Game physical education lesson of the game of the peoples of the world. Physical education lesson. “Games of the Nations of the World. "Sly Fox". Ukrainian folk game

Summary of the lesson “Games of the World”.
Goal: formation healthy image life.
Objectives: diagnostics of knowledge about the games of the peoples of the world, their traditions; introduce games of different nations; cultivate a sense of respect for the traditions of different peoples, attentive attitude towards others; develop children’s agility, speed, endurance; promote the preservation and promotion of health; attract preschoolers to actively participate in group games.
Progress of the lesson.
. And depending on where they live and weather conditions, all people look different. They have different skin colors, hair, different eye shapes, different noses, and they all dress differently. And most importantly, they lead different lifestyles.
Look at each other - you and I are so different: some are taller - some are shorter, some have gray eyes, some have brown, or maybe even green. Everyone has different hair - and this already speaks of that we all belong to different nations. Depending on where they live and weather conditions, all people look different. What nationalities of Russia do you know?
And therefore it is interesting to find out how another people may differ from us, what traditions they have, what holidays they may have that are different from ours.
Indeed, children of every people and nationality play their own games, and it is through them that they learn how dexterous, fast, strong they need to be, how they need to value friendship and respect their opponents.
Today we will talk about the games of the peoples of the world. Why are outdoor games necessary? (to improve health, to communicate together)
- What games did you play in your yard, on our walk?
- What is your favorite game?
And now we will be transported to...India.
What do you know about India?
India.
Hindus are friendly and cheerful people, strictly observing general traditions and rules.
Interestingly, only the people of India apply a dot on their forehead, which is called a bindi. This speaks of the wisdom of the people. The culture of this country is associated with religion
Holi is a spring festival where everyone sprinkles colored powders from medicinal herbs and pours water over each other.
Zira (cumin) - dried herb seeds. The spice has a number of beneficial properties. Zira can normalize digestion and significantly improve the absorption of food. In addition to this advantage, the spice is used to prevent certain diseases of the respiratory tract and heart, and improves blood circulation.
Fennel adds a slight sweetness to the dish. This spice in India is used for pickling vegetables and a few lamb dishes. Fennel promotes better digestion and is sometimes chewed after meals as a breath freshener.
Coriander.
Coriander seed decoction is a common remedy for excess or spilled bile in India. Coriander as a spice in food and also in drink has a cooling effect on the body. Coriander tea helps with tumors and swelling.
Yoga is often understood as a set of physical exercises that nevertheless lead to improved physical condition and health. You are allowed to relax, think about good things, and drive away bad thoughts. Only yogis, after long training, can walk on coals, sit on nails and glass.
The culture of this country is associated with religion. For example, the veneration of animals: a cow, elephant, tiger, snake or frog is considered a sacred animal. These animals cannot be killed. If a snake crawls into the house, then no one will drive it away, they will not even swing at it.
And children of all the peoples of India strive to imitate the dexterity and wisdom of animals, and therefore play games that are associated with animals.
Game "Stork and Frog".
This Indian game can be played by 4 or more people. To do this, you need to draw a large lake with islands on the asphalt. Players choose one leader - the “stork”, and the rest of the players become “frogs”.
Rules of the game “Frogs” sit in the “water”, not having the right to get out onto the “land”.
The “stork” must walk along the shore and try to catch the “frog”. The “stork” has the right to jump from “island” to “island”, but cannot enter the “water”. The last “frog” caught becomes a “stork”.
The next country I will tell you about is China.
Why is China interesting? Even greeting each other is a whole ceremony. The Chinese prefer to greet each other by raising their clasped hands above their heads.
In Chinese culture, when asking for forgiveness, it is customary to pour tea for the person you are apologizing to.
- during the wedding ceremony, the bride and groom serve tea to their parents as a sign of respect, kneeling in front of them. The newlyweds say to their parents: “Thank you for raising us.
Green tea has been consumed for centuries to improve metabolism, lose weight, prevent tooth decay, and improve vitality.
-reduces the risk of developing cancer.
-help the cardiovascular system fight diseases.
Green tea is an imperial drink that combines benefits and pleasure.
China is the birthplace of fearless samurai. China's warriors are brave and fast, just like their symbol. Who are samurai? These are warriors, bodyguards of their master. They were raised to be samurais from childhood. Boys were forced to do very hard work, not sleep at night, walk without shoes in winter, get up at dawn, etc. Hunger strike was also considered beneficial. Crying was not allowed. There was constant training with weapons.
Chinese martial arts have a long history. They develop over not just a few decades, but more than ten centuries. One of the types of martial arts is “Wushu”. In China, Wushu is studied with pleasure not only by men, but also by women. Its objectives are: promoting health, prolonging life, self-defense.
Imitation styles were developed based on the characteristics of specific birds, animals or insects. Examples of the most famous styles are: white crane, tiger, monkey, dog and praying mantis.
Chinese Martial Arts:
Dragon Kung Fu, White Crane, Tiger Claw, Dog Paw, Leopard Style Kung Fu, Northern Mantis, White Dragon, snake style, Southern Mantis, Eagle Claw.
China is also famous for its sacred animals - dragons and turtles. Power, wisdom, strength and courage - this is what Chinese children train in their games.
Outdoor game "The dragon bites its tail."
-What qualities can this game train? (dexterity, ingenuity, cunning).
What country do you think we will talk about now?
Russia.
Russia is a truly unique country.
Russians believe in numerous folk traditions and legends.
Russians celebrate their holidays widely and on a grand scale: Christmas, Easter, Maslenitsa, which are accompanied by games, chants, rituals and games.
What games for Maslenitsa?
- You can ride on anything - we rode down the mountains on ice skates, on horseback through the village, on ice skates, sack fighting, a snow shooting range, an ice pillar, fist fights, tug of war.
It was not only fun, but also healthy. Outdoor games helped improve health, develop dexterity, strength, and ingenuity.
Our people especially appreciate the beauty of their nature and glorify it in songs and even games. What is Russia famous for? Russia is famous for birches, nightingales, the beauty of its native land, the richness of the natural region. And how many medicinal herbs the generous season gives us!
Game "Dawn-lightning".
Children stand in a circle, hold their hands behind their backs, and one of the players walks behind them with a ribbon and says:
Zarya-zarnitsa,
Red maiden.
I walked across the field,
Dropped the keys
With the last words, the driver carefully places the ribbon on the shoulder of one of the players, who, noticing this, quickly takes the ribbon, and they both quickly run to different sides round. The one who is left without a place becomes the dawn. The game repeats itself.
Rules of the game. Runners must not cross the circle. The players do not turn around while the driver chooses who should put the scarf on their shoulder.
We always play with you on walks, hold competitions, and you also exercise sports complex. Show me where it is.
What can you do here? (on rings, bars, on a rope, on ladders to rise and fall).
Can anyone show me how to do the rings? Do pull-ups on the horizontal bar? Who can climb the rope?
Why do we need to exercise at the sports complex? (to be strong, agile, not to get sick, to develop physically)
This is all good, but when working out at a sports complex, what should you not forget about? (be careful, don’t get up with wet shoes when exercising, don’t disturb others, so that your neighbor doesn’t get injured). Remember that while exercising, you should not forget about safety precautions so as not to harm your health.
Let's come to our sandbox. What should you keep in mind when playing here? (don’t throw sand on each other, don’t spread fungus, don’t sit on wet sand, because you might get sick).
Sand can also improve your health. Walk on sand - barefoot, make Easter cakes using dry and wet sand. There are a lot of games with sand - from sculpting Easter cakes to playing “Shop”. And I suggest you draw with sand.
Relaxation - sand painting.
Bottom line.
“Once upon a time, the sages decided to hide all the secrets of their peoples so as not to lose them and preserve their uniqueness. And they agreed that they would never talk about them out loud, but would pass them on to their children so that they could pass them on to their own. And so it happened!” And to this day, children learn all the secrets, strength and wisdom of their people through special rituals - we call them “GAMES”!
Which nationality's games did you like the most?
Remember that games, first of all, teach you to be friendly, not to swear, not to quarrel over trifles. And also with the help of games you become strong, courageous, brave.

DC "Watercolor"

Sports entertainment

"Games of the Nations of the World"

Educator: Shaidulina Luza Zinnurovna

Novosibirsk, st. Sibiryakov-Gvardeytsev 27/1

2015

Purpose of the holiday:

Formation in children preschool age feelings of tolerance, interest and respect for other national cultures. Fostering a sense of community, friendship and unity with people of different nationalities living on Earth, in Russia, in the region.

Educational objectives:

Generalization and expansion of children's knowledge about the beauty and diversity of games of different nations.

Combining the experience and knowledge of children to create a holistic picture of the multinationality of planet Earth, Russia, Tatarstan, etc. To develop the ability to see and understand another person, to show respect for the culture and customs of other nationalities.

To form a culture of interpersonal interaction among children in the group.

Educational tasks:

To instill in children the consciousness of a “man of peace”, a sense of patriotism and involvement in everything that happens on Earth.

Learn to be aware of your individuality, significance for other people, and stimulate a positive attitude towards peers.

Foster respect and tolerance for people regardless of race or nationality.

Developmental tasks:

To form social ways of behavior in various situations, experience a friendly attitude towards each other.

To form the concept that people are not alike, but are all equal.

Presenter: Dear land, golden land!

No, it’s better to tell her: “Dear”!

“Our dear, kind mother,” -

It will be more affectionate, or rather.

After all, everything we love is created by her!

And mountains, and rivers, and forests and flowers,

And autumn, and summer, and rain, and us!

Presenter: Hello guys! On our big, blue planet Earth there are many countries and cities in which people of different nationalities live. And although they are all very different and speak different languages, they have one common home - planet Earth.

Presentation screening: “Peoples of the World.”

Do you like to play? This is very good, now we will arrange a competition, for this we need to divide into 2 teams.

Whose team is smarter, faster and more active today will win and receive a prize.

Presenter.
1.Well, guys, it's time to start.
Our first task will be the game “Collect one, two, three pictures and name the people” (I will give each team 2 envelopes containing pictures cut into pieces; your task is to collect these pictures as quickly as possible and guess what kind of peoples are depicted on them.

2.Now let’s play the Tatar game “Take a seat” (Bush uryn)

One of the participants in the game will be the driver, and the rest of the players, forming a circle, walk holding hands. The driver follows the circle in the opposite direction and says:

I chirp like a magpie,

I won't let anyone into the house.

I cackle like a goose,

I'll slap you on the shoulder -

Run!

Having said run, the driver lightly hits one of the opponents on the back, the circle stops, and the one who was hit rushes from his place in the circle towards the driver. The one who runs around the circle first takes an empty seat and wins, and the loser becomes the driver.

Rules of the game . The circle should stop immediately when you hear the word run. You are only allowed to run in a circle without crossing it. While running, you must not touch those standing in a circle.

3. Presenter: In Europe there live active, cheerful children; they love to play, run and catch up with each other. Outdoor game "Fast Train""Fast train"

Children are divided into two teams. The players of each team line up one after another in a column. A flag is placed in front of each team at a distance of 6-7 m. The first player in the team runs to the flag, runs around it and returns to the place where the next participant grabs it, and the children run to the flag together. Then they return and take the third, etc., until the whole team runs around the flag. The team that finishes the game first wins.

4. Presenter: Russian game "Push out of the circle"

Rules of the game.
A circle is drawn on the site. Participants stand in a circle on one leg and keep their arms crossed over their chests. At the leader’s signal, the children begin to move, trying to push each other out of the circle with their shoulders. Moving your arms is prohibited. Anyone who stands on two legs or is pushed out of the circle is immediately eliminated from the game. The game lasts until the whistle blows. From whose team more people will remain, that team will win.

5. Next game from Australia Relay “KANGAROO”

The child holds the ball between his knees and jumps to the counter and back. Then the ball is passed to the next player and he stands at the end of the column. Whose team completes the task faster wins

6. “Yurt” Bashkir game

The game also involves two teams, each of which forms a circle at the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. (whistle) At the signal, two teams form one circle holding hands, everyone walks in a circle and sings:

We are funny guys

Let's all gather in a circle.

Let's play and dance

And let's rush to the meadow.

With the end of the words, you need to quickly run to your chair and form a yurt. The first team to build a yurt wins.

Presenter: These are the games of different nations. They all look a little alike, but how could it be otherwise, because children play in them. And children all over the world are the same. Mischievous, inquisitive, active. This is our holiday

ends. Let's count up the scores. The winners receive envelopes with a task and coloring pages, and the losers receive a consolation prize of coloring pages.

Lidiya Klyachkina
Physical education lesson. "Games of the Nations of the World"

Physical education lesson "Games of the Nations of the World" carried out in an unconventional form.

In the 1st part of the lesson, dance blocks are included, thereby coming into contact with beauty, allowing the child to reveal himself as an individual, strengthening and developing his positive potential, introducing him to cultural values, and folk games serve to strengthen the health of children. They are born from life itself, emerging from the surrounding nature, thanks to the prevailing circumstances, they are capable of not only physically developing children, making them strong and resilient adults, but also giving them the opportunity to touch their native culture, understand and realize the mentality of a particular people.

Physical education lesson "Games of the Nations of the World"

Target: Arouse positive emotions in children from physical education activities.

Continue to introduce children to the games of the peoples of the world.

Strengthen the elements of folk dances.

Continue to learn how to coordinate movements with music.

Develop a sense of rhythm in children.

To foster international feelings and a sense of patriotism.

Equipment: 2 benches, hoops according to the number of children, a tape recorder, audio cassettes with certain music, non-traditional equipment: bottle tires, paper crumpled into a large ball; 2 stands, 1 stand with rope, wooden spoon, whistle - horn.

Progress of the lesson

Educator:“There are no children in the world who do not love to play. Many games are familiar to all children in many countries of the world. But every nation has its own folk games. Listen to the verse. O. Vysotskaya “Let’s play.”

Guys grow up in the north, in the south

They sing, play and remember each other

Ukrainians and Russians, let's play!

In Estonia and Georgia, let's play!

Guys in Kuban; on the blue Dnieper

Play with us and we will sing for you

But first, we will go with you to the world of beautiful and fiery folk dances. Today we will dance Russian and Chuvash, Georgian, Ukrainian and Oriental. It's time to go."

1). Russian “Barynya” A). Walk one after another 1 - 2 - 3 steps by 4, put your heel to the side - forward, then with the other foot.

b). Hands “shelf” follow each other in “fractional steps”.

V). “Fractional step” with arms extended to the sides and to the waist.

2). Chuvash dance. a) They walk one after another, the girls walk on their toes, smoothly bringing their arms forward and lowering them down.

b). Boys, fingers in a fist, arms first forward, bending at the elbows, then back, straightening; movement with one right leg, the foot is now forward, then on the heel, then back on the toe.

V). All children perform “accordion” on the spot, standing facing in a circle.

3). Georgian “Lezginka” a) They walk one after another: the girls are on their toes, their arms are smoothly moved first to the right, then to the left. Boys are also on their toes, but they move their fingers in their fists and on their toes more energetically than girls.

b) Stand in one line: girls go around boys, boys go around girls.

c) Then everyone moves forward

4). Ukrainian Seven forty. A). All children hold hands and form a circle. They walk one after another at the usual pace, but slightly swing their arms up and down, then jump and turn in the other direction.

b) They also repeat in the other direction, and with their feet they perform an additional step, first to the right, then to the left.

V). Everyone's hands are on their belts. Run, throwing your legs back and shouting “Hop”! They run first in a circle and then back.

5. Eastern. So we arrived at the playground, where we will play folk games. Let's remember what folk games you know. (children call). And now, at your request, we will play one of them.

Russian folk game (at the request of the children)

Chuvash folk game “Predator in the Sea”(Shotkon pula tinesre)

One of the players is chosen as a predator, the rest are fish. To play you need a rope 2-3m long. At one end, a loop is made and put on a stand. The player playing the role of a predator takes the free end of the rope and runs in a circle so that the rope is taut and the hand with the rope is at knee level. When the rope approaches, the fish children need to jump; the fish touched by the rope leave the game. The child, playing the role of a predator, starts running at a signal.

Ukrainian game “Storks” Each stork in a common large circle must build a nest. At the signal “ready” the game begins, all storks raise their right leg and stand. The driver, jumping on one leg, chooses any nest and jumps into it. As soon as there are 2 storks in one nest. They both jump out of the nest and jump on one leg in different directions in a circle. The one who returns first takes the nest, and the one who is late becomes the leader.

Kazakh game “Raise the coin” On opposite side The start and finish lines are outlined. A large number of coins (caps from plastic bottles) are laid out around the site. Players line up along the starting line. At a signal, the horsemen begin racing - they move towards the finish line, simulating horse racing. While galloping, without stopping, they bend down and pick up coins. The winner is the one who was able to collect more coins during the race.

Finnish game “The squirrel chooses a hollow” Several groups of 3 people each stand in different places on the site, they represent trees, the rest are squirrels. There should be one more of them than trees. The squirrels frolic in the middle of the site, gnawing nuts, looking for mushrooms, until a signal is heard. The signal scares them and makes them scatter to their places. The squirrel, who remains the odd one out, says: “One, two, three!” At this point, the squirrels change places, and the extra one hurries to occupy the nest.

Denmark game “Ship with cargo” Children sit in a circle. One of the players throws the other a ball made of paper with the words “Here is a ship sailing with a load E...” (or any letter of the alphabet), the one who catches the ball must list the load starting with this letter before the others count to 10, After that he throws the ball to someone else. If the player does not have time to name the cargo, he is eliminated from the game.

Educator: Folk games brought you back to the legends of ancient times. They are like a living relay race that is passed on from generation to generation. These games reflect the national character and way of life of a given people.

I invite you to dance everyone’s favorite “Lambada” Improvisation.

Children's outdoor games of the peoples of the world are outdoor games that children from different countries enjoy playing.

1 Russian folk game “Bees and Swallow”.

Progress of the game. Children playing - “bees” - are squatting. “Swallow” is in its “nest”.

Bees (they sit in a clearing and hum).

The bees are flying and collecting honey!

Zoom, zoom, zoom! Zoom, zoom, zoom

Martin. The swallow flies

He'll catch the bees!

“Flies out” and catches “bees”. The one who is caught becomes a “swallow”.

2 Russian folk game “Cabbage”.

Goal: to develop motor activity in children.

Progress of the game. The circle is a vegetable garden. Scarves are folded in the middle to represent cabbage. The “owner” sits down next to the “cabbage” and says:

I'm sitting on a pebble

I touch the pegs with chalk.

I play with small pegs,

I will build my own vegetable garden.

So that the cabbage is not stolen,

They didn’t go to the garden

Wolves and tits, beavers and martens,

The hare is mustachioed, the bear is clubfooted.

Children try to run into the “garden”, grab the “cabbage” and run away. Whoever the “owner” catches is eliminated from the game. The participant who takes away the most “cabbages” is the winner.

3 Russian folk game “Ball up”.

Target. develop the ability to hit the target.

Progress of the game. The players stand in a circle, the driver goes to the middle of the circle and throws the ball, saying: “Ball up!” At this time, the players try to run as far as possible from the center of the circle. The driver catches the ball and shouts: “Stop!” Everyone must stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The player who was hit by the ball becomes the leader.

4 Russian folk game “Wolf”.

Progress of the game. All the players are “sheep”; they ask the “wolf” to let them take a walk in the forest: “Let us, wolf, take a walk in your forest!” He replies: “Walk, walk, but just don’t pinch the grass, otherwise I won’t have anything to sleep on.” At first the “sheep” just walk in the forest, but soon they forget the promise, nibble the grass and sing:

We pinch, we pinch the grass, the green ant.

For grandma for mittens, for grandpa for a caftan,

A shovelful of dirt for the gray wolf!

The "wolf" runs across the clearing and catches the "sheep", the one caught becomes a "wolf", the game resumes.

Rules of the game. Walking through the forest, the “sheep” should disperse throughout the clearing.

5 Russian folk game “Wandering Ball”.

Goal: to develop attention and dexterity of movement.

Progress of the game. All players, except the driver, stand in a circle at arm's length. They pass a big ball to each other. The driver runs outside the circle and tries to touch the ball with his hand. If he succeeds, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game repeats itself.

Rules of the game. When passing the ball, the players must not move from their place. You cannot pass the ball through one person, only to the player standing next to you. The player who dropped the ball becomes the driver.

6 Bashkir folk game “Sticky Stumps”.

Goal: develop dexterity and speed of movement.

Progress of the game. Three or four players squat as far apart as possible. They represent sticky stumps. The rest of the players run around the court, trying not to come close to them. “Penechki” should try to touch the children running past. Those who are touched become “stumps”.

Rules of the game. "Stumps" should not get up from their place.

7 Belarusian folk game “Vanyusha and the swans”.

Progress of the game. A circle with a diameter of 10 m is drawn on the ground. This is a forest, and in the middle the square is the forester’s house. Vanyusha is placed in the square and the “forester” is chosen. The rest are “swans”. The “swans”, flying into the forest, try to pick up Vanyusha, and the “forester” tries to catch the “swans” with his hand. The “Swan,” who manages to get Vanyusha out of the forest, becomes a “forester” himself, and the game starts all over again.

Rules of the game. You can’t run into the “forester’s” house. Caught “swans” are eliminated from the game until the roles are changed. The “lesovik” does not have the right to leave the forest and stand near the house all the time; he must move around the site.

8 Udmurt folk game “Water”.

Goal: develop agility and speed.

Progress of the game. Draw a circle. This is a pond or lake. The driver (“water one”) is selected. The players run around the “lake” and repeat the words: “There is no water, but there are a lot of people.” The “water man” runs around the circle (“lake”) and catches players who come close to the “shore” (circle line). Those caught remain in a circle. The game continues until the majority of players are caught.

Rules of the game. “Vodyanoy” catches without going beyond the circle line. Those who are caught also become traps. They help the merman.

9 Caucasian folk game “Drag”.

Goal: develop strength and agility.

Progress of the game. A large circle is drawn on the site. It is divided in half by a line. On both sides of her, with their backs to each other, stand two participants in the game. A steel hoop is put on them. At the signal, both players begin to pull each other out of the circle. Whoever pulls who out wins.

Rules of the game. You should start pulling at the same time on the command: “March!” You only need to pull forward using your body and legs.

10 Mordovian folk game “Circular”.

Goal: to develop accuracy and speed of reactions.

Progress of the game. The players are divided into two teams, draw a large circle and agree who will be in the circle and who will be outside the circle. Those who remain outside the circle, distributed evenly, try to hit the children in the circle with the ball. If someone in the circle manages to catch the ball, he tries to hit any other child outside the circle with it. If he succeeds, then he has a point in reserve; if not, then he leaves the circle. When the ball has hit all the children, the players change places.

Rules of the game. The ball can only be caught from the air; a ball caught from the ground does not count. A child who catches the ball and hits a player outside the circle remains in the circle. If he gets hit, he stays in the circle since he has a point to spare.

11 Game of the peoples of the North "Drag".

Goal: develop strength and speed of movement.

Progress of the game. Two lines are drawn on the site at a distance of 3–4 meters from one another. The players, divided into two teams, stand behind these lines facing each other. One of the players, of his own free will and with the consent of his comrades, shouting “I’ll pull it over!” runs to the other team, each member of which extends his right hand forward. The person running up takes someone from the opposing team by the hand and tries to pull him across the court behind his line. If he succeeds, he places the prisoner behind him. If he himself ends up outside the line of the enemy team, he becomes its prisoner and is located behind the back of the player who pulled him over to his side. Game continues. Now the attacker is sent out by the other team. The game ends when one team attracts all the players of the other team.

12 Caucasian folk game “Blind Man’s Bluff Porters.”

Progress of the game. A small table is placed at one end of the area, 10 small toys are laid out on it. At the other end of the platform, 10–15 steps from the table, there are two chairs. Two porters are chosen from among the players. They sit on chairs facing the table, both are blindfolded. Each porter must transfer 5 objects from the table to his chair. The one who completes the job first will win.

Rules of the game. Both porters start the game at the same time, on a signal. You can only transfer 1 item at a time. During the game, it is necessary to ensure that the porters do not collide when walking towards each other.

13 Game of the peoples of the North “Catching Reindeer”.

Goal: to develop accuracy and speed of movement.

Progress of the game. Among the players, two “shepherds” are chosen, and the rest are “deer”, who stand inside the outlined circle. The “shepherds” are located behind the circle, opposite each other. At the leader’s signal “One, two, three – catch!” The “shepherds” take turns throwing the ball at the “deer”, and they run away. The “deer” that is hit by the ball is considered caught. After four to five repetitions, the number of “deer” caught is counted.

14 Tatar folk game “Guess and catch up.”

Goal: to develop attention, reaction speed, dexterity.

Progress of the game. The players sit on a bench or grass in one row. The driver sits in front with eyes closed. One of the players approaches the driver, puts his hand on his shoulder and calls him by name in a whisper. The driver must guess who it is. If he guesses correctly, he quickly takes off the bandage and catches up with the runner. If the driver says the player's name incorrectly, then another player comes up. If the name is named correctly, the player touches the driver on the shoulder, making it clear that he needs to run.

Rules of the game. If the driver does not understand the friend, you can repeat the name again. Having caught a player, the driver sits at the end of the column, and the caught one becomes the driver. The game has a strict order.

15 Russian folk game “Keys”.

Goal: develop attention and speed.

Progress of the game. Children playing stand in circles drawn on the ground. The driver approaches the player and asks: “Where are the keys?”, he replies: “Go to Sasha (Seryozha), knock.” During this conversation, the players try to change places. The driver must quickly take the circle that is free during the dash. If he cannot occupy it for a long time, he can shout: “I found the keys.” All players must change places, and the driver takes someone’s circle. A child left without a place becomes a driver.

16 Game of the peoples of the North “I am.”

Goal: develop motor skills.

Progress of the game. Children are divided into two identical teams. In the middle of the site, at a distance of 2–3 meters, two lines are designated, behind which two lines are built opposite each other. The players of the running team clap their hands together, turn and quickly run to their end of the court. The driving team runs after them, trying to catch at least one of the runners before they cross the line delineating the area. The player who is touched must shout loudly: “I am!” After that, he and his entire team turn around and catch the players of the driving team who are trying to run over the line at their end of the court.

Rules of the game. You can catch any player. The one who is caught must shout: “I am!” It is not allowed to run beyond the side line of the court.

17 Russian folk game “The Herd”.

Goal: to develop memory and attention.

Progress of the game. The players choose “shepherd” and “wolf”, and everyone else chooses “sheep”. The “wolf’s” house is in the garden, and the “sheep” have two “houses” at opposite ends of the site. The “sheep” loudly call the “shepherd”:

Shepherdess, shepherdess, play the horn.

The grass is soft, the dew is sweet,

Drive the herd into the field, take a walk in the wild.

The “shepherd” drives the “sheep” out into the meadow, they walk, run, and nibble grass. At the signal from the “shepherd” “Wolf!” all the “sheep” run into the house on the opposite side of the site. The “shepherd” stands in the way of the “wolf” and protects the flock. Everyone caught by the “wolf” leaves the game.

Rules of the game. During the run, the “sheep” cannot return to the house from which they left. The “wolf” does not catch the “sheep”, but touches them with his hand. The “shepherd” can only shield the “sheep” from the wolf, but should not hold it back with his hands.

18 Belarusian folk game “Prela-gorela”.

Progress of the game. The presenter and the driver hide toys in different places, accompanying the actions with the words:

Prela-burning flew overseas,

And when she arrived, she sat down somewhere,

Whoever finds it first gets it!

After these words, everyone scatters around the site, looking for hidden objects. Whoever finds the most wins.

Rules of the game. You can start looking for objects only after the spoken words. While laying out toys, everyone should stand with their eyes closed and not peep. You need to hide toys quickly.

19 Belarusian folk game “Ring”.

Goal: to develop attention and observation.

Progress of the game. The players stand in a circle, holding their hands in front of the boat. One leader is selected. In his hands he has a small shiny object (It could be a ring, a foil wrapper). The leader walks in a circle and seems to put a ring in everyone’s hands. At the same time he says:

Here I go in circles

I’ll give you all a ring,

Hold your hands tighter

Yes, watch out, don’t yawn!

He quietly puts a ring on one of the children, and then leaves the circle and says: “Ring, ring, go out onto the porch!” The one with the ring in his hands runs out, and the children must quickly hold hands and try to hold him back and not let him out of the circle.

20 Dagestan folk game “Pick up the toy.”

Goal: to develop dexterity of movements.

Progress of the game. The players stand in a circle; any large toy is placed in the center. The teacher hits the tambourine, all the players move in a circle. At the end of the ringing, each participant in the game tries to be the first to pick up the toy.

Rules of the game. You cannot pull the toy and leave the circle before the tambourine stops sounding.

21 Kazakh folk game “Scarf with a knot.”

Goal: develop dexterity and coordination of movements.

Progress of the game. The driver gives one of the participants a handkerchief tied in a knot. Participants stand in a circle around the driver. At the driver’s command “One, two, three!” all participants run away. The driver must catch up with the player with the scarf, touch his shoulder and pick up the scarf. At the time of pursuit, the player with the scarf

22 Russian folk game “Snow Woman”.

Goal: to develop the motor system, dexterity.

Progress of the game. A “snow woman” is selected. She sits down on her haunches at the end of the platform. The children walk towards her, stamping their feet.

The snowy woman is standing

He sleeps at night, sleeps during the day,

In the evenings he waits quietly,

At night he comes to scare everyone.

At these words, the “snow woman” wakes up and catches up with the children. Whoever he catches becomes a “snow woman.”

23 Buryat folk game “Needle, thread and knot.”

Goal: to develop attention and dexterity.

Progress of the game. The players stand in a circle, holding hands. Using a counting table, select “needle”, “thread” and “knot”. All of them, one after another, either run into the circle or run out of it. If the “thread” or “knot” comes off (they fall behind or incorrectly run out of the circle after the “needle” or run into the circle), then this group is considered a loser. Other players are selected. The winner is the three that move quickly, deftly, correctly, keeping up with each other.

“Needle”, “thread”, “knot” hold hands, they must be let out of the circle without delay and immediately closed.

24 Georgian folk game “Day and Night”.

Goal: to develop motor activity.

Progress of the game. Two lines are drawn at some distance from each other. Boys line up on one line, girls line up on the other. Leading between them. The boys team is “Night”, and the girls team is “Day”. With the command “Night” the boys catch the girls, with the command “Day” the girls catch the boys. The one who is caught goes to the opposing team.

25 Buryat folk game “Wolf and Lambs”.

Goal: to develop dexterity and speed of movement.

Progress of the game. One player is the “wolf”, the other is the “sheep”, the rest are the “lambs”. The “wolf” sits on the road along which the “sheep” with “lambs” is moving. She is in front, behind her, one after another, the “lambs” walk in single file. They approach the “wolf”. “Sheep” asks: “What are you doing here?” “I’m waiting for you,” says the “wolf.” “Why are you waiting for us?” “To eat you all!” - with these words he rushes at the “lambs”, and the “sheep” blocks them. The “lambs” hold on to each other and to the “sheep.”

Rules of the game. The "wolf" can only catch the last "lamb". The “lambs” must deftly make turns to the side, following the movements of the “sheep”. The “wolf” cannot push away the “sheep”.

26 Dagestan folk game “Put on your hat.”

Goal: develop attention and coordination.

Progress of the game. The boy is sitting on a chair. The driver is taken 8-10 steps away from him and turned to face the person sitting so that the driver can orient himself where he is sitting. The driver closes his eyes, turns him around and gives him a hat. He must take a certain number of steps and put the hat on the boy. The rest of the players count the driver's steps out loud and cheer for him. When the game is repeated, other children are assigned to these roles.

Rules of the game. The driver should not peep; The players should not help the driver or give him any hints.

27 Belarusian folk game “Hare-month”.

Goal: develop speed of movement.

Progress of the game. The players stand in a circle. The leader and children begin roll call:

- Moon hare, where have you been? - Where did you put it?

- In the forest. - Under the deck.

- What did you do? -Who stole it?

- Mowed hay. - Chur.

Whoever gets the word “crazy” catches up with the children, and they scatter in all directions.

Rules of the game. You can only run after the word “chur.” A player who is touched by the one who catches is considered caught.

28 Georgian folk game “Children and the Rooster”.

Goal: develop agility and speed.

Progress of the game. One of the players represents a rooster. The “Rooster” comes out of his house, walks around the site and crows three times. The players responded: “Cockerel, cockerel, golden comb, butter head, silk beard! Why do you get up so early and don’t let the children sleep?”

After this, the “rooster” crows again, flaps its “wings” and begins to catch the children who, having left their houses, are running around the playground.

Rules of the game. You cannot catch children in the house.

29 Tatar folk game “Clappers”.

Goal: develop speed and agility.

Progress of the game. On opposite sides of the site are marked with two parallel lines two cities. The distance between them is 20–30 meters. All children line up in one line near one of the cities: the left hand is on the belt, the right hand is extended forward with the palm up. The driver is selected. He approaches those standing near the city and says the words:

Clap and clap! - This is the signal.

I'm running, and you're following me!

With these words, the driver lightly slaps someone on the palm. The driver and the stained one run in a race to the opposite city. Whoever runs faster will remain in the new city, and the one who lags behind becomes the driver.

Rules of the game. Until the driver touches someone's palm, you cannot run. While running, players should not touch each other.

30 Tatar folk game “Interceptors”.

Goal: develop agility and speed.

Progress of the game. At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

We can run fast

We love to jump and gallop.

One two three four five,

There's no way they'll catch us!

After finishing these words, everyone runs scattered across the site to another house. The driver tries to tarnish the defectors. One of the stained ones becomes the driver, and the game continues. At the end of the game, the best guys who have never been caught are celebrated.

Rules of the game. The driver catches the players by touching the shoulder with his hand. The stained ones go to the appointed place.

31 Tatar folk game “Foxes and Hens”.

Goal: to develop motor activity.

Progress of the game. At one end of the site there are “hens and roosters in the chicken coop.” On the opposite side there is a “fox”. “Chickens” and “roosters” walk around the site, pretending to peck grains, look for worms, etc. When a “fox” sneaks up on them, the “roosters” shout: “Ku-ka-re-ku!” At this signal, everyone runs to the “chicken coop”, and the “fox” rushes after them, which tries to catch any of the players.

Rules of the game. If it is not possible to stain any of the players, then the “fox” leads again.

32 Game of the peoples of the North “Tag on a sled.”

Goal: to develop dexterity and speed of movement.

Progress of the game. Several couples play. In each of them, one player carries the other on a sled. A pair of drivers is selected. The drivers strive to catch up with any other couple and tarnish one of them. The player sitting on the sled catches, he does this only by touching his hand. If one player in a pair is upset, this pair becomes the leader.

Rules of the game. You must play within a certain area. A couple that has driven outside the court becomes the driver, and the game continues. You cannot catch the players of the pair that was just leading.

33 Game of the peoples of the North “Catching Reindeer”.

Goal: to develop accuracy and dexterity.

Progress of the game. Among the players, two “shepherds” are chosen - the rest are “deer”. They stand inside the outlined circle. The “shepherds” are located behind the circle, opposite each other. At the leader’s signal “One, two, three – catch!” The “shepherds” take turns throwing the ball at the “deer”, and they run away from it. The “deer” that is hit by the ball is considered caught. After four to five repetitions, the number of “deer” caught is counted.

Rules of the game. The game must begin only at the signal. The ball should only be thrown at the feet of the players. A direct hit is counted, not after a rebound.

34 Russian folk game “Big Ball”.

Goal: to develop dexterity of movements and speed.

Progress of the game. To play you need a big ball. The players stand in a circle and join hands. The driver with the big ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who missed the ball becomes the driver and stands behind the circle. The players turn their backs to the center. Now the driver needs to roll the ball into the circle, the players again turn to face each other, and the one who missed the ball stands in the middle. The game repeats itself.

State Treasury Utility Enterprise

I/s No. 9 “Rainbow”

Pavlodar region of the Republic of Kazakhstan

Physical education lesson summary

"Games of the Nations of the World"

prepared by physical education instructor

Shipova Oksana Petrovna

Ekibastuz

2012

Target: development of motor skills of preschool children through outdoor games; introduce children to the games of the peoples of the world.

Tasks: - Increased activity and overall performance; -Formation of motor skills in children; - Formation of interest in systematic physical exercise.

Children enter the hall and sit on a bench.

Leading: Hello guys! Do you like to play? What games do you like best? Do you want to play new games? First, guess the riddle:

Stands on one leg

He twists and turns his head.

Shows us countries

Rivers, mountains, oceans.

(answer: globe)

Shows the globe

The globe is a model of the earth, this is our world. The globe will help us today to travel to different countries, meet different peoples and find out what games children all over the world like to play.

Formation in a line, alignment.

Attention game “Salute”

Target:development of concentration Leading: So, let's go!Walking: energetic step; “snake” (mountain rivers); on toes, arms above head, palms together (sharp rocks); in a squat and half-squat position (low caves).Run: easy; straight gallop (mountain argali); with long strides (snow leopard); with a stop at the “Gophers” signal; at a slow pace.Slow walking with breathing exercises.

Children stand in a circle.

Leading: Find yourself in different countries The seven-flowered flower will help us. You just need to all say the magic words together ( tears off one petal)

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order that the children be in Russia...

Russian folk game "Burners"

Target:teach to follow the rules of the game, develop dexterity and speed. Children, holding hands, become pairs one after another. The driver stands in front, at a distance of 3-4 meters. As soon as the guys finish the sentence, the first pair separates their hands and runs forward to connect again beyond the line, where the driver can no longer catch. He must catch one of the guys, otherwise he will have to drive again. The driver pairs up behind everyone with the child he caught.The other of this pair becomes the driver.

Burn, burn clearly So that it doesn't go out. Look at the sky - Birds are flying, The bells are ringing!

We continue our journey..

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order that the children be in America...

Outdoor game "Train"

Target:development of reaction speed, dexterity 7 or more people play.Need a whistle. Each player builds a depot for himself: he draws a small circle. In the middle of the platform there is a driver - a steam locomotive. He does not have his own depot. The driver walks from one carriage to another. Whoever he approaches follows him. This is how all the cars are assembled. The locomotive suddenly whistles, and everyone runs to the depot, including the locomotive. The player left without a seat becomes the driver - the locomotive.The journey continues...

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order that the children be in Africa...

Outdoor game “Sick cat”

Target:development of dexterity, ability to act in unusual environments, speed of reaction.

“Cat” is selected using a counting book (clapping)

A bird flew across the blue sky, broke its wing, said the number.

The one whose turn it is to clap names a number within 10. The one who gets 10 is the “cat.”This is a variation of tag. One player (the driver) is a healthy “cat” who tries to catch everyone else. Players who are spotted also become “cats”, but “sick” - they jump on one leg - and must help the driver in catching. The last player remaining wins and becomes the "healthy cat" for the next game.

We continue our journey...

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order that the children be in Australia...

Sedentary game "Earth, water, fire, air"

Target:expansion of vocabulary, knowledge about the world around us. Children stand in a circle, with the leader in the middle. He throws the ball to one of the players, while saying one of four words: earth, water, fire or air. If the driver said: Earth, the one who caught the ball must quickly name an animal; for the word water - fish; for the word air - bird. When you hear the word fire, everyone should quickly turn around in a circle several times, waving their arms. The ball is then returned to the leader.The journey continues...

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order the children to be in the north…

Outdoor game of the peoples of the North “Partridge Hunting”

Target:development of motor activity, nurturing friendly relationships. Children pretend to be partridges. They are placed on the side of the site - the tundra, where there are devices that can be climbed onto (towers, benches, walls, etc.). There are three or four hunters on the opposite side. Partridges fly and jump across the tundra. At the driver’s signal “Hunters!” they fly away (run away) and sit on branches (climb to heights). Hunters try to hit partridges with a ball. Caught partridges move aside and are eliminated from the game for a while. After two or three repetitions, other hunters are chosen, and the game resumes. Rules of the game. Partridges fly away only when given a signal. Hunters also begin to catch partridges only after this signal. You can only shoot the ball at your legs.

Let's continue our journey...

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

Order that the children be in Kazakhstan...

Kazakh folk game “Oramal tastamak”

Target:development of dexterity, speed, attention, formation of collectivist relationships.

Using a counting rhyme, a driver is chosen. The players count to three in unison in Kazakh and scatter in different directions. The driver must catch up with the player who has the scarf and take it away. However, this will not be easy to do - after all, the participant, who is about to be caught up by the leader, can pass the scarf to another player, then the third, fourth. If the driver, having shown miracles of speed and dexterity, nevertheless intercepts the handkerchief, drive to the one who missed the handkerchief...

Leading: Guys, it's time for us to return to our kindergarten. Lie on your back, relax, close your eyes and imagine how brave, strong, fast you have become...

Calm music sounds

Fly, fly, petal,

Through north to east.

Through the West, through the South

Come back after making a circle.

As soon as you touch the ground

Have it my way.

They ordered the children to end up in kindergarten...

Children open their eyes, exhale deeply 2-3 times and stand up calmly. Leading: Did you enjoy today's trip? Remember what games we played? Whose games are these? I wish the game to be your true friend! Goodbye!

Children leave the hall to the music.

Bibliography

    Keneman, A.V.: Children's outdoor games of the peoples of the USSR. Publisher: M. Prosveshchenie, 1989 Litvinova M.F. - Russian folk outdoor games Publisher: M. Prosveshchenie, 1986 Koneeva E.V. Children's outdoor games Publisher: Phoenix, Rostov/D, 2006


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