Fatal frame 2 crimson butterfly walkthrough. Fatal Frame II: Crimson Butterfly - Pure Fear

Many of us love horror games. Who among us has not heard about Resident Evil or Silent Hill? Until recently, it was they who held the palm, it was they who raped our nervous system to the point of exhaustion, it was they who injected a panicky feeling of horror into us. But soon Fatal Frame appeared, it appeared for a reason, but to compete with the best games in the horror genre. Fatal Frame was the name of the horror game from Tecmo, released back in 2002 on Playstation 2 and XBOX. The game was released quietly, but was very warmly and enthusiastically received by gamers and horror movie fans. Game critics also did not stand aside, giving the game good ratings (82% on Gamerankings).

A year and a half passed, and in October 2003, Tecmo released the second part, called Fatal Frame II: Crimson Butterfly. Surprisingly, the sequel turned out to be perfect; it not only did not lose all the charm and unusualness of the original, but also acquired new and interesting features. It was Fatal Frame II Crimson Butterfly that is rightfully considered the best in the series, it was after this part that people started talking about the game seriously, they began to perceive it in a new way, and the game gained an even larger audience. Game critics again showered compliments, the version for Plastation 2 has 83% on Gamerankings, while the version for XBOX has 95%. Many did not expect such agility from the game, the game appeared unexpectedly, and brazenly and irrevocably fit into the frame best games horror genre, standing on a par with Silent Hill and Resident Evil.

The main characters of Fatal Frame II Crimson Butterfly are two girls - twins. Mio and Mayu Amakura are two antipodes. Mio is active, physically stronger, persistent, proactive, Mayu is quiet, weak physically and morally, impressionable, easily hypnotizable, apathetic. They are twins - but they are very different.

Their adventures begin in the forest. While walking through the forest, Mayu notices a beautiful red butterfly and begins to follow it, as if enchanted. Mio, noticing that her sister is going deep into the forest, runs after her, hoping to bring her back. While Mio was catching up with Maya, the light gave way to darkness and it was... night. Having caught up with her sister at the edge of the forest, Mio noticed a deserted village below.

This is where the gameplay begins. There is no point in going back to the forest, since the sisters are lost. There is only one thing left to do - go down the path and follow into the abandoned village. Darkness surrounds us everywhere, and only torches burning everywhere in the village and a small lantern in our hand somehow illuminate our path. The village we found ourselves in is called All God`s Village. This is a fairly large village, with many houses, buildings and bridges. In addition, there is an underground system of corridors, which you will later have to go down into.

Judging by the appearance of the buildings, we can conclude that we were in the 30-40s of the last century. The inhabitants of this village annually performed rituals with the murder of twins, this was done so that the gates under the village always remained closed. Behind the gate is the other world “Inferno”, which brings evil and destruction. For the time being, the rituals took place regularly and successfully and everything was fine. But one day the ritual went wrong. As usual, two twin girls were prepared for death, but one managed to escape, and a boy helped her with this. Having not received the souls of the two twin girls, the gates to Inferno swung open and the village was plunged into darkness. All residents died. The plot is revealed gradually; in the village there are many books and notes belonging to the dead residents. Reading such revelations, a mosaic forms in your head, from which your blood runs cold when you realize that you have fallen into a trap and there is no longer a way out.

The appearance of Mio and Mayu in the village caused the awakening of the souls of the deceased residents, and now they will try to correct the mistake and still perform a deadly ritual with the murder of the twins. Our heroines are left alone against an entire army of ghosts and have nowhere to run. Only my sister Mayu and a magic camera found in the first house can help. More about this.

The camera that Mio finds is unusual. It's called "Camera Obscura", and was designed by one of the dead residents, most likely a scientist. The camera is capable of killing ghosts with its...flash. As we progress through the game, we will find various photographic films, there are several varieties of them and they differ in power. Ordinary ghosts can be killed with weaker films, but for bosses you need to stock up on powerful “charges”.

In addition, a system of upgrades has been invented for the camera. You can upgrade the camera by collecting special lenses and orbs. Also, after each photograph taken, points are given. These points can also be upgraded. By the end of the game you will learn how to make a Fatal Frame flash, this is a killer and powerful flash that occurs with perfect focus and aim. You will not find guns or pistols in this game... Throughout the entire game there will be a sister with us, she always and everywhere follows us, she needs to be protected from ghosts, always look after her. Sometimes you can talk to her, she will tell you what to do, or simply tell you some valuable details.

Ghosts appearing unexpectedly and out of nowhere will increasingly frighten us, each of them wants to grab us by the throat and kill us. When we enter any room, we will immediately turn on our camera lens, shaking with fear.

The creators of the game paid a lot of attention to the design and this is immediately noticeable. Japanese lanterns hung everywhere, kimonos, low tables, storage boxes (a woman will crawl out of one of them one day!!!) - all this together creates a feeling of realism. Ghosts, when caught in our lens, make incredible grimaces of death horror; you can save your favorite pictures to a memory card and admire them later or scare impressionable neighbors.

From a graphics point of view, Fatal Frame II: Crimson Butterfly looks more than decent even now and can give some next-gen representatives a “light”! The same can be said about the musical design - it is a masterpiece. Various creaks, wheezes and groans of ghosts are incredibly realistic; in the background sound you can hear the most beautiful choral performances in the ethnic style, or psychedelic compositions that blow your mind...

There is an opinion among horror fans - “if you haven’t played Fatal Frame II, then you’ve lived your life in vain,” and in my opinion this opinion is quite fair, because it’s never too late to blow the dust off your XBOX or Playstation 2 and plunge into the world of Pure Fear!

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******************* FATAL FRAME 2 CRIMSON BUTTERFLY STRATEGY GUIDE (PS2 VERSION) ******************* Version 1.00 --Spirit List is 100% complete. --Not all costumes have been unlocked. By Chozo Abigaba [email protected] Please feel free to e-mail with corrections or questions. Copyright December 2003 Other walkthroughs by me (available at www.GameFaqs.com & faqs.ign.com): Fatal Frame NOTE: This walkthrough was written for the PLAYSTATION 2 version of Fatal Frame 2. Thanks to Anjuaria (www.anjuaria.com ) for her invaluable help. Thanks also to Ryu Wong and David Ming for helping me fill out the Spirit List. CONTENTS: *********************************** I. INTRODUCTORY REMARKS II. THE CAMERA OBSCURA A. CONTROLS B. FINDER MODE C. FILM D. SHUTTER MOMENTS & BONUSES E. UPGRADING YOUR CAMERA 1. BASIC FUNCTIONS 2. POWER-UP LENSES 3. CAMERA EQUIPMENT III. GHOSTS IV. GENERAL TIPS & STRATEGY V. WALKTHROUGH A. CHAPTER ONE: THE LOST VILLAGE B. CHAPTER TWO: TWIN SHRINE MAIDENS C. CHAPTER THREE: THE REPENTANCE D. CHAPTER FOUR: FORBIDDEN RITUAL E. CHAPTER FIVE: THE SACRIFICE F. CHAPTER SIX: THE REMAINING G. CHAPTER SEVEN: SAE H. CHAPTER EIGHT: HALF MOON I. FINAL CHAPTER: CRIMSON BUTTERFLY J. CHAPTER ZERO: HELLISH ABYSS VI. BONUS STUFF A. GALLERY B. STORY MODE EXTRAS C. MISSION MODE D. COMPLETION AWARDS VII. SPIRIT LIST *********************************** ************* ************ I. INTRODUCTORY REMARKS ************************* --OVERVIEW Fatal Frame 2: Crimson Butterfly (FF2 hereafter) is Tecmo's latest survival-horror masterpiece. This game combines an intriguing storyline, terrifying setting, and rich battle system to make for a truly scary game experience. The eerie music and sound effects complement the haunting visuals perfectly. In short, FF2 is an engrossing, frightening, and fun game that should hold a proud place among other games of the survival-horror genre and stands as a very nice successor its predecessor, Fatal Frame. a much lesser extent) her twin sister Mayu as they become trapped in a haunted village and try to find the ir way out. This "Lost Village", properly named All God's Village, was once the home of a horrible appeasement ritual designed to placate an evil chthonian deity that dwells deep beneath the ground. In order to prevent earthquakes and other signs of the gods" disfavor , a ceremony called the Crimson Sacrifice was used. One day long ago, this ritual went horribly wrong and the entire population of the village was wiped out. Now the desolate village is haunted by the ghost s of its citizens and persists in an eternal darkness; any who dare venture into it are trapped, their souls adding to the panoply of undead that endlessly stalk the dusty streets... It"s a place of evil and horror. This is where Mio and Mayu find themselves when the game begins. Your sole defense against the ghosts is the Camera Obscura, a supernatural invention that can, to quote the inventor, "take pictures of impossible things". By taking pictures of ghosts you will be able to seal them away, which not only protects you from their baneful touch but can also reveal clues to the history of the village. the mystery of what caused the village to become a haunted derelict and revealing the true nature of the Crimson Sacrifice ritual is a main part of the plot in FF2. --COMPARISONS TO FATAL FRAME 1 (FF1) If you have played the first Fatal Frame you will find a lot of familiar similarities in FF2, but there are also very important differences. If you haven't played Fatal Frame, this section will be of little or no interest to you. First, FF2 is much bigger. All God's Village is full of places to visit...none of them pleasant. The four main buildings are the homes of the village's four most influential families: Osaka, Kiryu, Tachibana, and Kurosawa. The Kurosawa Mansion alone is almost as big as Himuro Mansion from the first game. In addition to these four houses there are several ancillary locations: a temple, a cemetery, etc. There are a lot more open spaces in FF2 than in FF1, which is nice, but inside the house s are plenty of cramped, claustrophobic rooms that you will have the pleasure of fighting ghosts in. The stories of the two games are very similar: a habitation built on top of a portal to hell, an appeasement ritual of sacrifice that went horribly wrong, etc. In both games you control a young and intrepid girl who must face terrible evil spirits that would reduce most people to a helpless panic. In both games the main character is motivated by a desire to rescue a sibling that has been possessed by ghosts. If you liked the story of FF1 and wanted more, this is a good thing. FF2 is a true sequel in this regard. One of the core spirits in FF2 is a young girl named Sae; this girl is the twin sister of Yae, the grandmother of Miku in FF1; this relationship provides a strong link of continuity between the two games. FF2 is more densely packed with ghosts than FF1. You will encounter vanishing ghosts all over the place. And unlike FF1, you are often faced with multiple attacking ghosts in FF2; about half of the battles in FF2 involve more than one ghost. There are differences in the way the camera works between the two games. In FF1, the Bonus Functions that you could combine with your camera, such as the Slow Function and See Function, were severely limited due to the fact that you had to supply a Spirit Stone every time you wanted to use them, and there were not a lot of these stones to be found in the game. In FF2 the camera is much improved by the Power-Up Lens system. These Lenses have the same effect as the Bonus Functions in FF1, but using them is much easier. The only regrettable change in camera operation is the absence of a "turn-around" button; in FF1 you could press the Triangle Button while looking through the Finder to do a quick 180, but in FF2 this button is used for another purpose. But overall, using the camera is more flexible and fun than in the first game. The best improvement made in FF2 is in the quality and variety of the puzzles. FF1 had some drearily repetitive puzzles, particularly the sliding-tile locks that were found on several doors. FF2 does a good job of providing you with a nice array of DIFFERENT puzzles that are more fun than in the first game. FF2 also has more secrets than FF1. There are many side quests that you can undertake to obtain powerful camera upgrades and other things, which makes the gameplay less linear and predictable. Overall I would say that FF2, while basically rehashing the formula of its predecessor, is a definite improvement, with better graphics, puzzles, and camera control. If you liked FF1 you will probably LOVE FF2. I sure did. ************************ II. THE CAMERA OBSCURA ******************************** The Camera Obscura is your sole weapon and main tool in FF2. You will use the Camera to battle ghosts and to reveal hidden clues. At first the Camera is fairly weak, but as you progress through the game you will be able to obtain special Lenses and other Equipment that will make the Camera much stronger. Most of the Camera's functions can also be upgraded by spending Spirit Points, which I will detail later on in this section. A. CONTROLS *********** --CIRCLE BUTTON: This switches you in and out of Finder Mode, which gives you a first-person perspective through the viewfinder of the Camera. You must be in Finder Mode to use the Camera. --L STICK: Aim. Options Menu. --R STICK: Move. You can move while you are aiming. It"s crucial during battles for you to be able to move and take pictures at the same time. --X BUTTON: Take a picture. Same as the R1 Button. --SQUARE BUTTON: Accelerate aim. Press this while moving the L Stick to quickly change your aim. You will probably end up using this all the time. --TRIANGLE BUTTON: Use Power-Up Lens. Obviously, you can only use this if you have a Power-Up Lens equipped, and if you have enough Spirit Power to discharge the Lens (see Power-Up Lenses, below). --R1 BUTTON: Take a picture. Same as the X Button. --L1 BUTTON: Switch Lens. You can only use this button after you have obtained an item for your Camera (the Switch Function) that allows you to equip multiple Lenses. --R2 & L2 BUTTONS: Zoom in and out with the Zoom Function. You will only get the Zoom Function after you have completed the game. B. FINDER MODE ************** When you are in Finder Mode, there are number of indicators that appear on the screen. This section provides a breakdown of what it all means. --CAPTURE CIRCLE: This is the big circle in the middle of the screen. This circle lights up when you have a ghost in your sights. If you are facing an attacking ghost, the circle will be red. If you are facing a hidden or otherwise benign ghost, the circle will turn blue. In either case, if the circle isn't lit up, your shot will not be effective. You can expand the radius of this circle by purchasing upgrades. --SPIRIT WAVE GUAGE: This is the ring of kanji around the Capture Circle. When you are fighting with a ghost, this gauge will progressively light up as you aim. This process is accompanied by a characteristic buzzing sound. It basically indicates how much damage your shot will inflict, although many other factors such as the type of film you are using and the timing of your shot will also affect damage. When the Spirit Wave Gauge turns bright red, you can take a Zero Shot (see Shutter Moments below). --LOCK CIRCLE: This is a smaller, faint circle within the Capture Circle. It marks the center of a ghost and provides the target at which you should aim. If the Lock Circle is not within the Capture Circle when you take your shot, it will have no effect. The closer you can align the Lock Circle with the crosshair at the center of the screen, the more effective your shot will be. --HP GUAGE: The amber meter in the upper left corner shows how many HP the ghost you are fighting has. You must have the Measure Function equipped to see this meter. --FILAMENT: The Filament is in the top center of the screen, and it glows in reaction to nearby ghosts. The intensity of the glow increases if you are facing the ghost, which is useful for tracking ghosts that are hidden behind walls or other obstacles. The glow also intensifies in reaction to the ghost"s proximity. A red glow indicates an attacking ghost, and a blue glow indicates a benign ghost. --FATAL FRAME INDICATOR: If you have the Instant Function equipped, then a red light underneath the Filament will flash when a Fatal Frame moment occurs. If you have the Alarm Function equipped, then the indicator will chime in addition to flashing. --FILM COUNTER: In the upper right corner is a display showing what type of film you have loaded and how many shots you have remaining. The row of dots underneath this display shows the reloading time after you have taken a shot. --HEALTH METER: The vertical blue meter in the lower right corner shows Mio"s remaining health. --POWER-UP LENS: The currently equipped Power-Up Lens will be displayed in the lower left corner. If you can equip multiple lenses (with the Switch Function), your alternate lenses will be displayed above the one currently active. If you have multiple Lenses equipped, you can switch them with the L1 Button. --SPIRIT POWER STOCK METER: Whenever you attack a ghost, the damage you inflict is absorbed by your camera. The amount of damage absorbed is indicated by this meter, which is in the lower left corner. When the meter is full, your stocked Spirit Power will increase by one. --SPIRIT POWER: The number of units of Spirit Power that you have absorbed is displayed in the lower left corner as a row of glowing dots. At first, you can only stock one unit of Spirit Power, but by purchasing upgrades you can increase this amount to four units. Spirit Power is used to activate the Power-Up Lenses. C. FILM ******* There are several types of film that you can load into your Camera Obscura. The type of film that you have loaded determines the base damage that your shots will inflict. The different films also vary in their loading times. The weakest type, Type-07 Film, is always available in unlimited quantity, so you will never be completely out of film. The other types of film, however, are limited and you must find boxes of them to replenish your supply. The strongest films are rare, so conserve them for the toughest battles. --TYPE-07 FILM: The weakest film. Slow loading time. You never run out of this kind of film. --TYPE-14 FILM: Weak film. Slow loading time. Fairly common film; you will find boxes of this all over the place. --TYPE-61 FILM: Good film. Fast loading time. Uncommon to find early in the game, but still not all that rare. --TYPE-90 FILM: Strong film. Fast loading time. Rare film that you won't find very much of. --TYPE-ZERO FILM: Strongest film. Very slow loading time. This film is very rare; you will only find a few shots worth of this film during the game. Save it for the final boss D. SHUTTER MOMENTS & BONUSES **************************** When you are fighting ghosts, there are several factors that can influence your damage and your score. Naturally, the more damage you inflict, the higher your score will be. After you have taken a picture, the ghost HP Meter in the upper left will display the damage immediately after that, your score. and any bonuses you have earned will also be displayed in blue in the upper left corner. Most of these bonuses can stack together; this is the key to earning a very high score. In this section I provide a list of the various bonuses you can. get, and what you must do to get them. --ZERO SHOT: This is the most fundamental bonus that you can get. To get this bonus, you must hit the ghost during a "shutter moment", which occurs when the ghost is attacking you or is otherwise particularly vulnerable. Identifying a Shutter Moment is easy: your Spirit Wave Gauge will turn bright red, and your camera will zoom in a little bit. Also, the buzzing sound your camera makes when you are charging a shot will become louder and higher in pitch. If you take a picture during this brief moment, you will earn the Zero Shot, which will basically inflict double damage and will also stun the ghost and push it away from you. Hitting ghosts with a Zero Shot is your primary strategy during battles; normal shots are quite weak and are practically a waste of film. --FATAL FRAME: During a Shutter Moment, there will be a split second within that time when the ghost becomes even MORE vulnerable. This tiny moment is called a "Fatal Frame", and you can earn a big damage bonus my making your shot at this time. You can only detect a Fatal Frame moment if you have the Instant Function or Alarm Function equipped on your camera. The Instant Function will cause a red light underneath the Filament to blink when a Fatal Frame occurs. The Alarm Function will add a chiming sound to the blinking light. If you take a picture during a Fatal Frame, the ghost will be severely damaged and knocked back, just like during a Zero Shot. The main difference with a Fatal Frame, however, is that the ghost will REMAIN VULNERABLE, and you will be able to make an immediate follow-up shot for another Fatal Frame! (See Combo Shot below.) --COMBO x2, x3: When you have hit a ghost with a Fatal Frame, the ghost will be badly damaged and knocked back. Furthermore, the ghost will still be vulnerable, and you can immediately follow up your shot with another one, assuming that you haven"t knocked the ghost back through a wall or other obstacle. This is called a Combo Shot. Combo Shots are worth a lot of points, especially if you use the Blast Lens or Zero Lens to augment them. --SPECIAL SHOT: If you hit with the Zero Lens or the Blast Lens, you will get the Special Shot bonus for causing extra damage --CORE. SHOT: A Core Shot is very accurate. If you can line up the Lock Circle precisely with the crosshair in the middle of the screen when you take your shot, you will earn this bonus --CLOSE SHOT: This bonus is granted when the. ghost is very close to you when you take your shot. --JUST KILL: If your shot inflicts damage that is barely in excess of the ghost"s current HP, you will gain this bonus for "just (barely) killing" the ghost . --DOUBLE SHOT/DOUBLE KILL, TRIPLE SHOT/TRIPLE KILL, etc.: You often find yourself fighting multiple ghosts in FF2. If you can hit or kill more than one ghost in one shot, you will get a bonus on your score for that shot. E. UPGRADING YOUR CAMERA ******************************** When you first obtain the Camera Obscura, it is fairly weak. As you play through the game, you will find lots of opportunities to make the Camera stronger. There are three main ways in which you can improve the camera: 1) Purchasing upgrades with Spirit Points, 2) Adding Power-Up Lenses, and 3) Adding extra Equipment. 1. BASIC FUNCTIONS There are three basic parameters that determine the power of your Camera: Range, Accumulation, and Sensitivity. Each of these aspects can be improved from Level 0, the starting level, up to Level 3, the maximum. In order to raise these levels two things are required: Spirit Orbs and Spirit Points. Spirit Orbs are items that you will find hidden throughout the game; sometimes they are left behind when you defeat a ghost. Spirit Points are earned every time you photograph a ghost. If you look at the Upgrade screen in the Camera menu, you will see a grid corresponding to the three Basic Functions and the three levels of improvement you can make. To raise the level, you must insert a Spirit Orb in the slot for the level and function you want to improve. The inert Spirit Orb will be inserted into the grid. Then, to activate the upgrade, you must spend the listed amount of Spirit Points. When you do this, the Spirit Orb will light up and the upgrade is complete. Even if you have thousands of Spirit Points, you can"t upgrade the Camera unless you have Spirit Orbs to insert into the grid; similarly, inserted Spirit Orbs have no effect unless you spend Spirit Points to activate them. The effects and costs of improving your Basic Functions are listed below: --RANGE: Upgrading your Range will increase the size of the Capture Circle. LEVEL 1: 6000 Points LEVEL 2: 20000 Points LEVEL 3: 30000 Points --ACCUMULATION: This parameter determines how much Spirit Power your camera can hold. Spirit Power is used to activate Power-Up Lenses. At Level 0 your Camera can hold 1 unit of Spirit Power. With each upgrade, this amount is increased by one, up to a maximum of 4 units at Level 3. LEVEL 1: 4000 Points LEVEL 2: 10000 Points LEVEL 3: 21000 Points --SENSITIVITY: This parameter affects the distance at which your Camera will be able to detect ghosts, and also affects the basic exorcismal power of your Camera As you increase the. level of your Sensitivity you will be able to take photographs of ghosts that are farther away, and your shots will do more damage. LEVEL 1: 7000 Points LEVEL 2: 24000 Points LEVEL 3: 38000 Points 2. POWER-UP LENSES There are nine different Power-Up Lenses that you can add to your Camera. At first, you can only equip one Lens at a time, but after you find the Switch Function you can increase this to three Lenses. (Switch between Lenses in Finder Mode with the L1 Button.) In order to use a Lens, you must have Spirit Power accumulated in your Camera; Spirit Power is absorbed every time you take a picture of a ghost that causes damage. The amount of Spirit Power used depends on the Lens. If you have enough Spirit Power, you use the equipped by pressing the Triangle Button. One nice thing about the Lens system is that if you miss with your shot, your Spirit Power will not be wasted. Some ghosts, however, can resist the effects of a Power-Up Lens, in which case the Spirit Points are lost. Each Lens can be upgraded just like the Basic Functions can. They start out at Level 0 and can be improved up to Level 3. Making these upgrades requires Spirit Orbs and Spirit Points, exactly like the Basic Functions. Improving the Lenses will make them stronger, but won"t affect the amount of Spirit Power that they use. --SLOW LENS: Uses 1 unit of Spirit Power. When you hit with this Lens, the ghost will turn purple and it"s movement will be slowed down by about half for a little while. This makes scoring a Zero Shot or Fatal Frame a lot easier, because Shutter Chances will be longer. Upgrading this Lens increases the duration that the effect lasts. You find this Lens in the Osaka house at the beginning of Chapter Two. LEVEL 1: 8000 Points LEVEL 2: 17000 Points LEVEL 3: 28000 Points --STUN LENS: Uses 2 units of Spirit Power. When you hit with this Lens, the ghost will sometimes freeze in place, unable to move; it will turn green when this happens. Upgrading this Lens increases the effect"s duration. During Chapter Two, you will find this Lens in the Kiryu House, 2F Sliding Screen Room. LEVEL 1: 8000 Points LEVEL 2: 19000 Points LEVEL 3: 30000 Points --SEE LENS: Uses 1 unit of Spirit Power. This Lens makes the spirit easier to see, so that a ghost who likes to turn invisible or flicker out of sight is easier to find. When you raise the level of this Lens, its duration is furthermore; a directional mark will appear around the Capture Circle to show you where to turn to find the ghost. LEVEL 1: 8000 Points LEVEL 2: 18000 Points LEVEL 3: 29000 Points --TRACK LENS: Uses 2 units of Spirit Power When you activate. this Lens, the viewfinder will automatically follow the ghost that you are fighting. This is a much nicer effect than the See Lens, but it costs more Spirit Points. Upgrading the level will make the duration of the Tracking effect last longer. this Lens when you clear the game in Easy or Normal Mode. LEVEL 1: 30000 Points LEVEL 2: 44000 Points LEVEL 3: 55000 Points --STOP LENS: Uses 3 units of Spirit Power. This lens is a stronger version of the Stun Lens. When you hit a ghost with it, it will be completely frozen in place. Upgrading this lens will increase the duration of the effect. You will receive this lens when you complete the game in Hard Mode. LEVEL 1: 35000 Points LEVEL 2: 50000 Points LEVEL 3: 65000 Points --BLAST LENS: Uses 2 units of Spirit Power. This Lens increases the power of your Camera, allowing you to inflict extra damage. When you hit with this Lens the ghost will be knocked back (as during a Zero Shot) even if it is not during a Shutter Chance. When you raise the level of this Lens the damage bonus that it gives you is increased. Also, upgrading to Level 1 or higher will cause the ghost to be blasted back in slow motion (Slow Blast Back). LEVEL 1: 10000 Points LEVEL 2: 20000 Points LEVEL 3: 30000 Points --ZERO LENS: Uses 3 units of Spirit Power. It allows you to take shots that cause a lot of damage. This shot will also knock the ghost back, even if you don"t use it during a Shutter Chance. It"s stronger than the Blast Lens, but on the other hand you must accumulate more Spirit Power to use it. Upgrading this Lens will increase the damage bonus. You"ll find the Zero Lens in the Tachibana House during Chapter 7. LEVEL 1: 12000 Points LEVEL 2: 25000 Points LEVEL 3: 34000 Points --CRUSH LENS: Uses 4 units of Spirit Power. This mother of all Lenses will destroy most ghosts in one shot if you use it during a Shutter Moment. If you don"t use it during a Shutter Moment, it won"t work as well. Upgrade the level of this lens to increase its exorcismal potency When the lens reaches Level. 3, it will be effective during any shot, not just a Shutter Moment (but using this Lens during a Shutter Moment will always work best). You will receive this lens after beating the game in Hard Mode. : 70000 Points LEVEL 3: 90000 Points --SERIAL LENS: Uses 1 unit of Spirit Power. This Lens is especially designed for use when it"s NOT a Shutter Moment. For ghosts that are only vulnerable during a Shutter Moment, like Woman in Box, this lens is pretty much useless. For other ghosts, like Mr. Kurosawa, this lens is very effective. It boosts damage, like the Blast, Zero & Crush Lenses, but since it only requires 1 unit of Spirit Power, you can use it in rapid-fire succession to really dish out some pain. For instance, if you have 4 units charged, you can hit a ghost with Lens 4 times in a row, without waiting for it to "Blast Back". You will receive this Lens after you have found 100% of the ghosts on your Spirit List. LEVEL 1: 45000 Points LEVEL 2: 70000 Points LEVEL 3: 90000 Points 3. CAMERA EQUIPMENT There are eight different pieces of Equipment you can add to the Camera. Unlike the Lenses, the Equipment is automatically added to your camera and is always active. Camera Equipment cannot be upgraded with Spirit Points. You will find some of the Equipment as you play through FF2, while other Equipment has to be unlocked by completing the game. --INSTANT: This enables a red light underneath the Filament that flashes during a Fatal Frame moment. You will find this during Chapter Three in the Kurosawa Mansion, 1F Antechamber. --EVADE: When you have this equipped you can escape from a ghost that is about to grab you by using the flash on your Camera. If you hit the X Button at the right moment when you are attacked you can escape without taking any damage. During Chapter Four you will find this item in an alcove in Kurosawa Mansion, 1F Courtyard. --SAVE: This piece of equipment allows you to absorb a lot more Spirit Power when you take a damaging picture of a ghost. You will get this fighting after the three ghost children in Osaka House during Chapter 8. --SENSE: This allows your filament to react to ghosts that were previously invisible. You will be able to find more ghosts this way. You get this after you have beaten the game in Easy or Normal Mode. --MEASURE: This enables the HP Meter in Finder Mode. Without it, you can"t tell how many HP the attacking ghosts have. Find this in the Osaka house at the beginning of Chapter Two. --SWITCH: If you have this, you can equip up to three Power-Up Lenses at one time. You can then switch Lenses during battle by pressing the L1 Button. Found in the Kiryu House, 1F Hanging Doll Room, during Chapter Six --ALARM: Your Camera will make a chiming sound during a Fatal Frame moment. in conjunction with your Instant Function. You"ll find this during Chapter Five in the Back Room of Osaka House. --ZOOM: With this equipped you can zoom in with the L2 Button and zoom put with the R2 Button. You get this after you have beaten the game in Easy or Normal Mode. ************* III. GHOSTS ************* This section describes the various kinds of ghost encounters that occur in FF2 and provides strategies for coping with ghost battles. In FF2 you will encounter many different types of ghosts. They can be grouped into three general types: Hidden Ghosts, Vanishing Ghosts, and Attacking Ghosts. All the ghosts that you can capture in FF2 will be pointed out in the walkthrough. Some Hidden and Vanishing Ghosts will only appear if you have completed the game once and obtained the Sense Function; this means that it"s impossible to capture all the ghosts in your first time through the game. You can also look at the Spirit List at the end of this file to monitor your progress in capturing the ghosts. --HIDDEN GHOSTS: These ghosts are stationary and can be quite hard to find. You will know a Hidden Ghost is near by a blue glow from your Filament. Usually this type of ghost is completely invisible, or only discernable as a faint shimmer Even in Finder Mode the ghost will. not be visible, and you must use the Filament to home in on the ghost's location. When you have successfully targeted the ghost your Capture Circle will glow blue. When you take a picture, the ghost will appear in the photograph. Though they are hard to find, these ghosts won't vanish if you can't locate them right away. Hidden Ghosts are always worth 1000 Spirit Points. Each Hidden Ghost that you capture counts as a separate entry in your Spirit List. --VANISHING GHOSTS: These ghosts can be very hard to capture, because they only appear for a short time and then are gone forever. You must have quick reflexes to capture a Vanishing Ghost. Each appearance is triggered by you, either by moving into a certain area or by picking up an item; these triggers are specific to each chapter, so if you don"t set off the trigger then you probably won"t be able to go back and do it later. When the ghost appears, your Filament will glow blue, the screen will become obscured with a static haze, and you will hear a heartbeat. This is the time to quickly switch to Finder Mode and take a picture of the ghost before it disappears! Unfortunately, if you don"t get a shot of the ghost before it vanishes, you will never get another chance in that game. Ever. So if you really want to capture every ghost in the game, you must be prepared to quit and restore your game if you miss a Vanishing Ghost and want to try again. I will point out each Vanishing Ghost appearance in the walkthrough. The amount of Points you get for capturing these ghosts is highly variable, and depends both on the particular ghost and how quickly and precisely you shoot it. Each separate Vanishing Ghost appearance counts as a distinct entry in your Spirit List. --ATTACKING GHOSTS: Attacking ghosts are your main obstacles in FF2. Each type of ghost has its own pattern of attack, and you must understand these patterns in order to battle effectively. You"ll know an attacking ghost is near because your filament will glow red, and the music will usually change to a more dramatic mode. Some of these encounters are pre-set and you must defeat the ghost or ghosts in order to advance in the game. Other encounters occur randomly as you are exploring; these battles are optional and you can escape the ghost by running away. When a random ghost battle occurs, it will be with one of the following types of ghost: Man in Dark/Woman in Dark, Villagers (Seeker, Pole Bearer and Sickle Bearer), Broken Neck Woman, Veiled Priests, or Limbo Man/Limbo Woman. Random encounters can be very dangerous, so if you are low on health or film it is always best to run and save your resources for the unavoidable encounters. On the other hand fighting, random ghosts is a great way to earn extra Spirit Points for upgrading your camera, so you must decide whether or not you want to pursue these encounters depending on how confident you are in your capturing skills. I will give strategies for fighting each type of ghost in the walkthrough. Each type of ghost counts as a separate entry in the Spirit List. ***************************** IV. GENERAL TIPS & STRATEGY ************************************ Before you start playing FF2, I recommend that you visit the Options Menu from the Title Screen. This menu is only available from the Title Screen, so if you want to change the options during the game you"ll have to find a save point and quit. You will probably want to change the controller settings to 3D MODE. In 2D Mode, the default, you move Mio by pressing in the direction you want her to go relative to the screen. To make her move "up" the screen, press up on the controller, etc. This is a big disadvantage in FF2, where you have no control over the camera perspective in Field Mode; you will find Mio veering off whenever the perspective changes. If you switch to 3D Mode, you can eliminate this annoyance. In Subjective Mode, pressing up on the stick causes Mio to move forward in the direction she is facing; angling to the left or right makes Mio turn to her left or right; and pressing down causes Mio to about-face. This is very useful when you are running from a ghost and want to quickly turn and take a shot. Another nice thing about 3D Mode is that you can run forward by pressing the Square Button, and then simply use the L Stick to steer. Veteran players of other survival-horror games like Resident Evil or Silent Hill will be quite used to the Subjective Mode style of control. Another change that many players will prefer is to switch the up/down axis during Finder Mode, so that pressing UP on the stick causes the camera to pan DOWN. Veteran players of 1st-person games will probably be the most comfortable with this set-up. There is no safe place in the Lost Village. In any room, at any time, random ghosts can attack you. They can even attack you in a room with a Save Point. If you spend too much time standing around, you are much more likely to encounter random ghosts. If you have lots of film and are confident in your skills, this isn't a big deal; random ghost encounters can be a good way to get Spirit Points. But if you are low on supplies, you will want to avoid the random ghosts at all costs. Remember that you can run from random encounters if you don"t want to fight; the ghosts will probably chase you for a room or two, but then they will give up and go away. If you ever have to set down the controller for any reason, be sure to pause the game unless you want to come back and find that Mio has been taken by ghosts! When you begin upgrading your camera, you must give careful thought to what Functions or Lenses you want to improve. I recommend increasing the Basic Functions first, especially your Range and Accumulation. You won"t find enough Spirit Orbs in one pass through the game to upgrade everything to maximum level; there are 22 Orbs total to be found compared with 24 potential slots for them to fill (36 slots after you finish the game and obtain the bonus Lenses). Since maxing out all the Basic Functions is essential, you will have to choose which Lenses you want to improve and which ones you want to neglect. The See Lens and the Stun Lens are probably the least useful, so I would recommend upgrading. the other Lenses first. **************** V. WALKTHROUGH **************** This walkthrough will take you through FF2 step by step . To follow my directions you will need to make extensive use of the in-game map, which you can see by pressing Select. The names of locations that I direct you to are taken from this map There are a lot of optional areas that. you can visit to find Hidden Ghosts or pick up extra items. I will point out all of these side treks, so that if you follow the walkthrough completely you can find every ghost and item in the game. If you just want to get through the game as quickly as possible, you can skip these optional sections; but if you don"t take some time to gather extra items and Spirit Points, you will find it much more difficult to upgrade your Camera and defeat the tougher ghosts. The story of FF2 unfolds over the course of nine Chapters, so I have broken the Walkthrough into nine sections. At the start of each section is a summary describing your main goals for that Chapter. I won't describe the cutscenes that you see in detail, but I will indicate when they occur by using an ellipsis (. ..) so that you will know you are in the right place. A. CHAPTER ONE: THE LOST VILLAGE ******************************** Your goal during Chapter One is to enter the village and explore the first house you find, the Osaka House. There you will find the Camera Obscura and Flashlight, and you will also find your first ghosts, especially the "Wanderer", Miyako Sudo. --VILLAGE, MISONO HILL After the opening cutscene ... you will take control of Mio at the bottom of a path leading uphill into the forest . Run up the path to see another cutscene ... and find your sister Mayu. The LOST VILLAGE entry will appear in Mio"s Memo book. Mayu will be following you at this point. Since she has a game leg, she can"t run as fast you and will complain if you leave her behind; whenever you enter a new area, though, she will automatically catch up with you. Now you can begin exploring. The Red Lantern in the SW is a Save Point; use it to SAVE THE GAME. The path you entered from is completely gone, but there are two other paths you can take down into the village. The W path leads to the All God's Bridge. If you go down this path, Mio will refuse to cross the bridge without a light. The E path leads into the village proper; this is the way you should go. As you head down the E path you will see a glowing ball lying on the ground; this is FF2"s standard "icon" for any item that you can pick up. As you approach it you will automatically collect the BLACK BAG, which contains the NEWS CLIPPING, SMALL NEWS CLIPPING, and a photo of a COUPLE. You can look at all this stuff in the File Menu. Continue down the path after you get these items. As you approach the village you will see a ghost walking by in the distance. (NOTE: This ghost does not count as an entry in your Spirit List.) When you reach the end of the path there will be a cutscene ... and Mio and Mayu will automatically enter the Osaka House. --OSAKA HOUSE, 1F ENTRANCE There are several vanishing ghosts that appear in this house before you get the Camera Obscura. The only way to capture these ghosts is during your 2nd or more time through the game, when you will have the Camera right from the start. The first ghost appears as you move through the entrance. ********** !!-Vanishing Ghost: WAITING WOMAN (~600) This is the first of many appearances by Miyako Sudo. She will materialize on the other side of the bars to your left as you step into the room. Take a shot of her through the bars before she disappears. ********** There are no items in this room, so leave through the W door. --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM There is a long cutscene when you enter this room ... and then you are free to look around. If you step over to the ruined fireplace you will see the WOMAN"S NOTEBOOK 1. These fragments all belong to Miyako Sudo, and we will be finding a lot of fragments of this notebook here in the Osaka House. After getting this item, use the E door to enter the Kimono Room. --OSAKA HOUSE, 1F KIMONO ROOM There is a lantern you can use here to SAVE THE GAME. Next to the lantern, on the small table, is the WOMAN"S NOTEBOOK 2. Enter the closet in the S of the room and search the dresser there to find some SACRED WATER. That"s all that"s here now, so go back to the Fireplace Room and go through the W door. --OSAKA HOUSE, 1F BIG TATAMI ROOM A vanishing ghost will appear as soon as you step into this room ********** !!-Vanishing Ghost. : ATRIUM WOMAN (~400) If this is your first time playing FF2, you won't be able to capture this ghost. The moment that Mio is through the door, draw your camera and aim to the left through the window into the atrium and you will see Miyako slowly walking by. There will be a very short moment when your Capture Circle will turn blue; quickly hit the shutter to take a picture of her. Be careful not to take your picture too early; you must wait for the Capture Circle to turn blue before taking your shot or it won"t count. ********** After the ghost vanishes you can look around. Search the kimono box next to the door to find HERBAL MEDICINE You can duck under the rope that"s supporting the mosquito net to search the bed on the other side and you will find the WOMAN"S NOTEBOOK 4. That"s all you can do here for now, so go back to the Fireplace Room and go down the hallway to the W. --OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY As you proceed down the hall Miyako's ghost will appear yet again. ********** !!-Vanishing Ghost: WALKS INSIDE (~450) Once again, if this is your first time through the game you can"t capture any ghosts yet. Miyako will appear at the far corner of the hallway as you pass the stairs. Quickly draw your camera to get a shot of her before she disappears around the corner ********** The door at the end of the short S branch of the hall is. locked, so just follow the ghost down the hallway and go through the door at the far end. --OSAKA HOUSE, 1F BACK ROOM There is only one thing to find here, the WOMAN"S NOTEBOOK 3, which you will see lying in the corner behind the screen. After you get this item, return to the hallway and head back the way you came. --OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY As you head back toward the Fireplace Room you will see Miyako's ghost yet again. ********** !!-Vanishing Ghost: VANISHES AT ALTAR (~450 ) This is the last ghost you won't be able to capture if it's your first time through the game. She will appear after you round the corner and start heading E; she will be going down the short S branch of the hall. that you passed earlier. Draw your Camera as soon as you see the static haze and hear the heartbeat that indicate the presence of a vanishing ghost, and quickly take your picture before she disappears down the side hall ********** If you follow Miyako down the short side hall to the door that was locked before, you will discover that it is now open. Go through the door into the next room. --OSAKA HOUSE, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM As you enter the Altar Room you will see an item on the table in front of you; pick it up to receive the FLASHLIGHT and the book CAMERA OBSCURA POINTERS; there will then be a cutscene ... and you will get the CAMERA OBSCURA, which includes a supply of TYPE-14 FILM, and a tutorial file, BASIC CAMERA OPERATION; additionally, Mio will make THE CAMERA OBSCURA entry in the Memo book. All right! Now you can start capturing some ghosts! Just before you go through the open door into the Tatami Room, search the ransacked dresser between the table and the open door to find the WOMAN"S NOTEBOOK 5. This notebook scrap hints at a secret door somewhere in this room, but you won" t be able to find anything just yet. In the Tatami Room you will see some HERBAL MEDICINE shining in the little nook in the corner. When you open the door to return to the Dirt Hallway, there will be a cutscene ... and the door will be sealed. Use your Camera to take a picture of the Door Woman (Miyako) and unseal the door. You will receive a photo of the WARPED FACE LADY. After another cutscene... you will be free to leave the room. Return to the hallway and take the stairs up to the second floor. --OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM You will find yourself on a balcony hallway over the Fireplace Room. There is a locked door here bearing a Ginger Crest. Your next task is to find a key for this door. As you pass the door, Mayu will stop and call out to you; return to the door and check it again to learn that there is someone on the other side... Are you sure you really want to go in there?? To start searching for the key, take the stairs that go back down to the 1st floor of the Fireplace Room. --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM Go and check the door that leads back to the Entrance. It"s been locked! After checking the door there will be a cutscene ... and a vanishing ghost will appear. ********** !!-Vanishing Ghost: VANISHES AT DOOR (~300) Immediately after the cutscene, Miyako will appear for a moment in front of the door that leads to the Big Tatami Room. You will want to draw your Camera the instant that the cutscene ends to capture this ghost before it disappears. Don't worry if Mayu is. also in the shot, her presence won"t spoil the photo. ********** Now check the door that Miyako just appeared in front of; it is being sealed by an spirit evil. If you take a picture of the door you will see a photo of a COAL BRAZIER. Do you remember seeing this place? It"s in the Back Room at the end of the Dirt Hallway, so go there now. --OSAKA HOUSE, 1F BACK ROOM When you enter this room your filament will immediately start to react. Approach the old brazier in the middle of the room and take a picture of it. You will get a photo of the SLASHED MAN, and the spirit sealing the door of the Big Tatami Room will be gone. As soon as you have taken this photo a vanishing ghost will appear, so get ready to take out your camera for another shot! ********** !!-Vanishing Ghost: MAN ON DECK (~600) This ghost appears as soon as you have taken a picture of the brazier. He appears on the deck behind the brazier that looks out on the atrium; all you have to do is quickly take out your camera again and snap another photo. ********** After capturing this ghost, take the hallway back to the Fireplace Room and open the now unsealed door to the Big Tatami Room (in the W wall). --OSAKA HOUSE, 1F BIG TATAMI ROOM Hm, it seems like there"s nothing new in this room... Why was the door sealed? In order to reveal the secret of this room, try to open the door and go back to the Fireplace Room. As you try and open the door, a panel will fall off the wall, revealing an item. It"s the GINGER KEY that you were looking for! As soon as you have picked up this item another vanishing ghost will appear, so get ready! ********** !!-Vanishing Ghost: WOMAN BEHIND NET (~350) The instant after you have picked up the Ginger Key, turn around as fast as you can and draw your camera. Miyako will be walking by right behind you, heading for the door. take this picture, but it's not too hard. ********** Now you can go back to the Fireplace Room. Miyako is about to make another appearance, so be ready to use the camera! --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM As you exit the Big Tatami Room, make sure to walk BETWEEN the fireplace and the stairs to ensure that you are well placed for the next ghost appearance. ********** !!-Vanishing Ghost: STAIR CLIMBER (~500) Miyako will appear as you pass by the foot of the stairs. She"ll be behind you, climbing the staircase. If you press the Circle Button to switch to Finder Mode, Mio will automatically aim at exactly the right place. All you have to do is hit the shutter! If you don"t walk between the fireplace and the stairs, then the fallen beams will obstruct your shot when the ghost appears. If you stay close to the stairs, though, you"ll have no trouble capturing this ghost. ********** Once again, Miyako has shown you where to go next. Before you follow her up the stairs, however, you should go back into the Kimono Room and SAVE THE GAME. A difficult vanishing ghost capture awaits you on the second floor balcony. --OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM ********** !!- Vanishing Ghost: STANDING WOMAN (~500) As soon as you get to the top of the staircase, turn to the right and switch to Finder Mode Miyako will be standing in front of the door with the Ginger Crest lock, and she will only be visible for a split second. If you make the slightest hesitation you will lose the shot! This is the first tough ghost capture that you can try, but there are much harder ones awaiting you later in the game. you are doing well! ********** After the ghost disappears, go over to the door and use the Ginger Key to open it. There are more chances to capture Miyako awaiting you in the next room. --OSAKA HOUSE, 2F SERVANT"S ROOM/GUEST ROOMS/STUDY When you enter you will see open doorways to your right, leading to the Servant"s Room, and to your left, leading to the Guest Rooms. First, step into the right or S doorway to trigger another appearance of Miyako. ********** !!-Vanishing Ghost: BECKONER (~550) This section of the house consists of four connected rooms. As you step into the Guest Room, you will see Miyako appear ahead of you. She"s going through the next open doorway into another Guest Room. Since she"s right in front of you it"s not hard to quickly take out your camera and take a shot of her as she"s walking away. ********** Before you follow her, turn and go into the Servant's Room to the N. If you check the dresser along the wall you can find HERBAL MEDICINE, and if you search the floor in front of the folding screen you will find a hidden box of TYPE-61 FILM. This is stronger than the Type-14 Film you have loaded, but you should save the strong Films for later in the game Back in the Guest Room.

Fatal Frame 2 Walkthrough horror Project Zero 2: Wii Edition with best quality on PC/Dolpin - minimap off - antialiasing - HD 720p - no commentary - no loading - no tutorial Walkthrough horror movie Project Zero 2: Wii Edition with best quality on PC via Dolpin: anti-aliasing, HD 720p, minimap disabled, no comments. Settings/Sittings: http://www.emu-land.net/forum/index.php/topic,23100.msg881494.html#msg881494 Twin sisters Mio and Mayu Amakura are visiting the spot where they used to play as children, which is due to be cleared out for a lady soon. Mayu, who walks with a limp after a childhood accident, finds and follows a mysterious red butterfly deep into the woods. Mio, concerned for her twin, follows, and the two girls are led to a village shrouded in fog. While it seems abandoned, the twins soon realize that the tortured souls of the dead roam, forever reliving the day of the failed ceremony that trapped them in this state. Fatal Frame II: Crimson Butterfly, known in Japan as Zero: Akai Chō (零~紅い蝶~?) and in Europe as Project Zero II: Crimson Butterfly, is a survival horror video game developed by Tecmo. It is the second installation in the Fatal Frame series and is considered by some gaming magazines as one of the scariest video games ever created. It was originally released in 2003 for the PlayStation 2, and a "director"s cut" version was released for the Xbox in 2004 with better graphics and some additional features. The remake was released on the Wii. The main differences between Wii Edition and the original are the updated graphics and the new third-person camera angle, first used in Zero: Tsukihami no Kamen. The map has been updated to work better with the new viewpoint, and the costumes were designed with more emphasis on the back since it is constantly in the player's view. Also similarly to Fatal Frame IV, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. If a hand appears the player will have to shake it off, or incur damage. Some items, such as cloth-covered mirrors, may also be interacted with, and bars and that can be peeped through. The Camera obscura, while its external aesthetics are identical to that of the original camera from the PlayStation 2 release, has a new viewfinder and altered controls. A new mode, Haunted House mode, has been added, a two-player. mode in which players walk around a set course and scary events randomly occur. The game will also feature several new endings and the theme song is different, there are also slight changes to dialogues and notes, as well as new voice actors for the characters, new areas to explore, and like the first game, each chapter are now introduced by new CG images of the characters.


Fatal Frame II: Crimson Butterfly (Zero: Akai Chō; Project Zero II: Crimson Butterfly)​

So, it's the end of 2003. The third part of the story about a foggy town is on the shelf, gone through the length and breadth of several times, the adventures of Leon Canady in a small Spanish village have only just loomed on the horizon, the third part of the epic about a maniac with garden shears is not understood by everyone... It's time to release a good, cheerful horror, don't you think? And then IT came out - a game with a capital G. The second part of the game about girls-with-cameras-in-old-Japanese-mansions Fatal Frame 2: Crimson Butterfly. To say that they weren’t expecting her would be a lie: they were waiting for her. But, unfortunately, not everyone - there was no special PR in the world, and most of the audience consisted of those who had already become familiar with the first part of the game. After all, even though I allowed her to be scolded a little in , at that time there was no series as such, and many, after two years, wanted to return to shooting ghosts with a camera. As I said, the game is better in every way than its predecessor. It just hasn’t become any scarier, but this is where the bar set by the first part of the series is too high. In general, we could end the review here, but let’s try to take a closer look at what has changed?

First things first - now we are not alone. During the entire first part we did not meet a single living person (well, only towards the end). In the second, the main character got into trouble with her twin sister. We play as Mio, a rather strong and strong-willed girl of 11-13 years old. Her sister, Mayu, as befits a twin, is her complete opposite - quiet, a little cowardly and weak. One day, while walking through the forest, the sisters wandered into old village and decided to inspect the first house they came across. But unexpectedly, night came, and with it the village was filled with the spirits of the dead.

This time we are running through a small village consisting of a dozen houses, four of which we can go into. Visiting old locations is still there, but it doesn’t look too intrusive - usually the item you’re looking for lies next to the entrance. From time to time we will lose sight of Maya, although there is not much difference, except that no one is slowing us down. In fact, throughout the game we will be doing two things - looking for where Mayu got lost and trying to get out of the village. Usually the second stage does not last long - the sister is lost even before Mio has time to think about how they can escape. What makes the situation worse is that Mayu becomes obsessed almost from the very beginning of the game, muttering various nonsense under her breath and often tries to sneak away without noticing it.

So what happened in the village? Everything is as before: again, somewhere underground there are gates to hell, and again, people are sacrificed to restrain evil spirits. This time there were two at once - to pacify the devilish forces, two twins took part in the deadly ritual. And, as usual, one day everything didn’t go as planned. The sister of Sae, who died in vain in the last ritual, will chase us, seeing Mio as dead. Angry that her sister Yae did not fulfill her promise to be together forever, she still tries to lure Mayu to the altar to complete the ritual. As in the first part, we learn a lot about Sai and Yaya through diaries and notes, as a result of which we fully learn their story (very similar to the story of Kirie from the first part), as well as the stories of many people whose lives were cut short in this village. Such self-copying is not very pleasing, but still I repeat: in Fatal Frame, the plot does not play a dominant role - it is needed to create an atmosphere. And again, it copes with this perfectly. A bunch of little things create a whole picture, covering a centuries-old history All God's Village. And while the player is frantically looking around, looking into the lens, he doesn’t need anything else. As for comparison with the first part, the plot has become more integral, covering many more dead characters: in each location we are told about the history of the people who died here, after which their ghosts begin to hunt us. Three endings await us - false, canonical and secret. Towards the end, we will have a choice - to save our sister, or to run away from the damned village without looking back. But a player who does this, after watching the final video, will receive a Game Over on the screen, and the passage will not be counted. Everything is clear with the canonical ending - you beat the game once, get it and sign it. It is she who will be mentioned in the third part of the game, where, finally, the plots of all the games in the series will intersect. The secret and best ending will be available according to the good old tradition Japanese games only for higher levels difficulty (they differ on PS2 and X-box).


The gameplay has not undergone any significant changes. Except now we don’t have to run around the room until the scale fills up,” he raised the camera and clicked. It has become, oddly enough, more dynamic, especially since the developers have adjusted the movements of the sticks, and moving with the lens near the eye has become much more convenient. They also introduced a system of lenses - a kind of upgrades for the camera, which we receive after the battle with the plot ghosts. As before, the camera can be improved, but this time Soul Stones are also used for this - in order to spend experience points earned through a photo hunt, you must first open a cell for improvement with this stone. To tell the truth, I’m not sure that this was a particularly good decision - if only because I had a lot more stones than experience. And having upgraded all the lenses and basic parameters I needed, I still had a bunch of stones left. But the lenses are quite interesting - here you have a stun, a slow, doubledamage and tripledamage, not to mention the ghost-tracking lens. Also, after the first playthrough, you can find a special lens, thanks to which you can photograph hidden spirits to fill out the “spirit sheet”. We will also encounter flashes - the same upgrades, but not requiring pumping. The developers also listened to the complaints of players that rare film had to be wasted on photographs of “peaceful spirits” and various mysteries, and introduced endless film with child damage. I don’t think it’s necessary to say that in the end almost all the spirits of the game were filled with this film, and I came to the end with my pockets filled to the brim with film of all types. It is also encouraging that from now on “peaceful spirits” do not appear immediately after the player opens the next door - now their appearance has become more interesting, frightening and effective. Last but not least is the well-placed cinematic camera, showing the ghost from a spectacular angle.

The adventure part has not changed - except that the slightly ridiculous photographing of closed doors, which occupied a good third of the gameplay of the original, has practically sunk into oblivion. There will be no more than one and a half dozen such doors throughout the game, which is good news. Tasks in the spirit of finding a key remain, but now they have become more interesting thanks to a clearer presentation - we read a story from the past on notes where these very keys are mentioned. Moreover, the key is not necessarily in the literal sense - for example, towards the end we have to collect a broken doll in order to open the passage between two houses. In the end, everything is logical and simple, but interesting.


As for the opponents... In principle, everything remains the same. Only now the ghosts do not hesitate to attack in two or three. And what’s more, the developers gave them excellent intelligence - I haven’t seen such excellent teamwork for a long time. Everyone remembers from the review of the first part that we need strictly certain moment for more or less significant damage? In 95% of cases this is the moment before the enemy attacks. So, the ghosts are divided into 2 groups: two of them stay in front of us, keeping their distance and pushing us back, and the third is trying to get around us and strike us from behind. The player tries to move to the opposite side in order to keep all three ghosts in the lens, and waits for at least one of them to attack. But no, the first two continue to stand in front of us, doing nothing, and the third is still trying to escape from the range of our camera. If you hesitate, the roles will change - the most extreme of the waiting ghosts will suddenly begin to move away from his comrade, and the player, absorbed in composing the previously separated ghost into the general frame, will not even notice this. You can, of course, switch to a more powerful film and snap them just like that, which, oddly enough, is even effective - for two or three ghosts in the frame they give more experience points, and damage is dealt to everyone at once. But it’s still more interesting to catch them and gain even more experience by spending less film.

The design of the ghosts, as in the first part, is excellent, and considering that there are several times more polygons per model, the opponents look simply wonderful. As before, design and behavior depend on how the character died, and given that there are more random participants in the story, the variety of ethereal spirits is off the charts. Although the general battle strategy is the same, the animation of movements is completely individual for everyone. And the animation jumped far ahead compared to the first part - honest motion capture, at least at the level of the third part of Quiet Hill. The main characters are also made with special love - although they are dressed similarly, each one feels individuality, even the faces, made according to all the canons of Japanese design, perfectly convey individuality. And here I want to thoroughly scold the game - why is there no facial animation? Although there will be little talk, it is still noticeable. But let’s put this aside - in the debriefing of the third part, a lot of attention will obviously be paid to this problem, because there were quite a lot of living characters and a sea of ​​​​dialogues with them. Yes, and in videos on the game engine (and in pre-rendered ones) everything is fine.


An oppressive atmosphere of uncertainty, fear of the next room... The dilapidated village creates an incredible atmosphere - as in the first part, all this is thanks to the efforts of the designers and the setting. In the second part, with the advent of technological progress, everything became even more realistic and detailed - each room is simply replete with such an incredible amount of little things that you wonder how they managed to do it all? But, on the other hand, in the first part everything was shabby, dirty - precisely due to not the most advanced technologies, and this was even more frightening. In the second, improved textures and more detailed models of interior items glamorized the picture a little, thereby losing this strange feeling. However, the lighting took over, as honest as in Quiet Hill - the shadows falling from old Japanese armor or from dolls standing in a row perfectly complement the picture. In general, graphically the game has made a huge step forward, firmly burying its nose in the limitations of the second PlayStation.

As a result, the impressions are simply indescribable - the player walks along a dark corridor, frantically clutching the joystick, ready at any moment to grab the camera and defend his life. The flashlight doesn’t really help - after all, it won’t snatch the ghost from the darkness, but still we peer into the darkness in front of us... And the sound, as usual, plays an important role, maintaining this atmosphere of chilling horror... The voice acting of the spirits is amazing - inhuman sounds obtained thanks to post-processing voices of the actors scare the player even more. But still, when the ghost stands in the center of the lens, excitement awakens - to catch that very “fatal frame”, to gain more experience! And now, having dealt with the next enemy, pumping up the camera, we are again left alone with the darkness and the unknown...

I would especially like to mention the Style. Precisely with a capital letter. I have already spoken about the general Japanese style more than once, so now I would like to talk about the main design discovery. These are butterflies. Bloody butterflies. Contrast of deep, rich black and blood red. Scarlet butterflies flying through the darkness are incredibly stylish and beautiful. It’s a pity that this technique is not used so often - although, of course, you can’t get hung up on the same thing, but I would like to see more of them. It's damn beautiful. Just look at the credits, where scarlet butterflies fly to the incredibly beautiful song Chou by singer Amano Tsuki...


The year 2003 brought all horror fans probably two of the scariest games in the entire history of the genre - Silent Hill 3 and Fatal Frame 2. Although the second did not receive such fame outside the Land of the Rising Sun (most likely due to weak advertising), this does not change that the game is almost a masterpiece. The only downside is the gameplay, which has not changed at all since the first part, which means it still suffers from the same monotony. Although this does not harm a particular game - during the 8-10 hours that you spend following the adventures of two twins, the game will not have time to bore you. This is a problem with the series, not the individual parts. And therefore, it is impossible to scold the second part, which has already taken a big step forward. You can criticize the plot, which is too similar to the plot of the first part and remains only an appendage to the wonderful atmosphere of horror. But since it works, then why bother?

Is it worth playing? Isn't it clear yet?



Burkozel