Outdoor Games for Kids 5 6. Fun outdoor games for kids for an outdoor summer party. The sea is agitated once...

Outdoor activities are a great alternative to gadgets. Live communication and interaction skills with peers are something that is useful to learn at any age. Let's remember the games that you can play in the yard, those that are familiar to more than one generation of children. Dear adults, take the initiative! Remember what you played as a child and tell your children about it. Games are like fairy tales, they need to be passed down from generation to generation.

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In the yard, at camp, on a hike, at the dacha - wherever a group of children gathers, you can organize team or group games: calm or very active, on the grass or in a gazebo, with or without attributes. We are sharing a BIG list of outdoor games for kids to play in the summer. We have chosen the MOST POPULAR ones, which have been tested by more than one generation of children and still have not lost their relevance. We are sure you can continue this list - and your children will have enough entertainment for the whole summer!

1. Ring ring

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A leader is chosen, and everyone else sits opposite him. As a “ring” you need to find a small object: a button, a pebble, a ring, etc. Players fold their palms into a boat shape. The “ring” is hidden in the presenter’s “boat” and he runs his hands over the slightly open “boats” of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, like an actor, so that none of those sitting would guess at what exact moment the “ring” from the hands of the presenter migrated to the palms of the lucky player. The one who has the ring must also maintain intrigue... After all the players go through the procedure, the presenter says: “Ring, ring, go out onto the porch.” At this moment, the one who actually has the “ring” must quickly get up and run forward so that the others do not have time to catch him. If he succeeds, he becomes the new presenter.

Warm childhood memories of this popular game They take you back to a time when rings on girls’ fingers were very rare; holding someone else’s ring in your hands is already cool in itself! In this simple game Can be played with both babies and children school age, it is almost universal for both boys and girls. A small machine can also be used as a “ring”, for that matter.

2. Kalim-bam-ba

All players are divided into two teams. The players of each team join hands and stand in a chain facing their opponents at a distance of 10-12 meters. The teams begin to shout out the following words in turn:
- Kalim-bam-ba!
- What is a servant for?
- Sew the sleeves!
— To what numbers?
- For fifths and tenths, we bring Masha (Olya, Tanya, Sveta, Sasha, Andryukha...) here!

The one whose name was called runs towards the opposing team and tries to unclasp the opponents’ hands. If he succeeds, he can take into his team any of the two guys who unclasped their hands, usually the one who is stronger. If it is not possible to break the chain, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

An analogue of this game is “Chains”. The dialogue could be like this:
- The chains are forged, break us!
-Which of us?

Perhaps remember how “Ali Baba, sew on the sleeves”:
- Ali Baba!
- Why a servant?
- Sew on the sleeves!
- Which sides?
… etc.

Be sure to teach your children to play this game. She teaches us to stand for each other and act united.

3. Returners

To play you will need a whistle. At the request of the leader, the children line up. At the signal, the players scatter different sides within the specified territory, they run around the clearing, dance, and take various poses. When the whistle blows, the players must return to their original place and line up again. You can, for example, count to three: those who do not have time are eliminated. The game is repeated 3 times.

The idea is good for camp teachers when they need to quickly organize children and bring them all together.

4. Frog

Players stand opposite the wall (usually the end wall of a house where there are no windows or doors) one after another (in a column). A mark is drawn on the wall with chalk. Usually they start from 1-1.5 meters.

You need to throw the ball above this line and while it is flying back from the rebound, have time to jump over it. The ball must hit the ground and pass between the player's legs. If successful, the player goes to the end of the queue. If during a jump the ball is touched with their feet or they are unable to jump over it, the player goes to the end of the line, receiving one letter from the word “frog”. When everyone jumps once, the mark is set higher and the jumping starts again. The game continues until one of the players collects the entire word “l-i-g-u-sh-k-a”.

To be honest, in our childhood we called everything by its proper name - “goat”. Perhaps it is under this code word that this game and the hysteria of your grandmother-neighbor will emerge in your memory, who was hit with a ball against the wall by the restless children of the yard all day long.

Another version of this game (simplified) is suitable for younger children. The principle is the same, with the only difference that the one who could not jump over the ball stands against the wall. Over time, there will be a lot of such “fines”. Their task is to try to catch the ball before it hits the wall. If it works, the penalty box gets into line and continues the game, and the one who was throwing the ball at that moment takes his place at the wall. The game ends when everyone except one (the winner) is at the wall.

5. The sea is agitated once...

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The presenter turns his back to the players and says: “The sea worries once, the sea worries two, the sea worries three, the sea figure freezes in place!” The rest at this time move chaotically and depict the movement of waves with their hands. On the word “Freeze!” all the children freeze in their planned positions. The presenter turns around, approaches any of the players and touches him with the words “Otomi!” The selected player must show the intended figure in motion so that it can be guessed. If the leader guesses the piece, he goes to the next player and continues to guess. The one whose figure is not solved becomes the new leader.

By the way, the figures do not have to be nautical; choose and voice any theme before the start of the game.

6. Predators and Herbivores

A predator is chosen from among the players: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his lair - in a circle. Captives can leave the circle only in one case - if one of the herbivores walking in the wild touches the outstretched hand of the captured one. The task of a predator is not easy: it needs not only to catch new herbivores, but also not to allow the “free” to release those already captured. The game ends when all the herbivores are in the circle, or all are free.

7. Cossacks-Robbers

Participants are divided into 2 teams and determine the territory for the game. The robbers, secretly from the Cossacks, come up with a password word. During the game, the Cossacks must try to find out this secret word.

The game begins with the Cossacks turning away and closing their eyes. At this time, the Robbers must run away and hide somewhere in a secluded place. When fleeing, Robbers draw arrows on the road, curbs or trees, indicating the exact direction of their movement, sometimes placing arrows in different directions to confuse their tracks.

While the Robbers run away and hide, the Cossacks outline a small area with chalk - the prison. After 10-15 minutes, the Cossacks set off in search of the Robbers. The Cossack, who caught the Robber, takes him to prison and tries to find out the password using comic methods in the form of tickling. Rogues who are not caught can attack the prison to free the captured crew member. The Cossacks will win if they find out the Robbers' secret word or catch them all.

Oh, Childhood! With this game, we knew all the “nooks and crannies” in the vicinity and within the radius that mom could use. One of my favorite games, and I never get tired of it!

8. Hide and seek

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A presenter is appointed, and a place is agreed upon where the players can “get caught.” The driver turns away, closes his eyes and counts to... (as agreed). The rest are hiding at this time. Having counted, the water goes in search. If he finds someone, he runs to the appointed place and “knocks” him: “Knock, knock for...” (say a name). The one who is found may try to outrun the water and get caught by himself. In this case, he is not considered caught. The game ends when everyone is caught. The new presenter becomes the one who was “caught” the very first.

The good thing about the game is that even kids can participate. If desired, you can play indoors.

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A more complicated version is “Twelve Sticks”. You need a board and 12 sticks. The board is placed on a stone to form a swing. 12 sticks are laid out on one end, and one of the players kicks the other end so that the sticks fly apart. While the water collects sticks, everyone hides. Next - according to the rules of ordinary hide and seek, only you need to “knock” with a stick in your hands on a board.

9. Pioneerball

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A ball, a field with a net or a high crossbar in the middle and 2 teams with an equal number of players (optimally 6-7 people). Players take positions on the playing field on both sides of the net. The game begins with the ball being served. The serve is made from the corner of the field. The main thing is to throw hard enough so that the ball flies over the net to the opponent's side. He didn’t get stuck in the net, didn’t fall in his own half, didn’t fly over the line, but ended up on the field on the opponent’s side. Next - depending on your luck. If your opponents do not return, the point and the right to the next serve are yours again. If the ball catches on the net, the serving team receives a losing point. If the ball is touched or dropped in your own half of the field, then a loss point is counted.

The participant or members of the other team must catch the ball and throw it back over the net. You are allowed to take no more than 3 steps across the field with the ball in your hands. A ball that flies out of the opponent's field and is not touched in flight allows the opponent to serve. The game lasts up to 15 goals.

Unlike volleyball, this is a simpler option and can be done by those who are younger and weaker.

What was also interesting about pioneer ball was the teams’ movements around the court - that is, after each point the team earned, the team players certainly changed places, the movement proceeded clockwise, and thus the server also changed. The whole team cared about the main thing - that everyone in it could serve, and, of course, catch.

A game of pioneer ball, as a rule, goes up to 25 points, and points are awarded to a team if the ball, after the opponent’s serve, fell outside the playing area without hitting the players of the receiving team. If this happened, the opponent received a point.

10. Edible-inedible

A ball and a sense of humor are what you need for this game. The host throws the ball to the player and names something edible or inedible. The player’s task is to catch the ball only on edible items and throw away inedible items. If a player catches something inedible, he himself takes the place of the leader. Sometimes it turns out very funny.

11. Classics

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On the asphalt, cells with numbers or a snail are drawn with chalk. The player must throw a pebble (bat) on the number 1, jump with one foot on the square with the pebble, bend down, pick up the stone and then continue jumping over all the numbers to the end. It is important not to lose your balance or step on the line. The other one does the same. Next, the first player throws the pebble again, this time on the number 2. Now the player needs to immediately jump from the start to the cell with this number. This continues with all the written numbers. If a thrown pebble or the jumper’s foot hits the line, then you must skip the move and try again after the opponent from the place where you made a mistake. The winner is the one who first to pass thus all the numbers.

The traditional hopscotch field consists of 10 numbered rectangles arranged in a column, pairs 3-4 and 6-7 are drawn side by side so that you can stand with two feet, a semicircle with 9-10 is at the exit for a turn in reverse side. This is perhaps the most famous option, but there are others.

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A type of classics that is not known to everyone is “Name Classics”.

A field is drawn. The first player jumps back and forth on one leg, stepping into each rectangle. If he does this without errors, he can write his name on any rectangle. If he makes a mistake, it is the other player's turn. The idea is that you need to jump over rectangles named after other players, but you can stand on your own (where your name is written) with both feet. The game continues when all the rectangles are occupied, but now if someone makes a mistake, he leaves the game. The game ends when one player remains - the winner.

12. I know five...

The game teaches you to perform several tasks at the same time and concentrate your attention. You need to hit the ball on the ground with the words: “I know five...”. After this, name five names of boys, girls, names of cities, colors, countries, planets. If a player cannot think of a word, he gives the ball to the next player.

13. If you drive more quietly, you will go further

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Draw start and finish lines. All participants stand at the start, the driver has his back to them at the finish line. The driver says: “You drive more slowly, you will continue, stop!”, You can do it at any pace. While he speaks, the participants try to run to him. After the word “stop”, everyone freezes and does not move. If you move, you're out. The participants’ task is to run up to the driver and touch him before he says “stop.”

14. Kitty-kiss-meow

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Two people come forward and stand with their backs to each other, the rest of the players sit in one line. The one who faces everyone (the driver) points to one of the participants and asks: “Kiss?” If the player with his back turned answers “Race!”, the driver continues to choose. When the player says “Meow!”, the one who was chosen awaits the “verdict” - what task to complete. The driver asks the one who has his back to him: “What color?” The player names a color and turns to face the others to complete the task with the participant he chose.

Each color involves performing certain actions (which ones are agreed upon in advance). For example, white - two people must go into the entrance together and stay there for 5 minutes. What they do there - history is always silent. Green - three questions that can only be answered “yes”. Usually the questions are tricky, like: “Do you love him?” Red - kiss on the lips, pink - the same thing, but on the cheek, blue - kiss the hand. Yellow - three questions in private. Orange - walk hand in hand, preferably past adults. Purple - step on a foot, etc.

In fact, the game is very good, popular in adolescence, when it is important to learn how to establish relationships with the opposite sex.

15. I was born a gardener

Players choose the name of the flower and say it out loud. The driver, who is also the “gardener,” says a little rhyme: “I was born a gardener, and I’m seriously angry. I’m tired of all the flowers, except…” And he names the name of the flower of one of the players. The participant whose flower was named must respond. If someone hesitates and does not react, or mixes up the name of the colors, he must give away a forfeit (any of his things).

At the end of the game, forfeits are played out. The “gardener” turns away, they take out the thing and ask: “What should this player do?” The “gardener” assigns a task: jump on one leg, sing, squat, recite a poem, etc. The player picks up his item only after completing the “gardener” task.

16. Traffic light

The “traffic light” - the driver - is selected using a counting machine. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the “traffic light” is in the middle of the road, with their backs to the others. “Traffic Light” names any color and turns to face the others. Children must find the named color on themselves (on clothes, shoes, hats). If you find it, then, holding it with your hand, you can safely cross the road. If you don’t have such a color on yourself, you will have to quickly run to another one so that the “traffic light” does not touch the “violator”. You cannot run beyond the boundaries of the road. The one who was caught became a “traffic light” himself.

Another variation of this game is “Song Traffic Light”. The difference is that “traffic light” does not name a color, but any letter. Players must remember and sing lines from the song that begin with the named letter.

17. Pavement sign, stop!

Perhaps some adults will remember this game as “Let's go, let's go,” “Camel.”

The rules are simple. The players stand in a line, and the leader stands with his back to them and slightly in front. At the signal, everyone runs away. The presenter shouts: “Pavement sign, stop!”, everyone freezes. The driver shouts to one player, but does not turn around, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player.

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The driver turns and tries to get to the named player using the announced combination of steps. You can only move in a straight line. After taking all the steps, he tries to touch the player. If it works out, the driver and the player change roles. If not, then the whole procedure is repeated from the beginning.

18. Rubber bands

Favorite game of girls of all times. Eh, there were times when every girl carried a couple of meters of elastic in her pocket, and it didn’t matter that it was pulled out of her dad’s family panties).

About 2-2.5 meters of linen elastic were tied into a ring with a knot. Two stretched the elastic band, putting it on their legs, the third jumped, performing various combinations. If I made a mistake, they swapped places. If you did it, the level became more complicated and the whole combination was repeated. And so on until the most difficult level, which was called “up to the neck” - the elastic band was held on the necks. There was also a level “on the ears”, but few people reached it.)

There were different combinations of jumps: “wide” - when two legs are held in an elastic band; “narrow” - rubber band for those holding it on only one leg; three-two-one jump.

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Yard games are something that should be passed down through generations. We should not deprive our children of the Court, tying them to ourselves for the sake of safety and isolation from the bad influence of their peers. To prevent this very “bad influence” from happening, you need to teach children to communicate in real life, and not in the chat of their favorite “shooter”. The past generation can remember so many good fun games, so let our children learn about them too! Have a great summer, our Fidgets!

Dear readers! Tell us in the comments what yard games your children play, what you yourself played as a child. Let's replenish the gaming collection on the site so that our children's leisure time will be useful, educational and varied. We are waiting for comments, we will be happy to share the nostalgia for the games of our childhood.

Oksana Rudneva
Outdoor games for older children preschool age outdoors in summer

Outdoor games for children of senior preschool age in the fresh air in summer

Description of work: Psychologists, teachers, doctors note a general trend for children's institutions - a decrease in physical activity children, and for preschool child loss in movement is a loss in health, development, knowledge. It is no coincidence that in the education and training program children in preschool In institutions, the issue of health comes first. If we take into account that physical activity is also a condition that stimulates the development of intellectual, emotional and other spheres, then the relevance of this issue becomes obvious.

Play is recognized as a child’s leading activity – preschooler. It causes active work of thought, helps to expand horizons, clarify ideas about the world around us, and improve all mental processes.

Senior preschoolers are distinguished by high motor activity, have a sufficient supply of motor skills and abilities; They are better at movements that require speed and flexibility, and their strength and endurance are still low. The child has developed basic motor skills (agility, flexibility, speed and strength).

Target: to develop healthy lifestyle skills, increase social activity, develop speed and agility in children over preschool age within the framework of the Federal State Educational Standard.

In accordance with this goal, the following tasks are solved:

Educational:

1. Acquisition of knowledge, skills and abilities that precede gaming activities.

2. Development of motivation for gaming activities.

3. Cultivate interest in games on fresh air;

Developmental:

1. Develop attention, logical thinking, dexterity, speed, coordination of movements;

2. Activate creativity.

3. Improve communication skills and abilities.

Educating:

1. Create a culture of communication with each other.

2. Cultivate accuracy, honesty, and politeness.

3. Form children need for healthy image life

Description of material: the material will be useful for educational psychologists and educators when organizing summer leisure activities with children senior preschool age. It is recommended to spend it on a summer area in early summer.

Equipment: ball, chalk, rolling pin, hoop, small rubber balls, string (ribbon, rope, blindfold, broom, chairs, mops, etc.

Organizing almost any children's game is not difficult, If:

1) explain to the children the rules of the chosen games;

2) remind about safety and consideration for each other;

3) choose a presenter for the first games - and you can start.

In summer very convenient to organize various mobile games and exercises for fresh air. Physical exercise in nature is extremely beneficial for improving many movements children, development of their motor qualities. Wide space allows you to move actively, freely, at ease, which contributes to the development of dexterity, dexterity, and endurance of the child.

A game "Find"

Target: development of attention.

Move games: Find where the red shovel is here? Can you find the blue bucket? Where do mushrooms grow? Find the black bird? Etc. These simple tasks develop the child’s attention well. You can start with simple tasks, and gradually complicate the description of objects, that need to be found:

A game "Snake"

Target: development of coordination of movements.

Move games: Children take each other's hands to form a chain. One of the extreme ones in the chain is chosen as the leader. He runs, carrying all the participants with him games,describes while running various figures : in a circle, around trees, making sharp turns, jumping over obstacles; moves the chain like a snake, twisting it around the end player, then unwinds it. The snake stops, then spins around the leader.

A game "Ball Jumping"

Target: development of leg muscles and development of coordination of movements.

Move games: the child jumps along a line with a ball clamped between his legs in different directions, using jumps to move forward to the end of the measured distance. In this case, the ball should remain between the legs and not fall out, then take the ball in your hands and run back to start.

A game "Jumping rope"- a fun children's game with a jump rope to test endurance and coordination of movements.

Target

Move games: an adult holds a rope in his hands and slowly turns 180° around his axis. When the jump rope approaches, the child should (ropes) jump up so it doesn't touch his legs. If the child does not have time to jump, you should start playing again.

A game "By the Bear in the Forest"

Target: development of speed and agility.

Move games: on one side of the site there is a bear’s den (circle, on the other (beyond the line)- house children. They leave the house and go to the den, sentencing:

By the bear in the forest

I take mushrooms and berries,

But the bear doesn't sleep

And he growls at us!

With the last word, the bear runs out of the den and catches the players. The children run away to their house. ( Children imitate movements: picking mushrooms and berries (bending over, straightening up, stepping over thorny bushes (raising their legs high, crawling under tree roots (crawling sideways, picking apples) (stand on tiptoes and raise hand up).

A game "Hunters and Hares" - movable, a fun game for a large group children.

Target: relieving psycho-emotional stress.

Move games: using a counting rhyme, two “hunters” are selected, who each pick up a small rubber ball. The rest of the children are “hares”; they sit in the “hole” - on the opposite side of the playground behind the drawn line. Hunters walk around the area, pretending to be looking for prey, then hide behind two chairs or simply crouch in a corner of the area.

In response to the teacher’s words, “The little bunny is jumping and jumping into the green forest,” the hares run out to the middle of the area and start jumping. At the signal "Hunters!" the hares run away to their shelters, and the hunters hunt them - aiming balls at their feet. Whoever gets hit, those children become hunters. (We must ensure that the hunters throw the ball with both their right and left hands and only at the feet of the hares).

A game "In the meadow"- dynamic ball game.

Target: development of coordination of movements, orientation in one’s own body.

Move games: A hoop is installed at a distance of 3 m from the baby.

A child throws balls trying to hit the target(on the hoop). When hit, a point is scored. The distance can be changed depending on the child’s progress.

A game "Chickens in the garden"

Target: development of coordination of movements; increased activity.

Move games: with cord (skipping ropes, chalk) limited space. This "garden". A chair is placed not far from him - "booth" watchman. Role "watchman" The teacher does it first. Children - "chickens". As soon as "watchman" sits on a chair "chickens" sneak into "garden" and they start running around, pecking, cackling. "Watchman" notices "chickens" and drives them out of the garden - claps his hands, sentencing: “Shoo! Shoo!”. "Chickens" run away. "Watchman" bypasses "garden" and sits down again. The game resumes.

A game "Blind Man's Bluff"- a dynamic game that well develops hearing, attentiveness, coordination and reaction in the leading player and dexterity and reaction in the other players.

Target: develop attention and logical thinking.

Move games: Select the driver. Put a blindfold on him. He must catch the others children, which move as quietly as possible, and let the chaser know about their location with claps, voices or other signals. If the chaser catches someone, he must, without removing the bandage, try to guess, who is this. If he doesn’t guess correctly, he continues to drive. And if he guessed correctly, the one caught becomes the pursuer.

A game "Dancers" - active game for the development of dexterity, freedom, coordination of movements for children older than preschool age.

Target: development of coordination of movements; increased activity.

Move games: you can ask for different melodies childrendance in different ways: holding the ball (apple) between foreheads; riding on brooms; with chairs; with mops, etc.

A game "Relay race in pairs"- a dynamic, fun game.

Target: promote team unity.

Move games: Children stand in 2 columns in pairs behind a line on one side of the site, the number of pairs in the columns should be the same. On opposite side sites (at a distance of 6 - 8 m.) any items have been delivered (cubes, wooden blocks). At a signal from an adult, the first pairs, holding hands, run to the cubes, run around them and return to the end of their column. As soon as they cross the line start, the second pairs run away, and so on until all the pairs have run away.

That column wins, whose players will complete the task faster and will not separate their hands while running.

Conclusion: Summer- this is a wonderful time when children spend almost all their time outside. At the same time, in order to summer has become for children truly fun and interesting times, it is important to properly organize their leisure time, find those games for children in summer that they will truly enjoy. As a result of targeted pedagogical impact The child’s health is strengthened, the physiological functions of the body are trained, movements, motor skills and physical qualities necessary for the comprehensive harmonious development of the individual are intensively developed. Focused, methodologically thoughtful guidance mobile the game significantly improves and intensifies activity children. Thus, mobile The game can be called the most important educational institution. A justified choice of content and methods for developing physical qualities is an important aspect of increasing the effectiveness of physical education.

It is no less important for older preschoolers to play singles and team games in the fresh air than younger ones. The games offered in this article are aimed at developing endurance, dexterity, thinking, and balance in children aged 5-6 years. In addition to all this, thanks to these games, preschoolers learn to communicate with other children and act as a team - after all, all this will be useful to them at school.

Ball games.

Simple ball toss
-Throwing the ball up, but you must clap your hands
-Throwing the ball up, but you can only catch it with one hand (first the right and then the left)
-Throwing the ball into the ground
-Throwing the ball into the ground, but with one hand (first the right, then the left)
-Throwing the ball into the ground and hitting it with your hand
-Throwing the ball at the wall and catching it on the rebound
-Throwing the ball at the wall, but before catching it you must clap your hands
- Throwing the ball over the net. Those standing on the other side of the net try to catch it and throw it back.
-Tossing the ball so that it falls into a basket suspended slightly above the child’s raised arms.

Don't drop the bag

A bag filled with dry sand is placed on the child’s head. With a bag on his head, he walks between laid out sticks (the width of the “corridor” is 40-25 cm) or along a cord lying on the floor (cord length is 2-3 m). You have to go all the way without dropping the bag. The bag should not be filled with sand too tightly, otherwise it will be difficult to hold it on your head. The weight of the bag is 500-600 g. You can also wear wicker baskets, papier-mâché jugs and other items on your head. This game teaches you to walk straight and not lower your head, which helps develop good posture.

Games with hoops

The child hits the rim of the hoop and runs after it, trying not to drop it even once. Or he hits the rim hard and runs after him, trying to run to the designated place before the hoop gets there.

Take the "flag"

Opposite the child, at a distance of eight steps, lies a flag (or something else). To the words of the adult “jump-jump, jump-jump, here it is - your flag,” the child jumps (for each word - a jump). At the last word, you need to have time to jump to the flag and take it.

Group games for the development of preschoolers


Collecting ribbons

A rope is stretched between the trees, on which colored ribbons are thrown. The end of the tape should be 10-15 cm above the child’s raised hand. Children stand under the rope and begin to jump, trying to remove as many ribbons as possible.

Jump further

A line is drawn on the ground. 4-5 pebbles or small colored flags are placed perpendicular to it, at a distance of 15-20 cm from one another. Children stand on the line and take turns trying to jump as far as possible. Whoever manages to jump to the last pebble (60-80 cm) has the right to take it for himself. A new stone is placed in this place. The game is repeated three or four times. Whoever has the most pebbles at the end of the game is the winner.

Games with jump rope

Two preschoolers circle a long rope “from head to toe” as they run, others run under the rope at the moment when it is at the top.
Who will have time to slip under the rope?
The same thing, but they jump over a spinning rope.
They run and jump over a short rope.

Hurry up to catch

Two guys throw a ball to each other. And the third one, who stands between them, is trying to catch the flying ball. If the latter manages to do this, then he goes to the place of the one who threw the ball.

Lifesaver

The players choose the driver. A stick is placed near it. The driver stands with eyes closed and counts to 15-20. At this time, the rest of the children are hiding. He opens his eyes, knocks with his wand and says: “The wand came, but didn’t find anyone,” and goes to look for those hiding. Seeing someone, he shouts: “I found a magic wand...” (says the name of the person found) - and runs to the wand. The one who is found also runs to the stick. If he reaches the wand before the driver and says: “The lifesaver, help me out!”, then he is considered to have been helped out, but if he is late, he leaves the game. While the driver is looking, everyone can, choosing a convenient moment, run up to the wand and, knocking with it, help out those found earlier (“Magic wand, help everyone!”).
If the driver fails to find anyone, he drives again. If he found everyone and the last one did not have time to help out his comrades, then the one who was found first leads.

Corners

Children stand near trees or in circles (corners), which everyone draws for themselves. One of the players (without a circle) stands in the middle. He comes up to someone standing in a circle and says: “Mouse, mouse, give me your corner.” She refuses. Then he goes with the same words to another. At this time, the other children change places, and the driver tries to take someone else's place. If he succeeds, the one left without a corner stands in the middle - and the game repeats.

Cat and mouse

This game is for a large group of children. Seven or more people form a circle, holding hands. It does not close in one place - this is the gate. Two players are outside the circle. One of them is “cat”, the other is “mouse”.
The mouse has the right to run both in and outside the circle, it can run into the gate and crawl under the arms of children standing in the circle.
The cat is allowed to run outside the circle and enter it only through the gate. The mouse runs away, and the cat catches it. When the cat catches the mouse, the children choose another pair.

Years have passed, the rules of the once beloved games have been forgotten, and gathering on the current sites a company suitable for, say, “Cossack Robbers” seems an impossible task.
But even today there is something more interesting for children on the street than ordinary tags.
However, tags can also be unusual!
Wake up your memories, tell your children about what you played when you yourself walked under the table. Add variety to your summer walks. Simple street fun will leave in your child’s soul indelible memories of your shared childhood - carefree, cheerful, light and absolutely happy.
We need different kinds of tags, all kinds of tags are important!

Follow a simple rule - mark the boundaries of the area beyond which you cannot run. when chasing after each other becomes less interesting, offer new game options.

"Tag - legs in the air"
If a player raises both legs above the ground, for example, hangs on a crossbar or rings, sits on a bench or just on the ground, the driver does not have the right to insult him at this moment and must run after another player.

Educational games for children from 1 year old with a plush bunny

"Tags with tails"
All players, except the driver, have small ropes or ribbons tucked into their belts. The driver must catch up with the player, pull out his ribbon-tail and tuck it in for himself. Now the player without a tail becomes the new driver, and the game continues.

"Salki-houses"
On the playground, houses are designated in advance (for example, drawn with chalk on the asphalt or with a stick on the ground) in which the players can hide for a short time while running away from the driver.

“In the game “I know five...(names of girls, names of animals, fruits, flowers, etc.) you need to hit the ball on the ground, “Masha - one, Nastya - two...” You think, hesitate, repeat - pass the ball to someone else . The winner is the one who played with the ball the longest and never made a mistake. Elena Girutskaya, editor-in-chief

"Tag with a ball"
Our grandmothers know this game as “Stander”. The players stand in a circle, one of them, holding a ball in his hands, stands in the middle, throws the ball up and calls the name of one of the participants in the game. This player must catch the ball, and the rest quickly run away. The one who caught the ball shouts: “Stop!” All players must stop immediately. Now the driver’s task is to hit any player with the ball, who at the same time cannot move from his place, but tries to dodge the ball - crouch, jump, bend over. The maneuver failed and the ball still hit the player? He becomes the new driver - he must catch the ball, shout “stop” and throw the ball at someone else. If the driver misses, he catches the ball again and the game continues. As long as the ball is not in the hands of the driver, children can move freely around the court and take the most advantageous positions.

"Tag on the path"
Draw a large circle that will accommodate all the players and divide it into four equal sectors - this is the playing field. The driver stands in the center of the circle, the players are placed in a circle in random order. At the signal, the driver begins to move in a circle, trying to make fun of the players, but with one limitation -
at least one of his legs must always remain on the line (outer, outlining the circle, or inner, dividing it). It is convenient to draw a circle with chalk on the asphalt, but you can also play on the lawn by lining the playing field with ropes or drawing it with a stick.

"Salky Snake"
In this type of tag, the proud player takes the driver by the hand (in another version, by the belt) and they continue to run after the other guys together, without releasing their hands. Gradually, the snake becomes longer and more clumsy, and the kids’ laughter gets louder.

You can also play tag by jumping on one leg, riding scooters or rollerblades, walking in a goose step or on all fours!

"In the game "Frogs"
two teams participate (we always had the whole yard involved, about twenty people, but now you won’t see that!). Players line up on the same line, sit down and, at a signal, jump to the “bump”. Whoever reached it first, the team won. Fun and sporty!

We show ingenuity and ingenuity

These games will allow you to move properly small company kids
in a limited space.

"Hares and Cabbage"
Mark a small circle (you can draw it with chalk, a stick on the ground or sand, or lay it out with a string) - this will be a vegetable garden. Determine the diameter of the circle based on the number of participants and the age of the children. In the middle of the circle, each of the kids should put some kind of object (a cap, a toy, a hair clip, etc.), or you can put small toys and souvenirs for children in the circle. This is cabbage. The driver guards the garden. On command (this could be a short poem, a line from a song), the players try to run into the circle and steal the cabbage without getting caught by the guard. You can only take one item from the circle at a time. The winner is the one who steals the most cabbage from the garden. Players who are caught by the watchman can drop out of the game or go over to the watchman’s side and help him catch the nimble hares - as agreed.

“My girlfriends and I’s favorite game was “ Secrets" A small depression is made in a secluded place on the ground, treasures are placed there - a beautiful pebble, a flower, anything. On top is a piece of glass. The task is to find secrets and examine treasures.

We mark a road several meters wide. The driver stands in the middle of the path with his back to the players, the players stand behind the road line. The driver names any color and turns to face everyone. Those who have the named color on their clothes, holding on to this clothing, calmly cross the road. Those who do not have this color must run across the path, and the driver tries to insult them. The upset player becomes the new driver. If all players have crossed the road safely, the driver turns away again and names a new color. Is it possible to come up with colors (gray-brown-crimson) and name shades (light lilac, dark blue)? It's like an agreement!

“Whose house?”
This game can be played on the playground, on an alley in the park, or on the beach. You need to choose a driver and designate the houses according to the number of participants minus one. Houses can be trees, benches, chalk circles, beach towels, etc. Players take places at the houses and, at a signal, begin to run from one to another, and the driver must try to occupy any vacant house. The one who didn’t get a house becomes the new driver. You can play for elimination, then in each circle the slowest player leaves the game along with his house, that is, there should always be one less house than children.

"And I loved" Ocean is shaking". This is the one where the presenter says: “The sea worries once, the sea worries two, the sea worries three, the sea figure freeze!” And everyone freezes in unimaginable poses: try to guess! My son and I still play it now, only in a tuned version: more often it’s “freeze dino figure.”

Developing agility, training accuracy

When the kids are tired of running around (yes, this sometimes happens too!), it’s time to offer them one of the games that is a little calmer.

"Potato"
For this you will need a small, lightweight ball (you can take an inflatable rubber one). Players stand in a circle with a diameter of 5–6 meters and begin tossing the ball to each other. The one who missed the pass squats in the middle of the circle, the rest continue the game. They can “help out” those sitting in a circle by hitting them with a ball. However, if he misses, the player will also have to sit in the circle. If a player in the circle catches a ball flying above him (you cannot stand up, but you can squat up), everyone sitting returns to the game, and the one who unsuccessfully threw the ball sits in the center of the circle. The game continues until there is only one player left in the circle - he will be the winner.

« Well, what is childhood without hide and seek! This is a mega game. I remember how my friends and I played hide and seek in my apartment. At dusk, without turning on the light. And then something big began to stir and howl on the closet. Delight and horror! How did Vovka get there? Mystery. He couldn't get down on his own.

« Sticks"
To play, you need to collect several even (from 10 pieces) sticks of approximately the same size and throw them on the ground in a pile. Players take turns pulling out one stick from the pile so as not to touch other sticks. For each stick drawn out, the player is awarded one point. If another stick is touched (moves, falls), no points are awarded for the move. The winner is determined by the number of points scored.

"Pebbles»
Mark a circle on the ground and place small pebbles (or cones, chestnuts) in it, 5 pieces per player. A larger flat stone (or stick) will be the bat. Players take turns throwing the bat into the circle, trying to knock small pebbles outside of it. The player takes all the pebbles found outside the circle for himself. The player who collects the most pebbles wins.

You can also throw pebbles, cones, and acorns at targets drawn on the wall or ground (and score points depending on which sector the targets hit), into containers (buckets, jars), into holes dug in the sand, or knock down placed cups with stones , sandbox molds, Easter cakes. Such simple games easily captivate children and develop perseverance and eye.

“We loved the whole yard” Rubber band" The rule is simple: a long elastic band was sewn together and pulled over the ankles of girls standing opposite each other so that it would not dangle. They took turns jumping over it, each time making the tasks more difficult and raising the elastic band higher.

Cozy summer

Summer is a great time to travel. But not everyone has the opportunity to get out to the seas during this period. Time-tested ideas will help you have fun during the three hottest months of the year.

Hiding the treasure
What could be more interesting than searching for treasure? Just burying it! And it doesn’t matter that you are unlikely to sacrifice real treasures. A plastic brooch, a hairpin, small coins, bracelets, children's books - now they are of no value, but in five hundred years... The very thought that someone might find these things after many centuries will excite the imagination of a child. Surely, he will approach this fascinating matter with all seriousness. Invite your child to put the “treasure” in a beautiful tin box, ask him to draw a picture or write a letter to the finder, tie the box with twine and bury it. Do you want your descendants to find the treasure? You will have to draw a map that will be passed down from generation to generation.

Setting up a tree house or hut

Who among us, as a child, reading a book about Pippi Longstocking, did not dream of our own tree house, in which we can play with friends or dream alone? It is quite possible to build it. To ensure that the plant can withstand the structure, choose a strong tree with a strong root system and a forked trunk. Make a drawing (yourself or using the Internet). The walls and roof can have any shape and be made from any available materials (boards, branches, boards), but the stairs must be as reliable as possible.

Making a garden scarecrow

Everyone, of course, understands perfectly well that you can’t scare modern birds with a garden scarecrow, but making a funny element of garden decor is pleasant and simple for the soul. Even if there is no dacha, the scarecrow can be placed in the nearest front garden. For the base, two cuttings from a shovel or stick of different lengths are suitable - put them together crosswise. To make the head, take an ordinary plastic bag and fill it with straw. Cover the formed ball with old nylon tights. Sew two large blue buttons in place of the eyes, and embroider the mouth with stitches using thick red wool thread. In the same way, decorate the eyelashes and eyebrows, and sew a piece of flannel as a nose. Hair can be easily made from a washcloth, thread, or straw. Place an old hat on the scarecrow's head and insert a goose feather into it. Dress up your “scarecrow” in an old dress with burlap patches, tie a scarf around his neck, and give him a bucket in his hands.

Building a fairy kingdom
During a walk, invite your child to build a fairytale house for gnomes and elves from twigs. The size of these creatures is very tiny, so they need appropriate housing. Help the little one build a small hut out of sticks, cover it with leaves, decorate it with small flowers, berries, and feathers. If you like this activity, you can build an entire town, fenced around the perimeter with expanded clay. Lay out the well with matches, the paths with small pebbles, plant twigs-trees, make a lake out of a plastic mold, launch a boat with a walnut shell.

Admiring the starry sky

Starfall can be observed every August. It reaches its apogee on the twentieth of the month, but it is always interesting to look at the night sky. Explain to your child that the slowly moving “star” is a satellite or an airplane. Real stars, or rather meteorites, fall rapidly. Teach to identify the waxing and waning moon (if it looks like the letter “c”, then it is aging; if you put an imaginary stick on it, you will get the letter “r” - growing). Find the North Star, show the constellations - Ursa Major and Cassiopeia. Pay attention to the cluster of stars - this is the Milky Way, our galaxy.

« Good game- "Dodgeball". You can even play with three people, and if you get together big company... The rules are simple - everyone runs around playing field, trying to dodge the ball thrown by the two presenters. The one who gets hit is eliminated. But you can return it by catching the “candle”. Svetlana Sorokina, art director

Hot ten ideas

— Do morning exercises in the fresh air.
— Go fishing with your child.
— Arrange the balcony: take out the trash, plant flowers, put up a chair.
— Take a walk with an umbrella in the warm summer rain.
— Bake the potatoes in the coals from the fire.
— Have a bubble festival.
- Go on a hike.
— Have breakfast on the loggia.
— Bury yourself in the sand on the beach.
— Have a picnic outdoors.

Outdoor games

for children of senior preschool age

"Quickly to places"

The players line up in a column one at a time and stretch their arms forward, lightly touching the shoulders of the person in front. At the command of the teacher (leader) “Run away!”, everyone should run away in different directions. On the command: “Quickly, get to your places!”, everyone must line up in i. p., placing his hands on the shoulders of the person in front. The one who takes the last place loses.

Rules:

1. You can’t push, but you need to quickly find your place.

2. Hands must be placed on the player in front.

"Tag-hands on the wall"

A driver is selected who stands in the middle. All others are arranged in random order. A large area must be limited. The driver - “salka” - raises his hands and says loudly: “I am a salka!” After this, everyone scatters within the area, and the “tag” tries to catch up with one of those running away. The player whom the “salka” touched with his hand is considered to have been touched and becomes a “salka”.

Rules:

1. The driver can catch only after he says “I’m a tag!”

2. The new driver does not have the right to immediately catch the former driver.

3. You cannot salt someone who manages to put both palms on the wall.

"Animal Seller"

At one end of the site, the place for the house in which the buyer “lives” is designated. A place for the seller is designated 14-20 steps from the house. The starting line is drawn even further, 3-5 steps from the seller’s location. Players line up in front of her and take the names of the animals, for example: dog, rooster, chicken, cat, cow, horse, sheep, goat, etc. The names are known to the seller, but unknown to the buyer, who is in his house. The buyer approaches the seller and asks: “Can I buy a horse from you?” The seller replies: “Yes, you can. It costs 10 rubles.” At these words, the player called “horse” runs to the buyer’s house, and from there back to his original place. The buyer pays the price for the “horse” according to this price by the number of blows on the seller’s outstretched hand and then runs after his animal. If the buyer catches up, then the animal becomes his; if not, he returns to the original place and receives a new place (new name of the animal). Once the buyer has caught all the animals, the game ends.

Rules:

1. You cannot set a price higher than 10 rubles.

2. If a player reaches the buyer's house before him, then the buyer must reach the house before he is allowed to catch the returning player.

"Team fishing rod"

To play you need a rope with a ribbon at the end or just a jump rope. The players are divided into 2 teams. All players stand in a circle, and the driver with the rope stands in the middle of the circle. The driver, standing in the middle of the circle, rotates the rope so that the end of the rope (jump rope) slides under the feet of the jumping players. Participants in the game carefully monitor the movement of the rope and jump at the moment when the rope is near their feet. The one who hits loses the rope loses a point. After each mistake, the score is announced loudly. The team that makes the fewest mistakes wins, i.e., scoring the fewest points.

Rules:

1. The one whose leg is touched by the rope no higher than the ankle is considered caught.

2. When the rope rotates, you are not allowed to leave your place. By breaking this rule, the score increases by 1 point.

"Relay of Animals"

The players are divided into 2-4 teams of equal teams and line up in columns one at a time, one parallel to the other. Players in teams take the names of the animals. Let's say: 1-bears, 2-wolves, 3-foxes, etc. Everyone remembers what animal he is portraying. The leader loudly calls out any animal. Players bearing the name of this beast run forward, run around the object standing opposite them and return to their place. The first one to run back wins a point for his team. The head of the animals is broken down at his own discretion. Some may be called several times. The players who come running take their places every time. The team that earns more points wins.

Rules:

1. If both (all) players come running at the same time, no point is awarded to anyone.

2. If a player does not reach the final point, his partner from the other team earns a point.

"Jumping Sparrows"

A circle with a diameter of 4-6 meters is drawn on the floor (asphalt). A “cat” driver is selected, which crouches or stands in the middle of the circle. The remaining players - the "sparrows" - are outside the circle. At the leader’s signal, the “sparrows” begin to jump in and out of the circle. The “cat” tries to catch the “sparrows” who did not have time to jump out of the circle. The person who is caught crouches or sits in the center of the circle. You can put those caught on a bench next to the circle. When the “cat” catches 3-4 “sparrows”, a new “cat” is selected from the uncaught “sparrows”. Those caught become “sparrows” and enter the game. The one who is never caught wins.

Rules:

1. A cat can catch “sparrows” only in a circle.

2. The sparrow is considered caught if the cat touches with its hand at least one leg located in the circle. The one who runs through the circle is considered caught.




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