Games for a walk in 2 younger. Outdoor games in the second junior group. Game exercise “Three Bears”

Outdoor games for walks

"The snow is spinning"

Goal: To learn to correlate one’s own actions with the actions of the participants in the game To develop auditory attention and motor activity To cultivate a desire to play outdoor games

Progress of the game: Teacher: “Snow, snow is spinning, the whole street is white!” - the children are spinning.

“We all gathered in a circle, spinning like a snowball” - the children approach the teacher.

“Snowflakes and white fluffs have gone to bed” - children crouch

“A cold wind blew, the snowflakes scattered.” - the children scatter around the playground.

"The Crow and the Dog"

cultivate a desire to play outdoor games

Progress of the game: Educator:

« Near the green Christmas tree

Crows are jumping and cawing:

Kar! Kar, Kar” - the children jump and make onomatopoeic sounds.

“Then the dog came running

And the raven scattered everyone:

Aw! Aw! Aw! - the children run away different sides.

"By flat path».

Get used to walking freely in a column one at a time

Develop a sense of balance, spatial orientation, coordination of the movements of arms and legs

Cultivate positive relationships

On a flat path

By pebbles, by pebbles...

“Birds, one! Birds, two!

Goals: to train children in jumping, to familiarize them with the habits of birds

develop attention and motor activity

Move: Birds, one! (put one leg forward)

Two birds! (extend the other leg)

Skok-skok-skok! (jumping)

Birds, one! (raise wing)

Birds, two! (raise the second one)

Clap! Clap! Clap!

Birds, one! (close one eye)

Birds, two! (close the second one)

The birds have flown (running, flapping their wings, chirping)

"Shaggy Dog"

Goal: learn to move in accordance with the text, quickly change the direction of movement, develop auditory attention, speed, cultivate an attentive attitude towards peers

Progress: One child is chosen as a dog, he sits on the other side of the playground. The children come up to him, and the teacher says the words:

Here lies a shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see: “What will happen?”

After the last words, the children run away, and the dog catches them.

"Cat and Mice"

Goal: learn to run without bumping. develop self-control, spatial orientation, cultivate an attentive attitude towards peers

Procedure: children sit on one side of the playground - these are mice in minks. On opposite side teacher - cat. The cat falls asleep, and the mice scatter throughout the room. But then the cat wakes up, starts meowing and catching mice. The children run to their places.

"Catch me"

Goals: to teach how to quickly navigate in space;

Develop agility

Cultivate a desire to play with the teacher

"The snow is spinning"

Goal: Learn to correlate your own actions with the actions of the participants in the game. Develop auditory attention and motor activity. Cultivate a desire to play outdoor games

Purpose: to practice throwing, develop arm strength, cultivate a desire to perform physical exercises

" Father Frost"

Goals: learn to perform characteristic movements, develop running, speed,

develop a caring attitude towards peers

I am Frost, Red Nose

Overgrown with a beard.

I'm looking for animals in the forest.

Come out quickly!

Come out bunnies!

Children are jumping.

I'll freeze it! (run away)

Then the teacher names different animals, and the children imitate the movements

"Birds in Nests"

Goals: learn to run without bumping, develop memory, attention, speed of movements, spatial orientation, cultivate an attentive attitude towards peers

Procedure: Draw several circles on the ground - these are nests.
The adult says the words:
Here the birds were flying, small birds.
Everyone was flying, everyone was flying - flapping their wings.
They sat down on the path and ate some grains.
Kluk-kluk-kluk-kluk, how I love grains.
Let's clean the feathers to make them cleaner.
Like this, like this, so that they are cleaner!
We jump on branches to make the children stronger.
Jump-jump, jump-jump, we jump along the branches. - At the signal: “Fly home to your nests!” children return to their "nests"

"Sparrows and the car"

Target. to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place. develop speed, attention, cultivate an attentive attitude towards peers.

Procedure: Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. The teacher stands on the opposite side. It depicts a car. After the teacher’s words “Let’s fly, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their winged arms.

At the teacher’s signal, “The car is moving, fly, little sparrows, to your nests!” the car leaves the garage, the sparrows fly into their nests (sit on chairs). The car returns to the garage.

"To the Christmas tree"

Goals: learn to imitate the characteristic movements of animals, improve motor skills, develop attention and motor activity. cultivate an emotional response to the game, a desire to play again

Progress: Come on, Christmas tree, lighten up, sparkle with lights!

We invited guests. Have fun with us.

Along paths, through snow, through forest lawns

The Long-Eared Bunny came galloping to our holiday. (jumping)

And behind him, everyone, look, there is a red fox.

The fox also wanted

Have fun with us (run quietly)

waddles

Clubfoot bear,

He brings honey and a big pine cone as a gift (they waddle)

"Find your tree."

Goals: to teach children to run easily without bumping into each other; act quickly on a signal from the teacher, consolidate the names of trees, develop spatial orientation, attention, speed

cultivate the need for physical activity.

"Get in the circle."

Goals: improve the ability to operate with different objects, learn to throw objects in a certain direction with both hands, develop the eye, coordination of movement, dexterity, cultivate the need for physical activity

"Aircraft".

Goals: learn to run in one direction, learn to act on a signal

develop attention, motor activity, cultivate a desire to play outdoor games

Progress: The teacher says: “Get ready for the flight.” Start the engines! Let's fly! Children run around the playground in one direction. After the signal “Landing!” children land on their knee.

"White Bunny"

Goals: to teach you to listen to the text and perform movements in accordance with the text, practice jumping, develop motor skills, cultivate a desire to play outdoor games

Progress: The little white bunny is sitting

And he wiggles his ears.

Like this, like this

He wiggles his ears.

It's cold for the bunny to sit

We need to warm our paws.

Clap, clap, clap, clap,

We need to warm our paws.

It's cold for the bunny to stand

The bunny needs to jump,

Skok, skok, skok, skok,

The bunny needs to jump.

Someone scared the bunny, the bunny jumped... and galloped away.

"On a level path."

Goals: to teach people to walk freely in a column one at a time; develop coordination of the movements of arms and legs, a sense of balance, orientation in space, cultivate friendly relationships

Progress: Along a level path, children walk one after another

On a flat path

Our feet walk once, twice, once, twice

Jumping on pebbles, jumping on pebbles, moving forward

By pebbles, by pebbles...

Thump into the pit! They squat down.

MARGARITA TAULE
Outdoor games in the second younger group

Municipal budgetary preschool educational institution

Kindergarten No. 5 "DEWDROP"

VILYUCHINSKY CITY DISTRICT

CARD INDEX ACTIVE GAMES

(2 junior group)

Instructor physical education Taul M. N.

Vilyuchinsk, 2016

Outdoor game"Sparrows and the car"

Target: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.

Description. Children - "sparrows" sit on the bench - "nests". The teacher pretends "automobile". After the words teacher: "Let's fly, sparrows, onto the path"- children get up and run around the playground, waving their arms - "wings". On signal teacher: “The car is moving, fly, little sparrows, to your nests!” - "automobile" leaves from "garage", "sparrows" fly to "nests" (sit on benches). "Automobile" returns to "garage".

Outdoor game"My cheerful ringing ball»

Target: teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, with a teacher next to them with a ball in their hands. It shows how easily and high the ball bounces when you hit it with your hand, accompanying the action words:

My cheerful ringing ball,

Where did you start galloping to?

Red, yellow, blue,

Can't keep up with you.

Then the teacher invites the children to jump, while hitting the ball on the ground. After reading the poem again, he speaks: “I’ll catch up now!” The children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the children’s heads, as if hitting balls.

Outdoor game"It is snowing"

Target: teach how to correlate your own actions with the actions of participants games; exercise children in running, making turns around themselves.

The teacher reads a poem:

White fluffy snow swirls in the air,

And quietly falls to the ground, lies down.

Children run in circles, spinning.

Outdoor game"Sun and Rain"

Target: teach children to walk and run in all directions, without bumping into each other, teach them to act on the teacher’s signal.

Description. Children squat down behind the line designated by the teacher. Educator speaks: “The sun is in the sky! You can go for a walk". Children are running around the playground. On signal: “Rain! Hurry home!- run behind the marked line and squat down. The teacher again speaks: "Sun! Go for a walk", and the game repeats itself.

Outdoor game"Aircraft"

Target: teach children to run in different directions without bumping into each other; teach them to listen carefully to the signal and start moving according to the verbal signal.

Description. The teacher invites the children to prepare for "flight", having previously shown how "start up" motor and how "fly". Educator speaks: “Get ready for the flight. Start the engines!- children make rotational movements with their hands in front of their chest and say sound: "R-r-r". After the signal teacher: "Let's fly!"- children spread their arms to the sides (like the wings of an airplane) And "fly"- scatter in different directions. On signal teacher: “Landing!”- children sit on the bench.

Outdoor game"Snowflakes and the Wind"

Target: development of children’s imagination, attentiveness, ability to play in a team; practice running, doing turns around yourself, and squatting.

The teacher says words:

And now I'll look:

Who knows how to have fun

Who is not afraid of frost?

Educator – "wind" imitates the wind blowing, and children - "snowflakes" move around the site, depicting the flight of snowflakes. Children hide (sit down when the teacher stops blowing.

Outdoor game"Train"

Target: teach children to walk and run in a column one at a time, speed up and slow down, stop at a signal; to teach children to find their place in the column, not to push their comrades, and to be attentive.

Description. Children stand in a column one by one (not holding each other). First - "locomotive", the rest - "cars". The teacher blows the whistle, and "train" begins to move forward slowly at first, then faster, faster, and finally the children start running. After the teacher's words "The train is pulling into the station" The children gradually slow down and the train stops. The teacher invites everyone to go out, take a walk, pick flowers and berries in an imaginary clearing. At the signal, the children gather in a column again - and the train begins to move.

Outdoor game"By the Bear in the Forest"

Target: development in children of the speed of reaction to a verbal signal, development of attention; exercise children in running.

Of all the participants games choose one driver who is appointed "bear". On the site for games outline two circles. The first circle is a den "bear", the second is home, for all other participants games. The game begins and the children leave the house with words:

By the bear in the forest

I take mushrooms and berries.

But the bear doesn't sleep,

And he growls at us.

After the children say these words, "bear" runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and "bear" catches him, then he himself becomes "bear".

Outdoor game"On a smooth path"

Target: develop coordination of the movements of arms and legs in children; teach them to walk freely in a column one at a time; develop a sense of balance and spatial orientation.

Description. Children, free grouping, go with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to text:

On a level path, walk at a pace.

On a flat path

Our feet are walking:

One - two, one - two.

Over the pebbles, over the pebbles, Jump on two legs with

moving forward.

By pebbles, by pebbles...

In the hole - bang! To squat.

Get up.

Poem repeats again. After several repetitions the teacher says another text:

On a smooth path, on a smooth path

Our legs are tired, our legs are tired,

This is our house - this is where we live.

At the end of the text, the children run to "house"- a predetermined place behind a bush, under a tree, etc.

Outdoor game"Chicken - Corydalis"

Target: train children to quickly respond to the teacher’s signal; exercise children in walking.

A hen came out - a crested chicken, with yellow chicks, the teacher depicts "chicken", children - "chicks". One child (older)"cat". "Cat" sits on a chair to the side. "Hen" And "chickens" walk around the site. Educator speaks:

The chicken clucks: "Ko-ko, don't go far".

Approaching "cat", teacher speaks:

A cat lay down on a bench by the path and dozed...

The cat opens its eyes and catches up with the chickens.

"Cat" opens his eyes, meows and runs after "chickens", which run to a certain corner of the site - "house"- to the mother hen. Educator ( "chicken") protects "chicks", spreading his arms to the sides, and speaks at this: “Go away, cat, I won’t give you chickens!” At repeat game role"cats" entrusted to another child.

Outdoor game"Find your color"

Target: teach children to quickly act on a signal, navigate in space; develop dexterity.

Description. The teacher places hoops on different sides of the playground (made from cardboard) and puts one pin of a different color in them. One group Children stand around red pins, another yellow, and a third blue. On signal teacher: "For a walk!"- children disperse or scatter throughout the playground in different directions. On second signal: "Find your color!"- children run to their seats, trying to find a pin of their color. A game repeats itself.

Outdoor game"Round dance"

Target: teach children how to dance in a round dance; practice squats.

The children pronounce the words behind the teacher. Holding hands, they walk in a circle.

Around the rose bushes, among the herbs and flowers

We circle and circle the round dance, oh, we are merry people!

We were so dizzy that we fell to the ground.

When pronouncing the last phrase, perform squats.

Outdoor game"Carousel"

Target: to develop children's balance in movement, running skills, and increase emotional tone.

Description. The teacher invites the children to ride the carousel. Holding a hoop in his hands (being in the middle of the hoop) with colorful ribbons tied to it. Children take hold of the ribbons, the teacher moves with the hoop. Children walk and then run in a circle. Educator speaks:

Barely, barely, barely the carousel spun,

And then, and then everything runs, runs, runs!

Hush, hush, don't run, stop the carousel,

One and two, one and two, the game is over!

The children stop.

Outdoor game"The little white bunny is sitting"

Target: teach children to listen to the text and perform movements with the text; teach them to jump, clap their hands, run away after hearing the last words of the text; bring joy to children.

Description. Children - "bunnies" sitting on a bench. The teacher offers to run out "bunnies" to the middle of the site ( "clearing"). Children go to the middle of the playground, stand near the teacher and squat down. The teacher says text:

Little white bunny sits Children move their hands

And he wiggles his ears. hands, raising them to the head,

Like this, like this, imitating bunny ears.

He wiggles his ears.

It’s cold for the bunny to sit, they clap their hands.

I need to warm my paws

Clap, clap, clap, clap,

We need to warm our paws.

It's cold for the bunny to stand, they bounce on both

The bunny needs to jump. feet in place.

Skok-skok, skok-skok,

The bunny needs to jump.

(Toy name) scared the bunny, Specifically indicated,

who scared the bunny

The bunny jumped and galloped away. (the teacher shows

toy).

The children run to their places.

Outdoor game"Jack Frost"

Target: development of the ability to perform characteristic movements; exercise children in running.

Description. The teacher stands in front of the children at a distance of 5 meters and says words:

I am Frost Red Nose. Full of beard.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go to meet the teacher halfway.)

I'll freeze it! I'll freeze it!

The teacher is trying to catch the children - "hares". Children run away

Outdoor game"The Mother Hen and the Chicks"

Target: teach children to crawl under the rope without touching it, to dodge the driver, to be careful and attentive; teach them to act on cues, not push other children, and help them.

Description. Children pretending to be chickens, together with the teacher - "mother hen"- are located behind a rope stretched between the chairs at a height of 35-40 cm – "home". On the opposite side of the platform sits a large "bird". "Hen" comes out of "Houses" and goes in search of food, she calls "chicks": "Ko-ko-ko-ko". At her call "chickens" crawl under the rope, run to "mother hen" and they walk with her, looking for food. By signal: "Big Bird!" - "chickens" quickly run into the house. Role "mother hens" at first it is performed by the teacher, and then this role can be given to children, first at their request, and then as directed by the teacher. When "chickens" return to "house" escaping from the big one "birds", the teacher can raise the rope higher so that the children do not touch it.

Outdoor game"Mice in the Pantry"

Target: develop in children the ability to perform movements on a signal; Exercise children in climbing, running and squatting.

Description. Children - "mice" are on one side of the site. On the opposite side there is a rope stretched at a height of 50 cm from ground level - this is "pantry". To the side of the players is "cat" (her role is played by the teacher). "Cat" falls asleep and "mice" slowly running into "pantry". Penetrating into "pantry", they bend down so as not to touch the rope. There they sit down and it’s as if "gnaw" crackers. "Cat" wakes up, meows and runs after "mice". They quickly run away into their burrows. The game resumes. In the future, as you master the rules games role"cats" can be performed by any of the children.

Outdoor game"Mice and Cat"

Target: teach children to run easily, on their toes, without bumping into each other; navigate in space, change movements at the teacher’s signal.

Description. Children sitting on benches are "mice in holes". Sitting on the opposite side of the platform "cat", whose role is played by the teacher. "Cat" falls asleep (closes eyes, and "mice" scatter around the site. But here "cat" wakes up, stretches, meows and starts catching "mice". "Mice" quickly run away and hide in "minks" (take their seats). Caught "mice" "cat" takes him to himself. When the others "mice" hide in "minks", "cat" walks around the site one more time, then returns to his place and falls asleep. "Mice" can run out of "mink" then when "cat" closes his eyes and falls asleep, and returns to "minks"- When "cat" wakes up and meows. The teacher makes sure that everything "mice" ran out and scattered as far as possible from "mink". "Minks", in addition to benches, arches for climbing can serve, and then children - "mice"- crawl out of their "mink".

Outdoor game"Geese - geese"

Target: development in children of coordination of movements, speed of reaction, ability to play in a team.

Description. The children stand against one wall of the room. Driver (adult) in the middle.

The presenter speaks: "Geese, geese".

Children: "Ha, ha, ha".

Leading: “Do you want something to eat?”

Children: "Yes Yes Yes".

Leading: “Well, fly if you want, just take care of your wings”.

The children run to the opposite wall (their house is there), and the leader must have time to make as many children as possible.

Outdoor game"The Crows and the Little Dog"

Target: teach children to imitate the movements and sounds of birds, to move without interfering with each other.

Description. Selected "dog", the rest of the children - "crows".

Children are jumping near the green Christmas tree,

Crows are jumping and cawing: “Kar! Kar! Kar!, depicting a crow.

Then the dog came running. The children are running away from

And the raven scattered everyone: “Aw! Aw! Aw!” "doggies".

A game repeated 2-3 times.

Outdoor game"Taxi"

Target: to teach children to move together, to balance movements with each other, to change the direction of movements, to be attentive to play partners.

Description. Children stand inside a small hoop, hold it down hands: one - at one side, the other behind the other. First child - "driver" Taxi, second -"passenger". Children running around the playground (track). After a while they change roles. 2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to move in different directions and make stops. You can mark the stop location with a flag or a taxi rank sign. At the bus stop "passengers" they change, one gets out of the taxi, the other gets in.

Goals: instill a desire to take care of birds; pay attention to the shape, size and parts of birds; teach to distinguish birds by size - large and small, name some birds, describe what and how they peck, who feeds the birds; cultivate love and respect for nature.

Progress of the walk

1. Observation. Leave bird food in the bird feeder before your walk. Examine and tell which birds flew to the feeder. (Fast, bright, bold.) What body parts have you noticed on birds? (Tail, beak, head, eyes, wings.) How do birds collect grains? (With their beak, it is sharp, the birds peck and fly to a new place.) How do birds scream? How do they jump?

2. Riddles about birds.

A little boy, in a gray army jacket,
He walks around the yard, picking up crumbs. ( Sparrow)

Chick-chirp jump to the grains,
Peck - don't be shy.
Who is this? ( Sparrow)

II. Physical development(mastery of basic motor skills, performing movements according to a pattern), gaming activities.

1. Outdoor game “Sparrows and the cat.”

Option 1.

Goal: learn to run without touching each other, run away quickly, find your place.

Progress of the game: the teacher chooses one child - this is a cat; the rest of the children are sparrows. The cat is sleeping, the sparrows are scattering all over the site in different directions and looking for grains. The cat wakes up, stretches, says meow-meow and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Option 2.

Goals: learn to run without touching each other, run away quickly, find your place; develop dexterity, skills of playing in a group of peers, the ability to navigate in space, and act on a signal.

All players pretend to be sparrows and are behind the circle. The driver, the “cat,” stands in the middle of the circle. The “sparrows” either jump into the circle or jump out of it. They collect “grains” (chips are scattered inside the circle). The “cat” runs in a circle and tries to catch them. The “sparrow”, which the “cat” touched, pours out all the collected “grains”, then begins to collect them again. At the end of the game, the most agile “sparrows” are celebrated.

A variation of the game “Traps”, but the “cat” plays the role of the “trap”.

On the playground, two parallel lines are drawn at a distance of 5-10 m (depending on the age of the children playing). Behind the first line is the “house of sparrows”. The teacher stands behind another line, choosing one from among the playing children to play the role of a “cat”. He sits next to the teacher and “sleeps.” The teacher says: “The cat is sleeping. Sparrows, fly!” After these words from the teacher, the “sparrows” leave their “house”, run around the playground between two lines, with their “wing” arms, depicting the flight of a bird, stop and run again.

The teacher says: “ The cat is coming!”. These words serve as a signal for the “cat” to catch the “sparrows”, and for the “sparrows” they mean that it is necessary to immediately save themselves and hide behind the line in their “house”.

The “cat” takes the caught “sparrow” to his “house”, and the game begins again, but without the participation of the caught one.

Game option: instead of a drawn line, “houses” for the “sparrows” can be circles drawn on the playground, as well as benches, cubes or large hoops.

The teacher changes the “cat” after 3-5 “sparrows” he has caught.

1. Outdoor game “Get in the circle.”

Goal: to develop the ability to throw objects into a certain place with both and one hand, to develop the eye, coordination of movements and dexterity.

Progress of the game: children stand on the same line, at a distance of 2-3 steps from the lying hoop or basket. The children have a bag of sand or a ball in their hands; at the teacher’s signal, they throw the bags or balls at the target, and at the signal they come up, pick up the bags and return to their places.

Directions for use: the bags must be thrown with the right and left hands.

IV. Labor activity.

Goal: to encourage children to independently carry out basic tasks (feeding birds, cleaning up toys before leaving for a walk).

The radiant sun smiled cheerfully

Objectives: to give the concept of the sun as a heavenly body that illuminates everything around and warms plants, animals, earth, water; develop cognitive interests, observation, sustained attention; teach to enjoy a clear day, a warm ray of sunshine; pay attention to the evening sun, sunset (sunset), bright sky; merging with the earth's surface, scattering sunlight.

Progress of the walk

I. Cognition (cognitive-research and speech activity).

1. Observation. Draw children's attention to the sun every day. What's the weather like today? (Cloudy or clear.) What areas are illuminated during an evening walk? name the objects that the sun illuminates during an evening walk: “Now the sun illuminates our flowers, sand, etc.” How does the sun warm? (Warm.) What does the sun look like? (Round, bright, yellow, warm.)

2. Experiment. Can our hands feel the sun? What does the sun send to our palms? (The children behind the teacher raise their hands to the sun, palms up, so that they feel the warmth of the sun.) What will happen to nature, plants, animals and people if it is night all the time? (Children's reasoning.) After this, the children play with the sun bunny.

3. Nursery rhymes and folk songs.

Sunshine, sunshine,
Look out the window!
Sunshine, dress up
Red, show yourself!
The kids are waiting for you
Young children.
Come up quickly
Light up, warm up -
Calves and lambs
More little guys.

4. Sign.

The sun turned red in the evening - the day will be windy.

II. Physical development (mastery of basic motor skills), play activities.

Outdoor game “Sun and Rain”.

Goal: to teach children to listen carefully to words and perform movements based on them (you can walk in all directions and step over the ribbons, or, according to the teacher, spin around and sit down, while running in all directions, at a signal, find a free piece of paper and stand on it).

Progress of the game: before starting the game, introduce the kids to the situation: “If the sun is shining, then everyone is having fun, birds sing songs, butterflies and beetles fly, bees sit on flowers. But then the wind blew, a cloud covered the sun, and it began to rain, and the birds and butterflies hid somewhere.”

Ask the children, where will they hide if it rains? Of course, under an umbrella! Tell the kids the name of the game, and at the verbal signal “The sun is shining,” the children begin to run around the playground.

If the game is held in the fall, you can prepare leaves, scatter them on the ground, the kids run between the leaves, they have fun.

The teacher reads a short poem:

Quick legs chose the path,
I'm running along the path
I can't stop.
Oh, what! Oh, what!
Our kids are mischievous!

Educator. The sun hid behind a cloud, and the rain started dripping.

The kids stop, raise their palm, tap it with their finger and slowly say: “Ka-a-ap, ka-a-ap, ka-a-ap.”

“But it began to rain heavily,” says the teacher and opens the umbrella, the children run and hide under it.

Educator. What a heavy rain! How it drips! “Drip, drip, drip, drip!”

Kids repeat words quickly and quickly. Children stand under an umbrella, the teacher, imitating the rain, knocks on the umbrella and says:

Rain, rain, more fun -
(Children sing a rain song.)
Drip, drip, don't be sorry!
Knock on the umbrella
(Drip, drip, drip! drip, drip, drip)
Just don't get us wet!
(Drip, drip, drip! drip, drip, drip.)
Rain, rain
(The rain passes, droplets fall
rarely: ka-a-ap, ka-a-ap, ka-a-ap),

What are you pouring?
Won't you let us go for a walk?
(Children come out from under the umbrella, raise their hands, but the rain does not drip onto their palms.)

Educator. The rain passed, the sun came out, and the children went for a walk.

Instructions for carrying out: children can spin around the leaves, run and walk in all directions. Whenever you repeat the game, offer other interesting and accessible movements for children.

After a fast run, you should start walking, walking quietly on your toes.

V. Labor activity.

Goals: to teach how to carry out joint elementary labor actions (wash toys, put them in the sun to dry, lead children to the conclusion that objects dry out in the sun); Before leaving for the group, collect toys.

VI. Reflection.

...I'll tell you without hiding -
You can't live without the sun! O. Chusovitina

...You walk and hear following,
Like the sun says: “Baby, hello!” O. Chusovitina

"Find the flag"
Children sit on chairs in different places of the room (playground). At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children).
“It’s time to look for the flag,” says the teacher, the children open their eyes and go look for the flags.
The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. The one who first found the flag goes ahead of the column.
At the signal “Get to your places!” the children sit on chairs and the game begins again.
The teacher must ensure that the children take one flag.
It’s good to play this game in a clearing in the forest: you can hide flags in the grass, in the bushes, behind the trees. Find your house
Children sit along one side of the playground or room. At the teacher’s signal “Let’s go for a walk,” the children disperse around the playground (room) in groups or alone, wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.
Game option
Instead of an individual “house” - a chair, you can invite children to set up collective houses in different corners of the room and gather 4-6 people there. In each house, the teacher puts up a colored flag (red, blue, yellow). When the children have mastered the game well, the teacher invites them to close their eyes while walking and rearranges the flags.
At the word “home”, children open their eyes, find a flag of their color and gather near it.

"Mice and Cat"
The “mice” children sit in “holes” - on chairs or on benches placed along the walls of the room or on the sides of the playground.
In one of the corners of the playground sits a “cat”, whose role is played by the teacher.
The cat falls asleep, and only then the mice scatter around the room. But then the cat wakes up, meows, and begins to catch mice, which run into their holes and take their places on the chairs. (The teacher only pretends that he wants to catch someone.) After all the mice return to their holes, the cat walks around the room again, and then returns to its place, falls asleep and the game is repeated.
The teacher can use a toy cat in the game, put on his hand.

"Train"
Children line up in a column along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”.
The teacher blows the horn and the children begin to move forward (without clutch); at first slowly, then faster and finally they start running (when moving slowly, children can pronounce the sound “chu-chu-chu”).
“The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and the train moves again.
The teacher regulates the pace and duration of the children's movement. At first, the teacher himself leads the column of children, and then puts the more active child in front. Game option. After the train stops, the children go for a walk. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column. At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column - to find their “car”.

"Bubble"
Children stand close together in a circle, holding hands. Together with the teacher they say:
Blow up, bubble, blow up big, stay like that, don't burst.
By reciting poems, children gradually expand the circle. When the teacher says “the bubble burst,” all the children lower their hands, say “pop” in unison and squat down.
The teacher offers to inflate a new bubble: the children stand up, form a small circle again, and the game resumes. Game option
After the words “Don’t burst,” the children do not sit down, but the teacher says: “The bubbles are flying.” The children run wherever they want (within the playground), and the teacher says: “Let's fly, fly, fly!..”
In this version, the game can be repeated 3-4 times.


"The Sparrows and the Cat"

Children stand along the walls of the room on benches, on large blocks or in hoops placed on the floor. These are “sparrows on the roof” or in “nests”. A “cat” sits at a distance, the role of which is played by one of the children. “The sparrows have flown,” says the teacher. The sparrows jump from the roof or jump out of the nest and, spreading their wings, that is, with their arms extended to the sides, run scattered throughout the room. Meanwhile the cat is sleeping. But then she wakes up, says “meow-meow” and runs to catch up with the sparrows, who must hide from her on the roof or in the nests, taking their places. The cat takes the caught sparrows to her “house”.
Kittens and guys.
A subgroup of children depict kittens, the rest represent their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into their mugs (bowls, rings, circles). Kittens meow - they ask for milk. The owners go out onto the site (beyond the line) and call: “Kiss-kiss-kiss!” The kittens climb off the fence and run to drink milk. The guys who are the owners say: “He’s furry, he’s got a mustache, he’s going to eat, he’s singing songs.” With the last word, the kittens run away and their owners catch them. Whoever caught the kitten changes roles with it.
Rules: when given a signal, get on and off in any way; - run away after the word “sings”; You can only fish up to the line (at a distance of two steps from the fence).

"The Mother Hen and the Chicks"
Children pretend to be “chickens”, and the teacher is a “mother hen”.
On one side of the site, a “house” place is fenced with a rope, where the chickens and the hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm).
The hen crawls under the rope and goes in search of food. After a while she calls the chickens: “Ko-ko-ko-ko.” At this signal, all the chickens crawl under the rope, run to the hen and walk around the area with her.
When the teacher says “big bird,” all the chickens run home.
The teacher says “big bird” only after all the children have crawled under the rope and run around the playground a little.

"Frogs"
In the middle of the site, draw a large circle or place a thick cord in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on chairs, the teacher says the following verses:
Here are the frogs along the path
They jump with their legs stretched out,
Kva-kva-kva, kva-kva-kva,
They jump with their legs stretched out.
Children standing in a circle jump up, pretending to be “frogs.” At the end of the poem, children sitting on chairs clap their hands (scare the frogs); frogs jump in the “swamp” - jump over the line - and quietly squat down.
As the game repeats, the roles change.
Rules: stop the ball with your hands, without allowing your feet to touch; Do not delay for a long time, try to immediately roll it back to someone else.

"Get in the Gate"

Children, with the help of a teacher, are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are collars - made of cubes, pins or twigs. Each pair receives one ball and rolls it to each other through the goal.
Rules: roll the ball without hitting the goal; push away vigorously with one or two hands (as directed by the teacher).

"Who's Next"
throws the bag. 5-6 children stand on one side of the playground behind a drawn line or a placed rope. Each person has four balls or sandbags. At the teacher’s signal, the children throw 2 times with their right and left hands, then run to the balls, pick them up and return back.
Rules: Be sure to throw with one and the other hand; run for the bags only when given a signal.


"Get in the circle"

Children stand in a circle at a distance of 2-3 steps from a large hoop or circle (made of rope or drawn on the ground) with a diameter of 1-1.5 m lying in the center. Children hold bags of sand or other objects for throwing in their hands. At a signal, they throw objects into the circle with their right and left hands, and at another signal, they take them from the circle. The teacher marks those who managed to get in.
Rules: throw and take only on a signal; try to get into the hoop; throw with one hand, repeating with the other hand.

"Throw it higher"

The teacher gives the children balls with a diameter of 12-15 cm and invites them to play with them, throwing them up and trying to catch them after throwing.
Rules: throw low at first in order to be able to catch; catch the ball with your hands, without pressing it to your chest; if the ball falls, you can pick it up and continue the exercise.

"Hit the Target"
The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a kolobok, a hare with a basket). In front of the targets, at a distance of 1.5-2 m, a strip 40 cm wide is designated. On it, opposite each target, there are buckets with balls, cones, and bags of sand. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects into buckets, and other players come out.
Rules: throw on a signal with the hand indicated by the teacher; collect objects after everyone has thrown; throw without leaving the lane.

"Through the Swamp"
On a platform made of bricks (flat plywood measuring 15X20 cm), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and, at a signal, walk along the paths.
Rules: stand only on the bricks, without touching the floor: walk to the end of the path.


"The Hen and the Chicks"

Children sit behind a rope suspended at a height of 25 cm. The mother hen teacher calls the chickens to go for a walk. They step over the rope and run around the site. At the signal “big bird” they run away. At this time, the teacher lowers the rope down.
Rules: step after the signal without pushing, maintaining balance on one leg; run away after the signal.

"The bear is walking on the bridge"

Boards are placed on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child’s raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, at a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time, and the bears take out raspberries. When all the children have crawled, the teacher offers to run around the playground with ribbons. At the signal, everyone gathers, the teacher hangs the ribbons on the rope. The game repeats itself.
Rules: walk along the bench on all fours (on your feet and palms); reach the end of the board.

"Spin around - don't fall!"

In the walking games “We're Having Fun”, “Couples for a Walk”, “Sunshine and Rain”, short-term slow circling in place is introduced.

"Walk wider"
On the site, hoops (plastic or flat plywood with a diameter of 60 cm) are laid out in 2-3 rows, with 5-6 hoops in each row. 2-3 children step from hoop to hoop at a signal. Having reached the end, they jump up, clap their hands and return.
Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.


"Sun and Rain"

Children stand in a circle.-
“The sun looks out the window, They walk in a circle.
It shines into our little room.”
“We will clap our hands, They clap while standing still.
We are very happy about the sun.
Top-top-top-top! Rhythmically stamp on
Top-top-top-top! place.
Clap-clap-clap-clap! They clap their hands rhythmically,
Clap-clap-clap
At the signal “it’s raining, hurry home,” the children run away. The teacher says “The sun is shining”, The game is repeated.

"Couples for a walk"
On one side of the platform, cords (chairs, posts) form a gate. Children, holding hands, stand in pairs (at random, whoever wants with whom), the teacher helps them with this. At the signal “let’s go for a walk,” children go through the gate in pairs and then disperse around the playground. Here they can jump, sit down - “picking berries, flowers.” At the signal “let’s go home,” the kids again stand in pairs and walk through the gate.
Rules: walk in pairs holding hands; coordinate your movements, keep up and not get ahead; give way when passing a gate.
Complication: make another gate and offer to go through the gate that will be closer at the signal “let’s go home”

"Find your house"
Children sit along the side of the playground or room. At the teacher’s signal, “Let’s go for a walk,” the children scatter around the playground wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.

"Mice and Cat"

The “mice” children sit in “holes” - on chairs or a bench placed along the walls of the room, or on the sides of the playground, in one of the corners of the playground sits a “cat”, whose role is played by the teacher. The cat falls asleep and only then the mice scatter around the room. But then the cat wakes up, meows and begins to catch the little mice, who run into their holes and take their places on the chairs. After all the mice have returned to their places, the cat walks around the room again, and then returns to its place, falls asleep and the game repeats.
The teacher can use a toy cat in the game.

"Train"

Children stand in a column, one at a time, along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”. The teacher blows the whistle and the children begin to move forward; at first slowly, then faster and finally they start running (while moving slowly they can make the sound “chu-chu-chu”).” “The train is approaching the station,” says the teacher. Children gradually slow down and stop.
The teacher regulates the pace and duration of the children's movement.
At first, the teacher himself leads the column, and then puts the more active child in front. "Birds in Nests"
At different ends of the site or sides of the room, 3-4 “nests” are installed (chairs are placed or large circles are drawn). The “bird” children are placed in nests. At the teacher’s signal, the birds fly out of their nests and scatter throughout the entire area. The teacher feeds the birds on one side or the other side of the site. Children squat down, hitting their knees with their fingertips (pecking at food). After the teacher says “birds to the nest,” the children run to their places.

"Shaggy Dog"

One of the children portrays a “dog”; he lies down on the mat on his stomach, resting his head on his outstretched arms. The rest of the children quietly approach him while the teacher reads poetry:
Here lies a shaggy dog,
With your nose buried in your paws.
Quietly, quietly he lies,
He's either dozing or sleeping.
Let's go to him and wake him up
And we'll see something happens.
The dog jumps up and starts barking. The children run away. The dog is chasing them. When all the children run away and hide, the dog lies down on the mat again. The game is repeated with a new driver.

"Sparrows and the cat"

Children stand along the walls on benches on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or “in nests.” A “cat” sits at a distance, the role of which is played by one of the children. “The sparrows have flown,” says the teacher. Sparrows jump from the roof or jump out of the nest and, spreading their wings, that is, with their arms extended to the sides, run scattered around the room. Meanwhile the cat is sleeping. But then she wakes up, says “meow-meow” and runs to catch up with the sparrows, who must hide from her on the roof or nests, taking their places. Having caught the sparrows, the cat takes them to her house.

"Frogs"
A large circle is drawn in the middle of the site or a cord is placed in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on the chairs, the teacher says the following words:
Here are the frogs along the path
They jump with their legs stretched out,
Kva-kva-kva, kva-kva-kva,
They jump with their legs stretched out.
Children standing in a circle jump up and down, pretending to be frogs. At the end of the poem, those sitting on the chairs clap their hands (scare the frogs); frogs jump in the swamp, jump over the line - and quietly squat down.

"The Mother Hen and the Chicks"

Children pretend to be "chickens". And the teacher is a “mother hen”. On one side of the area, fenced with a rope, there is a place - “house”, where the chickens with a hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm). The hen crawls under the rope and goes in search of food. After a while she calls the chickens: “ko-ko-ko-ko.” At this signal, all the chickens crawl under the rope, run to the hen and walk around the area with her. When the teacher says “big bird,” all the chickens run home.
The teacher says “big bird” only after all the children have crawled under the rope and run around a little.

"Take care of the object"

The players form a circle. One of the players is in the middle of the circle (leading), the rest stand with their legs slightly apart and holding their hands behind their backs (ip). Each child has a cube (or other object) at their feet. The driver tries to take this cube. Wanting to protect it, the player crouches down, covers the cubes with his hands and does not allow anyone to touch him. As soon as the driver leaves, the player gets up.

"Cucumber"
At one end of the playground there is a “trap” teacher, at the other there are children. Children approach the trap by jumping on two legs to the sentence pronounced by the teacher:
Cucumber, cucumber,
Don't go to that end:
There's a mouse living there
He'll bite your tail off.
At the end of the words, the children run away to their places, and the trap catches them.

"Find your color"
Children receive flags of 3-4 colors: one is red, others are blue, others are yellow, and are grouped in groups of 4-6 people in different corners of the room. In each corner, the teacher places a colored flag (red, blue, yellow) on a stand.
At the teacher’s signal “let’s go for a walk,” the children disperse around the playground in groups or alone. At the teacher’s signal “find your color,” children run to the flag of the corresponding color. "Find yourself a mate"
For the game you need to prepare flags according to the number of children. Half the flags are one color, the rest are another. Children receive one flag each. At the teacher’s signal, the children scatter around the playground. At another signal, children who have the same flags find a pair.
The game must accept an uneven number of children so that one of the players is left without a pair. Addressing the one left without a partner, all the players say in chorus:
Vanya, Vanya, don’t hesitate, choose a mate for yourself.
Then, when the tambourine strikes, the children scatter again and the game is repeated.

"Tram"
Children stand along the wall of the room or side of the platform in a column in pairs, holding each other's hands. With their free hand they hold a cord, the ends of which are tied (one is held with the right hand, the other with the left). The teacher is in one of the corners of the room and holds three colored flags in his hand - yellow, red, green. The teacher raises a green flag, and the children run and the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed: if green is raised, the movement continues; if a yellow or red flag appears, the children stop and wait for the green color to appear so that they can move again

"Catch me"
Children sit on chairs placed against one of the walls of the room or along the side of the playground. “Catch up with me,” the teacher suggests and runs to the opposite side of the site. Children run after the teacher. Trying to catch him. Then the teacher says again: “Catch up with me,” and runs in the opposite direction. And the children catch up with him again. After two runs, the children sit on chairs and relax. Then the game resumes.
The game is best played with a small number of children.

"Horses"

Children become pairs. In a pair, one is the “horse”. The other is the “carrier”. Reins are used, or children hold each other by the belt. The teacher says:
Let's go, let's go, with nuts, with nuts
A turnip for a baby, a boy for a boy,
sweetly, sweetly.
With the end of the text, the children continue to run in the same rhythm while the teacher pronounces: “Gop, gop.” I run until the teacher says: “Whoa.” "By the Bear in the Forest"
A line is drawn at one end of the site. This is the edge of the forest. beyond the line, at a distance of 3-2 steps from it, a place for the bear is outlined. On the opposite side, the “children’s house” is indicated by a line. The teacher chooses a bear. The teacher says let's go for a walk. Children go and say the words:
The bear has mushrooms in the forest, I run for berries,
But the bear doesn’t sleep, he keeps growling at us.
The bear must sit in its place. When the players say the last “growls,” the bear gets up with a growl and catches up with the children, who are running to their “home.” Once caught, the bear leads him to himself.
After the bear catches the 3-2, a new bear is chosen.


"Horsemen"

A group of children stands at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be horsemen, trying not to bump into each other and not to touch objects or equipment located on the playground.
During the game, the teacher can invite children to move faster or slower in different directions. When children learn to run fast, you can organize competitions.

"Taxi"

Children stand inside a large hoop (1m in diameter), holding it in their lowered hands: one at one side of the rim. the other is on the opposite side, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they change roles.
2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to run in different directions and make stops. You can mark the stop location with a flag. At the stop, passengers change, one gets out of the taxi, the other gets in.

"Hares and the Wolf"
Children-hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming,” the hares run away and hide behind bushes and under trees. The wolf is trying to catch up with them. You can use a small test in the game:
Stutterers jump hop hop
on the green on the meadow.
They pinch the grass and eat it.
listen carefully
Is there a wolf coming?
Children perform the actions described in the poem. With the end, a wolf appears and begins to catch hares.
A child playing the role of a wolf. Should be away from bushes where children are hiding. "Rabbits"
On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle. These are rabbit cages. On the opposite side is the watchman's house. In the middle there is a lawn where the rabbits are allowed to roam. Children stand at the back of the chairs; at the teacher’s direction, they squat down; the rabbits sit in cages. The caretaker teacher approaches the cage and releases the rabbits onto the lawn: one after another, the children crawl out from under the chairs, and then jump moving forward across the entire lawn. At the teacher’s signal “Run to the cages!” the rabbits return to their seats, crawling under the chairs again.
The teacher must ensure that children, crawling under chairs, try not to touch them with their backs. Instead of chairs, you can use arches for climbing or sticks and slats placed on the seats of chairs.

"Where the bell rings"
Children sit or stand on one side of the room. The teacher asks them to turn to the wall and not turn around. At this time, the nanny with the bell hides from them, for example, behind a closet. The teacher suggests listening to the sound where the bell rings and finding it. The children turn and follow the sound, find it, then gather around the teacher. Meanwhile, the nanny moves to another place - and the game repeats.
Children should not look where the nanny is hiding. To do this, the teacher gathers him around him and diverts their attention. Ring the bell first quietly, then louder.

"Do not be late"
The teacher lays out cubes on the floor. Children stand near the cubes. At the teacher’s signal, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object; gradually they get used to taking their place. When repeating the game, you can ask the children to run like horses.
During the game, the teacher makes sure that the children run further away from the cubes, do not bump into each other, and help each other find their cube when the signal sounds.


"Chickens in the garden"

In the middle of the site there is a large space - a vegetable garden. On one side is his watchman's house, on the other is a chicken coop, with chickens and children in it. The role of the guard is performed by the teacher or one of the children. At the signal “chickens are walking,” children crawl under the cords and walk in the garden, look for food, and run. The watchman notices the chickens in the garden and chases them away - he claps his hands, saying “shoo-shoo.” The chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home.
Each child chooses a house for himself. It could be a flat hoop…. At the signal, children choose the playground and run in different directions. At the “find your house” signal, houses are occupied.
Children should run easily, in different directions, without bumping into each other; do not run up to the house before the signal “Hurry up in the circle”
On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle with a diameter of 2 meters. children follow each other in a large circle. The teacher walks between the large and small circles. At the signal, the children try to run into a small circle, the teacher catches them, and those caught stop in place. Then they stand in a circle again.
Complication: The teacher chooses an assistant.

“The guys have a strict order”
At the first signal, the players scatter from the ranks and pronounce a chant6 “The guys have a strict order, they know all their places, well, blow the trumpet more cheerfully: tra-ta ta, tra-ta ta.” At the second signal, everyone quickly forms a line.
At first you can take empty seats, but by the end of the year you will find your place. "My funny ringing ball"
Children stand in a circle with a teacher with a basket of small balls in the center. We all say the words together:
My funny ringing ball
Where did you run off to?
Red, yellow, blue
Can't keep up with you
At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly collect them back into the basket.


"In an even circle"

Children holding hands walk rhythmically in a circle and say:
"In an even circle one after another
We are going step by step, stay still!
Together, do this!”
At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to walk rhythmically in a circle, maintaining the interval; don't go into the circle.


"Silence"

Children walk scattered around the hall. The teacher says the following words:
“Silence by the pond, the water does not sway
The reeds don’t make noise and the baby falls asleep.”
As soon as the teacher has finished speaking the words, the children lie down on the floor and imitate sleep.
The teacher walks between the children and notes who is fast asleep.

Card index

outdoor games and play exercises while walking

in the second junior group

September

The leading place during the walk is given to outdoor games.They develop basic movements, relieve mental stress from classes, and develop moral qualities.This materialis a card index of outdoor games and play exercises during walks for children of the second junior group for the month of September.

The form of the card index is convenient for use and reflects all the necessary structural components of the motor activity of children during a walk: outdoor games, play exercises, individual work on the development of basic types of movement.

The card index is made up of games of different mobility: games of low, medium and high mobility; plot and plotless games.A special group consists of round dance games. They are performed to the accompaniment of a song or poem, which gives a specific flavor to the movements.

First week


Monday

1. Outdoor game “Sun and Rain”

Tasks: friend,teach them to act quickly on the teacher’s signal.

2. Round dance game “We walked in the forest”

Objectives: to strengthen children’s ability to walk in circles and imitate the habits of famous animals.

3.Game exercise"Roll the ball"

4. Individual work « Mice, chickens"

Climbing under the cord (cord height 40-50 cm).

Tuesday

Physical education lesson .

On a walk.

1. Outdoor game “Run to me”

2. Game exercise “Carry it without dropping it”

Each child holds one object (cube, ball, etc.) in his hands. At the teacher’s signal, everyone simultaneously goes to the baskets on the other side of the playground, puts their objects in them and returns back. After a pause, the children run for their objects.

3. Individual work “Let's jump like bunnies”

Wednesday

1. Outdoor game “Sparrows and a car”

Tasks: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.

2. Outdoor game "Get in the circle"

Tasks:throw objects in a certain direction with both hands,

3. Game exercise “Let’s walk along the bridge”

Objectives: practice balance.

(walking and running between two lines, distance between cords 20 cm).

4. Individual work “Get the ball to the flag”

Thursday

Physical education lesson.

On a walk

1. Outdoor game with running “Sunshine and Rain”

Tasks: teach children to walk and run in all directions, without bumping into each other, to teach them to act on the teacher’s signal.

2. Game exercise “Through the stream”

Raising your knees high, step over the cords laid out on the ground in a chaotic manner (the distance between the “streams” is 50-60 cm, the width of the “streams” is 10-15 cm).

3. Individual work “Naughty ball”

The child throws the ball forward, brings it back and gives it to a friend.

Friday

1. Outdoor game "Take care of the object"

Objectives: to teach how to act and navigate according to a signal, intravel, develop dexterity.

2. Running in a flock for a distance of up to 10 m.

3. Outdoor game “My funny ringing ball”

Objectives: to develop in children the ability to jump rhythmically, in accordance with the text of the poem, perform movements on a signal, practice running, jumping on 2 legs.

4. Individual work “Pass through the gate”

September Second a week

Monday

1. Outdoor game “Train”

Tasks: teach children to walk and run in a column one at a time, speed up and slow down, stop at a signal; to teach children to find their place in the column, not to push their comrades, and to be attentive.

2. Outdoor game “Walk wider”

Objectives: develop coordination of movements, orientation in space,practice stepping from hoop to hoop.

3. Game exercise “Catch a mosquito”

Objectives: to develop in children the ability to coordinate movements with a visual signal, to train children in jumping (bouncing on the spot).

4. Individual work

Rolling balls to each other in a standing position (distance 1.5 m).

Tuesday

Physical education lesson

On a walk

1. Outdoor game "Find your house"

Tasks:

2. Game exercise “Beetles”

Crawling on a log.

3.Individual work with the ball “Get to the pin”

Wednesday

1. Outdoor game " Run to me"

Objectives: teach children to act on a signal, practice walking and running in a straight direction.

2. Outdoor game “Bubble”

Objectives: to develop in children the ability to coordinate movements with words, move rhythmically, practice squatting and forming in a circle, and running in different directions.

3. Game exercise "Take the ball"

ku.

4. Individual work "On the Bridge"

Walking and running alternate between two cords (20 cm wide). The pace of the exercises is average.

Thursday

Physical education lesson

On a walk

1. Outdoor game: “Catch the ball”

Tasks:develop hand-eye coordination, reaction speed, exercise children in running, cause joy in the child, encourage independence.

2. Game exercise "Spring"

The children stand in a semicircle, the teacher is opposite. As the teacher counts (claps), they rhythmically squat and straighten up, rise on their toes, and jump.

3 . Individual work " Who will throw next?

Friday

1. Outdoor game "Find your house »

Tasks: develop children's spatial orientation, attentiveness, and speed of reaction; the ability to perform movements on a signal, to practice running.

2. Outdoor game "Through the Swamp"

Objectives: develop dexterity, coordination of movement, exercise balance.

3. Game exercise

Rolling balls to each other (distance 1.5 m).

4. Individual work “Ride and catch up”

The child rolls the ball forward, and then catches up with it and lifts it above his head.

Second junior group September

Third a week


Monday

1. Outdoor game “Bear and Children”

Tasks: teach children to run in one direction, act in accordance with the words of an adult, create pleasure from joint actions, and encourage children’s independence.

2. Outdoor game “Bunny”

Objectives: to teach children to listen to singing, to understand the content of the song and perform movements in accordance with its text, to evoke imitation of an adult.

3. Game exercise with the ball "Slide down the hill"

There is a board on the cube, children (5 people each) with balls or balls in their hands approach the board, roll them down and, having caught up, return to their place.

4. Individual work “Let’s jump over the ditch”

Jumping over a cord placed on the ground.

Tuesday

Physical education lesson

On a walk

1. Outdoor game “Sparrows”

Tasks:

2. Game exercise "Pass the ball"

Children stand in a circle, the teacher takes a ball (diameter 12-15 cm) and offers to pass it with both hands to the right(left) side of the child standing next to him ku.

3. Individual work

Rolling a ball to each other(distance 2m).

Wednesday

1. Outdoor game “Sparrows and a car”

Objectives: to develop in children the ability to perform movements on a signal, to practice running in different directions and jumping.

2. Outdoor game "Get in the circle"

Tasks:improve the ability to operate with different objects,develop the ability to throw objects in a certain direction with both hands;develop eye, coordination, dexterity.

3. Game exercise with a ball “Slide down the hill”

There is a board on the cube, children(5 people each) with balls or shariKami in hands approach the board, raysthey chase them down and, having caught up, return to place.

4. Training track No. 1

Obstacle course (stumps, boom, tires).

Thursday

Physical education lesson

On a walk

1. Outdoor game “Cloud and Sun”

Tasks: learn to walk and run in all directions without bumping into each other friend, to teach to act quickly on a signal from the teacher,practice walking and running.

2.Running in a circle holding on to a rope

3. Game exercise “Ride and knock down”

Knock down the pins from a distance of 2 m.

4. Individual work “I’m for you, you’re for me”

Playing ball with the teacher.

Friday

1. Outdoor game with running “Catch up” ball"

Tasks: withimprove running in different directions; cause excitement and joy in the child; encourage independence.

2. Outdoor game " Sparrows and the cat"

Tasks: teach to jump gently, bending your knees;run without touching each other, dodge the driver.
3 . Game exercise “Let’s go along bridge"

Walking on the boom (width 25 cm).

4.Individual work “Girls and boys jumping like bunnies”

Second junior group September

Fourth a week


Monday

1. Outdoor game “Crows”

Objectives: practice running, develop attention, ability to imitate; learn to act in accordance with the text; evoke a feeling of joy from joint actions.

2. Outdoor game " "From bump to bump"

Tasks: continue to teach how to hop on two legs;jump from low objects, land softly, bending legs at the knees; improve jumping skills.

3. Game exercise “Hit the goalposts”

Rolling the ball into the goal (width 60-50 cm) from a distance of 1.5 m,

4.Individual work “throw further”

Throwing a bag (ball) into the distance.

Tuesday

Physical education lesson

On a walk

1. Outdoor game with running “Run to me” »

Objectives: teach children to act on a signal, practice walking and running in a straight direction.

2. Game exercise “Obstacle Course” »

(stumps, boom, tires).

3. Individual work “I’m for you, you’re for me”

Playing ball with the teacher.

Wednesday

1. Outdoor game with running “Bird and chicks"

Objectives: to develop in children the execution of movements on a signal, to practice running in different directions without touching each other.

2. Outdoor game “From bump to bump”

Tasks: teach children to jump from circle to circle.

3. Game exercise “Let’s go along bridge"

Walking along the path (width 25 cm).

4.Individual work “Beetles”

Crawling on all fours along the boom.

Thursday

Physical education lesson

On a walk

1. Outdoor game “Cars”

Tasks: p develop children's attention, the ability to distinguish colors and act on a visual signal, exercise children in running and walking.

2. Game exercise “Catch and ride”

Children line up in a semicircle, the teacher standing oppositethrows the ball. Having caught the ball, the child crouches and rolls it back to the teacher (if he doesn’t catch it, he runs after the ball).

3.Individual work “Who will throw next?”

Throwing a bag or ball into the distance with the right and left hands.

Friday

1. Outdoor game with running “Find your house"

Tasks: develop children's spatial orientation, attentiveness, and speed of reaction; the ability to perform movements on a signal, to practice running.

2. Outdoor game “Take care of the object”

Objectives: learn to act and navigate by signal, in space, develop dexterity.

3. Game exercise “Crawl to cube"

Crawling on all fours withresting on your palms and knees on a log.

4.Individual work “Obstacle course”

( hemp tires, logs).



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