Where to find the key to the shelter door 87. What are the advantages and stages of implantation all on four or six. Examples of shelter plans

Fallout 3: How to get to Vault 87?

  1. You can’t just enter shelter 87, there is deadly radiation at the entrance. But you can find the entrance in the Lamplight Caves. The entrance to the caves south of shelter 87, under the hill on which there is a water tower. The entrance to the shelter is located behind the children's town of Little Lampite. At the entrance you will be greeted by an evil boy, I went through him using the “Eternal Child” skill, he gives unique lines in dialogues with children. If you do not have such a skill, then you will have to please the boy in other ways. You can also get a laser rifle for free in the large hall if you have the “Eternal Child” skill.

    Talk to the mayor so that he will open the door to the murderous passage. Go to the reactor compartment, from there to the living quarters. Go upstairs to the “Experimental Laboratories”, follow the right corridor to the end, there will be a computer behind the right door, hack it and you will release the super mutant Fox. He will guide you to the GEKK and bring it from a place with deadly radiation.

    When you leave, soldiers from the Enclave will catch you and torture you in every possible way, demanding a code. You can't speak the code, otherwise you will be killed. The President of the Enclave will let you go and tell you to go to his office, but while you are going, the colonel will cancel his decision. Go up to the second level, at the end of the corridor that leads to the stairs to the hall, on the left you will find the “Energy Baby Doll”. Go up to the hall, there is the entrance to the Control Hall.

  2. In front of you you will see the Pentagon, now the Citadel, the headquarters of the Brotherhood of Steel. After talking with the head of the Brotherhood and the scribes, go to the Little Lamplight caves, through which you can get to vault 87, where the cornerstone of the entire series is located - GECK (Generator of Edenic Tabernacles Compact). The Vault can ONLY be accessed from the caves. Don't try to go through the titular entrance, there is radiation that will kill you before you take the anti-rad.
  3. at the entrance the radiation reaches 4000 units, so there’s no hope. only through the kids. how will you get it new level pump up your eloquence and select “eternal child” (a very useful opportunity, to be honest. Take it, you won’t regret it.)

    Svetlana, 15

Series computer games Fallout is one of the most popular and best known when it comes to post-apocalyptic role-playing projects. It was the first game in the series that became the progenitor of this genre, so all the parts that came out later turned out to be even more impressive and gathered even more fans. To date the best part is considered the third, although relatively recently a sequel was released - the fourth part of the project, which everyone should definitely pay attention to. There is a high probability that it will become the new standard of post-apocalyptic RPG. But in this article the topic will be those featured in Fallout game 3 Shelters. If you have not yet played any of the parts of this project, then you hardly know what the Vault is in Fallout, or what it is intended for. But this is a very important part of the story, so first you should familiarize yourself with basic information. Then you will learn about all the Vaults present in the game Fallout 3 separately.

What is the essence of Vaults?

In the game Fallout 3, Vaults play a very important role, as in all previous and subsequent projects in the series. What it is? The fact is that the plot of the game develops in a post-apocalyptic world, when the end of the world has already come and only those people who took refuge in these very Shelters, built by the government of the United States of America back in the twenty-first century as a precautionary measure in case of nuclear war, could survive. In order to save the entire population of the United States at that time in the event of a catastrophe, more than four hundred thousand Shelters would have been required, but the order was received only for the construction of just over 120 units. They were all experimental, and the people who were there were volunteers who were being studied on how a person would behave in isolation. Naturally, after a real catastrophe occurred, many shelters were abandoned, the passage to some was blocked - in other words, each Vault had its own story, and the games in the series gradually tell the fate of all these structures. As for this article, from here you will find out which Vaults are present in the Fallout 3 game, what is contained in them, and also what their common fate was.

Vault 74

Please note that in this article, Shelters will be listed not in the order of their appearance in the game, since it may differ depending on the characteristics of the passage, but in ascending order of their serial number. It is believed that numbers were given to the Vaults as they arose from west to east, and in most cases this is true - with a few exceptions. So, the first Vault, which will be indicated in this material, is number 74. In the game “Fallout 3” you will not get the opportunity to visit there and will not even see it with your own eyes. The fact is that the events of the game will take place further in the east, and this shelter will be discussed only in the manual for using GECK - a special terraformation system that was used by the Vault-Tec corporation to create these structures. As you can see, the encounter with this Vault in Fallout 3 will be extremely short - and the same goes for the next two shelters that will be discussed.

Vault 76

You may also have heard that in the game Fallout 3 the abandoned Vault is number 76. However, this is not entirely true, because in fact it is simply unfinished. This particular design was considered as a backup - the opening was planned twenty years after other shelters - the goal was to re-colonize the planet. Thus, the Shelters had to open gradually, supplying the planet with new people in small doses. If you go to the Citadel, then in the Vault-Tec computer you can find an expanded description of this Vault, if you are interested in it. However, there you will not find the most important data, which to this day remains unconfirmed. The fact is that the construction of this Vault was most likely interrupted due to the fact that aliens kidnapped the general director of security at Vault-Tec, who was supposed to control the progress of the project. Naturally, this may be just a rumor, but the fact remains that you will not be able to find Vault 76, no matter how hard you search.

Vault 77

In the third part of the game there is another Shelter, located closer to the west, which you cannot find in the game. This is number 77 - Shelter, which was created specifically to test the isolation of not a large number of people, but just one person. All he got from entertainment was a bag of rag dolls. For a year he was alone in this Vault, after which he went crazy and got out. He wandered around the Wasteland for some time until slave traders discovered him there. They led him to the city of Paradise Falls, where he dealt with several of them, while managing to escape. How will you find out about the existence of this Vault? It's simple: in this city during your stay you can find his overalls indicating the number of the shelter from which he got out. Well, this is the last structure that you will not be able to come into direct contact with during the passage. The rest will be encountered during the game.

Vault 87

So, the first building that you can join in the game Fallout 3 is Vault 87. This is not the most ordinary Vault, because not just people were kept there, but experimental “specimens”. They were turned into mutants at the very beginning of the war to become incredible fighting units. However, the experiment went in the wrong direction - during the mutation, the brains of the experimental subjects were damaged, which is why they either died or became uncontrollable and aggressive. They killed the scientists who were responsible for the experiment, and then began to steal people from the Wasteland in order to continue their lineage - that is, to carry out mutations on those stolen in the Vault. However, in the end, the substance that allowed mutations ran out there, and the mutants scattered across the Wasteland in search of new supplies. The main character will find this place during story quest, but a question will immediately arise that torments many gamers in Fallout 3: “How to get to Vault 87?” After all, the main entrance to it is affected by radiation, and even blocked. You will have to go around, and inside you will even find a half-mutant who can be used as a companion in a further passage.

Vault 92

As for Vault 92, all the most talented musicians with perfect pitch were locked away here. This was done in order to expose them to high-frequency noise, which was supposed to turn them into super fighters. The experiment was successful until the most noise-sensitive musicians went crazy and got out of control. They killed all the other inhabitants of the Vault and fled from it, scattering throughout the Wasteland. Among them were the ancestors of Agatha, whom you meet during your travels. You can take a quest from her, during which you will need to infiltrate Vault 92 to pick up the violin of Agatha’s parents. Besides this, you will find many other interesting things there.

Vault 101

Vault 101 is familiar to absolutely all gamers who have played the third part of the project. After all, it is the home of the main character. The purpose of this Vault was solely to observe a group of people in isolation - not only their behavior, but also how they would reproduce and develop, how genes and their mutations would be affected by the fact that all residents were together for many generations and only interbreed with each other. It was originally intended that this Vault would never open, unlike the others - people were supposed to live in it and reproduce. However, at some point the opening of the premises did occur, which led to huge problems and a large number of deaths. As a result, the residents vowed that the doors of the Vault would never be opened again. As for the character in the game, here he will have to complete his first quests in the entire passage before he gets out and begins to explore the post-apocalyptic world.

Vault 106

This shelter was filled with leading scientists who, according to the government, were to work on medicines for all the survivors of the United States. However, most people were sure that biological weapons would be developed there. But just ten days after the Vault was closed, psychotropic gas was released through the ventilation shafts, which gradually caused all the inhabitants to go crazy. When main character enters this Vault, it becomes clear that the psychotropic gas is still working - you will begin to hallucinate, you will even see your father. But it’s still worth visiting, as you will find a lot of useful and interesting things there.

Vault 108

It is one of the most dangerous that the main character will meet on his way. It housed a cloning laboratory, which, during the time the room was closed, generated a huge number of aggressive and unfriendly clones. So when you get inside, proceed with extreme caution.

Vault 112

In the game Fallout 3, Vault 112 is one of the most interesting, as it is an experiment in virtual reality. All the residents there are in artificial world, run by a crazy professor. Initially, he was normal, but over time he lost his mind and began to enjoy the fact that he could kill people in virtual reality, erase their memory, resurrect them and kill them again. This shelter is part of the plot Vault 112 is located under Casey Smith's garage, so if you don't know its location, you might not notice it. Once you're inside, you're in virtual reality, where you either need to complete all the professor’s tasks in order to break out into reality, or organize a real revolution to free the survivors from the captivity of virtuality. This is what makes Vault 112 memorable in the game Fallout 3 - the abandoned house under which it is located appeared on many posters of the game.

Museum Vault

It is just an exhibit in the Museum of Technology - it demonstrates what the average shelter looks like in all games in the series, including Fallout 3. Vault 112, like all those described earlier, were built according to a single design, which is presented in the Museum.

Deathclaw Sanctuary

Well, the last location that is worth considering in this article is the Deathclaw Vault. Fallout 3 is a game where you will find the most incredible locations, but this hideout is not your average. It's more of a cave where the most dangerous mutants live, but if you explore it, you'll leave with decent rewards - if, of course, you can get out of there alive.

Vault 87 is one of the few bases in the game Fallout 3. Compared to other shelters, this one cannot be reached through the main entrance, since the path to it is deadly radioactive. And having found themselves in this situation, many players are wondering how to get to shelter 87 in fallout 3. Below will be presented detailed instructions on entry and exit from shelter 87.

Vault 87 Entrance

To get to the shelter you must go to Little Lamplight, a small settlement in a network of caves consisting entirely of children. Having earned the respect of the children, approach their leader Joseph, talking with him, he will be able to take you to the emergency entrance to shelter 87 and turn on the terminal. After that, you must hack the computer yourself and open the door.

Once inside, you will find a reactor and a mutant that needs to be destroyed. Next to the room you can find a table on which Stevens’ notes will lie, and a little further at the feet of the mannequin lies the book “Nikola Tesla and You.” Continuing further, you will find a staircase, behind which there is another entrance to the shelter, leading to the Little Lamplight Caves.

To the left of the entrance there are many remains of people who died at the hands of mutants. Be prepared, after a short time, two super mutants will come running into this room, who are more likely to hear you because of the shooting at the rad cockroaches.

Residential blocks

In the room with rad cockroaches there is an entrance to the residential blocks of the shelter. Immediately entering the residential block, you will be attacked by several super mutants; then you should not relax, since at least five opponents and high radiation are concentrated on both levels.

Atrium

Having made your way to the Atrium, climb to the second level, there you will see a door with a lock of medium complexity. Behind the door there will be some supplies, the amount of which depends on the level of your hero. Walking further along the corridors, you can see another door leading to the medical room, there is Rad-X and Antiradin in quite huge quantities.

Test laboratories

After exploring all the rooms, you will be taken to the Test Laboratories. To the right behind the door there will be a small room with weapons supplies and grenade launcher shots. A little further down the corridor there are five scientific rooms in which scientists conducted terrible experiments:

  • In room 1 there are several dead men, one raider and two travelers.
  • Room 2 is completely empty, in some cases there is a centaur.
  • In room 3 there is a man named Sid who has gone crazy. If you want Sid to remain friendly to you, then simply pick the lock of his insulator using master keys. You can also open only his room using the terminal. In other cases, he will be hostile towards you and try to kill you.Of course, nothing depends on Sid, since even under favorable circumstances he will not talk to you, thinking that you are his vision.
  • Room 4 is just as empty as room 2.
  • In room 5 there is Fox, a super mutant who can become your friend and subsequently your partner for the entire game.

Be sure to take him with you, as he is a resilient and trained warrior.All doors can be opened using the fire alarm or terminal. After this, Fox will tell you the whole story and agree to join you.

Exit from Vault 87

After this, you will go to the last room, where using the terminal you can open a room with an anti-radiation suit located there. After taking the GEKK apparatus, which is the goal of entering the shelter, you will try to exit through another exit. But this will not happen, since you will be stunned by a grenade thrown by Enclave soldiers. You will wake up in Raven Rock.

Summing up

Now you know how to get to Vault 87 in fallout 3. If you fully explore all the rooms of Vault 87 you can find a lot useful items, for example, such as: the book of fist fighting, quantum cola and Fox's personal sledgehammer.

Vault 87- located in the west of the Capital Wasteland, is one of the many shelters that the Vault-Tec company built for its experiments in the popular post-apocalyptic game Fallout 3.

What can you find out about Vault 87?

Experiments with FEV were carried out in Vault 87, and super mutants were created here for military purposes. During the experiments, it was found that when the body of the experimental subjects changes, they experience brain damage, this leads to mental degradation, increases aggressiveness and can even lead to death. The victims of the experiments were treated harshly; they were simply destroyed. But the super mutants did not want to put up with this and rebelled against their tormentors, and as a result, Vault 87 was captured by them.

In order to reproduce new super mutants using the VER virus, the super mutants who captured Vault 87 kidnapped the people of the Capital Wasteland. This only stopped in 2277, due to the fact that the reserves of the VER virus ran out. The mutants had no choice but to disperse throughout the Capital Wasteland in search of new supplies.

IN Vault 87 the main character can get caught in the process of completing the tasks of the quest “Search for the Tabernacles of Eden” and the tasks of the quest “In the Footsteps”. The value of this shelter is that you can find the GEKK in it and it is impossible to get into it from the main entrance due to high radiation.

IN Vault 87 the main character can discover a mutant named Fox, he is intelligent, you can make him your partner. In addition to Fox, in the cells the main character can see the results of unsuccessful experiments. For example, in one of the cells there is a man, after talking with whom it becomes clear that he has simply gone crazy.

How to get to Vault 87

The fastest way to get into Vault 87 you can go through the reactor room; to do this, you need to persuade Joseph to start the computer, and then hack a simple terminal.

There is only one door in the reactor room; when you open the door, you will find that you are staring at a super mutant, his strength directly depends on the strength of the main character, that is, the stronger you are, the stronger he is. After going up the stairs, look to the right, there is a door that leads to Vault 87. To get to the living quarters, which is required to do according to the quest instructions, you need to turn left, there you will see the room from which the living quarters begin.

As soon as you enter the living quarters, you will immediately come across a super mutant, he is guarding the stairs to the first floor of the living quarters. There is another couple of super mutants there. On the first floor, the only valuable thing is ammunition; it is better to go through a parallel corridor to the second floor.

Vault 87 is a story object; without it, the game cannot be completed.

Going up to the 2nd floor, on the left side you will see a door that is closed with a complex lock; opening it, you will find yourself in a corridor in which there are enemies, and there is also a terminal of one of the engineers and a safe. The further path will take you to a medical laboratory, where you can replenish your supplies of antiradin, there is a lot of it here. Next there is a corridor to the Test Laboratories. As you enter, immediately turn right, there is a room with a box in it containing 4 ammunition for a grenade launcher.

If you go further along the corridor, you can find several chambers that were intended for conducting experiments. In the last 5th chamber there is Fox, an intelligent mutant, he is one of the possible partners of the main character. By opening Fox's camera, you will begin a dialogue, at the end of which Fox will say that he will then lead you to your goal.

After the main character takes the GECK, says goodbye to the mutant Fox and tries to leave Vault 87, he is silenced by an Enclave grenade. Our main character falls into unconsciousness and only comes to his senses in Raven Rock.

  • The main character is usually accompanied by one partner, but in shelter 87, there can be two of them, these are: Fox and paladin Cross;
  • The shelter has three entrances, 2 of them are located in Little Lamplight (this is a killer passage and through the reactor room), and another is the main entrance, but you still can’t get through it, it’s just for show;
  • IN shelter 87 you can find a strange door that is locked with a key, the interesting fact is that there is no key to this door and if you open it using a cheat code, then there will still be nothing valuable behind it;
  • To activate the marker to Vault 87, through the front entrance, you need:
    • Increase your radiation resistance to maximum level in 85%;
    • Take a lot of antiradin;
    • set the antiradin to a hot key;
    • you need to get to the entrance to the shelter through stones located with reverse side, while constantly reducing the radiation level by pressing the hot key.
  • Vault 87 received its number due to the number of people who died in the shelter from the FEV virus.

Who are super mutants and how were they born?

Debut trailer

May 30, 2018 company Bethesda announced new game entitled Fallout 76. Because of such an unexpected announcement, we hasten to talk about other shelters that you will visit in various parts of the game (or you may not visit, since some shelters are only mentioned in various archival records scattered throughout the world of Fallout).

This time we will talk about shelter number 87. What was the true purpose of the bunker? What happened to its inhabitants? What useful loot will you find for yourself? We will try to answer all these questions in our article.

This location can only be visited in Fallout 3 however, she is also mentioned in the Fallout Bible.

Location

Location on the map

Vault 87 is one of the structures of the Vault-Tec corporation, the official purpose of which is to save all registered residents from a nuclear strike. The unofficial goal was, as you may have guessed, something completely different, but more on that later. The bunker is located in the vast expanses of the Capital Wasteland, on the western edge of the map. Construction began in May 2066 and ended in December 2071.

Story

View of the main entrance

Around 2076, the original experiment was abandoned, and the shelter was soon converted into a secondary research facility, the purpose of which was to study the effects of the so-called "Man-Made Evolution Virus" (FEV for short) on humans.

According to the scientists who led the experiment, the virus was supposed to adapt the human body to post-nuclear living conditions, making them irreplaceable soldiers who could not care less about the radioactive threat. However, this was not destined to come true.

As a result of the experiment, the subjects turned into mutants. During the influence of FEV on the body, the brains of the test subjects began to degrade, the test subjects themselves became extremely aggressive, their size increased greatly, and physical strength has increased many times over compared to humans.

The result of a failed experiment

The warden and the security service were well aware of the experiment and followed all the instructions coming from the Vault-Tec Corporation. Unfortunately, this was not enough. A year after the shelter was sealed (due to a nuclear strike right on the top of the cave under which the shelter was located), aggressive mutants killed all the bunker guards and broke free.

Since then, mutants have been roaming the Capital Wasteland and terrifying all the other inhabitants of these lands. They were somewhat obsessed with preserving their species, which is why they often kidnapped people and took them to medical units, which were converted into prison cells. In these cells, mutants tried to turn the kidnapped people into their own kind. It worked out for some, but not for others.

For almost 200 years they reproduced in this way, until the supply of FEVs ran out. Now these aggressive creatures roam in groups throughout the wasteland to find a new source of the virus.

How to get to the shelter

Killer Passage

You can only get inside the bunker through the Little Lamplight location. You will have the opportunity to ask Mayor McCready about how you can get there. The mayor will offer you two options: go directly through the Killing Passage location or use the broken terminal, which will open a safer passage to the shelter.

In our opinion, it is better to use the second option, since the path through the “Killer Passage” will force you to spend a significant amount of both ammunition and medicine. However, after going through this passage, you can earn a good amount of experience.

The broken terminal will become available to you when you talk to Joseph, to whom the mayor will send you. He has the ability to repair a faulty computer, but this is only possible if you saved Penny from Paradise Falls, or if you have a high enough Science or Speech skill (at least 50), or if you have the perk " eternal child." Joseph can be found in the morning at the Little Lamplight school building.

If none of the above conditions have been met, the only way into the shelter remains the “Killer Passage”. Along the way, you will meet a couple of super mutants armed with rocket launchers and miniguns, as well as several dangerous traps. In general, caution will not hurt you. can be found on a shelf in the pantry on the second level of the living quarters. However, the room is locked with a medium lock and you will need the appropriate skill level to open it.

  • Quantum Nuka Cola can also be found in this location, and the nuclear drink is located in the same room as the book “Fist Fighting in Illustrations”.


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