Didactic game dress up the snowman. Didactic game “Build a snowman” for children of the second group of early age. Dynamic pause “We went for a walk in the yard”

Game "Build a snowman" (for young children)

TARGET: developing the ability to perform actions with objects of different sizes, training fine motor skills of the hand.

PROGRESS. The game uses balls of different sizes (can be replaced with planar images). The teacher invites the child to examine the parts laid out in front of them, touch them, and press them together. Then show your child the finished snowman. Draws attention to the fact that the snowman consists of balls of different sizes: at the bottom is the large one, further down is the medium one, at the top is the smallest one. Invites the child to assemble the same snowman from the balls.

The child acts independently, and the adult helps with advice if necessary.

Similarly, you can collect a tumbler, a bunny, a bird, etc.

Ecological games

“What would happen if they disappeared from the forest...”

The teacher suggests removing insects from the forest:
- What would happen to the rest of the residents? What if the birds disappeared? What if the berries disappeared? What if there were no mushrooms? What if the hares left the forest?

It turns out that it was no coincidence that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They won't be able to do without each other.

“Which plant is gone?”

Four or five plants are placed on a table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.

“Where does it ripen?”

Target: learn to use knowledge about plants, compare the fruits of a tree with its leaves.

Progress of the game: Two branches are laid out on the flannelgraph: on one - the fruits and leaves of one plant (apple tree), on the other - the fruits and leaves of different plants. (for example, gooseberry leaves, and pear fruits) The teacher asks the question: “Which fruits will ripen and which will not?” children correct mistakes made in drawing up a drawing.

"Guess what's in your hand?"

Children stand in a circle with their hands behind their backs. The teacher places fruit models in the children's hands. Then he shows one of the fruits. Then he shows one of the fruits. Children who have identified the same fruit in themselves run up to the teacher at a signal. You cannot look at what is in your hand; you need to recognize the object by touch.

"Flower shop"

Target: consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color and make beautiful bouquets.

Progress of the game: Children come to the store, where there is a large selection of flowers.

Option 1.
On the table is a tray with colorful petals of different shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals in both color and shape.

Option 2.
Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller can immediately guess what kind of flower he is talking about.

Option 3.
Children independently make three bouquets of flowers: spring, summer, autumn. You can use poems about flowers.
Fairy tale game “Fruits and vegetables”

Visual material: pictures of vegetables.

The teacher says:
- One day a tomato decided to gather an army of vegetables. They came to her with peas, cabbage, cucumbers, carrots, beets, onions, potatoes, and turnips. (The teacher puts pictures of these vegetables on the stand one by one) And the tomato told them: “There were a lot of people willing, so I set the following condition: first of all, only those vegetables will go to my army whose names have the same sounds as mine.” poommiidoorr.”
- What do you think, children, what vegetables responded to his call?
Children name, highlighting the necessary sounds with their voices: gorrooh, morrkoov, karrttoofel, turnip, cucumber, and explain that these words have the sounds p, p, as in the word tomato. The teacher moves pictures depicting the named vegetables on the stand closer to the tomato.
Tomato conducts various training sessions with peas, carrots, potatoes, and turnips. Good for them! And the rest of the vegetables were saddened: the sounds that make up their names in no way fit the sounds of the tomato, and they decided to ask the tomato to change the condition. Tomato agreed: “Have it your way!” Come now, those whose names have as many parts as mine.”
- What do you think, children, who responded now?
Together we find out how many parts there are in the word tomato and in the name of the remaining vegetables. Each answer explains in detail that the words tomato and, for example, cabbage have the same number of syllables. Pictures depicting these plants also move towards the tomato.
- But the onions and beets were even more saddened. Why do you think, children? The children explain that the number of parts in the name is not the same as that of a tomato, and the sounds do not match.
- How to help them. Guys? What new condition could a tomato offer them so that these vegetables would join his army?
The teacher should lead the children to formulate the following conditions themselves: “Let those vegetables come whose names have an emphasis in the first part” or “We accept into the army those whose names contain the same sounds (onions, beets).” To do this, he can invite the children to listen and compare where the stress is in the remaining words - the names of vegetables, and compare their sound composition.
- All the vegetables became warriors, and there were no more sorrows! – the teacher concludes

Distribution of fruits by color

The teacher invites the children to distribute the fruits by color: put fruits with a red tint on one dish, yellow ones on another, and green ones on the third. The game character (for example, Winnie the Pooh) also participates in this and makes mistakes: for example, he puts a yellow pear with green fruits. The teacher and children kindly and delicately point out the teddy bear’s mistake and name shades of color: light green (cabbage), bright red (tomato), etc.

Distribution of fruits by shape and taste

The teacher invites the children to arrange the fruits differently, according to their shape: round - on one dish, oblong - on another. After clarification, he gives the children the third task: distribute the fruits according to taste - put sweet fruits on one dish, savory ones on another. Winnie the Pooh is happy - he loves everything sweet. When the distribution is over, he puts the dish with sweet fruits next to him: “I really love honey and everything sweet!” “Winnie the Pooh, is it really good to take all the delicious things for yourself? - says the teacher. – Children also love sweet fruits and vegetables. Go wash your hands, and I’ll cut the fruits and vegetables and treat everyone.”

"Tops-Roots"

Children sit in a circle. The teacher names vegetables, the children make movements with their hands: if a vegetable grows on the ground, in a garden bed, the children raise their hands up. If the vegetable grows on the ground, the hands are lowered down.

"Find out and name"

The teacher takes plants from the basket and shows them to the children. Clarifies the rules of the game: here are the medicinal plants. I will show you some plant, and you must tell me everything you know about it. Name the place where it grows (swamp, meadow, ravine) And our guest, Little Red Riding Hood, will play and listen about medicinal herbs with us. For example, chamomile (flowers) is collected in the summer, plantain (only leaves without stems are collected) in the spring and early summer, nettle in the spring, when it is just growing (2-3 children’s stories)

"Not really"

All questions from the presenter can only be answered with “yes” or “no”. The driver will go out the door, and we will agree on what animal (plant) we will wish for him. He will come and ask us where this animal lives, what it is like, what it eats. We will answer him with only two words.

“Where are the snowflakes?”

Children dance in a circle around cards laid out in a circle. The cards depict different states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, etc.
While moving in a circle, the following words are spoken:

So summer has come.
The sun shone brighter.
It's getting hotter,
Where should we look for a snowflake?

With the last word everyone stops. Those in front of whom the required pictures are located must raise them and explain their choice. The movement continues with the words:

Finally winter has come:
Cold, blizzard, cold.
Go out for a walk.
Where should we look for a snowflake?

The desired pictures are selected again, and the choice is explained.

Complication: There are 4 hoops depicting the four seasons. Children must distribute their cards to the hoops, explaining their choice. Some cards may correspond to several seasons.

"Wonderful bag"

The bag contains: honey, nuts, cheese, millet, apple, carrots, etc. Children get food for the animals, guess who it is for, who eats what. They approach the toys and give them treats.

"Where the fish hid"

Target: develop children’s ability to analyze, consolidate the names of plants, and expand their vocabulary.

Material: blue fabric or paper (pond), several types of plants, shell, stick, driftwood.

Description: the children are shown a small fish (toy) that “wanted to play hide and seek with them.” The teacher asks the children to close their eyes and at this time hides the fish behind a plant or any other object. Children open their eyes.
“How to find a fish?” - asks the teacher. “Now I’ll tell you where she hid.” The teacher tells what the object behind which “the fish hid” looks like. Children guess.

"Name the plant"

The teacher asks to name the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?”, etc.)
The teacher draws the children's attention to the fact that plants have different stems.
- Name the plants with straight stems, with climbing ones, without stems. How should you care for them? How else do plants differ from each other?
-What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

"Magic Screens"

Target: development in children of the ability to organize objects by property, understand the conventions of notation, analyze, and compare objects.

Material:“Screen” with three “slot windows” into which tapes with symbols of properties are inserted. Ribbons - strips depicting objects with different degrees of expression of properties (for example, a large, medium and small apple),
Rules and course of the game: the teacher or one of the children inserts an image of an object in the first “window”. He suggests choosing a “family” - building an ordered row.

For example: large circle, then medium, small; dark spot – light, very light, etc.
At the beginning of mastering the game, the content is specially designed: a property is selected, pictures with a clear manifestation of this property are selected. In the future, you can use images with multiple properties. For example, in the first “window” there is a red apple, in the second and third “windows” there are apples of different shapes, colors, and sizes. Children discuss how to build a series, which property to choose.

"The Fourth Wheel"

You already know that not only do insects and birds fly, but we also have flying animals. To make sure you don't confuse insects with other animals, we'll play the game "Four Wheel"

  1. hare, hedgehog, fox, bumblebee;
  2. wagtail, spider, starling, magpie;
  3. butterfly, dragonfly, raccoon, bee;
  4. grasshopper, ladybug, sparrow, chafer;
  5. bee, dragonfly, raccoon, bee;
  6. grasshopper, ladybug, sparrow, mosquito;
  7. cockroach, fly, bee, cockchafer;
  8. dragonfly, grasshopper, bee, ladybug;
  9. frog, mosquito, beetle, butterfly;
  10. dragonfly, moth, bumblebee, sparrow.

Word game

I will read the words to you, and you think which of them are suitable for an ant (bumblebee, bee, cockroach).
Dictionary: anthill, green, flutters, honey, evasive, hardworking, red back, apiary, annoying, beehive, shaggy, ringing, river. Chirping, cobweb, flat, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “jumping champion”, motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloring, repellent coloring.

Game option: what words are suitable for a vegetable (fruit, etc.)

"Earth, water, fire, air"

The players stand in a circle, with the leader in the middle. He throws the ball to one of the players, while pronouncing one of four words: earth, water, fire, air. If the driver said “earth,” the one who caught the ball must quickly name the person who lives in this environment; the player responds to the word “water” with the name of fish, and to the word “air” with the name of bird. When you hear the word “fire,” everyone should quickly turn around in a circle several times, waving their arms. The ball is then returned to the driver. The one who makes a mistake is eliminated from the game.

Outdoor game “Droplets go around in circles”

The teacher invites the children to play an interesting and magical game. But to do this you need to turn into small drops of rain. (Music sounds like rain) the teacher says the magic words and the game begins.
The teacher says that she is Tuchka’s mother, and the guys are her little children, it’s time for them to hit the road. (Music.) The droplets jump, run, and dance. Mama Tuchka shows them what to do.
Droplets flew to the ground... Let's jump and play. They got bored jumping around alone. They gathered together and flowed in small cheerful streams. (The droplets will form a stream, holding hands.) The streams met and became a big river. (The streams are connected into one chain.) Droplets float in a large river and travel. The river flowed and flowed and ended up in the ocean (children form a round dance and move in a circle). The Droplets swam and swam in the ocean, and then they remembered that Mother Cloud told them to return home. And then the sun just warmed up. The droplets became light and stretched upward (crouched droplets rise and stretch their arms upward). They evaporated under the rays of the sun and returned to mother Tuchka. Well done, droplets, they behaved well, they didn’t get into passers-by’s collars or splash themselves. Now stay with your mom, she misses you.

"Guess the plant"

Now each of you will make a wish for a houseplant and tell us about it without naming it. And we will guess the plant from the story and name it.

Ball game "I know"

Children stand in a circle, in the center is a teacher with a ball. The teacher throws a ball to the child and names a class of natural objects (animals, birds, fish, plants, trees, flowers). The child who caught the ball says: “I know five names of animals” and lists them (for example, elk, fox, wolf, hare, deer) and returns the ball to the teacher.
Other classes of natural objects are called similarly.

"Birds, fish, animals"

The teacher throws the ball to the child and says the word “bird”. The child who catches the ball must pick up a specific concept, for example, “sparrow,” and throw the ball back. The next child must name the bird, but not repeat himself.
The game is played in a similar way with the words “animals” and “fish”.

"Air, earth, water"

The teacher throws the ball to the child and names an object of nature, for example, “magpie.” The child must answer “air” and throw the ball back. To the word “dolphin” the child responds “water”, to the word “wolf” - “earth”, etc.
Another version of the game is also possible: the teacher calls the word “air”. The child who catches the ball must name the bird. For the word “earth” - an animal that lives on earth: for the word “water” - an inhabitant of rivers, seas, lakes and oceans.

"Chain"

The teacher has in his hands an object picture depicting an object of living or inanimate nature. When handing over the picture, first the teacher, and then each child in the chain, names one attribute of this object, so as not to repeat itself. For example, a “squirrel” is an animal, wild, forest, red, fluffy, gnawing nuts, jumping from branch to branch, etc.

"Who lives where"

The teacher has pictures with images of animals, and the children have pictures of the habitats of various animals (burrow, den, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” it by showing the card to the teacher.

"Flies, swims, runs"

The teacher shows or names an object of living nature to the children. Children must depict the way this object moves. For example: when hearing the word “bunny,” children begin to run (or jump) in place; when using the word “crucian carp”, they imitate a swimming fish; with the word “sparrow” they depict the flight of a bird.

“Alike - not alike”

Purpose of the game: develop in children the ability to abstract, generalize, identify objects that are similar in some properties and different in others, juxtapose, compare objects or images.

Material: a game sheet (screen) with three “slot windows” into which tapes with symbols of properties are inserted; ribbon strips indicating the properties of objects. Strips depicting objects are inserted into the first and third “windows”, and a strip indicating properties is inserted into the second.

Option 1. The child is asked to install the “screen” so that the first and third windows contain objects that have the property indicated in the second window. At the initial stage of mastering the game, the property is set by adults, then children can independently set the feature they like. For example, the first window is an apple, the second window is a circle, the third window is a ball.

Option 2. One child installs the first window, the second selects and sets the property that this object has, the third must select an object that matches the first and second windows. For each correct choice, children receive a chip. After the first round, the children change places.

Option 3. Used at the final stages of development. You can play with a large group of children. The child asks a “riddle” - he lines up images in the first and third windows that have a common property, while the second window is hidden. The rest of the children guess how the depicted objects are similar. A child who correctly names a common property gets the right to open a second window or make a new riddle.

"Choose what you need"

Object pictures are scattered on the Table. The teacher names some property or sign, and the children must choose as many objects as possible that have this property. For example: “green” - these can be pictures of a leaf, tree, cucumber, cabbage, grasshopper, lizard, etc. Or: “wet” - water, dew, cloud, fog, frost, etc.

"Two Baskets"

There are dummies or pictures of vegetables and fruits on the table. Children should put them into two baskets. At the same time, objects can be divided not only according to whether they belong to fruits or vegetables, but also according to color, shape, hardness - softness, taste or even smell.

"Protect nature"

On the table or typesetting canvas are pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: if he removes a bird, what will happen to the rest of the animals, to humans, to plants, etc.

Didactic game

« Build a snowman»

Educator:

Ust-Labinsk

Didactic game “Build a snowman”

Didactic task: Develop an eye, build a serial series (small, smaller, larger)

Game rules: Select lumps of the appropriate size that are suitable for making a snowman.

Game actions: Searching for snowballs, large, smaller, small.

Progress of the game:

Guys, look, Santa Claus sent me a package! What's in it? Any lumps? Who can tell me what they are for? What can be done from them? That's right Sasha, these are snowballs and you can make a snowman. What color are the lumps? Well done Lenochka white, so that we can collect snowmen from the lumps. Children, look, the lumps are all different - big, smaller, small. Let's try to build a snowman together. First, I’ll show you, and you’ll look carefully at what kind of lump we take – the right big one, and then smaller ones, and at the end the smallest one. You guys were great at helping me build a snowman. Now I suggest you try it. (Children complete the task, the teacher encourages the children, helps to collect snowmen.)

Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Find the same leaf and give it to the hedgehog»

Educator:

Ust-Labinsk


Didactic game “Find the same leaf and give it to the hedgehog.”

Didactic task: Exercise children in finding leaves by similarity, to develop the sense of touch, learning to find objects by analogy, by touch.

Game rules: Select leaves that are the same as those of a hedgehog.

Game actions: Searching for leaves by analogy by touch, comparing leaves.

Progress of the game:

Children, listen, what is that rustling noise? Yes, these are leaves and they rustle, and our hedgehogs have collected so many leaves and are getting ready to sleep on a soft bed in winter. Let's see what kind of leaves hedgehogs have? Look, they are colorful yellow, green and red. Here, take the leaves, go to your hedgehogs and determine which hedgehog has a leaf like the one in your hands? Children take leaves, determine their color, feel them, determining whether or not the leaves are like those of hedgehogs.

Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Each button has its own home»

Educator:

Ust-Labinsk

Didactic game “Each button has its own house.”

Didactic task: Strengthen children's ability to highlight color, activate children's speech, develop fine motor skills, attention, memory, tactile sensations.

Game rules: Select buttons of the appropriate color that will fit the jar with a specific lid.

Game actions: Search for jars with lids of a primary color (red, yellow, blue, green).

Progress of the game:

Guys, I brought you jars with different lids and sets of buttons, you will put the buttons in a jar.

· What did you put in the jar?

· What color is the button and the lid on the jar?

· What is the shape of the button (round or square)?

· What size button (small or large)?

You can invite the child to try not only buttons, but lids and jars by touch. The child becomes familiar with smooth lids and smooth buttons.

The game set includes: Four jars with lids of the main color (red, yellow, blue, green).

Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Every vegetable has its own home»

Educator:

Ust-Labinsk

Didactic game “Each vegetable has its own house.”

Didactic task: Strengthen children's ability to highlight color, activate children's speech, develop fine motor skills, attention, memory, tactile sensations, size (large or small)?

Game rules: Select vegetables and place them in a bag of the appropriate color.

Game actions: Search for a bag of primary color (red, yellow, blue, green).

Progress of the game:

Guys, beautiful Autumn brought bags and vegetables, you will put vegetables in a bag, tell us what you are doing.

· What did you put in the bag?

· What color is the tomato and the bag?

· Which color do you like the most, tell me and then show it?

· What vegetables are in color, shape, size (large or small)?


You can offer the child to try not only the vegetables, but also the bags (they are smooth, the hand glides over the bright, satin bags). The child gets acquainted with smooth fabric, smooth vegetables, names them, what are they?

The game set includes: Four bags of primary color (red, yellow, blue, green)

Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Funny hedgehogs»

Educator:

Ust-Labinsk

Didactic game "Funny Hedgehogs".

Didactic task: Strengthen children's ability to highlight colors, activate children's speech, and develop fine motor skills.

Game rules: Select clothespins of the appropriate color that match the hedgehog.

Game actions: Searching for clothespins, selecting a hedgehog and fastening it on.

Progress of the game:

The teacher lays out the hedgehogs on the table in advance; there are clothespins in the box in the sensory corner, so that several children can come up and take them. Children, look who came to us? (Hedgehog); What is a hedgehog's body covered with? (with needles); Look how many hedgehogs there are and all without needles. A teacher and children examine hedgehogs. All hedgehogs are the same in size, but different in color. Together with the children, the teacher clarifies this and notes that all hedgehogs are the same in size, but all without needles. Children, look how tall hedgehogs are? Yes, everyone is the same height, but what about color? All different colors. What color are hedgehogs? That's right, different colors, one is red, and this one is yellow, green, blue. Children, what should you use to cover the body of a hedgehog? Needles, right children, do our hedgehogs have needles? No, swipe your palm, but there are no needles. Let's fasten their needles, but be careful, look what color the hedgehog is? What needles will Sonya take? Yes, red, but what about Sasha? Blue. Kolya, what kind of hedgehog do you have? Yellow means you will take yellow needles. Children come in, take clothespins and fasten them to your hedgehog. Children take the hedgehogs, pick them up with clothespins and fasten them on. What beautiful hedgehogs turned out and the needles were chosen correctly, well done guys did a good job.

Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Treat the hedgehog to an apple or mushroom" »

Educator:

Ust-Labinsk

Didactic game “Treat the hedgehog with an apple or mushroom.”

Didactic task: Develop an eye, build a serial series (small, larger, large).

Game rules: Select apples or mushrooms of the appropriate size that will suit the hedgehog.

Game actions: Search for mushrooms, apples, more, less, small, hedgehog selection.

Progress of the game:

The teacher lays out apples and mushrooms on the table in advance; there are hedgehogs in a box on the table, so that the children can come up and take them. Children, look, I brought you a magic box. What's in it? Come, let's take a look. Oh, there are hedgehogs here, what color are the hedgehogs? Sonechka, tell me what color your hedgehog is - Green. Right! Kirill, what color is your hedgehog? Yellow. Well done! Lesha tell us what kind of hedgehog you have - Red. Well done! Let's give the hedgehogs big red apples, smaller green ones and small yellow ones. Put the hedgehog in the clearing, and let's go and see where the apples are. Lesha, which apple will you take? That's right, a big red one. Sonechka, which apple will you take? Less green. Well done! And Kirill, which apple will he take for his hedgehog? Yellow small. Right! Children pick up apples and give them to the hedgehog, the teacher picks up the children and determines which apple they picked. By analogy, a lesson is carried out with mushrooms.


Municipal budgetary preschool educational institution, kindergarten of general developmental type No. 6 of the Municipal Formation of Ust-Labinsk

Didactic game

« Pick up a bucket for the snowman»

Educator:

Ust-Labinsk

Didactic game “Pick up a bucket for the snowman”

Didactic task: Reinforce knowledge about the color of the bucket and snowman.

Game rules: Select lumps of the appropriate size that are suitable for making a snowman. And put buckets on the snowman's head.

Game rules: Search for a bucket for a hat, larger, smaller and small.

Progress of the game:

Guys, look, Santa Claus sent me a package! What's in it? Any lumps? Who can tell me what they are for? What can be done from them? That's right Kirill, these are snowballs and you can make a snowman. What color are the lumps? Well done Mashenka, the white ones, so we can make snowmen out of them. Children, but the lumps are all different or there are the same ones - that’s right, they are all different big, smaller and small. How will we assemble a snowman? Correctly, first we take a large lump, then a smaller one and the smallest one. What should we put on the snowman's head? That's right, a bucket. Children have buckets of different colors, Yes. What size? Which bucket will you take Rodion? Big. Why? I have a big snowman. Well done! Vanya, which bucket will you take? Slightly less. Well done! And Ira, which one will he take? The smallest. Why? Because my snowman is small. The children complete the task, the teacher encourages the children, helps them collect snowmen and choose a bucket for it.

Project idea: integration of joint and independent activities of children in the process of mastering the tasks of the educational areas “Cognitive development”, “Speech development”, “Social and communicative development” and “Artistic and aesthetic development” “Physical development” in accordance with the Federal State Educational Standard for Education.

Project participants: children of the younger group, teacher.

Project duration: project of the day

Target: consolidate and generalize children's knowledge about winter, about the essential signs of the winter period, about winter entertainment and the history of the appearance of a snowman.

Create an emotionally positive attitude;

Develop cognitive interest;

Develop creative imagination;

To develop in children the ability to interact and maintain contact with each other;

involve the family of pupils in a single educational space, create an atmosphere of community, the interests of children, parents and the kindergarten staff.

Didactic game “Make a snowman”

Purpose of the game:

1. Fixing the shape, size, color of the object.

2. Development of fine motor skills of the hands.

3. Development of logical thinking.

Material: White circles of different sizes (snowman, purple and blue trapezoid (bucket), orange triangles (nose).

Progress of the game: Children are invited to help the snowmen: the snowmen are naughty; They played around, played pranks, and it so happened that they fell apart. We need to help them, collect them. It is specified how the snowman is built: a smaller circle is placed on a large circle, then the smallest one. After


Didactic game “Parade of Snowmen”

Game objectives: consolidate the ability to compare objects by size; consolidate the concepts of “more”, “less”; consolidate sequential and backward counting; consolidate the ability to find differences between objects; train in the use of prepositions for, before, between.

Progress of the game: ask the child to show the biggest snowman, the smaller one, etc., and the smallest one; line up the snowmen for the parade from largest to smallest or vice versa, from smallest to largest; give the task to put the smallest snowman between the big ones, or vice versa, put the smallest snowman in front of or behind the big one, etc.

https://pandia.ru/text/80/038/images/image005_55.jpg" width="623 height=467" height="467">

Walk “With a Snowman”

Outdoor game “Snowman, Snowman, you are so good!” »

Snowman, Snowman, you are so good!

Snowman, Snowman, clap your hands for us!

We will squat together like dolls -

We'll bounce like balls merrily -

Like this, like this, repeat it again!

We will perform like clowns in the circus -

Like this, like this, repeat it again!

We will jump merrily like bunnies -

Like this, like this, repeat it again!

Children perform movements in accordance with the spoken text.

https://pandia.ru/text/80/038/images/image008_35.jpg" width="336 height=264" height="264">.jpg" width="312 height=252" height="252" >

“Types of human activity” - Real activity. Communications. Variety of activities. Types of communication. Beliefs. Forms of communication. Subjects of communication. Interests. Motives of activity. Classification of activities. Communication. Activity. Social attitudes. Activities and communication. Attractions. Differences between human activity and animal behavior.

“Problems of a modern family” - Conducting a competition of children’s projects “Me and my successful family.” Self-help in extreme conditions. Project “successful family of a teacher.” Results. Preparing children for family life, creating a successful life scenario. The theme of the classes of the club is “Happy Family”. Goal: to systematize work with the family of city teachers.

“The concept of society, the sphere of society” - Science. Introduction to the concept of “society”. What is the global community? Its name and history. Marriages between representatives of the association. Economic sphere. Interrelation of spheres of society. Society. Local authorities. Spiritual sphere. Survey Document analysis Observation Experiment. Own control system.

“Public Relations” - During the training process, students acquire skills and abilities: Modern press service, Advertising in the communication process, Psychology of mass communication, Research and management in public relations, Political consulting and others. The following disciplines are studied within the framework of the program: Educational program “Public Relations”.

"Mother's Love" - ​​Resentment. Mother's love. Sistine Madonna. Mom's birthday. Mothers sigh in silence. What does a mother mean in a person’s life? Continue the sentence. Angel. Parable about the mother. Photos. Sweet words. Mother. Child. Don't offend mothers. Quarrels and grievances. Images. Kazan Icon of the Mother of God. Write letters.

“Financial tax and customs law” - Contacts. Tax law in Russia / Ed. Admission to a master's program. Explanatory Dictionary of Customs Law / Ed. Master's program "Financial, tax and customs law": teaching staff. Tax and legal block. National Research University "Higher School of Economics" Faculty of Law.



Preference