House of Fear - Prison (full walkthrough). Walkthrough of the game House of Fear - Prison Walkthrough of the game House of Fear Prison Part 2

An interesting adventure puzzle game in the point&click genre will immerse you in the mysterious world of mysteries and secrets. Your main task will be to escape from captivity by finding solutions for complex tasks and avoiding enemies. This article presents a walkthrough for the game House of Fear Prison, which will help you cope with difficult tasks.

At the beginning, you receive a message from a friend who says that she was locked in prison. You find the entrance to the place of detention. On the left next to the skeleton there is a chest with a key. Use it and open the door. Inside you meet your friend, but you are attacked and end up in a dungeon cell. Pick up the box on the left and the fragment on the right. In inventory, use the box and you will get the key. Use it on the door and exit.

Exit from the chamber

There is a scary guard in the hall guarding the premises. Use the box on his head to disorient him, take his ax and kill the guard with it. You will have access to 3 passes. Go right. There is a table with a body on it. Take the scissors from the table and read the book next to the corpse. Don't be afraid, he doesn't bite. Open the chest near the head with the combination of numbers 48742 and get a red bottle. Return to the corridor and go down the center to the stairs. On the left, pick up the training sword. Once up, use it as a lever to open the door. Voila! After application, the shelf will move away and provide access to a new passage. Read the book on the counter and pick up the cartridge on the floor. The door in front of the book stand can be opened using the diagram in the image. Take the fragment and move on.

Next, go left. Pick up a piece of stone near the fireplace, take out a scroll from the cabinet, and pick up a piece of cheese from the fireplace. Then the hero finds himself in a kind of closet, where the body of a woman lies. Grab the gun and the code sheet near the chair, the blue bottle and the wheel on the ram's horn. Return to the original location. Go to the closet, next to which there is a cabinet with combination lock. On the figurine with the dragon hangs a disk with a carved star. Take the letter R from the barrel on the shelf. Enter the code from the sheet and take the key. It needs to be applied to the door under the stairs (location with a corpse on the table). When opening the door, insert the key by entering the word ROGER. Get your gun ready, because there will be a dog waiting for you inside.

Further passage of “House of Fear - Prison” takes us to the main hall. We approach the shelf again, apply a wheel (faucet) to the barrel and pour the contents into a nearby mug. We go to the stairs, where a man in a robe is hanging on the railing, take his pendant and return. On the floor under the shelves there is a book to which you need to apply the pendant. Take the fragment from there. Return to the closet with the dog and pick up another fragment. Then the logical riddles begin. On the left there is a cabinet with a combination lock. Collect the handprint pattern and get the contents. Use scissors to cut the tapestry on the wall. On the table, a chest with a lock opens using the following combination:

Add the resulting potion to a mug of beer. The second chest can be unlocked like this:

Take the key and the nearby bottle with the image of a demon. It's time to do alchemy: combine the red and blue bottles in your inventory, and add this bottle to the resulting mixture. This will give you a yellow-green potion. We return to the room with the body and apply the product on it. We take with us the revived zombie and the fragment lying under it.

Fight

Use the key you have to unlock the right door in the main hall. There will be a hostile zombie there. Set yours on him for protection. After the fight, go to the room with the dog, find a tire iron under the carpet. She needs to open the coffin standing there. Using the wire cutters obtained from there, return to the cell with the zombies and bite through the lock on the grate in the floor. Go down and unlock the chest as follows:

As an aside, we can say that the game offers tips and various help. If you still get stuck, then we hope that you can figure out how to beat the game House of Terror Prison with the help of our instructions. For some problems we attach an image with a solution, and detailed description actions and steps will not let you get lost. Let's get back to the walkthrough.

New locations

Coming out of the basement, the hero stumbles upon a man (possibly another prisoner). Give him beer with sleeping pills and he will fall asleep. Take the metal probe from him, and pick up the lens from the bucket in the toilet. Use it to inspect the room and find a small hole in the wall where you need to use the probe you just found. It turns out that a lock and a roll of paper are hidden in the brickwork. Don't forget to pick up the key on the floor on the right.

Now go back through the door to the main hall. Use the hint to find the panel with tags. Arrange the numbers in the desired order, and place the keyhole directly in the center. The key from the room with the sleeping man will open the lock and you will receive another disk.

If you are interested in further progression of the game House of Fear Prison or you need tips for solving certain problems, then we recommend that you watch the video that shows full path adventure hero. The video will show you how to complete the game. If you have any questions, feel free to write in the comments, we will try to answer.

The House of Fear Prison game is one of the most successful puzzle games of 2015. The number of downloads of the game from the Play Market amounts to hundreds of thousands, while users do not skimp on laudatory comments addressed to the creators of the game. However, for many players the gameplay turned out to be difficult - some got stuck at the initial levels, and some were unable to successfully complete the game. This material is intended to help such users, in it I will describe the passage of the game House of Fear Prison, tell you how to get out of this or that location, and what specific actions will help us with this.

As mentioned above, this game“House of Fear Prison” from the company “Best escape games” (developed by Vitaly Alipov) is a symbiosis of two game genres - quest and puzzle, and even with a mystical touch. The game has excellent graphics and atmospheric sound, and rightfully has the status of one of the most successful domestic games 2015.

However, completing the entire game becomes an overwhelming task for many users. Therefore, below I will give an analysis of the passage of the game “House of Fear Prison” and explain in detail how to find answers in the game.

Walkthrough of the game House of Fear Prison - detailed instructions

The passage to the House of Fear Prison begins with an SMS in which you are asked to help rescue the girl’s mother from the dungeon. The SMS also contains a hint where to get the key to the door (in the chest on the left).

Stage 1. We begin the journey of unraveling the secrets of the game

  1. We take the key in the chest and open the door, behind which we meet our mother, urging us to get out of here as quickly as possible.
  2. Then we get hit by some monster, lose consciousness, and come to our senses in a locked cell.
  3. We take the box into inventory and add a piece of glass there. We click on receiving hints and get a key with which we open our door and get out.
  4. We meet a guard behind the door. We take the previously selected box and put it on his head. We select an ax and kill the guard in the game House of Fear Prison.
  5. Now we look around, select the letter R in the inscription ROGER, and also select a round sign with a large carved star on a figurine with a dragon. We examine the chest, find a lock in the shape of an eye, and a code with two paired zeros.
  6. We go up the steps and go to the door with a large clock at the top.
  7. Next, in order to pass Fear House Prison turn left and collect fragments of the floor - one by the fireplace, the second near bookcase. We also select a scroll on the shelf of the bookcase.
  8. We go left and enter the room where we see a pool of blood on the floor and a lying knife. We take a bottle with a glowing blue liquid inside and a gun from the floor. On the left, near the bull's head, take a round object that looks like a wooden wheel (faucet).
  9. We return to the door with the clock and look at the book on the stool standing next to it. We read what is written there. There is a lock on the door, click on it and follow the password that was indicated in the book by letter (North - north, South - south, West - west, East - east). After completing the combination correctly, the door will open. Take another shard from the bowl next to the bookshelf. At this stage, our adventures in passing the House of Fear - Prison are not over, we move on.
  10. We go down and take a long-shaped object (lever) on the left. We return to our door with the clock, and insert it between the two round drums to the left of the door, then lower our lever down. A door will appear on the right with a cartridge lying on the floor. Take a cartridge and fill the gun you previously selected with it. Now, to pass the House of Fear Prison, open the door on the right using the sign with a star and insert it into the right circle.
  11. We go down to the table with a zombie lying on it. Take the scissors from the table. Read a book with a page about bringing zombies to life. Enter the password by sequentially clicking on the numbers 48742 on the suitcase and pick up the red flask.

Stage 2. Difficulty in passing the game House of Fear The prison is increasing, but we will not give up

  1. Go to the door to the right of the zombie's head. There you will find a lock with four indicated letters AAAA and a fifth empty cell. Insert the letter R you have into the empty cell, and then type the combination of letters “ROGER”.
  2. Go back to the fireplace upstairs and pick up the triangular piece of cheese there. We take the faucet (round wheel) we previously took from the bull’s head, find a barrel with the name “ROGER” and install the faucet there. We select a wooden cup on the nightstand to the left of the barrel.
  3. We collect liquids from the barrel (white) into our cup. There is a book with a lock on the cabinet; there is a crescent moon on the cover of the book. We return to the door with the clock, to the left of it there will be a corpse lying on the railing. We remove the crescent-shaped amulet we need from it.
  4. We return to our barrel and the book lying next to it. We insert our amulet into it and get a fragment. On the floor next to the corpse from which we just took the amulet, there is a piece of paper with four numbers (5796).
  5. We return to our barrel in the game House of Fear Prison, next to which lies a chest with a lock with two paired zeros. We type the code from the piece of paper and get the key. We go downstairs and open the door for them next to the zombie lying on the table (with the previously entered code ROGER). Then we take the gun we loaded earlier, and upon entering the room we just opened, we kill the zombie dog with the gun.

Stage 3. Getting answers in the game is already a pleasure

  1. We take the fragment near the candle on the floor. There will be a lock on the bedside table; you will need to turn it to collect the desired shape (palm). The nightstand will open and you will receive another fragment. There is a curtain hanging nearby, cut it with the scissors in your inventory, behind it you will see some kind of sign.
  2. Remember this combination, find a chest in this room and turn its key as shown on the wall (sign), the chest will open and you will receive a bottle.
  3. Mix its contents with the white contents from the cup in your inventory, the contents of the mug will turn greenish. In the same room there is a book with a code; this logical code must be entered to open the contents of the chest, which lies on the table next to the bottles.
  4. Enter the combination, the chest will open and you will receive a key. Take the bottle with the image of a bull next to the chest.
  5. Click on the hint button, the red and blue contents of the two flasks will combine into one, purple. Then click on the prompt again, and your violet flask and the bull bottle will form a greenish flask.
  6. Return to the zombie lying on the table and revive it using the resulting flask. He will stand up, take him and the shard that was underneath him into your inventory.
  7. Now take the key from your inventory and use it to open the door to the right of the table where the zombie was previously lying. Behind the door you will see an aggressive zombie. Using the zombies from your inventory, kill the hostile zombie. Take another fragment from the floor.
  8. We go to the room where the dead dog lies, we find a crowbar on the floor there. With its help, we open the coffin lying there and select the tool lying there.
  9. We return to the room with the previously killed zombie and use the tool to remove the grate from the floor. We open the chest using the combination from the book and get a fragment.
  10. We go straight and left, where we meet a rat. Using the ten fragments found, we collect the weapon, and give the rat the previously selected triangular piece of cheese. We turn back to the open chest and pick up a saw (jigsaw) there.
  11. Using a saw, we open the grate and meet a standing man. We give him to drink our cup of liquid in the inventory. He will go to bed, and you will remove the key from him. On the chair nearby, take a fragment in the form of round glass. Look through it into the room.
  12. You will see a hole on the wall. Insert the key you received from the man into this hole and you will receive a scroll and a keyhole. Open the door next to the man, go in there, and insert the resulting keyhole into the code.
  13. Then we return to the sleeping man’s room, go down to the basement near the door, and take the key. We insert it into the keyhole (previously installed by us) and get a circle with a square inside.
  14. We go to the room with the dead dog, and look at the statue standing there through our glass, which we picked up in the room with the sleeping man. Then we go into the room where there is a pool of blood on the floor, and look through the glass at the bull’s head. Now insert the previously obtained circle with a square inside into the very top position of the combination where you previously inserted the circle with a star inside (the star is placed on the right).
  15. We go to the room with the fireplace, there will be an empty picture above the fireplace. Use the shards in your inventory to collect the painting into a map. Look through your round glass into the assembled picture and take the brown sign in the coffin.
  16. We go to the tomb and activate the lightning spell to kill the guard.

  1. We collect the necessary fragments of symbols from the crystals, doing what is written in the book. Using our glass, we insert the signs into their places and take a shield and a sword from the tomb with the lying skeleton. We take the sword and stick it into the door, open the door. We read the spell of destruction.
  2. We go to the chest lying on the floor, collect the key and lower the lever. We will receive a green crystal, which must be installed to the right of the tree. We open another chest to the right of the tree using the correctly selected combination, lower the lever and get a blue crystal, which we install to the left of the tree.
  3. Match the correct three-digit code to the next chest (183) and take the key. Insert it into the lock of the same chest, enter the code below again (left 1 and right 3) and get a red crystal, which will need to be installed lower to the right of the tree, this must be done in order to complete the House of Fear Prison puzzle.
  4. Then we open the next chest using the guessed combination (four lines of the same type) and get the final crystal, which we install a little higher to the left of the tree.
  5. A glowing human figure will appear and open the chest, you will receive a scroll and a circle with a triangle inside. We activate the destruction spell and knock out the wall near the tomb. The girl’s mother will be there with an amulet, she will give the last one to you.
  6. Go to the door with the clock, and insert the missing symbols into the lock (the element with a circle at the bottom, the element with a triangle on the left). The amulet received from the woman must be inserted into the chest with a lock in the shape of an eye (near the dragon statue). The chest will open and you will receive a key that needs to be used to open the door with the clock (you previously inserted four elements into it). You are free!

Conclusion

Above I described in detail the passage of the game House of Fear Prison. At some points the game is quite complex, and to successfully complete it you will have to either think carefully or use the tips I gave above. If some fragment remains unclear to the reader, you can always use the video walkthrough of the game, which is also added to this material.

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Hi all! Today we are pleased to present to you the complete, step by step walkthrough games "House of Fear - Prison". We will tell you how to quickly and correctly complete this game without particularly straining your brain. Together we will figure out tricky puzzles and rebuses, and also find all the things necessary to complete the game. Go!

So, you start the game with a request for help coming to your cell phone. A young, pretty girl writes to you via SMS that she was kidnapped along with her daughter and is being held somewhere in a dungeon. However, by some miracle, the girl managed to escape, and she also begs for your help. Shall we help?)

You read a message from which you get the first hint (and the last, at least free) that the door key is in a small chest. Actually, click on the chest located to the left of the door and you get the key to your inventory.

Then press on the door and you find yourself in a room in which the desired object is waiting for you - a girl who just sent an SMS with pleas for help. It seems like we’re grabbing her and heading out as soon as possible (especially since she’s hurrying us up), but that’s not the case! A zombie attacks us from a dark corner and we lose consciousness...

We come to our senses already in some kind of cell, through the bars in the door we are constantly being watched by some creature with yellow glowing eyes, the girl we found earlier is not nearby, in fact, it is from this moment that our quest begins..

Click on the cardboard box on the left and get it into your inventory, then similarly pick up the fragment which lies on the right at the feet of the skeleton.

Then go to inventory(black square in the lower left corner), select the box and press the red button puzzles Eventually you get open box and found in it key.

Click on this key(thereby we select it for further actions with it), and click on the yellow square with a hand, in the lower right corner. Then close the inventory and press 1 time on the door- the lock is open. Further let's wait until"yellow eyes" they will stop following us and move away from the door (this is important!), and when the eyes disappear again - open the door and we leave prison.

We see in front of us a zombie (dead man) who stands with his back to us. We go into the inventory, select the box, press the yellow hand again (similar to the key), close the inventory, and put the box on the zombie’s head. Then we take the ax from his hands, arm ourselves with it, and kill zombies with it. Done, let him be free!

3 upward arrows appear, click on the left one (the very first one) and your gaze turns to the left wall.

There you take into your inventory: wooden mug on a nightstand, letter "R" attached to the barrel and coin with a star on the figurine.

You return back to the hall (down arrow in the lower right corner), and click on the far right arrow pointing up, you see a zombie lying on the table - calmly, fortunately he is dead. Take it from the table scissors, and you can check out instructions for reviving zombies by clicking on the open book (although right now you still don’t need this).

Return back to your starting position (in the hall) and now press the middle up arrow, thereby going up the stairs. There is another dead zombie hanging on the railing, click on it and remove it from it crescent moon pendant. Lying immediately underneath him sword-shaped pipe, take her too.

We go back down to the shelves. There under the chest lies book, it can be opened if you use the pendant you just removed from the zombie. We take away from the book what lies there (another splinter).

We go up the stairs again, this time all the way to the door, above which hangs a large round clock.

Turn left and collect fragments(one on the floor by the fireplace, the second on the closet shelf). There, in the closet, we take it from the middle shelf scroll, we take it above the fireplace piece of moldy cheese.

Turn left again and pick up the chair lying on the floor. a piece of paper with some numbers (“5796”), pick it up there blue bottle(one of the ingredients for reviving zombies). On a buffalo head hanging on the wall, remove from one horn cross-shaped faucet. Also pick up from the floor gun(unfortunately discharged).

1 time down(South, South), 1 time to the left(West, West), 2 times up(South, North), 3 times to the left(West, West), 1 time up(South, North), 1 time to the left(West, West), 2 times down(South, South).

They executed the combination and the door opened. Go into the room, there on the podium in the middle of the room you take 1 more splinter.

Exit this room, select the key (sword pipe) in your inventory and insert it into the drum located to the left of the door, you will get a kind of switch lever, click on it and the cabinet on the right will move away, and a secret door will appear behind it. Pick it up from the floor cartridge, and insert it into the gun (select the cartridge and the gun in your inventory, and then click on the orange puzzle collection/connection icon in the upper right corner), you will get a loaded gun).

Next, go down again to the shelves. Take the faucet that was removed from the bull's horn and find the barrel (on the left on the cabinet) with the name ROGER, put it in place. Type into a mug from inventory, white liquid from a barrel.

In the same place, near the barrel, click on the bedside table on the left and open it using the code that you found written on a piece of paper at the top (“5796”). Take it from the opened nightstand key.

Next, we go to the dead zombie lying on the table (3 arrows up), and click on the suitcase that lies near his head. Open the suitcase by entering the following password " 48746 ", take from it red flask.

Click on the small door to the cellar which is located under the stairs (near the head of the lying zombie). There is a castle there. Take the letter "R" from inventory and insert it into the missing window. Using the letter wheels, type the combination “ROGE” (so that the result is “ROGER”). Then insert the key that you just found in the nightstand into the keyhole, open the door and go in.

What a surprise, in front of you is an angry zombie dog that will attack you at any moment! Without delay, take out your gun from your inventory and shoot at her.

In the left corner there is a podium with a statue of an angel, click on this podium (on the pedestal, not on the statue), and then on the lock, and twist it so that you get the correct image of the palm of the hand raised up and slightly turned to the right. In the opened platform, take splinter.

Return to the overall view of the room. Hanging on the wall right in front of you red matter, cut a piece with scissors, behind it, lines are drawn on the wall - tips for opening the combination lock on the box, which lies on the right, on the table. Open this box using this combination and take its contents into your inventory ( bottle with a crescent).

Mix the contents of the found bottle with the contents of the cup in your inventory (select the mug and this bottle in your inventory and click on the puzzle icon). It will work out mug with blue consistency.

Lift up shard in the center of the room. There is also an open book lying there with a code hint for the chest on the table. Click on the chest and take one bottle with a picture of a bull to your inventory. Then click on the chest lock and enter the code from the book (numbers “5” and “7” superimposed on each other, first add the number “5” with dark squares, and then, on top of the result, type the number “7” with light squares), click lock. Take it in the chest key.

There, in the middle of the room, under the carpet, find crowbar and use it to open the coffin. Take it in the coffin wire cutters.

Return to the dead zombie lying on the table outside this room. Look at the instructions for making a potion to revive a zombie (open book on the table next to the dead zombie). And mix in inventory first a red bottle with a blue one(select these bottles and press the “assemble the puzzle” button), it will turn out purple potion. Then select the resulting purple potion and mix it with the bull bottle, which you just took from the cellar under the stairs. As a result you will receive light green potion to revive a zombie, take the resulting potion in your hand and give it to him. The zombie will come to life. Don't be afraid, this is your zombie, he is on your side. Click on a zombie and it will turn into coin will go into your inventory. Take it from the table splinter which was lying on the table under the zombie.

Take a step back from the table. Take the key from inventory and open the door to the right of where the zombie was lying. Enter this room. A zombie with blue eyes will stand in front of you.

Select your zombie in your inventory (a medallion coin with a zombie image) and set it on the zombie standing in front of you. As a result, both zombies will die in a malicious battle, but you, your personal zombie, will no longer need it. Lift up splinter which lies between the legs of a slain zombie. Using the wire cutters found earlier in the coffin, in the room with the dog, open the grate on the floor and go downstairs.

There, pick up a hacksaw, look at the hint in the open book, and by analogy with the chest from the room with the dog, open this one (first type the number “9” with dark squares, and then on top, the number “2” with light ones). In the chest, take the last one we need splinter.

Turn left. In front of you is a huge zombie rat with red glowing eyes. Give her the piece of cheese found upstairs. Use the hacksaw you just found to open the grate at the top. And get outside.

In the room you find yourself in, you will see a man in front of you, let him drink the potion from your mug. He will drink and go to bed. Take it off his neck "L" shaped key. On the chair in the right corner of the room, take a round part from some mechanism. Also raise key, which lies on the floor right at your feet. And use it to open the door. Through it you can go back to the hall where the zombies were recently revived, but don’t go there yet.

Then take the round piece in your hand and look through it at the room. On the wall in the right corner you will see a hole into which you need to insert the key taken from the neck of the euthanized man. To do this, after you have discovered a hole in the wall through the blue glass, you need to remove the round thing from your hands and replace it with an “L” shaped key. Insert this key into the hole in the wall and turn it a couple of times. A niche will open in the wall from which you take it scroll and keyhole.

Leave this room and go upstairs to the fireplace. Click on the broken mirror, and selecting the fragments in your inventory, assemble the mirror to its original state. Look into it. You will be transported to a similar room with a fireplace. Look into the open book (use the glass to see what is completely sketched there). Click on the left arrow and open the coffin. Find the square there figurine with hieroglyphs.

Then go down the stairs. In the open book, look at the Lightning spell. Take the scroll with the seal in your inventory and click on the fiery essence of the monster. An open scroll will appear on which you need to click on the symbols in any order: ball with a cross(in the upper left corner), arrow with two sticks in the lower right corner, then rotated crossed out diagonal arrow, and on dot with parenthesis located in the lower left. Then the scroll will be removed and you will have it in your hands powerful charge with which you must kill the fire elemental.

Click on the sarcophagus and pick it up ring lying on the floor to the left. Then return to the general view of the room and click on the obelisk on the left, look at the note that is lying nearby. From it we learn which characters and in what sequence we need to type. We return and click on the rune. Next, we type the cipher with symbols in the appropriate order (first click on the symbol similar to the Roman numeral “1” (4 on top), then click on the curl (second symbol from the top), then on the trident (symbol in the middle), then on the inverted triangle (topmost symbol ), and the last thing we press is the circle with the dot inside. Done, the obelisk starts to glow and we get it. square rune.

We return to the general view of the room and this time click on the right rune. We remember the right drawing from the open book located in the previous room, and try to type it on the rune, starting from the very top (first click on the very first - top symbol until it becomes the same as in the book, then on the second, and so on, to end). We saw the first 3 symbols in their entirety, only a piece of the fourth, and judging by this piece it could only be a symbol similar to the Roman numeral “1”. Well, we simply select the last one by brute force. As a result, we activate the obelisk again, and we get rune.

We return to the general view of the room again and this time click the up arrow. We get to the red rune, click on it, and collect the code that you saw on the red rune in the book through the glass. We get the last one we need square rune, needed to open the sarcophagus. We return to the general view of the room and click on the sarcophagus.

Click on the sarcophagus again to open it. In front of us appears some semblance of a castle with four niches for the square runes we have just mined. On top, above the niches, there even seem to be symbols scratched out telling us which niche corresponds to which rune when inserted, but this is a deception! We look at this castle through our magical blue glass, and from below, under the niches, we see the correct correspondence of the runes to the recesses (or rather, part of it, but this does not give us any special problems). We remember the sequence, put the glass back into the inventory and insert into each square recess the corresponding square rune from our inventory (corresponding to the symbols below that we saw through the glass). The sarcophagus opens and from it we take sword.

Then take a step back from the sarcophagus and click on the left arrow. To the left is a closed door. Insert the sword you just took from the sarcophagus into it (in the corresponding hole) and open it. Go inside.

Click on the right chest. While turning the twist locks, look through their holes for the code (“183”) and enter it from the top. A box with a key will slide out, take it. Then, selecting it in the inventory, insert it into the keyhole. Turn the turning mechanisms so that they allow the lid to open, and take it from the chest red crystal.

For all lovers of mysteries and mysticism, this game will be a great way to spend your free time. You will be immersed in the gloomy atmosphere of a very creepy place where chaos reigns and real creatures live. There will be many difficult riddles before you, which you will be able to solve only if you apply all your efforts and knowledge. The main character of the game is a man who went to save his girlfriend, but fell into a trap and ended up in a very strange place. Now his life is also under threat, and therefore you will have to help him overcome all the obstacles that arise along the way. Download House of Fear - Prison for Android means an incredible experience exciting game with many riddles and puzzles.

Why is it worth downloading House of Fear - Prison for Android?

A man wakes up in a dark enclosed room and begins to try to find a way out of this place. But doing this won’t be as easy as it seems. You will have to interact with all the objects around you in order to find at least some clue about what is happening. You will also have to solve problems that arise along the way. But the most difficult test will be those who will constantly appear out of nowhere and try to kill the hero. A man will have many different weapons in his arsenal, so choose the one that suits you and fend off the attacking monsters.


While searching for a way out, you will receive a message from the girl that she is being kept in a creepy dungeon, and the key to it is in the chest. You will have to go in search of the necessary thing, and when it is discovered, you will need to save your loved one from captivity. To start an incredible adventure through a dark place you only need download House of Fear - Prison for android. But be careful, on your way you will also meet other inhabitants of this place, as well as labyrinths of rooms and many corridors in the dungeon.



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