Children's game of confusion. Communicative games and exercises for children of senior preschool age material (senior group) on the topic. Game “Replace the phrase with an attribute word”

Table games, indoor games, word games, educational games in primary school

Simple games

When it’s raining outside and you can’t go for a walk, you can play these simple games.

Russian folk game "Mouse"

The players stand in a circle. Place your palms together. One of the drivers takes a small object (“mouse”), holds it between his palms, walks in a circle, puts his palms in the palms of the players and quietly passes the “mouse” to someone. He stands next to the other driver: he must guess who has the “mouse”.

Game "At the edge of the forest"

Make a painting “If I were a tree.” Children, raising their hands up, freeze for a few seconds, imagining that they are trees and their roots have grown into the ground.

Didactic game “Choose a word”

On a bright sunny frosty day, what does snow look like to you? (Sparkling, sparkling, shiny, silvery, crispy, cold.) What do snowflakes do? (They flutter, spin, fly.) When it snows, what is this phenomenon called? (Snowfall.)

"Birdcatcher"

In the center is a blindfolded bird catcher. “Birds” children walk around the “bird catcher” with the words:

In the forest, in the little forest,

On the ground, on the oak tree

The birds sing merrily:

“Ah, the birdcatcher is coming!

He will take us into captivity.

Birds, fly away!

The “bird catcher” claps his hands, the children freeze. He starts searching. The one he finds imitates the call of the bird he has chosen. The Birdcatcher guesses the name of the bird and the name of the child.

Game "Flowers"

Children are divided into two teams. Each child comes up with the name of the flower for himself and quietly tells the teacher. The teams are pitted against each other.

Team of children: hello, “flowers”!

Team "flowers": hello, children. Guess our names.

Children take turns listing the names of flowers; the guessed “flowers” ​​move aside. When all the flowers have been guessed, the game is over, you can change roles.

Game "Finish the sentence"

Children take turns continuing the sentences.

Antoshka is standing on one...

Vanya has two... and the mushroom....

The table and the chair have four...

The table has long legs, the sofa...

The mushroom has a big cap, the nail...

Under the pines, under the fir trees, a ball of...

A hedgehog has hedgehog needles, a pine tree...

Pine and Christmas trees have needles all year round -

You can prick yourself with a needle, it...

Tanya irons...

Tanya stroked her hand...

I have a big hand, and Lena has a small one...

Tanya writes in her notebook...

The glass doesn't have..., but the cup has...

The pan has two...

You can hold a cup by the handle...

The iron, the refrigerator have a handle...

Game “It happens - it doesn’t happen”

The goal of the game is to teach people to reason, to give reasons for their agreement or disagreement with their partner’s statements.

Vaska the cat stole the sour cream. It happens? He ate it and barked contentedly: aw-aw! It happens? How does it happen?

The dog Arapka heard the cat Vaska and meowed: “Meow-meow! And I want sour cream!” It happens?

Vaska the cat catches fish. He climbed a pine tree and caught perches in the hollow. The perches sit in the nest and squeak: pee-pee-pee. It happens?

Papa perch teaches perch to fly. Perches fly quickly. And the cat Vaska flies even faster. It happens?

The dog Arapka loves to eat. He hunts mice and rats. The dog Arapka will lie down near the hole and keep watch. It happens? Mice live in the oven. They eat firewood and coals. They come out of the oven so white, so clean. The dog Arapka catches mice with a fishing rod and fries them in the refrigerator. It happens?

Game “Which one? Which? Which?"

Choose as many definitions for the word as possible, and do not repeat what has been said. They show a picture with an object, for each word - a chip. For example: an apple - juicy, round, red, large, plump, ripe... Pear, fox, squirrel, hedgehog...

"Restore the words"

Words written in somewhat unusual ways have the same syllables - the first and the last. What are these words? Restore them.

**but** **tush** **ri** **at** **x** **treat**

(Thorn, reel, queen, speaker, ottoman, ring.)

"Collect the words"

Children can prepare everything they need for this game themselves. First you need to take old magazines and cut out the article titles that are written in capital letters. Then these headings are cut into syllables and placed in a candy box or glued in a loose order onto whatman paper in AZ format. You can take syllables from the box and make words from them. This is not only beautiful, since the words are colored, the letters are of different sizes and varied in spelling, but it is also very interesting.

"Write in the vowels"

This ifa is held for a while. Several people or the whole group can participate (the teacher just needs to think about how to provide all students with blank cards, or simply make a large common blank on the board or whatman paper). In 2-3 minutes, children must reconstruct as many words as possible by inserting vowels:

m - k - (flour)

l - t - (summer or lotto)

m - - k (lighthouse)

l - m - n (lemon)

d - r - g - (road)

- kn - (window)

st - k - n (glass)

s - r - k - (forty)

d - b (oak)

z - g - dk - (riddles)

h - d - s - (miracles)

b - m - d - (paper)

Game "Confusion"

And children really like this game. The words are in their right places, but the letters in them are mixed up. Put all the letters in their place and read the names of children's books you know.

rti dyameved (“Three bears.”)

who is in pohsaga (“Puss in Boots.”)

dortok boyilit (“Doctor Aibolit.”)

tyr ponroseka (“The Three Little Pigs.”)

hamu-kotsohatu (“Tsokotuha fly.”)

fenorido reog (“Fedorino’s grief.”)

Game "Five words starting with the letter "l" from four letters"

Think of five four-letter L words. For example, the word "summer"

l*** l*** l*** l*** l*** (Possible options: moon, lotto, linden, magnifying glass, fox.)

Game “Which fruits grow on which tree?”

Identify a tree by its fruit and complete the sentence.

Acorns grow on... (oak tree).

Apples grow on... (apple tree).

Cones grow on... (spruce and pine).

Bunches of rowan grow on... (rowan).

Game “Replace the phrase with an attribute word”

What leaf? What fruits?

Birch leaf - birch",

Oak leaf -

Linden leaf -

Aspen leaf -

Maple Leaf -

Willow leaf -

Poplar leaf -

Pine cone -

Spruce cone -

Rowan berries -

Game "Fourth wheel" (plants)

Highlight the extra word and explain your choice.

Maple, rowan, spruce, tulip;

birch, oak, rose hip, poplar;

apple tree, currant, bird cherry, rowan;

aspen, linden, oak, spruce;

pine, poplar, rowan, willow;

linden, aspen, maple, apple tree.

Word game (trees)

Clap your hands when you hear a word that matches the word “birch” (oak, linden, aspen... apple tree). Explain each word choice.

Dictionary: acorn, spruce forest, birch bark, resin, apple, unpretentious, light-loving, powerful, honey plant, pine tree, shade-tolerant, “thin tree”, dark-stemmed, cone, fluff, oak grove, slender, berries, tall, white-trunked, amber, Antonovka, frost-resistant, stocky, coniferous tree, deciduous tree.

Commentary for adults. After the game, to activate children’s memory and speech, you can offer them the following task.

Remember what words you have heard that are suitable for birch (oak, linden, aspen... apple tree).

"Bird Voices"

Guess which bird makes these sounds.

Kar-kar! (Crow.)

Chik-chirp, chiv-chik! (Sparrow.)

Cha-cha-cha! (Magpie.)

Kurly-kurly! (Crane.)

Sviri-svir! (Waxwing.)

Tsok-tsek, tsok-tsek! (Crossbill.)

Cuckoo! (Cuckoo.)

Rum-rum-rum! (Bullfinch.)

Blue-blue-blue! (Tit.)

Game "Finish the sentences"

The sparrow is small, and the crane...

The crow is big, and the tit...

The owl sleeps during the day and hunts...

The tit has a short tail, and the wagtail...

The woodpecker has a long beak, and the bullfinch...

The duck is gray, and the swan...

Word game (birds)

Clap your hands when you hear a word suitable for the word "sparrow" (crow, woodpecker, tit... duck). Explain each word choice.

Vocabulary: cooing, small, lively, forest, gray, flies, dexterous, red-breasted, swims, agile, quacks, city, jumps, cheerful, swamp, gray, chirps, brave, omnivorous, smart, hollow, big, lively, birdhouse, restless, long-tailed, cheerful, chirping bird, icebreaker, predatory, snow-white, white-sided, long-legged, croaking, small, dancing, agile, diving, hunting, wintering bird, migratory bird.

Communicative games and exercises for older preschool children

Prepared by: Lyulina T.V.

teacher of MBDOU d/s No. 68

Belgorod

Exercise "Putanka"

Goal: team building game.

Number of participants: 4-8 people plus one.

Conditions: The driver turns away. Participants, standing in a circle and holding hands, begin to tangle with each other, forming a living tangle. The driver’s task is to unravel this tangle without breaking his hands.

Exercise "Mittens"

Goal: to develop the ability to see a peer, pay attention to him; teach the child to coordinate his own behavior with the behavior of other children.

For this activity you will need mittens cut out of paper with various unpainted patterns. The number of their pairs must correspond to the number of pairs of participants. Each child is given one mitten cut out of paper, and the children are asked to find their pair, i.e. mitten with exactly the same pattern. When a pair of identical mittens meets, the children must color the mittens the same way as quickly as possible and (most importantly!). Each pair is given only three pencils of different colors.

Exercise “Compliment”

Participants line up in two circles - internal and external, facing each other.

The number of people in both circles is the same. Participants standing opposite compliment each other. Then, at the command of the leader, the inner circle moves (clockwise), the partners change. The procedure is repeated until every member of the inner circle has met every member of the outer circle.

"The Blind and the Guide"

Goal: experience of trust in others.

Two people are needed to start the game. One of them will be blind - he will be blindfolded. The second is his guide, trying to carefully and carefully move a blind man across a busy road. You will create this “movement” in advance by placing chairs and some other things in the room in such a way that they prevent you from freely moving from one side of the room to the other. If there are still those who want to take part in the game, then they can create “barricades” from their bodies, spreading their arms and legs and freezing anywhere in the room. The conductor’s task is to carefully transfer the blind person to the other “side of the highway” (where this place is, agree in advance), protecting him from collisions with various obstacles. After the task is completed, discuss with the child whether it was easy for him in the role of a blind man, whether he trusted the guide, his care and skill, what feelings he experienced. Next time, let him try himself as a guide - this will teach him care and attention to another person. It can be difficult for children to explain with a “blind” person, since phrases like: “Now put your foot here” do not tell him anything. Usually the child realizes this after some time and his communication with the “blind” person will be more effective next time, so it is useful to play such games more than once. Note. In this game, the “guide” can contact the “blind” in different ways: talk about what needs to be done, or simply lead him along, raising the “blind”’s leg to the required height in order to step over the obstacle. You can alternate these options by introducing a ban on one of them, thus training your mastery of either verbal (speech) or nonverbal means of communication. If your “blind” person strives to go the whole way on his own, ignoring the help of a guide, then in the next round try to worsen his orientation in space by placing obstacles differently and spinning the child in place after he was blindfolded.

Game "Good Wizards"

Goal: to teach to help peers, develop the ability to accept the plans and plans of another and rejoice in his success; teach children to see and emphasize the positive qualities and virtues of other children.

Progress of the game: Children sit in a circle, and an adult tells them a fairy tale: “In one country there lived an evil, rude wizard. He could bewitch any child, calling him a bad word. And everyone whom he called with rude words stopped laughing and could not be kind. It was possible to disenchant such an unfortunate child only with kind, affectionate names. Let's see if we have such enchanted children?

Many preschoolers willingly take on the role of the “bewitched.” An adult chooses unpopular, aggressive children from among them and asks others to help them: “And who can become a good wizard and cast a spell on them, calling them by an affectionate name?”

As a rule, children are happy to take on the role of good wizards. They take turns approaching aggressive children and try to call them by an affectionate name.

"Find a Friend"

The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and asked to find and get to know each other.

“Drawing a postcard”

To please a person, you need to give him a card and congratulate him, wish him something good. Take small but dense sheets of paper and invite your child to draw something very beautiful, gentle, and kind. Then, on the other side, in the words of the child, write a wish to the one he wants to please.

Sketch "Meeting"

Children are given the following situation: 2 friends haven’t seen each other for a long time. They dream of meeting. The teacher gives the task to show how 2 friends will meet after a long separation.

"Let's get acquainted"

Children stand in a circle. One of the participants stands in the center of the circle and throws the ball to everyone in turn, calling the child by name. The secret of communication: call a friend by name, and he will call you the same.

"Living Dolls"

Children are divided into pairs. One is a child and the other is a doll. The doll will ask for something, and the owner will fulfill her requests and take care of her (pretend to feed her, take her for a walk, put her to bed)

"Finish the drawing"

Children sit in a circle. Everyone draws their own picture. At the teacher's command, the children stop drawing and give their unfinished picture to the neighbor on the left, who continues to draw it. The picture must go full circle and return to its original author.

"Helper's Day"

The teacher gathers the whole group in the morning and says: today is an unusual day. We will help each other. Now I will tell everyone who he will help in everything today, don’t tell anyone about this. In the evening, you and I will get together, and you will try to guess who helped today, and thank him.

"The Dragon"

The players stand in a line, holding their shoulders. The first participant is the “head”, the last one is the “tail of the dragon”. The “head” should reach out to the “tail” and touch it. The dragon's "body" is inseparable. Once the "head" grabs the "tail", it becomes the "tail". The game continues until each child plays the role of the “tail” and the role of the “head”.

"Blind Guide"

Children are divided into pairs. An adult blindfolds one of the children; he is a blind guide. The guide must lead the blind person through various obstacles that are created in advance by the teacher. The guide's goal is to guide his blind roommate so as not to collide and fall, then they change roles.


A child's birthday is an important holiday for a child. The parent's task is to make it fun, exciting and unique. The main attribute of the holiday is games and competitions that allow children to get to know each other and overcome shyness. Birthday games for children should be active and alternate with calm ones so that the kids can relax.

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First game: "Who am I?"

A fun game that develops thinking and imagination well.


What develops
: imagination, thinking, artistry.

Rules of the game:

A leader is chosen from among the players. The presenter thinks up a word (animal, bird, object) and shows it without words with movements and facial expressions. Children must guess who the presenter is. Whoever guesses the word first becomes the leader.

Second game: “Fish, Beast, Bird”

An interesting game for thinking and reaction speed.

What develops: speed of thinking, attention, speed of reaction.

Rules of the game:

Children stand in a circle, the leader is in the middle. Moving in a circle, the leader begins a counting rhyme: “Fish, beast, bird, fish, etc.” The child on whom the counting stopped (for example, on the word “Fish”) must quickly name the fish. If you named it correctly. The leader starts the counting again. Words should not be repeated. If a child thinks for a long time or answers incorrectly, he is eliminated from the game. The last one left wins. To the losing children, the presenter assigns “forfeits”, for example, to crow, jump, bark, etc.

Third game: "Who knows more"

A sedentary game that can be used to relax children after active games.

What develops: attention, thinking.

Rules of the game:

The children sit next to each other on the bench. The presenter gives the task to each child in turn to name five blue or round objects. Each child is given a certain time, for example 30 seconds. You cannot repeat the words of others. If the child does not invest in the allotted time, he is eliminated from the game. The one who knows more items wins.

Fourth game: “Picture cards”

A fun game that will allow your child to overcome shyness and express themselves.


What develops:
imagination, artistry, eliminates awkwardness.

Rules of the game:

You should prepare for the game in advance. The presenter must cut out drawings of objects, animals, birds from magazines, and paste them onto cardboard to make cards. Each child takes turns drawing a card with a picture from the deck. If a child draws a card with a dog, cat, or crocodile, he must pretend to be this animal.

Fifth game: “Box of Fairy Tales”

An interesting game that perfectly develops imagination and a cohesive collective spirit.

What develops: imagination, team cohesion.

Rules of the game:

Before the game, the presenter cuts out circles from cardboard of various colors and puts them in a box. Each player takes turns taking out a circle of a certain color, for example orange, and begins to fantasize and come up with a fairy tale. You need to come up with 2-3 sentences, for example: “In the morning the bright orange sun was shining. It was autumn and orange leaves were falling to the ground from the wind.” After this, the second child takes out a colored card and continues to invent a fairy tale.

Game 6: Questions and Answers

A well-known and interesting game that will cheer up and make everyone happy.

What develops: eliminates stiffness.

Rules of the game:

The presenter takes out a piece of paper and writes questions at a distance of 2 centimeters: “Who was it?”, “Where was it?”, “What did you do?”, “What did you say?”, “What did the people say?”, “How did it end?”. The sheet is passed to each child in turn. The first player writes the answer to the question and folds the paper so that no one can see what he wrote. The second and subsequent players do the same. Afterwards, the presenter takes the piece of paper, unfolds it and begins to read the resulting story.

Seventh game: “Candy beads”

A fun active relay game.

What develops: team spirit, speed.

Rules of the game:

Before the game, the presenter makes two pairs of beads, stringing candies on a rope. It is convenient to pierce the candy with a needle with a thread inserted into the eye. The thread should be dense so that it does not break during the game, ideally nylon. The players are divided into two teams, and a leader is selected. The leader hangs beads on the commander and places him at a distance of 15 steps from the team. The players stand in a line. At the command of the leader, the first player runs up to the leader and unwraps the candy without using his hands. He eats it and runs back. The team that ate all the candy from the commander's neck the fastest wins.

Eighth game: "Children's bowling"

A game that gives children great pleasure.


What develops
: accuracy, coordination of movements, dexterity.

Rules of the game:

The presenter places toy skittles or plastic bottles at the other end of the room. Children are divided into two teams and stand in a line next to each other. A rope is placed in front of the children, and the first players are given a ball. Everyone rolls the ball and tries to knock down the pins. The presenter records the number of pins knocked down and at the end of the game, when all participants have made an attempt, he counts which team knocked down more and won.

Ninth game: "Sitting volleyball"

An unusual version of volleyball that is suitable for children of many ages.

What develops: speed of reaction, dexterity, coordination of movements.

Rules of the game:

The leader divides the players into two teams. Chairs equal to the number of players are placed at a distance of 2 - 3 meters from each other. The players sit on chairs, and the leader stretches a dividing rope between them. Children start playing volleyball. You are allowed to hit the ball with your hands, without catching it or getting up from your chairs. The ball must fly over the rope; if it falls on the opponents' side, the team gets a point. The leader counts the points, the game time is 15 - 30 minutes or up to 15 points.

Tenth game: “Let's get acquainted”

A good birthday game to introduce children to at the beginning of the holiday.

What develops: eliminates the feeling of shyness.

Rules of the game:

Children stand in a circle, the leader stands in the middle with a ball in his hands. The presenter says his name and the name of the player to whom he throws the ball. The player must catch the ball, say his name and the name of who he is throwing to. This way, all the children can get to know each other. If the child does not know anyone by name, he throws the ball back to the leader.

Game Eleven: "Changers"

A fun game for children to test their attentiveness and reaction speed.

What develops: attentiveness, thinking, reaction speed.

Rules of the game:

Chairs equal to the number of children are placed in a circle in the room. All children sit on chairs, the leader stands in the middle of the circle. The presenter finds a common sign in all or some children and says: “Those with light hair change (checkered shirt, dark trousers, etc.).” The children’s task is to find the given element and change places on the chairs. The presenter’s task is to take a seat in the vacant chair during general commotion. The one who is left without a chair becomes the leader.

Game Twelve: “Mirrors”

An exciting outdoor game for children that requires increased concentration.

What develops: attentiveness; coordination of movements.

Rules of the game:

Children stand in a row, with the leader in front of them. The task for the children is to be a mirror of the presenter and repeat any movements after him. If the leader jumps on the right foot, the children jump on the left, etc. If the child makes a mistake, he is eliminated from the game, the winner becomes the leader.

Thirteenth game: “Sculptors”

A very interesting game for older children.


What develops
: thinking, memory, attention.

Rules of the game:

Children are divided into pairs, one of them is a sculptor, the second is a model. The sculptor stands with his back to the sitter. At the command (one clap) of the leader, the sitter takes some kind of pose. On the second command, the sculptor turns and studies the pose of the sitter for five seconds. On the third command, the sculptor turns away, and the sitter changes his position again. After the signal of two claps, the sculptor turns and begins to “sculpt” the sitter into the pose that he remembered in 5 seconds. The winner is the couple whose sculptor has sculpted the figure as accurately as possible.

Game fourteen: “Ear, Nose, Throat”

An exciting game that requires children to show attentiveness.

What develops: attentiveness, coordination of movements.

Rules of the game:

Children stand in front of the leader in a line. The presenter touches the mouth, eyes, nose, while naming them. Children must repeat all movements after him. After a few minutes, the presenter tries to confuse the players by touching the ear, calling the nose, etc. Children should touch the place that the leader calls, and does not show. The child who makes a mistake is eliminated from the game. The one who turns out to be the most attentive and dexterous wins.

Game Fifteen: Confusion

An active and interesting game for children, with the help of which they lift their spirits and eliminate shyness.

What develops: thinking, imagination, dexterity, coordination of movements, logic.

Rules of the game:

Children stand in a circle and take each other's hands. The leader turns away, the children have a minute, they must climb over each other, get entangled in a “knot”, without opening their hands. The presenter’s task is to unravel the “knot” without opening the children’s hands.

Video

A game for a large number of players. And the more players there are, the more interesting the game will be, no matter where it takes place: in the yard, at a summer camp, at a children's party or during a break at school.

Rules of the outdoor game Confusion

At the beginning, players choose a driver (“Granny” or “Mom”). If there are a lot of players, then there can be several drivers at once (about one driver for 8-10 players). The drivers leave the room (on the street they turn away or move away), and the players join hands, forming a chain in the form of a circle. Then they begin to tangle their chain. In this case, the chain can intersect itself, players can crawl or climb over the chain, intertwine their arms and even legs. One condition is that you cannot let go of your neighbor’s hands.

After the chain is entangled, the players call the drivers in chorus:

Confusion, confusion, unravel us!

Grandma, unravel the threads!

And also like this:

Dad got the thread mixed up
Mom, untie the knot!

The drivers return and begin to move the players, unraveling the chain. In this case, the main condition is the same: you cannot break your hands! If the drivers were able to untangle the players, restoring the circle and without breaking their hands, they won. If they were unable to unravel or if the chain was broken, the “confused” players won. Naturally, players should not throw their hands on purpose!



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