Downfall: A Horror Adventure Game: Complete walkthrough with descriptions of all endings. House of Fear Escape walkthrough for Android. Complete walkthrough of the game Walkthrough of the game horror


We offer a complete guide to the passage of the game "Weird Park. Scary Tales" (Weird Park: Scary Tales).
An alternative name for the game is Horror Park: Creepy Tales.
If you still have questions about how to complete the game "Mysterious Park. Scary Stories" - write on the forum.


Chapter 10: The Tinderbox

Place pen into the hole on the right column (A).
Zoom into the base of the organ (B).
Place bellows into hole (C).
Press the keys on the organ (D).
Take away fragment of the image(E).
Go to the Soldier Statue.


Examine the door on the right (A).
Insert key into the keyhole to open the door (B).
Enter the pharmacy (C).


Play the Hidden Object Scene (A).
To find fish- lower the net into the aquarium.
Receive bolt.
Examine the skull on the table on the left (B).
Place bolt on the skull (C).
Pull out of your opened mouth tap(D).
Click on the bookshelf in the back of the room (E).
Play the book cover mini-game (F).
The places where the ball will appear are shown in the screenshot.


Pick up Cup(G).
Examine the book to study the recipe (H).
Go to the tavern.



Click on the cabinet under the bar (A).
Place fragment of the image to the center star (B).
Form each star correctly (C).
Take stone fragment and key(D).
Zoom in on the barrel (E).
Install tap on the barrel (F).
Turn the valve on the tap to open the barrel (G).
Take away wine(H).
Return to the dogs.


Examine the rock on the middle column (A).
Insert stone fragment to empty space (B).
Select the organ keys (C).
Set the correct combination (D).
Click on the handle to trigger the musical instrument (E).
Examine the chest behind the dog (F).
Take green stone(G).
Examine the lock on the chest (H).
Place red, yellow, blue and green stones into the grooves (I).
Open the chest and take out tinderbox(J).
Move to the witch statue.


Zoom in on the stump in the lower right (A).
Place Cup for mushrooms (B).
Take the rest mushroom(WITH).
Return to the fish-shaped fountain scene.


Zoom into the bush near the fountain (A).
Place Cup on the bush (B).
Take the rest berry(WITH).
Examine the gate on the right (D).
Insert key into the keyhole and open the gate (E).
Enter the scene with the witch.


Examine the bush with flowers (A).
Place Cup on flowers (B).
Take the rest flower(WITH).
Go to the soldier statue.


Examine the cart (A).
Hover over Cup on the cart (B).
Take the rest grass(WITH).
Enter the pharmacy (D).


Play the Hidden Object Scene (A).
To find sunglasses- place the goggles on the smoke from the lamp.
Upon completion, your inventory will add jar.
Examine the device on the table on the right (B).
Click on the door to open it (C).
Substitute bank under the spool (D).
Place wine, herbs, mushroom, flower and berries into device (E).
Use tinderbox to light the burner (F).
Take jar of poison(G).
Go to the scene with the witch.



Pour the contents out jars of poison into the watering can (A).
Pick up watering can(B).
Water the plant in front of the altar (C).
Click on the altar (D).
Place tinderbox to the altar (E).
Click on the door to free the enchanted child (F).
Examine the hand that is sticking out of the ground (G).
Peel off your finger ring(H).
Return to the forest.


Zoom in on the suitcase (A).
Place ring into the castle (B).
Get out of the suitcase gloves(WITH).
Play the Hidden Object Scene near the carriage (D).
To find necklace- bring the string to the beads on the floor.
Receive rope.
Go to the gate (E).



Examine the well (A).
Bind rope to the steel hinge (B).
Take shopping cart(WITH).
Go to the mechanical tree.


Click on the iron tree root (A).
Place shopping cart next to the spider (B).
Use gloves to catch the spider (C).
Pull out of the basket spider(D).
Return to the gate.


Examine the center section of the gate (A).
Place spider into the hole on the gate (B).
Solve the puzzle (C).
Guide the spider along the indicated route (D).
Go through the open gate (E).


Chapter 11: Aladdin

Examine the squares in the sand for a puzzle (A).
Place the stones in the order shown (B).
After completing the mini-game, enter the cave (C).


Pick up scarab wing(A).
Go upstairs (B).



To find paper butterfly- cut a figurine out of paper with scissors.
Receive shovel.
Return to the cave entrance.



Click on the Aladdin doll in the sand (A).
Shovel scatter the sand to reveal the doll (B).
Take drum stick(WITH).
Enter the cave and go upstairs (D).


Select the cart for a HOS (A).
To find corn- cut the bag of grain with a sickle.
Receive forceps.
Move to the cave.



Examine the dagger on the hot rocks (A).
With tongs grab hot dagger(B).
Return to the cave entrance.


Examine the waterfall to the left of the cave entrance (A).
Omit hot dagger into water to cool it down and get dagger(B).
Take scarab wing(WITH).
Click on the bamboo (D).
Dagger cut from bamboo flute(E).
Enter the cave and go upstairs (F).


Place flute on the statue of the snake charmer (A).
Take gong(B).
Return to the cave.


Hang gong to the stand (A).
Hit the gong drumstick (B).
Enter the Treasury (C).


Take scarab(A).
Return to the cave and head upstairs.


Look at the scales in the niche on the right side of the room (A).
Place scarab on the bowl on the right (B).
Use the correct weights to balance the scales (C).
Take kettlebell and scarab(D).
Go to the Treasury.


Put kettlebell on the button on the support on the left (A).
Examine the niche in the middle of the wall (B).
Place scarab and two wings of a scarab into the niche (C).
Play the lamp pedestal mini-game (D).
Click on the correct buttons (from left to right) as many times as shown (E).
Take lamp(F).
Return to the cave entrance.


Click on the Aladdin doll (A).
Give it to the doll lamp(B).


Chapter 12: Salvation

Select the skeleton on the bed for a HOS (A).
To find coins- break the piggy bank with a hammer.
When finished, your inventory will add razor.
Play the wall mini-game (B).
Place the numbers in the order shown (C).
Take spring(D).
Razor cut the mattress (E).
Pull out lockpick(F).
Examine the door (G).
Place lockpick into the keyhole.
Exit to the corridor (H).

Hello everyone! Today we are glad to present you a complete, step-by-step walkthrough of the game "House of Fear - Prison". We will tell you how to quickly and correctly complete this game without straining your convolutions. Together we will deal with tricky puzzles and puzzles, as well as find all the things necessary to complete the game. Go!

So, you start the game with a request for help coming to your cell phone. A young, pretty girl writes to you via SMS that she was kidnapped along with her daughter, and is being held somewhere in the dungeon. The girl, however, by some miracle, managed to escape, and she also begs for your help. Will we help?)

You read the message from which you get the first hint (and the last, at least free) that the key to the door lies in a small chest... Actually, you press on the chest located to the left of the door and get the key to your inventory.

Then press on the door and you find yourself in a room in which the desired object is waiting for you - a girl who has just sent SMS with pleas for help. It seems - we grab her and get out as soon as possible (all the more she hurries us herself), but that was not the case! A zombie attacks us from a dark corner, and we pass out ..

We come to our senses already in some kind of cell, through the bars in the door some creature with yellow glowing eyes is watching us every now and then, the girl we found earlier is not around, in fact, from this moment our quest begins ..

Click on the cardboard box on the left and get it into your inventory, then similarly pick up the shard which is lying on the right at the feet of the skeleton.

Then go to inventory(black square in the lower left corner), choose a box and press the red button puzzles. Eventually get open box and found in it key.

Click on this key(thereby we select it for further actions with it), and click on the yellow square with a hand in the lower right corner. Then close the inventory, and click 1 time at the door- the lock is open. Further wait until"yellow eyes" stop following us and move away from the door (this is important!), and when once again the eyes disappear - open the door and come out of captivity.

We see in front of us a zombie (dead man) who stands with his back to us. We go into the inventory, select the box, again shake the yellow hand (by analogy with the key), close the inventory, and put the box on the zombak's head. Then we take the ax out of his hands, arm ourselves with it, and figure out zombies with it. Done, let it be free!

3 arrows appeared upward, click on the left (very first) and your gaze turns to the left wall.

There you take to your inventory: wooden mug on a nightstand, the letter "R" attached to the barrel and a coin with an asterisk on the statuette.

Return back to the hall (down arrow in the lower right corner), and click on the far right arrow pointing up, you see a zombie lying on the table - calmly, fortunately he is dead. Take from the table scissors, and you can familiarize yourself with instructions for reviving zombies by clicking on an open book (although now you still don't need it).

You return back to the starting position (in the hall) and now press the middle arrow upwards, thereby going up the stairs. There is another dead zombie hanging from the railing, click on it and remove from it crescent pendant... Immediately under it lies sword trumpet, take it too.

We get down back down to the shelves. There lies under the chest book, it can be opened by using the pendant that was just removed from the zombie. We take from the book what lies there (another splinter).

We go up the stairs again, this time to the end, to the door, over which a large round clock hangs.

Turn left and collect shards(one on the floor by the fireplace, the other on the shelf of the cabinet). In the same place, in the closet, we take away from the middle shelf scroll, over the fireplace we take a piece of moldy cheese.

We turn left again and raise from the chair lying on the floor a piece of paper with some numbers ("5796"), pick it up there blue bottle(one of the ingredients for animating zombies). On a buffalo head hanging on the wall, take off one horn cruciform faucet... Also pick up from the floor gun(unfortunately discharged).

1 time down(South, South), 1 time to the left(West, West), 2 times up(South, North), 3 times to the left(West, West), 1 time up(South, North), 1 time to the left(West, West), 2 times down(South, South).

The combination was completed and the door opened. You go into the room, there on the podium in the middle of the room you take another 1 splinter.

Exit this room, in the inventory select the key (pipe sword) and insert it into the drum located to the left of the door, you get a kind of switch-lever, click on it and the cabinet on the right will move aside, and a secret door will appear behind it. Pick up from the floor cartridge, and insert it into the gun (select a cartridge and a gun in your inventory, and then click on the orange puzzle collection / connection icon in the upper right corner), you get a loaded gun).

Then again go down to the shelves. Take the faucet that was removed from the bull's horn and find the barrel (on the left on the cabinet) with the name ROGER, put it in place. Type in a mug from inventory, white liquid from the barrel.

In the same place, near the barrel, click on the bedside table on the left and open it using the code that was found written on a piece of paper at the top ("5796"). Take from the opened bedside table key.

Next, go to the dead zombie lying on the table (3 arrows up), and click on the suitcase that lies at his head. Open the suitcase by entering this password " 48746 ", take from it red flask.

Click on the small door to the cellar which is located under the stairs (at the head of the lying zombie). There is a castle. Take the letter "R" from inventory and insert it into the missing window. Use the letter wheels to type the combination "ROGE" (to get the result "ROGER"). Then insert the key that you just found in the nightstand into the keyhole, open the door and enter.

What a surprise, in front of you is an angry zombie dog, which is just about to pounce on you! Do not hesitate to get your gun out of your inventory and shoot at it.

In the left corner there is a podium with a statue of an angel, click on this podium (on the pedestal, not on the statue), and then on the lock, and twist it so that you have the correct image of the palm of your hand raised up and slightly turned to the right. In the opened platform, take splinter.

Return to the general view of the room. Hanging on the wall right in front of you red matter, cut a piece with scissors, behind it, lines are drawn on the wall - tips for opening the combination lock on the drawer that lies on the right, on the table. Open this box with this combination and take its contents into your inventory ( bottle with a crescent moon).

Mix the contents of the found bottle with the contents in the cup in your inventory (select the mug and this bottle in your inventory and click on the puzzle collection icon). It will turn out mug with blue consistency.

Lift up shard in the center of the room... There is also an open book lying around with a hint of the code from the chest on the table. Click on the chest and take one a bottle with a picture of a bull to your inventory. Then click on the lock of the chest and enter the code from the book (the numbers "5" and "7" superimposed on each other, first add the number "5" with dark squares, and then, on top of the resulting one, dial the number "7" with already light squares), click lock. Take in the chest key.

In the same place, in the middle of the room, under the carpet, find crowbar and open the coffin with it. Take away in the coffin wire cutters.

Return to the dead zombie lying on the table outside this room. Look at the instructions for making a potion to revive a zombie (open book on the table next to a dead zombie). And mix in inventory first a red bottle with a blue(select these bottles and press the "assemble puzzle" button), it will turn out purple potion... Then select the resulting purple potion and mix it with the bull bottle which you just took from the cellar under the stairs. As a result, you will receive light green potion to revive the zombie - take the resulting potion in your hand and give it to him. The zombie will come to life. Fear not, this is your zombie, he is on your side. Click on the zombie and he turns into coin will go to your inventory. Take from the table splinter which was lying on the table under the zombie.

Step back from the table. Take the key from inventory and open the door to the right of the place where the zombie was lying. Enter this room. A zombie with blue eyes will stand in front of you.

Select your zombie (coin-medallion with the image of a zombie) in your inventory and set it on the zombie standing in front of you. As a result, both zombies will die in a vicious battle, but you, your personal zombie, will no longer be needed. Lift up splinter which is lying between the legs of a slain zombie. Using the wire cutters found earlier in the coffin, in the room with the dog, open the grate on the floor and go downstairs.

Pick up a hacksaw there, look at the clue in the open book, and by analogy with the chest from the room with the dog, open this one (first type the number "9" with dark squares, and then on top, the number "2" with light ones). In the chest, take the last one we need splinter.

Turn left. Before you is a huge zombie rat with red glowing eyes. Give her the piece of cheese you found above. Use the hacksaw you just found to open the grate at the top. And get out.

In the room in which you will see a man in front of you, give him a potion to drink from your mug. He will drink and go to bed. Take it off his neck "L" shaped key... On the chair in the right corner of the room, take a round piece from some kind of mechanism... Also raise key that lies on the floor right at your feet. And open the door with it. Through it you can go back to the hall where the zombies were recently revived, but do not go out there yet.

Then take the round piece in your hand and look through it at the room. On the wall in the right corner you will see a hole into which you need to insert the key taken from the neck of the lulled peasant. To do this, after you have found a hole in the wall through the blue glass, you need to remove the round thingy from your hands and replace it with an "L" shaped key. Insert this key into the hole in the wall and turn it a couple of times. A niche in the wall will open from which you can take scroll and keyhole.

Exit this room and go upstairs to the fireplace. Click on the broken mirror, and select the shards in your inventory, collect the mirror in its original state. Take a look at it. You will be transported to a similar room with a fireplace. Look in the open book (use the glass to see what is sketched there in full). Click on the left arrow and open the coffin. Find a square fig with hieroglyphs.

Then go down the stairs. Look at the "Lightning" spell in the open book. Take in inventory the scroll with the seal and click on the fiery essence of the monster. An open scroll will appear on which you need to click on the symbols in any order: ball with cross(in the upper left corner), arrow with two sticks in the lower right corner, then rotated crossed out diagonal arrow, and on dot with parenthesis located in the lower left. Then the scroll will be removed and you will have a powerful charge in your hands with which you must kill the fire elemental.

Click on the sarcophagus and pick up ring lying on the floor to the left. Then go back to the general view of the room and click on the obelisk on the left, look at the note that is lying nearby. From it, we learn what characters and in what sequence we need to type. We return and click on the rune. Next, we type the cipher with symbols in the appropriate order (first, click on the symbol similar to the Roman numeral "1" (4 from the top), then click on the curl (the second symbol from the top), then on the trident (the symbol in the middle), then the inverted triangle (the topmost symbol ), and the last press the circle with a dot inside.Done, the obelisk starts to glow and we get square rune.

We return to the general view of the room and this time click on the right rune. We recall the right drawing from an open book located in the previous room, and try to type it on the rune, starting from the very top (first we press on the very first - the top symbol until it becomes the same as in the book, then on the second, and so on, to end). We saw the first 3 characters entirely, from the fourth only a piece, and judging by this piece, it could only be a character similar to the Roman numeral "1". Well, and the last one we just select by brute force. As a result, we activate the obelisk again, and we get rune.

Again we return to the general view of the room and this time press the arrow upward. We get to the red rune, click on it, and collect the code that you saw on the red rune in the book through the glass. We get the last one we need square rune needed to open the sarcophagus. We return to the general view of the room and click on the sarcophagus.

Click on the sarcophagus again to open it. Before us appears a kind of castle with four niches under the square runes we just mined. Above, above the niches, it seems like symbols are even scratched out, telling us which niche corresponds to which rune when investing, but this is a hoax! We look at this castle through our magic, blue glass, and from below, under the niches, we see the correct correspondence of the runes to the grooves (or rather a part of it, but this does not give us any special problems). We memorize the sequence, remove the glass back into the inventory and insert into each square recess the corresponding square rune from our inventory (corresponding to the symbols below, which we saw through the glass). The sarcophagus opens and from it we take sword.

Then step back from the sarcophagus, and click on the arrow to the left. There is a closed door on the left. Insert the sword taken from the sarcophagus into it (into the corresponding hole) and open it. Go inside.

Click on the right chest. Turning the twist locks, look through their holes for the code ("183") and enter it at the top. A drawer with a key will slide out, take it. Then, after selecting it in the inventory, insert it into the keyhole. Turn the swivel mechanisms so that they allow the lid to open, and take it from the chest red crystal.

House of Fear: Revenge Walkthrough

We start the game in front of the house. The entrance to the house is still closed if you knock on the door to open the skeleton. The entrance to the basement is also closed for the time being. We take a pickaxe and a map near it. Return to the place in front of the house, break the monument with a pickaxe, take the cartridge and the key from the door to the basement from it, use the key and open the door.

There will be a razor on the stairs to the left, we pick it up, go further. In the room with the stairs upstairs, select the wire cutters. We go to another room next to the frozen skeleton; take the refrigerant (refrigerant) - a freezing agent. We use the pliers to break the chain and take the stepladder. After that, we cut the mannequin on the shelf with a razor and take the key from it.

We use the stepladder to climb into the house. In the room with a terrible portrait and a fireplace, we take a gun and to the right of the picture on the wall we remove the flint, near the shelves we take a candlestick with candles.

We go to another room in which there is a skeleton, freeze it with refrigerant and click on it so that it crumbles, we take a cassette and a diary on the shelf. Now you can go back and open the main entrance to the house from the street.

We go down to the basement to the place where we put the stepladder. We use the key to open the door opposite. Inside there is a dead man, in the inventory we load a cartridge into a gun and shoot at him. We take away the chair and hay. We rise to the fireplace.

In the inventory, we disassemble the chair for firewood, we will also have a master key. With this master key we open the door to the left of us. We go in front of us a red sofa and a TV. We take away the light bulb from the lamp, and we select the bloody note. We insert the cassette into the TV and in another room we see that the wires to the safe are cut. We go to the place where we took the step-ladder, enter the code to the safe 247, take away the electrical tape. We return to the torn wires, use the tape to connect the wires, take the stone inside and activate the lever.

We go up to the fireplace, put firewood and hay into the fireplace, in the inventory we combine the stone and fire the fire. We bring the candlestick, light the candles, disassemble the candlestick in the inventory and put one candle in the place where it was taken, next to the books. We select a note, a gear and a book. In the note we have the code 14582437, we go into the room with the red sofa, we open the safe, enter this code, we take the alarm clock and the key.

After we activated the lever, in the room where the dead man was frozen, there is a passage to the second floor, we go up in the center, there is a wolf, we go higher to the balcony, we take the crossbow cartridge and gear. We go downstairs, load the gun and kill the wolf. Remove the winding mechanism on the clock on the wall. Enter the code 1010 in the cabinet, open it and take the hammer, gear and arrow. Near the stairs we turn on the lamp on the wall, and on the jamb we look at the written code, raise the rug in the middle, enter this code 17516, take the skull.

We substitute the stepladder to the entrance to the attic. There is a ghost in the attic, we insert an arrow into the crossbow and kill the ghost. The cipher is visible on the wall, we enter it into the globe 508020, we take away the green stone inside.

We go downstairs and go into the room behind the curtains, take the knife, break the vase inside with a hammer, take part of the key. On the left there is a door with a keyhole, which is in the form of a pentagram. Putting the pentagram correctly, insert the key that we took from the safe in the room with the red sofa. Inside the altar lies a skeleton, insert a knife into it, take a red stone from the eye.

There is a passage in the middle of the room, we install the gears into the mechanism, it will open, if you do not insert a knife into the skeleton on the altar in another room before, there will be death with a scythe, if this has already been done, then it should not be. We activate the mirror, we will be transported to another dimension - it will become dark. On the right, in the place where the door was, brickwork will appear, in the center of it we press several times on the brick, the brickwork will disintegrate. We leave this place.

We go to the place where the wolf was, there is a ghost in the form of a woman on a chair behind her, you can take a note in which you can see that you need to burn the bones so that the ghost disappears. In the fireplace in another room, throw the skull, it will disappear. There is a door behind it, in the inventory, we connect part of the broken key and the mechanism from the wall clock, open the door behind it, take the purple stone. We rise to the balcony and take away the lantern.

We return to the mirror, move to the normal dimension, go to the room that we have just opened, inside there are a knight's armor and a skeleton on the sofa. We take away the sword from the knight, and we raise the rolling bottle. We insert a light bulb into the lamp, on the wall in a ray of light we will see the code written backwards it will turn out 351104, we enter it to the safe and take the yellow stone.

We go to the room in which we connected the wires with electrical tape, we collect water from the tap in a bottle. We go to the mirror again move to the other world, put out the fire in the fireplace, take the cross, insert all the stones. You can see in the real world in what order to insert them, or see the screenshot below. Inside we take away an empty book.

We insert stones in this order

We go up to the attic, we draw a cross on the ghost girl, she will disappear. In the table, we need to click on the squares correctly, this can be viewed in the real world or in the screenshot below, we take the wire. We go down, on the left there is a bookshelf, we insert an empty book into it, a secret passage to the library will open. Inside there is a man a ghost, we kill him with a knight's sword. We raise his staff and insert it in the center into the floor, a secret passage will open down.

We put the lantern next to the mirror covered with a cloth, remove the cloth and move to another place. In the inventory, we connect the wire and the alarm clock, we attach it to the dynamite on the shelf, the time count will begin, we grab the sledgehammer next to the mirror, break the brickwork, and quickly leave the house.

Video walkthrough of the game "House of Fear Revenge"

End of the passage of the game House of Fear - Revenge


This is the continuation of the most creepy game House of fear! And it begins exactly from the place where the previous part ended - our hero woke up in a gloomy closed cell after he was attacked by a ghost. And of course, you need to open her door by any means in order to get out of this terrible place.

In addition, you must rescue your friend and other trapped people in this creepy house. Many different puzzles, obstacles, ghosts will not give you, you will just cope with this task. Did you miss the fear? Then this game is for you! Great graphics, logic puzzles will give you not only fear, but also help you develop logic and attentiveness!

Full walkthrough of the game House of Fear - Escape on Android:
At the beginning of the game there are skeletons and a door in front of you, we take a rope (lower right corner), we take a flask from the shelf, a chain at the skeleton on the left, a lockpick (on the floor, next to the skeleton on the left), bones (on the right of the skeleton) use a lockpick on the door (a lockpick it is worth twisting in the keyhole, when you hear a click, press Open). We go into the inventory and connect the bones and the rope.

We go through the door, kill the girl (connected with a rope and a bone), take a metal plate from the skeleton on the left, take a wooden handle in the center, connect the plate and the handle, get a screwdriver, take a light bulb on top, immediately disconnect it and get a wire and a light bulb.

We go to the arrow to the right in front of us the boarded up door, on the bottom left we take the crane, go into the inventory, disassemble the crane, use the screwdriver on the door clogged with boards, we go in (this is a library).
We click on the shelf with books, 5310-2581 are written on the books, we count it as 2729, move the picture to the left, apply the code (2729) to the safe, take the shower stone (blue), take the matches on the fireplace. we leave the room. We go to the green arrow (left).

We go further along the corridor, in front of us is a brick wall, to the right of it a tap, we use a valve on the tap, we use a flask on the tap, in total we have a flask with water.
We return to the library, we use the flask with water on the fireplace, we take the key from the fireplace. We leave, go to the right, use the key on the door on the left, take the weight in the lower right corner, immediately connect the weight and the chain, take the master key from the bottom left, use the wire on the TV, click on the TV until the arrow appears, it points to the fact that you need to turn over the word LOST (which is written at the top) we get 1507.

We go back, the arrow to the right, the arrow to the left, we find ourselves where two pictures apply the master key to the door on the left. We take the master key from the bottom right, use matches on the candles, click on the mirror, we find ourselves in a parallel world.
Back arrow, left arrow, apply code 1507, go in, take an orange crystal in the corner. Arrow back, back, back, right, take a torch on the left, use a master key on the door on the right, go in, break the skull with a metal stick, take a green crystal, use a torch on fire, use a soul stone on a ghost, collect tags on the floor, open a hatch in the floor , take the red stone, leave the room, use the torch on the left in the handle (where the corpse hangs).

We return to the normal world, go to the library, click on the floor, take the blue crystal and cartridges.
We return to the parallel world, where the corpse hung, click on the hanging corpse, see how the crystals should be placed, place the crystals in the door on the left, go into the opened door.
Click on the picture twice, take the key, apply the blue crystal on the spirit on the right, go to the normal world.

We go where there was a brick wall, we go in, we use a key, we go in, we use a fillet connected to a chain on a chandelier.
The door opened, we go in, we take a shotgun from the wall, insert cartridges, click on the shaking door, kill the monster, go in.
On the left under the carpet we take the key, use the key on the cabinet, go in, apply the light bulb to the lamp, click on it, see the code, remember the code 5796, go to the cage with friends (opposite the door with mirrors), give the shower crystal to friends, take the key from them.

We go to where the shotgun is oars, open the right door with the key, go in, see the final door, press. Watching the final splash screen.

For those who do not understand the description, watch the video walkthrough of this game:

The passage of the mod is not very detailed, so as not to lose interest
mod for Gothic2NV "Horror of the cemetery"
Chapter 1
1. Key Quest giver - Pardo
Details - Elda has lost the key to the door. The zombie has the key in the basement. Kill the zombies in the basement, remove the key from it.
2. Output You need to get out of the house
Details - Run Quet1 Key. Sleep on the advice of Pardo (quest4 Rest). When we wake up, we see that Pardo and Elda have disappeared, and a ghost is wandering around the house. After the ghost, wandering around the house, disappears, when using the bed, a new line appears: "there is something under the mattress." Take a coin under the mattress, open the chest, drink the potion from the chest. Four ghosts will appear. Talk to ghosts, sleep until midnight, kill a night bug, remove the house key from it.
3. Elda Knife Quest giver - Elda
Details - Elda needs a knife for butchering meat, but Pardo forgot it on the street. Instead of a knife, he gives an ax, which Elda refuses. This is the first weapon in the game. After leaving the house, find a knife on the bench, give it to Elda.
4. Recreation
Details - In a dream we find ourselves in a labyrinth with a bunch of zombies, we need to find a pedestal with a sword. Running up to the sword, we wake up.
5. Memories in a dream
Details- Complete quest 4 Rest. When we wake up, we remember the artifact Ierann, which must be found.
6. Finding Ierann One of the main quests
Details - The artifact is at the Guardian, we get it by the end of the game. This is the only normal two-hander in the game.
7. Medicine Quest giver - Elda
Details- We need a medicine, we bring Elda 2 medicinal herbs, she will make a potion of life + 2.
8. Crossbow Quest giver - Pardo
Details- Find your crossbow on the dais near the Urtan house, near the grave of Elda's grandmother.
9. The keeper One of the main quests
Details when passing the mod
10. Strange family(one of the bonuses at the end of the game)
Details - Learn about Prado and Elda. We ask everyone we can. In the third chapter, they will become zombies: friendly, if you choose this bonus from the Guardian, they will attack you if you choose another bonus.
11. Entrance to the temple 1st option
Details - Complete task 13 "Jester for the Dead" and activate three switches in three crypts. The 1st crypt is in a clearing, guarded by Lich. The grate is opened by a switch on one of the graves to the right of the entrance to the crypt. To go through the corridor, you need to turn into a meat beetle. The 2nd crypt is on the rock, where the harpies are. In order to open the entrance to the crypt, you need to find out a four-digit code. 1st digit: find the book "Essays of the Builders" in the chest under the hanging trees to the right of climbing the cliff (after reading the book, we learn that this is the number 3). We find out the 2nd digit by reading the suicide note (this is the number 4). We recognize the 3rd and 4th digits by reading the memo near the entrance. On the grave of Joseph we find eight crystals (respectively numbers 8 and 5). The third crypt is in the forest, the entrance to the crypt will be opened by the Servant of the Three Ghosts, after we complete his task and place the ghosts at their graves. Three platforms with spikes block the corridor to the switch. On the first platform, we lower the thorns completely, on the second, we lower them by half (we must jump over it), the third thorns are a props, you can walk along them. In this crypt, in addition to the switch, we find the "Diary of the Magician" and Varg's scroll for the quest "Curse of Varg".
12. Entrance to the temple 2nd option
Details - Complete task 13 "Jester for the dead", talk to the templar about another opportunity to get into the temple, kill the harpies on the rock, bring the blood of the harpy to Isis, complete task 15 "Curse of Isis". Isis will give a scroll of transformation into a ghost.
13. Jester for the Dead Quest giver - Dead Templar
Details - Run Quet14 , bring the wounded gloom, play the lute (the lute is on the pedestal near the Urtans' house), read the book "Old Ballads" given by the Archivist (standing to the left of the entrance to the Temple, you need to guess its riddle. Answers - 7 and 5), bring a drawing of a woman from Pardo
14. Wounded gloomoris
Details - On the right from the temple we meet the wounded gloom, we heal with the grass of the gloom. Mrakoris may be a companion for a while.
15. Curse of Isis Quest giver - Isis
Details - After you bring her the blood of the harpies, she will send you to find what cannot be. As a reward, he will give a scroll of transformation into a ghost .. It will be necessary to talk to Pardo and Elda. Elda will prepare a drink of vision.

16. Peanuts Quest giver - Ash
Details - Kill the scavenger - Zanchis, located opposite Ash's cave on the opposite side of the lower cemetery. Ash won't believe it, but they will give him experience.
17. Zombie hunt Quest giver - Ash
Details- Walking with Ash on the hunt to the memorial. After completing the quest, Ash will teach strength and two-handedness.
18. Book of the dead(one of the bonuses at the end of the game) Quest giver - Irik
Details - Get the book from dead Ash in chapter 3
19. Irik's hideout Quest giver - Irik
Details - Talk to Ash and bring Irik to Ash's cave
20. Alchemical pentagram Quest giver - Marauder Leader
Details- Bring three incomprehensible objects, after which the Leader will teach dexterity, one- and two-handed.
21. Curse of Varg Quest giver - Tired Varg
Details- Wear Varg's amulet (it is in the chest next to the warg) near the tired warg, Varg will speak in a human voice and lead him to the crypt at the edge. To get into the crypt, you need to talk to the servant of the three ghosts and complete the servant's task. Find and read the magician's diary in the crypt, find Varg's scroll. In any case of dialogue with the warg, he will attack us. It is better to remove the curse immediately, then it will be easier to kill the warg,
22. Herbs for a drink Quest giver - Elda
Details - Elda gives a list of the herbs needed to prepare the drink needed to complete the Isis quest.
23. Weeds on the grave Quest giver - Elda
Details - Elda gives a graveyard card. Just remove all the weeds.
Chapter 2
24. Renegade Quest giver - Vissarion
Details - The renegade magician hides in a cave with beetles, near the house of Pardo and Elda. In the cave near the stone (entry in the diary) read the "Word of Power", run through the tunnel through the grave (entry in the diary), at the exit from the tunnel you will be met by a magician, will give you the task to lure the revived dead man into the cage, after completing the task he will tell you about Jerann. Whether to hand over the magician to Vissarion is optional.
25. Clan Aerovira Quest giver - Vissarion
Details -Talk to Ivans near the weeping tree and complete their tasks (find a grandfather, son, brother, nephew, talk to someone who is not looking for anyone), collect all Ivanov by the weeping tree. After Ivana's ceremony, talk to them again. A bug is possible here - the conversation will not start. It is being treated - leave this location and return later, or reboot (although I did not have this bug). After the conversation, one of the Ivanov will take you to the head of the clan. Answer the questions of the head of the clan (1 - chaos, anarchy; 2 - by the permission of the gods; 3 - the name of the dragon king; 4 - rebellious guardian of the kingdom of the dead; 5 - involuntarily suffering the protection of his people).
26. Ancient ruins Quest giver - Vissarion
Details -Read a book on a pedestal in ancient ruins, find a chest with parchment (it will appear near a large withered tree after reading the book), dig up a treasure near the blue crosses (you should have a pickaxe in your inventory, press use on the cross), kill an albino gloom (the gloom will appear after reading the parchment on the hill where Vikar's crossbow was), take salt on a dry tree, use salt on the switches (4 pieces in total), start the teleport with a bow or crossbow.
After completing all the tasks of Vissarion, he will send you to Linda in the marauder's camp to obtain a triol and information. Returning to the cave of the magicians after talking with Linda, you learn that Eidos killed Vissarion.
27. Reagents Quest giver - Eidos
Find 23 reagents instead of 25
28. Tomb of the dragon king Quest giver - Eidos
Get a triol and an isotriol from Eidos, watch a video near the entrance to the tomb.
29. Escape from the graveyard The quest giver is Linda.
Details -Meet Linda at the entrance to the city. She will lead you to a place where you can get into the city through the fence, turning into a meat beetle (even in the mods for Gothic, there are holes in the fences). Linda will give the meat beetle scroll. Crawl into the city and open the gate. End of the game .
Bonuses that I found (maybe there are some more).
When eating 20 nasty mushrooms +5 mana
50 meat mushrooms +10 mana
The heart of a fire golem is used as a rune - it burns the enemy (though the damage is not very good).



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