid as not to take into account plan B. He kidnaps Crash's girlfriend, Tawna. As a result, Crash jumps out the window and finds himself on the shore of the island of N.Sanity, and here the beginning of the game begins. In saving his beloved throughout the game, Crash will be helped by a certain spirit imprisoned in the form of a mask - Aku Aku. The game is full of all sorts of humor: even the death of the main character looks funny. Crash Bandicoot is the main character of the game. Aku Aku is a mask that can be found in boxes. Helps Crash throughout the game. Gives you the opportunity to make one mistake. Tawna is Crash's girlfriend who was kidnapped by Cortex. Found in bonus levels where you collect wampafruits and lives. (Descriptions about villains) Dr. Neo Cortex is a mad scientist trying to take over the world. He is the main antagonist. The last boss. Doctor Nitrus Brio - chemist. Inventor of Evolvo Ray. The penultimate boss. Papu Papu is an Aboriginal leader. First boss. Ripper Roo is a kangaroo that everyone [who?] constantly mistakes for a blue dog. Second boss. Koala Kong is a koala miner. Third boss. Pinstripe Potoroo - potoroo gangster. Fourth boss.

Crash Bandicoot

* Guide to levels.

Spicy First.

Here, on the first of three islands, Kragia's dangerous journey begins. You have to get comfortable with the control system, learn how to time Kragia's jumps, etc. Here you can earn the first three Gems and must defeat the first Boss - Papa Papa. The levels here are not difficult, but in order to pass them with a Perfect rating, you need to work hard. On the second and third islands you will need to get colored stones and then return to achieve an even better result.
N Sanity Beach.
There is one Checkpoint at this level. You need to find several Masks of the Doctor-Wizard, and then your path will be easier. For example, you won't need to crash into turtles (you will have temporary invulnerability). Collect as many Wumba Fruits as possible - they will be needed later. By breaking a box near a large pit, you will pave the passage across the pit with boxes, and as a bonus you will get the opportunity to jump on these boxes, which contain a lot of useful things.

Jungle Rollers.
One checkpoint; prize circle - "Towna"; A Green Stone is required for an excellent score. First, collect Wumba Fruits from the jumping boxes by jumping on the Arrow box. Then take the Mask to become invulnerable. At this stage you need to jump past round stones several times. At first it will be one disk, and it will not be difficult to skip it (see above). Then a pair of disks will meet; Having moved to the left (or right) to the edge, you need to wait for the distant disk to pass, and then slip through. Finally, you will come across a disk system; you need to wait until they meet in the middle, and then jump into the resulting hole. Having the Green Stone, you need to jump onto it, and from it onto the boxes, and then you will get three extra lives.

The Great Gate.
One checkpoint; prize circle - "Towna"; A Yellow Stone is required for an excellent grade. Here you can get to the doctor's mask through the boxes, like stairs. When a steel box jumps out of the Arrow box, jump away so you don't get hurt. Beware of the thorns. At the end of the stage, you need to jump up and spin hit the three poles with markings to turn them into temporary platforms. Possessing the Yellow Stone, use it to ascend to the Teleport, and then further to additional territory.

Boulders.
One checkpoint. At the very beginning, collect everything you can: everything will come in handy! Be especially careful when crossing a chain of abysses; do not rush into jumps. In general, the main thing here is prudence. At the end of the stage, follow the wooden pillars along the chain of Apples - it will lead you to an extra life.

Upstream.
Two checkpoints; prize circle - "Towna"; A Yellow Stone is required for an excellent grade. Your attention is required to succeed in this water stream: do not miss Apples and other useful items, be careful with Fish and Fly Traps. Having the Yellow Stone, burp or spin on it under the bridge, and you will be able to get an extra life. The Yellow Stone will also become a guide for you, which will lead you to a new transporter.

Rolling Stones.
Three checkpoints; prize circle - "N.Brio"; A Blue Stone is required for an excellent score. At the beginning of the stage, there are boxes with fruits in front of you, but do not overuse rotations, otherwise you will lose them. When you encounter a system of stone discs, carefully study the pattern of their rolling before slipping through. Near the TNT boxes, we remind you that you must jump very carefully, and you cannot spin at all! At the end of the stage, round moving platforms covered with grass are very useful. By jumping onto the Blue Stone, you will find yourself in an underground cave, where you will find additional lives.

Hog Wild.
Two checkpoints. At the beginning of the stage there is a scary-looking shaft with spikes, but it is quite easy to jump over it. In general, this stage is not difficult if you follow the instructions given earlier.

Native Fortress.
Five checkpoints; prize circle - "Towna"; A Red Stone is required for an excellent grade. Once Krahi jumps over the fire, he ends up on the Checkpoint box. After this you need to jump or spin on the Venus Fly Trap. By then jumping onto the Arrow box, you will not only climb up, but will also collect some more fruit along the way. Remember that when the fires are not lit, they can be used as springboards for jumping. The most difficult part of the stage is when you need to spin into the box located above the TNT box. After this, you need to quickly jump up and break the top boxes, and then jump back a fair distance that is safe in the event of an explosion. You need to follow the Red Stone into the clouds - you will reach many valuable boxes.

Second Island.

This stage is still not difficult, but difficult times are approaching. Two levels are among the hardest in the game: Lost City and Sunset Vista. You will meet two more bosses - Ripper Roo and Koala Kong. You will have the opportunity to earn the first of six colored Gems and the first of two Cortex Keys.
Up The Creek.
Two checkpoints; prize circle - "Towna". If you encounter leaves floating along the stream, wait until they float towards you before jumping on them. Keep in mind that if you stay on them for a long time, they will begin to sink, and Crash can’t swim. Pass the monkey by jumping from above or spinning.

The Lost City.
Four checkpoints; premium circles - "Tauna" and "N.Brio"; award for an excellent rating - Green Stone. Do not break the first Arrow box you encounter, otherwise you will not be able to return to this level later. On your way there is a giant flying rat, one of the first moving platforms and vertical walls that you need to climb very quickly.

Temple Ruins.
Three checkpoints. At the beginning, after passing the dangerous spears, pick up the mask, and then jump left onto the platform. When you encounter platforms moving up and down, wait until you are just above the next platform before jumping onto it. After passing the fire, jump first to the circular moving platform closest to it, and then to the middle platform. Next, your reference points will be the fruits lying on the platform.

Road To Nowhere.
Four checkpoints; prize circle - "Towna"; A Red Stone is required for an excellent grade. Break the box between the two TNT boxes, then quickly run away. On a bridge with rope railings, the light-colored planks are reliable, the darker ones break if you linger on them, and the reddish ones fall down as soon as you stand on them. Some slats are covered with ice or snow; It is better to jump on them rather than walk. At this level (as, indeed, in the entire game) it is very important to calculate your jumps well when you have to jump several times without stopping. Using the Red Stone, you find yourself in a secret space where you must jump into a box to reveal an invisible box. When jumping forward onto the Red Stone, be bold - before you land, the parts of the bridge will converge and the jump will end safely.

Boulder Dash.
Two checkpoints. A Purple Stone is required for an excellent grade. The main task is to carefully monitor dangerous boulders. A wooden picket fence is best traversed by quick, short jumps. While walking around the wooden pillars on the way, don’t forget to collect fruits. Jumping onto the Purple Stone will take you to another underground room. Here you will find half a dozen extra lives that will be very useful to you.

Sunset Vista.
Seven checkpoints; prize circle - "Tauna / Cortex". The slab steps found at the beginning of the level are very treacherous: only the middle one stands still, the rest collapse when you step on them. Next, you must pass by movable walls, which every now and then are retracted into the back wall; you need to approach each one as close as possible and jump past them when they move back. You need to overcome the “leaky floor” by continuous jumps, because each next floorboard comes to the surface as soon as the previous one falls through.

Third Island.

This is the final stage; Tawn's beloved and the evil Cortex are already close! Here you will find the rest of the colored Stones, and, of course, the rest of the bosses - Pinstripe Potoroo, N.Brio and the main madman himself, Doctor Neo Cortex. You will also discover a second Key, as well as a branch level through which you can go to the “excellent” ending of the game. The two most difficult levels here are Jaws Of Darkness and Slippery Climb. Once you've completed this island (easy to say, hard to do!), prepare to travel back to the first two islands to earn excellent scores.
Heavy Machinery.
One checkpoint; prize circle - "Tauna, N. Brno". At the beginning on the right is a moving ball; wait until it goes down, and when it starts to rise, jump over it. Also overcome the spiked ball. The source also flows from the wall with certain interruptions; you have to wait for the break to go through it. Finally, the red platform acts like a spring, launching you high into the air - this time for the Wumba fruit.

Cortex Power.
Two checkpoints; A Blue Stone is required for an excellent score. At this level, precise timing is also particularly important. Energy volleys fly out of red and blue pipes, and you need to wait for moments of breaks. When you need to jump into the gap between pipes to move forward, do not run into the power grid. When you come across Pinstripe's shooting assistant, you need to hide until he stops firing, and then get closer and destroy him. At the end of the stage, having found yourself on a moving platform hanging over the green liquid, you need to quickly, but very accurately jump from it past the ball with spikes onto the stationary platform. Following the Blue Stones will take you to an easier path to the exit.

Generator Room.
Two checkpoints; prize circle - "Towna"; reward for an excellent rating - Orange Stone. At the beginning of the stage, jumping from a small square platform, you need to wait for the moment when the metal balls above your head meet. Next you need to break the box, and then examine the bridge in the upper right corner of the screen, where there are a lot of boxes. But the large platform with the boxes will shake at some point, and if you continue to stand on it, it will collapse, so you need to act quickly.

Toxic Waste.
Two checkpoints; prize circle - "Towna"; reward for an excellent rating - Blue Stone. At the beginning of the level you need to move forward along the platforms, jumping left and right; These platforms help you avoid bouncing barrels. Having approached the Bear, wait until he throws a barrel at you, bend over it and crash into the Bear with a spin. Extra lives await you, but beware of dynamite!

The High Road.
Four checkpoints; prize circle - "Towna". The level is very similar to Road To Nowhere. You need to carefully calculate your jumps. After jumping over the steel boxes, you need to deal with the Turtle. You will also need to jump on the Turtle on the bridge in order to overcome the one behind it's an abyss.

Slippery Climb.
One checkpoint; prize circle - "N.Brio""; reward for an excellent score - Red Stone. When passing massive stones with spikes, wait until each of them is as close as possible to the next, otherwise you will have a hard time! Birds encountered along the way can be used for your benefit, just be careful not to jump on their wings. When climbing the steps of the stairs, do not hesitate, because the steps can turn into a slippery inclined plane, at the end of the stage, it is always hidden in the wall adjacent to it. that you need to precisely time the moment to jump on it.

Lights Out.
Five checkpoints. Reward for excellent rating - Purple Stone; A Yellow Stone is required for an excellent grade. At the beginning of the level, the metal plate in front of you will fall down a second or two after you touch it, so don’t hesitate. The other platform, although it does not fall through, moves back and forth all the time; wait for it to approach, and then jump. Suspended from a rope, the sharp metal surface swings back and forth, much like a round stone disk. To have more time to rush past a sharp surface, it is best to stand to the left or right of it. The Yellow Stone will take you up, past several portraits of our heroes and villains, to a transporter leading to additional crates.

Jaws of Darkness.
Two checkpoints; prize circle - "Tauna, Cortex"; A Blue Stone is required for an excellent score. Jumping on round stone platforms moving around the central platform requires maximum composure from you. Spears fly out from stone walls at different heights every now and then, and passing here also requires precise timing. When you reach a dead end, know that it's not actually a dead end: the back wall goes back and forth. At the end of the level, calculation is required to fight the Falling Spiders: the spider has fallen - jump on it and immediately push off. The road from the Stones will lead you to additional lives, wumba fruits and many boxes.

Castle Machinery.
Two checkpoints; For an excellent score you need a Green Stone. And here you need to jump very carefully so as not to burn on the hot red pipes and not fall on the platform steps. In one place, the hot pipes can only be overcome by jumping on the Robot. At the end of the level, you can jump on the boxes, getting a lot of valuable things: first the Wumba fruit, and then an extra life. And having the Green Stone, you can jump on it and discover an untold treasure - almost 30 extra lives!

The Lab.
One checkpoint; prize circle - "Towna"; Award for excellent rating - Yellow Stone. At the beginning of the level, break the box to activate the doors and floor. Then you have to overcome the door, avoiding the electrical network. And when faced with the Doctor’s minions, wait until they have had enough of their electric discharges, and only then destroy them with rotation, otherwise you will receive an electric shock.

Throughout the game you can find exactly two keys that open the way to hidden levels. You need to go through both Cortex prize circles. The first is on the second island in the Sunset Vista level; passing it takes you to the hidden Whole Hog level (this key is later shown in the Boulder level because that level is connected to the Whole Hog). The second key is on the third island. After completing Jaws Of Darkness, you will be taken to the second hidden level Fumbling In The Dark.
When Krashu encounters a Boar or an aggressive Woman again, the following technique can be recommended to fight them: LEFT, DOWN, DOWN, LEFT, UP, LEFT, RIGHT, jump on the Boar or through the Woman, DOWN, RIGHT.
At the Whole Hog level, the chasms become much wider. And behind one ditch lies a dangerous shaft with spikes. Also, don't let a single box pass through without breaking it.
In the Fumbling In The Dark level, keep in mind that the light platforms collapse after a couple of seconds. When the orange platform approaches, wait until it gets close enough. When passing giant swinging razors, wait until they are at the same level, and then don’t hesitate. Use Falling Spiders to jump on them and push off to get to the next platform or path.
Ending the game.

A normal ending occurs in the standard case (it’s unlikely that anyone will be able to complete the entire game without losing a single life the first time). You destroy the evil in the person of Doctor Neo Cortex, escape with Tawna on the Doctor's airship - and the game ends.
But there is also a special ending. Completion of the game is determined by which way you got to the final level of The Grand Hallway. A new ending occurs if all the Gems were found in the previous stages. A transporter is waiting for you ahead, which will save you from meeting with the Doctor. If you walk along the blue stones in the Great Hall, you will find your beloved Tawna, and the two of you will fly away on a giant bird towards the setting sun!

Want to collect all the colored jewels in ? In our guide, we'll tell you everything you need to do to collect all the gems in all three games in the Crash Bandicoot N. Sane Trilogy.

Firstly, there are only six of them in the game, while in the second and third parts there are five of them. The total doesn't add up to much. But still, collecting all the gems in Crash Bandicoot is quite a feat. And today in our Crash Bandicoot N. Sane Trilogy guide we will tell you what you need to do in the game to collect all the colored pebbles.

How to collect all colored gems

As we wrote above, collecting all the gems in the Crash Bandicoot re-release will not be easy. In many ways, the game has a lot of tasks that you have to complete.

Getting all the gems in the first Crash Bandicoot is the easiest since you don't have to complete any unique tasks. Instead, you will need to find and destroy all the boxes without dying. Below is a list of levels where you will need to do this.

Crash Bandicoot - Gems

  • Green Gem – Located in the Lost City. The stone can be found on island 2.
  • Orange Gem - Generator Room. The stone can be found on island 3.
  • Blue Gem - Toxic Waste. The stone will be on island 3.
  • Red Gem - Slippery Climb. You will find the stone on island 3.
  • Purple Gem - Lights Out. The stone is on the 3rd island.
  • Yellow Gem - Laboratory. The stone is located on the 3rd island.
If you destroy all the crates in the levels listed above, you will receive all the colored gems from Crash Bandicoot.

Crash Bandicoot 2: Cortex Strikes Back - gems

If in the first game everything was extremely simple, then in Crash Bandicoot 2: Cortex Strikes Back Collecting gems will make you sweat a little:
  • Blue Gem - Don't break the box on the turtles.
  • Red Stone - Complete the secret route using the secret portal from Air Crash on Snow Go.
  • Green Gem - During the eel deal, complete the secret route along a separate, secret wall of the level.
  • Yellow Pearl - Get to the end of the plant food before the timer runs out.
  • Purple Gem - The ultimate colored gem can be obtained by entering the secret route from Nitro.

Crash Bandicoot 3: Warped - Gems

Just like in the second game Crash Bandicoot 3: Warped Players will need to complete certain tasks in order to get all the colored jewels. Read more about the tasks you will need to solve below:
  • Blue Stone - To obtain the first color pearl in the third game, the player needs to complete the death route in Tomb of Vader. Look for the elevator marked with a skull and paint. Remember, you won't be able to access death routes if you die.
  • Red Stone - While playing Deep Trouble, look for the box with the exclamation point at the end of the level.
  • Green Stone - Green colored stone can be obtained during Burning Passion. Take the elevator to the death route to continue.
  • Yellow Stone - This gem can be found on Hang Em. Look for a secret area that opens in another room where you can collect 10 relics. Collect all the relics to get the yellow pearl.
  • Purple Stone - The last stone can be obtained by going through the path of death right now
If you have completed all the above tasks and collected all the stones in Crash Bandicoot N. Sane Trilogy. give yourself a pat on the back.

Other Crash Bandicoot N. Sane Trilogy guides.

basic information

Introduction

For convenience, below information will be posted for each of the parts separately.
Descriptions of achievements will also be translated (taken from Strategy, respectively, thanks to this site for translating the achievements + I made some adjustments in the description) so that the essence of the achievement is clear.
The plot details are hidden under a spoiler, but if you still have difficulties, look at the spoiler and see the information.
Hidden achievements are also marked. Any level can be replayed, so taking achievements right away or leaving them for later is at your personal discretion.

Story Achievements (Crash Bandicoot 1)

C1 | Papu Popped

Defeat Papu-Papu

Jump on his head when he spins the rod around him. It's easiest from the throne.

C1 | Ripper Ruined

Defeat Ripper Roo

The trajectory of this boss is the same, but changes with a successful detonation. Catch him by predicting the jump.

C1 | Koala Konked

Defeat Koala Kong

Just dodge the rocks and dynamite. When he throws a heavy stone towards you, kick it, just make sure that nothing is covering the boss.

C1 | Pinstripe Patooey

Defeat Pinstripe Potoroo

The walls are your everything. Use them and wait until the boss’s weapons start to malfunction.

C1 | Nitrus Broken

Defeat N. Brio

We jump on the green monsters and dodge his poisonous potion that he throws. In the next stage, we jump onto the boss using a small platform, but try not to do this right away.

C1 | Cortex N. Capacitated

Defeat N.Cortex

All you need to do is ricochet the green rays with your attack and dodge others.

Achievements for stones and keys (Crash Bandicoot 1)

Time Trial (Crash Bandicoot 1)

Story achievements (Crash Bandicoot 3)

C3 | Tiny Troubled

Defeat Tiny Tiger

The boss is only vulnerable when he gets stuck with his trident. At this moment, hit him

C3 | Penta's Revenge

Defeat Dingodile

The fight can be greatly speeded up and simplified if you perform the tackle + jump + rotation technique. You can fly straight to the boss, kick and also run away

C3 | A Nefarious Trophy

Defeat N. Tropy

Stay in the middle of the field, in this case you can quickly avoid his attacks

C3 | Mech Wrecked, Again!

Defeat N. Gin

Shoot at his vulnerable spots and beware of the mines that he releases - they must either be neutralized immediately or avoided - they cause a fair amount of damage

C3 | Cortex N. Carcerated

Defeat N.Cortex

The boss is as simple as ever, use a tackle + jump + spin (several times) to avoid both the battlefield of Aku-Aku and Uka-Uka, as well as Cortex's attack. This makes the boss very easy to defeat

Rocks and secret exits (Crash Bandicoot 3)

C3 | A Cut Above the Rest

Unlock the gem path by earning a colored gem

The earliest opportunity to get this achievement is to pick up a red stone at level 12. Then go to the 4th and step on the platform with this stone.
Or you can get it from a yellow stone, but for it you need 10 relics (any), go through level 27 and then reach the site at level 11.

C3 | Not a Scratch (Give It Time)

Open the route of death

It is necessary to reach such a site without losing your life. Can only be found in the following levels:
13 (level number): High Time
20: Tomb Wader
23: Flaming Passion
By the way, you can pick up a colored stone in them.

C3 | UFO Xing

Open the secret exit in Road Crash

An alien will be drawn on one of the road signs, crash into it and the achievement is yours.

C3 | Getting Carried Away

Open the secret exit in Dino Might

To begin with, get 10 relics (any), and then go through level 27 (the platform in the middle in the main room will take you to this and other levels to choose from). Then, run Dino Might. Along the way you will come across a platform with a yellow stone, go further on it. When the chase begins, jump to the second pterodactel - it will take you out of the level.

C3 | Giving 102%

Earn gems in bonus levels

Meaning Hot Coco And Eggipus Rex, which you find yourself in after Road Crash And Dino Might levels (through their secret exits). It is recommended to take a timer so that you can calmly complete the level without losing lives.

C3 | The Future is Clear

Find and destroy. Again.

Future Tense level. You need to be extremely careful at the level, because some of the boxes are well hidden and you can manage to miss them. If you have any difficulties, you can use this video.

The gameplay itself Crash Bandicoot 3 I wouldn't call it difficult. However, beating a game with maximum status is not even easy. This is especially true for completing absolutely all stages “for a while” (time trial mode). The reward for a good result is “ Ankhs" - these are such crosses. For, conditionally, third place you will receive - sapphire; for the second - gold; and for the first place, which represents almost a giga-mega-super record - a platinum “ankh”.

In addition to them, each level also contains a certain number of boxes; your task is to work as a janitor and clear all the stages from them, at the end of which, after successful work, you will earn diamond.

There are also some pink ones crystals. In principle, everything depends on them. All the negative characters value them very much and literally constantly blather in video inserts and hint that Crash will not get a damn. But, despite their threats, they are located in the most prominent places, and it is simply impossible to pass by (with the exception of some racing levels, where crystals are awarded for first place).

Having received this pink item, you can begin to pass the level “for a while” by entering the level again and taking the yellow watch that appears there - it starts the timer.

One more thing in the game - platforms, taking you where Bandicoot has never gone before. Usually they are in a contour “sleep” mode, and the keys from them (“ flat colored stones") are securely hidden in other worlds.

Without changing tradition, each item found will add another 1% to you. And all of them 105% ! Yes, yes, you heard right. I myself almost lost my jaw, because I thought that there couldn’t be more than a hundred here, because I personally climbed everything up and down, visited almost every hole and found nothing but the realization that I had lost another life. But here it is - there are two more hidden levels and you can get to them from levels No. 11 and No. 14.

Now we will talk about one hundred and fifth percent. I’ll warn you right away: it’s easier to eat a cactus. To earn it, you need remarkable patience. It is weak to have only gold or platinum “ankhi” with you; there should be no sapphire ones at all(!). My suffering in this regard was very long; I was afraid to quote the words accompanying this action. But if you dialed it, go to your sister Coco, standing near the “save”, and she will hand you the last Diamond/percent amidst the roar of fireworks.

Walkthrough and secrets

World 1

1. TOAD VILLAGE(Middle Ages)
Everything is simple and unobtrusive. But will there still be...

2. UNDER PRESSURE(Underwater)
For some, this first scuba dive will be full of deadly surprises.

3. ORIENT EXPRESS(Chinese Wall)
Crash's fragile little sister Coco rushes towards the wind and diamonds at full tiger speed.

4. BONE YARD(Cave)
You will receive one diamond by collecting all the boxes on the way, but you will find the other where the red platform will take you, which can be launched using a red pebble hidden on the level 12 .

5. MAKIN' WAVES(Water scooter)
The second coming of Coco, this time across the seas, across the waves...

Boss - TINY TIGER
Crash who defeats him will receive the Power that allows him to smash boxes with metal edging.

World 2

6. GEE WIZ(Middle Ages)
When the bazooka appears, specifically come here and shoot at the wizards. It will be fun!

7. HANG'EM HIGH(Agrabah)
Poor Aladdin will die of envy.

8.HOG RIDE(Race)
Useful information: if you press the gas at the start before the third signal, the motorcycle will take off on its hind legs and much faster than usual.

9. TOMB TIME(Pyramids)
To collect all the diamonds, you will have to run around quite a bit. About 1/3 of the level there is a fork. To the right is the standard path, but even if you get to the end, you will find that many boxes are missing. The left path is blocked by a wall with a picture of a burgundy diamond, which will open only if you mined this same diamond at the stage 13 . First, go to the right at the fork and collect the boxes when you reach the second button. Then return to the beginning of the fork, take the left path, breaking the boxes along the way. Here you will find one of the diamonds. Then, when the paths connect, go back to the right, collecting the remains of the boxes. Well, now you can calmly continue passing the stage.

10. MIDNIGHT RUN(Chinese Wall)
Midnight China is beautiful and dangerous.

Boss - DINGODILE
Having blown up the thunderstorm of all the penguins - the evil Dingodile, you will be able to make a double jump.

World 3

11. DINO MIGHT!(Cave)
Again you will have to escape from the dinosaur, in such a mess there is no time for boxes at all, but here you can earn as many as two diamonds. I want to please you: everything that this thug breaks goes to your credit. But, one big BUT: in order to collect everything, the yellow platform needs to work, and the diamond that includes it is officially located on 7 level (although you will have to take it through another world). If the yellow diamond is found, finish off the place where the platform takes you, and then, when it throws you back (and much further than the place where you climbed), go back and collect all the missed boxes. Then continue on your way. Now you can scream for joy! The first hidden level is here! Hurray, comrades! Listen here. This is the way to get there. Climb onto the platform and get to the place where, according to the scenario, a dinosaur attacks you. It's quiet now. As soon as you run away from him, start counting the pterodactyls. No, I'm not crazy, you just need to grab onto the second flying lizard. He will take you to the hidden level (No. 32 ).

12. DEEP TROUBLE(Underwater)
Getting a red stone is a little trickier. You probably noticed a fork in the middle of the level, where one of the passages is blocked with impenetrable steel blocks. So you can get there, you only need to swim to the end, hit the box with an exclamation mark and, under no circumstances swimming into the resulting portal, return to the fork. An explosive will appear there, solving all your past problems. But as soon as you pass the defeated obstacle, your problems will increase significantly due to the abundance of “nitro” boxes. Be careful.

13. NIGH TIME(Agrabah)
In the center of the stage there is a platform that will take you to a place where you can find a red flat stone, but the thing is that sometimes you reach it, but this beast is not there. And sometimes it is... There were rumors that, most likely, you should not kill a certain enemy, but in reality (this is a big secret) everything is simpler. You just need to calmly reach it without losing a single life. That's it!

14.ROAD CRASH(Race)
Here is the second secret level (No. 31 ), to get into which you need to knock down a road sign with an image of an alien. It's hard not to notice him on the left side immediately after two barriers. Take him down.

15. DOUBLE HEADER(Middle Ages)
Here your path will be blocked by two-headed giants. Their club can (literally) smash you across the screen. You can kill them only with a blow to the head, or rather to the heads, no matter how high it may seem. You can simply get around them from the edge (sometimes you succeed). This is especially valuable when running against the clock, when every fraction of a second counts.

Boss - N.TROPY
The watchmaker is absent-minded and scary when angry. You can shake out of him the ability to spin like a top even longer than before.

World 4

16. SPHYNXINATOR(Pyramids)
At the very beginning of the level, do not forget to turn back, there are six boxes there. You get the first diamond without any problems, just go to the end without missing a single box. Want to get a second one? First, activate the platform by taking the blue diamond on the level 20 . If this is okay, you will be transported to a terrible place where everything is filled with tar, which will add difficulties to our Bandicoot: on the way there are continuous pits and crowds of wild monkeys. But in the end - a diamond.

17. BYE BYE BLIMPS(Airplane)
Seven airships need to be disabled. To make enemy bullets hurt you less, try to change the direction of flight more often and spin around more.

18. TELL NO TALES(Water scooter)
Having reached the portal on a scooter, you will discover that you have not collected several boxes, although it seems that you took absolutely everything. Dont be upset. You just overlooked them, which is not surprising. It was necessary to go around one of the ships on the right side. It's not too late to return.

19. FUTURE FRENZY(Future)
Do you want to collect all the diamonds here? No matter how hard you search, you won’t succeed. Take a better look at the stage with the same name, but under the number 29 .

20. TOMB WATER(Pyramids)
Over Egypt, contrary to the forecasts of the Hydrometeorological Center, there were heavy rains. Therefore, the pyramids are in a flooded state. The water level is fluctuating, you need to be constantly on alert, otherwise death is inevitable. Here the platform will work, if, again, you don’t kill yourself for it. The transporter will take you closer to the blue stone. To earn a simple diamond, you need to get to the end without climbing onto the platform, collecting all the boxes.

Boss - N. GIN
Having knocked out this cool transformer, driven by some kind of cross between a bob and a pig with an aerial bomb in its head, you will honorably take away an apple bazooka with endless ammunition from the battlefield.

World 5

21. GONE TOMORROW(Future)
For everything to go smoothly, you need to have a green flat stone available; you can get it in 23 stage. If you have already found it, run forward, and when you meet the first “exclamation” box, hit it and go back up a few escalators - four boxes will appear there. A little further you will see a couple more “exclamation” boxes on both sides of the escalator at a considerable distance. By hitting them with a bazooka, you will “reveal” four more boxes. If you were attentive, you probably noticed that there was one more box very high up; nothing could be done with it yet. Run further, go through the bonus and immediately after it climb onto the green platform. There you will find the first diamond and, having knocked out the “exclamation” box, jump onto the conveyor - it will take you exactly to where the undeveloped box was hanging alone. Now all that remains is to calmly crush it and, most importantly, reach the end, get the second diamond, leave this world and start dancing in joy.

22. ORANGE ASPHALT(Race)
You will receive the diamond by collecting all the boxes.

23. FLAMING PASSION(Agrabah)
The green stone can be found by passing the area where the platform with the image of the “Jolly Roger” will throw you / It will appear if you reach it without dying.

24. MAD BOMBERS(Airplane)
The goal is to shoot down five twin-engine heavy bombers.

25. BUG LITE(Pyramids)
Here it is better to complete the stage in two steps. The first diamond is taken as usual, but the second... Here you need all the flat stones that are in the game. Because you will have to get to the diamond on platforms of different colors, and if at least one of them is not activated, then you understand.

Boss - N.CORTEX
Doctor Cortex and the Evil Demon Uga-Uga. I will only say that by defeating them you will receive “fast sneakers”. With them, passing levels will become much easier for a while.

Bonus stages

26. SKI CRAZED(Water scooter)
The name speaks for itself.

27. HANG'EM HIGH(Agrabah)
To enter it, you will need 10 “ankkhs”. The yellow diamond is taken here. He waits at the end by the portal.

28. AREA 51?(Race)
To enter you must have 15 “ankhs”. One diamond is given for all collected boxes, and another for first place, oh, and you will suffer!

29. FUTURE FRENZY(Future)
The portal will open at 20 ankhs. Having gone to the end, you will find a precious diamond, then you will be transferred to the level 19 , but not to the start, so go back and collect all the boxes right up to the starting area. It won't be easy, but it's quite possible, I'm telling you that. Then all that remains is, as if you had started the stage all over again, to finish it. There you will be given the second diamond.

30. RINGS OF POWER(Airplane)
25 “ankhs” and go! You need to fly through thirty rings. Knock down all the boxes on the way - a diamond. Take first place - diamond. If you spin while flying through the ring, your speed will increase significantly. Keep in mind that at this speed, maneuverability is significantly reduced, and it will be somewhat difficult to get into the next ring the first time. Try not to speed up when turning.

Secret stages

31. HOT COCO(Water scooter)
Another crazy thing on a scooter. This time the portal is very close, but the path to it is blocked by nitro boxes. You need to accelerate along the right line of floats and find a springboard with a green box with an exclamation mark. Then come back quickly if you are playing for a while, or continue collecting boxes.

32. EGGIPUS REX(Lost World)
This is perhaps the most relaxing stage. Not only will you find yourself in the only place where, when you take the clock, the apples do not disappear (and lives multiply like rabbits), but you will also spend the entire journey on the dinosaur Rex.

Magazine "Great Dragon", 1999.

Codes

Demo video Spyо The Dragon
Press Up, Up, Down, Down, Left, Right, Left, Right, square on the title screen.

99 lives
While playing, press L1, R1, Cross, Circle, Circle, Triangle, Square, R1, L1.

Get a mask
During the game, press cross, circle, square, triangle. Works only in the PAL version and only once per life.



Preference