Fallout 4 how to throw a smoke bomb. Special offer from technician Tom

The Minutemen are pretty peaceful guys, so most players try to join them. Today we will take a closer look at how we can complete their Old Guns quest in Fallout 4.

Receiving a task

The task is taken either from, or a few days after you capture the Castle. During the Assault on Fort Independence mission, listen to Radio Liberty and hear that they are waiting for you at the Minuteman base. Ronnie Shaw is waiting for you here, who will offer to enter the Castle armory.

Passing the task

Since you can’t get in through the main entrance, Ronnie will suggest looking for a workaround, which there certainly might be. Having followed him, you will find yourself in the general’s office, where there will be a door behind the rubble - open the workbench mode and clear the rubble, after which we move on.

In the tunnels of the Castle

Here you will find an intricacy of corridors and blocked passages. In the corners you can mostly find rubbish and on the floor there are several active mines and you can run into a turret in one of the rooms. Almost at the end, you will need to destroy the robot in order to get to the terminal that controls the door - the robot sergeant is not talkative, so he will open fire right away.

At the end we find a terminal for which there is no password, but in certain moment luck will smile on you and Shaw will remember him.

In Western Bastion

Here you will have to work hard to get everything you need and explore the armory. Even though you will find a lot of weapons with ammunition here, the laser turrets will not give it to you so easily. As a result, you find the very diagram of the artillery piece that will need to be built.

Old guns in Fallout 4

We talk with Ronnie to find out about the design and materials, then open the workbench mode, find a weapon and build on one of the possible places for this. All that remains is to assign the settler to the weapon in the same mode and you can go to Shaw again.

Final stage

Now you will be given smoke bombs and asked to turn on Radio Liberty (optional). As soon as you throw the saber at a safe distance into the firing zone, shots will ring out, and as soon as it’s all over, we’ll listen to Ronnie’s pleased speech. To close the quest, go and talk to Preston again.

At this point, the passage of the Old Guns quest in Fallout 4 can be considered complete.

Interesting Facts

  • Ronnie can sell you a gauss cannon with increased damage to limbs and ammunition for it, but only from 10 am;
  • If you are at enmity with the Institute, then the quest to protect the base from attack by synths will begin almost immediately;

Bugs

  • Sometimes the quest does not complete after throwing a checker. Try immediately after this to move away as far as possible, maybe even to Andrew Station, return, move away again and walk around in a circle - perhaps this will give you the opportunity to close the task completely;
  • If a settlement in the Castle has already been established, then after opening the door to the armory, the settlers may begin to attack you.

In addition to a huge number of story quests, there are many additional missions from different factions in Fallout 4. “Old Guns” is a small task, after completing which you can earn respect from the Minutemen faction, as well as additional experience and replenishment of first aid kits and ammunition. Complete walkthrough you will find the quest in this review.

Where can I get the quest?

As is common in Fallout 4, Old Guns can be unlocked in several ways, but the quest can only be obtained after capturing the castle in the Assault on Fort Independence mission. Some time after clearing the facility from the swamp family, Preston Garvey will contact the player. If this does not happen, then you should listen to Radio Liberty. In one of the broadcasts there will be a note about the capture of the castle, and the “survivor” will be invited to a meeting. A quest will appear, and the player must make a short trip through the Fallout 4 wasteland to continue it.

Lock

Let's go to our destination. Inside we will find Ronnie Shaw, who will tell you that once in the past she was one of the Minutemen and served under the leadership of former General McGann. Now she wants to return to the ranks of the faction back, but Ronnie does not want to go there empty-handed. Then she will invite the hero to explore the old dungeons and arsenals of the castle, which is what we will do further in Fallout game 4.

"Old guns" Walkthrough

First, Ronnie and I will approach the old door. It will not be possible to open it from this side, so we are looking for an emergency entrance. We explore the castle with the woman and find the office of the commander-in-chief. There is a hidden passage in this room. To find it, enter construction mode and clear the rubble. Now you will find your way into the castle tunnels.

In these dungeons, which are a labyrinth of rooms and corridors, devastation reigns: many rooms are littered, garbage and dirt are everywhere, but can such a picture scare a Fallout 4 explorer? “Old Guns” is a quest that will take you through the tunnels of the castle, but be careful - there are booby traps installed in some places. If Ronnie Shaw gets blown up by one of them, she will not die, but will say that she can't see well in the dark and ask the player to move forward. There is also a turret installed in one of the rooms.
The exit from the catacombs is guarded by a robot sergeant who will begin to attack the player as soon as he notices him. This quest boss is quite dangerous and you will have to spend a fair amount of ammo on him. He can be lured to the door in which the robot will get stuck. In this case, the player will be able to kill him quite easily and quickly. If this does not happen, then it is better to stock up on impulse and explosive grenades. After all, this is the most difficult opponent in Fallout mission 4 "Old Guns", the passage of which we analyze.

Western Bastion

After defeating the sergeant, the player, along with Shaw, should go to the last room, which contains the corpse and personal terminal of the previous Minutemen general McGann. The computer cannot be broken, but Ronnie knows the password for it, so the girl can easily hack the program that opens the door to the arsenal.

The castle's armory is a real treasury. Here you will find a large number of different weapons and ammunition, which will be very useful when Walkthrough Fallout 4. The items that will be needed soon are several smoke bombs lying on the table. Don't forget to take them before leaving the armory.

Now you need to talk to Ronnie. She will tell you about the design of the weapon, and also explain what materials you will need for it. Now take the instructions and go into construction mode. You can install a weapon in any available place, and then assign a settler to it.

Artillery testing

Now, in order to continue the Fallout 4 quest “Old Guns”, you need to check the operation of the gun. Talk to Ronnie: the character will offer to tune in to Radio Liberty. Now throw the smoke bomb mentioned earlier into the firing zone. If the radio was turned on at that moment, the broadcast will be interrupted, and Shaw will report the start of the shelling. The bombardment will begin in a couple of seconds, so the player should move away. When the cannonade ends, Shaw will speak about the success of the operation.

Sometimes it happens that a checker was thrown, but the shelling never began. Many players are talking about this bug. If this happens to you, then try moving further away from the castle, for example to Andrew Station, and then return to your destination. This time Ronnie will announce the completion of this stage of the task. All that remains is to return to the Minutemen and talk with Preston Garvey, after which the quest in the Fallout 4 game “Old Guns” will be over.

For completing this task you will be awarded 372 experience points. You will also have the opportunity to buy from Ronnie Shaw a unique Gauss cannon, which deals increased damage to enemy limbs, as well as ammunition for it. But you can make such a purchase only after 10 am. The player should also take into account that if he is at enmity with the Institute, the quest to protect the base from synthetics will immediately begin.

In addition to a huge number of story quests, there are many additional missions from different factions in Fallout 4. “Old Guns” is a small task, by completing which you can earn respect from the Minutemen faction, as well as additional experience and replenishment of first aid kits and ammunition. You will find a complete walkthrough of the quest in this review.

Where can I get the quest?

As is common in Fallout 4, Old Guns can be unlocked in several ways, but the quest can only be obtained after capturing the castle in the Assault on Fort Independence mission. Some time after clearing the facility from the swamp family, Preston Garvey will contact the player. If this does not happen, then you should listen to Radio Liberty. In one of the broadcasts there will be a note about the capture of the castle, and the “survivor” will be invited to a meeting. A quest will appear, and the player must make a short trip through the Fallout 4 wasteland to continue it.

Lock

Let's go to our destination. Inside we will find Ronnie Shaw, who will tell you that once in the past she was one of the Minutemen and served under the leadership of former General McGann. Now she wants to return to the ranks of the faction back, but Ronnie does not want to go there empty-handed. Then she will invite the hero to explore the old dungeons and arsenals of the castle, which is what we will do later in the game Fallout 4.

"Old guns" Walkthrough

First, Ronnie and I will approach the old door. It will not be possible to open it from this side, so we are looking for an emergency entrance. We explore the castle with the woman and find the office of the commander-in-chief. There is a hidden passage in this room. To find it, enter construction mode and clear the rubble. Now you will find your way into the castle tunnels.

In these dungeons, which are a labyrinth of rooms and corridors, devastation reigns: many rooms are littered, garbage and dirt are everywhere, but can such a picture scare a Fallout 4 explorer? “Old Guns” is a quest that will take you through the tunnels of the castle, but be careful - there are booby traps installed in some places. If Ronnie Shaw gets blown up by one of them, she will not die, but will say that she can't see well in the dark and ask the player to move forward. There is also a turret installed in one of the rooms.

The exit from the catacombs is guarded by a robot sergeant who will begin to attack the player as soon as he notices him. This quest boss is quite dangerous and you will have to spend a fair amount of ammo on him. He can be lured to the door in which the robot will get stuck. In this case, the player will be able to kill him quite easily and quickly. If this does not happen, then it is better to stock up on impulse and explosive grenades. After all, this is the most difficult enemy in the Fallout 4 mission “Old Guns”, the passage of which we are analyzing.

Western Bastion

After defeating the sergeant, the player, along with Shaw, should go to the last room, which contains the corpse and personal terminal of the previous Minutemen general McGann. The computer cannot be broken, but Ronnie knows the password for it, so the girl can easily hack the program that opens the door to the arsenal.

The castle's armory is a real treasury. Here you will find a large number of different weapons and ammunition, which will be very useful when passing Fallout 4. The items that will be needed soon are several smoke bombs lying on the table. Don't forget to take them before leaving the armory.

Now you need to talk to Ronnie. She will tell you about the design of the weapon, and also explain what materials you will need for it. Now take the instructions and go into construction mode. You can install a weapon in any available place, and then assign a settler to it.

Artillery testing

Now, in order to continue the Fallout 4 quest “Old Guns”, you need to check the operation of the gun. Talk to Ronnie: the character will offer to tune in to Radio Liberty. Now throw the one mentioned earlier into the firing zone. If the radio was turned on at that moment, the broadcast will be interrupted, and Shaw will report the start of the shelling. The bombardment will begin in a couple of seconds, so the player should move away. When the cannonade ends, Shaw will speak about the success of the operation.

Sometimes it happens that a checker was thrown, but the shelling never began. Many players are talking about this bug. If this happens to you, then try moving further away from the castle, for example to Andrew Station, and then return to your destination. This time Ronnie will announce the completion of this stage of the task. All that remains is to return to the Minutemen and talk with Preston Garvey, after which the quest in the Fallout 4 game “Old Guns” will be over.

For completing this task you will be awarded 372 experience points. You will also have the opportunity to buy from Ronnie Shaw a unique weapon that causes increased damage to enemy limbs, as well as ammunition for it. But you can make such a purchase only after 10 am. The player should also take into account that if he is at enmity with the Institute, the quest to protect the base from synthetics will immediately begin.

Weapons are one of the highlights. The fact is that here you can find the most unrealistically cool guns. They're not just different appearance- they work differently and have effects that you won’t find in more than one fantasy game. But this is all nothing compared to the fact that there are a huge number of improvements available in Fallout 4! And the most different and most amazing ones. These upgrades can increase the enemy's bleeding, or give all 220V when hit.

Hundreds of hundreds of ways to modify weapons only “fuel” interest in the game. But even that’s not all. The fact is that the world of Fallout 4 is full of different mysteries interesting places, so you can find a lot of different weapons. If you are looking for a complete collection of weapons in, or are looking for an effective weapon against a particular enemy - come to us!

Here you can find a complete collection and description of each weapon in Fallout 4. Here you will find a collection of modifications and just the most unique weapon. In addition, only here you can find the location of unique weapons in Fallout 4! All modifications and all weapons are only with us!

Blaster Prischeltsev

Do you want to find a miracle weapon from space, but don’t know where, then this guide will help you find it! But first you need to complete the main task, which is related to Vault 75. The fact is that this cool blaster can only be obtained when a flying saucer falls to the ground, and it falls only under certain conditions!

But let's take things in order. First, deal with the Vault 75 quest, which is located near Malden High School. Next, using fast travel, get to the Forest Grove, which is located in the Western part of the Wasteland.

From there we move along the road until you notice a broken down red truck. As soon as you pass this broken truck, you will hear a noise. At this moment, you immediately need to look at the sky, because a flying saucer will fly above you. Here you need to be careful, since you need to look where exactly the “plate” falls. Once you find the ship, look for green blood near it. The blood will lead you to the cave next door. Inside you will be greeted by an alien, killing whom you will receive the “Alien Blaster”!

Characteristics:

Damage - 50;

Speed ​​- 100;

Range - 119;

Accuracy - 73;

Cost - 1551.

Shotgun "Justice"

This is perhaps the most powerful shotgun in Fallout 4. And especially if you mod it well. And what’s most interesting is that you can find this shotgun at mid-levels. It appears randomly, but you definitely won’t miss it. By the way, you can also buy it, and you definitely won’t regret the purchase. It costs around 1400 caps. So be careful and don't miss this formidable shotgun!

Characteristics:

Damage - 105;

Speed ​​- 20;

Range - 35

Accuracy - 28;

Weight - 15.5;

Cost - 1076.

Sword "Revenge of General Zhao"

This is the coolest and most luxurious sword in the game. You can get this sword in the Drumlin's restaurant (Drumlin's diner location) from the game character. The restaurant is located in the south-eastern part of the Freedom Museum. And be extremely careful if you are visiting this place for the first time - there will be a massacre. If you want to buy this sword, then try to make sure that the girl in the massacre remains alive.

Characteristics:

Damage - 47;

Speed ​​- Medium;

Cost - 775.

Mini-launcher "Fat Man"

Friends, it's done! After all, the legendary “Fat Man” was able to even get to Fallout 4! And now, together with him, you can continue to kick the asses of your enemies who dare to contradict your word. In general, “Fat Man” will not be alone in the game, so there will be many places, but among all, there is the most easily accessible one. For example, a robot dump, which is located in the north-eastern part of your home, or go to a town called “Good Neighbor” and there, in one of the shops you can steal “Fat Man”, and it will be quite easy to steal + there there will be one shell for it!

Characteristics:

Damage - 468;

Speed ​​- 1;

Range - 117;

Accuracy - 63;

Weight - 30.7;

Cost - 512.

Launcher "Hlamotron"

This gun may not be powerful enough to be on the list of the most powerful guns, but it is so exotic that it is impossible not to mention it in Fallout 4. The point is that only this weapon uses garbage in your inventory (all sorts of toys, bottles and much more). Well, isn't that cool? The weapon can be found after you complete the "Call to Arms" mission in the Jet Control Center.

Characteristics:

Damage - 40;

Speed ​​- 20;

Range - 119;

Accuracy - 75;

Weight - 29.9;

Cost - 285.

Laser rifle "Righteous Sovereign"

This wonderful and powerful gun You can get it only after you complete a series of tasks for the Brotherhood of Steel faction. Although this rifle looks like a rather weak weapon by the end of the game, due to its uniqueness, it should proudly take its place among the “pack” of unique weapons (you can get the weapon by completing the “Call to Arms” quest).

Characteristics:

Damage - 36;

Speed ​​- 50;

Range - 203;

Accuracy - 76;

Cost - 326.

Cryo-gun (Cryolator)

And the best weapon is located at the very beginning of the game - in Vault 111. True, getting this magnificent weapon will not be so easy, since you will have to break into a very complex lock, for which you will need to learn the corresponding perk. But once you get this gun, no one will be able to stop you on the way to your goal.

Characteristics:

Damage - 20;

Speed ​​- 90;

Range - 71;

Accuracy - 66;

Weight - 13.2;

Cost - 302.

Vicious Power Knuckles

To get this unusual weapon, you will have to go to a location called “Swan Pond”. This place is located in Boston Cammon (not far from the Park Street location). In general, there you will need to defeat the Swan. And by the way, before the battle it is better to have a good supply of explosives. You'll have to keep your distance to bombard your opponent with explosives. After you kill the “Swan”, you can take the same “Furious Power Brass Knuckles” from him. Although the damage from weapons will already be enormous, by leveling up the Iron Fist perk, you will deal colossal damage. In particular, this is due to the fact that the peculiarity of this weapon is to increase damage with each attack on the same target.

Characteristics:

Damage - 62;

Speed ​​- Medium;

Price - 545.

Grognak's Ax

You can find this awesome Grognak ax in the Hubris Comics display case. It's not too difficult to get an ax, but you shouldn't relax either. The main feature of this ax was the increased chance of stunning and the ability to cause bleeding. The weapon itself looks quite exotic in the Wasteland.

Characteristics:

Damage - 52;

Speed ​​- Medium;

Cost - 100.

Kellogg pistol

You can only get this huge Magnum if you kill a certain Kellogg during the “Reunion” mission. The most main feature This weapon is that in the event of a critical hit, all your AP points are quickly restored.

Characteristics:

Damage - 50;

Speed ​​- 6;

Range - 119;

Accuracy - 70;

Cost - 449.

"Big boy"

Another type of rare weapon that can be purchased from a merchant. But you can only buy it at the Diamond City market. There you will need to find Arturo Rodriguez. The price of the weapon, of course, is steep - you will have to pay 13,700 caps to get this weapon! What kind of weapon is this and how can you reduce the price? "Big Boy" is almost the same weapon as "Fat Man", but with a more pleasant bonus - you can fire two projectiles at the same time. Before buying, you can reduce the price only thanks to your improved trading skills, but you shouldn’t count on much.

Characteristics:

Damage - 486;

Speed ​​- 1;

Range - 117;

Accuracy - 39;

Weight - 30.7;

Cost - 5012.

"True friend"

This gun can also be purchased from Arturo Rodriguez. Again, you have to shell out a very large amount - 2500 caps. But even this weapon has a very nice bonus. The essence of the bonus is that this gun deals double damage to enemies. And if you add a couple of useful perks to this gun, then you get a very powerful weapon.

Characteristics:

Damage - 29;

Speed ​​- 50;

Range - 71;

Accuracy - 71;

Cost - 929.

Shem Drawn's Sword

You can get this sword only after completing the quest “The Gilded Grasshopper”. The sword is made in a fairly old style for the Wasteland. Although the sword is a little behind in comparison with some other copies, it has a very nice bonus - the enemy that is hit with this sword takes damage from radiation. Isn't that cool?

Characteristics:

Damage - 22;

Speed ​​- Medium;

Cost - 250.

Rockville Boxer

Another unique and rare item that can be found in Diamond City. In general, there you can buy this unusual baseball bat. So, on the left side of Arturo Rodriguez's shop there is a shop of a certain Mo Cronini. It is from him that you can buy this formidable bat for 1064 caps. The bonus of this spiky bat allows you to spend 40% less action points.

Characteristics:

Damage - 44;

Speed ​​- Slow;

Cost - 387.

"Started"

And again, another weapon that is bought from a merchant. But this gun is no longer bought in Diamond City, but only in “Good Neighbor” (a small town) from a certain KL-E-O (robot). “Singing” was a real gift, albeit not free, as we would like. In general, this weapon is very effective against people, because the bonus deals 50% damage to people. The price, of course, is steep as usual - 12,500 caps, but you can always improve your trading skills and bargain.

Characteristics:

Damage - 150;

Speed ​​- 2;

Range - 191;

Accuracy - 107;

Weight - 28.5;

Cost - 4822.

Special survival kit

Getting this gun is not so easy, since you need to be a member of the Brotherhood of Steel faction. And also complete a couple of tasks. The gun can only be obtained after completing the mission: “The Lost Patrol.” You can get it in three ways: steal, kill, or persuade a certain Brandis to return. As for the bonus, it’s quite interesting. In general, the bonus is that it increases your damage, depending on the health lost.

Characteristics:

Damage - 26;

Speed ​​- 44;

Range - 47;

Accuracy - 42;

Cost - 340.

"Savior"

You can get this unique and interesting pistol only after completing the task: . You can take this task only from the Deacon, who is a member of the “Underground” (faction). In addition to the fact that the gun matches the style of the real secret agent, or a killer, a unique feature of this pistol allows you to increase the probability of hitting in the “V.A.T.S.” mode, while also reducing the cost of action points by as much as 25%! The Savior uses 10mm ammo, so stock up on that.

Characteristics:

Damage - 25;

Speed ​​- 66;

Range - 53;

Accuracy - 67;

Cost - 774.

"Press and Pray"

Are you a fan of gangster submachine guns? If so, then this weapon is perfect for you. But acquiring it is not so easy. First, you will need to find a traveling merchant named Cricket (yes, the name is strange). Most often she hangs around Vault 81. If she’s not there, then I recommend sitting down on some bench and waiting for her to arrive.

Characteristics:

Damage - 31;

Speed ​​- 127;

Range - 77;

Accuracy - 69;

Weight - 19.0;

Cost - 1084.

Special offer from technician Tom

An excellent weapon for those who like to fight the enemy at long distances. This weapon's bonus increases accuracy in V.A.T.S. mode. at the very beginning of the battle. And if you, for example, have well-leveled stealth perks, then you will take advantage of this wonderful bonus every time. As for where you can get this weapon, everything is simple. You need to find Tom the technician in the Underground and maintain good relations with him so that he sells you this weapon. It’s not for nothing that the weapon is called a “special offer.”

Characteristics:

Damage - 77;

Speed ​​- 3;

Range - 185;

Accuracy - 112;

Weight - 16.7;

Cost - 709.

2076 World Series Baseball Cue

One more bat. You can find a store with this valuable product in an abandoned village called “Jamaica Plain”. But that’s not all, since you still have to get to the church that is located there. The doors will be locked, so you shouldn't go straight to them. It is better to go from the church to the building on the left side. Using this building you can get inside the church through the roof. There will be a corpse sitting on the benches in the church. After searching it, take away all the unique things, including the key. After this, you need to go to the local city hall (a huge yellow building facing the monument). On the lower floors of the city hall there is a basement. Go inside and move all the way to the vault. Inside this vault you can find a room with a terminal, and right there on the left side on the display case there will be that same bat. The unique bonus of this bat is that you can randomly knock your opponent into the air when you hit them.

Characteristics:

Damage - 33;

Speed ​​- Slow;

Cost - 325.

Virgil's carbine

The weapon is so unique that it can only be obtained if old Virgil dies. You can attack him without any warning, or say that they allegedly did not find the necessary serum (but only when high level charisma is also eloquence). If you managed to say that you did not find the serum, then the mutant will ask you to simply kill him. Either way, the unique bonus of this weapon is that you can deal 50% more damage to super mutants.

Characteristics:

Damage - 32;

Speed ​​- 66;

Range - 203;

Accuracy - 92;

Cost - 348.

"Reba II"

You can get this valuable rifle after you complete a simple task from one of the residents of the village of Salem. The person who gives out the task is called Barney. Finding him will not be problematic, since anyone who visits this place will with 100% probability hear his angry screams and fire at the attacking swampmen. Having taken the task and completed it, he will open a room for you, which is located in his basement. It is there, on the table, that the Reba II rifle will lie. A unique bonus of the rifle is that with it you deal 50% more damage to mires and insects!

Characteristics:

Damage - 89;

Speed ​​- 4;

Range - 215;

Accuracy - 92;

Weight - 15.5;

Cost - 306.

"Big Jim"

What doesn't happen in the Wasteland? Considering the kind of weapons you sometimes come across, it is not surprising that you will find an adjustable wrench. The wrench's bonus is quite logical: it increases the chance of damaging your opponent's leg by 20%. So, finding this unique adjustable wrench is not so easy. First, go to a place called Walden Pond. Upon arrival, head to the large lake where you will find a drainpipe. You will have to walk along it and at the very end clear the cave from raiders. There, in the room with the stairs, that same “Big Jim” will lie. The adjustable wrench is near the toolbox, so try not to miss it!

Characteristics:

Damage - 27;

Speed ​​- Medium;

Cost - 150.

Experiment 18-A

This is a real Beast. Devil of the Wasteland. I don’t even know what else to call it, since it’s simply impossible not to appreciate such a gun! Moreover, it is not so easy to get it. The gun cannot be bought or knocked off someone. It can be exchanged, and not at some merchant or even in some Diamond City (oh, how long it took). It can only be exchanged with a synth who is located at the Institute. As for the exchange, let it be a real surprise for you! As for the bonus, this gun increases the rate of fire by 25% and speeds up reloading by 15%.

Characteristics:

Damage - 24;

Speed ​​- 136;

Range - 203;

Accuracy - 140;

Cost - 1809.

"Winner"

Surely many people liked this model. Now you can get a better model, slightly modified. You can find the revolver in the north-eastern part of Finch's farm. A pumping station will be located there. In general, go down to the remote control with buttons and dial the following combination of numbers there: “1 - 0 - 4 - 5 - 1”. As a result of typing these numbers, the doors will open for you, and the “Winner” will immediately lie in front of you. The unique bonus of "Winner" is that the target takes 15 points more damage from fire.

Characteristics:

Damage - 48;

Speed ​​- 6;

Range - 119;

Accuracy - 74;

Cost - 468.

"Deservedly"

If you have not yet killed everyone in the Alliance, or have not yet revealed their secret, then look for a certain Penny Fitzgerald there (it’s not difficult to find her, the whole settlement will be “buzzing” about her). In any case, as soon as you find her, ask her to show you the goods and buy “As you deserve.” The unique bonus of this gun is that in battle you get a chance to stun the enemy after a successful attack.

Characteristics:

Damage - 105;

Speed ​​- 20;

Range - 35;

Accuracy - 28;

Weight - 15.5;

Cost - 1076.

"Le Fusil Terribles"

An interesting weapon because it adds +25% to damage and limb damage + increases recoil. So, you can find this weapon in a location called “Libertalia”. There you have to find an improvised tower, which was built on the wreckage of a long-sunk ship. In general, you will have to go upstairs, where you will find the captain's cabin. And here, inside on a wooden box, that same shotgun will stand.

Characteristics:

Damage - 121;

Speed ​​- 20;

Range - 59;

Accuracy - 44;

Weight - 19.9;

Cost - 475.

Gun Lorenzo

You can get this unique weapon only after completing a series of tasks from the Cabot family. More precisely, after their last task: . Moreover, during its execution, you need to kill Lorenzo and not take his side (or rather, vice versa). After the conditions are met, return back to the Cabots in a week (you will receive an invitation from Jack) and then Jack will give you this cool weapon.

Characteristics:

Damage - 25;

Speed ​​- 66;

Range - 203;

Accuracy - 69;

Cost - 753.

"Wastelander's Friend"

Another weapon that deals increased damage to limbs, and this time not by 15% more or even by 25%, but by as much as 50%! As for searching, you can simply buy it. You don’t have to take it away from someone, kill for it, steal it, etc. Go to a place called “Bunker Hill” and find a certain Deb there, from whom you can buy yourself a wonderful friend.

Characteristics:

Damage - 27;

Speed ​​- 46;

Range - 83;

Accuracy - 76;

Cost - 776.

"Shish-Kebab"

Another unique melee weapon that is truly worth your quest. It’s just not so easy to get this fiery toy, since it is found in the possession of a Boss named Slag, who lives at the Sagos Ironworks Factory. Moreover, getting to Slag is not so easy, since you have to kill a whole “pack” of raiders who are armed with flamethrowers. As for the unique modifier, it’s a fiery sword, just like in fairy tales and science fiction films, only homemade.

Characteristics:

Damage - 23;

Speed ​​- Medium;

Cost - 200.

Nail gun

You can find so many things in the Wasteland, even the Cluttertron. The only thing missing is one more weapon that will shoot garbage, right? So, in the Wasteland there is also a Nailgun and it shoots with something clear, I think. You can find weapons, as expected - in a landfill. The place is called "Long John's Landfill". As soon as you find the location (or arrive), look for a blue trailer that has a hatch in the floor. After that, open local map and look for an entrance called "The Shelter". And one more thing: it will not be possible to open the hatch right away, since the electricity supply will need to be restored. Once you do this, follow the wires from the hatch to the generator. Eventually you will reach a switch - pull it. And when you finally manage to restore the power supply, after all the actions, go inside and on the table you will find the long-awaited Nail Gun! I think it’s already clear what kind of bonus this weapon has?

Characteristics:

Damage - 140;

Speed ​​- 10;

Range - 119;

Accuracy - 69;

Weight - 14.4;

Cost - 290.

Pickman's Blade

Great fighting knife! Pickman's Blade can be found in a location called Pickman's Gallery. Of course, you won’t be able to get it that easily, because in this place you will be met by a huge pack of raiders of all stripes, so get ready for a tough rebuff. In any case, you should do several things: clear the catacombs, save Pickman and, in the end, get the key to the safe. But inside the safe you can finally take that same combat blade. The bonus of the knife is that opponents will receive 25 points more additional damage from bleeding. In addition, this is one of the few melee weapons that has a high attack speed.

Characteristics:

Damage - 31;

Speed ​​- Fast;

Cost - 143.

Another cool shotgun, moreover, with a scope from sniper rifle! A unique bonus is that an additional charge is released while firing. You can get this weapon from Alexis Combs, who lives in Vault 81. Of course, you'll have to buy it, what did you think?

Characteristics:

Damage - 55;

Speed ​​- 90;

Range - 109;

Accuracy - 76;

Weight - 15.7;

Cost - 1268.

"Kremv's Tooth"

Getting this blade is not easy, because you have to really try. First, go to the quarry called “Dunvic Drillers” and clear this place of the raiders who live there. Once the clearing is successful, move into the very depths of this mine. You have to reach a dead end where there will be a small lake. At that point you should have a scripted scene with a vision. After it, you will need to jump into a small lake, but do not forget to remove your power armor before jumping if you are wearing it. The fact is that you will not be able to get out of the water if you are wearing power armor. In any case, at the very bottom you can find the long-awaited “Kremv’s Tooth” and a couple of nuclear charges. The bonus is this: the target bleeds and gets sent. In addition, the damage from this weapon is called “exceptional”.

Characteristics:

Damage - 39;

Speed ​​- Medium;

Cost - 50.

Powerful sword of a Chinese officer

An analogue of the sword “Revenge of General Zhao”. Moreover, it is also a little weaker than the original. And the bonus is different: damage increases by 25%. In terms of loot, I find it much easier to obtain simply because it can be dropped rather than bought. It drops from almost every legendary monster, but most often from the legendary wild ghoul-devourer. In particular, they are armed with such swords.

Characteristics:

Damage - 42;

Speed ​​- Medium;

Cost - 250.

Prototype UP77 "Unlimited Potential"

The main beauty of this gun is that it has endless charges. It’s not for nothing that they called it “Unlimited Potential.” But keep in mind that you won’t be able to get this weapon just like that. To do this, first of all, you will need to upgrade lockpicking to the maximum and there is no other way at all! So, in any case, go to a location called “University Point”. There you will find the University Credit Union. Inside you will need to hack the terminal and go through the doors. Thus, you will find yourself in a room with safes. Your goal: a safe with a difficulty level of "Very Hard". If you do everything correctly, then inside you will find a button, pressing which you will open the passage to the secret room. And in this room there will be “Unlimited Potential” with endless ammunition, which, by the way, is a unique bonus of this weapon.

Characteristics:

Damage - 18;

Speed ​​- 90;

Range - 203;

Accuracy - 72;

Cost - 329.

"The Last Judgment"

This Gatling laser is owned by Elder Maxson. So you can get it in two ways: either for winning on the side of the Institute, or for winning on the side of the Brotherhood of Steel army. It's up to you to choose. As for the bonus, your rate of fire will increase by 25% and your reload speed will increase by 15%.

Characteristics:

Damage - 14;

Speed ​​- 340;

Range - 203;

Accuracy - 48;

Weight - 19.3;

Cost - 3804.

"Good intentions"

To begin with, I would like to note that although this is a rare weapon, it has an extremely strange bonus: critical hits enrage the enemy. You can find this miracle gun in a camp called “Quincy Ruins”. After filling this place with raiders, find a Boss named Clint. This particular enemy will have “Good Intentions” with him, so by killing him, you will acquire a new unique weapon.

Characteristics:

Damage - 26;

Speed ​​- 113;

Range - 194;

Accuracy - 74;

Cost - 387.

"Volley"

This gun does not have a unique bonus, but I think that it is not needed, since this weapon is like an 18th century naval cannon! To get this “baby”, go to the location called “Constitution” and complete the following task there: . Once you complete this task, you will receive a "Volley".

Characteristics:

Damage - 108;

Speed ​​- 2;

Range - 203;

Accuracy - 63;

Weight - 27.4;

Cost - 245.

"Ashbringer"

So, to get this weapon, first talk to the sentient ghoul named Bobby. So you will receive the task: . After completing this task, you will receive the same Ashbringer minigun as a reward. Bonus: The target takes 15 more fire damage.

Characteristics:

Speed ​​- 272;

Range - 131;

Accuracy - 35;

Weight - 27.4;

Cost - 1582.

"Eddie's World"

And another weapon that deals increased damage to limbs, as much as 50% more. You can receive weapons only after you complete the task: . The task is taken from Nick, and only after you finish the main story mission, which involves viewing Kellogg's memories. In addition, keep in mind that a bug sometimes arises, as a result of which Nick may not issue the task, so the command will help you in this matter: “setstage ms07c 0”.

Characteristics:

Damage - 48;

Speed ​​- 6;

Range - 83;

Accuracy - 81;

Cost - 454.

"Weasel Wintsoke"

The second weapon that has endless ammunition, but you can only get it if you have completed the main task storyline. You will need to approach Sean. He will ask you to bring him a bunch of different rubbish. You, in turn, will have to do what he asks. Having brought him all the “ingredients”, wait another day and after that, the child will give you a rifle with endless ammunition.

Characteristics:

Damage - 70;

Speed ​​- 50;

Range - 191;

Accuracy - 85;

We are going through the quest (task, mission) “Old Guns” in Fallout 4. What is the use of an old fort without suitable weapons? After capturing Fort Independence, it's time to get weapons. War veteran Ronnie Shaw will help you in this matter. He will show you the armory and underground area. Follow the marker on the map to a pile of gravel blocking one of the paths. Activate the workbench to remove this obstacle. Go down and go through the door. Once inside, move with caution. Here you can collect supplies, which are guarded by mines and bots. When you eliminate the robot, Ronnie will open the door leading to the armory.

What to do inside?

Once you're inside, grab all the weapons and equipment you need. You can also pick up smoke grenades. Go to workshop mode and create artillery turrets. Then select any Minuteman soldier and put him in charge of the turret. Follow the marker to the next checkpoint and throw a smoke grenade in that direction. Ronnie would also like to field test the turret. Please note that you can use these smoke grenades not only in this quest. Complete this quest by talking to Garvey Preston.



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