Dice. Dice

The advantage of an online dice generator over regular dice is obvious - it will never get lost! The virtual cube will cope with its functions much better than the real one - manipulation of the results is completely excluded and you can only rely on His Majesty's chance. Dice online is, among other things, great entertainment in your spare time. Generating a result takes three seconds, fueling the excitement and interest of players. To simulate dice rolls, you just need to press the “1” button on the keyboard, which allows you not to be distracted, for example, from an exciting board game.

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When we hear such a phrase as “Dice”, we immediately come to the association of casinos where they simply cannot do without them. To begin with, let’s just remember a little about what this item is.

Dice are cubes, on each side of which the numbers from 1 to 6 are represented by dots. When we throw them, we are always in the hope that the number we have imagined and desired will come up. But there are cases when the cube, falling on its edge, does not show the number. This means that the one who quits like this can choose any one.

It also happens that the cube may roll under the bed or closet, and when it is removed from there, the number changes accordingly. In this case, the die is re-rolled so that everyone can clearly see the number.

Online dice roll in 1 click

In a game involving regular dice, it is very easy to cheat. To get the desired number, you need to put this side of the cube on top and twist it so that it remains the same (only the side part rotates). This is not a complete guarantee, but the winning percentage will be seventy-five percent.

If you use two dice, then the chances are reduced to thirty, but this is still a considerable percentage. Due to cheating, many player campaigns do not like to use dice.

Our wonderful service works precisely to avoid such situations. It will be impossible to cheat with us, since the online dice roll cannot be faked. A number from 1 to 6 will appear on the page in a completely random and uncontrollable manner.

Convenient dice generator

Very big advantage The problem is that an online dice generator cannot get lost (especially since it can be bookmarked), and an ordinary small dice can easily get lost somewhere. Also a huge advantage will be the fact that manipulation of the results is completely excluded. The generator has a function that allows you to select from one to three dice to roll at the same time.

The online dice generator is a very interesting entertainment, one of the ways to develop intuition. Use our service and get instant and reliable results.

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Every self-respecting tabletop enthusiast must collect dice. The cubes are chosen very carefully, they are carefully stored and it is firmly believed that they bring good luck if they are chosen correctly.

In this article we will talk about the variety of cubes. Perhaps these are the dice you dreamed of adding to your collection, but never knew about their existence.

Traditional dice.

The oldest and simplest type of cube is considered to be six-sided dice. They can be used in all traditional games; starting with backgammon and ending with monopoly. As children, we all played various board games using six-sided dice. They were often made from inexpensive plastic and painted in bright colors.

Round gaming dice.

Quite an interesting variation hex dice, which in appearance resembles a ball. Thanks to the cleverly placed pellets inside, the cube rolls freely, but the ball stops with only one side.

Role playing dice.

Everyone knows the tabletop role-playing game Dungeons & Dragons, which made famous a set of seven dice with the numbers 4, 6, 8, 10, 12, 20. In a set of ten-sided dice, there are two dice, which, when rolled simultaneously, can result in the number 1-100.

Hundred-sided gaming dice.

In the above game, there is such a remarkable difference as replacing 2 ten-sided dice with one 100-sided dice. This type of cube is characterized by a spherical shape, which allows it to roll freely. Hundred-sided dice are typically designed to be large and heavy to make it easier to calculate the resulting number without the aid of points.

Five-sided dice.

The exact science of mathematics has established that a triangular prism with its faces (to be specific, 5 faces) has an equal chance of falling out when thrown. The type of dice is not used in any board game, since the die was created to glorify mathematics as a science.

Calendar dice.

You can have a lot of fun with your friends if you replace the dice with the dice from the calendar. The latter are used to show dates and months. It will be fun to watch the reaction of players who did not notice the substitution when, at the moment of throwing the six-sided dice, the numbers appear: 2,9,8,7.

Cubes with a shifted center of gravity.

Designed for fraud. There is a metal pellet inside the cube, thanks to which the number 6 appears much more often than other numbers. Unfortunately, according to appearance It is impossible to distinguish such cubes from standard dice.

One-sided dice.

They are also called Gembets. They always land on the table with one side at the moment of throwing. This is another creation of mathematical geniuses. Alas, it’s just as complicated and just as useless.

Mathematical dice.

This time, professional mathematicians have created dice that can be used in practice. However, if you have difficulties in mathematics, then they are not for you. Since not every person will guess that the dropped combination “cube root of 64-3” means an elementary unit.

Nested dice.

Several smaller ones were placed in one transparent large cube. Application of such type of dice very convenient when the rules of the game require you to throw away several dice at once. In addition, using this type of cube will look quite impressive.

Glowing game cubes.

This type of dice will be very useful for players who suddenly lost the light, because using luminous dice you can easily and simply end the game. They are indispensable for children, because at night they can be played freely under the blanket.

Cubes - the history of the game.

A very ancient game of chance in human history.

Objects similar to dice existed in many civilizations. Such a spacious geography of dice is associated with the belief that the dice were sent by the gods so that people would not bother them with trifles. IN Ancient Rome It was believed that at the moment of the throw, Fortuna, the goddess of luck, helped the person.

Helped resolve military conflicts. With their help they even determined a new ruler. In medicine, bones were used to predict the future. A wide variety of objects replaced modern six-sided dice for our ancestors. For example, shamans used fruit bones, seashells and even sheep horns, teeth and bones in their rituals. Fans of board games in Ancient India used to throw a 4-sided cone instead of a die.

The desire to deceive one's opponent arose simultaneously with the use of dice in gambling. Proof is the fact that during excavations in Pompeii, bones with a displaced center of gravity were discovered. Their use guaranteed the player a greater chance of getting the desired combination. An active fight against fraudsters was waged back in medieval Europe. Then the Guild of Bone Producers was created. Her mission was to track down irregular or heavy gambling dice.

Dice were made from a variety of materials - amber, marble, bronze, alabaster, rock crystal and agate. A sign of great wealth and good taste It was customary to consider dice made of porcelain, ivory and silver.

Many games use dice, especially board games. And in this article I would like to tell you everything about dice: myths where they were mentioned, why they are called “dice” and interesting facts.

Dice(dice), one of the most popular and used sources of randomness in board games. They are also called “dice”. In Central Asia and the Caucasus they are called zary. All types of cubes are designated, for example, by the letter “d” (dice), or the letter “k” (cube). After them the number of sides is written: 4, 8, 10, 12. For example: d4, d8, k4, k8, k12 and so on. You may come across the name d% - “percentage cube”. It represents two dice with ten sides. It is understood that one of them will determine the number of tens in the game, and the other will determine the number of units, so that a number up to a hundred is obtained.

Dice are divided into 2 types:

  1. irregularly shaped (multifaceted),
  2. dice with different symbols to help increase the number final results, excluding numbers from 1 to 6.

In games of chance, dice with the following names can be used:

  • tetrahedron (4 faces),
  • cube (6 faces),
  • octahedron (8 faces),
  • dodecahedron (12 faces),
  • icosahedron (20 faces),
  • zoccihedron (100 faces), etc.

The zoccihedron dice was created by Lou Zocchi, the date of creation is currently unknown. But, to get numbers from 1 to 100, it is most convenient to use two cubes with 10 sides.

History of dice

Dice were created for entertainment long ago. People liked games with them, and therefore, having survived to this day, it has changed little.

  • The oldest dice, found in a Sumerian city during excavations of the king’s tomb, were dated back to 3 thousand years BC. They were made from a stone called lapis lazuli. They had the shape of a pyramid with 4 sides, two corners of which were decorated with special decorations of those times.
  • In Chinese and Egyptian burials in XX – VI centuries BC., the dice found are almost identical to our modern ones. Dots in the form of a stylized “bird’s eye” were most often depicted on their edges.
  • Gambling dice from the Hellenistic period, with 20 sides, are now in the collection of the Metropolitan Museum of Art. The date of these finds is considered 2nd century BC – 4th century AD
  • Dice and a set for playing backgammon, found about 5,200 years ago in Iran during excavations in the city of Shanri-Sukhte, are almost no different from today.
  • Excavations of the Indian civilization that existed in XX centuries BC, indicate the South Asian origin of the game's dice.
  • Based on Greek traditions, the bones were created by Palamedes for soldiers awaiting the battle of Troy, so that they would not get bored in a tedious environment. These games of chance were the most popular form of gaming in Greece, especially among the upper echelons of society. Not a single royal feast was held without these traditional dice.
  • This was also very common in Rome. interesting game, especially at the heyday of this empire. After all, the Romans were passionate players, it was very addictive. Although they liked this game, it was prohibited, but this did not stop the Romans. The ban was lifted only during Saturnalia, at that moment all the Romans celebrated the festival of Saturn. Cheating did not appear in our time. In Rome there were professional sharpers who deliberately made the dice heavier for their own use, to win. Several of these bones, which are well preserved, are kept in museums.
  • Objects resembling dice with similar symbols were quite often found in the area and in the Roman Empire itself, but the specific application and rules of this game are still shrouded in mystery.
  • In Byzantium, in XI, an art was invented that predicted the future with the help of these ordinary bones.
  • In the Middle Ages, games with such dice became a favorite pastime, especially for knights. Also in the Middle Ages there were schools and guilds where future players studied and practiced. People, Landsknechts, began to acquire a not very good reputation as the most scandalous players, this was immediately after the fall of feudalism. Their cubes were decorated with elaborate carvings depicting people or animals.
  • In new France gambling Knights and ladies played with dice, who were not stopped by the reappearing laws prohibiting many things, including the return of the prohibitions of St. Louis in 1254-56.

Why are they called “bones”?

Their name corresponds to the material of their creation. Previously, dice for games were made from animal bones, most often from lamb bones. For example, they took the joint of the leg of an animal above the hoof part, then they called it “grandmothers”. They used bones because they were considered one of the strongest and most durable materials.

If they were made of wood, they quickly became unusable, cracked, and wore out. Dice made from ram bones as an attribute in the home were considered a symbol of wealth. The poor, unable to create from bones, but loving to play, tried to recreate animal bones from other various materials, even using fruit seeds.

In later times, elephant tusks were used to create bones. And rich people could afford dice made from semi-precious stones, such as onyx, agate or amber.

Dice

Traditional dice

Zocchihedron

Dice- a popular source of randomness in board games (especially the game of the same name). Among roleplayers, the name “dice” is also common. dice).

A dice is usually made in the form of a six-sided cube with numbers from 1 to 6 printed on its sides, and the sum of the numbers on opposite sides must be equal to seven. A dice can be thought of as a random number generator in an integer interval with the same probability of hitting all numbers in the interval. Such generators are designated 1dN. So, for example, a regular six-sided die is 1d6; flipping a coin is the job of a 1d2 generator, etc.

The abbreviation MdN denotes the sum of M applications of 1dN. It should be noted that MdN gives integers in the range . The probability of a number falling out of this interval increases as it approaches its middle (see binomial distribution).

So, for example, using a d4 die and rolling it twice, we get a 2d4 generator, giving the following options:

Number of points Probability of outcome %%
2 1/16 6,25
3 1/8 12,5
4 3/16 18,75
5 1/4 25
6 3/16 18,75
7 1/8 12,5
8 1/16 6,25

An example of a generator that does not fall under the definition of MdN: a deck of cards to which the drawn cards are not returned. It will be 1dN only for the first attempt, the distributions of subsequent attempts will depend on the previous results.

A set of dice for D&D games. The last two are d100 "percentage dice" to represent ones and tens

Role-playing games (such as those based on the rules of Dungeons & Dragons) use dice with 4 (tetrahedron), 6 (cube), 8 (octahedron), 12 (dodecahedron), 20 (icosahedron), and other numbers of sides. Low Zocchi invented the zocchihedron, a die with 100 sides. However, to obtain numbers from 1 to 100, two 10-sided dice are more often used.

Among roleplayers, the type of die is often denoted by the letter “d” ( d ices) or "to", ( To spines) after which the number of sides is indicated. In addition to the familiar six-sided dice (d6), four-sided (d4), eight-sided (d8), ten-sided (d10), twelve-sided (d12) and twenty-sided (d20) dice are used. The designation d100, d% or “percentage cube” is also used, which is two decahedrons, one of which is used to determine the number of tens, and the second - units.

Asian bones (top) and Western bones (bottom)

Story

The exact date of the appearance of the dice is unknown. However, it has been established that the game Backgammon, where such ancient random number generators were supposed to be used, is already more than 5 thousand years old.

In the 11th century, astragalomancy developed in Byzantium - the art of predicting the future by dice.


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See what a “dice” is in other dictionaries:

    PROBABILITY, a number in the range from zero to one inclusive, representing the possibility of a given event occurring. The probability of an event is defined as the ratio of the number of chances that an event can occur to the total number of possible... ... Scientific and technical encyclopedic dictionary

    And, gen. pl. shek, dat. shkam, w. decomposition 1. A joint that protrudes at an angle when making a fist or bending the fingers. The little one tapped her dry knuckles on the table. Shukshin, Shameless. 2. A small item usually made of bone, plastic, etc... Small academic dictionary

    I 1. Separate component skeleton of humans and vertebrates. 2. transfer decomposition Body type. II Tusks of some animals (elephant, walrus, etc.), used for various crafts. III Dice or plate originally... ...

    I decomposition 1. The joint of the finger of the hand, protruding at an angle when bent. 2. Protruding body bone. II decomposition Small item made of bone [bone II]. III decomposition A dice or plate is originally made of bone, indicating numbers or points; ... Modern explanatory dictionary of the Russian language by Efremova encyclopedic Dictionary

    Expected value- (Population mean) Mathematical expectation is the probability distribution of a random variable. Mathematical expectation, definition, mathematical expectation of discrete and continuous random variables, sample, conditional expectation, calculation,... ... Investor Encyclopedia

    knuckle- And; pl. genus. shek, dat. shkam; and.; decomposition 1) A joint that protrudes at an angle when making a fist or bending the fingers. Tap your knuckles on the table. 2) A small item, usually made of bone, plastic, etc. (dice, button, etc.)… … Dictionary of many expressions


Fortune telling with dice is as old as time. Even the Old Testament repeatedly mentions predicting the future using dice. Dice were popular all over the world and were found in one form or another literally everywhere.

The use of dice for fortune telling probably comes from divination by casting lots, and the original instrument of such divination was the immediate “ancestors” of modern dice - astragals (the vertebrae or ankles of a sheep). The astragalus has four clearly visible surfaces, they were convenient to throw, each surface had a certain meaning. Astragalus were popular in Ancient Greece and in Ancient Rome; they were used along with other generally recognized types of bones until the 10th century. n. e.

Some people believe that you can only throw dice by guessing on someone else, and not on yourself. There is also an opinion that one must throw the dice in complete silence and that the condition for correctly predicting the future is cool weather and a calm state of the atmosphere.

This is an ancient oriental fortune telling. Focus on the question or problem and roll the die. If the number is even, draw a cross somewhere on the paper; if it is an odd number, draw a zero. Roll the die four times.

Character group meanings:

  • XXXX- you can’t concentrate on the question, try again.
  • XXXX- now is not the time for hasty decisions, you need to calm down and wait for some time without doing anything.
  • XXX- postpone making all important decisions for a more favorable time.
  • XXX- time for decisive action.
  • OHXX- a favorable period for action.
  • XXOO- no obstacles are foreseen.
  • OOXX- the possibility of success is very high, it’s time to grab your luck, but it won’t work too easily and simply.
  • XOXO- to achieve success you will need a little effort and some financial costs.
  • OH OH- unfavorable alignment - the situation is beyond your control.
  • XOOH- changes for the better are ahead.
  • OHHO- obstacles are possible; you should act only with full confidence in your abilities.
  • XOOO- a favorable alignment, you will be lucky in all your endeavors.
  • OXOO- the situation is developing in the right direction, act confidently, but slowly.
  • OOHO- the right moment to listen to your intuition and feelings; the first solution that comes to mind will be successful.
  • OOOH- a combination that warns of disappointment, loneliness, gossip, intrigue.
  • OOOO- this alignment foreshadows changes in life, a new look even at familiar things.

When interpreting, you should take into account not only the total amount of points, but also the “readings” of each dice separately: for example, if you got 3 and 5, then this is not just 8, but first of all a combination of three and five, different from two fours , and from two to six.

Sums of numbers:

  • 2 (1+1) - Happiness in love and marriage, success in financial affairs. For now, it’s better for you not to change anything in your life.
  • 3 (1+2) - For a woman, marriage is for money; for a man, it’s entertainment that can be bought for money. Try to avoid long trips and spend more time at home.
  • 4 (1+3) - The prognosis is generally unfavorable. There may be a serious conflict, up to and including legal proceedings, with people you trust. Troubles can come from unexpected quarters. Be careful, especially in small things.
  • 4 (2+2) - Good luck in business and personal affairs. Your children will make you happy in the near future. Interesting trips and useful acquaintances are possible. It is recommended not to wait, but to act and take initiative in order to consolidate and deepen success.
  • 5 (1+4) - The main thing is movement. You can't sit still! The more activity, travel, new information, the more money. Once you solve your financial problems, you can solve many others.
  • 5 (2+3) - Good combination for your own affairs and alarming for relationships with children - a conflict is possible. Try to avoid lectures and grumpy admonitions. Now your children expect understanding from you above all.
  • 6 (1+5) - A lot of troubles, worries and joys. It is possible that a child will be born to one of your relatives. Financial difficulties. There is a difficult conflict situation at work, however, do not rush to change your place of work: changes will happen soon. If you intend to go abroad, then your departure will most likely be final - for permanent residence.
  • 6 (2+4) - A period of change is coming for you. Do you want to change your job, apartment, partner? Think and get ready. Whatever is done is for the better.
  • 6 (3+3) - You will receive a very large sum of money, and in the very near future. In his personal life, everything is also going well, conflicts do not have a serious basis.
  • 7 (1+6) - Period of active activity. You are needed, do not refuse those who turn to you. You should behave the same way towards your partner (spouse): meet him halfway. Otherwise, a serious crisis may occur in your relationship in a few years.
  • 7 (2+5) - Now you are required to be calm and tolerant of other people’s opinions. Take your time! This especially applies to business people. In personal affairs, this is a difficult period. Bad time to get married.
  • 7 (3+4) - Much now depends on your imagination and enterprise, try not to put off anything until tomorrow, do it today.
  • 8 (2+6) - You will have to do complex, troublesome work, and hack work is unacceptable. If you work conscientiously, without trying to deceive others, success is guaranteed. Otherwise, it's a complete failure.
  • 8 (3+5) - A time favorable for calm, serious activities. It is best to devote it to studying or reading. However, you won't make the mistake of choosing to take a good rest instead. The dice promise the improvement of a bad situation and the preservation of a good one.
  • 8 (4+4) - Disruption of the usual routine of events, surprises await you. Whether they will be pleasant depends only on you.
  • 9 (3+6) - You will learn a lot of new things in the near future. A period favorable for research and creative work. Advice: try to distract yourself from pragmatic interests, do what you love without thinking about possible benefits. If your partner is a citizen of another country or has a different religion, during this period you can finally understand each other.
  • 9 (4+5) - Difficulties, financial problems. Possible losses. There are serious tests in marriage or in your professional activity. Don't demand too much from others, demand more from yourself.
  • 10 (4+6) - You like to act on a grand scale. In the near future, the numbers promise major success: power, money, influence. However, behind political and social ambitions, one should not forget about the family. Behave more simply with your loved ones and friends, and still think about them first.
  • 10 (5+5) - Success and money, but the situation is not stable. If you want to stay on top, proceed with caution and foresight. If possible, avoid risks, do not take on new business, it is better to continue what you have already started without accepting new offers.
  • 11 (5+6) - The worst is over for you. In the past there are defeats and losses that occurred through no fault of yours. Don't worry: everything will work out, new opportunities and new friends will appear. The main thing is not to give up your efforts. There is no point in changing anything in life yet.
  • 12 (6+6) - Very favorable bones. A good stable situation with a tendency for further improvement. Changes are possible, but they will not bring anything fundamentally new.

Focus on the question and roll the dice. Add up the numbers rolled on the dice and see the description of the results.

The value of the sums of points drawn:

  • 3 - a good omen, a wish may unexpectedly come true.
  • 4 - disappointment and troubles in the future.
  • 5 - your wishes will come true, but in a completely uncertain way; some stranger will bring good news.
  • 6 - material losses, which, however, will lead to spiritual enrichment.
  • 7 - stupid gossip will cause trouble.
  • 8 - the upcoming action has not been well thought out and may lead to injustice; very strong outside influences.
  • 9 - success, especially in love affairs; forgiveness after a quarrel.
  • 10 - harmony in the family and, possibly, a successful deal; the birth of a child is likely.
  • 11 - someone is sick; breaking up with someone close.
  • 12 - a letter will arrive requiring a response; you need to consult someone.
  • 13 - sadness, probably for a long period, perhaps even throughout life.
  • 14 - a stranger will become a close and dear friend; friend's help.
  • 15 - the temptation to enter into a shady or even illegal transaction.
  • 16 - a pleasant and rewarding journey.
  • 17 - a guest from abroad, possibly a foreigner, with a promising business proposal.
  • 18 - a very good sign: promotion, benefit and joy.


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