Character creation games on PC. Games with character and weapon upgrades Download games where you can choose a character

At the discretion of the Master, the character can develop both during the game and in the intervals between game tasks. If the Master believes that the character’s current activity could not lead to the development of his parameters (characteristics, skills, features), then he will be able to develop them only in the appropriate favorable conditions(availability of free time, teacher, training ground, etc.).

Getting development points

The master can distribute development points between characters in two ways (or a combination of them): 1. At a “flat rate” for completing tasks or actively participating in gaming session. 2. For the implementation of the character’s worldview.

Firm bet

A flat bet is the most common way in role-playing systems to reward characters with development/experience points. Usually, the Master gives experience for successfully completing tasks, participating in the game, etc. The peculiarity of this method is equal distribution of development points between all characters.

Worldview

Worldview is a set of views, assessments, principles and figurative ideas that determine the most general vision, understanding of the world, the character’s place in it, and it also determines the character’s life positions, behavior, and actions. It gives the game of the chosen character an organized, meaningful and purposeful character.

The issuance of development points for the implementation of a character's worldview is one of the important features of the Fatespinner gaming system. The fundamental idea of ​​this method was the idea of ​​rewarding players whose characters behave in accordance with their quena (backstory) and character. The number of development points a character receives depends on how important the worldview is for the character and how serious the accomplishment of your character was: for example, for minor achievements in a worldview that is not very important for the character, he will receive only one development point, for serious actions - 3 points , and for heroic efforts - 6 points.

Of course, the last word remains with the Master, since the level of your views or “spirituals,” as they are often called in English, determine the maximum possible number of development points, and not the minimum bar. The master evaluates not only the formally performed actions, but also the effort expended on their implementation, the danger of their implementation and other points: for example, “Aspiration 3: be yourself” will bring you development points only if your behavior reflects your character traits character and require certain efforts from him. For example, you have a merciful character, and the party must kill all witnesses: if, at the risk of the opinions of other characters and the failure of the task, you save someone, then this deserves recognition. If you simply chose a phlegmatic person who hangs around with the party and smokes weed, “acting out himself,” then such behavior is possible, in best case scenario, consider it a challenge to the entire party and you will receive development points if you are somehow punished for such behavior.

It should be noted that Alignment itself is a set of game parameters that the player chooses during character creation and that the GM can change over the course of the game. There are four main groups of views of a character that can shape his worldview:

  • Feelings/Attachments (objects of love and hate).
  • Faith or ideals.
  • Obligations.
  • Aspirations.

By analogy with character, worldview is measured in levels from 0 to 3. The higher the level, the more important this view is for you and the more development points you will receive for the corresponding accomplishment. The level serves as a multiplier by which the development points received are multiplied.

The total level of all your views cannot exceed the amount of charisma. It is worth noting that you can only have one level 3 alignment parameter, which must be agreed upon with the GM in advance. Of course, the Master can remove this restriction or completely prohibit the 3rd level parameters, depending on the characteristics of his module.

When a view loses its relevance (the goal has been achieved, its achievement has become impossible, etc.), you can abandon this view and free up charisma points. At the expense of free charisma points, in agreement with the Master, you can increase one of the current views or take a new one (if there are suitable circumstances). If for some reason you exceed the stat limit, free charisma points will not appear until the limit is covered.

Situations often arise when a player believes that his current worldview does not correspond to the circumstances in which his character finds himself. After serious life upheavals, a change in one or more worldview parameters is allowed. In this case, the Master must ensure that the new worldview actually responds to the shocks, and is not a change in life views for more simple development in the current situation.

An additional bonus to the distribution of development points can be the character trait Idealism.

Affections

In this group of views, you need to describe the persons towards whom the character feels a feeling of love or hatred. Attachments above level 1 should be directed towards a specific person, and not an archetype (race, social class, group of people, etc.). Affections do not provide any additional bonuses or penalties other than those associated with the emotion.

The character gains experience points when he makes favorable (in the case of love) and unfavorable (in the case of hate) actions towards the objects of his affection. It is worth noting that the wider the scope of affection, the wider the scope of corresponding achievements must be in order to receive development points. For example, if you kill a rich man with level 1 hatred towards the rich, you will receive only one development point. On the other hand, if you hated this particular rich man, you would get 6 points. With a wide audience reach, your achievements should also reach a wide audience. For example, if you poison food at a rich people's party, you will receive 3 points, and if you initiate city pogroms, then 6 points.

Faith and ideals

This group includes your views on life in general. This does not necessarily have to be a religious doctrine, but rather your etiquette of behavior and thinking. In this case, you don’t need to sit and puzzle over the philosophical meaning of life; just a motto that expresses your attitude towards life is enough. Something like: “an eye for an eye”, “a penny saves a ruble”, “as to me, so do I”, “beat the rich, give to the poor”, “glory to Haurwatat!”, “I’m very cool”, etc. . If your imagination fails you, or you think that the motto is too little to express your faith and ideals, then you can indicate the religion or philosophical movement whose views your character shares. Finally, if literary talent has awakened in you, then you can please the Master with a detailed description. As for accruing experience points, everything is simple. As long as you follow your faith or ideals, at the end of each game session the Master will award you development points equal to the level of that category. If you do something incompatible with them, then instead of experience points you lose one level in this category (you are also tormented by your conscience, if you have one). It is worth noting that in the presence of “idealism”, the level of this character trait must correspond to the view.

Liabilities

This group includes: oaths, promises, missions and similar debts that your character has incurred. The level of commitment determines how serious he is about fulfilling it. If the obligation is fully fulfilled, you receive 6 points. If you fulfill your obligation seriously, you get 3 points. If you routinely fulfill an obligation, you receive 1 point. To put the principle of accrual into your head better, consider an example: you are a knight who has taken an oath to protect his king until his death. The routine fulfillment of the obligation is to accompany the king on a hunt or trip. Serious fulfillment of the obligation is the protection of the king from an attacking detachment of enemies. Full fulfillment of the obligation means protecting the king at the cost of one’s life or until one loses consciousness.

One type of obligation can be called some types of vows that do not fit the definition of “FAITH and ideals.” For example, a commitment to drink a glass of beer every day in honor of your lady love (if you think this is too simple, then do not forget that failure to comply your worldview, the Master can penalize your experience).

Aspirations

Aspirations are what your character wants to achieve. The higher the level of aspiration, the stronger his desire. The effects of achieving or failing a goal are similar to fulfilling or failing a commitment.

If you successfully reach the goal, you get 6 points. If you have taken a serious step towards achieving it, you will receive 3 points. For a routine step you will receive 1 point.

For example, you want to capture an enemy castle: 1. Raised an army on a campaign (3 points). 2. Set up a camp and took the castle in Osa (1 point). 3. For each assault on the walls (1 point). 4. For each defeated enemy unit (1 point). 5. For each destroyed enemy weapon (1 point). 6. Gate destroyed (3 points). 7. Walls captured (3 points). 8. Enemy commander killed (3 points). 9. The castle is taken (6 points).

It is worth noting that when calculating development points, all achievements should be considered solely from the point of view of progress towards the final goal. For example, if in the mentioned example with a castle, you execute the commander after capturing the castle, then this will not bring points, because it will not affect the final goal (taking the castle).

Fines

For improper execution of your worldview or its hidden/open violation, the Master can fine the character a number of development points, which, in his opinion, corresponds to the severity of the violation.

Using Development Points

Development points can be used in two ways: increasing existing parameters, getting new ones, or getting rid of old ones. By general rule, you cannot acquire or get rid of congenital or racial characteristics, however, the admissibility of all these manipulations remains on the conscience of the Master: for example, receiving the gift of Beauty or getting rid of the Ugly disadvantage with the help of development points will look ridiculous. Also, the Master can limit the disposal of certain features at the expense of development points, requiring either the fulfillment of additional conditions or prohibiting their “redemption” at the expense of experience (for example, the disadvantage of a Mighty enemy cannot simply be “removed” by investing only experience points in this action).

In some cases, characters can gain/lose their parameters without the participation of development points - simply over the course of the module's plot (for example, a character can become a Cripple).

Cost of increasing parameters

The maximum development limit for all characteristics except Intelligence, Charisma and Soul Strength, excluding racial and national modifiers, is 10. After receiving a master's degree, each subsequent improvement increases the skill by 1 (not by 2, as when increasing the degree). The level of such a skill is called Grandmaster or Great Master, and it is not tied to a value. A character can develop his parameters without development points. For example, the intervention of alchemists can help get rid of physical defects, and a complex magical ritual or mutation can also change characteristics. Such manipulations do not affect development points in any way.

  • *racial/national bonus is not taken into account in the calculation. The blood of a superior race (and only that) is considered a racial bonus when developing Soul Power.
  • **effective intelligence can be increased by corresponding features (the total improvement cannot be more than double Intelligence), as well as related skills.

Cost of getting rid of features

To get rid of an advantage or gift, you do not need to spend development points, but the Master may require your character to perform certain actions or comply with certain conditions. For example, in order to get rid of the gift of Beauty, the Master may require you to disfigure yourself.

  • To get rid of racial characteristics, in addition to experience, the Master’s permission and magical intervention may be required (at the Master’s discretion).

What do you mean by RPG games? For me, this is a world in which you can imagine yourself in the role legendary warrior, a powerful wizard or silent killer and do whatever I want. Among such main elements as atmosphere, great game world and the plot in an RPG, one can note the leveling up of the character and weapons, for the sake of which many stay in the game for a long time.

But stupid and monotonous leveling, based on killing a pack of mobs, will most likely disappoint you. Among the abundance of RPGs of the same type, there are projects that implement a unique character and weapon leveling system. It arouses interest, and players get really carried away, trying to improve their next skill. We present to your attention a list of the best RPGs with character leveling. The material is presented in the form brief description series, or a separate game, indicating its advantages.

Selection of games:


Genre: Action RPG

One of the most popular RPGs in the world. Story The Elder Scrolls begins in 1994, when the first part of the game was released, which, however, did not seem like anything outstanding. The series gained popularity after the release of the third part – TES: Morrowind, which marked the beginning of the cult series of open-world games.

  • TES: Morowind

    The first part of the cult series of games, amazing with its graphics (for that time), open world and many exciting quests. The main problem of the game is the rather poor engine, which, however, does not really spoil the experience of the game.

    You play the role of an unknown prisoner who is destined to become the Nerevarine - the reincarnation of the legendary hero of the Dunmer (dark elves) and defeat the evil deity Dagoth Ur.

  • TES: Oblivion

    Continuation of the series of ancient scrolls, also having open world, many interesting storylines and twists. In this part of the game the engine is much better, so the combat looks fresher, especially with mods.

    The player acts as an unknown prisoner (Oh no, again!), who is destined to save Cyrodiil from the attack of one of the Daedric princes - Mehrunes Dagon.

  • TES: Skyrim

    The third popular (!) part of the game with excellent graphics, a high-quality engine and quite adequate combat, however, the side storylines have become somewhat weaker compared to previous parts, but at the expense of gameplay and a lot of content, random events, the plot flaws are almost unnoticeable.

    You will play the role of an unknown prisoner (What, again?), who turns out to be the last dragonborn - a creature that can absorb the souls of dragons. Your task is to destroy the ancient dragon Alduin, who poses a threat to the world.

Also in the series there is online game with character leveling, called TES: Online, but it is not popular among users.

Genre: Action-RPG

The Witcher is a game based on the popular novel of the same name, which tells about the adventures of the monster killer - Geralt of Rivia. You have to act as Geralt, determine his path and the fate of the world.

  • The Witcher 1

    The main fortress of the witchers of the Wolf School was attacked and the secrets of the witchers were stolen. Your task is to find the culprits and unravel the tangle of secret conspiracies that can lead to death or a complete transformation of the world.

  • The Witcher 2: Assassins of Kings

    Geralt finds himself embroiled in the bloody history of the Assassins of Kings, a group involved in the case of the same name. The main problem is that the Assassins of Kings are witchers, so Geralt, as the most famous among the witchers, was under suspicion. You need to find the Kingslayers and clear your name of false accusations.

  • The Witcher 3: Wild Hunt

    In the final part of the trilogy, Geralt goes in search of his named daughter Cirrila in order to save her from the ghosts Wild Hunt, pursuing her and from her destined fate. On his journey, Geralt will be entangled in many intricacies of the plot, which will form the final ending.

  • The third part of The Witcher can rightfully be called the best RPG on PC with leveling, due to which the project received a huge number of awards and high marks from critics and the public.

Fallout series


Genre: Action RPG

Third World War. The world burned in a nuclear fire, but few people were able to survive in shelters scattered throughout the United States of America. The player plays the role of a survivor who has left the shelter to resolve the issue of his survival.

The cult Fallout series gained its recognition due to the fact that in the first parts of the game you could “do whatever you want.” Rob a prostitute and then plant a cocked grenade in her pocket? Easily! It is precisely such game twists that have formed a huge army of fans of the series.

  • Fallout 1

    You are a refugee whose task is to find a water chip that will help save your society from water shortages. Your task is to find information about the chip by completing various tasks and getting to know the world around you and the characters in it.

  • Fallout 2

    The village founded by a person from the shelter falls into decay. The village elder decides to send the Chosen One into the wasteland in search of the pre-war miracle of engineering GECK (Generator of Edenic Bush Components). Can you find the GECK and save your village from extinction? Who knows.

  • Fallout 3

    By chance, you found yourself on the surface in search of your father, who, seemingly for no reason, left the shelter. As you search for your father's trail, you will be embroiled in multiple intrigues and dangers of the radioactive wasteland and uncover the secrets of the Enclave and the Brotherhood of Steel.

  • Fallout 3: New Vegas

    You are an unknown courier who was given the task of delivering a platinum chip to New Vegas, however, along the way you were shot in the head. How did you survive? It remains a mystery, however, what is absolutely certain is that you do not remember anything. Your only clue is the pursuit of a platinum chip, which will make you a key person in the fight for the Hoover Dam - the largest power plant in the wasteland.

    Many players claim that from the modern sequels of Fallout New Vegas is the best RPG due to the atmosphere of the old world, embodied in the revived Vegas.

  • Fallout 4

    As a result nuclear war you, along with your family, were frozen in a cryo chamber. Waking up from cryo sleep, you found that you were left alone. Your only goal is to find your son, who disappeared much earlier than you. Coming out of the shelter, your gaze rushed into the endless distance of the world burned in the fire. Now this world is yours, and you are part of it.

Genre: Action RPG

Dark souls are one of the few rpg games where only your personal playing skill is important. The first part of the game immediately after its release was called “the most difficult RPG”, which served as a challenge for many players who began to complete the game without dying, without leveling up, without items, etc., which also serves as proof that Dark Souls really interesting.

On this moment There are three games in the series, however, there is no obvious plot in them and, if you don’t really look for it, there won’t be one. Dark Souls is interesting primarily for its gameplay: dynamic battles with bosses, danger emanating from every enemy (even with maximum pumping you can be killed by the most ordinary skeleton). Due to this atypical approach to game complexity, the game was awarded many awards and was named one of best games on PC.

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Genre: Real time RPG with turn-based battles and active pause

You will play the role of a recruit to the Order of the Gray Wardens - an ancient organization designed to serve humanity and act as a fighting front in the war against the Blight - an influx of terrible creatures of darkness, driven only by a thirst for hunger and blood. Your task is to unite all of Ferelden in the fight against the Blight and personally destroy the archdemon, leading the hordes of darkness.

First part Dragon age deservedly received many awards and was awarded the title of best computer game 2009 among all genres. The main advantage of the game is the plot component, formed with the help of wonderful, “live” companions and NPCs who really make you believe in their reality.


Genre: Isometric RPG

You take on the role of a team from the "Source Hunters" order, similar to an Inquisition squad, searching for adherents of the "Source" - a forbidden form of magic. On your journey you will discover ancient secrets and find the “Keepers of the Source” - opponents of your order.

One of the RPGs in the Divinity universe, filled with many ancient secrets, mystical creatures and other things, quite standard content for a fantasy world. The game stands out because it can be fully played by two people. And when passing together the game doesn’t look like “clumsy multiplayer”, but like a completely complete playthrough, without many bugs and connection problems.

Divinity: Original Sin It stands out not only for its excellent multiplayer, but also for its good leveling system, which allows you to develop and customize characters across many groups of skills.

Genre: Action RPG, third person shooter

You have been entrusted with the task of picking up and delivering a randomly found unknown artifact of the Protheans, an ancient civilization, but while completing the task, the colony in which the artifact was found is attacked. You have to find out who is to blame for the attack and uncover the insidious plans of one of the agents of the Citadel Council, who planned to revive the ancient Mechanoid race, which threatens the entire world.

From the gameplay side, the game is interesting in that you can create an almost unique fighter by choosing his favorite weapon, combat class, which will prescribe his battle tactics and create the need for partners in certain roles.

Note that the main character was awarded the title of “Hero of the Generation” (according to “Gaming Mania”) - Shepard. An intricate plot, an interesting leveling and combat system - what else is needed for a good game?


Genre: RPG

A role-playing game based on the iconic Star Wars, where you are one of the few surviving Jedi who does not remember his past. Your difficult fate will be the revival of the Jedi Order to destroy the rebels of the Verses, who have subjugated the entire civilized world and outlawed the Jedi. Will you be able to gather all the surviving masters of the order to revive it, or will you decide to join the Sith and put an end to the Jedi? The choice is yours.

The game stands out for its quite intriguing plot and entertaining battles involving force skills and Jedi swords!


Genre: RPG

A legendary game that tells the story of the adventures of a nameless hero, doomed to an inglorious life as a prisoner in the Valley of Mines, closed by a magical barrier. No one could have imagined that a person who had just arrived in the Valley would become one of its key people and influence the lives of not only those prisoners behind the barrier, but also everyone who is outside it. You have to decide the fate of all the inhabitants of the Valley of Mines and destroy the ancient evil deity, who plans to subjugate all prisoners to his will.

Gothic itself is a classic RPG games, which was one of the first to demonstrate what a 3D role-playing game should look like in order not only to amaze with beautiful graphics, but also to demonstrate a non-standard leveling system that requires interaction with the world not only at the level of “kill a mob - gain experience”, but also with the need to search teachers for each skill. Gothic is one of the best RPG on PC of all times.

Genre: Action RPG

The world of the night belongs to damned souls - vampires. An ancient mystery called the Masquerade has hidden vampires from sharp stakes and burning torches for many years, but the veil of secrecy has been lifted for you, a random convert. Now you have to learn the world of night hunters from the inside.

The game is notable for the fact that it demonstrates the world of vampires in its diversity, captivating more and more players into the world of vampires, discovering new, unusual clans and stories of night hunters. An excellent plot, a good role-playing component allows you to immerse yourself in this world and feel like a part of it.

There are already several colorful reviews and guides on the Internet.
on creating a superhero in the world of the game (I advise you to read it).
Having conducted practical tests of the methods from my own experience, I propose
the most, from my point of view, optimal way to achieve the goal.
Making Superman the honest way will still not be easy, but it will be faster.

Yes, before I start, I’ll make a reservation and warn you that playing with a created “monster”
you will be less interested even maximum level complexity and even without
taking “doping” in the form of potions.
topical Alduin- and he will fall on his face from a couple of power attacks.
Therefore, I will describe the maximalist path to character improvement, and you choose
Find a middle ground from this, based on your tastes.

A little about the game mechanics.
Everything is very similar to TES Oblivion, but with many improvements and, importantly,
for the better. Let me keep silent about the pumping system as a whole - everything is clear there.
What is important is that the number of ability points is limited by level (yes, no other way
there is no provision for obtaining them in the game). Therefore, they must be distributed thoughtfully!
I think it’s important to talk about possible weak points hero depending on the "class".

The warrior will suffer from powerful magical attacks, and to a lesser extent from poisoning, i.e.
will basically die from meeting a high-level magician(s) in the absence of protective
potions - it takes 5 seconds. The warrior also does not cope well with distant archers and dragons in flight.

It’s easier for an archer to start an attack first, it’s easier to shoot down dragons, but it’s important not to bring the battle to the close one, and this is not easy.

The magician takes out everyone well from the first levels, but is formally devoid of armor (there are magic shields,

enormously consuming mana) and is extremely weak against the main enemies - dragons, because... they have a strong
resistance to magic (most vulnerable to electricity, as I understand it).
And a purebred magician cannot be a superhero! Those. it should be considered as a subclass in our case.

The thief, as a master of stealth, is in the most advantageous position of all, because... Maybe
sneak past any enemy unnoticed, or stab him in the back. But in other way,
Constant use of stealth mode (squatting) makes the gameplay sticky and annoying. A little
What helps in this situation is the ability to move quickly when blocking with a shield in a branch
development of defense, but this again eats up several valuable ability points.

Of course, there is no strict division by class in the game and you can equip it at the right time
in the shoes of anyone, but I want to return you to the axiom about the limited ability points.
The game thus binds you to the selected class if you want to achieve maximum
benefits. The exception is temporary effects from potions and magic.

Aspiring superhero.

Magic resistance is useful to anyone, so we choose a Breton (a race for those who don’t know),
because they have 25% protection natively (+don’t forget about the “Dragon Skin” talent - +50%).
We go through the first scripted quest. As always, money is tight at first, here to the rescue
comes to us...no, not the ability of eloquence and trade, but alchemy! Let me explain. Ingredients
there are a lot of potions in the game world, and they cost next to nothing, and the potions created can be extremely expensive
with a fixed bottle weight = 0.5 (i.e. more can be carried). Moreover, this is one of the 3
basic skills for developing a superhero. How opportune.

From now on you should start collecting alchemical ingredients (also animal skins),
being especially partial to the blue mountain flower and blue butterfly, salt and poisonous bell,
as well as to the orange butterfly (monarch) and dragon tongue.
It is advisable to collect the first 4 in hundreds. These ingredients will initially
bring basic income and increase alchemy.

On the way to Riverwood with a companion (despite the fact that he talks about the need for separation,
follow him) you meet 3 class guardian stones (+20% experience).
Select the thief's stone (which also accelerates the growth of the alchemy skill). We reach Riverwood,
we make new acquaintances, receive a quest to visit Whiterun and the civil war quest*.
We take an abandoned cleaver lying around behind the sawmill (it will come in handy a little later). Not bad at this stage
get a temporary companion. He will distract the enemy at the right moment and help him carry things.
Having completed the love quest in Riverwood in favor Fandela, we ask him to join.
This character, by the way, will later help you upgrade your shooting skill to
50 (when there is enough money, as paradoxical as it sounds).

*It is important . Delay joining one of the warring parties (Stormcloaks or Imperials) until the end
games. The civil war quest introduces a lot of glitches into the rest.
Let's run to Whiterun, but let's not rush into Dragon's Reach.
We chop some firewood (20-30) at a chopping block in the city, take it to the tavern Highlander mare,
we receive rewards. This is the traveler's starting capital. The cleaver can be thrown away.
If you are too lazy to do this, then, in principle, you can collect enough loot along the way and sell it
in stores, or simply steal*. By the way, in the same tavern you can compete in fistfights.
fight with a warrior Utgert, earning a little more money and getting a female companion
(to whom Fandel not to my liking).

* The note . Don't get carried away with stealing items at the beginning of the game. Firstly, there will simply be them
nowhere to sell (Like in Oblivion). Secondly, you can run into quests and have to carry them
"the whole game." And thirdly, you will be suddenly taken by surprise by a gang of 3 mercenaries...
It makes sense to steal money and ingredients. Some other types of food -
more on that later.

So, let's run to the stables Whiterun and order a carriage to any other city. We collect on site
ingredients, we return to the wagon, we rush further around Skyrim. In some cities
the cart is not provided - we return from there using fast movement on the world map (key "M"),
maybe at the same time Whiterun.

Ingredients . We collect butterflies in the fields near Whiterun. Draconic language grows in Solitude
and there is a lot of it in the valley to the south Windhelm*. Blue Mountain Flower grows in the area around Riverwood.

The poisonous bell densely inhabits the swamp to the south Solitude. Salt can be found everywhere.

* I also advise you to search there at the same time Atronach stone- it will be useful at the final stage.

Helpful advice . When visiting Winterhold join the college of magicians. She will be additional
and a valuable source of ingredients that also respawn more often than usual. Also on the board
Most NPCs sell soul stones, which will be needed later.
We are greeted at the entrance Faralda and offers to take the exam.
I advise you to save on the way to it and try out different dialogue options. In some cases
you will have to use an expensive spell to pass the exam, and this requires
promotion general level magic in one way or another.

Also, do not forget about the two-week respawn of ingredients in cities.

The pumping begins.
While you run around cities, trade, and complete short quests, you will be able to accumulate
about 1-3 thousand septims. To get better prices you can pray at the altar Zenithara
(for example, in the temple of the gods in Solitude, the effect is temporary) and periodically give change to the poor.
It will be very lucky if along the way you come across items with enchantments for alchemy and trade.
But you can cope without them.
Get enough sleep 1-8 hours (+5-10% * to increased experience). We go to the "Arcadia Cauldron" in Whiterun.
We learn alchemy from the saleswoman. If the hero's level has increased before, then invest experience points in
branch of alchemy abilities, primarily “Alchemist”, “Healer” and “Pharmacist”.
We go to the alchemical “laboratory” there and mix the blue mountain flower with the wings of a blue butterfly
or salt with poisonous bell. We get a relatively expensive potion ** .
We do it until the level increases. We combine the Wings of the Monarch with the Dragon Tongue - we get a potion of trade.
We drink a potion of trade, sell potions of damage, magic regeneration and slowdown
(this way we return the money spent on training).
Again we pay for training and so on until level 50 in alchemy,!not forgetting!
invest in alchemical abilities and increase your strength reserves
(since soon the inventory will be heavy) when raising the hero’s level.

* The hero receives the “good rest” bonus (+10%) after sleeping for 8 hours “in his own bed.” Reliably
given when sleeping for 8 hours or more in a bed paid for in a tavern.

** It is possible to create more expensive potions from other raw materials, but at the initial levels of the game the ones described
ingredients are most readily available. The most expensive potions use the "giant's finger". Also expensive
potions of Invisibility and Paralysis (for obvious reasons).

At skill level 50, the cost of training increases sharply, so it is easier to upgrade it further
on one's own. This requires more ingredients. So, let's "teleport" quickly
moving to cities in Skyrim. In the alchemy shops we drink a trade potion, buy the ingredients and
We sell expensive potions, producing them on site. It is worth noting that the more expensive the potions produced,
the faster the skill grows.

It makes sense to take inexpensive ingredients, costing up to 50 septims. From dear ones, no matter how
strangely, there was no more profit. I advise you to exclude Daedric salts, moon sugar,
as well as those ingredients that you have collected in abundance (>100).
To speed up the collection of money supply and the sale of excess potions, the latter can be sold
flea dealers who sell a little of everything (including skins!) and are present in every city
(V Riften there are even three of them).

When there are enough varieties of ingredients, you can explore their properties,
trying different combinations * . This will also increase alchemy. The first property of each ingredient
You can find out by applying it to yourself in your inventory (eating it). Skyrim is also full of potion recipes,
which will simplify the search (a few can be bought for pennies from alchemists in shops).

* Here you can cheat in order to save ingredients. To do this, after each successfully created
potions with the discovery of new properties of the ingredient must be exited from the alchemy menu and saved. Further
experiment as much as you like. then load the previous save, and repeat the results
combination of ingredients will be preserved again.

Taking into account all the advice, we download alchemy to...98). IN Arcadia's bowler hat go to one of the rooms on the first floor
and read the alchemy manual (+1). In the forest, which is near the river to the west Riverwood are looking for hut Anis
and read another book there (+1). There are still many books and ways to freely raise this skill in particular,
but at the beginning of the game they are difficult to reach.

In such a miraculous way, Alchemy is raised to 100, and most likely by this moment the abilities of Alchemist (5/5),
Healer and Provisioner received.

Great blacksmith.
With decent capital accumulated at the previous stage (most likely it will be >20,000), raise
blacksmithing will be easy.
First of all, we remember the dozens of previously collected/purchased animal skins, which, by the way, can be stored in a barrel near any forge - don’t be afraid, they won’t go anywhere. We take them, go to the tanning machine and make leather and strips of leather out of them. If the end result is less than 1000 of each, then we return the skin with stripes to the barrel and buy them from blacksmiths in cities, and skins from flea dealers, selling expensive potions in return. Having collected the required amount of leather, we go to the 3rd class stones (the ones we met at the beginning of the game) and select the warrior sign (+20% acceleration of blacksmithing growth). *

* To speed up the process and save on leather, you can complete one side quest.
To do this, we buy better armor and one-handed weapons. We brew potions of healing and improving the one-handed weapon skill (also don’t forget to invest a couple of ability points in the branch of this skill to feel more comfortable). Let's go to the port Riften, we find her peacefully walking along the piers From the very depths(this is the name - no comment), she hands us some kind of “dictionary” and asks us to take it to Avanchzel. The latter appears on the map to the west Riften. Let's go there. Set the game difficulty to minimum. We pass through a rather interesting tomb and, having defeated the centurion at the end, we install the dictionary in its rightful place. As a result, we get the “Ancient Knowledge” bonus, which gives +15% to the growth of the blacksmithing skill. The difficulty of the game can be returned to its original state.

We return to the city. Let's get enough sleep. We go to the forge and begin to produce hundreds of rawhide leather bracers,
by upgrading your skill to 99. To speed up the process, even after raising the level, you can contact Yorlandu gray
mane
V Whiterun, who is able to teach blacksmithing up to the level of a master. We get the last level of skill by reading a book located in the heavenly forge, where he works Yorland. Total 100.
The bracers you receive can be sold, leaving 100 pieces for upgrading your enchanting skill.
We go to the hero development menu, invest ability points in heavy armor from steel to dragon
inclusive * (counterclock-wise!). The "Blacksmith Wizard" ability will not be needed yet,
More precisely, you can do without it altogether, unless you want to improve quest enchanted items.

* Some clarification is needed here. The most powerful weapons in the game are Daedric weapons, and the most effective armor are dragon ones. The latter can be created in both light and heavy versions, but we are interested in light ones due to important advantages...

Preparing to meet Skyrim.
To reduce the nausea reflex from the previous monotonous gameplay, you can then walk a little around the main storyline, in order to provoke the appearance of dragons throughout Skyrim. In this way we will even combine business with pleasure, because... To produce dragon armor, you need bones and scales that are not sold in shops. Depending on the level of difficulty, going out into the world requires different levels of preparation. If you like hardcore at the maximum difficulty level, then it is advisable for the hero to spend more time in the cities and strengthen himself into a superhero.

How? - see below.
We buy 3 Daedra hearts in alchemy shops or from Entir in the college of magicians (much more expensive, but always available),
We buy ebonite ingots from blacksmiths. We produce 2 Daedric swords and a Daedric bow in the forge.
We purchase elven or glass armor. *

* Elven armor can also be removed from the corpses of Thalmor convoys that often roam Skyrim. Of course, you will have to tinker, but a hero armed with the right potions is afraid of few people;).

We produce 2-3 potions to increase the blacksmithing skill. Remembering to stock up on suitable materials and 3 ebony ingots, we go to the forge, drink the potion, improve the armor on the workbench, drink the potion again, improve the Daedric swords on the sharpening machine. Let's dress ourselves in this beauty.
We produce several potions of invisibility, increasing the skill of one-handed weapons, resistance to cold, fire,
electricity, health restoration, stamina regeneration, increased stamina, increased magic,
increasing carrying weight, paralysis, healing diseases, to be prepared for the unexpected.

Helpful advice . One of the dishes, Elsweyr fondue, has very good properties for increasing and regenerating magic. To prepare it, you need to activate any cauldron, having a whole one in your inventory

A circle of Eidar cheese, ale and moon sugar (one per serving).

If by this point you have accumulated a decent amount of ability points, then you can invest a few more in the skill
one-handed weapons, remembering that to develop the enchantment branch we will need 8 of them.
If you find a summoned weapon spell or buy it, that will also come in handy, because... Daedric is summoned.
With subsequent level increases, I advise you to invest more often in your health level, bringing it at least to 250 and higher. It’s also a good idea to complete the goddess quests at this stage Mary to get the required +15 bonus to magic resistance. To activate the first quest you need to talk to the priestess in Temple of Mary Riften.

Enchantment is our everything.
To develop enchantment, we will need a hundred or two filled soul stones, one item each with a unique
enchantment, a lot of unenchanted items and, as a summation of the previous ones, a lot of septims.
Painfully known from Oblivion, a good help in this matter will be Azura's star(indestructible soul stone, with your permission) and maskClavicus Vile. Using only a star will delay the process of leveling up the enchantment until the end of the game. Therefore, we cannot do without buying, collecting and filling soul stones. But let's proceed in order...

A good place to start would be to go to Sergius Turrian V College of Winterhold and raise your enchanting skill a little (+5), because... The sooner we start training, the more often we will be able to use it at high character levels, and we should have already approached 30. Everything here is like in Oblivion at one level, you can train
use no more than 5 times, and the growth of each subsequent level slows down in arithmetic progression.

Now you can start mining Azura's star.
Let's go to Azura's Shrine in the mountains to the south Winterhold(By this point, the inactive shrine icon will usually already be present on the map to the east.) We speak with the priestess. We activate the quest in the menu. We return to Winterhold, go to the tavern, chat with Nelasar. He directs us to a fortress in the surrounding area Riverwood(west).
We return from the fortress with the broken star to Nelasar (! not to the priestess). Stocking up on potions of resistance different types magic, we go to smoke out the spirit of the evil magician from the star. As a result we get Black Star of Azura. (You no longer need to go to the goddess’s temple).

We pass the Daedra quest Clavicus Vile to get another unique artifact.
The quest is activated when moving to the gate Falkreath, when the guard asks you about the lost dog. *
Next we go to the blacksmith, and then back to that guard and walk a little along the road from the city - we meet with Barbas...
Upon completion of a relatively difficult adventure, we receive a mask named after Vile himself, which
significantly improves trading and speaking skills. Also, don’t forget about increasing your potion trading skill.

* Most likely it was activated earlier - check the quest log.

We find and buy an inexpensive item with enchantments (in order of priority) for alchemy,
Smithing, Soul Capture (Weapon), One-Handed Weapon Damage, Stamina Regen, Magic Resistance
and if you are very lucky, you will get “paralysis”.
We study enchantments on the pentagram of souls.
We buy a filled great soul stone. We enchant one Daedric sword to capture souls. *
We collect/buy a couple of hundred stones. If there is a lot of money, then we take the filled ones. It's best to buy stones
from flea dealers, because It will be possible to return blood septims by selling potions. Usually a lot of stones
souls can be found in tombs and ruins.

* This is much more convenient than using a similar spell. It is advisable to first improve the sword in the forge.

We use the enchanted sword to fill empty stones and Black Star , killing "generous" creatures).
We go to the 3rd stones, select the sign of the magician. As always, we get enough sleep. We take those stored up during the development of the blacksmith
bracers affairs. We enchant them with the most “expensive” charms* so that we can sell them more profitably later.

* The game always kindly provides the cost of the created item.

At each hero level we turn to Turrianu at the board to speed up the process. With sufficient quantity
source skill rises to 100 quite easily.
At the same time, we invest ability points in the Enchantment branch along the middle line. We are interested in abilities
Enchanter (5/5), Enchant Skills, Enchant Life, and Double Effect.
There's only a small matter left...

That's what it was all for.
Here I will omit the details so as not to confuse. The method of legal cheating is quite simple.
But it’s not easy to figure it out. It will be especially easy for fans of the 4th part of the game, because... principles are not
have undergone major changes.
So.
We stock up on stones with a Great Soul level in one way or another. We create enchantment potions.
By drinking these potions, we create a set of clothes to increase the alchemy skill. *
We put on the received set and create such potions again. We repeat the cycle. The task is to get the kit
clothes (+29%x4), giving the ability to create potions +32% to enchanting skill and +130% to blacksmithing.
Let's make more potions like this. After drinking the enchantment potion, we enchant a set of clothes with the blacksmithing skill.
(should be +29% for each item of clothing).

* The alchemy set consists of a headdress, a necklace, gloves, and a ring.
The blacksmith kit does not include a hat, but does include an apron. When enchanting, only Great Souls should be used!
I advise you to enchant light items and use double enchantment to lighten your inventory.
For example, gloves can be enchanted for both skills (alchemy and blacksmithing).

We create 1 new Daedric sword to replace the enchanted one. We put on the blacksmith's kit.
We drink a potion to improve blacksmithing. We improve our armor, swords and bows by drinking potions.
If you have collected enough dragon scales (14), then create a set of light dragon armor
and improve in the same way. If we haven’t collected it, then we improve what we have.
After drinking an enchantment potion and having great souls:
We enchant one of the swords to capture souls for 2s and paralyze for 1s (no more is needed).
We enchant the second sword for paralysis for 1s and cold damage.
We enchant the bow at our discretion.
We enchant the ring, necklace and gloves to increase the skill of one-handed weapons and shooting
(if you don’t like onions, then the second enchantment is at your discretion).
We enchant boots to increase the skill of one-handed weapons and regenerate stamina.
We reserve the armor to regenerate the reserve of strength and increase health.
We enchant the helmet for shooting and water breathing (or increase magic).
If you prefer a shield, then you should enchant it to increase your blocking skill and health.

We invest points in the ability to fight with two swords (maximalist path).
Let's go to Atronach stone(see above), activate it, making the hero spellproof
(also increases disease resistance).
Set the game difficulty to Master.
Enjoy the game ;-).

When developing, do not forget about the guardian stones (those in the vicinity Riverwood), giving
increase in skill growth rate. You should also not hesitate to use the services of skills teachers,
Moreover, over time, your chickens will not peck at your septims.
A complete list of teachers can be found on fan sites.
At high levels I have already given up enchanting swords for paralysis,
because The duration of any ground duel did not exceed 3s. Preferred theft of health.
Capturing souls will also become useless, because... You will constantly come across filled soul stones.

Of course, it’s impossible to retell all the intricacies of the game in one article; on the other hand, I don’t want to deprive the reader

the pleasure of making your own “useful” discoveries during the game.

If someone urgently needs pictures with visualization of manipulations, etc. - write.

The character is the main figure of any animation, so he should be given quite a lot of attention. In this article, you'll find tips from the pros to help you create vibrant, believable characters, and you'll also get a look at how Pixar creates cartoon characters.

1. Focus on facial expressions

Tex Avery, the creator of Daffy Duck, Bugs Bunny and other beloved characters, never neglected facial expressions when developing his characters, and this made them popular.

Depending on the nature of the character, his emotions can be either pronounced or slightly hidden, therefore, when developing your hero, think about his personal qualities and, based on this, work on his facial expressions. A great example of the work of the legendary Tex Avery was a wolf whose eyes popped out of his skull when he was agitated. On the other hand you can put Droopy, who seems to have no emotions at all.

2. Make your characters special

When Matt Groening created The Simpsons, he knew that he had to offer viewers something special, something that would be different from other TV shows. Therefore, he decided that when the viewer was flipping through the channels and came across a cartoon with yellow-skinned characters, he could not help but become interested in them.

Whoever your character is, try to make him as little similar as possible to all the heroes who preceded him. It should have interesting visual qualities that will be unusual to the viewer. Like yellow skin and four fingers instead of five, for example.

3. Experiment

Rules are made to be broken. At least that's what Yuck thinks. When he creates his characters, he doesn't know who he's drawing. “I listen to music and draw the result, which depends on my mood: strange or cute characters. I always want to draw what interests me. Later I finalize the character,” he says.

4. Understand who you are drawing for

Think about your audience. For adults and children, you need to select completely different interaction tools, colors, and characters.

“A custom character usually means there’s more space within which I need to fit it, but that doesn’t mean there’s less creativity involved. Clients have specific needs, but they also want me to do my thing. I usually start with the main characteristics and personality of the character. For example, if the eyes are important, then I will build the design around the face so that the main detail stands out,” says Nathan Jurevicius.

5. Explore

“Never work without materials, always look for something to build on. Take photographs of people that can be a good basis for your work. For example, their clothes, hairstyle, face. Even if your character is not human, think about where he got his DNA and go from there. Once you start working with examples, your work will become clearer and more engaging.” – Gal Shkedi.

6. Start simple

“Always start with simple shapes. Squares are good for strong and tough characters, while triangles are ideal if you want to make the character intimidating. Well, if you want a friendly character, then use smooth lines.” – Jorfe

It is worth remembering that no matter how complex a character is, he consists of simple elements. Starting simple, you will gradually layer elements and eventually get a complete image.

7. Technique is not the most important thing

Sketching skills will help you a lot if you want to represent a character in different poses and from different angles. And this skill requires practice. But to create a credible and atmospheric character, these skills are not so important.

“I try to get into the character, highlighting his quirks, combining them and working on them. I draw a lot different options one character until I'm happy with one of them.” – Nick Sheehy

8. Make up a story

“If you want your character to exist in more than just a cartoon or comic book, then you should take the time to come up with a story for him. Where he came from, how he appeared, what happened in his life - all this will help create integrity. Sometimes a character’s history is more interesting than his current adventures.” – Pixar

9. Hone your character

Interesting appearance doesn't always make the character interesting. His character is the key, the character must be consistent in his emotions and actions. Pixar believes that character should be strong unless you're deliberately making your character boring.

10. Environment

Another Pixar rule is to work on the character's environment.

“If you want your character to be believable, then make the world around him believable. Think through your environment and make it work to your advantage.”

And in this video you can follow the process of creating the characters of Karl and Ellie:

Game developers Atlas implemented simple but quite advanced character development straight out of RPG games. The character controlled by the player has his own experience level. Increasing which allows you to unlock new abilities and improve the character’s characteristics.

In this chapter, you will learn how to upgrade to more high level and which abilities should be unlocked first.

If you need more information about the game, go to our complete page.

How to get experience points?

Experience points in the game " Atlas" can be obtained by completing almost all actions - acquiring resources, cutting down trees or breaking stones. And also killing animals, creating objects. Or fighting with other players. You will also receive a large number of experience points when you open a new land.

Gaining experience points is represented by the "XP" icon located in the bottom right corner of the screen. And also using the experience panel located in the inventory (opened by pressing the “I” button).

Once the experience bar is completely filled, the character will advance to a higher level. And you will be able to assign points to attributes, as well as 3 points to abilities.

Parameters and their development

Ability Points will be described in the next paragraph, now we will look at the character parameters:

  1. Health— shows the number of health points the character has. The higher the value, the more durable the character will be.
  2. Endurance- character durability, the use of which is required to perform most actions. Once it is depleted, you need to wait for the character to rest before making attacks or jumping.
  3. Food— a bar that displays the character’s hunger. Once it is depleted, the character will begin to take damage.
  4. Water- manifestation of thirst. As with food, running out of food will damage your character.
  5. Oxygen— an idea of ​​the character’s oxygen. Used during diving.
  6. Durability— the character’s resistance to low and high temperatures.
  7. Intelligence— intelligence affects the speed of creating items. And also gives these items special abilities. This also reduces the cooldown time of other items.
  8. Weight— character’s carrying capacity. This represents the weight the character can safely carry - exceeding which causes the character to move more slowly. And prevents him or her from jumping.

With each level of experience you will be able to develop one parameter, increasing it in the process. Proper attribute progression depends on your preferred playstyle - centered around PvP or PvE. However, it is worth spending a few points on stamina, weight and intelligence, and the rest on health.

What abilities should I unlock first?

In Game " Atlas" There are over 300 different skills to unlock. Therefore, it is important to know which abilities you need to unlock first. The following abilities should be considered:

  1. Basics(Survival Skill Tree) - It allows you to create basic tools, a fireplace for cooking and the first armor (Fabric). Requires 1 ability point.
  2. Tools of the trade(Survival Skill Tree) - Unlocks the game's first true melee weapon - the spear. Requires 1 ability point.
  3. Water Guardian(Survival Skill Tree) - Allows you to create water skins, used to store fresh water. Requires 1 ability point and Basic ability unlocked.
  4. Archery(Survival Skill Tree) - Unlocks the Bow & Throwable Weapons skill tree. Requires the Tools of the Trade ability and 3 ability points.
  5. Archery Basics(skill tree Bow & throwing weapons) - unlocks the first weapon in the game ranged- a bow, as well as stone arrows. Requires 1 ability point.
  6. Advanced Tools(Survival Skill Tree) - Unlocks the forge, as well as several new tools. And an improved version of the pickaxe and axe, shovel and fishing rod. Requires 8 ability points and the Tools of the Trade perk.
  7. Construction(Survival Skill Tree) - Unlocks the Construction Skill Tree. Requires 2 ability points and the Basic ability.
  8. Construction Basics(Building Skill Tree) - allows you to build your first thatched house. And make a table, a chair, and two types of stairs. Requires 1 ability point.
  9. Handyman(Construction Skill Tree) - Unlocks several additional tools. Including a storage box used to store items. Requires 1 ability point.

Until you reach level 8, you will be able to unlock all of the above abilities. Which, in turn, should ensure a smooth and efficient gaming experience.

Further character development should be planned based on your preferred playstyle. And whether you will play alone or in a group.



Solitaire