Did game where it grows. Didactic game “Tree, bush, flower.” Didactic game “Where can I do what?”

Didactic games are a type of games for the purpose of teaching and raising children. Didactic games were specially created by teachers to teach children. They are aimed at solving specific problems of teaching children, but at the same time, they demonstrate the educational and developmental influence of gaming activities. This is one of the methods active learning preschoolers and students primary school, and this is no coincidence. A child will not sit and listen to a boring lecture or report; he will not remember anything, because he is not interested in it. The child loves to play. Therefore, pedagogy has combined business with pleasure; by playing didactic games, the child learns without even knowing it. He's interested. He remembers. A bunch of didactic games on completely different topics we offer educators and teachers primary classes, as well as parents on the 7guru website.

  • Lotto game "Guess the animal"

    Lotto game, can be played by 4 people. Print out 4 playing fields with representatives of the living world and empty cells. Cut pictures with animal parts and descriptions along the lines. We play the lotto that is already familiar to our readers. The presenter shows the picture. The player takes it if the picture matches the animals on his card.

  • Game "Talking Words"

    A game for children who already know how to read. In the game, the child will learn to form words from two stems. He will learn to guess what the meaning of such words might be. This will develop coherent speech, expand your vocabulary and strengthen reading skills.

  • Lotto game "My apartment"

    For some reason, the topic of naming rooms in an apartment often eludes the attention of parents and even teachers, and the child cannot name them correctly before school. Let's pay a little attention to this topic, study the names of the rooms with the children and select suitable furniture and other things for them.

  • Game "Whose ears?"

    Does your baby know animals well? How well does he know the details of their appearance? Invite him to find which ears come from which animal. The game develops attention and logic. Even if you don’t know exactly whose ears it is, you can try them on and guess whether they suit the animal or not.

  • Game "Good or bad?" in pictures

    Game "Good or bad?" reproduces several frequently encountered life situations. While playing, we will find out the child’s attitude to such situations and, if necessary, immediately correct it. At the same time we will develop memory, attention and speech. The game will do for children 5-7 years old.

  • Game "Remember the Shapes"

    The game "Remember the Shapes" is used to develop memory and attention. Invite your child to memorize a sequence of geometric shapes, and then ask them to reproduce it on blank cards.

  • Game "Fix the toy"

    Show your child pictures of toys and ask him to look at and name them. Then ask if the child noticed what happened to the toys. The kid will answer that the toys are broken. Talk about how bad it is to break toys. Ask your child to answer the questions.

  • Game "Carlson Away" for speech development

    This didactic game combines many games for developing the speech of a preschooler. In it, the child will get acquainted with adjectives that describe objects and learn how to correctly form the endings of adjectives depending on the noun to which it refers. Imagine that Karlsno came to visit us. He has a great sweet tooth and we need to treat him to something tasty.

  • Game "Make sequences"

    This exciting game develops logical thinking and coherent speech. Start by printing and cutting up the cards. And then invite your child to arrange the pictures, marked with a circle of the same color, in a certain sequence.

  • Game "Find a semantic pair"

    A game for developing attention, logical thinking, visual memory and perseverance. Print and cut the cards. Invite your child to choose cards that match each other in meaning.

  • One of the topics that is studied in kindergarten is transport, what kind of transport there is. And in this didactic game, we will not only teach the children the names of various types of transport, but also think about who can ride it, and this requires not only knowledge, but also logic. There are several educational games based on the same lotto cards.

  • Didactic game "Little Tooth"

    A game for preschoolers that will help them figure out what is good and what is bad for their teeth, and will teach them how to care for their teeth and strengthen them. The game not only forms in children a conscious attitude towards their health, but also develops attention, broadens their horizons and vocabulary.

  • Game "What is where?"

    Children's game lotto. Download and print the game cards on a color printer. Cut the cut cards. The child is asked to find objects on playing fields and tell where they are relative to others.

  • Lotto game "Transport"

    Almost every day a child encounters different types of transport, but at the same time it is difficult for children to say whether it is land transport, air transport, or maybe water transport. This didactic game will teach you how to classify vehicles, and will also promote the development of speech and logical thinking.

  • The game expands children's knowledge about animals and their homes. The set includes cut-out cards with images of animals and houses, which the child is asked to combine and name who lives where.

  • Place the gifts in boxes. Didactic game

    A didactic game for preschool children in which you need to arrange gifts into boxes in accordance with the silhouettes on the packages.

  • The game contains 4 pictures depicting the seasons, and cut cards with signs of the seasons. We download and cut the cut ones. The child is asked to sort the signs of spring, summer, autumn and winter into places. To add variety to the game, you can print out any pictures that are somehow related to the seasons and use them in the game.

  • Getting ready for a walk, dressing for the season. Didactic game

    To avoid catching a cold or overheating, you need to dress properly. Dress for the weather. Of course, when dressing your baby for a walk, you say what time of year it is outside, what the weather is like and what to wear. And to consolidate this knowledge, you can play this game.

  • Cleaning the room: arrange it on the shelves. Didactic game

    In fact, this is the same didactic game “Name it in one word,” but in a slightly more complicated version. The child is required not only to name a group of similar objects (primarily by purpose), but also to collect the disparate objects into a group from the pictures and arrange them on the right shelves.

  • Goal: Differentiation and automation of sounds in words.

    Material: plot picture with 2 hedgehogs holding umbrella handles (without top); top of umbrellas with pictures of differentiable sounds.

    Progress of the game: the child is asked to: select umbrellas with one sound for one hedgehog, and umbrellas for the other with another sound (the umbrellas are laid out mixed up on the table).

  • Read by first letters is a very fun and entertaining game for children aged 5-6 years, which also develops reading skills. These are the simplest puzzles. A series of pictures are given. We name each picture, highlight which letter the name begins with, and assemble a word from these letters, putting them in order from left to right.

  • Game "He, She, It" for children

    The game “HE – SHE – IT” is a useful example of didactic games for speech development that help improve the sound culture of speech, the development of fine motor skills, as well as the development of logical thinking and the ability to formulate an explanation for one’s choice. The rules of the game consist in the participants correctly selecting cards with images of characters and objects, the names of which must be ordered in accordance with masculine, feminine, neuter genders. Cards are placed on a special field, separate for each type. After finishing sorting the cards by gender, the children must explain their choice.

  • The game will help develop children's visual memory. Print out the cards, each with several outlines of different objects drawn on them. Invite your child to follow the contours with his eyes and determine what objects are shown in the picture.

  • Lotto for children "Fun Chefs"

    Children's lotto on the theme of cooking is perfect as an educational game for children preschool age. We play like a regular lotto, and at this time the child, without knowing it, develops attention and acquires new knowledge about the names of certain ingredients and dishes. Or maybe your child will be interested in how to cook such dishes and become a great chef in the future :)

  • Labor education- this is the process of organizing and stimulating the work activity of children, developing their labor skills and abilities, instilling a conscientious attitude towards their work, stimulating creativity, initiative and the desire to achieve better results. The labor education of a child begins with the formation in the family and kindergarten of elementary ideas about labor responsibilities. And we begin to form these ideas in the child, of course, through play. It is precisely these educational games that we present to you on this page.

  • Didactic game for children "Who do we see in the windows"

    While playing, a child not only learns about the world, but also learns to speak correctly. And an adult will help teach this. Purpose of the game: Differentiation and automation of sounds in words Material: multi-story cardboard house with cut out windows; Cardboard cards the size of windows with subject pictures on one side and painted blue on the other.

  • Game "What's missing?" (cards)

    When entering school, the psychologist will definitely give the child the following task - to find the missing object in the picture and place it in an empty cell, that is, to find what is missing in this empty cell. The task is simple, even simpler than the game “Find the odd one out”, in which you need to know the general names of groups of objects (common nouns), if you understand the logic. In each row or column there should be a certain sequence of pictures. The next drawing is placed in accordance with this sequence. But the simplest cards for the game “What’s missing?” made on the principle that in each row there is a certain set of things, and in the last one one of them is missing. Shall we play with the children?

  • Tell a story using pictures. Mnemonic tables for preschool children

    It is important to pay timely attention to the development of a child’s speech, in particular, to teach him to talk about something, that is, to compose a coherent story. It’s better to start with something familiar, for example, with fairy tales that parents have read to the child more than once and, perhaps, the child even knows them by heart. We bring to your attention cards with illustrations of popular children's fairy tales, which you can use to play with your child. At 3 years old, your child can print these cards or simply show them on the screen. No need to cut. Tell a fairy tale, be sure to show with your finger all the events in the drawings.

  • About wild animals for children + mnemonic tables of who lives where and what they eat

    What should a preschooler know about animals? Firstly, is it a wild or domestic animal, an animal of the forest, the north or Africa, that is, its habitat. Secondly, what kind of “house” does the animal live in if it is wild: it could be a hole, a den, a hollow, or the animal does not make a home for itself at all. Thirdly, what does this animal eat? A captivating story is what you need. And be sure to accompany this story about animals with pictures, because we know that visual memory is very helpful in a preschooler’s learning. Let's talk with the child about wild animals and show the cards, so the kids will become more interested in the topic and remember all the details.

  • Game "The Fourth Wheel. Back to School Soon"

    Children in senior group Kindergarten children already understand very well what school is and that they have to learn to write and read in it. But, unfortunately, not all school supplies are familiar to children. The game fourth odd will help not only introduce children to various school supplies, but also develop logical thinking and attentiveness. To play, you need to print the images. We cut each sheet into 4 cards. We ask the child: “What is extra in the row? Why? What are the other objects for? What are they called?” We hope you find the game useful.

  • Game "My, my, mine, mine"

    It’s funny to hear kids say “my dad” or “my ball,” but this ceases to be funny by the age of four or five, when the child must figure out which words to use moi and which moi. A didactic game will help teach this to a preschooler. You need to print the cards. Cut the cut pictures accordingly. The child will take squares with objects and put them on the corresponding card in a square white window. Be sure to say at the same time, for example: “my fish.”

  • In order for a child to grow up attentive and so that disorders associated with attention and the ability to concentrate are not discovered at school, it is necessary to work with the child from a young age, and not wait until he is 3-5 years old. As early as one year old, you can offer your child the following game: find all the birds or all the bunnies in the pictures. The game improves the player's concentration, since he needs not only to find all the necessary objects, but also to remember which ones the baby has already shown and which ones he has not yet shown.

  • The purpose of these didactic games is to help adults - parents or educators - to prepare the child for school education, to develop his memory, attention, and thinking. On each page, the child is asked to complete a task; the tasks are designed for children of 4,5,6 years of age (preschoolers). We hope that these entertaining brain teasers will help your baby become more attentive and smart.

  • What did the artist get wrong? Didactic game for children

    One of the important skills of a person that lasts throughout his life and helps in many life situations is the ability to think logically and draw conclusions. It is this skill, as well as observation and speech, that we will develop in a preschooler in the game “What did the artist mix up?” While practicing, the child will develop visual perception, memory, and coherent speech. The game consists of cards with pictures - fables.

  • First, tell your child what a shadow is and when it happens. When any non-transparent object is placed under a light source, it casts a shadow. Show with an example: turn on the lamp and place any toy under it. Why is this happening? An object blocks the light and therefore it is dark behind it, this is a shadow. Then print and cut the cards to play with your child. For each color picture you need to match it - a shadow with the same silhouette.

  • If the parent himself does not tell the child in time what such and such is made of, the child himself will sooner or later begin to ask them this question. It is perfectly! There is a reason to discuss what is made of what. There are so many substances and such a variety of materials around us that an adult can become at a loss for explanations. We will help you.

  • Not every adult understands sports and knows all sports well, can name Olympic sports, or knows the names of famous athletes. And what can we say about children? We will correct this annoying misunderstanding. We present to your attention pictures with different sports, these cards are a combination of a cartoon character and photographs of how it all happens in life. The pictures are bright and beautiful; the child should not get bored with them.

  • Children are invited to play the didactic game “logical chains”. You need to make cards in the correct sequence of actions. The cards are cut, you need to download them, print them, cut them along the dotted lines and play with your child. You can play online with kids 2-3 years old, then the child will simply point his finger on the screen, and you will explain why this picture is the first, the second behind it, and so on.

  • Game "Search for objects in the picture" for children. Developing memory

    We continue to develop the memory of our kids in the game. This time we present to your attention a hidden object game. You are encouraged to print and cut the cards. In a large picture, the child will look for those objects that are depicted on small cards and put them in place, as in lotto. If you can’t print it, you can play this game online; your baby will simply find the necessary items and show you on the screen with his finger.

  • Game "Find the Differences" for the little ones, in pictures

    Attention sometimes fails many children and even adults, so it needs to be developed from early childhood. Already at 2 years old, the child should be able to understand the concepts DIFFERENT and SAME, be able to find differences in pictures and name them. Of course, the baby won’t find 10 small differences, and he shouldn’t! One major difference is enough. We learn the concepts different - the same from pictures; they are designed specifically for children and contain only one difference, which the child must notice for at least 10 seconds. And then it will be even faster, you will see how the baby happily points his finger at the picture immediately after your request to find the differences.

  • Educational cards for children "Where are whose kids?" (learning the names of baby animals)

    The baby has to learn even the simplest things, a lot needs to be understood and remembered, and parents and educators are obliged to help the child in this difficult process by teaching him game form. The topic of our game today: “Where are whose kids?” You need to print cards with pictures of animals, mothers and their babies. Cards are cut along the dotted lines. The goal of the game is to match the picture to the adult animal with its baby and kids. The child selects, and the adult voices the name of the animal and its baby.

  • In life, everything has its opposite: summer turns into winter, heat turns into frost, day turns into night, joy turns into sadness and vice versa. To make it easier for a child to express in words what he thinks, what he sees and what he feels, we will help him understand these opposites. Cards with pictures will help us with this. They can be downloaded, printed and displayed or played with to make learning fun and hassle-free.

  • Cards with pictures are very often used in teaching preschoolers, and mathematics is no exception. As a rule, the number on them is accompanied by images of objects in the same quantity. This makes it easier for the child to remember the number itself - he will count the pictures and associate their number with it. On this page you can download and print beautiful cards with numbers and numbers from 0 to 10.

  • The sooner you start working with your child smart games, the more successful his education in the stake will be, the broader his horizons and understanding of all things and events will be. It seems like why small child learn the names of shapes? And then, they surround us almost everywhere. Look at the house - it is square, and the roof is a triangle. The round sun and the round moon are our faithful companions every day. The pyramid looks like a triangle, and the breakfast egg looks a little like an oval. Studying shapes with your baby broadens his horizons. And to help mother and teacher - our teaching materials, cards, pictures.

  • Learning colors: educational games for little ones

    The child perceives different colors, already opening his eyes for the first time, and sees the world in colors. But what are all these paints called? There are so many of them and it seems that you can’t remember all the names... How to teach a child to distinguish colors and learn their names? This is discussed in detail in our article.

  • One of the tasks that seems quite difficult at first glance for a four- or five-year-old child is the task of finding the missing figure in a certain pattern. But if you practice a little, the child will be able to easily identify the pattern, and, therefore, will easily select the missing figure. A six-year-old child should be able to complete this task in a few seconds.

  • It is very important for the successful education of a child to give him generalizing concepts in the early stages, in other words, “how to name a group of objects in one word.” It is important not so much for the child himself - he will understand these concepts through life experience, but for his admission to school - this knowledge is carefully checked by a psychologist and based on its presence or absence, teachers judge the development of your child. So let’s not lose face and learn all these concepts.

  • Do-it-yourself tangram (game patterns, figures)

    Tangram is an ancient oriental puzzle made from figures obtained by cutting a square into 7 parts in a special way: 2 large triangles, one medium one, 2 small triangles, a square and a parallelogram. As a result of folding these parts together, flat figures are obtained, the contours of which resemble all kinds of objects, from humans, animals to tools and household items. These types of puzzles are often called "geometric puzzles", "cardboard puzzles" or "cut puzzles".

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DIDACTICAL GAMES ON ECOLOGY

  1. “WHAT GROWS WHERE?”
  2. “WHAT IS EXTRA?”
  3. "MY CLOUD."
  4. "INSECTS".
  5. "THIRD WHEEL".
  6. "YES OR NO".
  7. "FLOWERS".
  8. "TELL WITHOUT WORDS."
  9. “LIKE - NOT LIKE.”
  10. "HUNTER".
  11. "LIVING AND NON-LIVING NATURE".
  12. “WHAT KIND OF BIRD IS THIS?”
  13. “FIND OUT WHOSE LEAF IS IT.”
  14. "FIND A MATE."
  15. "FORESTER".

18. “NATURE AND MAN”I

  1. "NATURE AND MAN"II
  2. "GET IT BY YOUSELF".
  3. "WHO LIVES WHERE".
  4. "BIRDS".
  5. "DO NOT SNOOZE!" ( wintering and migratory birds).
  6. “NAME THREE OBJECTS”
  7. "NATURE AND MAN".
  8. "FINISH THIS SENTENCE."
  9. “WHEN DOES THIS HAPPEN?”
  10. “IS THIS TRUE OR NOT?”
  11. "WHAT SEASON?"
  12. "THIRD WHEEL" ( plants)
  13. “GUESS WHAT THIS PLANT IS.”

32.“GOOD - BAD.”

  1. "GOOD WORDS".
  2. “GUESS WHAT BIRD IS.”
  3. “RIGGLE, WE WILL GUESS.”
  4. “WHAT DO THEY PLANT IN THE GARDEN?”
  5. "WHAT HAPPENS IF …"
  6. “WHAT GROWS IN THE FOREST?”
  7. "FLOWERS STORE"
  8. "WHAT WHY?"
  9. "FEED THE ANIMAL."
  10. "GUESS THE INSECT."
  1. “WHAT GROWS WHERE?”

Target. Teach children to understand the processes occurring in nature; show the dependence of all life on earth on the state of the vegetation cover.

Progress of the game. The teacher names different plants and shrubs, and the children choose only those that grow in the given area. If they grow up, the children clap their hands or jump in one place (you can choose any movement), if not, the children are silent.

Plants : cherry, apple tree, palm tree, rose hip, currant, apricot, raspberry, orange, lemon, pear, pineapple, etc..

  1. “WHAT IS EXTRA?”

Target. Strengthen knowledge of the signs of different seasons, the ability to clearly express one’s thoughts; develop auditory attention.

Progress of the game. The teacher names the season: “Autumn.” Then he lists the signs of different seasons ( Birds fly south; snowdrops bloomed; the leaves on the trees turn yellow; fluffy white snow is falling). Children name the extra sign and explain their choice.

  1. "MY CLOUD."

Target. Develop imagination and imaginative perception of nature.

Progress of the game. Children sit on blankets or squat, looking at the sky and floating clouds. The teacher invites you to fantasize and tell them what the clouds look like and where they can float.

  1. "INSECTS".

Target. Strengthen the ability to classify and name insects.

Progress of the game. Children stand in a circle, the leader names the insect ( fly), and passes the ball to a neighbor, who names another insect ( mosquito) etc. Whoever cannot answer leaves the circle. The presenter says " flying insect -butterfly" and passes the ball, the next one answers: " Mosquito" etc. At the end of the circle, the leader calls “ Hopper" and the game continues.

  1. "THIRD WHEEL".

Target. To consolidate knowledge about the diversity of birds.

Progress of the game. The teacher names the birds randomly; whoever notices the mistake must clap his hands (sparrow, crow, fly, bullfinch, etc.).

  1. "YES OR NO".

Target. To consolidate children's knowledge about the signs of autumn.

Progress of the game. The teacher reads a poem, and the children must listen carefully and answer “yes” or “no.”

Do flowers bloom in autumn? Is the entire harvest being harvested?

Do mushrooms grow in autumn? Are flocks of birds flying away?

Are the clouds covering the sun? Does it rain often?

The prickly wind is coming? Do we get boots?

Are the fogs floating in autumn? The sun is shining very hot,

Well, do birds build nests? Can children sunbathe?

Do the bugs fly? Well, what should you do -

Do animals close their holes? Should we wear jackets and hats?

  1. "FLOWERS".

Target. Strengthen children's ability to classify and name indoor and garden plants.

Progress of the game. Children stand in a circle. A child names a houseplant (violet) and passes the ball to a neighbor, who names another plant ( begonia) etc. Whoever cannot answer leaves the circle. In the second round, the driver names garden plants, and the game continues.

  1. "TELL WITHOUT WORDS."

Target. Reinforce ideas about autumn changes in nature; develop creative imagination, observation.

Progress of the game. Children form a circle. The teacher suggests depicting the autumn weather with facial expressions, hand gestures, movements: it has become cold (children shudder, warm their hands, put on hats and scarves with gestures); it's cold rain ( open umbrellas, turn up collars).

  1. “LIKE - NOT LIKE.”

Target. Teach children to compare objects, recognize objects by description.

Progress of the game. One child makes a riddle of animals, and the others must guess them based on their descriptions.

  1. "HUNTER".

Target. Practice the ability to classify and name animals.

Progress of the game. Children stand in front of the line, at the end of the area there is a chair. This " forest» (« lake", "pond""). The “hunter” - one of the players - goes to the “forest”. Standing still, he says the following words: “I’m going into the forest to hunt. I will hunt for...” Here the child takes a step forward and says: “Hare”, takes a second step and names another animal, etc. You cannot name the same animal twice. The winner is the one who reaches " forests" ("lakes", "pond") or moved on.

  1. "LIVING AND NON-LIVING NATURE".

Target. Systematize children's knowledge about living and inanimate nature.

Progress of the game. "Live" ( non-living) nature,” says the teacher and hands one of the players an object ( or throws the ball). Children name natural objects ( the one indicated by the teacher).

  1. “GUESS WHAT THIS PLANT IS.”

Target. Teach children to describe an object and recognize it by description.

Progress of the game. The teacher invites the player to describe the plant or make a riddle about it. The other children must guess what kind of plant it is.

  1. “WHAT KIND OF BIRD IS THIS?”

Target. Teach children to describe birds by their characteristic features.

Progress of the game. Children are divided into two groups: one group describes the bird (or asks riddles), and the other must guess what kind of bird it is. Then the groups change places.

  1. “FIND OUT WHOSE LEAF IS IT.”

Target. Teach children to recognize and name a plant by leaf, to find it in nature.

Progress of the game. Collecting leaves that have fallen from trees and bushes. The teacher suggests finding out which tree or shrub the leaf is from and finding evidence ( similarity) with unfallen leaves of various shapes.

  1. “IT HAPPENES - IT DOESN’T HAPPEN” (with a ball).

Target. Develop memory, thinking, reaction speed.

Progress of the game. The teacher says a phrase and throws the ball, and the child must quickly answer: frost in the summer ( can not be); snow in winter (It happens); frost in summer ( can not be); drops in summer (can not be).

  1. "FIND A MATE."

Target. To develop children's thinking and intelligence.

Progress of the game. The teacher hands out one sheet of paper to the children and says: “The wind blew. All the leaves have scattered." Hearing these words, the guys spin around with leaves in their hands. The teacher gives the command: “One, two, three - find a pair!” Everyone should stand next to the tree whose leaf they are holding in their hands.

  1. "FORESTER".

Target. Strengthen children's knowledge about appearance some trees and shrubs (trunk, leaves, fruits and seeds).

Progress of the game. A “forester” is selected, and the rest of the children are his assistants. They came to help him collect seeds for new plantings. “The forester” says: “There are a lot of birch trees growing on my site ( poplars, maples), let's get some seeds." The "forester" can only describe the tree without naming it. Children look for seeds, collect them and show them to the “forester”. The one who collected the most seeds and made no mistakes wins.

  1. "NATURE AND MAN"I

Target. To consolidate and systematize children’s knowledge about what is made by man and what nature gives to man.

Progress of the game. “What is made by man?” - the teacher asks and throws the ball to the child. He answers: “A car.” After several answers from the children, the teacher asks a new question: “What was created by nature?” Children name natural objects.

  1. "NATURE AND MAN"II

Target. To consolidate and systematize children’s knowledge about what is made by man and what nature gives to man.

Progress of the game. The teacher stands in a circle, holding a ball in his hands. He agrees with the children in advance: the teacher names the objects, and the children answer in one word: “Man!” or “Nature!” For example, a teacher throws a ball to a child and says: “Machine!”, The child answers: “Man!” The one who makes a mistake leaves the circle on one end.

  1. "GET IT BY YOUSELF" ( option 1)

Target. Teach children to compose sentences with a given number of words.

Progress of the game. Offer children supporting words: autumn, leaf fall, snow, snowflakes. Ask the children to come up with sentences of 4 or 5 words. The first child to make a sentence gets a chip.

(option 2)

Progress of the game. The teacher appoints a presenter and sets the topic: “Seasons”, “Clothing”, “Flowers”, “Forest”. The child comes up with words and says them to everyone else, for example: “Flowers, insects, have opened.” Children must come up with as many sentences as possible so that these words sound in them.

  1. "WHO LIVES WHERE".

Target. Develop the ability to group plants according to their structure (trees, shrubs).

Progress of the game. The children will be “squirrels” and “bunnies”, and one child will be a “fox”. “Squirrels” and “bunnies” are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. "Fox" catches those who perform the task incorrectly.

  1. "BIRDS".

Target. Strengthen the ability to classify and name animals, birds, fish.

Progress of the game. Children stand in a circle. The presenter names the bird ( fish, animal, tree...), for example, “sparrow” and passes the ball to his neighbor, who calls him “crow”, etc. Whoever cannot answer leaves the circle.

  1. "DO NOT SNOOZE!" ( wintering and migratory birds).

Target. Develop auditory attention and reaction speed.

Progress of the game. The teacher gives all the children the names of the birds and asks them to watch carefully: as soon as their name is heard, they must stand up and clap their hands; Anyone who misses their name leaves the game.

  1. “NAME THREE OBJECTS” (option 1).

Target. Practice classifying objects.

Progress of the game. Children must name objects that correspond to this concept. The teacher says: “Flowers!” and throws the ball to the child. He answers: “Chamomile, cornflower, poppy.”

(option 2)

The teacher divides the children into two teams. The first child names the flower and passes the ball to the other team. She must name three names of flowers and pass the ball to the first team, which, in turn, also names three flowers. The team that named the flowers last wins.

  1. "NATURE AND MAN".

Target. To consolidate and systematize children's knowledge about what is made by human hands and what is made by nature.

Progress of the game.“What is made by man? - asks the teacher and throws the ball to the player. After several answers from the children, he asks a new question: “What is created by nature?” The children answer.

  1. "FINISH THIS SENTENCE."

Target. Learn to understand the causal relationships between phenomena; practice in making the right choice words

Progress of the game. Educator (or child) begins the sentence: “I put on a warm fur coat because...”. The child who completes this sentence makes the beginning of a new one.

  1. “WHEN DOES THIS HAPPEN?”

Target. Clarify and deepen children's knowledge about the seasons.

Progress of the game. The teacher names the time of year and gives the chip to the child. The child names what happens at this time of year and passes the chip to the next player. He adds a new definition and passes the token, etc.

  1. “IS THIS TRUE OR NOT?”

Target. Teach children to find inaccuracies in the text.

Progress of the game. The teacher says: “Listen carefully to the poem. Who will notice more fables, things that don’t happen in reality?”

It's warm spring now. Loves to sit in the river.

The grapes are ripe here. And in winter among the branches

Horned horse in the meadow “Ga0ga-ga,” the nightingale sang.

In summer he jumps in the snow. Quickly give me the answer -

Late autumn bear Is it true or not?

Children find inaccuracies and replace words and sentences to get it right.

  1. "WHAT SEASON?"

Target. Learn to perceive poetic text; cultivate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main signs of the seasons.

Progress of the game. Writers and poets in poems glorify the beauty of nature at different times of the year. The teacher reads a poem, and the children must highlight the signs of the season.

  1. "THIRD WHEEL" ( plants)

Target. To consolidate knowledge about the diversity of plants.

Progress of the game. The teacher tells the children: “You already know that plants can be cultivated and wild. Now I will name the plants mixed: wild and cultivated. Anyone who hears a mistake must clap their hands. For example: birch, poplar, Apple tree; apple tree, plum tree, oak etc.

  1. “GUESS WHAT THIS PLANT IS.”

Target. Learn to describe an object and recognize it by description; develop the ability to choose the most striking feature of a plant.

Progress of the game. The teacher asks the child to name one of the most characteristic features of the plant; the rest of the children must guess the plant itself. For example, a white trunk ( birch); red hat with white dots ( flyhomo p) etc.

  1. "GOOD BAD".

Target. To consolidate knowledge about the rules of behavior in nature.

Progress of the game. The teacher shows the children schematic rules of behavior in nature. Children should talk as much as possible about what is shown in the pictures, what they can and cannot do, and why.

  1. "GOOD WORDS".

Target. Cultivate a love for nature and a desire to take care of it.

Progress of the game. The teacher says: “There are many different kind words, they need to be said to everyone more often. Kind words always help in life, but evil words harm. Remember kind words when and how they are said. Come up with different kind words that you can use to address... a cat, a flower, a doll. friend, etc.

  1. “GUESS WHAT BIRD IS.”

Target. Learn to describe a bird and recognize it by description.

Progress of the game. The teacher invites one child to describe the bird or make a riddle about it. The other children must guess what kind of bird it is.

  1. “RIGGLE, WE WILL GUESS.”

Target. Systematize children's knowledge about garden plants.

Progress of the game. The driver describes any plant in the following order: shape, color, use. Children should recognize the plant from the description.

  1. “WHAT DO THEY PLANT IN THE GARDEN?”

Target. Learn to classify objects according to certain characteristics (by place of growth, by method of their use); develop quick thinking, auditory attention, and speech skills.

Progress of the game. The teacher asks about what is planted in the garden and asks the children to answer “yes” if what he names grows in the garden and “no” if it does not grow in the garden. Whoever makes a mistake will lose.

  1. "WHAT HAPPENS IF …"

Target. Learn to notice the consequences of your actions in relation to nature.

Progress of the game. The teacher sets a situation for discussion with the children, as a result of which the children come to the conclusion about the need to observe moderation and protect nature. For example: “What will happen if you pick all the flowers?...destroy the butterflies?”

  1. “WHAT GROWS IN THE FOREST?”

Target. Consolidate knowledge about forest ( garden) plants.

Progress of the game. The teacher selects three children and asks them to name what grows in the forest. The teacher says: “Mushrooms!” Children must name the types of mushrooms one by one. The teacher says to the other children: “Trees!” Children name trees. The child who names the most plants wins.

  1. "FLOWERS STORE"

Target. Teach children to group plants according to where they grow; describe their appearance.

Progress of the game. Children play the roles of sellers and buyers. To make a purchase, you need to describe the plant you have chosen, but not name it, just say where it grows. The seller must guess what kind of flower it is, name it, then issue the purchase.

  1. "WHAT WHY?"

Target. Learn to name the seasons and corresponding months.

Progress of the game. The teacher names the season and gives the chip to the child, who must name the first month of this season and give the chip to another child, who names the next month, etc. Then the teacher names the month, and the children name the season.

  1. "FEED THE ANIMAL."

Target. Learn to divide words into parts, pronounce each part of the word separately.

Progress of the game. Children are divided into two teams. The first team names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.

  1. "GUESS THE INSECT."

Target. Strengthen children's knowledge about insects.

Progress of the game. The teacher thinks of a word, but says only the first syllable. For example: the beginning of the word ko... Children select words ( mosquito). Whoever guessed first gets a chip. The child with the most chips wins.

DIDACTIC GAMES FOR THE DEVELOPMENT OF ORAL SPEECH

  1. "FIND YOURSELF A MATE."
  2. "WHAT DOES IT MEAN?"
  3. "SEARCH."
  4. "GET IT BY YOUSELF".
  5. “DOES IT HAPPEN OR NOT?”
  6. "GAME OF RIDDLES."
  7. "CORRECT THE ERROR."
  8. “REMEMBER DIFFERENT WORDS.”
  9. "WHAT, WHAT, WHAT?"
  10. "WHO WILL REMEMBER MOST."
  11. “COME UP OF ANOTHER WORD.”
  12. “WHAT DID I SAY?”
  13. "VICE VERSA".
  14. "ADD A SYLLABLE"
  15. “SAY A WORD.”
  16. “SAY IT DIFFERENTLY.”
  17. "TELL ME WHAT YOU HEAR."
  18. "ADD THE SENTENCE."
  19. "WHERE WAS I?"
  20. “YOU NEED TO SAY IT DIFFERENTLY.”
  21. “WHAT IS WRONG?”
  22. “WHAT ELSE ARE THEY TALKING ABOUT?”
  1. "FIND YOURSELF A MATE."

Target. Teach children to listen to the sound of words; practice independently naming words and clearly pronouncing the sounds in them.

Progress of the game. The teacher invites the children to find a mate. To do this, one of the children says a word, and the other responds with a similar word, for example: parsley - parsley. Children who form a pair step aside and come up with words that sound similar ( car - tire, sock - sand), but the child who selected the rhyme must answer.

  1. "WHAT DOES IT MEAN?"

Target. Teach children to group words according to meaning, to understand the literal and figurative meaning of words.

Progress of the game. The teacher asks the children: “Can I say that? How do you understand this expression? Children explain phrases.

Fresh breeze - chill.

Fresh fish - recently caught, unspoiled I.

Fresh shirt - clean, washed, ironed.

Fresh newspaper - new, just purchased.

Fresh paint - not dried out.

Fresh head - rested.

  1. “WHO CAN COME UP WITH THE MOST WORDS.”

Purpose of the game. Activate your vocabulary, expand your horizons.

Progress of the game. Children form a circle. The teacher names the sound and asks the children to come up with words in which this sound occurs. One of the players throws the ball to someone. The child who catches the ball must say a word with the specified sound. Anyone who does not come up with a word or repeats something already said by someone misses a turn.

  1. "SEARCH."

Target. Exercise children in the use of adjectives that agree with nouns.

Progress of the game. Children should see around them as many objects of the same color as possible within 10 - 15 seconds ( or the same shape, or from the same material). At the teacher’s signal, one child begins to list the items, and other children complement. The one who correctly names the most items wins.

  1. "GET IT BY YOUSELF".

Target. Teach children how to correctly compose sentences with a given number of words.

Progress of the game. Key words are given: autumn, leaf fall, snow, snowflakes. You need to make a sentence of 3, 4, 5 words. The first child to make a sentence gets a chip.

  1. “DOES IT HAPPEN OR NOT?”

Target. Develop logical thinking, the ability to notice inconsistencies in judgments.

Progress of the game. The teacher says: “Now I’m going to tell you stories. You should notice this in my story. Which doesn't happen. Whoever notices, let him clap his hands.

In the evening, when I was in a hurry to kindergarten, I met a mother who was taking her child to school.

At night the sun was shining brightly and the stars were shining.

Apples ripened on the birch tree».

Children find contradictions in sentences.

  1. "GAME OF RIDDLES."

Target

Progress of the game. Children are sitting on a bench. The teacher asks riddles. The child who guesses the riddle goes out and makes the riddle himself. For guessing and making riddles, the guys receive chips. The one who collects the most chips wins.

  1. "CORRECT THE ERROR."

Target. Teach children to understand the meaning of a sentence.

Progress of the game. The teacher reads the sentences. They made mistakes that the guys must correct.

The goat brought food to the girl.

The ball plays with Sasha.

The road goes by car.

Gena broke the ball with glass. Etc.

  1. “REMEMBER DIFFERENT WORDS.”

Target. Learn to listen to the sound of words; practice independently naming words and clearly pronouncing the sounds in them.

Progress of the game. Children stand in a circle. Each child must name a word and say it to the next participant; the next participant also says one word. So, in turn, all children must say one word. After three rounds the game stops. You cannot repeat the same word twice. The one who was unable to quickly name the word or repeated what was already named leaves the circle.

  1. "STOP! WAND, STOP!”

Target. Practice independently naming words and clearly pronouncing the sounds in them.

Progress of the game. Children stand in a circle, the teacher is in the center. The teacher says that they will describe the animal, and each child must say something about it. For example, the teacher says: “Bear!” - and hands the wand to the child, who replies: “Brown!” - and passes the wand to the next one. Anyone who cannot say anything about the animal leaves the game.

  1. "WHAT, WHAT, WHAT?"

Target. Learn to select definitions that correspond to a given example or phenomenon.

Progress of the game. The teacher names a word, and the players take turns selecting as many features as possible that correspond to the given subject.

Squirrel- red, nimble, big, small, beautiful.

Coat- warm, winter, new, old. Etc.

  1. "WHO WILL REMEMBER MOST."

Target. Expand children's vocabulary.

Progress of the game. The teacher asks to look at the pictures and tell what the objects do: a blizzard ( sweeps, storms, storms); rain ( pours, drizzles, drips, drips, begins); crow ( flies, croaks, sits, eats).

  1. “COME UP OF ANOTHER WORD.”

Target. Expand children's vocabulary.

Progress of the game. The teacher asks the children to make up word combinations following the example: milk bottle - milk bottle.

Cranberry jelly - …( cranberry jelly).

Vegetable soup - …( vegetable soup).

Mashed potatoes - …( mashed potatoes). Etc.

  1. “WHAT DID I SAY?”

Target. Teach children to distinguish several meanings in a word, compare them, find common and different.

Progress of the game. The teacher says that there are words that we use often, and we call many different objects with the same word: head ( dolls, onions, garlic, human head); needle (at the syringe, at the spruce, at the pine, at the sewing machine, at the hedgehog); nose (at a person, at a teapot, at an airplane); leg; pen; wing, etc.

  1. "VICE VERSA".

Target. To develop children's intelligence and quick thinking.

Progress of the game. Educator ( or child) names a word, children select a word with the opposite meaning ( far - close, high - low).

  1. "ADD A SYLLABLE"

Target. To develop phonemic awareness and quick thinking in children.

Progress of the game. Educator (or child) names one syllable and throws the ball. The person who catches the ball must complete the word, for example, ma - ma, books - ga, etc. The child who completes the word throws the ball to the teacher again ( or a child).

  1. “SAY A WORD.”

Target. Teach children to select words with the same root.

Progress of the game. The teacher reads a poem, and the children must add words related to the word “snow”.

Quiet, quiet, like in a dream,

Falls to the ground...( snow).

All the fluffs are sliding from the sky -

Silver…( snowflakes).

Here's some fun for the guys -

Increasingly stronger...( snowfall).

Everyone is running in a race

Everybody wants to play ...(snowballs).

Like wearing a white down jacket

Dressed up...( snowman).

Nearby there is a snow figure

This girl…( Snow Maiden).

Like in a fairy tale, like in a dream,

Decorated the whole earth...( snow).

(I. Lopukhina)

What words did you choose? What word do they all resemble?

  1. “SAY IT DIFFERENTLY.”

Target. Learn to select synonyms.

Progress of the game. The teacher says that in this game the children will have to name words that are close in meaning (for example, cold - frost).

  1. "TELL ME WHAT YOU HEAR."

Target. Develop phrasal speech.

Progress of the game. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard. (car horn, rustle of a falling leaf, conversation of passers-by, etc..) Children must answer in complete sentences.

  1. "ADD THE SENTENCE."

Target. Develop children's speech activity and quick thinking.

Progress of the game. The teacher says the beginning of the sentence, and the children must add new words to it to make a complete sentence. For example, a teacher: “Mom bought...””...books, notebooks, candy...”, the children continue.

  1. “FIND THE OPPOSITE WORD.”

Target. Teach children to select words that have opposite meanings in tasks of various types.

Progress of the game. The teacher asks a sentence and invites the children to answer the questions: “If the soup is not hot, then what is it?”, “If the room is not light, then how?”, “If the knife is not sharp, then it is...”, “If the bag is not light, then it...", etc.

  1. “SAY THE WORD WITH THE RIGHT SOUND.”

Target. Develop phonemic awareness and quick thinking.

Progress of the game. The teacher says: “Come up with a word with the sound (a)” and throws the ball to any of the players. The child answers: “Hat” - and throws the ball to the next player, etc. round. Then the teacher calls another sound, and the game is repeated again.

  1. "WHERE WAS I?"

Target. Teach children to form the accusative plural forms of animate nouns.

Progress of the game. The teacher says: “Guys, guess where I was? I saw jellyfish, seahorses, sharks. Where was I? ( On the sea).

Now tell me riddles about where you have been. Tell us who you saw. The main thing in this game is not guessing, but composing a riddle.

  1. “YOU NEED TO SAY IT DIFFERENTLY.”

Target. Teach children to select words that are close in meaning.

Progress of the game. The teacher says: “One boy was in a bad mood. What words can you use to describe him? I came up with the word "sad." Let's also try replacing words in other sentences." It is raining ( it's pouring). Clean Air ( fresh).

  1. “WHAT IS WRONG?”

Target. Develop auditory attention and speech; teach to detect semantic inconsistencies; select the right words taking into account the content of the text.

Progress of the game. Children are read the poem twice and asked to find the inconsistency.

Is it true or not that snow is black like soot,

Sugar is bitter, coal is white, but is a coward as brave as a hare?

That a cancer can fly, and a bear can dance,

That pears grow on willows, that whales live on land,

Why do mowers cut down pine trees from dawn to dusk?

Well, squirrels love cones, and lazy people love work,

Don’t girls and boys put cakes in their mouths?

If the children do not name all the mistakes, then the teacher reads the poem again.

  1. “WHO WILL FIND THE SHORT WORD?”

Target. Learn to divide words into syllables.

Progress of the game. The teacher tells the children that you can find out the length of a word step by step ( or clapping). He says the word “soup” and walks at the same time. The teacher says that there was only one step, so this is a short word. Children line up along a line, and one by one they begin to say words and take steps. Anyone who incorrectly divides a word into syllables leaves the game.

  1. “WHAT ELSE ARE THEY TALKING ABOUT?”

Target. Reinforce and clarify meaning polysemantic words.

Progress of the game. Please tell me what else you can say this about:

It's raining: it's raining... ( snow, winter, dog, smoke, man).

Playing... ( music, girl).

Bitter … ( pepper, medicine).

  1. “NAME THE INSECT WITH THE RIGHT SOUND.”

Target. Develop phonemic sound and quick thinking.

Progress of the game. The teacher asks the children to remember the names of insects that have sounds (a), (j). Whoever names the most words wins. For example: butterfly, mosquito, dragonfly, etc.

  1. "WHO KNOWS, LET IT CONTINUE."

Target. Reinforce the use of generalizing words in speech.

Progress of the game. The teacher names generalizing words, and the children name a specific concept, for example, “An insect is...”. Children: “Fly, mosquito,...”.

  1. “KNOCK AND KNOCK, FIND A WORD, DEAR FRIEND.”

Target. Teach children to divide words into syllables (parts).

Progress of the game. Children stand in a circle, the teacher is in the center with a tambourine in his hands. The teacher hits the tambourine 2 times, the children must name insects that have 2 syllables in their names (mu-ha, ko-mar); then hits 3 times - three-syllable words (stree-ko-za, mu-ra-vey, ba-boch-ka, etc.)

FORMATION OF ELEMENTARY MATHEMATICAL CONCEPTS

73. “IMAGINE YOURSELF.”

  1. "WHAT IT IS?"
  2. "MAKE NO MISTAKE!"
  3. “HOW MANY ITEMS?”
  4. “WHAT HAPPENS?”
  5. "JOURNEY".
  6. "CLAPS."
  7. “WHO AM I?”
  8. "GUESS WHAT'S IN THE BAG."
  9. “WHAT’S LIKE WHAT.”

73. “IMAGINE YOURSELF.”

Target. To develop the ability to use the same object as a substitute.

Progress of the game. The teacher (or driver) invites each child to choose one object (cube, leaf, pine cone, etc.) and fantasize: what do the objects look like?

  1. "WHAT IT IS?"

Target. Teach children to create images in their imagination based on the characteristic features of objects, to notice the unusual in the most ordinary things; develop imagination.

Progress of the game. Children stand in a circle, the teacher stands in the center of the circle. He places an object (or objects) and invites the children to think about what it looks like. Then the teacher throws the ball to one of the children. This child must answer, the rest of the children complement his answer.

  1. "MAKE NO MISTAKE!"

Target. Develop quick thinking; consolidate knowledge of what children do at different times of the day.

Progress of the game. The teacher names different parts of the day (or the children’s actions). Children must answer in one word: “ Having breakfast" or " Let's wash ourselves"(or name part of the day).

  1. “HOW MANY ITEMS?”

Target. Teach children subject counting; develop quantitative representations, ability to understand and name numerals.

Progress of the game. Find and name identical objects ( two three...), and then those that occur one at a time. The task can be changed: find as many identical objects as possible.

  1. “WHAT HAPPENS?”

Target

Progress of the game.

What is wide? ( River, ribbon, road, street).

  1. "JOURNEY".

Target. Teach children to find their way using landmarks.

Progress of the game. The teacher selects one or two presenters who, based on noticeable landmarks ( trees, shrubs, flower beds, buildings) determine the road. According to it, all children must come to the hidden toy.

  1. "CLAPS."

Target. Develop quantitative concepts.

Progress of the game. Children stand in a circle. The teacher explains the rules of the game: “I will count to 5, and as soon as I say the word “five”, everyone should clap their hands. There is no need to clap when pronouncing other numbers.” Children, together with the teacher, count in order, simultaneously bringing their palms together, but not clapping them. The teacher plays the game correctly 2-3 times, then begins to make mistakes: when pronouncing the number 3 or some other ( but not 5) he quickly spreads and joins his hands, as if he wants to clap. Children who repeated the movement and clapped their hands take a step out of the circle and continue playing around the circle.

  1. “FIND AN OBJECT OF THE SAME SHAPE.”

Target. Clarify children's ideas about the shape of objects.

Progress of the game. The teacher raises a drawing of a circle, and the children must name as many objects of this shape as possible.

  1. “WHO AM I?”

Target. Learn to name the indicated plant.

Progress of the game. The teacher points to a plant. The one who is the first to name the plant and its shape ( tree, bush, grass), receives a chip.

  1. "GUESS WHAT'S IN THE BAG."

Target. Teach children to describe the characteristics of an object perceived by touch.

Progress of the game. The teacher puts natural materials in a bag: pebbles, twigs, nuts, acorns. The child must identify the object by touch and talk about it without taking it out of the bag. The rest of the children must identify the object from the description.

  1. “WHAT’S LIKE WHAT.”

Target. Develop imagination, ability to count; consolidate ideas about artificial objects (for children we call them objects of “non-nature”) and geometric shapes.\

Progress of the game. The teacher names an object of “non-nature” to the children, and the children must guess which one. geometric figure he looks like.

FORMATION OF A COMPLETE PICTURE OF THE WORLD

  1. "EARTH, WATER, FIRE."

Target. To consolidate children's knowledge about the inhabitants of various elements.

Progress of the game. The players stand in a circle, with the leader in the middle. He throws the ball to the child, while saying one of the following: four words: earth, water, fire, air. If the presenter says, for example, Earth, the one who caught the ball must quickly name the animal that lives in this environment; at the word " fire" - throw the ball back. The one who makes a mistake leaves the game.

  1. "AND I".

Target. Develop intelligence, endurance, sense of humor.

Progress of the game. The teacher says that he will tell a story. During the pause, children should say: “And I,” if the words make sense. If the words don’t make sense, then there is no need to say anything. For example:

One day I’m going to the river... (and I).

I pick flowers and berries... (and I).

  1. “WHAT HAPPENS?”

Target. Learn to classify objects by color, shape, quality, material; compare, contrast, select names that fit the definition.

Progress of the game. The teacher asks: “Tell me what is green?” (Cucumber, crocodile, leaf, apple, dress, Christmas tree).

What is wide? ( River, ribbon, road, street).

For each correctly spoken word, the child receives a chip. The child who can name the most words wins.

  1. "WHAT CHANGED?" (fun game).

Target. Develop children's powers of observation.

Progress of the game. The driver closes his eyes and turns away from the children. Three children at this time change something in their appearance: they unbutton a button, take off a hairpin, change their shoes. Then the driver opens his eyes and is asked to look for changes in the children’s appearance.

  1. “FIND WHAT I WILL DESCRIBE.”

Target. Teach children to find a plant based on its description.

Progress of the game. The teacher describes the plant, naming its most characteristic features. The one who guesses and names the plant first gets a chip.

  1. “UNUSUAL Blind Man's Bluff” (fun game)

Target. Develop observation skills.

Progress of the game. Two players are blindfolded, the rest of the children approach them in turn. Blindfolded players compete to see who can recognize their friends the most.

In this case, it is allowed to use only several methods of identification: by handshake; in a whisper; by coughing; by touching the hair, ears, nose.

The one who correctly recognizes the arc gets a point. The player with the most points wins.

  1. "CROCODILE"(emotional-didactic game).

Target. Develop dexterity, observation, attention.

Progress of the game. The driver is selected ( he will be a crocodile"), who stretches his arms forward one above the other, depicting a toothy mouth. The rest of the children put their hands into the “mouth”. The “crocodile” distracts the children with a calm look, sings songs, stamps its feet and unexpectedly closes its “mouth” hands. Whoever gets caught becomes a “crocodile”.

  1. "WHO ARE YOU?"

Target. Develop auditory attention and reaction speed.

Progress of the game. The teacher comes up with a story in which all children get roles. Children stand in a circle, the teacher begins the story. When a character is mentioned, the child must stand up and bow. Children must be very attentive and watch not only their role. But also in the roles of neighbors. The child who did not hear about his role and did not get up leaves the game.

  1. "WHO ( WHAT) IS IT FLYING?

Target. Strengthen children's knowledge about animals and birds.

Progress of the game. Children stand in a circle. The selected child names an object or animal, raises both hands up and says: “Flying.” If an object that flies is named, all children raise both hands up and say: “It flies.” If not, the children don’t raise their hands. If one of the children makes a mistake, he leaves the game.

  1. “GUESS IT!”

Target. Learn to describe an object without looking at it, highlighting its essential features, and recognize an object by description.

Progress of the game. At the teacher’s signal, the child who received the chip stands up and gives a description of any object from memory, then passes the chip to the person who will guess the object. Having guessed, the child describes his item and passes the chip to the next child, etc.

  1. “WHO KNOWS MORE?”

Target. Develop memory, resourcefulness, intelligence.

Progress of the game. The teacher says: “I have a glass in my hands. Who can say what it can be used for? Whoever names the most actions wins.

  1. "WHO NEEDS WHAT."

Target. Exercise children in classifying objects; develop the ability to name objects necessary for people of a certain profession.

Progress of the game. The teacher says: “Let’s remember what people of different professions need to work. I will name a profession, and you will tell me what a person of this profession needs to work.” In the second part of the game, the teacher names the object, and the children say for what profession it might be useful.

  1. "REPEAT ONE AFTER ANOTHER."

Target. Develop memory and attention.

Progress of the game. The player names any insect, animal, bird, for example, a beetle. The second one repeats the named word and adds his own (beetle, mosquito…) etc. The one who makes a mistake is eliminated from the game.

  1. “DO YOU REMEMBER THESE POEMS?”

Target. Develop memory, attention, sense of rhyme.

Progress of the game. The teacher reads excerpts from poems, and children must pronounce the missing words, for example:

Where did the sparrow have lunch?

At the zoo at... (animals).

Don't stand too close:

I'm a tiger cub, not...( pussy).

Wind on the sea ...(walks)

And the boat...( customizes).

  1. "IT FLYS - DOESN'T FLY."

Target. Develop auditory attention; cultivate endurance.

Progress of the game. Children stand in a circle, the teacher is in the middle. He names the object and throws the ball. If the object is flying, then the child to whom the ball is flying must catch it; if not, throw it away with his hands. Whoever makes a mistake goes out of the circle and misses one move.

The leading activity of preschool children is play. A didactic game is a verbose, complex, pedagogical phenomenon: it is both a gaming method of teaching preschool children, and a form of teaching children, and with independent play activities, and a means of comprehensive education of the child.

Card index of didactic games for middle group

1. Didactic game “Find the mistake”

Goals: develop auditory attention.

Progress of the game: The teacher shows a toy and names a deliberately incorrect action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? The children answer: “No.” What can a dog do? Children list. Then other animals are named.

2. Didactic game “Say the word”

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Progress of the game: The teacher pronounces the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins...

Ry-ry-ry - the boy has a ball...

Ro-ro-ro - we have a new...

Ru-ru-ru - we continue the game...

Re-re-re - there is a house on the...

Ri-ri-ri - there is snow on the branches...

Ar-ar-ar - our self is boiling....

Ry-ry-ry - there are a lot of children in the city...

3. Didactic game “It happens or not”

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Progress of the game: The teacher explains the rules of the game:

  • I will tell a story in which you should notice something that does not happen.

“In the summer, when the sun was shining brightly, the boys and I went for a walk. They made a snowman out of snow and started sledding.” "Spring has come. All the birds flew away to warmer lands. The bear climbed into his den and decided to sleep all spring...”

4. Didactic game “What time of year?”

Goals: learn to correlate the description of nature in poetry or prose with certain time of the year; develop auditory attention and quick thinking.

Progress of the game: Children are sitting on a bench. The teacher asks the question “When does this happen?” and reads a text or riddle about different seasons.

5. Didactic game “Where can I do what?”

Goals: activation in speech of verbs used in a certain situation.

Progress of the game: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birds singing; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game “Which, which, which?”

Goals: learn to select definitions that correspond to a given example or phenomenon; activate previously learned words.

Progress of the game: The teacher names a word, and the players take turns naming as many signs as possible that correspond to the given subject. Squirrel - red, nimble, big, small, beautiful.....

Coat - warm, winter, new, old.....

Mother - kind, affectionate, gentle, beloved, dear...

House - wooden, stone, new, panel...

  1. Didactic game “Finish the sentence”

Goals: learn to complete sentences with a word of the opposite meaning, develop attention.

Progress of the game: The teacher begins a sentence, and the children finish it, only they say words with the opposite meaning.

Sugar is sweet. and pepper -... (bitter).

In summer the leaves are green, and in autumn….(yellow).

The road is wide, and the path... (narrow).

  1. Didactic game “Find out whose sheet it is”

Goals: teach to recognize a plant by its leaf (name a plant by its leaf and find it in nature), develop attention.

Progress of the game: While walking, collect fallen leaves from trees and bushes. Show the children, ask them to find out which tree it is from and find similarities with the unfallen leaves.

9. Didactic game “Guess what kind of plant”

Goals: learn to describe an object and recognize it by description, develop memory and attention.

Progress of the game: The teacher invites one child to describe the plant or make a riddle about it. The other children must guess what kind of plant it is.

10. Didactic game “Who am I?”

Goals: learn to name a plant, develop memory and attention.

Progress of the game: The teacher quickly points to the plant. The first person to name the plant and its shape (tree, shrub, herbaceous plant) gets a chip.

11. Didactic game “Who has who”

Goals: consolidate knowledge about animals, develop attention and memory.

Progress of the game: The teacher names the animal, and the children name the cub in singular and plural. The child who correctly names the cub gets a chip.

12. Didactic game “Who (what) flies?”

Goals: consolidate knowledge about animals, insects, birds, develop attention and memory.

Progress of the game: Children stand in a circle. The selected child names an object or animal, raises both hands up and says: “Flying.”

When an object that flies is called, all children raise both hands up and say “Flying”; if not, they do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game “What kind of insect?”

Goals: clarify and expand ideas about the life of insects in autumn, teach to describe insects by characteristic features, cultivate a caring attitude towards all living things, develop attention.

Progress of the game: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game “Hide and Seek”

Goals: learn to find a tree by description, consolidate the ability to use prepositions in speech: behind, about, before, next to, because of, between, on; develop auditory attention.

Progress of the game: On the instructions of the teacher, some of the children hide behind trees and bushes. The presenter, according to the teacher’s instructions, searches (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game “Who can name the most actions?”

Goals: learn to select verbs denoting actions, develop memory and attention.

Progress of the game: The teacher asks questions, the children answer with verbs. For each correct answer, children receive a chip.

  • What can you do with flowers? (pluck, smell, look, water, give, plant)
  • What does a janitor do? (sweeps, cleans, waters, clears snow from paths)

16. Didactic game “What happens?”

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Progress of the game: Tell us what happens:

green - cucumber, crocodile, leaf, apple, dress, Christmas tree….

wide - river, road, ribbon, street...

The one who can name the most words wins.

17. Didactic game “What kind of bird is this?”

Goals: clarify and expand ideas about the life of birds in autumn, learn to describe birds by their characteristic features; develop memory; cultivate a caring attitude towards birds.

Progress of the game: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other have to guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game “Riddle, we will guess”

Goals: consolidate knowledge about garden plants; the ability to name their signs, describe and find them by description, develop attention.

Progress of the game: Children describe any plant in the following order6 shape, color, taste. The driver should recognize the plant from the description.

19. Didactic game “It happens - it doesn’t happen” (with a ball)

Goals: develop memory, attention, thinking, reaction speed.

Progress of the game: The teacher says phrases and throws the ball, and the children must answer quickly.

Snow in winter... (happens) Frost in summer... (does not happen)

Frost in the summer... (does not happen) drops in the summer... (does not happen)

20. Didactic game “The Third Wheel” (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory and reaction speed.

Progress of the game: The teacher names 3 plants (trees and shrubs), one of which is “superfluous”. For example, maple, linden, lilac. Children must determine which one is the “extra” one and clap their hands.

(Maple, linden - trees, lilac - shrubs)

21. Didactic game “Game of riddles”

Goals: expand the stock of nouns in the active dictionary.

Progress of the game: Children are sitting on a bench. The teacher asks riddles. The child who guessed it comes out and asks the riddle himself. For solving a riddle, he receives one chip. The one who collects the most chips wins.

22. Didactic game “Did you know...”

Goals: enrich children's vocabulary with animal names, consolidate knowledge of models, develop memory and attention.

Progress of the game: You need to prepare the chips in advance. The teacher places images of animals in the first row, birds in the second, fish in the third, and insects in the fourth. The players take turns calling first the animals, then the birds, etc. And if the answer is correct, they place the chip in a row. The one who places the most chips wins.

23. Didactic game “When does this happen?”

Goals: consolidate children's knowledge about the parts of the day, develop speech and memory.

Progress of the game: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves and look at it. When they hear the word “morning,” all children pick up a picture associated with morning and explain their choice. Then day, evening, night. For each correct answer, children receive a chip.

24. Didactic game “And then what?”

Goals: consolidate children’s knowledge about the parts of the day, about the activities of children at different times of the day; develop speech and memory.

Progress of the game: Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember when we talked about what we do in kindergarten throughout the day? Now let’s play and find out if you remember everything. We will talk about this in order. What do we do in kindergarten in the morning? Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce a game moment: the teacher sings the song “I have a pebble. Who should I give it to? Who should I give it to? He will answer."

The teacher begins: “We came to kindergarten. We played in the area. And what happened then? Passes the pebble to one of the players. He answers: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children say the last thing - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants it that answers, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game “When do you do this?”

Target: consolidate cultural and hygienic skills and knowledge of the parts of the day, develop attention, memory, speech.

Progress of the game: The teacher names one child. Then he depicts some action, for example, washing his hands, brushing his teeth, cleaning his shoes, combing his hair, etc., and asks: “When do you do this?” If the child answers that he brushes his teeth in the morning, the children correct: “In the morning and in the evening.” One of the children can act as the leader.

26. Didactic game “Highlight the word”

Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

Progress of the game: The teacher pronounces the words and invites the children to clap their hands when they hear words that contain the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, bell)

The teacher should pronounce the words slowly and pause after each word so that the children can think.

27. Didactic game “Tree, bush, flower”

Goals: consolidate knowledge of plants, broaden children's horizons, develop speech and memory.

Progress of the game: The presenter says the words “Tree, bush, flower...” and walks around the children. Stopping, he points to the child and counts to three; the child must quickly name what the leader stopped at. If the child does not have time or names incorrectly, he is eliminated from the game. The game continues until one player remains.

28. Didactic game “Where does it grow?”

Goals: teach to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Progress of the game: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did it successfully, they can list the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress\. Cherry plum, poplar, pine.

At the end of the game, the results are summed up as to who knows the most trees.

29. Didactic game “Who will be who (what)?”

Target: develop speech activity and thinking.

Progress of the game: Children answer the adult’s question: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?” If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they receive additional forfeits.

Or the teacher asks: “What was the chick (egg), bread (flour), car (metal) before?”

30. Didactic game “Summer or Autumn”

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; nurturing dexterity.

Progress of the game:

The teacher and children stand in a circle.

Educator. If the leaves turn yellow, this is... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ..... Etc.

31. Didactic game “Be careful”

Target: differentiation of winter and summer clothing; develop auditory attention, speech hearing; increasing vocabulary.

Listen carefully to the verses about clothing, so that you can then list all the names that appear in these verses. Call it summer first. And then winter.

32. Didactic game “Take - don’t take”

Target: differentiation of forest and garden berries; increasing vocabulary on the topic “Berries”; develop auditory attention.

Progress of the game: Children stand in a circle. The teacher explains that he will pronounce the names of forest and garden berries. If children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, they should stretch, raising their arms up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, lingonberries, raspberries.

33. Didactic game “What do they plant in the garden?”

Target: learn to classify objects according to certain characteristics (by their place of growth, by their use); develop quick thinking,
auditory attention.

Progress of the game: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name something that is planted in the garden, you will answer “Yes,” but if something that does not grow in the garden, you will say “No.” Whoever makes a mistake leaves the game.

  • Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.

34. Didactic game “Who will collect it most quickly?”

Target: teach children to group vegetables and fruits; cultivate quick reaction to the teacher’s words, endurance and discipline.

Progress of the game: Children are divided into two teams: “Gardeners” and “Gardeners”. On the ground there are models of vegetables and fruits and two baskets. At the command of the teacher, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket up and is considered the winner.

35. Didactic game “Who needs what?”

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name his profession, and you will tell him what he needs for work.

The teacher names a profession, the children say what is needed for work. And then in the second part of the game, the teacher names the object, and the children say for what profession it might be useful.

  1. Didactic game “Make no mistake”

Target: consolidate children's knowledge about different sports, develop resourcefulness, intelligence, attention; cultivate a desire to play sports.

Progress of the game: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. There is an athlete in the middle of the picture; you need to select everything he needs for the game.

Using this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, trowel, paint brush, bucket; machines that make the work of a builder easier - a crane, an excavator, a dump truck, etc. In the pictures are people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. They select images of the objects of their labor. The correctness of execution is controlled by the picture itself: from small pictures it should turn into a large, whole one.

37. Didactic game “Guess it!”

Target: learn to describe an object without looking at it, identify essential features in it, recognize an object by description; develop memory, speech.

Progress of the game: At the teacher’s signal, the child who received the chip stands up and makes a description of any object from memory, and then passes the chip to the person who will guess. Having guessed, the child describes his item, passes the chip to the next one, etc.

38. Didactic game “Finish the sentence”

Target:

Progress of the game

Sugar is sweet and pepper is…. (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is... ( thick)

39. Didactic game “Where is what?”

Target: learn to identify words with a given sound from a group of words, from a speech stream; consolidate the correct pronunciation of certain sounds in words; develop attention.

Progress of the game: The teacher names the object and invites the children to answer where they can put it. For example:

- “Mom brought bread and put it in... (breadbox).

  • Masha poured sugar... Where? ( To the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( On a soapbox)

40. Didactic game “Catch up with your shadow”

Target: introduce the concept of light and shadow; develop speech.

Progress of the game: Educator: Who will guess the riddle?

I'm going - she's going,

I'm standing - she's standing

If I run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there shade? What does it look like? Catch up with the shadow. Dance with the shadow.

41. Didactic game “Finish the sentence”

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Progress of the game: The teacher begins a sentence, and the children finish it, only they say words that are opposite in meaning.

Sugar is sweet and pepper is…. (bitter)

In summer the leaves are green, and in autumn -..... (yellow)

The road is wide and the path is…. ( narrow)

The ice is thin, and the trunk is... ( thick)

42. Didactic game “Who has what color?”

Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech and attention.

Progress of the game: The teacher shows, for example, a green square of paper. Children name not a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game “What subject”

Target: teach to classify objects according to a certain criterion (size, color, shape), consolidate children’s knowledge about the size of objects; develop quick thinking.

Progress of the game: Children sit in a circle. The teacher says:

  • Children, the objects that surround us, come in different sizes: large, small, long, short, low, high, wide, narrow. During classes and on walks, we saw many objects of different sizes. Now I will name one word, and you will list which objects can be called in one word.

The teacher has a pebble in his hands. He gives it to the child who must answer.

  • It’s long,” says the teacher and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, the children remember.
  • “Wide,” the teacher suggests the next word.

Children call: road, street, river, ribbon, etc.

The game is also played with the aim of improving children’s ability to classify objects by color and shape. The teacher says:

  • Red.

Children take turns answering: berry, ball, flag, star, car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game “What can animals do?”

Target: learn to create a wide variety of word combinations; expand the semantic content of the word in the mind; develop memory.

Progress of the game: Children turn into “animals”. Everyone must tell what they can do, what they eat, how they move. The one who tells the story correctly receives a picture of an animal.

  • I'm a red squirrel. I jump from branch to branch. I make provisions for the winter: I collect nuts and dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game “Come up with another word”

Target: Expand words knowledge; develop attention.

Progress of the game: The teacher says “Come up with another, similar word from one word. You can say: a milk bottle, or you can say a milk bottle.” Cranberry jelly (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game “Choose similar words”

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory and attention.

Progress of the game: The teacher pronounces words that sound similar: spoon - cat, ears - guns. Then he pronounces one word and invites the children to choose others that sound similar to it: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game “Who will remember more?”

Target: enrich children's vocabulary with verbs denoting the actions of objects; develop memory, speech.

Progress of the game: Carlson asks to look at the pictures and tell them what they do and what else they can do.

Blizzard - sweeps, storms, storms.

Rain - pours, drizzles, drips, drips, begins, gushes,

Crow- flies, croaks, sits, eats, sits down, drinks, howls, etc.

48. Didactic game “What else do they talk about?”

Target: consolidate and clarify the meaning of polysemantic words; cultivate a sensitive attitude to the compatibility of words in meaning, develop speech.

Progress of the game: Tell Carlson what else you can say this about:

It's raining: it's raining - snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game “Invent it yourself”

Target: teach to see in various objects possible substitutes for other objects suitable for a particular game; develop the ability to use the same object as a substitute for other objects and vice versa; develop speech and imagination.

Progress of the game: The teacher invites each child to choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and to fantasize: “How can you play with these objects?” Each child names the object, what it looks like and how you can play with it.

50. Didactic game “Who hears what?”

Target: teach children to designate and call sounds (ringing, rustling, playing, crackling, etc.); cultivate auditory attention; develop intelligence and endurance.

Progress of the game: On the teacher’s desk there are various items, when acted upon, a sound is produced: a bell rings; the rustle of a book being leafed through; the pipe plays, the piano sounds, the gusli, etc., i.e. Everything that sounds in the group can be used in the game.

One child is invited behind the screen to play there, for example, on the pipe. Children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they were not mistaken. Another child chosen by the first participant in the game will play with another instrument. For example, he is leafing through a book. Children guess. If you find it difficult to answer immediately, the teacher asks you to repeat the action and listen to everyone playing more carefully. “He’s leafing through a book, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the children’s attention to sounds: the tractor is working, birds are singing, a car is honking, leaves are rustling, etc.

PSYCHOGYMNASTICS CARD FILE “Fight” Purpose: Relax the muscles of the lower face and hands. “You and your friend had a fight. A fight is about to start. Take a deep breath and clench your jaw tightly. Fix your fingers in your fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe it’s not worth fighting? Exhale and relax. Hooray! The troubles are over! This exercise is useful to carry out not only with anxious, but also with aggressive children. “Balloons” Purpose: Relieve tension, calm children. All players stand or sit in a circle. The presenter gives instructions: “Imagine that now you and I will inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, puffing out your cheeks, slowly inflate it through parted lips. Follow with your eyes how your ball becomes bigger and bigger, how the patterns on it increase and grow. Introduced? I also imagined your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other.” The exercise can be repeated 3 times. “The Ship and the Wind” Purpose: To get the group into a working mood, especially if the children are tired. “Imagine that our sailboat is sailing on the waves, but suddenly it stops. Let's help him and invite the wind to help. Inhale the air, draw in your cheeks strongly... Now exhale noisily through your mouth, and let the released wind propel the boat. Let's try again. I want to hear the wind roar!” The exercise can be repeated 3 times. “Gift under the Christmas tree” Purpose: Relaxation of facial muscles, especially around the eyes. "Imagine that soon New Year's celebration. You've been dreaming about a wonderful gift for a whole year. So you approach the Christmas tree, close your eyes tightly and take a deep breath. Hold your breath. What lies under the tree? Now exhale and open your eyes. Oh, miracle! The long-awaited toy is in front of you! You are happy? Smile." After completing the exercise, you can discuss (if the children want) who dreams of what. “Pipe” Purpose: Relaxation of the facial muscles, especially around the lips. “Let's play the pipe. Take a shallow breath of air and bring the pipe to your lips. Start exhaling slowly, and as you exhale, try to stretch your lips into a tube. Then start over. Play! What a wonderful orchestra!” All of the exercises listed can be done in the classroom, sitting or standing at a desk. "Dancing Hands" Purpose: If children are restless or upset, this game will give children (especially upset, restless) the opportunity to clarify their feelings and relax internally. "Lay out large sheets wrapping paper (or old wallpaper) on the floor. Take 2 crayons each. Choose a crayon color you like for each hand. Now lie with your back on the laid out paper so that your arms, from hand to elbow, are above the paper. (In other words, so that the children have room to draw.) Close your eyes, and when the music starts, you can use both hands to draw on the paper. Move your hands to the beat of the music. Then you can see what happened” (2-3 minutes). The game is played to music. “Blind Dance” Goal: Develop trust in each other, relieve excess muscle tension. “Get into pairs. One of you gets a blindfold, he will be "blind". The other will remain “sighted” and will be able to drive the “blind”. Now hold hands and dance with each other to light music (1-2 minutes). Now switch roles." First, you can sit the children in pairs and ask them to hold hands. The one who sees moves his hands to the music, and the blindfolded child tries to repeat these movements without letting go of his hands for 1-2 minutes. Then the children change roles. If an anxious child refuses to close his eyes, reassure him and do not insist. Let him dance with his eyes open. “Caterpillar” Purpose: The game teaches trust. The success of everyone’s promotion depends on everyone’s ability to coordinate their efforts with the actions of other participants. “Guys, now you and I will be one big caterpillar and we will all move around this room together. Form a line, place your hands on the shoulders of the person in front. Squeeze a balloon or ball between the stomach of one player and the back of the other. Touch with hands hot air balloon (ball) is strictly prohibited! The first participant in the chain holds his ball at outstretched arms. Thus, in a single chain, but without the help of hands, you must follow a certain route." “Change of rhythms” Goal: To help anxious children join the general rhythm of work and relieve excessive muscle tension. If the teacher wants to attract the attention of the children, he begins to clap his hands and count loudly, in time with the clapping: one, two, three, four... The children join in and also, clapping their hands together, count in unison: one, two, three , four... Gradually the teacher, and after him the children, 1 claps less and less, counts more and more quietly. “Bunnies and Elephants” Goal: To enable children to feel strong and courageous, to help increase self-esteem. “Guys, I want to offer you a game called “Bunnies and Elephants.” At first, you and I will be little bunnies. Tell me, when a hare feels danger, what does it do? That's right, he's shaking. Show him how he shakes. He purses his ears, shrinks all over, tries to become small and unnoticeable, his tail and paws are shaking,” etc. Children show. “Show me what bunnies do if they hear a person’s steps?” Children scatter around the group, class, hide, etc. “What do bunnies do if they see a wolf?..” The teacher plays with the children for several minutes. “And now you and I will be elephants, big, strong, brave. Show how calmly, measuredly, majestically and fearlessly elephants walk. What do elephants do when they see a person? Are they afraid of him? No. They are friends with him and, when they see him, they calmly continue on their way. Show me how. Show what elephants do when they see a tiger...” Children pretend to be a fearless elephant for a few minutes. After the exercise, the guys sit in a circle and discuss who they liked to be and why. “Magic Chair” Goal: To help increase the child’s self-esteem and improve relationships between children. This game can be played with a group of children for a long time. First, an adult must find out the “history” of each child’s name - its origin, what it means. In addition, you need to make a crown and a “Magic Chair” - it must be high. The adult has a short introductory conversation about the origin of names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and it is better to name the names of anxious children in the middle of the game. The one whose name is told becomes the king. Throughout the entire story about his name, he sits on a throne wearing a crown. At the end of the game, you can invite the children to come up with different variants his name (gentle, affectionate). You can also take turns saying something good about the king. Studies on muscle relaxation “Barbell 1” Goal: Relax the back muscles. Now you and I will be weightlifters. Imagine that there is a heavy barbell lying on the floor. Inhale, lift the barbell off the floor with your arms outstretched, and lift it. Very hard. Exhale, place the barbell on the floor, and rest. Let's try again". “Fight” “Barbell 2” Purpose: To relax the muscles of the arms and back, to enable the child to feel successful. “Now let’s take a lighter barbell and lift it above our heads. You took a breath, raised the barbell, and fixed this position so that the judges counted your victory. It’s hard to stand like that, drop the barbell, exhale. Relax. Hooray! You are all champions. You can bow to the audience. Everyone is clapping for you, bow again like champions.” The exercise can be performed several times. “Icicle” Purpose: Relax the arm muscles. “Guys, I want to tell you a riddle: There is a white nail hanging under our roof, the sun will rise, the nail will fall. (V. Seliverstov) That's right, it's an icicle. Let's imagine that we are artists and are staging a play for kids. The announcer (that's me) reads this riddle to them, and you will pretend to be icicles. When I read the first two lines, you will inhale and raise your arms above your head, and on the third and fourth lines, drop your relaxed arms down. So, we rehearse... And now we perform. It turned out great!” “Humpty Dumpty” Purpose: Relax the muscles of the arms, back and chest. “Let's put on another little performance. It's called "Humpty Dumpty". Humpty Dumpty was sitting on the wall. Humpty Dumpty fell in his sleep. (S. Marshak) First, we will turn the body to the right and left, while the arms dangle freely, like rag doll. To the words “fell in my sleep,” we sharply tilt the body down.” “Screw” Purpose: Remove muscle tension in the shoulder girdle area. “Guys, let's try to turn into a screw. To do this, place your heels and toes together. At my command “Start” we will turn the body first to the left and then to the right. At the same time, your arms will freely follow your body in the same direction. Let’s start!.. Stop!” The etude can be accompanied by the music of N. Rimsky-Korsakov “Dance of the Buffoons” from the opera “The Snow Maiden”. “Pump and Ball” Purpose: Relax maximum amount body muscles. “Guys, break into pairs. One of you is a large inflatable ball, the other one inflates this ball with a pump. The ball stands with the whole body limp, on half-bent legs, arms and neck relaxed. The body is tilted slightly forward, the head is lowered (the ball is not filled with air). The friend begins to inflate the ball, accompanying the movement of his hands (they pump the air) with the sound “s”. With each supply of air, the ball inflates more and more. Hearing the first sound “s”, he inhales a portion of air, simultaneously straightening his legs at the knees; after the second “s”, his torso straightened; after the third, the ball’s head rose; after the fourth, his cheeks puffed out and even his arms moved away from his sides. The ball is inflated. The pump stopped pumping. A friend pulls the pump hose out of the ball... Air comes out of the ball with force with the sound “sh”. The body went limp again and returned to its original position.” Then the players change roles.



Solitaire Mat