Fable 2 secrets xbox 360. Down with epic pathos

Game: Platform: X360 Genre: rpg Release date: October 21, 2008 Developer: Lionhead Studios Publisher: Microsoft Publisher in Russia: Microsoft Localizer: Soft Club / Track down Introduction

Beautiful world Fable II so he beckons you into his arms. Famous studio Lionhead, led by Peter Molenier, has been leading towards this game throughout its entire journey. Everything that happened before is just a prelude before the real holiday. Prayer managed not only to convey the spirit of a real fairy-tale kingdom, but also to create the illusion of freedom in a cool way. Perhaps this is the first game where being a bad hero is just as fun as being a good one. Developing a hero from childhood, we do not know what we will get later, only our actions will determine fate and create either a hero or a villain. Well, let's see who we can get.

Childhood

Bowerstone town

When starting the game, we must decide who we will play for: the bully cat and the angry girl. I chose a male character, ladies, don’t be offended, practically nothing will change for you during the passage.

After the introductory video, you will see Rose, your girlfriend, running away from you. You need to follow it; to do this, run along the gaping index thread. Please note that all important objects in the game are highlighted, and glowing routes are also visible on the ground, indicating the correct path.

By following the pointer, you will always know what your next goal is, so don’t get lost. Having caught up with Rose, you will chat with her a little, after which you will go to the merchant’s tent, where curious onlookers are crowded. The blind merchant Teresa will offer you to buy a music box, with the help of which, as she herself says: “Your dreams will come true.” The box costs 5 gold, there’s a problem - we don’t have a single one.

Wanted

Run to Derek, the guard standing nearby. He will ask you to find 5 wanted posters that are lying around the town. Agree to this task, for completing it you will be given one gold. A guide will appear pointing you in the direction of the first ad.

Photoshoot

In fact, before you set off in search of advertisements, the pointer will lead you to a new task. Well, everything is simple here, just agree to help Burnum test his camera. If you agree, you will find yourself on stage. Press the buttons to take any pose - absolutely anything. Eventually you will get the 1st gold.

Continue following the sign. In the alley you will encounter Rex, the local bully. I'll have to teach him a lesson. A couple of blows with a wooden blade is enough to knock the crap out of him.

Keep running forward. Passing by small groups kids, you will find yourself at the first wanted poster, it is lying on the ground. Pick it up. Now the sign will lead you to Balthazar, he also needs your help.

Hunting bugs

Having accepted Balthazar's task, you will automatically find yourself in the warehouse. Walking forward, you will see a man named Arfur looking through the windows, he will offer not to kill the beetles, but to break Balthazar's food. This is your first moral choice; how you will develop further depends on it. In this case, to learn how to play, refuse his offer and go exterminate the beetles.

Go up to the 2nd floor. Bugs that need to be killed will glow with a reddish light. Select your firearm and take them out one by one from a respectful distance.

After completing the task you will receive a second coin. Keep finding ads. Go down and turn right, there will be a subsequent announcement. Follow the sign and you'll eventually reach Pete and Betty. They will ask you to return the bottle stolen from the store.

Tremp's Treasure

In the alley, to the left of where you met Pete and Betty, there will be a tramp. Sneak up to him and dangle the bottle. Take it back. You will have a choice: give it to Betty or Pete. Choose Betty, for this you will receive another gold, as well as a wanted poster.

Remaining advertisements

All that remains is to find the last two advertisements. Turn around, following you, in front of nomadic dog, there will be a fourth advertisement. Go and get it. The last advertisement will be at the opposite end of the street, you will see it right away.

After collecting all the advertisements, head back to Derek. The pointer will show you where to go. Give him the pieces of paper, and in return you will receive the fourth gold piece. Yes, I almost forgot, on the way you will meet Arfur again and will try to persuade you to evil. I didn’t give in, but decide for yourself.

To get the last, 5th gold, follow the sign to Monty - a hopelessly in love guy.

Love letter

Approach Monty and agree to his task. He will give you a letter, which you will have to take to Belinda. Go to the door and knock on it. Belinda's mother will open the door and let you inside. Go up to the 2nd floor and give the letter - now you have 5 gold and you can run to the merchant for the music box.

Follow Rose to the end of the alley to launch the box, then go to bed. When you wake up, you will see guards, follow them.

Lock

There are no secrets here, we just follow the butler, watch the videos and empathize with the heroes. This completes the step of youth.

Birth of a Hero

Bower Lake Well, you are 10 years older now and probably wiser. The faithful dog and Teresa are with you. First, go to the chest standing next to the cart. Open it and take the contents, now run to Teresa, she will take you to the gate. Before you leave, you will learn about a tomb that you can visit.

Set sail along the marked route. Look around before entering the water. There will be a hidden chest nearby, in which you can take an elixir of health. Now enter the water and swim to a small island, there is a tomb there. Before going inside, go around it and pick up the silver key. Now come inside.

Ancient tomb

Once inside the tomb, go through the 1st hall until you find yourself near the water. Dive and swim according to the sign until you get to the shore. In the next room you will have to dive again to get to the next room.

Here you will have to face a brood of beetles. In fact, there are more of them than it seems at first glance, so proceed carefully. The best way to destroy them is with a bow. After destroying the beetles, move forward, not forgetting to grab the silver key along the way - on the left in the corner near the wall. Follow the marked path until you come to an open area. Pay attention to the door on the left, it can be opened, there will be a treasure worth 150 gold.

To go to the next hall, you will have to shoot at a luminous target flying around the hall - this will force the door leading to the next hall to rise. In the hall on the left there is a small passage that leads to a chest in which the mace is stored. After taking it, turn around immediately, because several beetles will appear behind you. Before moving on you need to kill them. Go forward until you find yourself at an underground lake. Here you need to search all the nooks and crannies to find two skeletons to find two letters.

When you pick them up, the guiding thread will show you where to go next. Having walked a little forward along the tunnel, you will come across the 3rd skeleton, and next to it is a letter. It will say that Drake threw a gem into an underground lake. Well, let's go back to the lake. Direct your attention to the flickering point on the right, you can take a stone there. Just swim up and take what you find.

Let's return to the guiding thread. Just follow her, destroying the bugs along the way. There will be a lot of them, but they won’t cause any problems. At some point you will find yourself on a walkway passing over the lake where you were not so long ago. Along the way, you need to destroy beetles until you get to the room with the puzzle - this is such a large hall. You need to stand in the center of the circle and shoot at the glowing target. When she flies up to you, hit her with the mace, and then, when she flies away, shoot again. This will force the door to open and you can move on.

Go forward, evenly rising upward. At the fork, turn left to pick up the book from the broken cabinet and go upstairs to the dead end. Destroy the beetles, then take 150 coins from the chest. There will be another chest nearby, in which you can pick up an amethyst, then go back and follow the guiding thread.

Once in a room with a glowing platform, stand on it and you can distribute the acquired skill points. Be sure to increase your willpower, the rest is as you want. Having received the willpower skill, you need to go to the large glowing ball and hit it with a strong-willed blow. This will activate a portal through which you can return back to the surface. Do it. You will find yourself in the middle of a huge number of bugs, but with your new abilities, you will simply destroy them.

Lake Beauvert

Run along the marked path. When you find yourself next to the mound, run around it, you can find a treasure chest there. Then go back and follow the marked route. Please note that there are even more secrets around the lake, but we are not distracted by them, because this is still a walkthrough, and not a guide to the world. Well, I won’t spoil your enjoyment.

At some point you will reach a barricade blocking the road. It turns out that you need to defeat the bandit to unblock the passage. The guiding thread will lead you into the forest and a little further to the bandit camp. As soon as you find yourself in the camp, two bandits will attack you. You need to defeat them, you can use any weapon or technique. My choice is a shock blow to one and a calm fight with the other. This way you will know that no one is attacking you from behind. Then several more opponents will appear. When everyone is finished, Tag himself, the leader of the bandits, will appear.

It’s a little more difficult to defeat him than ordinary bandits, so you’ll have to be a little more careful. When he appears, immediately shoot at him several times, and later move into melee combat. A shock blow does not work well on him, but if you have improved your agility, you can use the sequence: punch-roll-punch. This way you can avoid most enemy counterattacks.

The journey has begun

Enter the leader's house and search everything around. Take the funds from the chest and take the key with you. As you go outside, Dick will appear and offer to purchase the key to the cage with prisoners. I, like a good hero, refused. As soon as you open the cage and free the prisoners, Dick will attack you. It's painfully easy to defeat him.

Return back to the road and set off for Bowerstone, the road is clear.

Bowerstone Market

Once you reach the town, you will encounter a bard. He will follow you, do not pay attention and go to the market in a relaxed manner. It is located in the western part, to do this you will have to cross the bridge. Ultimately, you will reach the clock tower, next to which you should meet Teresa. She hasn't arrived yet, so you can go about your business.

Blacksmith's Quest

To the north of the tower is Blacksmith's store. Run there, you can get a task and earn a little extra money. In fact, you will be offered a mini-game: you need to hit with a hammer to forge a blade. The blow must be struck when the point passes through the luminous area. Naturally, the complexity increases evenly. If your reaction is excellent, you will earn good money.

When the game says that Teresa has arrived, finish your work and go outside. Run to the clock tower in the central square and meet Teresa. Your first task is to find the abbot living in Oakfield. The trail will lead you onto the Rookridge Road.

Rookridge Road

Having walked a little forward, you will encounter a running man who will say that there are bandits ahead. Run until Teresa tells you that the bandits have taken up shooting positions and are shelling the road. Just nearby, to your left, there will be pieces of some destroyed building, behind which you can successfully hide. Choose a bow. The main group of bandits is concentrated in the northeast.

Leaning out of the shelter, you can simply shoot them. Continue shooting enemies until you see a shot in slow motion - that means the enemies are over and you can continue on your way.

Run forward when you see a path on the right leading to the top of the hill. There is a hidden chest in which you can find a ring in-law. Follow the guiding thread and keep your eyes on the road: a little ahead to your left there will be a passage to a small platform, where a silver key will be hidden behind the sculpture.

Return to the main road. When you go down the hill, you will come across another group of bandits. Now you have to fight in close combat. A little ahead you will see another branch leading north, where you can find a book in a chest.

Eventually, you will come across another group of bandits. This trio is dormant, so it’s quite easy to deal with them. Take your bow and shoot them. A little ahead, in a small clearing, you can pick up a bag with a hundred gold pieces, and also rob a chest nearby.

Go forward until you find yourself on a destroyed bridge. You have only one way out - bend it down into the water. Having emerged to the surface, swim along the directional strip, it will lead you to the shore. Here you will encounter a man named Herman: he will ask you to find his son, who was lost in the adjacent cave. The entrance to it is located a little ahead.

Tips for beginners

Newcomers to the world of Fable will have a hard time surviving.
But don't worry, I will try to help you with this.
As you begin your combat activities, you begin to receive experience points.
You can spend them on anything. But in order to protect you from wasting experience on unnecessary spells, I want to recommend the following:

  • FORCE
    At the beginning of the game, it is best to level up your physique, stamina, and health.
    This is necessary so that you do not die from a fight with some pathetic hobb.
  • SKILLS
    Skills also need to be upgraded. But they already play a secondary role than strength.
    I advise you to upgrade them in priority order:
    1. Speed(Increases attack speed. Quite a necessary thing)
    2. Accuracy(Not a particularly necessary thing at the beginning of the game, but still)
    3. Cunning(Wasting experience on it at the beginning is stupid. But it will come in handy in Oakvale)
  • SPELLS
    1. Physical Shield
    In fact, a very necessary spell, even if not many people think so.
    I advise you to fully upgrade it before entering the Arena.
    Why is it so useful? The answer is simple: it reflects enemy attacks.
    When activated, the spell prevents enemies from injuring you.
    Actually, the combat multiplier does not drop. And the higher the combat multiplier, the more experience points you can collect. That is, if you want to quickly gain experience at the beginning of the game, then go to Hobb's Cave, activate the spell, increase the combat multiplier and rejoice at how much experience you have gained.
    Also, every time you miss a hit, you waste mana. Therefore, stock up on potions.
    When moving from one location to another - combat multiplier decreases 2 times.
    Please take this into account.
    2. Hail of Arrows(Different translations have different meanings)
    When shooting from a bow, not one arrow flies out at a time, but as many as 5. Accordingly, the damage will be much higher.
    3. Wrath of the Underworld
    A very necessary spell in the Arena. When activated, a circle is formed around the hero, in which tongues of flame burst out from under the ground. It is very good to use when you are surrounded by many enemies and you need to get rid of them quickly.
    4. Time dilation
    A necessary thing in the fight against bosses. Slows down time for everything and everyone, except the hero himself. Welcome to the Matrix :D
Everyone chooses for themselves what to use and what not to use. I only advise.
There are a bunch of completely useless spells. Think before you spend experience.

Easy Money

At the beginning of the game, it is quite difficult to earn enough capital in order to buy the necessary ammunition for battles. But I will help you with this.
So how can you make money early in the game?

Method No. 1
It requires perseverance and patience. Yes, he's a little dishonest.
So I advise fans of “pure” games to ignore this point.
The Bowerstone Inn has gambling. Namely, finding card pairs.
Everything is given 30 seconds. And during this time you need to match 8 pairs of cards.
Quite difficult, but if you find an approach, it can be easily implemented.
What's the point? But the point is that when you have been dealt cards, you open the first row, remember the cards, press ESC and write down the whole thing on a piece of paper prepared in advance. Then repeat all this with the remaining 3 rows. Well, what to do next, I think, is already clear. Since the maximum bet is only 1000, you won’t make much profit from this business. But on best armor there is certainly enough in this city.

Method No. 2
This method will require some advancement in the game world.
You need to get to the mission where you need to lead the traders through the Darkwood to the Hill Fields. So, as you complete this quest, you will find yourself in the location where the merchants’ camp is located. There is one NPC there selling gifts. Jets, emeralds and all that. Everything is simple here. You buy and sell them immediately. The profit for one such operation is ~7000. Be a little more diligent and you will no longer deny yourself anything.

Method No. 3
This is a pure kind of cheating of game currency. But if you have no desire to get it through more honest means, read on.
Do you have money and have you completed the Arena? Welcome to North Bowerstone.
There is a shop there where a merchant sells emeralds.
You buy ALL the emeralds and immediately sell them to him.
The profit is very large and very easy.

Now I will describe ways to make money more honestly.

Method No. 1
Trophies. On the one hand, it’s a useless thing, but no.
When you buy a house, you equip it to the maximum.
Come in and look for signs on the walls.
Approach it so that it lights up blue.
Then, without leaving, you go into your inventory\things\trophies.
Select a trophy and click apply.
The higher its value, the more profit you will attract.
Then get out of the house and sell it.
Come in and take the trophy. You repeat everything from the beginning.

Method No. 2
Trade. Useful in the initial stages of development.
The value of some things varies depending on the area.
In cities and taverns everything is expensive, but you can buy it from merchants who roam the world of Albion at a minimal price. You buy things/food/items from merchants and sell them to city stores or taverns at exorbitant prices. You won’t get particularly rich, but the question won’t arise: “I already have everything, what’s the point of further playing?”

Method No. 3
Gambling. Don't underestimate them. With due attention and good skill, you can replenish your bag of gold with new coins.

Theft

So, my young friend, now I will teach you the art of theft. There is nothing complicated, you just need patience and reaction. To steal items, you need to improve your cunning. The higher it is, the better. However, if it is less than three, then, alas, nothing will work out for you. This way you can earn good money.
Let's get down to business. This method is best used in gun shops and clothing stores.
However, you can go and steal an apple from the item merchant, but that's not what we need. Your profit will depend on the value of the things you steal. That is, they can be both valuable and cheap. Best used in large stores where there are a lot of things.

We will need:
- Beer
- Patience

You go to the store with beer, approach the merchant and give him the beer.
8 mugs will be enough for him to wander around the store like a zombie.
Next you have a choice:
-Wait until night
-Escort the merchant from the store

If you have chosen first option, then be prepared to wait.
This method contains much more risk than the second.
But if you are an extreme sports fan, read on.
After the merchant wanders around the store for a long time, night falls.
We are waiting for this miracle to stop in place and fall asleep.
We turn on CAPS LOCK (Default - sneak), and approach the thing and steal it.
Also keep an eye on the minimap. If it opens, wait until the NPC looking at you leaves. Since the door to the store is open, someone might come in. But this usually doesn't happen at night.

If you have chosen second option, then this is the right decision.
At the beginning, everything is exactly the same as in the first one - take beer and get the merchant drunk.
When he starts wandering around the store, you push him out the door. It is advisable to push it away from the porch. He will never find his way back. Steal whatever your heart desires.
However, if you do this during the day, there is a chance that someone will come into the store.
This happens rarely, but be on the lookout.

What to do after you've cleaned out the store?
Go and sleep on the bed 2 times (if you finished during the day). In the morning you go to the store again and sell all the stolen things. Repeat if necessary.
As for me, this method is much more interesting than trading emeralds.
And yes, don't forget to save before raids.
In case you are noticed, in order not to pay a fine, load your latest save.

You are already quite a cool and famous hero. It's time for you to master magic properly. But there is no experience to improve spells. What to do?
There is a mission with Jack-of-the-Shadow (in different translations in different ways).
So, in the middle of this mission you appear in the Hobbs' Cave.
Go to the door at the end of the location and open it. You find yourself in a more or less round hall.
The monsters here are endless. We turn on our “Physical Shield” spell and multiply our combat multiplier. Try not to let him fall. This way you will gain more experience.
Personally, I had the patience to get my combat multiplier to 190.
This took me about 25 minutes of real time. But I got 1,000,000 experience.
If you are very lucky and have potions with you that increase your stats, feel free to drink them. It’s just better to do this with a high combat multiplier.
Normally, such potions give 1000 points. If you drink it when you stuff it,
for example, 134x - your points will not be 1000, but as much as 134 thousand.
In addition to all this, while gaining experience, you can eat food that gives characteristics - thereby increasing the amount of experience gained.

PRECURSOR
Almost everyone who reached the Avo temple asked the question, “How can I get this sword out of the stone?” Only today, here and now, will you learn the whole truth. To pull a sword out of a stone you need to fully upgrade your physique, stamina and health. The sword itself deals 198 damage and costs like your kidney 44,100 coins. This is far from the best option, but for the middle of the game it is quite suitable. So if you find a better unit, you can safely sell it.

AVO TEAR
This is what every hero in the Guild dreams of from early childhood. You can only get the Avo sword if you give up the Sword of Ages in the battle with Jack. How to find him? After the quest "The Lost Sword", where you need to read the book in Maze's tower, go outside to the graves and talk to one of them at night. After this there will be a short cutscene with a monologue where you are recognized as worthy of the sword. The sword itself deals 230 damage and costs 126,250. Its stats are similar to its dark brother, the Sword of Ages. Although this sword does not have the highest damage in the game, the modifiers installed on it + its lightness allow you to deal much more damage during the time it takes you to swing a heavy sword with high damage. This is what makes him the most best weapon in Game.

SWORD OF AGES
A complete analogue of its “lighter” brother. You can get it by going to dark side and killing his sister Teresa. What to do and which sword to choose is up to you to decide. It also deals 230 damage and costs 126250. The choice is yours.

SENTINUS
A huge mace with spikes. It is a two-handed weapon and is rumored to have belonged to the Archon's bodyguard. Of course, I don’t know who this is. Has 255 damage and costs 62475 coins. I'm not a fan of these weapons, so I can't say that I like them. You can get this device by donating 40,000 coins to the Avo Temple. You just need to do this at noon. You will also be given good points for this.

LIFE TAKER
In my opinion, this is one of the few weapons in Fable TLC that looks very impressive. This beauty costs 69825 and deals 285 damage. Is two-handed heavy weapons, which is clearly inferior to the light and maneuverable tear of Avo. But if you are already fully upgraded, and this is most likely the case, since this sword can be obtained almost at the very end, then it is quite suitable for you. You can pick it up in the Necropolis behind the demonic door. To open this door, you need to give it all the keys. But don't rush to do it. In the Necropolis, in the chests, lies the highest-end armor in the game. It makes sense to get it first and then hand over the keys. You can find out what kind of armor there is in the “Armor” section, which is below.

SWORD OF SOLUS
The object of desire and adoration of all schoolchildren who played this game. To the question of his 7-year-old brother, “What is the biggest, coolest and most powerful sword in fable?” Feel free to answer "Solus". And not in vain, because it deals 314 damage, which allows, when hit by a shield, to send the enemy’s head on a journey through neighboring galaxies. In addition to devastating damage, it also has a crushing cost of 69,825 coins. If you have money, buy it, it won't hurt. If not, then save up or look at the 3rd method in the “Easy Money” section of this guide. The disadvantages of this sword include its heaviness. If you're a jerk, it's not for you. Also, do not forget that for one blow with this sword, Avo’s tear deals more blows, which ultimately gives the total amount of damage more. But in combination with the Berserk spell, you can chop enemies in half in one blow. Avo’s tears can no longer do this. And of course, a screenshot of this beauty - enjoy.

Skorm's Bow
This is the most powerful bow in the game. And you can get it almost at the beginning. But to be sure, do this after completing the mission “Camp Two-Knives”. Your task: make sacrifices to the magicians in the chapel of Skorm. This chapel is located in Darkwood. The entrance to it is located near the traders' shelter. Sacrifices must be made at midnight from Friday to Saturday. Your very first day in Albion (day 0) is Sunday, so start donating people a few minutes before days 6, 13, 20, 27 (days can be viewed in your character statistics). To obtain the weapon, you need to earn enough evil points by sacrificing followers. Hire mercenaries in Oakvale, South Bowerstone, Temple of Avo and Camp Two-Knives and lead them to the Temple of Skorm. Don't forget to save before the process. The threshold value of evil points is 500 units. If you got that much for one sacrifice, you'll definitely get a bow.

ARCHON BATTLE ARMOR
Meet the Archon armor, it is the best in the game. Armor class - 1109. You can get it in Necropolis by opening a silver chest that requires 25 keys. After this, you will no longer need the keys, so you can give them to the demonic door, which is located behind the bridge. Behind the door lies the “Life Taker” sword. You can read about it in the "Weapons" section. Also, since we will not consider other types of armor, I would like to say that the top armor (until you find this one) is dark / light plate. Her armor class is 938 + helmet 100. Total = 1038. Well, I would like to note that the dark / light helmet looks very cool. In the meantime, look at the Archon's armor in all its glory :)

CELLAR IN BOERSTONE
Perhaps many of you have noticed a certain cellar behind the tavern that is always closed.
How to get there? Everything is extremely simple. At the Observation Square location, there is a statue that, for the most part, does not point anywhere. So, wait until she points to Bowerstone and you can safely go to the basement. It will be open. However, there is nothing particularly valuable there. So you don't have to do all this. What the statue looks like on the Observation Square - see below.

LIFE AFTER THE END OF THE GAME
Did you like the game but have you almost completed it? No problem! After completing it, while turning on the end credits, watch them to the end without pressing the Esc key. After watching the credits, you can continue playing. There will be no new quests, no. But it will be possible to complete the old ones, if there are any left. The world of Albion itself is quite interesting even without quests. True, over time, after studying every square meter, it becomes a little boring, but it’s not so scary. Happy research :)

YOUNG Freeloader
While studying at the Guild of Heroes, you will find an NPC (at the entrance to the tavern) who will ask you to exterminate the annoying sparrows. There are 7 of them in total. But if you kill 6 first, go to the NPC for a reward, and then finish off the last one, you will receive more coins rather than kill all the sparrows at once and take the reward.

FIGHT CLUB
There is a fight club in Camp Two-Knives. If you haven’t yet leveled up your fighting skills, then there is a way to win fights extremely easily. Just call a few robbers with you, wait until nightfall and go join the fight club. Your podans (robbers) will give cabbage soup to each of your opponents, which will give you an easy victory.

HITS OR S H I T
During the quest to find the Archaeologist, you will need to open the demonic door. But to open it, you need to enter the name of the door (HITS) on the stones. If you enter - S H I T instead of HITS, then two werewolves will attack you. I think those who played the game without a cracker know about this feature.

QUEEN OS
When you leave the Guild, the first quest you will take is to kill the Wasp Queen who attacked the park. If you don't take it, the events of the game will stop and you will be able to travel throughout Albion. Thus, it will be good to pump up like this. But I don’t see much point in this because further game It will simply not be interesting.

FOREVER YOUNG
The aging factor constantly haunts the player from the very beginning of the game. Along with age, appearance also changes, but there is one small feature. No one in Albion ages except you. "What kind of crap is that?" - you ask. Welcome to Fable, it's normal here. The only aging characters in the game (besides you) are Whisper, Briar Rose and the girl with the bear cub. But you still won’t be able to plant the latter because it only matures up to the “Not yet” bar. It's a shame.

VEGANITY TO THE MASSES
I don't know if you noticed, but if you follow the residents in the morning, you will see that they are having breakfast! The husband sits decorously at the table, and the wife also serves him breakfast. True, the morning menu includes only an apple, but that’s a fact!

THE SECRET OF OAKVALE
This secret is little known and not particularly useful, but it is definitely worth attention. If you kill 1020 guards in Oakvale at once, the guards will be replaced by white werewolves. This activity will take you about 5 hours, or even more.

BROTHEL
Temnolessky brothel is a place where all your desires come true. This location is full of opportunities both in terms of your personal life and enrichment and leveling up of your hero. So, we appear in a brothel and immediately want what we came here for - to make our “dreams” come true. There is a demonic door in the backyard of the brothel. To open it, you need to fuck more than 10 girls. After this, it will open, but there is nothing valuable inside. Owns the Pereschup brothel. And he has one weakness - alcohol. This is what we will use now. We give him 6-8 glasses of beer, then a video starts in which he will tell you where the invoice for the brothel is buried. We go to the statue and dig up the invoice. After this you will have a choice:
- Become the owner of a brothel and have all the women for free (+1710 coins every three days)
- Turn a brothel into a shelter for women (You will receive kindness points and respect from women)
However, for exotic lovers there is another opportunity to get an invoice for a brothel without soldering Kuroshup. Dress up as a woman (dress + red wig on the 2nd floor) and you can sleep with him. The statistics will then say that you are bisexual. If you wish, you can serve other clients. This is Fable, I have nothing more to say.

If you haven’t found any secret here, it means it’s not particularly interesting or doesn’t have any practical benefit. Mostly secrets are published here, with the help of which you can obtain significant benefits in material terms. I don’t see much point in Easter eggs that don’t carry any meaning. If you think that your secret simply must be here, write it in the comments. If it is unique, it will be added here, and the nickname of the person who suggested it will be highlighted in large font. Popularity and all that.

Walkthrough

Personally, I don’t see the point in this section, since the game can be completed without any hints from the other side. The whole process is intuitive and no one will have any difficulties. But if you suddenly encounter insurmountable obstacles, then there is a video below complete passage in Russian. Information on how to install the same crack as in the video is also available in this manual.

Silver keys

Russification

Information

Since the community of the Fable TLC game is almost inactive, since the writing of the manual, it has practically not changed because there was no audience. But despite this, almost 4 years later, the management has changed dramatically. All sections were completely rewritten from 0, a bunch of new and not very interesting information was added. Also, graphics and a few jokes were added, which were sorely lacking to diversify the text array. In this guide, I have collected everything that an ordinary gamer needs who does not want to waste his time searching for information on the Internet. Everything is collected here in one place. For some there is a lot of information, for others not enough. I tried to touch on all the important aspects of the game, thereby not forcing any actions on the player. Here you will not find any instructions for passing. Only those aspects are described here, the answers to which may arise during difficult moments or choosing equipment / searching for secrets. I hope this guide is useful to you and remember that if you have questions, ask them in the comments. I look at them as much as possible and answer you. Also, when copying this manual, we kindly ask you to provide a link to the source. And of course, if you think that there is not the information that should be here, write it in the comments and if I consider it necessary, I will add it to the guide with attribution. Or you can write your own guide describing this information and also send it to me. It will be added to the manual. I wish you a pleasant game and thanks to 4000+ unique visitors :)

UPD: Manual update date - 09/02/2017
UPD2: Small text fixes + updating of some sections. Also, the graphic content has been slightly changed. Yes, I'm still trying to make a complete and comprehensive guide to Fable. Update date - 04/01/2018.

Favorite game

Why Fable The Lost Chapters is this the best thing that happened in your life?

Where else if not in Fable can you dress up as a woman and serve the unsuspecting clients of a brothel? Only here you can get the seller drunk, then send him out of the store and eventually steal all the things to sell them to him tomorrow. Here you can kick chickens, marry men, watch how you grow old, but everyone around you does not. Here you will be deceived if you are too trusting and punished if you do not know how to steal. You will be able to fart in the face of the offender, seduce men, poke fucks at everyone (even the measure), beat tattoos and do whatever your heart desires with your hair. Only in Fable are yellow apples called green, heroes go around with the title “Kuroshupov”, NPCs eat only apples for breakfast, lunch and dinner, and men make out with their mistresses right in the backyard. Here you can change into enemy clothes and pass by the enemy post without any problems. In the world of Albion, your every action affects not only you, but everything at once. Here you will find riddles that you need to solve yourself, a rich selection of magic and, of course, dynamic battles. And that’s why, going through this masterpiece for the 9th time, I experience new sensations every time. Just 10 chickens out of 10. A must-have for any lover of quality and a good plot.

Introduction

Wonderful world Fable II so he beckons you into his arms. Legendary studio Lionhead, led by Peter Molenier, has been leading towards this game throughout its entire journey. Everything that came before Fable 2- just a prelude before the real holiday. Prayer managed not only to convey the spirit of a real fairy-tale kingdom, but also to create the illusion of freedom in a stunning way. This is perhaps the first game where being a bad hero is just as fun as being a good one. Developing a hero from childhood, we do not know what we will get later, only our actions will determine our fate and create either a hero or a villain. Well, let's see who we can get.

Childhood

Bowerstone town

Starting the game, we must decide who we will play for: a cocky little girl and a restless girl. I chose a male character, ladies, don’t be offended, almost nothing will change for you in the passage.

After the introductory video, you will see Rose, your girlfriend, running away from you. You need to follow her; to do this, run along the shining index thread. Notice that all important objects in the game are highlighted, and there are also glowing routes on the ground indicating the correct path.

By following the sign, you will always know what your next goal is, so you won't get lost. Having caught up with Rose, you will chat with her a little, after which you will go to the merchant’s tent, where curious onlookers have crowded. The blind merchant Teresa will offer you to buy a music box, with the help of which, as she herself says: “Your dreams will come true.” The box costs five gold pieces, the problem is we don't have any.

Wanted

Run to Derek, the guard standing nearby. He will ask you to find five wanted posters that are lying around the city. Agree to this task, for completing it you will be given one gold. A guide will appear pointing you in the direction of the first ad.

Photoshoot

In fact, before you go looking for advertisements, the pointer will lead you to a new task. Well, everything is simple here, just agree to help Burnum test his camera. If you agree, you will find yourself on stage. Press the buttons to take any pose - absolutely any. As a result, you will receive your first gold.

Continue following the sign. In the alley you will encounter Rex, the local bully. I'll have to teach him a lesson. A couple of blows with a wooden sword is enough to knock the crap out of him.

Keep running forward. After passing by a small group of children, you will find yourself at the first wanted poster, it is lying on the ground. Pick it up. Now the sign will lead you to Balthazar, he also needs your help.

Hunting bugs

Having accepted Balthazar's task, you will automatically find yourself in the warehouse. Walking forward, you will see a man named Arfur looking through the windows, he will offer not to kill the beetles, but to break Balthazar's goods. This is your first moral choice, it determines how you will develop further. In this case, to learn how to play, refuse his offer and go exterminate beetles.

Go up to the second floor. Bugs that need to be destroyed will glow red. Select firearms and destroy them one by one from a respectful distance.

After completing the task you will receive a second coin. Keep looking for ads. Go down and turn right, there will be the following advertisement. Follow the sign and you'll eventually reach Pete and Betty. They will ask you to return the bottle stolen from the store.

Tremp's Treasure

In the alley, to the left of where you met Pete and Betty, there will be a tramp. Sneak up to him and dangle the bottle. Take it back. You will have a choice: give it to Betty or Pete. Select Betty, for this you will receive another gold, as well as a wanted poster.

Remaining advertisements

It remains to find the last two advertisements. Turn around, right behind you, in front of the stray dog, there will be a fourth advertisement. Go and get it. The last advertisement will be at the opposite end of the street, you will see it immediately.

After collecting all the advertisements, go back to Derek. The pointer will show you where to go. Give him the pieces of paper, and in return you will receive the fourth gold piece. Yes, I almost forgot, on the way you will meet Arfur again and will try to persuade you to evil. I didn’t give in, but you can decide for yourself.

To get the last, fifth gold, follow the sign to Monty, a hopelessly in love guy.

Love letter

Approach Monty and agree to his task. He will give you a letter, which you will have to take to Belinda. Go to the door and knock on it. Belinda's mom will open the door and let you inside. Go up to the second floor and give the letter - now you have five gold and you can run to the merchant for the music box.

Follow Rose to the end of the alley to launch the box, then go to bed. When you wake up, you will see guards, follow them.

Lock

There are no secrets here, we just follow the butler, watch the videos and empathize with the heroes. This is where the childhood stage ends.

Birth of a Hero

Bower Lake

Well, now you are 10 years older and probably wiser. The faithful dog and Teresa are with you. First, go to the chest next to the cart. Open it and take the contents, now run to Teresa, she will take you to the gate. Before you leave, you will learn about a tomb that you can visit.

Follow the marked route. Look around before going into the water. There will be a hidden chest nearby, in which you can take an elixir of health. Now go into the water and swim to a small island, there is a tomb there. Before going inside, go around it and take the silver key. Now go inside.

Old tomb

Once inside the tomb, go through the first hall until you reach the water. Dive and swim according to the sign until you reach the shore. In the next room you will have to dive again to get to the next room.

Here you will have to face a brood of beetles. There are actually more than meets the eye, so proceed with caution. The best way to destroy them is with a bow. After destroying the beetles, move forward, not forgetting to grab the silver key along the way - on the left in the corner near the wall. Follow the indicated path until you reach an open area. Pay attention to the door on the left, it can be opened, there will be a treasure worth 150 gold.

To go to the next hall, you will have to shoot at the glowing target flying around the hall - this will make the door leading to the next hall rise. In the hall on the left there is a small passage that leads to a chest in which the mace is stored. After taking it, immediately turn around, as several beetles will appear behind you. Before you go further you need to destroy them. Go forward until you find yourself at an underground lake. Here you need to search all the nooks and crannies to find two skeletons to find two letters.

When you pick them up, the guiding thread will show you where to go next. After walking a little forward along the tunnel, you will come across a third skeleton, and next to it is a letter. It will say that Drake threw a gem into an underground lake. Well, let's go back to the lake. Pay attention to the flickering dot on the right, you can take a stone there. Just swim up and take what you're looking for.

Let's return to the guiding thread. Just follow her, destroying the bugs along the way. There will be a lot of them, but they will not cause any problems. At some point, you will find yourself on a walkway passing over the lake where you were recently. Along the way you need to destroy the bugs until you get to the room with the puzzle - it's such a large hall. You need to stand in the center of the circle and shoot at the glowing target. When she flies towards you, hit her with the mace, and then, when she flies away, shoot again. This will cause the door to open and you can move on.

Go forward, gradually climbing up. At the fork, turn left to pick up a book from the broken cabinet and go upstairs to a dead end. Destroy the beetles, then take 150 coins from the chest. There will be another chest nearby in which you can pick up an amethyst, then go back and follow the guiding thread.

Once in a room with a glowing platform, stand on it and you can distribute the skill points you receive. Be sure to increase your willpower, the rest is as you want. Having received the willpower skill, you need to go to the large glowing ball and hit it with a willpower blow. This will activate a portal through which you can return back to the surface. Do it. You will find yourself among a large number of bugs, but with your new abilities, you will easily destroy them.

Lake Beauvert

Run along the indicated path. When you find yourself near the hill, run around it, you can find a treasure chest there. Then go back and follow the indicated route. Please note that there are many more secrets around the lake, but we are not distracted by them, since this is still a walkthrough, and not a guide to the world. And I won’t spoil your fun.

At some point you will reach a barricade blocking the road. It turns out that you need to defeat the bandit to unlock the passage. The guiding thread will lead you into the forest and a little further to the bandit camp. As soon as you find yourself in the camp, two bandits will attack you. You need to defeat them, you can use any weapon and technique. My choice is a shock blow to one and a calm battle with the other. This way you will know that no one is attacking you from behind. Then some more enemies will appear. When everyone is finished, Tag himself, the leader of the bandits, will appear.

It’s a little more difficult to defeat him than ordinary bandits, so you’ll have to be a little more careful. When he appears, immediately shoot him a couple of times, and then go into close combat. A shock blow does not work well on him, but if you have improved your agility, you can use the sequence: punch-roll-punch. This way you can avoid most enemy counterattacks.

The journey has begun

Go into the leader's house and search everything around. Take the money from the chest and take the key with you. As soon as you go outside, Dick will appear and offer to buy the key to the cage with prisoners. I am like good hero, refused. As soon as you open the cage and free the prisoners, Dick will attack you. It's very easy to defeat him.

Head back to the road and head to Bowerstone, the road is clear.

Bowerstone Market

Once you reach the city, you will encounter a bard. He will follow you, ignore him and calmly go to the market. It is located in the western part, to do this you will have to cross the bridge. As a result, you will reach the clock tower, next to which you must meet Teresa. She hasn't arrived yet, so you can go about your business.

Blacksmith's Quest

To the north of the tower is Blacksmith's store. Run there, you can get a task and earn a little extra money. In fact, you will be offered a mini-game: you need to hit with a hammer to forge a sword. The blow must be struck at the moment when the point passes through the luminous area. Naturally, the complexity increases gradually. If your reaction is good, you will make good money.

When the game reports that Teresa has arrived, stop working and go outside. Run to the clock tower in the central square and meet Teresa. Your first task is to find the abbot living in Oakfield. The trail will lead you onto the Rookridge Road.

Rookridge Road

Having walked a little forward, you will encounter a running man who will tell you that there are bandits ahead. Run until Teresa informs you that the bandits have taken up shooting positions and are shelling the road. Just nearby, to your left, there will be pieces of some destroyed building, behind which you can successfully hide. Choose a bow. The main group of bandits is concentrated in the northeast.

Leaning out of cover, you can easily shoot them. Continue shooting enemies until you see a shot in slow motion - that means the enemies are over and you can continue on your way.

Run forward when you see a path on the right leading up the hill. There is a hidden chest in which you can get a ring. Follow the guiding thread and carefully watch the road: a little ahead to your left there will be a passage to a small platform, where a silver key will be hidden behind the statue.

Return to the main road. As you go down the hill, you will come across another group of bandits. This time you will have to fight in close combat. A little ahead you will see another branch leading north, where you can find a book in a chest.

Finally, you will come across another group of bandits. These three are sleeping, so it's pretty easy to deal with them. Take your bow and shoot them. A little ahead, in a small clearing, you can pick up a bag with a hundred gold pieces, and also rob a chest nearby.

Go forward until you find yourself on a destroyed bridge. You have only one way out - bend it down into the water. Having emerged to the surface, swim along the index line, it will lead you to the shore. Here you will encounter a certain man named Herman: he will ask you to find his son, who was lost in a nearby cave. The entrance to it is located slightly ahead.

Vasily, as in the second. In the third, everything is the same, but done much more high level+ there is an interesting second half of the game. Not only for role playing games, but also games in general.

Agi, ahh...clearly, this is not my target audience, that’s why I didn’t hear anything. We won’t start with the fairy-tale part, but the other criteria (a crowd of monsters, friends on the team, a similar setting) look a little pathetic for anyone to buy the game for free. Just look at what is still left of Fabli without its main creator.

Its main creator has been a purely nominal figure and a promise for many years. All the journalists in the world laughed at him. This was widely ranked not only in the Russian gaming press, otherwise I would not have written this. No “main creator” in his right mind would meet journalists and feed them with promises over and over again and constantly describe what awaits them in the company’s next games in such GENERAL terms that even an eighth-grader could prepare his speech better.

Great storyteller. Feeds with fairy tales, feeds. But nothing good comes of it. Black and White 2 came out crap, all Fable after the first part came out pop and weak shadows. The remakes alone were successful.

No need. Uncle Petya, of course, was a storyteller (there are rumors that he was even crazy), but he released The Movies great game, in which almost all of his promises were fulfilled. And the setting of Fable, so praised by you, is also his merit.

As Molyneux talked about the first Fable this is the merit of the entire studio. He very often emphasized this fact in his interviews. You can even Google them or search on YouTube. He constantly says in the plural “we thought”, “we decided that it would be better this way”, “this is the merit of our... (name)”.

And I can’t say anything bad about The Movies either. But this is so old that it is no longer relevant now. The meaning of merit? If this is just a toolkit for the player's imagination? In the same way, we can now say that Media Molecule are geniuses who came up with LBP. But they never really single out anyone from their ranks. And here, you know, Molyneux gave ideas about what instruments and scenery to include in this or that film? Yes, this is funny. What's so genius about this?

Molyneux's Time is the first Dungeon Keeper, Populous, Black and White, Fable and expansion The Lost Chapters.

Everything after that is a series of mistakes and endless promises, sweet smiles. Molyneux was deflated.

Maybe The Movies you mentioned above are ok.

Molyneux always puts the blame on others. The fact that the Dungeon Keeper remake failed is, you see, the publisher's mistake. And similar excuses.

I even have doubts about Theme Hospital did HE really come up with my favorite childhood game?

The Movies is great for almost the same reasons The Sims with its idea, which by definition cannot become outdated. Although it would also not hurt her to get the embodiment of ideas that were unrealized at one time, which have become possible today.

And what about “we”? These are basic rules of politeness. Lord, he praised the guy who delivered their pizza in the credits. And what? Also a contribution to the game.

Stoker, well, I didn’t like at all that in the third part they threw out all the RPG elements, leaving only essentially the tinsel of it all. I mean gear that didn’t affect anything and was just a pleasant element, there was no leveling up as such, but spirituality remained here, I agree, it’s just that the second one came out warmer or something, this is such a more personal moment, after all, tastes are an individual thing.

This is where I really didn’t quite catch up:

Because all my life I thought that the second part, on the contrary, came out darker than ever and I can’t remember a single bright spot there. A sister is killed for no reason, people are driven into slavery by a giant machine, ghosts want to kill their brides, and so on. And also a dog...

Well, the gear and the elimination of RPG elements this also happened in the second part. Right when they suggested wearing camisoles instead of armor and buying furniture with condoms in stores, instead of spending money on normal things.

If you are having problems with Walkthrough of the game Fable 2, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Fable 2. In the most difficult places we add pictures that can help you. Fable 2 Walkthrough read on our website.

The game begins with choosing the gender of the main character, whether it will be a boy or a girl

Then, if you choose a guy, you will need to run after your girlfriend Rose, who will run from the main character. Run after the glowing line. In general, many important items in the game will be highlighted to make it easier for you to spot them in the game world.

Next, you will need to find money for a miracle box, because with its help, according to Teresa, who is selling this very box, all your dreams can come true. You only need five gold coins.

Follow Derek - this is the guard, he is located here. His wish is for you to find 5 wanted notices, they are located throughout the city. Accept his offer, you will receive one coin if you do everything. Follow the line on the ground, it will show you the right direction.

But before you find all those ads, follow the line to one more task. Agree to help Burnum test his new photography device. After this you will be taken to the stage. Press the buttons on the display to adapt to a new position - choose any of them. You will receive your first coin.

Further, noticing Arfur, who will be looking out the window, he will want you not to kill the beetles, but, on the contrary, to break Balthazar’s goods. You will need to make a decision, this is the first of the moral decisions of the game, depending on your choice, your character will change for good or bad.

Choose the option to kill beetles, climb up, kill those that are highlighted in red. It is best to use a firearm.

For this task, you will be given another gold piece. Go down and turn right, there is another one of the advertisements. Follow the sign and you will come to Pete and Betty. Which will ask you to return the bottle stolen from the store.

On the street, on the left side of the place where you met Pete and Betty, there is some kind of street dweller. Sneak up to him and steal the bottle. Take it back. You will have a choice: either give it to Betty or Pete. Choose Betty, and they will give you another coin, as well as a wanted poster.

It remains to find the last two advertisements. Turn around, right behind you, in front of the stray dog, there will be a fourth advertisement. Go and get it. The last advertisement will be at the opposite end of the street, you will see it immediately.

After picking up all the advertisements, follow back to Derek. A sign will indicate the direction path. Give him the pieces of paper, and for this you will get a fourth coin. Yes, I almost forgot, on the way you will meet Arfur again and will try to persuade you to evil. I didn’t give in, but you can decide for yourself.

To get the last, fifth gold, follow the sign to Monty.

Approach Monty and take his task. He will give you a note, you need to give it to Belinda. Come to doors and knock in them. Mama Belinda will open the door and let you in. Climb up and give the note - now you will get the fifth gold and can buy the music box.

Follow Rose to the end of the alley to launch the box, then go to bed. When you wake up, you will see guards, follow them.

Once you enter the castle, you are done with the castle walkthrough.

You have already grown ten years. Now you have a companion in the form of a dog, and also Teresa. To begin, follow the chest that is located by the cart. Open it and take everything that is there, now follow Teresa, who will lead you to the gate. Before leaving, you will learn about the tomb; you can examine it.

Go along the indicated path. Before entering the water, look around. There will be a chest near you, you can find an elixir of health. Now go into the water and follow to the small island, there you will find a tomb. Before you go inside, go around and pick up the silver key. Then go there.

Once inside the tomb, go through the first hall until you reach the water. Dive and swim according to the sign until you reach the shore. In the next room you will have to dive again to get to the next room.

Here you will have to face a brood of beetles. There are actually more than meets the eye, so proceed with caution. The best way to destroy them is with a bow. After destroying the beetles, move forward, not forgetting to grab the silver key along the way - on the left in the corner near the wall. Follow the indicated path until you reach an open area. Pay attention to the door on the left, it can be opened, there will be a treasure worth 150 gold.

To go to the next hall, you will need to shoot at the glowing target flying around the hall - this will make the door leading to the next hall rise. In the hall on the left there is a small passage that leads to a chest in which the mace is stored. After picking it up, immediately turn around, as several beetles will appear behind you. Before you go further you need to destroy them. Go forward until you find yourself at an underground lake. Here you need to search all the nooks and crannies to find two skeletons to find two letters.

After picking up, a line on the ground will show where to move next. After walking a little forward along the tunnel, you will come across a third skeleton, and next to it is a letter. It will say that Drake threw a gem into an underground lake. Well, let's go back to the lake. Pay attention to the flickering dot on the right, you can take a stone there. Just swim up and take what you're looking for.

Follow back to the guiding thread. Just follow her, destroying the bugs along the way. There will be a lot of them, but they will not cause any problems. At some point, you will find yourself on a walkway passing over the lake where you were recently. Along the way you need to destroy the bugs until you get to the room with the puzzle - it's such a large hall. You need to stand in the center of the circle and shoot at the glowing target. When she flies towards you, hit her with the mace, and then, when she flies away, shoot again. This will cause the door to open and you can move on.

Follow further, gradually rising upward. At the fork, turn left to pick up a book from the broken cabinet and go upstairs to a dead end. Destroy the beetles, then take 150 coins from the chest. There will be another chest nearby in which you can pick up an amethyst, then go back and follow the guiding thread.

Once in a room with a glowing platform, stand on it and you can distribute the skill points you receive. Be sure to increase your willpower, the rest is as you want. Having received the willpower skill, you need to go to the large glowing ball and hit it with a willpower blow. This will activate a portal through which you can return back to the surface. Do it. You will find yourself among a large number of bugs, but with your new abilities, you will easily destroy them.

Run along the indicated path. When you find yourself near the hill, run around it, you can find a treasure chest there. Then go back and follow the indicated route. Please note that there are many more secrets around the lake, but we are not distracted by them, since this is still a walkthrough, and not a guide to the world. And I won’t spoil your fun.

After passing to the city, you will encounter a bard. He will follow you, ignore him and calmly go to the market. It is located in the western part, to do this you will have to cross the bridge. As a result, you will reach the clock tower, next to which you must meet Teresa. She hasn't arrived yet, so you can go about your business.

To the north of the tower is Blacksmith's store. Run there, you can get a task and earn a little extra money. In fact, you will be offered a mini-game: you need to hit with a hammer to forge a sword. The blow must be struck at the moment when the point passes through the luminous area. Naturally, the complexity increases gradually. If your reaction is good, you will make good money.

After the message that Teresa has arrived where she needs to be, stop working and head outside. Run to the clock tower, it is located in the central square, and there you will see Teresa. Your first task will be to find the abbot who lives in Oakfield. A line on the ground will take you to the road to Rookridge.

Go forward until you find yourself on a destroyed bridge. You have only one way out - bend it down into the water. Having emerged to the surface, swim along the index line, it will lead you to the shore. Here you will encounter a certain man named Herman: he will ask you to find his son, who was lost in a nearby cave. The entrance to it is located slightly ahead.

After you get to childhood, to the farm, run and have fun until Rose calls you. Go home, go to bed.

You will stop sleeping because of some noise. Get out of the house and follow the clearing that is located with reverse side exit. The main thing here is to do everything quickly, you need to quickly get to the music box, from where it all started.

Follow the stairs up and interrupt Lucien's ritual. Use the music box on it. As a result, you will need to choose either sacrifice, love, or wealth. The tip is that if you choose love, you will be able to revive your dog because it has many useful features to explore game world. This is the ending.



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