Ecology in the preparatory group, a card index with goals. Card index of didactic games for the preparatory group. "Render a guess, we'll guess it"

Ecological games on the development and formation of a correct attitude towards the surrounding nature contain a plot, use roles, rules, or contain only tasks. Actions in such games can be indicated by text, which determines the sequence of the game.

The games proposed by preschool teachers will help preschoolers love their native land and the surrounding animate and inanimate nature. Game exercises, manuals developed by specialists preschool education, easy to manufacture, have one or several options for implementation.

Games and aids for environmental development and education

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All sections | Ecology. Didactic games and environmental benefits

Electronic didactic games of an environmental nature Electronic didactic game of an ecological nature“When does this happen?” Target: clarify children’s ideas about seasonal phenomena and changes in nature. Move: The slides on the left show tree leaves with different colors depending on the time of year, branches, cones, branches with...

Presentation “Environmental education of preschool children through didactic games” Ecological education is one of the main aspects of moral education. After all, nurturing a child’s correct attitude towards nature develops in him those moral norms that will later become the motive for his behavior. Nature attracts children, constantly...

Ecology. Didactic games and environmental aids - Master class on making felt aids “Nature Calendar”

Publication “Master class on making a manual from felt “Calendar...” Hello dear teachers, today I would like to show you a master class on making a nature calendar for kindergarten with your own hands. So, I needed: felt of different colors, raincoat fabric, Velcro, sewing threads, sewing needles, leaves for decoration, eyes...

Image library "MAAM-pictures"

Didactic games in nature for children of senior and preparatory groups Shop “Fruits, Berries” Teacher preparation: selection of models or pictures depicting fruits and berries known to children. Didactic task: children’s ability to accurately describe appearance-color, shape, taste, place of growth of fruits and berries. Check if they understand correctly and...

Development of vocabulary in children of the first junior group through didactic games and exercises in the process of becoming familiar with nature Vocabulary mastery is the foundation speech development children, since the word is the most important unit of language. Words denote objects and phenomena, their signs, qualities and actions with them. Preschool pedagogy considers the development of vocabulary in children as one of...

Didactic games on environmental education for older preschoolers Didactic games for environmental education for older preschoolers. Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each natural object, to understand that unreasonable human intervention...

Ecology. Didactic games and environmental aids - Presentation of a didactic game on environmental education “Riddles about summer”

Didactic game on cognitive development. Direction “Environmental education “Riddles about summer” middle preschool age Goal: Generalization and expansion of children’s knowledge on the topic “Summer”. Objectives: - Systematize children's knowledge about the season - summer - Consolidate knowledge about seasonal...

Didactic game on environmental education “The Fourth Wheel” (theme “Summer”) Didactic game on cognitive development for children middle group Direction “Environmental education “The fourth odd one” (theme “summer”) Purpose of the game: -To consolidate the ability to find the fourth extra item and explain why he is superfluous Tasks: - systematize children’s knowledge about...

Find a leaf. Goal: distinguish and name the leaves of familiar trees, remember the names of trees, develop children’s speech; to cultivate their attention and aesthetic feelings. Material: each child has identical bouquets of 3-4 leaves (maple, oak, ash, birch, one bouquet...

Environmental education of preschool children through didactic games Environmental education of preschoolers through didactic games Everyone knows that it is the game that allows you to satisfy children's curiosity, involve the child in the active exploration of the world around him, helps him master the ways of knowing the connections between objects and...

Ecology games used by preschool teachers are aimed at clarifying, consolidating, and expanding knowledge about subjects and natural phenomena, flora and fauna. Leaves, fruits of ornamental trees, vegetables, fruits, etc. are used in such games. They are used in classes to familiarize themselves with the surrounding world, life safety, etc., concretize children’s knowledge about the properties and quality of natural objects.

  • Board games of printed origin help to systematize knowledge about plants, inanimate natural phenomena, and animals.
  • Verbal games help reinforce the properties and characteristics of objects in the surrounding world.
  • Outdoor games help consolidate knowledge about animals, imitate their habits and way of life. Such nature games reflect the phenomena of living and inanimate nature.
  • Creative games They teach preschool children to reflect the impressions received in the process of becoming familiar with the world around them. Game exercises are aimed at consolidating the acquired knowledge.

PREPARATORY GROUP

Ecological game "Benefit - harm"

Target: make it clear to children that in nature there are neither useful nor harmful, only necessary ones.

Stage 1

The first option: “Benefit – harm.”

(topic: wildlife).

Children should stand in a circle. The teacher asks the question: “What is the use of a bee? ", children must take turns answering the question without repeating the answers of their comrades. Then the task changes: “What harm does a bee do? »

Second option: “Like it - don’t like it.”

(topic: not living nature).

Principle of organization see option 1.

Third option: “Good - bad.”

(topic: seasons and 4 elements: water, air, earth and fire). The principle is the same.

Stage 2

The teacher asks the question: “What would happen if all the bad qualities of natural objects disappeared, and everything around became good? "(the wolf became good - he stopped eating hares, there would be so many hares that they would gnaw all the bark on the trees, there would be fewer trees and many birds would have nowhere to live).

It turns out that if everything is only beneficial and no harm, then life on the planet will change dramatically and may even die.

At the end of the game, the teacher must conclude that there are no harmful creatures, no useful ones, there is nothing superfluous in nature, everything is necessary.

PREPARATORY GROUP

Ecological game "Owls and Crows"

Target: test and consolidate children’s ideas about the world around them.

Children should be divided into two teams: “Owls” and “Crows”. Both of them stand in a line opposite each other at a distance of 3 meters, behind them are their houses, also at a distance of 3 meters.

The teacher gives the task:

The Owls love the truth, the Ravens love lies, so if I tell the truth, the Owls must catch the Ravens. "Crows" run away to their homes and vice versa.

Then the teacher pronounces phrases of natural history content:

-bears love to eat tigers

-birch trees have earrings in spring

-elephants can't swim

A dolphin is an animal, not a fish.

Children must realize the correctness or incorrectness of the phrase, based on their knowledge on this topic, and themselves respond with their behavior (run away or catch up) to this phrase. After each time, it is advisable to ask the children why they acted one way or another, and after 2-3 phrases, change the players’ places.

PREPARATORY GROUP

Ecological game « How different we all are"

Target: show the diversity of the natural world, its uniqueness, highlight good qualities any natural object.

The teacher gives the task:

Stand on the left those who love the sea more, on the right those who love the river more, and in the middle let those who like both remain.

Then the children are asked questions:

Why do you like the sea?

Why do you love the river?

Why did you stay in the middle?

Task options: winter - summer,

chamomile - bell, rain - snow.

At the end of the game, the teacher must conclude that both are good, you just need to notice this good in nature. As a result of such games, it becomes difficult for children to choose what is better and they remain in the middle. However, this is not the goal of the game.

PREPARATORY GROUP


Ecological game « Find your tree"

Target: provide the opportunity to explore the environment, use the experience of direct communication with it (carried out in nature).

The teacher blindfolds one child, spins him around several times and leads him to a tree. The child must explore this tree by feeling it.

During the study, the teacher asks guiding questions:

Is it smooth or not?

Does it have leaves?

Do the branches start high from the ground?

Then the teacher takes the child away from the tree, confuses the tracks, unties his eyes and offers to guess “his” tree, using the experience gained while feeling the tree.

In the future, you can offer children games in pairs.

PREPARATORY GROUP

Ecological game "Seasons"

Target: develop logical thinking and enrich children’s horizons with the concept of seasonal changes in nature.

The teacher names some object of the living world (living or plant) and invites the children to imagine and tell where and in what form this object can be seen in summer, winter, autumn, spring.

For example: MUSHROOMS.

In summer - fresh in the forest, along the edges of the road, in the meadow, as well as canned in jars, dried, if left over from last year or prepared this year.

In autumn it’s the same.

In winter - only canned or dried, but they can also be fresh only if they are grown in a specially designated place.

In spring - see winter, but add mushrooms that grow in spring (morels).

PREPARATORY GROUP

Ecological game "What changed"

Didactic task. Find objects by similarity.
Game action. Search for a similar item.
Rule. You can show a recognized plant only upon a signal from the teacher, after listening to its description.
Equipment. Identical plants (3-4 each) are placed on two tables.
Progress of the game. The teacher shows a plant on one of the tables, describes its characteristic features, and then invites the child to find the same one on another table. (You can ask the children to find the same plants in group room.)
The game is repeated with each of the plants on the tables.


PREPARATORY GROUP

Ecological game “Find something to tell me about”

Didactic task. Find objects using the listed characteristics.

Game action. Guessing a plant based on its characteristics.

Rule.You can name recognized vegetables or fruits only at the request of the teacher.

Equipment.Vegetables and fruits are laid out along the edge of the table so that they are clearly visible

all children have the distinctive features of objects.

Progress of the game. The teacher describes in detail one of the objects lying on the table, that is

names the form

vegetables and fruits, their color and taste. Then the teacher asks one of the children: “Show me on the table, and

Then name what I told you about.” If the child has completed the task, the teacher describes

another subject, and the task is completed by another child. The game continues until all children

They won’t guess the item from the description.

PREPARATORY GROUP

Ecological game "Find the same one"

Didactic task. Find objects by similarity. Game action. Children find changes in the arrangement of objects.

Rule.It is impossible to watch how the teacher changes places of plants.
Equipment. 3-4 identical plants are placed on two tables in a certain sequence, for example ficus, flowering geranium, asparagus, fragrant geranium.

Progress of the game. The teacher asks the children to take a good look at how the plants stand and close their eyes. At this time, he swaps the plants on one table. And then he asks the children to rearrange the pots the way they stood before, comparing their arrangement with the order of the plants on another table. After some repetitions, you can play the game with one set of plants (without visual control).

PREPARATORY GROUP

Ecological game “Guess the plant from the description”

Didactic task. Find objects using the listed characteristics. Game action. Search

object according to the riddle-description.

Rule.You can show the plant only after telling the teacher at his request.

Equipment.For the first games, several indoor plants (2-3) with noticeable

distinctive features. They are placed on the table so that all children can clearly see each plant.

Progress of the game. The teacher begins to talk in detail about one of the plants. First, for example, he notes what

it looks “like a tree”, like “grass”), then asks you to say whether the plant has a stem. The teacher pays attention

children on the shape of the leaves (round, oval - like a cucumber, narrow, long), the color of the flowers (primary colors),

their number on the peduncle The first description is given at a slow pace, so that children can see and

consider everything that the teacher says. Having finished the description, the teacher asks: “What plant am I talking about?”

did you tell me? Children show the plant and, if they can, name it. You can invite the guys to find in a group

Here are all the plants similar to the one described.

PREPARATORY GROUP

Ecological game “Find a plant by name”

First option.

Didactic task. Find a plant by name word.

Game actions. Search for the named plant.

Rule.You cannot look where the plant is hidden.

Progress of the game. The teacher names a houseplant in the group room, and the children must find it. At first

The teacher gives a task to all children: “Who will quickly find the plant in our group room that I name?” Then

asks some children to complete the task. If it is difficult for children to find the named plant in a large area

rooms among many others, the game can be played by analogy with the previous ones, that is, selected plants

put it on the table. Then searching for a plant in the room will become a more complicated version of the game.

Second option.

You can play a game using a toy that the teacher or one of the children will hide (see the game “Where

is the nesting doll hidden?”), but instead of describing the houseplant near which the toy is hidden, you can give

only its name.

PREPARATORY GROUP

Ecological game “What’s missing!”

Didactic task. Name the plant from memory (without visual control). Game action. Guess which plant is gone. Rule. You cannot watch which plant is being harvested. Equipment. 2-3 plants that are well known to children from previous games are placed on the table.

Progress of the game. The teacher invites the kids to look at what plants are on the table, and then close their eyes. At this time, the teacher removes one plant. When the children open their eyes, the teacher asks: “Which plant is gone?” If the correct answer is received, the plant is put back in place and the game is repeated with another object. Note. The above games are recommended for children 3-4 years old.

PREPARATORY GROUP

Ecological game “Describe, I’ll guess”

Didactic task. Find a plant according to the adult’s description.

Game action. Guessing plants by riddle-description.

Rule.First you need to find the plant that they will tell you about, and then name it.

Progress of the game.The teacher describes one of the plants in the group room. The children must find it

by description, and if it is familiar to them, then name it. Those plants whose names children do not yet know will re-

the feeder calls himself.

When describing, generally accepted terms should be used: “leaf shape”, “flower color”, etc. This

will help children identify the distinctive and common characteristics of a plant.

PREPARATORY GROUP

Ecological game “Find something to tell me about”

Didactic task. Describe and name the characteristics of the plant in response to questions from an adult.

Game action. Making a “riddle” for an adult. Rules. You cannot name the plant being guessed. Answer questions correctly.

Progress of the game. The teacher sits facing the children, with his back to the indoor plants standing on the table. The teacher asks one child to choose and show the children a plant, which he will then have to recognize from the children’s description. The teacher asks them questions about the presence of a stem, the shape and color of the leaves (names shades of green), about the surface of the leaf (smooth, non-smooth), whether there are flowers, how many there are on the branch, what color they are. For example: “What does it look like - a tree or grass? Is the trunk thick and straight? Are the leaves big, like a cucumber? Dark green, shiny? Having recognized the plant, the teacher names and shows it. The game can be repeated.

PREPARATORY GROUP

Ecological game "Render a guess, we'll guess it"

First option.

Didactic task. Describe objects and find them by description.

Equipment.3-4 plants are placed on the table.

Game action. Making and guessing riddles about plants.

Rule.You need to describe a plant without naming it.

Progress of the game. One child walks out the door. He is the driver. Children agree on which plant and what they will have

speak. The driver returns, and the children describe to him what they have planned. Having listened carefully to the story,

The driver must name and show the plant.

Second option.

The teacher invites one of the children to describe some plant standing on the table. The rest must recognize the plant from the story and name it.

PREPARATORY GROUP

Ecological game “Sell what I name”

Didactic task. Find an item by name.
Game actions. Performing the roles of buyer and seller.
Rules. The buyer must name the plant, but not show it. The seller finds the plant by name.
Equipment. Select indoor plants, wildflowers and garden flowers. Unfold and place them on the table.
Progress of the game. One child is a seller, the rest are buyers. Buyers name the plants they want to buy, the seller finds them and issues the purchase. In case of difficulty, the buyer can name the characteristics of the plant.
Note. The last three games are recommended for children in the middle group.

PREPARATORY GROUP

Ecological game “Find a piece of paper that I’ll show you”

Didactic task. Find objects by similarity.

Game action. Children running with certain pieces of paper.

Rule.Only those who have in their hands the same stock as the one shown can run (“fly”) on command

teacher

Tambov region Kirsanovsky district

MBOU "Uvarovshchinskaya Sosh"

Card index of didactic games

for the development of environmental ideas

children up to school age

(preparatory group)

Compiled by: Rostova Ekaterina Aleksandrovna

Educator preschool group"Umka"

2017

1. Natural pharmacy.

Purpose of the game: consolidate the ability to distinguish and name medicinal plants, find the desired plant by description, among others. Teach children to group medicinal plants according to their use in everyday life.

Equipment : cards with medicinal plants ( back side cards are painted in a single color).

Progress of the game: Option 1. Children play the roles of pharmacists and buyers. To make a purchase, you need to describe the plant you have chosen, but not name it, just say its use. The pharmacist must guess what kind of plant it is, name it, then dispense the purchase.

Option 2. On the table is a tray with cards of medicinal plants. Children choose the color of the card they like, name the medicinal plant shown on the card, and another child must name the use of the plant in everyday life.

2.Young ecologists

Purpose of the game: consolidate children's knowledge about nature, the need to conserve natural resources, and develop cognitive interest.

Equipment: young ecologist badges.

Progress of the game: The teacher clarifies with the children that people who study nature and issues of its protection are called ecologists, and invites them to play the role of ecologists. Children, using a counting rhyme, choose young ecologists, and the rest of the children ask them questions. The questions are not prepared in advance; sample questions can be used.

1.If we protect birds in the forest, who will we help?

2. Why does nature need predators?

3.What is the Red Book and what is it for?

4.Why do people create nature reserves?

5.Tell me how the Christmas tree, squirrel, and lynx are related to each other?

6. How do animals and insects help plants?
and so on.

3.Confusion

Purpose of the game: consolidate children's knowledge about the relationships in nature, the conditions necessary for growth and nutrition (animals, birds, plants, insects), and their habitats. Foster a caring attitude towards nature.

Equipment: subject cards with magnets, a picture of a forest (Whatman paper format).

Game progress: Option 1 The teacher draws the children's attention to the picture of the forest and says that there has been confusion in the forest and now the forest may disappear along with the forest inhabitants and plants, let's correct the confusion and put things in order. Children carefully examine the picture of the forest and correct mistakes, making explanations for their choice.

Option 2 The teacher in the forest picture removes all the birds and asks the children what will happen if the birds disappear? (plants, animals, insects, trees). Children draw conclusions.

4. Useful things

Purpose of the game: develop children's interest in environmental activities and their conscious implementation. Foster a humane attitude towards nature.

Equipment: natural objects of a kindergarten, park.

Progress of the game: During a walk, the teacher invites children to carefully observe the condition of natural objects and pay attention to the condition of the playground. The task of children is to notice shortcomings in the state of natural objects and tell how they can be eliminated. Encourage children to talk about how they will do their work. At the end of the walk, a summary of useful deeds is summed up.

5.What kind of bird am I?

Purpose of the game: to clarify children’s knowledge about the birds of the Tambov region, to consolidate knowledge about wintering and migratory birds, to develop imitative abilities, imagination and cognitive interest.

Equipment: subject cards with birds of the region

Progress of the game: At the beginning of the game, a leader is chosen, the teacher names the bird in his ear, the child silently shows the bird, its features, and everyone else must guess the bird, talk about the features of this bird, if the children guessed, then the leader shows a picture of the bird. Then the leader changes and the game continues.

6.Word game

Purpose of the game: develop attention, memory, and the ability of children to classify according to characteristics.

Equipment: ball

Game progress: Option 1 Children stand in a semicircle, the teacher names one word, for example tree, and the one to whom the ball is thrown must say three words that can be called one word. Game continues.

Option 2 The child with the ball says three words and throws the ball, the one to whom the ball is thrown says one word, which class of natural object it belongs to.

7.Young ecologists

Purpose of the game: consolidate knowledge about the protection of natural objects, rules of behavior in the environment. Develop cognitive interest and memory.

Equipment: mnemonic tables, cards with environmental rules of behavior, 2 badges for a young ecologist.

Progress of the game: The teacher divides the children into two subgroups, one subgroup works using tables, writing a story about the protection of natural objects, the other with cards, choosing only the correct rules of behavior in the environment. At the end of the game, children choose a young ecologist from their subgroup who will tell the story.

8.Big Ear

Purpose of the game: teach children to hear the sounds of nature, develop the ability to hear natural phenomena in music. To promote the development of interest in understanding the phenomena of the surrounding world through music.

Equipment: music center, disc with recordings of nature sounds.

Progress of the game: The teacher invites the children to lie down on the carpet and close their eyes, listen carefully to the sound recording and name the natural phenomena that they heard. The child who can name the most sounds of nature wins.

9. Flower experts

Purpose of the game: consolidate knowledge about indoor flowers, their structure, care rules, and what benefits they bring to humans. Expand children's horizons. Cultivate love and the ability to admire flowers.

Equipment: multi-colored envelopes with cut cards (indoor flowers).

Progress of the game: The participant in the game chooses the color of the envelope he likes, upon a signal, collects a flower from cut cards, taking into account the structure of the flower, then says what kind of indoor flower he collected, talks about the rules for caring for it, what benefits it brings to a person. The game continues until the last participant completes the task.

10.Underwater world

Purpose of the game: consolidate children's knowledge about fish as living creatures living in water, the need to protect their habitat, consolidate their names, and cultivate interest in the underwater world.

Equipment: riddles about various fish (teacher's choice), mnemonic tables.

Game progress: Option 1 The teacher makes a riddle about fish, the participant in the game who guessed it tells everything about this fish using a mnemonic table, the game continues until all the riddles are solved.

Option2 . Using a mnemonic table, participants in the game talk about the fish and its features, but do not name the name; the rest of the children must guess the fish.

Preschool age is an important stage in the development of an individual’s ecological culture. Ecological games not only contribute to gaining knowledge about natural objects and phenomena, but also develop skills in careful and non-destructive handling of the environment.

While playing, children learn to love, learn, cherish and multiply.

The games offered contain Interesting Facts about the life of animals and plants, puzzles and intricate questions about nature and promote the development of curiosity.

Ball game "I know..."

Target: To develop the ability to name several objects of the same type.

Develop the ability to combine objects based on common features.

Game actions:

Children stand in a circle, with the leader with the ball in the center. The presenter throws the ball and names a class of natural objects (birds, trees, flowers, animals, plants, insects, fish). The child who caught the ball says: “I know 5 flower names” and lists them (for example, chamomile, cornflower, dandelion, clover, porridge) and returns the ball to the leader. The leader throws the ball to the second child and says: “Birds” and so on.

"Birds, fish, animals"

Target: To train children in the ability to name an object of a certain group of objects.

Game actions:

The presenter throws the ball to the child and says the word “birds.” The child who catches the ball must select a specific concept, for example, “sparrow,” and throw the ball back. The next child must name the bird, but not repeat himself. The game is played in a similar way with the words “animals” and “fish”.

"Guess what's in your hand"

Target: Identify vegetables, fruits and berries by touch.

Game actions:

Children stand in a circle with their hands behind their backs. The teacher places models of vegetables, berries and fruits in the children’s hands. Children must guess. The teacher shows, for example, a pear and asks to determine who has the same object (fruit, vegetable, berry).

“Guess which bird is singing?”

Target: The ability to identify bird calls from sound recordings.

Determine which bird sings and how it sings (subtly, sonorously, melodiously, loudly, quietly, drawn out, etc.).

Cultivate interest and caring attitude towards birds.

Game actions:

The teacher offers to listen to a recording of bird voices. We need to determine which bird is singing. How can you determine by its voice which bird sings and how. Invite children to practice pronouncing the sounds of bird songs. The game uses a disc with recordings of bird voices.

"Plants of the forest, garden, vegetable garden"

Target: Expand children's knowledge about plants in the forest, garden and vegetable garden.

Game actions: similar to the game “I know...”

"Garden Garden"

Target: To consolidate children's knowledge of what grows in the garden or vegetable garden.

Develop children's memory and attention.

Game actions:

The teacher brings a basket of vegetables and fruits.

Children, I accidentally mixed up vegetables and fruits. Help me please. During the game, children summarize objects in one word and determine the place where vegetables and fruits grow.

"What it is?"

Target: Exercise children in the ability to guess living or inanimate objects nature.

Describe the characteristics of objects.

Game actions:

The teacher or presenter makes a guess about a living or inanimate nature and begins to list its signs, and the children must guess the given object.

"Intricate Questions"

Target: Develop intelligence and resourcefulness.

Game actions:

The teacher reads a riddle-task:

Four birches grew.

On every birch -

Four large branches,

On every big branch -

Four small branches each

On every little branch -

Four apples each.

How many apples are there in total?

"Flies, swims, runs"

Target: Depict the way an object moves.

Game actions:

The presenter names or shows the children an object of living nature and invites the children to depict the method of movement of this object. For example, when hearing the word “bear,” children begin to imitate walking like a bear; “magpie” children begin to wave their arms and so on.

"Migration of Birds"

Target: Recognize and name wintering and migratory birds.

Reinforce the concept of “wintering” and “migratory”.

Game actions:

Object pictures of birds are laid out on the table. Each participant in the game takes a picture and “turns” into a certain bird. The child says: “I am a crow!”, “I am a sparrow!”, “I am a crane!”, “I am a cuckoo!” and so on. At the leader’s signal: “One, two, three, fly to your place!”, children who have pictures of wintering birds run to conventional image(winter landscape), other children, who have pictures of migratory birds, run to another conventional sign(spring landscape). You can play several times, children must take different pictures.

“Alike - not alike”

Target: To develop in children the ability to abstract, generalize, highlight objects,

Similar in some properties and different in others, compare, compare objects or images.

Game actions:

The game uses a game screen with three “slot windows” into which tapes with symbols properties; ribbons - strips with designations of the properties of objects. Strips depicting objects are inserted into the first and third “windows”, and a strip indicating properties is inserted into the second.

The options may be different:

1 option: The child is asked to install the “screen” so that the first and third windows contain objects that have the property indicated in the second “window”.

At the initial stage of mastering the game of mastering the game, the property is set by adults, then children can independently set the feature they like. For example, the first “window” is an apple, the second “window” is a circle, the third “window” is a ball.

Option 2: One child installs the first “window”, the second child selects and sets the property that the data has, the third child must select an object that fits the first and second “windows”. For each correct choice, children receive a chip. After the first round, the children change places.

Option 3: used in the final stages of development. You can play with a large group of children. The child asks a “riddle” - he lines up images in the first and third “windows” that have a common property, while the second “window” is hidden. The rest of the children guess how the depicted objects are similar. A child who correctly names a common property gets the right to open a second “window” or make a new “riddle.”

"Who lives where?"

Target: Determine the habitat of the animal, correctly determine the place of the “home” of the object.

Game actions:

The teacher has pictures with images of animals, and the children have pictures of the habitats of various animals (hole, hollow, den, river, nest, and so on).

"Seasons"

Target: To form in children concepts about the seasons and the dependence of living nature on seasonal changes occurring in inanimate nature.

Game actions:

The teacher tells the children that the seasons are constantly changing. Children name the seasons and characteristic features sequentially.

The teacher shows pictures depicting the season and pictures of objects that are undergoing various changes, for example, a white hare - winter; a blossoming snowdrop means spring, ripe strawberries mean summer, and so on. Children must explain the contents of the picture.

"Question answer"

Target: Develop the ability to answer questions posed.

Show resourcefulness and intelligence.

Game actions:

The teacher asks questions and the children answer

Questions:

1.Why does a person look back? (because he has no eyes on the back of his head).

2. Why does a cat run? (can't fly).

3.What kind of comb can you use to comb your head? (rooster).

4.How many eggs can you eat on an empty stomach? (one thing: after the first one there will be no more fasting).

5. Why does a goose swim? (from the shore).

6. How will you reach the sky? (with a glance).

7.What does the dog run on? (on the ground).

8.What can you see from eyes closed? (dream).

9.What can’t you bake bread without? (no crust).

10. Why is there a tongue in the mouth? (behind the teeth)

11. Who has a hat without a head, a leg without a boot? (at the mushroom).

"Flowers" (outdoor game)

Target: Name and identify flowers.

To cultivate love and the ability to admire their beauty.

Game actions:

Children remember garden and forest flowers and compare them.

Each participant in the game chooses a flower emblem for themselves. Each child has his own picture. Several children cannot have the same name.

By lot, the chosen flower, for example, cornflower, begins the game.

He names a flower, for example a poppy or a rose. Poppy runs, and the cornflower catches up with him. When the poppy is in danger of being caught, he names some other flower participating in the game. The named flower runs away.

The caught flower changes its name and is included in the game again. The winner is the one who has never been caught.

"Puzzles"

Target: Expand children's knowledge about the animal and plant world.

Promote the ability to think and make inferences.

Cultivate a friendly attitude towards animals and plants.

Game actions:

A teacher or a trained child asks problems - puzzles:

1. Six sparrows are sitting in the garden bed, five more have flown to them. The cat crept up and grabbed one sparrow. How many sparrows are left?

2. A pair of horses ran 40 km. How many kilometers did each horse run?

3. Garden flowers grew in the clearing: daisies, cornflowers, roses, clover, violet. Tanya picked all 1 rose, 2 clovers, 3 daisies. How many flowers does Tanya have in her bouquet? (identify garden and forest flowers, count only forest flowers).

4. There are fruits in the vase: bananas, oranges, apples, tomatoes, cucumbers, lemons. How many fruits are in the vase?

5. Juicy, tasty apples and tangerines, ripe cherries and eggplants grew in the garden bed. How many vegetables grew in the garden?

"Find out from the advertisements"

Target: Continue to introduce the characteristics of animals and birds (appearance, behavior, habitat)

Develop logical thinking.

Game actions:

The teacher invites the children to play. Explains the rules of the game, you need to listen carefully to the announcement and guess who it is about (animal or bird), the announcement says. The one who guessed correctly gets a chip and the result is summed up at the end of the game.

1. Come visit me! I don't have an address. I always carry my house on me.

2. Friends! Anyone who needs needles, contact me.

3. Tired of crawling! I want to take off. Who will lend the wings?

4. Will I help everyone whose alarm clock is broken?

5. Please wake me up in the spring. Better come with honey.

6. I want to build a nest. Lend, give down and feathers.

7. It became very boring for me to howl at the moon alone. Who will keep me company?

8. To the one who finds my tail! Keep it as a keepsake. I'm successfully growing a new one!

9. I’ve been waiting for a friend for 150 years! The character is positive. There is only one drawback - slowness.

10. Everyone, everyone, everyone! Who has a need for horns? Contact me once a year.

11. I teach all sciences! I turn chicks into birds in a short time. Please note that I conduct classes at night.

12. I can help kind but lonely birds find family happiness! Hatch my chicks! I have never experienced maternal feelings and never will. I wish you happiness in your personal life. Cuckoo!

13. I am the most charming and attractive! I'll fool anyone you want to deceive. Considering all this, I urge you to call me by my first name and patronymic. Don't call her Patrikeevna anymore!

“Where does it ripen?”

Target: Exercise the ability to use knowledge about plants, compare the fruit of a tree with its leaves.

Game actions:

Two branches are laid out on the flannelgraph: on one - the fruit and leaves of one plant (apple tree), on the other - the fruits and leaves of the plants. (For example, gooseberry leaves and pear fruits). The presenter asks the question: “Which fruits ripen and which don’t?” Children correct mistakes made in drawing up a drawing.

"The postman brought a letter"

Target: Develop the ability to describe objects and recognize them by description.

Game actions:

The teacher brings a box to the group and says that the postman brought a parcel. The package contains various vegetables and fruits. Children take packages out of the box, look into them and describe what the postman brought them. The rest of the children guess.

"Bird"

Target: Identify trees by their leaves.

Teach children to behave correctly in the game: do not give hints to each other, do not interrupt their peers.

Game actions:

Before starting the game, children remember different trees, compare them by shape and size of leaves.

Before the game, children must choose a phantom for themselves - any small thing, toy. Players sit down and choose a forfeit collector. He sits in the middle of the circle and gives the other players the names of the trees (oak, maple, linden, etc.) and the children take and put on a wreath of leaves. Everyone must remember their name. The forfeit collector says: “A bird flew in and sat on an oak tree.” The oak should answer: “I wasn’t on the oak tree, I flew to the tree.” The tree names another tree and so on. Whoever misses gives away a forfeit. At the end of the game, forfeits are redeemed.

"Snowball"

Target: Expand children’s knowledge about migratory birds.”

Develop attention and observation skills.

Game actions:

The presenter shows a picture that shows migrant.

Children look at the picture and talk about it in turn: the first child - the first sentence, the second child - the previous sentence and his own, the third child - repeats the two previous ones and adds his own. For example: “The rook is a migratory bird.” – “The rook is a migratory bird. It's big and black." – “The rook is a migratory bird. He's big and black. Their habitat is called a rookery,” and so on.

“Who should we treat with what?”

Target: Know what animals and birds eat.

Game actions:

The leader throws the ball to the children and names the object (animal, bird), and the children answer and return the ball to the leader. For example, a sparrow - crumbs and seeds; tit - lard; cow - hay; rabbit - carrot; cat - mouse, milk; squirrel – pine cone, berries and so on.

Game "Good - Bad"

Target: Improve children's knowledge about the phenomena of living and inanimate nature, animals and plants.

Game actions:

The teacher or teacher offers children different situations, and the children make conclusions, for example: “Is a clear sunny day in the fall good or bad?”, “All the wolves have disappeared in the forest - is this good or bad?”, “It rains every day - is this bad or bad?” good?", "Is a snowy winter good or bad?", "All the trees are green - is this good or bad?", "A lot of flowers in our garden - is this bad or good?", "Granny in the village has a cow - is this good or bad?”, “All the birds on earth have disappeared - is that bad or good?” and so on.

“Who is after whom?”

Target: Show children that in nature everything is connected to each other.

Continue to instill in children a caring attitude towards all animals.

Game actions:

The teacher invites the called child to connect with a ribbon all the animals that hunt each other. Other children also help find the correct pictures of animals. You can suggest starting the game with a plant, a frog or a mosquito.

"To each his place"

Target: To develop in children the ability to use schematic images of generalizing concepts.

Develop independence and the ability to think logically.

Game actions:

The teacher distributes one card to each child (of the same type). Then he distributes one picture to each child in turn. Children, having received a picture, must place it under a schematic representation of the concept to which the image in this picture fits. When all the pictures have been sorted out, the children check the correctness of their actions and the actions of their peers.

Children must independently check whether the task was completed correctly and explain why they did it that way.

“The Falcon and the Fox” (outdoor game)

Target: Expand children's knowledge about wild animals and birds of prey.

Ability to act quickly on a signal from a leader.

Game actions:

The teacher invites the children to play the game “Falcon and Fox”. Shows a picture of a falcon and talks about where this bird lives and how it behaves.

Remember the habits of a fox.

Choose a “falcon” and a fox according to the children’s wishes or use counting rhymes.

The rest of the children are “falcons”. The falcon teaches his falcons to fly. He easily runs in different directions and at the same time makes flying movements with his hands. A flock of falcon chicks runs after the falcon and exactly repeats its movements. At this time, a fox suddenly jumps out of the hole.

The falcons quickly squat down so that the fox does not notice them.

The appearance of the fox is determined by the leader's signal. The fox catches those who did not have time to sit down.

"What happens if …?"

Target: Know what to do in order to protect, preserve and increase nature.

Develop the ability to draw conclusions and inferences.

Game actions:

The teacher sets a situation for discussion with the children, from which the children come to the conclusion that it is necessary to maintain a sense of proportion and protect nature. For example: what will happen if one boy throws a Coke can into the river? How about two? How about three? Are there many boys? What happens if one family brings an armful of snowdrops from the forest on the weekend? Two families? Five? What happens if one driver's car emits a lot of exhaust gases? Three cars? Half the city's drivers? What will happen if one person in the forest turns on the tape recorder at full power? Group of tourists? All vacationers in the forest? (Similarly - about a fire, about a broken branch, about a caught butterfly, about a ruined nest, and so on).

Literature

1. Voronkevich O.A. Welcome to ecology! St. Petersburg “Childhood-Press”, 2003.

2. Gor’kova L. G., Kochergina A. V., Obukhova L. A. Scenarios for classes on environmental education for preschoolers. M.: “Vako”, 2007.

3. Kondratyeva N.N. "We". Children's Environmental Education Program, 2004.

4. Makhaneva M.D. Ecological development of children of preschool and primary school age. M.: Arkti, 2004.



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