Did games to develop basic musical abilities. Musical and didactic games for the development of vocal and choral skills. Didactic game "Ten"

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musical and didactic games for children

older

1. Walked, ran, galloped

2. Guess what I'm doing

3. Who has a toy?

4. What does it sound like, listen

5. Cat and mice

6. Prince and Princess

7. Loudly - quietly binge drinking

8. Hunters and hares

9. How many of us are singing?

11. Conductors

12. Write a song

13. The toys are dancing

14. The song came to visit

15. Find a match

16. Guess what I'm playing on

17. Create a dance

18. Sun and cloud

19. Play like me

20. Hush, play louder

21. Echo

22. Three orchestras

23. Musical package

24. Listen and clap

25. Obedient tambourine

26. Take a walk - relax

27. Our orchestra

28. Sovushka - owl

29. Musical ladder

30. Merry pipe

31. Sun and cloud

Walked, ran, galloped

Target:

Progress of the game:Children sit on chairs. The teacher invites one of the children to run, skip and walk. Then the teacher invites another child and invites him to walk, run or gallop behind the children’s back, so that they do not see, but only hear, at his own discretion. Children must guess what exactly the child did. The game continues as long as the children enjoy the process.

Guess what I'm doing

Game to develop auditory attention

Target: Develop auditory attention and memory.

Game material: Tea cup and spoon, ball, five wooden cubes, scissors and paper, tumbler.

Progress of the game:First, children are introduced to the sounds made various items. The adult invites the children to perform various actions: first, one of the children stirs the tea with a spoon, the second plays with a tumbler, the third builds a tower of cubes, lightly tapping them against each other, the fourth cuts paper, the fifth hits the ball.

Then all the children sit with their backs to the teacher and he begins to manipulate the same objects. The one of the children who guessed what made the noise raises his hand and, without turning around, says what he heard. After answering, children turn around and check the correctness of the answer. Then each child takes turns making noise riddles, choosing the items described above.

Who has a toy

Game to develop auditory attention

Target: Develop auditory attention and memory.

Game material: any musical instrument: bell, tambourine, rattle, maracas, etc.

Progress of the game: option 1 Children stand in a circle. The child who is driving is selected by the reader, he stands in the center of the circle and is blindfolded. Children pass the toy around in a circle to the music. As soon as the music stops, the one who has the toy in his hands makes several sounds on it. The driver must guess in which direction the sound was heard and approach it.

Option 2Children are given several tools (3-5) They stand at different ends group room. The driver is blindfolded and stands in the center of the group room. To the music, the children change places. As soon as the music stopped, the children froze on the meth. They take turns playing instruments. Then the teacher gives the command which instrument the driver should find. In case of difficulty, the named instrument sounds again.

What does it sound like, listen

Target: Develop timbre hearing and auditory attention.

Game material: musical instruments various groups: maracas, xylophone, box, spoons, rhythmic sticks, cubes; metallophone, bells, bell, triangle, tambourine; small screen.

Progress of the game:Children sit on chairs placed in a row. The teacher shows the instruments one by one, forgive me to name them, reminding them how they sound. Then he invites the children to guess what instrument it sounds. The teacher plays instruments behind a screen, and the children guess. After the answer has been given, the teacher shows the instrument and plays it again. Then the children guess musical riddles one by one, approaching the teacher and playing the instrument they like, and the rest of the children guess.

Note:To play, instruments of the same group are taken: wood, wind, strings, metal, etc.

Cat and mice

Target:

Game material: rattles

Progress of the game:Children with rattles in their hands sit on chairs. Their task is to play the rattles when they hear the words “Quiet”, “Loud”, “A little quieter”, “A little louder”. And you need to play as the poem says. The teacher reads poetry:

There lived a cat Vasily. The cat was lazy!

Sharp teeth and a fat belly.

Very quiet he always walked.

Loud insistently asked to eat.

Yes a little quieter snored on the stove.

That's all he knew how to do.

The cat once had a dream like this

It was as if he had started a fight with mice.

Loud screaming, he scratched them all

With your teeth, your clawed paw.

There are mice in fear here quiet prayed:

Oh, have pity, have mercy, do me a favor!

And they scattered.

While the cat was sleeping, this is what happened:

Mice quiet came out of the hole

Loud crunching, ate bread crusts,

After a little quieter laughed at the cat

They tied his tail with a bow.

Vasily woke up and loud sneezed;

He turned to the wall and fell asleep again.

And the mice climbed onto the back of the lazy man,

Until the evening loud they made fun of him.

Prince and Princess

Dynamic hearing development game

Target: To develop children's dynamic hearing and skills in playing children's musical instruments.

Game material:Music in audio recording.

Progress of the game: Children sit on the mat facing the center of the circle, with their hands behind their backs. A prince is chosen, who closes his eyes, and at this time a beautiful bow is placed in the palms of one of the girls. She's a princess. The prince must recognize the princess by the loud music.

“Waltz” by G. Sviridov sounds, the prince slowly walks to the music in a circle next to the children, the teacher adjusts the dynamics: from quiet to loud. Hearing loud music playing, the prince points to the princess. The girl opens her palms and shows a bow.

Loudly - quietly binge drinking

Dynamic hearing development game

Target: Develop dynamic hearing in children.

Game material: A small ball.

Progress of the game:Children sit on chairs. One of the children is asked to leave the room, while the teacher hides the ball. Then they invite the child back to the group and say the words: The ball galloped away from us

Find the ball, Seryozha.

If we drink quietly, it means far away

If we start singing loudly,

So there is a ball nearby.

Next, the children sing any song on the syllable A, either strengthening or weakening the sound depending on the approach or distance of the driver to the hidden ball. The singing continues until the ball is found. After this, another driver is chosen. Game continues.

Hunters and hares

Game to develop dynamic perception

Target: Develop dynamic perception in children.

Progress of the game:Children line up in two lines, one after the other. The first rank is “Hunters”, the second is “Hares”. The hunters walk forward with a decisive step and sing loudly: We are going to hunt, we sing a song loudly

Where are you, gray hares, where, where, where?

The bunnies follow the hunters on their toes, sing quietly, the hunters stand still:

We walk quietly, we sing quietly

You won't catch us, no, no, no!

Hunters: Now, now, now, we will catch you, hares.

You will never hide from us!

Hares: We walk quietly, we sing quietly

And we will keep it from you: yes, yes, yes!

Hunters catch hares. The teams change places and the game is repeated.

How many of us are singing?

Game to develop musical ear

Target: Develop children's ear for music.

Progress of the game:The teacher says that he will be the conductor and will show who will sing the song, and the driver’s task is to guess how many children are singing at the same time: one, two or three. The children agree on what song they will sing. The presenter turns away, and the teacher silently points to the children who must sing. The driver guesses several times, then they change.

Notes: Once the children have mastered the game, one of the children can act as conductor.

Game to develop timbre perception

Target: Develop timbre hearing, auditory attention and memory.

Progress of the game:One child “Vanya” stands in front. The rest of the children go to him and sing a song. With the end of the song, “Vanya” closes his eyes, turns away from the children, and the teacher, unnoticed by him, points to one of the children and he sings: “Vanya! Ay! “Vanya” must recognize by his voice who called him.

Children sing:Vanya, you are in the forest now

We call you, Au!

Come on, close your eyes, don’t be shy!

Who is calling you, find out quickly.

Conductors

Progress of the game:The teacher tells the children that he will be the conductor and will show with his hands how to perform the song: if the hands are at face level, we speak with a high sound, if at chest level, with a medium sound, if at the stomach level, with a low sound. The song is sung on one syllable: mu-mu-mu, the calf sings with a low sound, ga-ga-ga, the gosling sings with a medium sound, pi-pi-pi, the mouse sings with a high sound.

Write a song

Game for developing song creativity

Game material: A set of story pictures.

Progress of the game:Children are invited to choose a picture, look at it and sing a song about what is depicted on it. The melody can consist of one, two, three sounds, depending on the capabilities and imagination of the child. The main condition is that the text must be Prop. Rhyme is not required.

The toys are dancing

Target:

Game material: a set of small toys according to the number of children playing.

Progress of the game: 1 option

The teacher and children sit around the table or on the floor.

Educator:The toys gathered to dance,

But they don’t know how, where to start.

The bunny came forward

He sets an example for everyone

The teacher sets a simple rhythmic pattern by knocking the toy on the table. The children's task is to repeat the given drawing.

The game is repeated several times. The task can be given to the whole group of children playing, as well as individually. When the children have mastered the game well enough, one of the children takes on the role of leader.

Option 2

Option 3

Children stand in a circle. Educator: The kids gathered to dance

But they don’t know how, where to start!

I'll stomp once! I'll slam you once!

Look at me,

Together, do as I do!

The teacher claps his hands or performs footsteps. Children repeat the given rhythm.

When the children have mastered the game well enough, one of the children takes on the role of leader.

Option 4

The teacher plays with a subgroup of children, but sets the rhythmic pattern to each individual, in turn, asking the rest of the children to evaluate the correctness of the task.

Notes:For the game, small toys from Kinder Surprises, counting material can be used: mushrooms, nesting dolls, ducklings, etc. any plastic and wooden toys, as well as nesting dolls of various sizes.

The song came to visit

A game to develop musical ear, memory and performance abilities

Target: Develop musical memory, ability to sing without musical accompaniment choir, ensemble and individually.

Game material: Magic bag and toys, heroes of children's songs.

Progress of the game:The teacher brings a magic bag to the group, examines it, and makes assumptions about what it could be.

Educator:The song came to visit

And she brought a gift.

Come on, Tanya, come over,

What's in the bag, look!

The child takes a toy out of the bag. The teacher suggests remembering the song in which this character appears: cat, mouse, horse, bunny. A car, a bird, etc. The teacher invites the children to sing a song individually, in choir or in an ensemble.

Note:The song is not necessarily about a toy. The hero may simply be mentioned in a song.

Find a match

A game to develop timbre hearing and attention

Target: Learn to compare the sound of instruments, find the same sound.

Game material: Homemade noisemakers with various fillings, two each sounding the same: ice cream molds, capsules from Kinder surprises, jars of coffee or vitamins.

Progress of the game:1 option Noisemakers in a magic bag. The presenter invites one of the players to find two noisemakers that sound the same. The remaining players evaluate the correctness of the task. The child is allowed to compare each sample with a standard (noisemaker used to select a pair)

Option 2The teacher invites two children to participate in the game: one of them takes out a noisemaker and “makes a sound,” and the second looks for a pair based on the sound. The difficulty is that the second child does not have the opportunity to constantly compare his choice with the standard. And the first evaluates his choice also from memory.

Option 3The teacher invites the children to choose one noisemaker from the bag, listen to it and find a pair among the children. The game is fun with noise and running from one participant to another. Children also develop communication skills through play.

Guess what I'm playing on

Target: Develop the ability to distinguish the timbre of the sound of various children's musical instruments.

Game material: A set of musical instruments according to the number of children, a small screen.

Progress of the game:The teacher shows the children musical instruments and asks them to remember their names. He then demonstrates ways to play the instruments. Children are asked to determine by ear what kind of instrument it sounds. The teacher plays an instrument behind a screen - the children guess. To confirm the correctness of the answer, the teacher shows the children what he was playing at the moment, and invites one of the children to play the same instrument independently.

1 Complication: The teacher invites the children to guess which familiar character can characterize the sound of a particular musical instrument. The child is invited to invent and play as the supposed character walks, runs, flies, or jumps.

2 Complication: When children become comfortable with the game, you can invite them to voice the conversation between two proposed characters on instruments, for example, a bear talking to a mouse. Clarify that they speak in turns, which means that the instruments also sound in turns.

3 Complication: After the children have guessed all the instruments, everyone is invited to play together to the music in the audio recording. Progress of the game: The teacher announces that fairy-tale characters have come to the fairy-tale ball, and the children must guess which ones by the way they dance. The teacher turns on the music and shows one of the children a card with a picture of a character. A child improvises a dance. Children guess. The teacher confirms the correct answer by showing a card.

Sun and cloud

Target:

Progress of the game: Educator:

Play like me

Game to develop a sense of rhythm

Target: To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern. To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern. Target: To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern.

Game material: tambourine, drum, musical hammer, cubes, rhythm sticks, etc.

Progress of the game:The teacher tells the children what an echo is, that it happens in the forest, in the mountains, etc. The word or sound is repeated several times. The teacher suggests depicting an echo using musical instruments. Children sit on chairs with tools in their hands. The teacher has any instrument in his hand. The teacher plays a simple rhythmic pattern. Children must play in a chain, passing the given rhythm

Three orchestras

Note:The game is played after children have become acquainted with all types of orchestras in music classes.

Musical package A

Game to develop timbre hearing

Target: Develop the ability to distinguish the timbre of the sound of various children's musical instruments. Learn to sing to the accompaniment of noise instruments.

Game material: A set of musical instruments familiar to children.

Progress of the game:The teacher informs the children that the postman brought a parcel to the kindergarten and offers to see what is in it. Then the children take musical instruments out of the box one by one, name them and show how to play them. When all the instruments have been named, the teacher offers to sing any song the children wish, accompanying themselves on the instruments sent in the package. As the game progresses, children can change instruments and sing several songs. The game continues as long as the children are interested. Children stand on the carpet, facing the teacher. Children clap their palms on the carpet to loud music. To quiet music, lightly clap your hands in front of you or on your knees.

Note:A complication in this game will be the change in musical accompaniment. At the initial stage, the game is played to the music of “March of the Wooden Soldiers” by P. Tchaikovsky. The second stage uses Brahms' Hungarian Dance. It changes not only the strength of the sound, but also the tempo. A complication is introduced for children of the older age group.

Obedient tambourine

A game to develop dynamic hearing and sense of rhythm

Goal: Sings a song quietly Game material: Music center, cassettes, discs with musical works

Progress of the game:The teacher invites the children to listen carefully to the music. “Sleep” to a lullaby (sit down, put your hands under your cheeks), march to a march, dance to a dance song, run to light, fast music. The teacher includes musical excerpts in audio recordings. Children perform actions in accordance with the nature of the music.

Recommended music material: G. Sviridov “March”, A. Petrov “March”, S. Prokofiev “March”, Gavrilin “Tarantella”, I. Strauss “Perpetual Motion”, R. N.m. “The Smolensk Gander”, “The Lady”, “Oh, You Birch”, Gluck “Song without Words”, P. Tchaikovsky “Morning Reflection”

Our orchestra

A game to develop timbre hearing and performance skills

Target: Teach children various techniques of playing instruments individually and in an ensemble. Reinforce the names of instruments and the ability to distinguish their sounds by ear.

Game material: A set of musical instruments according to the number of children.

Progress of the game:The teacher invites the children to play various musical instruments in the orchestra. To do this, children must correctly name the presented musical instruments. Then the children orchestrate a piece of recorded music. They can play simultaneously or with soloists. The teacher acts as a conductor. When the game is mastered by the children, one of the children can be selected for this role. Then he shows the toy and leads it up the stairs, singing: “Climb up the steps!” Then he leads the toy down, singing: “Then go back down!” Then he offers to take the toy to one of the children. The teacher sings, the child leads the toy. Then an excerpt of the song is performed on a metallophone without words. The child must understand where to lead the toy, up or down. The rest of the children evaluate the correctness of the task. You can play the melody quickly, with the character “running down the stairs,” or abruptly, with the character “jumping up the stairs.”

Complication:After the children have mastered the game, one of the children can lead the game.

Merry pipe

A game to develop musical ear, singing breathing and creativity

Target: Improve the ability to take and distribute breathing, its direction and strength. Intonate simple melodies without words.

Game material: Vitamin bottles according to the number of children playing.

Progress of the game:The teacher hands out vitamin bottles to the children and asks them to imagine that they are pipes. Shows how you can buzz in them. In order to achieve a buzzing sound, the lower lip must lightly touch the edge of the neck of the bottle, and the air stream must be strong enough. For training, children are offered an exercise: to sound like a large steamboat (low sound) and like a small steamboat (high sound). Then you can try to hum or play a simple song on the pipe, for example, “Jolly Geese.” Invite the children to come up with their own song (one at a time, if desired).

Notes:You can play the game starting from middle age and in older groups. It will become more complex along with the musical material performed by the children. As a complication and as one of the game options, you can invite children to play along with a piece of music in an audio recording.

Sun and cloud

Game to develop musical ideas

Target: To develop children’s modal perception, to teach them to hear the ending and beginning of parts of a musical work, to develop children’s associative-figurative and musical perception.

Game material: Hoops, colored rings, flat silhouettes of flowers.

Progress of the game: Educator:“This is our clearing: look how many flowers there are! And you and I are butterflies. The sun is shining, we are having fun flying through the meadow! When a cloud appears, we will hide in the flowers and sit quietly! And when the sun comes out, we will fly and have fun again. And when the music ends, everyone will sit on the flowers again - the day is over, the sun has set.” Music sounds, children carry out the teacher’s instructions.

Musical and didactic games for the development of musical and sensory abilities.

Games to develop pitch hearing.

Birds and chicks

Target: To develop in children the ability to distinguish sounds (low and high).

Progress of the game: Each child has one picture (a circle). The teacher plays low and high sounds on the metallophone. Children listen to sounds, if the sound is high, children pick up a picture with a chick (small yellow circle), if the sound is low, they pick up a picture with a bird (large brown circle)

Game material: Pictures with a big bird and chicks or different mugs

In size and color.

Who sings?

Target: To develop in children the ability to distinguish sounds (low, medium, high).

Progress of the game: The teacher talks about a musical family, shows a picture and says that everyone in this family loves music, but sings in different voices. Dad is short, mom is average, son is tall. The teacher plays low, medium, high sounds on the metallophone. Children listen to sounds and pick up the desired picture.

Game material:Rectangles are differentsize and color.

Ladder

Target: Distinguish between the pitch of sounds and the direction of the melody up and down.

Progress of the game: After getting acquainted with the song “Ladder” by E. Tilicheeva, the teacher plays the instrument and invites the children to find out where the girl is going, and then show a picture with the corresponding image.

Game material:Demonstration material - “Ladder”.

Guess the bell

Target: Distinguish sounds by pitch (low, high)

Progress of the game : The teacher rings one or the other bell in turn, the children recognize the sounds and pick up the card.

Game material:Low sound - blue triangle, high sound - red

Triangle.

Games to develop a sense of rhythm.

Game with a tambourine

Target: Arouse in children joy and desire to play on noise

Tools.

Progress of the game: The teacher plays the rhythm of the melody, the children repeat it by clapping their hands or using a noise instrument.

Game material:Any musical noise instrument.

Names

Progress of the game: The child pronounces his name loudly and clearly: Ta-nya, Se-ryo-zha, then claps the rhythm with his hands. The same with pictures and toys. For example:

cat dog.

Game material: Any noise instrument, pictures, toys.

Carousel

Target: Teach children to feel the change in tempo from slow to moderate to fast, and then from fast to moderate to slow.

Progress of the game: The play “Carousel” by G. Levkodimov is performed, in which the change in tempo is clearly visible. The teacher draws the children’s attention to this feature of the work and, when performing it again, invites one of the children to convey the gradual change in tempo in the music using a toy carousel. Rotating your hand top part carousel, the child swings it, sometimes intensifying and then slowing down the movement of the carousel in accordance with changes in the tempo of the music.

Game material:A small toy carousel, easily driven.

Games for different timbre colors.

In the forest

Target: Identify animals by their timbre coloration.

Progress of the game: The teacher shows a picture of a forest and says: “Children, look what a beautiful forest, there are birches, fir trees, berries. Tanya came to this forest, and someone was hiding behind the tree.” While listening to melodies, the children, together with Tanya, guess the animals, the teacher changes the pictures.

Game material:Table – “Forest”, pictures of a hare, bear, fox, doll – Tanya.

Musical repertoire:“Bunny” by Lobachev, “Bear” by M. Sarkov, “Bunnies and Chanterelles” by G. Fonarovsky.

Musical house

Target: Develop the ability to distinguish the timbre of various musical instruments.

Progress of the game: The teacher shows a picture - a fairy-tale house in which musicians live. By listening to music, children guess the instrument.

Game material:Musical instruments, fairytale house, demonstration material depicting musical instruments, audio recording.

Dynamics difference games.

Loud quiet

Target: Determine the loud and quiet sound of music.

Progress of the game: Children listen to music. If the melody sounds loud, then the children clap their hands loudly or show a red square. If it’s quiet, the children clap quietly or show a gray square.

Game material:Two squares: red – loud, gray – quiet.

Quietly, beat the tambourine louder.

Progress of the game: Introduce the song “Hush, beat the tambourine louder.” The teacher performs a song, the children whose name is sung hit the tambourine loudly or quietly.

Game material: Tambourine.

Loudly - quietly binge drinking.

Progress of the game: Children choose a driver. He leaves the room. Hide the toy.

The driver must find it, guided by the volume of the song that all the children sing: the sound of the song intensifies as the driver approaches the place where the toy is located or weakens as it moves away from it.

Game material: Any toy.

Music perception games.

Sunshine and cloud

Target: Develop an understanding of the different nature of music (cheerful, cheerful; calm, lullaby; sad, melancholy).

Progress of the lesson: Children are given one set of cards (sun and cloud) and are asked to listen to musical pieces of different character. Children determine the character of each of them and show cards.

Game material:“Sun” - red circles, “cloud” - blue ovals.

Pinocchio.

Target: Upon introduction, the children guess the name of the song. Determine the chorus, the chorus to the song.

Progress of the game: The teacher explains to the children that Pinocchio came to visit us and brought songs with him, and which ones the children must guess from the introduction. The game can be played on music. h

classes in order to consolidate the material.

Game material:audio recording, pictures for music. works, Pinocchio (toy).

Song - dance - march.

Target: Develop an understanding of music genres, the ability to distinguish between a song, dance, and march.

Progress of the game: Children listen in turn to three plays of different genres. They define the “three pillars” of music and depict them with hand gestures – a song, a dance, a march.

Game material:Cards "Three Whales".


Blinkova Anna Anatolyevna
Musical and didactic games and manuals for the development of musical abilities of preschool children

Are necessary for children's education before school age music. Through musically– didactic games and benefits activate children's musical abilities. Data games and benefits help active perception music for preschoolers, introducing them to the basics in an accessible form musical art.

Second slide

Target:

1. Develop musical abilities through musical means didactic games and benefits.

2. Involve children preschool age to the basics of musical art, expand them musical horizons.

Third slide

Tasks:

1. Instill an interest in independent musical activity(game, research, performing).

2. Build knowledge about the tools musical expressiveness and properties musical sound(pitch, timbre, volume, duration, teach to be able to distinguish between them in the proposed musical works.

3. Develop musical and sensory abilities, activate children's auditory perception.

Fourth slide

Difference between musical teaching aids and games.

Musically- didactic game has game plot, game action rules that must be followed. The peculiarity of the games is that they can be used by children independently outside music lessons.

Musical and didactic manual as an educational tool it is mainly used in music lesson. They include visual visibility: cards, pictures with movable parts, media files.

Fifth slide

Classification musical and didactic games.

The first includes games that give children an idea of ​​character

music(cheerful, sad, musical genres(song, dance, march).

The second includes games, the purpose of which is to give an idea of ​​the content music, O musical images.

The third group consists games that form children’s ideas about means musical expressiveness.

Sixth slide

Application musically- didactic games and benefits:

1. While singing.

2. During the hearing music.

3. In the process of rhythmic movements.

4. In progress playing musical instruments.

The valuable thing about these games is that they are based on synthesis music and movements. Characteristic for each didactic games is the presence in her:

a) learning task;

c) rules;

d) game actions.

Kinds musical and didactic games:

1. For development of high-altitude hearing.

2. On development of timbre hearing.

3. On development diatonic hearing.

4. On development of memory and hearing.

5. On development of children's creativity.

Value musical and didactic aids and games is that they have a complex effect on the child, causing visual, auditory and motor activity, thereby expanding musical perception in general.

In my work I use the following games:

Eighth slide

A game "Sun and Cloud"

Target: develop children have ideas about different characters music.

Ninth slide

Didactic materials:set of cards "The sun is smiling" "Rain".

Musical material: Cheerful music and sad.

Children listening music, show card "The sun is smiling" or "rain".

Tenth slide

A game “What is Masha doing?”

Target: Developing in children the ability to distinguish different types of music

Didactic material: Card "House"(large card) and small cards Masha is sleeping, Masha is dancing, Masha is crying, Masha is playing

Move games the adult invites the children to look at the picture where Masha’s house is drawn and what she is doing there you will find out for yourself when you hear music. sounds music characterizing Masha’s activity After listening music Children choose a card that matches the nature of the piece they heard. lullaby Mozart game clowns Kabalevsky dance vocalise Rachmaninov.

Musically didactic game strings percussion noise musical instruments(For older keyboards)

Target: introduce string drums and noise musical tools to teach how to classify them by grouping them based on common characteristics, develop figurative and logical thinking, attention and speech.

Didactic material:large card "Snow White and the Dwarf" small cards "Noise Instruments", "Percussion instruments" "Stringed instruments" "Keyboard Instruments"

The teacher distributes cards with musical instruments for children, face down. Then the presenter tells a fairy tale about the gnome and Snow White and offers to help the gnome determine where and what instruments are noise percussion strings or keyboards (additionally)

A game « Musical house»

Target: teach children to distinguish between genres music song(sad, cheerful, march, dance.

Children sitting on chairs and watching a video game: The screen shows a house and four windows. Sounds music:

1. Lullaby: a window opens with a drawing of a sleeping child, sounds music. Children answer the teacher's questions.

2. Song "Once palm, two palm» : A window opens with a singing girl. Children answer the teacher's questions.

3. March: A window with walking soldiers opens. Children answer the teacher's questions.

Musically educational game"Bird and Chicks"

Target: teach children to distinguish between high and low sounds

Didactic material: a large non-color picture and three small color cut pictures musical instrument.

Progress of the game

An adult gives two children black and white pictures, reminds the players of the bird's voice (presses bottom key) and the voices of the chicks (presses top key). The presenter takes the picture and turns it towards him, presses the key and asks: “Who is singing, the bird or the chick?”. After the correct answer, children receive a card and cover part of the image of a large card with it.

Slide 18 game “Guess Alyonka’s mood”

Target: development of attention in children, the ability to distinguish the emotional mood of speech and convey a certain emotional state or mood with one’s voice.

Didactic material: cards with facial expressions (fear, surprise, joy, sadness, anger).

Progress of the game

An adult shows a facial picture to the driver (fear, surprise, joy, sadness, anger, etc.) the child stands in the center. Children move in a circle, singing a song. The last two lines are sung by the child driving, showing the emotion from the picture and addressing the one he chooses from the circle. The partner must guess the emotion from the picture. If the task is completed correctly, then the game is continued by the child who guesses. The driver changes, the game continues using other facial pictures.

I walk in a circle, children sing as they walk in a circle

And I sing a song

Well, don't yawn,

Guess the mood kids stop

Ay-ay-ay, ay-ay-ay, the driving child sings.

Guess the mood. Speaks with facial expressions

As a result of systematic use on music lessons- didactic games and benefits children have increased interest in music. Children listen carefully music and emotionally respond to contrasting works, distinguish not only high and low sounds by ear, but also determine the sounds of various instruments, understand genres music.

Publications on the topic:

"Cossack region". Modified program for the development of musical abilities of preschoolers Goal of the program: Formation in preschoolers of a general understanding of the history and culture of the Don region through musical folklore.

Musical and didactic games and their role in the development of children's musical and creative abilities One of the most accessible means of learning music as an art form that meets the capabilities, characteristics, interests and needs.

"Teremok" - development of sound hearing. “How many of us are singing” - the ability to hear the number of sounds. “Mom and kids” - development of pitch.

Musical and didactic games in kindergarten are a means of enhancing the musical development of each child, which allows for inclusion.

Didactic games for developing children's musical abilities.

    Magic cubes.

Large cubes are covered on each side with pictures: animals or transport or professions, etc.

These are games for developing the expressiveness of movements and consolidating material on a lexical topic.

Progress of the game:

The presenter throws the dice. Children, with the help of expressive movements accompanied by music, convey the image of what or who is depicted in the picture.

    "Who's sitting in the pond?"

This is a game to differentiate between the polka and waltz genres.

A picture of a pond, pictures of a frog and a fish.

Progress of the game:

The presenter shows a picture of a pond and explains that fish and frogs live in the pond. The fish move energetically, quickly, to the music of a polka, and the fish move smoothly, spinning, moving their fins to the music of a waltz.

    "Cats and Kittens"

This is a game to develop children's sense of rhythm.

Pictures with big cats and little kittens.

Progress of the game:

The presenter shows an image of a large and a small cat and asks how they differ. The children answer. The presenter suggests denoting a large cat with a long clap “Me-ay!”, and a kitten with a short “MUR”.

Then the leader lays out various rhythmic groups, and the children clap and pronounce the rhythm. You can invite children to invent and lay out rhythms themselves and clap them.

    "Who's walking in the garden?"

A game to differentiate between the march and polka genres.

Picture-garden, figures of a boy and a girl.

Progress of the game:

Children with a leader look at the image of the garden. The presenter says that the apples are ripe in the garden, and the boys and girls will soon come to pick them. Boys walk with a firm, confident gait, energetically, like this - it sounds like a march, and girls walk easily, cheerfully, skipping, like this - it sounds like a polka.

    “Who is walking along the path?”

A game to develop an understanding of the figurative content of music or to distinguish between registers - high, medium and low.

A picture depicting a forest. Figures of children and animals.

Progress of the game:

Children are shown a picture of a forest and a path and discuss who can walk along the forest path. Examples of answers: children, animals...

1st option:

Boys and girls are walking along the path, they are going for mushrooms. Then the game is similar to the game “Who is walking in the garden?”

2nd option:

Forest animals are walking along the path: a wolf, a hedgehog, a hare - low, medium and high registers.

Children listen to musical fragments and determine who is walking along the path. One of the children inserts the corresponding picture into the “pocket”. You can also suggest conveying a musical image in motion.

3rd option:

You can divide children into groups: girls and boys or wolves, hedgehogs, hares. Children listen to music. The group whose music is played comes out. The presenter shows the correct answer using a picture.

    Didactic game"Ten."

The game is an egg carton with colorful Kinder Surprise eggs with different fillings - cereals, salt, pebbles...

The presenter says that the hen Ryaba laid eggs, not simple ones, but musical ones. Each one makes its own sound - knocking, rattling, rustling... They are all different in appearance. But each egg has a sounding pair.

This is a hearing development game. Children must listen to the sound of each egg from one row, and then match it with a pair from the second row of eggs.

    Didactic game "Skier"

A game to distinguish the direction of movement of a melody - up or down.

A picture with a snow slide and an image of a skier.

Progress of the game:

The presenter shows the children an image of a snow slide and tells them that skiers ride on this slide. “When the skier goes up, the melody also moves up, like this... (an ascending scale is played), or like this... (another ascending scale), or like this.. And when the skier slides down the hill, the melody also moves down... (examples) »

Then various up and down scales are played, and one of the children places the image of the skier in the appropriate position.

2nd option (complicated):

The distinction between major and minor is added to the task.

Sometimes a skier falls, then the music sounds sad, in a minor key.

Children listen to where the skier is going and whether he fell or not.

During my internship in elementary school, I used various games for the development of musical abilities: for the development of pitch, timbre, diatonic hearing, the development of a sense of rhythm, musical memory, children's creativity. Games made my lessons more interesting. In didactic games, the children were given various tasks, the solution of which required concentration, attention, mental effort, the ability to comprehend the rules, sequence of actions, and overcome difficulties. They contributed to the development of sensations and perceptions, the formation of ideas, and the assimilation of knowledge in younger schoolchildren. It is necessary to ensure that the didactic game is not only a form of assimilation of individual knowledge and skills, but also contributes to general development child, served to develop his musical abilities.

Games for developing pitch hearing

"Musical Lotto"

Game material: Cards according to the number of players, on each are drawn five lines (staff), circles - notes, children's musical instruments (balalaikas, metallophone, triola).

Progress of the game: The student leader plays the melody on one of the instruments up, down, or on one sound. The guys must lay out the notes on the card - circles from the first line to the fifth or from the fifth to the first, or on one line.

"Repeat the sounds"

Game material: Cards (according to the number of players) with the image of three bells: red - “Dan”, green - “Don”, yellow - “Ding”, small cards with the image of the same bells (one for each); glockenspiel.

Progress of the game: The teacher shows the children a large card with bells: “Look, children, three bells are drawn on this card. The red bell rings low, we will call it “dan”, it sounds like this (sings up to the first octave): dan-dan-dan. The green bell rings a little higher, we will call it “don”, it sounds like this (sings E of the first octave): don-don-don. The yellow bell rings with the highest sound, we will call it “ding”, and it sounds like this (sings the G of the first octave): ding-ding-ding. The teacher asks the children to sing how the bell sounds: low, medium, high. Then all the children are given one large card.

The teacher shows a small card, for example, with a yellow bell. The one who finds out sings “ding-ding-ding” (sol of the first octave). The teacher gives him a card, and the child covers the yellow bell on the large card with it.

The metallophone can be used to check the children's answers, and also if the child finds it difficult to sing (he plays the metallophone himself).

Games to develop a sense of rhythm.

"Our trip"

Game material: Metallophone, tambourine, square, spoons, musical hammer, drum.

Progress of the game:“Guys, let's come up with a short story about your journey, which can be depicted on some musical instrument. For example, Olya went outside and went down the stairs (playing the metallophone).

I saw a friend, she was very good at jumping rope. Like this (beats the drum rhythmically). Olya also wanted to jump. And she ran home to get a jump rope, jumping over the steps (playing the metallophone).

The guys either continue the story or come up with their own story.

"Identify by rhythm"

Game material: Cards, on one half of which a rhythmic pattern of a song familiar to children is depicted, the other half is empty; pictures illustrating the content of the song; children's musical instruments - a group of percussion (spoons, square, drum, musical hammer, etc.). Each person is given 2-3 cards.

Progress of the game: The student-leader performs a rhythmic pattern of a familiar song on one of the instruments. The guys determine the song by the rhythm, and cover the empty half of the card with a picture (the presenter gives the picture after the correct answer).

When the game is repeated, the leader becomes the one who has never made a mistake.

Games for developing timbre hearing

“What are they playing on?”

Game material: cards (according to the number of players), on one half of which there is an image of children's musical instruments, the other half is empty; chips and children's musical instruments.

Progress of the game: The guys are given several cards. The student-leader plays a melody or rhythmic pattern on some instrument (there is a small screen in front of the leader). The guys determine the sound of the instrument and cover the second half of the card with a chip.

The game can be played like a lotto. On one large card, divided into 4-6 squares, an image of various tools is given. Small cards with images of the same tools should be greater and equal to the number large maps. Each child is given one big map and 4-6 small ones.

The game is played in the same way, but only the children cover the corresponding image on the large one with a small card.

"Musical Riddles"

Game material: Metallophone, triangle, bells, tambourine, harp, cymbals.

Progress of the game: The guys sit in a semicircle in front of a screen, behind which there are musical instruments and toys on the table. The student-leader plays melodies or a rhythmic pattern on an instrument. Children guess. For the correct answer, the student receives a chip. The one with the largest number of chips wins.

Games for the development of diatonic hearing.

“We’ll binge loudly and quietly”

Game material: Any toy.

Progress of the game: The guys choose a driver. He leaves the room. Everyone agrees on where to hide the toy. The driver must find it, guided by the volume of the song that all the children sing: the sound intensifies as it approaches the place where the toy is located, or weakens as it moves away from it. If the student successfully completed the task. When the game is repeated, he has the right to hide the toy.

Games for developing memory and hearing.

"Our songs"

Game material: Picture cards (according to the number of players) illustrating the content of songs familiar to children, metallophone, record player, chips.

Progress of the game: The guys are given 2-3 cards. The melody of the song is performed on a metallophone or in a recording. Children recognize the song and cover the correct card with a chip. The one who covers all the cards correctly wins.

“Name the composer of the music”

Game material: Program works by M. Glinka, P. Tchaikovsky, D. Kabalevsky.

Progress of the game: The teacher shows the children portraits of composers M. Glinka, P. Tchaikovsky, D. Kabalevsky, and asks them to name familiar works by these composers. Then one or another piece is played. The called child must name this work and talk about it. For a complete answer, the student receives two points. The one who gets the most points wins.

"What music?"

Game material: Player, recording of waltz, dance, polka; cards with images of dancing couples - waltz, folk dance and polka.

Progress of the game: The children are given cards. The teacher lets you listen to the player or plays musical pieces that correspond to the content of the pictures on the cards. The guys recognize the works and pick up the correct card.

Games for developing children's creativity.

"Music Box"

Game material: A colorfully designed box, cards with drawings illustrating the content of familiar songs (the name of the song and composer are indicated on the back of the card for control).

Progress of the game: The box holds 5-6 cards. The guys take turns taking out cards and handing them to the leader. Naming the piece of music and the composer. Songs are performed without musical accompaniment by a group of children or individually.



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