Heroes tactics heroes and them. Heroes tactic - “For fans of Heroes of Might and Magic.” And the battles are copied from “Heroes of Might and Magic”

On this moment(03/20/16) there is only one boss - Octopus (in the English version Octavious). Beat him
possible from 12-00 to 2-00 Moscow time (from 9-00 to 23-00 in Europe). The current server time can be seen
by clicking on your character's avatar.
Any guild member who has reached level 50 can join the boss fight.
Fighting the boss consumes the guild's stamina. Each time a guild member spends 1 unit
stamina for normal battles, 1 stamina is added to the guild (it’s just added, you don’t have anything
will decrease - don't worry!). The maximum a guild can receive from one player is 600 stamina per day.
At the same time, a guild can have a maximum of 200,000 stamina at a time. For every boss restart
60,000 stamina is spent. For the damage done to the boss you receive gold, parts of objects and even whole
items!

By selecting the boss, you will see how many daily attempts you have left and your progress. Next, selecting the bookmark with
Using a scroll and a magnifying glass, you can see who received the rewards for the attack in the automatic prize distribution system. Clicking
button “Battle” we will be taken to the screen preparing for the battle with the boss.
Here we can see how much time is left before receiving additional loot (if you kill the boss), entered
whether someone is in battle, the progress of the kill, the server rating and the guild rating based on the damage dealt to the boss. Same for us
will show the loot falling from this boss.

Ratings
The guild rating shows the maximum damage dealt to the current boss for each guild member. If
the player has not beaten the boss and will not be included in the ranking.
This means that if you beat the current boss, say 2 times, 2 attempts at 30k, 80k, 17k and 24k, then in the rating
you will appear with the number 80k - your maximum damage.

Let's take a closer look at the server rating.
Here we can see the guild that killed the boss the fastest on the server. Due to bugs, the time of killing in Russian
There is no localization. Next comes the guild that was the first on the server to kill the boss. And finally, the most interesting thing is the damage rating on the server.

In the server damage rating, the first three places stand out especially. The players who took these places, in addition to the maximum
the damage caused will show the heroes who participated in this significant battle. Viewing server rating
every day we can track the most effective set of heroes and strive to upgrade our
respectively.
Players ranked from 4 to 10 in the ranking are shown without heroes, only with damage.
It is useful to take information not only from your server, but also from others. If you don't have heroes on other servers then
You can read the English-language forum on the game. There players share statistics.

Automatic prize distribution system
The prize distribution system works as follows. Before a boss fight you make a request for one
from objects. When you do this, you join a queue of players who have previously requested that specific item.
During the battle, if this item is knocked out, the first player in line will receive it. And so on until
it won't be your turn. By clicking on the magnifying glass icon next to the item you can see who is in line
for the item, how many items have already dropped out and how much time is left until the next distribution. Once standing in
queue, you will remain in it until you receive the item, even if the boss changes.

Reward for defeating the Boss

Boss fight
Starting the battle with the boss, we get 1 minute to deploy our troops. Please note that you are the boss
You can hire one hero from those offered for rent by other guild players. This greatly increases
your damage if you take the necessary pumped up heroes (especially donation ones!).
Each fight lasts 5 rounds and no more than 4 minutes. Think through your actions in advance.

Battle tactics
Initially, the boss has three tentacles available for attack. The illustration shows which cells they occupy
(each tentacle is 2 cells long). Before the fight, try to find out which tentacles remain - arrangement
troops will be different.

The boss attacks in 4 different ways.
1.
Hit with a tentacle.
This attack option makes life difficult because the tentacles stun and push back.
They repel tentacles that can be attacked, and stun those that are inaccessible.
2.
Shuffles heroes.
Heroes fly from occupied cells to neighboring ones in random order.
3.
Throws out fish.
Pisces attack like normal enemies. They have no special attacks. If you kill a fish, part of it always falls
subject.
4.
Sprays with ink.
Ink reduces damage and mobility of heroes.

Based on the boss's abilities, there are obvious and not very tactical moves:
● If one hero stands close to the tentacle and the second hero is behind the first one, then they cannot
push away! The first hero successfully counterattacks the boss.
● After the boss splashes your heroes with ink, do not hit but postpone your move - ink effect
will pass and you will hit with full force.
● Fish are not only annoying opponents but a source of energy for your skills! Also sometimes
their bodies will serve as your weapons!

The heap is small (information) to enter and clarify:
Boss HP - 40,000,000
shaking?
HP Tentacle - ?
Boss resists?
When does the fish attack?
Video from Royal https://www.youtube.com/watch?v=EGV77QH7u7M
Gladius, Drink, Behemoth, Naga, Cyclops
613k, all tentacles
Video from NBSerg https://www.youtube.com/watch?v=1NFXNwgG4yk

765k, all tentacles
Video from NBSerg https://www.youtube.com/watch?v=HkzHFSaGcVg
Igor, Drink, Hippopotamus, Naga, Cyclops
638k, no middle
Video from NBSerg https://www.youtube.com/watch?v=yaR37BkkioY
Igor, Drink, Hippopotamus, Naga, Cyclops
675k, bottom only
Video from NBSerg https://www.youtube.com/watch?v=Ov7nPVDr9ZQ
Gable, Pei, Cyclops, Merlin, Pixie
186k, without tentacles
Video from NBSerg https://www.youtube.com/watch?v=6J2DroD7N1Y
When is the ink?
When

Top servers

Heroes
Below is a list of heroes best suited to be used against the boss. The list will be
be supplemented as the game changes and new tactics appear. The heroes indicated in this list need to be downloaded in
first of all. The skills that should be developed first are also indicated.
The table shows both the initial parameters of the hero (1 star, naked) and for a fully pumped one (F+2, 5
stars, all equipment magically charged).
There is a small tactical guide for each hero.

Behemoth
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
The Beast is now the most useful hero for boss fights. It initially inflicts a gigantic
56
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Bli
damage,
If
a couple of fish, the damage becomes prohibitive. But most importantly
(50
(15
(7
483) cell of life
- Cruelty reduces physical
boss defense and if the entire squad hits a weak point
286) 917) 409)
ki
I
the damage increases significantly.
physical
Cruelty (Relentlessness)
iche
Skye
Reduces physical target protection. With each hit the effect increases.
Demon Rage
skill that wastes energy. Triple strike.
Amplification
increases damage for each kill until the end of the battle

Igor
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
Igor is notable for the fact that he attacks in front of him in three directions at once. At the same time, this basic
44
28
12
10 directly,
3
Bli upgraded the “Scattered Strike” skill. Three vectors - in three
attack
Can
strengthen
(31
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(10
(7
life cage
times more damage to the boss
If
put Igor between two tentacles. The counterattack, alas, is only
719) 172) 132) 488)
ki
I
straight.
physical
iche
Skye
Hells Jaws
skill that wastes energy. Double strike in three directions, extra damage
Splash attack
increases from all attacks

Zia
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
Zia is good because of her multi-attack. Plus, the damage from shots is pumped up by the skill. Don't be afraid of the knife
36
32 18shot
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10 - 4 holes.
3
Gave
be afraid
Zia:
(23
756)
(16
159)
997)
(7
074)
cage
ki
nyya
I
physical
iche
Skye
Multi attack
skill that wastes energy. Shot at the target and at 3 others nearby, additional damage
Bow mastery
increases damage from shots

Naga
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
The rain of Naga's swords causes simply monstrous damage. However, this skill is often missed.
52
34Naga12slowly.
12
2
Bli
crawls
But
all hero damage is enhanced directly by leveling up Mastery.
(31
268)
(16
437)
(9
053)
(7
265)
cage
ki
life
I
physical
iche
Skye
Storm of blades
A skill that wastes energy. 4 strong blows in a row.
Blade Mastery
increases damage of all attacks

Pei
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
Pay is a team player. Its main benefit is that in the 3rd round it gives an extra turn to everything
44
32
8 (5
2
Gave
squad
plus 10
increases
everyone
damage this turn. Although the damage it does is also impressive.
(30
667)
(15
838)
(8
112)
548)
cage
ki
nyya
I
physical
iche
Skye
Power Throw
skill that wastes energy. Double shot.
Battle Roar
starts in rounds 3, 6 and 9. Increases mobility and damage of the entire squad.

Cyclops
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
Cyclops' main damage depends on chance. If he successfully throws a fish into a cluster of tentacles, damage
44
30
12
10
2 throw
He gave the bomb there.
will
wow!
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(40
639)
(16
594)
(7
979)
(6
680)
cage
ki
nyya
I
physical
iche
Skye
Flesh Bomb
skill that wastes energy. Knock back an enemy and damage all enemies in the area where it hits.
Babah (TNT)
starts in rounds 2.5 and 8. A bomb that damages the target and everyone around it.

Merlin
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
The most powerful magic shooter. The skill affects all parts of the boss. Due to the absence
28
36 to near
6 (5
20 battles and 1 boost
Gave
fine
melee attacks have the potential to be used frequently
(18
(15
276)
(13
cage
main skill when
invasion
fish
869) 932)
984)
ka
I
magician
iche
Skye
Thunder and lightning (Chain Lightning)
skill that wastes energy. Hit 4 targets no further than 4 cells from each other. Each subsequent
the charge is 30% weaker

Gladius
Zdo
ditch
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sco
height
b
Type
attacks
And
Gladius is a donut hero. It can only be obtained from a paid fountain. That's why he tears everyone up and
66 If
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4 - rent
Bli
all.
him in the guild.
(35
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(16
513)
(11
232)
(9
849)
Fire Cannon
cage
ki,
years
yes
life
I
magician
iche
Skye
skill that wastes energy. Hit on and around the target.
Wind Knockback
starts in rounds 2.5 and 8. An attack that damages the target and pushes the enemy away.
Fire Penetration
increases damage

IN last years there is a strong feeling that soon it will be possible not to make reviews, but simply point a finger at the games from which they were “made” new game and say - we take this, we remove it here, we add from here, here is a new game. This is if the developers are not completely lazy, because there are a lot of games, and even successful ones, that are essentially no different at all, except for the name and pictures. But is it worth it to play a new game just to change pictures? Tea is not Van Gogh’s paintings or Konstantin Vasiliev’s to admire...

In general, today we have another hybrid of two cult games, both of which have the word heroes in their name - these are heroes of might and magic (which also have a lot of online variations, for example -. The hybrid, by the way, is quite viable, and interesting mainly because this is the first time I personally have come across a game on Android with full step-by-step tactical map battle, that is, you can choose whether to rush forward or sit waiting, cover the archers or rush.

But let's be more specific.

Review of the game Heroes tactics: War & Strategy

Actually, the system of character development and even the general arrangement of locations almost completely copies heroes charges, that is, we hire hero after hero (not stacks of a large number of warriors, but mercenaries), collecting their soul stones, and then gradually equip them, according to the standard scheme - we fill 6 cells, increase the quality and do a new one. Also, don’t forget to upgrade your skills with money.

And the layout of the locations is also similar - there is an arena, a fountain of wishes as an analogue of chests, a tower of heroes as an analogue of tests.

But most of the time, as usual, we go through mission after mission, first the ordinary ones, knocking out the necessary items, or in the elite ones, in addition to the items, we also knock out soul stones in order to collect new heroes.

It is curious that the starting, easily assembled heroes completely repeat the knight branch in the MiM heroes, only instead of units with different characteristics, we hire single mercenaries of approximately equal strength - an archer, a man-at-arms, a griffin, a knight, instead of a monk, a monk, however, the girl is a nun. True, their skills have changed a little, although they have largely retained their roots.

Combat system

According to the combat system, they are typical MiM heroes, but with peculiarities. So, we have a battle map divided into cells along which we can move our characters to kill the enemy and protect ours. In general, the system is classic - there are fast creatures that fly far and hit pretty well, that is, a griffin, there is a slow and sad man-at-arms, but with good defense, there are two warriors ranged- archer and nun - priestess Elena, there is a knight who deals increased damage with a running strike. And so on, which forces you to think through battle tactics - when is it better to cover your archer and sit on the defensive, when to rush, and when to just wait for the enemies to come within striking distance and bring them down.

One of the important differences is that the skills have become activated, and not randomly triggered, and they are activated according to a painfully familiar pattern - the hero has gained rage, his icon has a golden halo, which indicates that a special skill can be activated. For example, a man-at-arms has a stun skill, and unlike the original game, he can stun from a distance, launching a shield and thereby also causing damage. The nun now heals every few turns, but her main skill deals good damage. However, almost all skills cause damage in one way or another, and the higher the skill level of the heroes, the higher the damage.

Summary, review

Overall, the game is quite good, well thought out, and even plays on a phone screen without any problems, although it would seem that the map should be small, but no, the balance is taken into account. At the same time, there is a tactical component; indeed, if you think about it, the chances of winning increase sharply, but you can turn on auto-battle and then the bots will play. However, it is almost impossible to knock out three stars with bots - the vulture flies forward and immediately dies, and 3 stars are needed to open an automatic passage - a raid. Raids with scrolls, knocked out or when purchasing a VIP.

The game, of course, is for thinking people, but there is a condition - for patient thinkers, since battles take a certain time. And here comes the problem - battles without raid passes are really long, and repeated playthroughs are tedious in any case, so either donate or be a very patient player...

And yes, I personally wasn’t hooked and wasn’t carried away by the word at all. Out of politeness, I upgraded the heroes to level 23, brought them to blue quality, but I didn’t see anything in the game that would force me to stay - yes, it’s interesting, but nothing more.

Hello. Dear readers, I’ve been pouring over this toy for two months now, I want to tell you about it. There are no reviews yet, I'll be the first.

So, I played Best fiends, and there everything went down to constant advertising, and in one of the commercials they showed Heroes tactic, I decided to download it. And... my delight knew no bounds. These are the heroes of might and magic three in their new lives!

The main menu looks like this. You can look at it for a long time, studying the characters

Developer company


There's a lot to this toy. Chaotic about everything and out of order.

That's actually the tactician hairys. There is a lot of things here: the tower of heroes, the arena of heaven, fountains


There are 3 types of battles in the tower of heroes: mine, library and thorn bush. The last one is the simplest. Each location has 6 levels and 5 attempts per day. On Sunday you can go through each location 5 times. Depending on the level, the difficulty, the amount of gold and artifacts mined changes. When you go to 3 stars, you can make raids with special permissions. For the battle you will spend: VNS (endurance). Total stamina is around 70 units at the beginning, and with each level it increases by 1 unit. 1 VNS is restored in 10 minutes.


I play on the Faltha server, the Frosty server has recently opened. Their server time does not match ours. On Faltha, all sorts of bonuses such as additional free VNS are received at 15:00, 21:00 and 00:00, on the Frosty server at 13:00, at 19:00 and at 22:00, and at 12:00 the boss wakes up on Faltha

This is what the celestial arena looks like. This is a place where there are 10 castles. 10 castles - 10 battles. At first, you are given light and weak heroes who are easy to beat, and the further you go, the more difficult it becomes. Here you need mastery of tactics: to predict when it is better to take from units, and in what order to kill them. As a reward you receive artifacts, books, creature cards and money: gold and manna from heaven. Heavenly manna is given for completing 3 castles (150 units), 6 castles (200), etc. With this currency you can buy something in the shop of the heavenly arena.


There is training for beginners. It is not mandatory, but by completing it you get some bonuses


The game has the concept of experience. Your account experience and unit experience. Experience is gained after battles and completing tasks. There are daily and main tasks.


The list of units looks like a book. you can find a lot of people here, everyone has their own favorite.



Units are summoned using cards or obtained as a bonus in a fountain or daily bonuses. or drop out in the heavenly arena. Some are very difficult to catch. Basically you need to go through locations to collect cards. This can be difficult. Some can have 80 pieces.

To assemble a unit, you need to go through locations in legend mode. There are 3 modes in total: warriors, legends and heroes.

1. Warriors. Here are the simplest locations, 6 VNS are spent, artifacts, money and experience are gained for units.

2. Legends. It's more fun here. In addition to the above, unit cards are collected here. Battles are possible 3 times per day at each location. You can make raids. Cards don't always come out. It happens that out of three battles not a single card will fall out, and it happens (but very rarely) when they give 3 cards for 3 battles

3. Heroes. This mode is significantly different. Not immediately available

Each mode has chapters that look identical in appearance. Basically, divided into 6 locations. The first 6 locations are the first chapter, then the second, then the third, and so on. IN heroic mode The same locations are passed through, but under different conditions: in the first chapter all your units are level 1 without skills, in the second: all are level 10 with minimal skills, in the third all are level 20, in the fourth are all level 35. This is the order. The passage becomes easier after watching videos on YouTube. It requires certain creatures with certain abilities.


This is what the unit/creature window looks like. everyone was given a name, everyone had experience, skills, stars and clothes. The number of stars is gained using cards; when it is reached, the develop button lights up. the unit becomes stronger. after the first star you need to score 20 on the second, 50 on the third, 100 on the fourth and some on the fifth. artifacts (or in slang, gear) are put on when the plus sign lights up. Plus can be yellow (inactive, conditions are not met, level has not been reached), it can be green, when you can already press and put it on. the first, simplest ones consist of one part, the further you go the more complicated it is, conveniently, what if you don’t have the desired artifact, you can find out where to get it. Outfits can be enchanted. This gives a small bonus to what the artifact gives. They are also divided into magic levels (1,3,5..) To cast a spell on the first level you need 20 magic points, on the third 120. When all the items are collected, you can upgrade the character. It's getting steeper again. Heroes also have color. The very first gray one. After a set of clothes, it becomes green, then green with a silver frame, then blue, then blue with silver, blue with gold, purple, then purple with a silver frame, then with a gold frame.

In addition, each character has skills. At the green level, the second skill is available, at the blue level, the third, and at the purple level, the fourth. Basically, the last one is the most recent.


Here is an example of how a crystal cloak was assembled from 5 pieces


skills are increased for money and a maximum of 10 points, then there is a time limit and one point is restored in 10 minutes.


gold, VNS and crystals can be exchanged or purchased


the playing field is a little wider




From level 20 you can join a guild. Whatever you like. A guild can have a maximum of 50 people. in it you can exchange heroes for money. This is useful in Celestial Arena and Heroic mode. The guild has a shop, but at first it is not needed. From level 50 it becomes possible to attack the boss. Two boss battles give the guild money 100 coins per day. When the boss is killed, they give 200 coins.


for what you give for the exchange of heroes, they also give you money. The longer the hero lies there, the more income he will bring. At the same time, they can also fight


guild shop


book with bosses. There is only one boss available for now. when he is defeated, he appears again



they write the damage as a percentage and can optionally request an artifact, which they will give you when the boss is defeated


There are also friends. You can add up to 100 of them. Together you exchange VNS. First you ask, then you send. Each friend gives 2 VNS. In total 200 free VNS per day


there is a regular shop in the game


There is also a pirate shop with discounts and cool artifacts. and a camex shop. They appear whenever their darling pleases

There are also fountains in the game.

Lily pond and fish pond. The first one starts in the morning and you can get a bonus 5 times for free, the second one is activated once every 46 hours.


every day they also give some kind of bonus



For each battle they give stars. 1 star is the level will pass. 3 stars - the level is completed and you can raid. A raid is with a special permission, you don’t go through the level quickly, without wasting time on the battle. VNS is also spent, they give books, money and artifacts, but the units themselves do not receive experience


in heroic mode, for 1 star you get two bags of gold worth 50,000 each, for 2 stars something else, and for three artifacts and creature cards


This is what a fight in the heavenly arena looks like. Here the number of HP hit points and the number of AP charge points (ultimate) are saved at the end of the battle, the next battle begins with the same characteristics


below shows what they will give if you win


Before each battle you can place units. This is a very important function; you need to calculate who will get where, etc. For example, a griffin moves 4 squares. Hyperia at 3, vampire at 4, etc.


The number of squares a unit moves is called mobility. It also affects the pain of the battle. Whoever has more mobility goes first. The level of the unit is also taken into account. Some creatures have a bonus - increased mobility (centaur, minotaur in the first round, pei in subsequent rounds), some like a droplet or zia can freeze, and the unit will move last and much slower

This is what a boss fight looks like. Quite a complicated thing. In addition to the octopus, there are also fish that get in the way. By killing fish, you earn chests, but you deal less damage to the boss. The more damage you deal to the boss, the more gold you will receive


when the cards are collected, a happy window appears


There is also an Arena in the game. 5 tickets per day are given, with a minimum time of one battle to another 10 minutes. There you try to increase your rating by choosing an opponent. The battles are conducted automatically. you can raise your position, and then they can attack you and lower it. For the position. Once a day, the bonus earned based on your position is transferred. The higher the position, the higher the bonus. These are crystals and arena coins. With which you can also buy something in the arena shop. In general, the toy has a lot of currencies: gold, crystals, guild coins, arena coins and manna from heaven

The game is interesting due to its variety of characters and tactics. Each hero has its own feature and is not replaceable, and the main gameplay is very similar to Heroes 3! In the first version, the artifacts were taken from the same place, but since then the icons have already been changed three times, which, of course, saddens and complicates the game process. But the houses haven’t changed yet, and they still look very similar to the heroes of 3! In general, the toy is very interesting and quite addictive. The only negative is that it eats up the battery on your phone. But, they say, you can put an android simulator on your computer, and it’s called bluestacks. I haven't tried it, I don't know. Well, it also only works with the Internet.

Based on mobile platforms and focusing on tactical battles. Of course, you shouldn’t expect gameplay identical to the original from a copy, but there aren’t many successful games in this area. For example, in the browser environment there are many relatively mediocre projects about heroes, and some are also constantly being remade from top to toe. Let's get acquainted with the kawaii representative of this heroic bunch, maybe he managed to achieve high level quality?

Tactical and strategic

can be safely attributed to two genres at once: tactics and strategy. First, you need to carefully think through the composition of your army, equip your fighters and pump them up (), and then send them to the battlefield and start giving direct commands (). The ratio of genres is approximately equal. The game has a full-fledged story campaign, which is designed as a chain of successive levels. Each gamer will have to go through six different “racial-climatic” episodes, fight many monsters and knock out a whole bunch of objects. The latter, by the way, actively use the Korean random system, so it is very likely that you will have to clear the same location ten times until the long-awaited shield of your favorite paladin drops.

A team consists of a maximum of five heroes. After a short training, almost immediately, you will achieve this amount. In general, in the open spaces game world You can get about 30 different creatures that correspond to the original ones: griffins, angels, monks, Cerberus, unicorns, fairies, etc. Each one must be upgraded separately from the others, investing skill points in skills (of which there are four per hero), equipping them with equipment (six pieces each) and evolving. The latter increases all parameters depending on the number of levels taken. At the same time, leveling up your account directly affects the maximum development of heroes, so on the fifth day, you will hit the grind wall. Moreover, this grind is not so much connected with the monotonous cutting of identical opponents (in this regard, the game is just fine), but with the need to gain account experience somewhere. Its main source is daily quests, of which there are not so many. When you have completed everything, all you have to do is close the application and wait for a new day. Even copious injections of real money won’t help here, it’s just the way it was intended - measured gameplay.

From time to time you have to clear early levels again to get some loot. This is because by equipping all six items on a hero, you can “solder” (absorb) them. Accordingly, the character will become significantly more powerful, and six new requests for things of a certain type will appear in the clothing slots. This leads to the fact that you are engaged in full-scale pumping on all fronts and there is no end in sight. Knock out another stick, then an amulet, then leggings, combine it all into the first ring, then collect five fragments of the second ring, and add a sword created from 6 ingredients... Finally, the seal for +1000 health is ready. Repeat for the remaining 5 characters, but it’s not a fact that the same thing will suit them. Fortunately, the inventory here is endless, so you don’t need to worry about the number of things you carry, the weight or breakage/repair of your gear.

Donat and what to eat it with

Of course, this is almost the main problem free games, which is. When you first enter the game, a promotion is activated (at least that’s how it was for me): pay $5 to get nice goodies for a month and VIP status. I would like to emphasize right away that this is a very advantageous offer, since I was given a reward for 60 days and even at a 75% discount. But after two months (or if you ignore the offer within three days from the start), you will have to pay $30 for such luxury. How much benefit did I get? Well, as usual in projects of this kind, you can summon a pack of random heroes. It’s just not a fact that it will be the heroes (hello, random) - there could be fragments of objects or pieces of evolution cards. Speaking of which. Evolution means that once you receive a certain hero, you will no longer be able to get a second one of the same kind. Instead, you will start knocking out fragments. Collect 20 pieces, and your ward will receive a second quality star. Another 50 - 3 stars. And so on, until five. But you can find them either in limited daily dungeons, or by purchasing them in a store for a ton of coins/real (if they are generated at all).

Clearing a base location takes six energy points. It recovers, well, very slowly - 1 piece every 10 minutes. You can top up in several not-so-easy ways, the main one of which is to pump up your account level (after a week of playing this happens about once a day). Or you can add 100 friends to your list and beg them daily for 2 units of energy from each. Fortunately, there are buttons “ask everyone”, “collect everything” and “give everyone”. Also, three times a day, you are allowed to receive additional bonuses, but then you have to log in certain time within a two hour period. All this in general makes it possible to spend more time in the game, but as much as you would like. If you expect to sit for days on end doing what you love, then, alas, nothing will work out. So, for example, 12 energy is spent on dungeons at once, but this is the only way to quickly get fragments of heroes for evolution (although it is not a fact that they will fall out).

As for other game systems, such as the arena, there is a limitation on charges. Here, you can PvP sew five times a day for free, and if you want more, pay. Moreover, you need not only to unfasten real currency (gems), but also to acquire a fairly high VIP status. Prices in the game, as is usually customary, do not notice what is happening in the world, as if ignoring the dollar exchange rate and the general decline in people's living standards. Make one elite summon and maybe get a hero? Okay, only $50! At least there are promotions here, with discounts and bonuses. To sum it up, donations are very necessary in the game, at least at the start. This is also connected with another important element - quick battle tickets. I think there’s no need to explain their function; we’ve all played Heroes and know very well how helpful it is when fighting weak enemies. Saves incredible time. VIP-1 will receive 20 tickets per day, which is quite enough for a very comfortable and pleasant pastime. Or you will drain your tablet’s battery, spending an extra hour and a half a day on boring battles.

Casual not so much

To be honest, I can’t call the game arcade or easy. Each hero, as I said, has four abilities. They allow you to create very interesting combinations and builds. For example, on the third turn, the paladin heals himself and all allies around him, while at the same time dealing damage to all hostile undead. If you calculate the time and place correctly, you can easily turn the tide of the battle. For a vampire, enemies do not respond to attacks, but he cannot be healed, so taking your nun into the squad is no longer so profitable. And if you hit hard enough in the first round and have a necromancer, you can easily raise undead from the enemy’s corpse, which can tank a ton of damage and block enemy shooters. Oh yes, about that. The game is characterized by standard Hero tricks: the functions “wait”, “put up a shield”, “cut off damage to shooters if you stand close”, “retaliatory attack” and, of course, initiative. All this can and should be actively used in battles to defeat stronger opponents.

By making normal hits and taking damage, characters charge their rage gauge, after which they can use super ability. If you manage to kill the enemy hero, then the indicated scale will be filled by half at once, so it makes sense to choose who to beat whom. Flying creatures can overcome barriers and obstacles through the air, and shooters often impose status effects, be it freezing, setting fire, shock or poisoning. But the most durable and resilient guys are tanks. They move slowly, have a ton of armor and often stun skills that allow you to disable the actions of one enemy for an entire turn. This may seem like a small thing, but in fact it has almost the most significant impact in battles. Sometimes the element of luck also contributes, because some creatures can dodge with a small chance (15%-20%) or deal critical hits.

The total amount of content in the game is huge, but, unfortunately, at the time of writing this review, only a tiny part of all the features has been introduced. No guild wars, no late game, no world bosses. There aren't even rewards for completing three-star levels. Moreover, I didn’t notice much activity from the developers. At the beginning of the month I wrote a letter to the support service, but to this day they ignore me (the problem concerns the inability to log in with Bluestacks via Google account Play, take note). Also, the requests and wishes of the players since the summer months have been ignored. For example, people asked to introduce a function for viewing the skills of those heroes that you do not yet possess, in order to make some plans for the future in advance. We fed the community with promises and breakfasts, without doing anything for six months... On the page



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