Joke games, mass games (games with the audience), fun competition games. “This is me, this is me, these are all my friends.” Once upon a time there lived a gray goat with my grandmother

Prank games:

1. Kangaroo

Number of players: any

A volunteer is selected. One presenter takes him away and explains that he will have to depict a kangaroo with gestures, facial expressions, etc., but without making a sound, and everyone else must guess what kind of animal he is showing.

2. "Who loves chocolate?"

Leading. “Now let’s see how attentive you guys are! I will ask you questions, and you answer: “I.” But be careful, sometimes it’s better to remain silent.

So, who loves chocolate?

Who loves marmalade?

Who loves pears?

Who doesn't wash their ears? - the answer of the inattentive: “I am!”

General laughter. The presenter is exaggeratedly surprised: “Are there really children who don’t wash their ears? You must be joking! Listen and pay attention!”

Who was walking down the street?

Who fell into a puddle? - the answer of the inattentive: “I am!” But the majority are already silent, listening to questions. The presenter praises the children and continues:

Who helped mom?!

Who swept the floor?

Who washed the dishes?

Who broke the cup? - in response - laughter. There are almost no inattentive people left. This game delights children from 6 to 11 years old.

3. Phrase in a circle

Some simple phrase is chosen, for example: “Apples were falling in the garden.” Now, starting with the first player, this phrase is pronounced by everyone in turn. Each participant in the game must pronounce a phrase with a new intonation (interrogative, exclamatory, surprised, indifferent, etc.). If a participant cannot come up with anything new, then he drops out of the game, and this continues until there are several (3-4) winners left.

4. Telephone operator competition

Two groups of players (10-12 people) are seated in two parallel rows. The presenter selects a difficult-to-pronounce tongue twister and communicates it (in the ear) to the first person in each team. At the signal from the leader, the first in the row begin to pass it to the ear of the second, the second - to the third, and so on until the last.

5. Receive a fax

Two teams (at least 4 people each) line up behind each other. A blank sheet of paper and a pen are placed in front of the first ones in the columns. Then the presenter approaches the last players in the columns one by one and shows them a simple picture prepared in advance. The goal of each player is to draw what he saw on the back of the person in front.

6. Five steps to happiness

A chair with a prize is placed in the center of the room. The volunteer stands in front of him, turns around and walks 5-6 steps forward. There he is blindfolded, turned around his axis 1-2 times and asked to walk back to the chair the same number of steps and take the prize.

The participant who takes the prize wins.

Mass games (games with a hall):

For younger ones:

1. “Hedgehogs, hedgehogs”

The host asks the game participants: “Who is friendlier: girls or boys? do you want to know? The game will help you with this. We repeat all the words and movements together:

Two clap (clap)

two stomp (stomp),

hedgehogs - hedgehogs (perform a movement reminiscent of screwing in light bulbs)…

forged - forged (one fist knocks on the other),

scissors - scissors (perform the movements of cutting scissors),

running in place, running in place (simulate running),

bunnies - bunnies (depict bunnies flapping their ears)…

Come on, together, come on, together..."

After these words, the girls shout loudly: “girls!!!”, - the boys: “boys!!!”, - and then they all shout together. The presenter, summing up the results of the game, says that the most friendly thing happened when everyone shouted together.

2. "Elephant Sneezing"

The presenter asks the children if they have heard an elephant sneeze and invites them to listen to its sneeze. To do this, he divides all the players into three groups. at the leader’s signal, the first group begins to shout: “boxes!”; second: “cartilages!”; third: “dragged!” The presenter conducts several rehearsals. First, the groups take turns saying the words. then the start of the game is announced. At the signal from the leader of the group, they simultaneously begin to shout loudly. after this the presenter says: “be healthy!”

3. "Fish"

The presenter depicts a wave with one hand and a fish with the other. As soon as the “fish” appears from the water, the participants need to catch it with a clap. Laughter and fun are guaranteed for everyone!

4. "Lavata"

The presenter invites the children to learn the words of the song:

We dance together

Tra-ta-ta, tra-ta-ta,

Our joyful dance -

This is Lavata.

Are our hands good?

All: Good!

Host: What about your neighbor?

All: Better! (take hands and sing the song first).

The presenter then asks, “Are our ears good?”

All: Good!

Host: What about your neighbor?

All: Better! (take each other by the ears and sing a song first).

The presenter can ask the following questions: “Are our heads good?”, “Are our knees good?” etc.

5. “The deer has a big house”

The presenter learns the words with the children and explains that each word is played out with appropriate hand movements. The tempo gradually increases as the song is played repeatedly.

The deer has a big house.

He looks out his window.

A hare runs through the forest,

There's a knock on his door.

"Knock Knock,

Open the door.

There in the forest

Hunter is evil!

Quickly open the doors,

Give me your paw."

with hands above the head they represent the roof of the house;

parallel to the hands, a square window is shown in front of the face;

depict running in place;

pretend to knock on the door with a fist;

tapping their right foot on the floor;

open the door;

with the right hand with the thumb extended, point back;

depict a gun with their hands;

with their right hand they imitate an invitation to the house;

hands put forward with palms

For teenagers:

1. “Wound up”

In the rules of the game, the presenter says: “When you say the word “wound”, you need to hug yourself, and when you say “unwound”, you need to spread your arms to the sides.” the presenter’s words may be as follows: “wound up - unwound. wrapped around the neighbor on the left - unwound. it wrapped around the neighbor in front - it unwinded.”

2. “You and I are one family!”

The presenter invites everyone to repeat the text and movements to it together.

You and I are one family:

you, we, you, me.

touch the nose of the neighbor on the right,

touch the nose of the neighbor on the left,

we're friends!

you and I are one family:

you, we, you, me.

hug the neighbor on the right,

hug the neighbor on the left,

we're friends!

you and I are one family:

you, we, you, me.

pinch the neighbor on the right,

pinch the neighbor on the left,

we're friends!

you and I are one family:

you, we, you, me.

kiss the neighbor on the right,

kiss the neighbor on the left,

we're friends!

3. Game "Captains".

Rules. When the presenter turns to the captains sitting in the hall and asks them to perform this or that action, the participants must perform it. If there was no appropriate call, and the actions are indicated, the given command must be ignored, and the one who makes a mistake is eliminated from the game.

Example. The presenter says: “Captains, hands up. Captains, stand up. Turn right"; From the examples given, team members should raise their hands up, stand up, but not turn to the right, since they were not addressed as captains.

At the end of the game, all the applause goes to the most attentive captains.

4. Game "Giants and Dwarfs".

Rules. If the presenter says “Giants”, the participants must stand up, if “dwarfs” - squat down. At the same time, the leader performs actions with the participants - sits down and stands up, confusing them (i.e., performs the actions in reverse). Children often, looking at the leader, do not hear what he says, but repeat the movements after him. Therefore, participants are easily confused.

5. “hee hee, ha ha”

The presenter offers to repeat with him the words and movements to them:

four (we lower our left hand down to the left),

five (raise your right hand up to the right).

haha (we lean back).

once (raise your right hand up to the right),

two (raise your left hand up to the left),

three (lower the right hand down to the right),

four (we lower our left hand down to the left).

hee hee (lean forward slightly),

haha (we lean back).

once (raise your right hand up to the right),

two (raise your left hand up to the left),

three (we lower our right hand down to the right).

hee hee (lean forward slightly),

haha (we lean back).

once (raise your right hand up to the right),

two (raise your left hand up to the left).

hee hee (lean forward slightly),

haha (we lean back).

times (raise your right hand up to the right).

hee hee (lean forward slightly),

haha (we lean back).

everyone shouts together: “ha!”

the tempo of pronunciation must be increased from verse to verse.

Funny Games-competitions:

For younger ones:

1. ZOOLOGICAL JUMPING

In the animal world there are different methods of movement: running, walking, crawling. Many animals move by jumping. Try jumping the same way they do...

sparrows; kangaroo; hares; frogs; grasshoppers.

2. UNUSUAL SINGING

Everyone knows how to sing correctly. But sometimes singing “the right way” is not interesting. Try to perform the song “Little Country” (from the repertoire of Natasha Koroleva), but at the same time...

hold your nose with your fingers; take water into your mouth; pull your cheeks in; bite your lower lip; hold a match between your teeth.

3. AN OLD TALE WITH A NEW ENDING

A fairy tale can have a good ending (like “Turnip”), or it can have a bad ending (like “Teremka”). But the end of a fairy tale is always the same, no matter how many times the fairy tale is told. Is this correct? Try to come up with a new ending to such a famous one folk tales, How...

“Chicken Ryaba”; “Kolobok”; “Turnip”; “Teremok”; "The wolf and the seven Young goats".

4. SILENT ACTIONS

As a rule, all human actions are accompanied by noise. When a person writes, the paper rustles and the pen holds together. When a person reads, the pages rustle and the binding of the book creaks. Especially a lot of sounds are heard when a person picks up kitchen utensils. Try to refute the common expression “clattering dishes”, try completely silently...

lower the spoon into the glass; place the fork on the plate; place the cup on the saucer; cover the pan with a lid; remove the lid from the kettle. When performing a task, you are allowed to use not only your hands, but also additional devices.

5. FUN SQUAT

All physically strong people know how to squat. Squatting is considered a very useful exercise that strengthens muscles. True, sometimes squatting can be boring. In this case, the exercise can be slightly complicated and made more fun. Try to do 10 squats, but with a prerequisite:

stand only on your toes, without touching the floor with your heels; hold an unfolded newspaper in outstretched arms; hold a tennis ball between your knees; hold one dumbbell behind your back with both hands;

For teenagers:

1. Guinness show

The most important thing in this competition is to come up with many unusual and completely frivolous competitions to determine the very best. It is necessary to prepare all the necessary equipment, explain to the presenter what the Guinness Book of Records is, introduce the secretariat that will carry out the registration of records, and inform about the glory that awaits the winners. Children can prepare for competitions in advance. You can invite everyone to any competition, the main thing is to make sure that all the guys in your squad take part in at least one. Competitions may be as follows:

1. Who can sit on a stool the longest, raised above the floor and without holding onto anything with their hands?

2. Who will eat a piece of black bread faster and then hang down?

3. Who can tie five knots on one large long hair faster?

4. Who can put a newspaper into an empty bottle faster without tearing it?

5. Who can roll out the longest “sausage” from a piece of plasticine in one minute?

6. Who can drink a glass of water through a plastic straw faster?

7. Who can tear an A4 sheet of paper into more pieces in one minute without folding it?

8. Who can shout the sound “I” the longest without taking in air?

As a reward, you can assign each person a title and prepare sets of “business cards” for each nominee.

2. Fate is the connecting thread

Ten participants must untangle a bunch of ribbons by holding their ends. Players help each other with advice, at first not yet knowing who has been paired with whom. The winner is the couple that gets out of the silk captivity faster than the others.

3. Mysterious chest

Each of the two players has their own chest or suitcase in which they put various items clothes. The players are blindfolded, and at the leader’s command they begin to put on things from the chest. The players' task is to dress up as quickly as possible.

4. Burglar

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible.

5. Connected by one chain

Funny company and logical thinking is the main thing you need to succeed in this game. The driver must unravel the thread entangled in a strange tangle. In the role of the naughty string are the rest of the game participants, holding hands.

"Three Movements"

The presenter shows three movements. For example: first - arms bent at the elbows, hands at shoulder level; second - extended to the front; third - hands raised up.

The guys must remember the number of each movement.

The presenter shows one movement, while calling the number of another. Players must make only those movements that correspond to the named number (and not those shown by the presenter).

"Our suitcase"

Host: Guys, what might we need for a long journey? Name the items you need to take first. We name the objects one by one. So, the road battles have begun! (The guys name the objects, the last one to name is the most attentive).

"Traffic light"

Now let’s check how friendly our team is, and this song will help us with this. There are three circles in front of you: green, yellow, red. When I show you the green circle, you all sing together, when the yellow circle appears, we sing quietly, and when the red circle appears in the hall, there is silence, and you sing the song to yourself.

So, get ready, let's start!

"They fly, they fly"

Host: Guys, now I will name various objects, if they fly, you should say in chorus: “They fly, they fly...”. At the same time, you show the flight of hand movements. If things don't fly, stay silent.

Helicopter,

martin,

(The presenter pronounces the words quickly).

"Goal! Past!”

Presenter: now imagine that you are present at a football match, where the match is taking place between the teams “Dynamo - Moscow” and “Dynamo - Kyiv”. One half of the hall is rooting for Dynamo-Kyiv, the other for Dynamo-Moscow. When I raise my hand, the team shouts “GOAL!”, the left hand “PASS!”, and the two hands “PUCK!”, crossed hands “Barbell!”.

Let's see what kind of fans you are.

"Watch"

Presenter: How quickly time flies. A watch is a necessary item for each of us. Let's all listen together to how the clock runs and what happens when we treat it carelessly.

Rules of the game: for one clap, the right side of the hall says in unison: “Tick”; for two claps, the left side of the hall answers: “Tak.”

(The presenter first alternates the claps correctly, and then gives two claps twice in a row, two times one at a time).

"Ear, nose"

Presenter: the rules of this game are very simple: you need to take yourself with your right hand by the tip of your nose, and with your left hand by your right ear, then clap your hands and change hands so that now your left hand is holding the tip of your nose, and your right hand is holding your left ear.

Shall we try? Let's start!

"Lavata"

Presenter: guys, let's learn the words of our song:

We dance together

Tra-ta-ta, tra-ta-ta

Our cheerful dance

This is Lavata

Host: Are our hands good?

Everyone: good... Host: what about the neighbor?

All: better! (everyone joins hands and sings)

“My cap is triangular”

Presenter: guys, we will sing one more song, only we will replace each word in turn with different movements. But first, let's learn the words:

My cap is triangular

My triangular cap

And if not triangular,

This is not my cap.

(Guys sing)

Presenter: And now the word cap - we point, with our hand on the head, but we do not pronounce the word cap. Then, when they hear the word “my,” the guys touch their chest with their hand, but do not say the word itself. For the word triangular, the guys should show three fingers, extending their hand forward, and then moving it to their belt.

"Uncle Thomas's Family"

Uncle Thomas has seven sons,

Uncle Thomas has seven sons.

They didn't eat, they didn't drink.

And we were never bored.

Right hand (players throw their right hand in front of them and, shaking it to the beat of the melody, repeat the song). So, after each verse, the right and left hands are thrown out, the right and left feet are stomped to the beat of the melody, then the right and left shoulders, the right and left eyes are moved. The game ends like this:

Uncle Thomas has seven sons,

Uncle Thomas has seven sons.

They didn't eat, they didn't drink.

And we were never bored.

Right hand,

Left hand,

Right leg,

Left leg,

Right shoulder

Left shoulder

Right eye,

Left eye.

And the head (players put their hands on their heads).

In zoo

Get ready - I'm starting

You should ask questions.

If I ask correctly,

You must answer me:

“We saw it, we saw it, we saw it at the zoo!”

(Asks a question)

Leading: Behind bars at the gate

A huge hippopotamus is sleeping

Leading: Here is the baby elephant's quiet sleep

Guarded by an old elephant

Everyone: We saw it, we saw it, we saw it at the zoo.

Leading: Black-eyed marten

A wonderful bird.

(the answer should not be heard, but if those who are mistaken and say “Saw ...”)

Who said the marten is a bird,

Should study better.

But I don't waste time

I continue the test.

Leading: Ponies - small horses

How funny ponies are.

We saw it, we saw it, we saw it at the zoo.

Leading: beyond the fields beyond the mountains.

A chicken with horns walks around (laughter in the audience)

"Cuckoo"

Presenter: repeat after me the words:

Oh-la-tarira! (we hit our knees with our palms)

Oh-la-ku-ku!

Oh-la-tarira!

Oh-la-ku-ku!

(When pronouncing the words “cuckoo”, we snap our fingers. The cuckoo can cuckoo 10 or more times, and the tempo increases).

"What kind of instrument"

Host: guys, are you familiar with musical instruments? I'll check now...

Which instrument?

Do you have strings and a pedal?

What is this? Undoubtedly

This is our sonorous (Royal).

He looks like a brother to the button accordion,

Where is the fun, there he is...

I won't give any hints

Everyone knows (Accordion)

I put the pipe to my lips,

A trill flowed through the forest,

The instrument is very fragile.

It's called...(Pipe).

Louder than a flute, louder than a violin,

Our giant is louder than trumpets.

It's rhythmic, it's different,

Our cheerful (Drum).

Weak movements of the bow lead

The strings tremble.

The tune murmurs from afar, singing about a moonlit evening.

The overflow of sounds in them is so clear

Joy and smile

Sounds like a dreamy tune

My name is (Violin).

I have been given very few strings,

But for now I had enough!

You hit my strings

And you will hear: long, long, long!

Come on! Guess who I am!

Mischievous (Balalaika).

"The deer has a big house"

Presenter: learns words with children and explains that each word is played out with appropriate hand movements. The pace is constantly increasing.

The deer has a big house,

He looks out his window.

A hare runs through the forest.

There's a knock on his door:

“Knock, knock, open the door,

There's an evil hunter in the forest!

Quickly open the doors,

Give me your paw."

"Patter"

Presenter: Guys, for this game we need to divide into three groups.

    Group 1 says “Tell me about your purchases”

    Group 2 – “What purchases?”

    Group 3 – “About such purchases.”

    All - “About my purchases (3 times)”

And so we begin to gradually increase the pace.

"The ball is flying"

Presenter: learning the words (the melody of the song “A Christmas tree was born in the forest!”)

The ball is flying, flying across the sky

The ball flies across the sky,

But we know that up to the sky

It won't reach.

Presenter: and now each time we will replace words with movements:

    It flies - we wave our arms,

    Sky - raise your index finger up,

    Ball - circular movement of the hands.

“This is me, this is me, these are all my friends”

Host: guys, I will ask you questions, and you listen carefully and answer “this is me, this is me, these are all my friends.”

Who among you doesn't like boredom?

Who's the jack of all trades here?

Who is dancing and singing?

Who takes care of clothes?

Does he put it under the bed?

Who keeps things in order?

Tears both books and notebooks?

Who says thank you?

Who gives thanks for everything?

Who's ready to get down to business first?:

And who runs boldly in the gym?

Who sings songs in the pioneer detachment?

Who keeps the notebooks neatly?

And who is not lazy, and not a coward, and not a crybaby?

Who puts a huge blot in a notebook?

Who wants to study with excellent grades?

Who is proud of their school and class?

Who answers the lesson without hesitation?

Who helps your friends in their studies?

"Rain"

Host: guys, do you want to listen to the sound of rain? We do everything like I do. (The presenter speaks and shows)

    And suddenly a drop fell from the sky (we hit the palm of our left hand with the finger of our right hand)

    Then two drops fell from the sky. (twice)

    Then three drops fell from the sky. (three times)

    Then four drops fell from the sky. (four times)

    Then five drops fell from the sky. (five times) (we hit with our finger, depicting a downpour).

    And it began to rain heavily, as if pouring out of a bucket.

    It pours for a day, it pours for two... And then it begins to subside.

    Four drops began to fall from the sky. (four times)

    Then three drops fell from the sky. (three times).

    Then two drops fell from the sky.

    Then one drop began to fall from the sky. (single finger strikes).

    But one drop stubbornly falls... Do you hear? The rain has stopped. The sun is out, the rainbow is smiling at everyone and everyone is in a good mood.

The hall became quiet.

"Hedgehogs"

The audience, together with the knowledgeable, pronounces the words and repeats his movements:

They came, they came (let's go together).

Hedgehogs, hedgehogs (we show spread fingers).

Forged, forged (we hit fist on fist).

Scissors, scissors (we show scissors with our hands).

Running in place, running in place (running in place).

Bunnies, bunnies (show ears).

Come on, come on together! Come on together! (all the boys shout loudly: “Boys”, and all the girls: “Girls”).

The game is usually played 2-3 times.

"Lady"

The hall is divided into three parts and each receives its own words:

    1st – “The brooms are soaked in the bathhouse.”

    2nd – “The spindles are not turned.”

    3rd - “But the sponge is not dried.”

    Words for the audience: “The lady is the lady, the lady is the madam.”

The presenter conducts the hall, points first to the first, then to the second part, then to the entire hall. To whomever he points, they pronounce their words.

"Birthday"

Presenter: “My friend came from India and brought a fan as a gift (fans himself with an imaginary fan, the audience repeats). My friend came from India and brought a fan and a sewing machine as a gift (depicts a fan first, then a machine, the audience repeats). Gradually adding more and more new items, for example: skis, a meat grinder, a blowgun, a saxophone...”

The players must not lose their way.

"Observatory"

Presenter: “In order to observe the stars, the astronomer must open the dome of the observatory.”

The players spread their arms, bent at the elbows, in front of their faces, in different directions: “Pull-punch.”

Presenter: We extend the telescope.

The players stretch their necks forward, their hands remain in the same position: “Oooh!”

Presenter: “We wipe the lens with a soft cloth.”

Players: make rotating movements in front of the face: “Shikh - shikh - shikh.”

Presenter: We aim at the target.

Players: With their right hand they imitate the rotation of the flywheel, the body turns first to the right, then to the left: “Z-z-z-z.”

Presenter: “Look through the eyepiece.”

Players: look into the ring formed by the thumb and index fingers: “Oh-oh-oh-oh.”

Presenter: “And there the stars light up.”

Players: open their palms in front of them, alternately with their right and left hands: “Chpok - chpok - chpok.”

Presenter: “Asteroids are flying, comets are rushing by.”

Players: wave their right and left hands: “Bzh - zh - zh. Three!"

Presenter: “A snowstorm is flying.”

Players: arms spread to the sides, swaying smoothly: “Sh-sh-sh-sh.”

Presenter: “The astronaut fell out of the hatch.”

Players: They fall on their sides, groaning: “Ah-ah-ah.”

Presenter: “Flying saucers are flying in schools.”

Players: Make rotational movements near the shoulders with their index fingers: “Ulu-lu-lu-lu.”

Presenter: “Meteorites are falling. There was a meteor shower."

Players: They applaud, the applause smoothly turns into applause.

"Hippodrome"

Presenter: “The horses are going to the start.”

Players: imitate the stamping of hooves, hitting themselves on the knees with their palms, alternately with the left and then with the right.

Presenter: “Let’s start!” Attention! March!". Players: gradually speed up their running, hitting their knees with greater frequency.

Presenter: “Barrier!” (double barrier) Players: make one or two claps on the knees with two palms at once.

Presenter: “We’re running along the pavement.” Players: alternately hitting themselves on the collarbones with their fists.

Presenter: “We’re running on the grass.” Players: Rub palm against palm.

Presenter: “Through the swamp.” Players: bring their index fingers to the corners of their mouth. They alternately move them up and down, sucking air through their mouths, producing peculiar sounds.

Presenter: "Tribune". The girls shout: “Come on, come on! E-ge-ge." The boys: “Whoa-ho-ho” and whistle.

Presenter: “The finish is coming soon.” Players: Wiping away the sweat, imitating putting a wreath (medal) on the neck.

Notes: The presenter can alternate tasks to complete new ones at his own discretion.

"Bells"

The presenter divides the hall into five parts and distributes the words to each:

    1st “Damn-n-n.”

    2nd "Half a pancake".

    3rd “Quarter pancake”.

    4th “no pancakes, just sour cream.”

    5th “Pancakes - pancakes.”

Each word is pronounced in a certain key and a certain rhythm, and the tone increases from “pancake” to “pancakes”, the whole part, “pancake” to 1/16 - “pancakes”.

If you consistently pronounce words to the whole audience and correctly maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

"Brazil"

The players repeat the words and movements after the leader.

“My grandmother lives in Brazil! She has this finger! (Shows thumb, everyone repeats). My grandmother lives in Brazil! She has this finger! (Show). And this is the mouth. (He twists his mouth and keeps repeating). These are the eyes. (Goggles his eyes). More and more new phrases are being added to such phrases:

These are the shoulders (right shoulder up, left shoulder down). She jumps constantly (showing). And shouts: “Oh, how beautiful I am! Why doesn't anyone love me? (Everyone screams)

After a pause, when the laughter subsides, the Host says: “Like the grandmother, so are the grandchildren.”

"Chant of the African Tribe"

O-o-o a-le

Balis-bamba la-e

Oh kikilis bamba

Oh sava vavimba

Ooh I eat bananas

Ai-vai-lizy

Ay-wy-lizzy Lizzie

Pre-ere-ere-o, O-o-o

Komalamu-komalamu, Komalamu vista

Otm-dotm-bitm-bili

Puba-beatm-bili

Ssss Vista

"Bee and Bear"

The presenter starts a chant, and the children simply repeat in chorus what he said.

On the shore

Big river

Bee stung

Right in the bear's nose.

"Oh-oh-oh-oh-oh"

The bear cried

Sat on the sand

And he started singing...

"Fun Grammar"

Leading: Guys, I offer you the game “Fun Grammar”. I will name the words in the singular, and you will answer in the plural.

For example: raft. You answer rafts. And so, everything is clear.

Raft - rafts.

Mole - moles.

Grotto - grottoes (that's right, grottoes).

Arc - arcs.

Hand - hands.

Flour - flour (no plural).

Resident - residents.

Resident of the town - residents of the town (or rather, a dead town).

Amateur - amateurs.

Greek - Greeks.

Uzbek - Uzbeks.

People are people (and that’s right – people!).

Leading: and now indefinite verbs need to be put in the first person.

I dream - I dream.

Shine - shine.

To whistle - I whistle (and I whistle correctly).

Leading: I will name the words of the masculine gender, and you will name the corresponding words of the feminine gender:

The cook is a cook.

A tailor is a dressmaker.

A merchant is a merchant's wife.

Brave - ... (no feminine word).

Leading: last try. I name feminine words, and you name the corresponding masculine words:

Goat is a goat.

Wasp - ... (no feminine word).

Leading: all clear. Let's see how well you know mathematics and the multiplication table.

Guys, stand up

A game of attention. The presenter offers to carry out his commands only if he says the address “guys”. For example: “Guys, clap your hands,” everyone should clap. “Now stomp,” no one should move, because the address “guys” was not said.

Changeling

The presenter offers the game for attention. To any of his phrases, the players must respond in the opposite way. For example, the presenter says “good”, the players say “evil”. Here is the possible text of the game.

Host: “Hello, guys.” Players: “Goodbye.”

Host: “Yes, hello.” Players: “No, goodbye.”

Host: “Well, okay, goodbye.” Players: “Hello.”

Host: “Oh, guys, how good you are.” Players: “Bad.”

Host: “Well, they’re bad.”

Players: “Good.”

Host: “You just be bad.” Players: “Good”

Presenter: “Okay, okay, good.” Players: “Bad,” etc.

McDonald's

E pizza hut (we draw a circle with our hands)

E pizza hut

Kentucky Franchiken (bending your elbows, waving your arms like a chicken)

End e pizza hut (we draw a circle with our hands)

After this, we shout “McDonald’s” and, folding our fingers into a pinch, place them on the crown of the head.

This game is played as usual, squeaky (with reduced movements), loudly (with large movements)

"Lion Hunt"

Slapping their hands on their knees, the players say in chorus the words:

"We are hunting for a lion,

We are not afraid of him. We have a good gun. And a red-hot sword."

Further, the words are accompanied by corresponding gestures. Everyone: “Oh! What is this?". Presenter: “This is a lake (swamp, meadow, at the end - a lion). Everyone: “You can’t get around him. You can't fly over it. You can't crawl under it. The road is straight" Bul-bul-bul (or chav-chav, shur-shur, ah-ah). After the word “lion”, everyone repeats the movements and sounds in reverse order.

Try it, don't be mistaken

Can you now repeat after me three short phrases? – the presenter asks the guys. Nobody doubts this, of course.

“It’s raining today,” says the presenter. Everyone confidently repeats this phrase.

“And tomorrow, you think, the weather will be good,” he says. No error again.

“Well, you were wrong,” the presenter joyfully declares. The guys are perplexed: “Why?”

The presenter explains: “Well, you were mistaken” - this was my third phrase. Nobody repeated it.

leadingchildren

I have a train TU - TU - CHI - CHI

He takes me on rails - TU - TU - CHI - CHI

He has a pipe and a stove - TU - TU - CHI - CHI

And a magic ring - TU - TU - CHI - CHI

We'll leave from the station - TU - TU - CHI - CHI

It has four halls - TU - TU - CHI - CHI

We'll go to Paris - TU - TU - CHI - CHI

And maybe even closer - TU - TU - CHI - CHI

Here comes the spring rain - TU - TU - CHI - CHI

And our little train got stuck - TU - TU - CHI - CHI

We are standing in a huge puddle - TU - TU - CHI - CHI

Here we have no time for Paris - TU - TU - CHI - CHI

"HIPPOPOTAMUS"

leadingchildren

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

Out of fear I climbed a tree - Out of fear I climbed a tree

And here I am - And here I am

(point to themselves with hands)

And my hand is there - And my hand is there

(one hand is moved to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(they spread their arms to the sides, but do not return the hand that was withdrawn in the previous phrase, but keep it in this position until the very end of the game)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

Out of fear I climbed a tree - Out of fear I climbed a tree

(show how they climb a tree)

And here I am - And here I am

(point to themselves with hands)

And my foot is there - And my foot is there

(one leg is left to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

The presenter agrees with the guys that if he says “giants,” everyone should rise on their toes and raise both hands up; if he says “dwarfs,” everyone must squat down and stretch their arms forward. First, the leader conducts a rehearsal, while he may not make any movements. Therefore, while conducting the game, the presenter may from time to time show movements out of place. You can change the movements: on the word “dwarfs” - bring your hands together, joining your palms, on the word “giants” - spread your arms wide to the sides.

Train

Let's imagine that we have to move a heavy train from the rails. The wheels begin to slowly knock at the rail joints. We mark this knock with a double clap. The leader claps first. The rest of the participants follow him. The train accelerates, the leader makes a double clap shorter, everyone must react to the change in rhythm. The pace quickens, the train rushes. The presenter can change the direction of the “movement” by saying “back”. From this point on, the pace slows until the train comes to a complete stop.

Prohibited movement

The presenter agrees with the children what movements cannot be made, for example: sit down, clap your hands, wave your arms. Then the leader shows various movements that the players must exactly repeat after him. The more varied and fun these movements are, the more interesting the game. Suddenly the leader shows a prohibited movement. You can complicate the game: agree that there are two movements that cannot be repeated, but others must be done instead. For example, when the leader puts his hand on the back of his head, the players should sit down cross-legged, and when he leans forward, they should clap their hands twice. Before the game starts, all movements must be thoroughly rehearsed.

Sunshine, fence, pebbles

The leader, gradually increasing the pace, gives the players the following commands in any order: “Sunshine!”, “Fence!”, “Pebbles.” Playing for the team “Sunny!” spread their fingers, on the command “Fence!” close their fingers and straighten their palms, hands clenched into fists with the command “Pebbles!”

Rain

Extend your palm to the beginning summer rain. 1 drop falls (the leader hits the outstretched palm with one finger). 2 drops fall (2 fingers). 3 drops fall (3 fingers). It's starting to rain! (Hits palm against palm.) Heavy rain! Shower! (The sound increases.) Thunder! Hail! (The clatter of feet is added to the noise of palms.) The rain subsides. 4 drops, 3, 2, 1. Silence... The sun has appeared again!

Lady

The hall is divided into four parts. Everyone gets their own words.

1: “In the bathhouse, the brooms are soaked.”

2: "The spindles are turned."

3: “But the sponge is not dried.”

4: “The lady is the lady, the lady is the madam.”

The presenter “conducts” the hall, pointing first to the third, then to the third. Whoever he points to must speak his words. Before the start, words are rehearsed with each team.

Everyone in this room is friends

Children perform actions based on the leader’s words:

Everyone in this room is friends: me, you, he, she.

Hug the neighbor on the right, hug the neighbor on the left,

We are a family.

Etc. with the words:

Pinch the neighbor on the right...

Pet the neighbor on the right...

Kiss the neighbor on the right...

Gradually you can speed up the pace and come up with new actions.

Gnomes

The hall is divided into two halves: “Petka” and Vaska.” The words of “Petek”: “Petka, I have a checkered shirt, I came to you kids to eat some candy.” Words from “Vasek”: “Vaska, I have polka dot pants, I came from a fairy tale, because I’m good.” The words are rehearsed with each half of the hall. Then the presenters say the following words: “On a high hill stands beautiful house, and in a beautiful house lives a cheerful gnome. Gnome, dwarf, what’s your name?” The answer follows from one half of the hall, then from the other. After this, both halves of the hall shout at the same time, who will outshout whom.

Head, ramp

Polish game. It is sung showing the places about which it is sung: “Head, ramp, knees, wrists; knees, wrists; head, ramp, knees, wrists, ears, mouth, eyes, nose.” The pace gets faster each time. (Ramp - shoulders).

We're hunting a lion

The presenter says the words and shows the movements. The guys repeat after him. We are hunting a lion, We are not afraid of him, We will fight in battle with him, (waves his fists) And, of course, we will win. (beats himself in the chest) What is that ahead? (puts his hand to his head) Oh, this is a mountain. (shows the mountain with his hands) But you can’t fly over it, and you can’t crawl under it, and you can’t go around it... Oh, you have to go straight! Top-top-top-top. Repeats four times, changing only the obstacles. Then there may be the following obstacles: river (bul-bul-bul-bul), bushes (shurkh-shurkh-shurkh-surkh), swamp (chop-chop-chop-chop). Last time: What's that up ahead? Oh, this is a hole. What's that in the hole? Oh, that's the tail. Whose tail is this? Oh, it's a lion. Is this a lion? Oh, it's a lion. Be-zhi-m! And in reverse order all the obstacles very quickly: chop-chop, rustle-shurch, glug-glug, top-top. Ugh!

Hedgehogs

The audience, together with the presenter, pronounces the words and repeats his movements: Two stomps, two slams (we stomp our feet twice, clap our hands) Hedgehogs, hedgehogs, (show outstretched fingers) Anvil, anvil, (we hit fist on fist) Scissors, scissors. (we show scissors with our hands) Run in place, run in place (run in place) Bunnies, bunnies. (show ears) Come on together, come on together: Girls! (all the girls shout: “Girls!”) Boys! (all the boys shout: “Boys!”)

A ball flies across the sky

The boys repeat these words and movements after the leader. A ball flies and flies across the sky (they wave their hands and show the ball) A ball flies across the sky (with their finger to the sky) (they wave their hands and show the ball). But we know (point to the head) (they hit themselves in the chest) that this ball will not fly away from us (they hit themselves in the chest) (they wave their hands). Then one word is replaced by the corresponding movement, and all words are repeated except this word (instead - movement). Then other words are replaced one by one. As a result, everything is shown only by movements.

Nose - floor - ceiling

The presenter points to the nose, floor or ceiling. But he doesn’t call what he’s pointing at, and confuses the audience. The players must, without taking their eyes off, show the parts called by the leader and try not to confuse them.

Kolobok

The presenter calls willing participants onto the stage according to the number of characters in the fairy tale, and distributes roles (Grandfather, Grandmother, Gingerbread Man, Hare, Wolf, Bear, Fox). Then he tells a fairy tale, and every time the name of one of the heroes of the fairy tale is heard, he must sit down. The presenter, leaving the plot of the tale the same, but often unexpectedly returns to the hero, repeats his name several times. Participants must be careful not to miss their “turn”.

Little Red Riding Hood

The presenter invites 6-7 people who want to come to the stage. They need to present. That they are correspondents and are reporting from the scene. They are in the fairy tale “Little Red Riding Hood” at the moment when the wolf enters the grandmother’s house. Each correspondent needs to choose a place where he is and tell what he sees from there. The presenter alternately gives the floor to the correspondents.

Param-Parerum

Leading: Param-Parerum!

Guys: Hey!

Leading: Param-Parerum!

Guys: Hey!

Leading: Param-Parerum!

Guys : Hey! Hey! Hey!

Leading: What's your mood?

Guys: In! (show fist with thumb up)

Leading: Is everyone of this opinion?

Guys: Yes!

Leading: Then: Hurray!!!

Guys : Hooray! Hooray! Hooray!

Fish

The presenter depicts sea level with his left hand, and a Goldfish with his right. When the fish jumps out of the sea, the audience claps; when it is in the sea, they don’t. The fish begins to swim and jump out faster and faster. Viewers need to be careful not to make mistakes.

Hype

Two people take the stage. One starts to say something, the other repeats after him.

First: Why are you repeating after me?

Second: This is what you repeat.

First : No, it's you.

Second: No you.

First: Let's ask the guys.

Second: Let's.

First and second: Which of us repeats?

First: Let's do this. This is your half of the hall, and this is mine (they divide the hall in half). Whoever is louder is right. At a signal from their leader, half of the hall repeats the sounds and movements after him, gradually adding new ones. (clap, whistle, squeal, throw something up, etc.). At the end, the presenters need to compare themselves and say that the whole audience supported them well and now they will never quarrel.

Volume knob

The hall depicts the sound of a radio, and the presenter controls the volume knob of this radio. The higher the presenter’s hand is raised, the louder the sound the audience makes, the lower it is, the quieter the sound becomes. The leader can move his hand smoothly and sharply. The hall needs to convey these changes in sound.

Theater

The hall is divided into four parts. The first plays the role of the right wing (with the right hand, it’s as if they are pulling back a curtain with the words: “Zipp. Zack.” The second is the left wing (the same thing, only with the left hand). The third group will be an orchestra. Each one represents an instrument. Fanfare sounds. The fourth group is the audience. So, everyone is ready? The left curtain has opened. The performance begins.

Please

The presenter asks the audience to perform a movement. The audience fulfills his request only if he says “Please.” Viewers need to be very attentive and try not to make mistakes.

Changelings

The presenter asks the audience to perform a movement. But the hall does the opposite. For example:

Turn left (the hall turns right).

Sit down (the audience stands up).

Traffic light

The presenter has cards of three colors: red, yellow, green. When the presenter shows the children a green card, they should stomp their feet, a yellow card should clap their hands, and a non-red card should sit quietly. The presenter has an assistant who confuses the guys and shows the wrong things.

Observatory.

All participants in the game repeat the words and movements after the leader. The words are: “The curtains open: whack - whack! The telescope comes out: ooh-ooh-ooh! we wipe the glass: shih - shih; shih - shih! point the telescope: broom - broom - broom! And suddenly - a star: oh! (point up); and there are hundreds of stars: bang! whack! whack! whack! And then the stones flew: wow! wow! wow! Then came the meteor shower: bang! clap! clap! Flying saucers appear from around the corner: lyu - lyu - lyu - lyu! (pronounced in a loud, high-pitched voice), and an alien falls out of the flying saucer: smack! The sun began to rise and under its rays the stars began to fall on the observatory in a loud rain: first one star fell (we hit the palm with one finger), then two stars (we hit the palm with two fingers), three stars (we hit the palm with three fingers), four, five... and it began to rain stars - a real downpour! (“storm” of applause).

Italian football.

All players are divided into two teams. The first command obeys the right hand, the second - the left. When the leader waves his right hand, the first team shouts: “Goal!”, when he waves his left hand, the second team shouts: “Past!” When the leader raises both arms at shoulder level, both teams shout: “Barbell!”, and when both arms are raised up, both teams shout: “Hurray!” In this game, maximum attention is required from both teams, because... If any team shouts the wrong thing or at the wrong time, they are given a penalty point. The team with the fewest penalty points wins.

Machine gun.

It is necessary, repeating movements and words, to gradually speed up the pace. The words are as follows: “Tyr - tyr, machine gun (hands depict shooting from a machine gun). Higher - higher, an airplane (the wings of an airplane are depicted). Bang, artillery (one hand hits the other). The cavalry is galloping (one arm is waving above its head, depicting a saber). Hooray!!!"

The deer has a big house.

The presenter on stage pronounces the following words, accompanying them with movements: The deer has a big house, He looks out of his window. A hare ran through the forest and knocked on his door. Knock-knock-knock, - deer, open up. There's an evil hunter in the forest. Hare, hare, run in, give me your paw.

"Roller coaster".

The audience performs movements for certain words.

Climbing uphill - lean back and muffledly say: “oo-oo-oo”

Turn left - lean to the left and shout: “a-a-a”

Turn right - tilt to the right, sound: “o-o-o”

We drove into the water - the words: “glug-glug”

We accelerate - squealing and whistling.

"Achi - rachi - boxes."

The hall is divided into three groups. Some shout: “Achi”, others: “rachi”, others: “boxes”. First they rehearse with each half of the hall. And then who the presenter will point to. Afterwards, everyone shouts their words together 2 - 3 times. And the presenter says: “That’s how elephants sneeze!” If the third group shouts “cartilaginous”, then this means that the elephant is sneezing with a French accent.

John-Brown-Boy

John-Brown-Boy waxed his skis once...

John-Brown-Boy waxed his skis once...

And he left for the Caucasus...

The song is learned with the children and sung. As you sing, the words (from the end of the phrase) are replaced by claps (the number of claps corresponds to the number of syllables).

John-Brown-Boy oiled his skis with one clap

John-Brown-Boy coated his skis with cotton, cotton

John-Brown-Boy smeared cotton, cotton, cotton

How are you?

The presenter asks a question, and the audience answers him by performing the appropriate movement:

How are you? - Like this! - Fist forward, thumbs up.

How are you going? - Like this! - a movement simulating walking.

How are you running? - Like this! - running in place.

Do you sleep at night? - Like this - palms under the cheeks.

How do you get up? - Like this - get up from your chairs, arms up, stretch.

Are you silent? - That's it - finger to mouth.

Are you screaming? - That's it - everyone screams loudly and stomps their feet.

Gradually the pace can be accelerated.

Left leg, right hand

The presenter divides the hall into 4 parts (if he uses 2 arms and 2 legs, if only 2 arms or 2 legs, then the hall is divided into 2 parts). Each part of the hall is responsible for some part of the body. When the presenter raises his right hand, the part of the audience that is responsible for the right hand claps, etc. A game of attention. The leader must confuse the children (cross his arms and legs, raise his hand from behind his back, etc.).

Monkeys

(Leader - children) pronouncing the words, the participants depict what they are talking about.

We are funny monkeys

We play too loud.

We all clap our hands,

We all stomp our feet,

Puff out our cheeks

Let's jump on our toes.

And even to each other

We'll show you our tongues,

Let's stick out our ears

Ponytail on the top of the head

Let's jump to the ceiling together

Let's put our finger to our temple,

Let's open our mouths wider,

We'll make all the faces.

I'll just say the number 3 -

Everyone freeze with grimaces.

Nyeman - daddy

The players stand in a circle, placing their hands on each other’s shoulders (you can simply hold hands). The following words are learned:

Nyeman, Nyeman, Nyeman, daddy,

Nyeman, Nyeman, Nyeman, papasan,

O-o-o-o-o-o-o-o-o

Yes!

When pronouncing the first and third lines, participants move with side steps to the right; pronouncing the second and fourth - to the left. “O-o-o-o-o-o-o-o-o,” he sings to the tune of “Katyusha” with bends back and forth. “Yes!” - performed with a characteristic movement of the arm and leg. Then the game is repeated from the beginning with acceleration.

Grandma's shopping

The presenter says a line, and the children repeat it in chorus:

Grandmother bought herself a chicken……….

chicken grain by grain cluck-tah-tah...……….

(shows with his hands how the chicken pecks)

Grandma bought herself a duck……….

Ducky tyuh-tyuh-tyuh……….

(shows with his hands how a duck swims)

Chicken by grain cluck-tah-tah……….

duck tyuh-tyuh-tyuh……….

My grandmother bought herself a turkey...........

Turkey tail-coats……….

(for the word coattails - hand to the right, bulldozers - to the left)

(repeat about chicken, duck, turkey)

My grandmother bought herself a kitty……….

And Kisulya meow-meow……….

(repeat from the beginning)

My grandmother bought herself a dog……….

Little dog woof-woof……….

(repeat from the beginning)

Grandma bought herself a little cow……….

Little cow of flour-flour……….

(repeat from the beginning)

Grandmother bought herself a pig……….

Piglet oinks-oinks……….

(repeat from the beginning)

My grandmother bought herself a TV……….

TV time-facts……….

Announcer la-la-la……….

(repeat from the beginning)

The comprehensive development of a child is an important component of his life, so that he grows up sociable, agile, dexterous and attentive. Interesting fun games for little ones can be played at home, on the street, in kindergarten, as well as at birthdays, so that the child has an unforgettable holiday. When playing with young children, you should remember that prizes should be given to everyone without exception, the winner should receive the main gift, and the losers should receive incentives.

____________________________

Round dance game "Goat"

A fun game for children that develops coordination of movements, attentiveness, and eliminates shyness.

Description

Children walk in a circle following the leader who says a little count. Children must repeat after the leader individual phrases. “The goat is walking along a wide road. I found a hornless goat, a hornless goat. Let's goat jump, jump, jump (Children jump together). And we kick our legs, we kick, we kick (Children kick their legs). Let's clap the goat, clap, clap (Children clap their hands). And we’ll stomp our feet, stomp our feet, stomp our feet” (Children stomp their feet). The leader repeats the counting rhyme several times faster and faster. The game ends when the children are tired.

Ball game

A game for little ones that develops dexterity and motor skills.

Description

Children stand in a circle. The leader stands in the middle of the circle and holds balls on strings in his hands. Each child is assigned a number if there are children with the same name. The presenter calls the child's name and releases the ball. The child's task is to catch the ball before it touches the floor. If the children are older, you can use helium balloons, then the child needs to catch the ball before it flies up. If the child catches the ball, he stands with it in the center of the circle. If the child does not catch the ball, he becomes the leader.

Game "Flowerbed"

A fun children's game for attentiveness, reaction time and speed.

Description

The leader places colored hoops on the floor equal to the number of children. Each child stands in his own “flowerbed” and remembers the color. The child is “Flower”; to the music he runs out of the flowerbed and begins to dance, imitating the blossoming of a flower. When the music ends, the child must quickly return to his “flowerbed” and not mix up the color. The child who is the slowest is eliminated. The fastest "Flower" wins.

Game "Bear"

A game for small children who can talk and read rhymes. The game develops reaction speed and coordination of movements.

Description

The presenter appoints one of the guys as a “bear” who lies down on the ground. All the children walk around the “bear”, pretend to pick mushrooms and berries, sing a song: “I pick mushrooms and berries from the bear in the forest, but the bear doesn’t sleep, everything is looking at us!” The basket overturned and the bear rushed after us!” When the children have finished singing the song, the “bear” gets up and runs after the fleeing children. The one who was caught first by the “bear” becomes the new leader, and the game starts again.

Game "Simon Said"

An outdoor game for children to test their attentiveness and coordination of movements.

Description

Children stand in a row, the leader explains the rules of the game, that actions must be performed only after the words: “Simon said...”. The presenter starts the game: “Simon said to jump,” all the children jump, “Simon said to dance,” all the children dance. If the leader simply says “run,” the children answer “Simon didn’t tell us” and do not follow the instruction. The child who was inattentive and performed an unnecessary action is eliminated from the game. The most attentive child wins.

Game "Stream"

A calm game for children that fosters team spirit, friendliness and eliminates inhibitions.

Description

Children line up in pairs, one behind the other. One child must end up without a partner. If everyone has a pair, you can bring an adult into the game. Couples hold hands and raise them. The instigator player walks along the “stream” with raised hands and looks for a mate. The instigator breaks up the couple, takes them by the hand, the children walk under the “stream” and stand in front. The child who finds himself without a partner repeats all the actions of the instigator. The game is on until the children get tired. You can make the game more difficult by making waves from your hands. One pair holds their hands below, the other on top, the instigator should walk under or above the wave.

Game "Planet"

An interesting children's game that develops imagination and fine motor skills.

Description

To play you need markers and large inflatable balls. The presenter gives each child an inflatable ball and several markers. The ball is a planet that needs to be populated with plants, animals, and people. At the leader’s signal, children draw plants and living creatures on the “planet” for 1 - 2 minutes. The winner is the child who managed to populate the “planet” with a large number of creatures.

Game "Only Cookies"

A fun game for children that develops attentiveness, eliminating the feeling of isolation and shyness.

Description

Children stand in a circle, the leader stands in the middle. The presenter explains to the children that any question they ask should be answered with the word: “cookies.” The presenter prepares children's questions in advance so that they can be asked quickly. The presenter asks questions in turn to each child, who must answer the hidden word without getting confused. The game is very fun. Example questions: “What is your name?”, “What do you wear to kindergarten?”, “Who is your friend?”, “What is your favorite toy,” “What are you wearing on your feet?” etc.

Game "Colored Children"

good and calm game, is held so that all children can get to know each other.

Description

Children are sitting at the table. The presenter invites all children who wear green to stand up. Children stand up and take turns saying their name and age. If it is a birthday, the child can say who the birthday boy is related to. Then the children sit down, and the leader names another color. The leader must ensure that all the children are involved.

Game "Obstacle"

A fun game that develops coordination, thinking and attentiveness.

Description

All children stand next to each other. Children should be helped by two adults who will hold a wooden stick or rope. In front of the children, adults hold an obstacle so that the tallest child can pass under it. When all the children have passed, the adults lower the stick lower. The obstacle falls lower and lower until the children crawl under it. Those who hit an obstacle during the game are eliminated. The winner is the child who never hits the bar.

Game “Eat or not eat”

A fun game for children that tests attention, dexterity and thinking.

Description

Children sit next to each other. The presenter holds the ball in his hands. Rules of the game: the leader throws the ball to each child in turn, while naming edible or non-edible objects, things and food. If it is edible, the child must catch the ball, if it is not edible, hit it. The game can be played up to ten points; whoever makes the fewest mistakes wins.

Game "Plasticine picture"

A calm game for children, which can be played to relax after noisy relay races. The game develops children's hand motor skills.

Description

You should prepare in advance to warm up the plasticine and coloring books for children or homemade drawings with contours. Give each child drawings and plasticine. The child’s task is to lay out a mosaic of plasticine along the contours of the picture. Afterwards, you can give the children a large common drawing, for example a cake with candles (if a birthday is being celebrated), so that they can decorate it together collectively.

Game "Only Three"

Children's game that develops attentiveness and thinking.

Description

Prepare ten disposable plates, on each of which put items from one to six. The children’s task is to report or remove the excess from the plate so that only three items remain on it. Items can be small toys, walnuts, apples, candy, etc.

Game "Repeat"

A good game for young children that develops attentiveness, trains memory, coordination, and imagination.

Description

All children sit in a row opposite the leader. The leader invites each child in turn to go to the center and show everyone some kind of movement. Then the second child comes out, repeats the movement of the first and shows something new - his own. The next participant shows the movement of the first children and adds his own.

Movements can be: jump, raise your left arm, swing your right leg, etc. All children play in turns, adding a new movement each time. During the game, the child who showed the sequence of movements incorrectly is eliminated. The most attentive child who was able to remember and show the entire sequence of movements wins the game.

Game "Bring the water"

A fun outdoor game that develops children's coordination, attentiveness, dexterity and accuracy.

Description

At the other end of the room, the presenter sets a flag or draws a line. All children are divided into two teams. The teams line up side by side behind the starting line. The presenter gives the first participant a glass filled with water. The player’s task is to run to the finish line with a glass in his hands, then run up to the start and give the glass of water to the second participant. Each player must run with a glass in their hands. The team whose players returned faster and which has more water left in the cup wins.

Game "Catch a Snowball"

An active game that develops dexterity, coordination of movements, attentiveness and speed of reaction.

Description

Before starting the game, the presenter must prepare a bag of cotton wool snowballs. The number of snowballs can be arbitrary; the more, the more interesting. Each child is given a plastic bucket. At the signal, the children are ready to play, the leader begins to throw different sides snowballs, the task of the participants is to catch them in buckets. The game ends when all the snowballs from the bag are scattered. The presenter counts the number of snowballs each player has. The child who catches the most snowballs in the bucket wins.

Game "Trees happen"

An interesting game for children for attentiveness, thinking, logic and reaction speed.

Description

Children sit in a row in front of the leader. The presenter says: “Trees can be tall,” and lowers his hands and shows the bottom. The children’s task is to show attentiveness, logic and show correctly by raising their hands up. Then the presenter continues to list what types of trees there are, all the time, showing incorrectly. Children must show correctly, without getting confused. A child who got lost and showed how the presenter eliminates their games for several rounds. The winner is the participant who made the least mistakes and correctly showed what trees are like.

Game "Find your prize"

An exciting game for children that allows them to reveal their imagination, artistry, and eliminate feelings of shyness.

Description

Before the game starts, the host prepares two boxes, cardboard and prizes. Two pairs of different shapes should be cut out of cardboard (two triangles, 2 squares, 2 circles, and so on). On one of the pair of figures write a task for the child, on the second - the name of the prize. Place the task cards with the colored side up in one box, and pairs of them with the names of the prizes in the other.

The presenter invites each child in turn to take a card out of the first box and complete the task written on it (sing, recite a rhyme, dance, etc.). When the task is completed, the presenter gives the child a second box and asks him to find a pair for the figure (if the child took out a square from the first box, then he must find the same figure from the second). On the second card there is a prize written, which must be awarded to the child for good performance of the task. Prizes can be small: a pen, a small toy, a keychain, a notebook, etc.

Game “Where are our pens?”

A game for little ones that will teach them to better recognize their own body and help them master new movements. Develops memory, thinking, motor skills and coordination.

Description

The presenter asks the children: “Where are our hands?” Children must first hide them behind their backs, when the leader says: “Here are our hands!” Show them. Afterwards, the presenter asks the same questions about many parts of the baby’s body, which must first be covered with the palm and then shown. The last question should be: “Where are our children?”, then the children hide and cover their faces with their hands, then after the phrase: “Here are our children!” appear or spread their arms to show how big they are.

Game "Fun Zoology"

A fun game for children that develops memory and attentiveness.

Description

Children stand in a circle. The leader stands in the center of the circle, closes his eyes, begins to spin, pointing his finger forward and repeating: “Fish, animal, bird, plant.” When the leader stops, the child to whom the finger is pointing must quickly name the animal, bird or fish, as required by the leader. After the name, the leader begins to spin again, then the next player answers, etc.

You cannot repeat words that have already been named; in addition, inappropriate names are not accepted (if you need to name “animal”, but the child said crow). If the child says incorrectly, he is eliminated from the game. The one who answers the most names correctly wins.

Video

The text and movements are repeated by the children immediately together with the presenter; words must be previously learned. The main task is to shout the last words as loudly as possible:
Two stomps (take turns stomping their feet),
Two clap (clap hands)
Hedgehogs, hedgehogs (with their hands they show the balls into which hedgehogs curl up).
Forged, forged (knock with the left fist on top of the right and vice versa),
Scissors, scissors (cross straightened arms in front of you according to the “scissors” principle).
Running in place, running in place (running in place),
Bunnies, bunnies (show the bunny ears on their heads with straight palms, rhythmically bending their palms).
Come on together, come on together!
Girls (only girls repeat)]
Boys (only boys repeat)]

ONE MOBILE, TWO MOBILE

This game is a kind of parody of the above games. At the same time, this is a parody of some of the realities of our modern life: One mobile phone, two mobile phones, Pagers, pagers. Fancy cars, Girls, girls. There's a showdown here, there's a showdown there, Fingers, fingers. Come on, come on, come on together! Girls! Boys! The children themselves can come up with the movements of the game.

ROCKET OF GOOD MOOD

The presenter pronounces a remark, accompanying it with movement, and the audience responds, repeating the same movement:
- Get ready for the launch of a good mood rocket! (sticks out thumb).
- Get ready!
- Put on spacesuits! (pretends to put a helmet on his head)
- There are spacesuits to put on!
- Fasten belts! (claps his hands)
- Fasten your seat belts!
- Enable contact! (touches the index finger of the left hand to the index finger of the right)
- There is contact!
- Key to start! (raises his right hand up)
- There is a key to start!
- Turn on the engines!
- Turn on the engines!
- One, two, three, whack! (makes rotational movements of hands near the chest)
-Whack, whack, whack.
- Start counting down! (everyone counts together: “10, 9, 8, 7, 6, 5, 4, 3, 2, 1”)
- Start!
- Hooray! (stormy applause)

PARAM - PARERUM

A shouting game that can be used to lift the mood of a room or a group of children in a matter of seconds. The presenter pronounces the first part of the slogan, for example: “Param - parerum,” and the audience responds with the second part of the slogan: “Hey!” etc.:
Param - parerum - Hey!
Param - parerum - Hey!
Param - parerum - Hey! Hey! Hey!

O-OLE!

This game can be played in a circle, in a squad area, in the hall, etc. The leader shouts out a line, and the audience repeats:
O-ole!
O-salasa-bimba!
O-kikilis-bamba!
Oten-doten-biten-bili!
Stand! Polythene-bili!
Oh, I eat bananas!
And I eat oranges!
And I eat tangerines!
And I drink tea!
Oooh!
Shhhhh...

Then the facilitator asks a question, to which the children answer:
What's your mood? - Wow!
Is everyone of this opinion? - All without exception!
Maybe you're already tired? - We didn’t take these with us!
Well done? - This is us!
This is us? - Well done!

MY CAP IS TRIANGULAR

It is played in the same way as the previous game, but with different words and movements:
My cap is triangular,
My triangular cap
And if not triangular,
This is not my cap!

Gradually the words “cap”, “my”, “triangular” are replaced with movements:
o “cap” - the right palm is brought to the top of the head,
o “my” -*- the left hand is brought to the chest,
o "triangular" - hands depict a triangle.

TEAPOT WITH LID

In this game, as you repeat it, the words “teapot”, “lid”, “bump” and “hole” disappear from the game:
Teapot with lid,
Lid with a bump,
A lump with a hole,
Steam is coming out of the hole.
Steam comes out of the hole
Hole in the bump
Lump on the lid
Lid on a teapot.

AUNT ADOTI HAS FOUR SONS

The text is repeated along with the audience. First you need to learn the words:

Aunt Motya has four sons,
Aunt Motya has four sons.
They didn't drink, they didn't eat,
And they only sang one verse -...

When the verse is said for the first time, the last line adds: “right hand,” then the children repeat the verse, continuously shaking their right hand. Thus, after each repetition a new movement is added. In the end it turns out: “right hand, left hand, right leg, left leg, head, tongue...”

This game can be played in a circle. All participants (together with the leader) pronounce words in chorus, while simultaneously demonstrating movements.

AT UNCLE ABRAM'S

The rules are the same as in the game "At Aunt Motya's", but with different words:

Uncle Abram has forty sons,
Forty sons and forty daughters.
They didn't drink or eat
Everyone looked at uncle.
Right hand...

(By the end of the game all parts of the body are in motion)

STAR RAIN

The game is an excellent way to establish silence in the hall and attract children's attention to what is happening on stage. The presenter says something like this: Dear guys! Look at the sky (you can look at the ceiling too)! Do you see what clouds are hanging over us?! Now it's going to rain! It's already fallen...
One drop (everyone slaps the palm with one finger).
Two drops (everyone slaps the palm with two fingers).
Three drops (all clap on the palm with three fingers).
Four drops (all clap the palm with four fingers).
A torrential downpour began (everyone claps their hands).
And the “star rain” began to fall (stormy standing applause).
Then everything is repeated in reverse order and silence sets in (the rain stops).

GRANDMOTHER BOUGHT A CHICKEN

The text is repeated along with the audience. You must first learn the words. The presenter pronounces them and shows the movements. Everyone repeats the words and movements after each line:

Grandmother bought herself a chicken (repeated twice; children pretend to be a chicken on a roost).
Chicken grain by grain: “kuda-tah-tah” (children show with their hands how the chicken pecks).
Grandma bought herself a duck (repeated twice)
Duck: “tyukh-tyuh-tyuh-tyuh” (children depict how a duck swims)
Chicken grain by grain: “kuda-tah-tah” (the words are accompanied by the same movements).
My grandmother bought herself a turkey (repeated twice).
Little turkey: “coats-coats” (for the word “coats” - hand to the right, for the word “coats” - to the left).
The duck: “tyuh-tyuh-tyuh-tyuh”, the chicken, grain by grain: “whack-tah-tah.”
Grandmother bought herself a pussycat. (repeated twice)
And kitty: “meow-meow” (children show how a cat washes itself).
Turkey: “coats-coats”, duck: “tyuryuh-tyuh-tyuh”, chicken grain by grain: “kuda-tah-tah”.
My grandmother bought herself a dog.
Little dog: “woof-woof” (children raise their palms to the sides at shoulder level, showing with their fingers how a dog bites)
And the kitty: “meow-meow”, the turkey: “coats-coats”, the duck: “tyuh-tyuh-tyuh-tyuh”, the chicken grain by grain: “kuda-tah-tah”.
Grandmother bought herself a pig. (repeated twice)
Piglet: “oink-oink” (shows the pig’s snout with his hand).
The little dog: “woof-woof”, and the kitty: “meow-meow”, the turkey: “coats-coats”, the duck: “tyuk-tyuh-tyuh-tyuh”, the hen by the grain: “whack-tah-tah”.
My grandmother bought herself a little cow. (repeated twice)
Little cow: “muki-muki” (they show the cow’s horns with their hands).
Piglet: “oink-oink”, little dog: “woof-woof”, and kitty: “meow-meow”, turkey: “coats-coats”, duck: “tyuruh-tyuh-tyuh-tyuh”, chicken grain by grain: “ cluck-clack-clack"
etc.
Notes. Possible additional options: little horse: “jump-jump”; TV: "time-facts"; announcer: "la-la-la"; dinosaur: "quack-grunt"; excavator: “breaking marks”, etc.

I, YOU. HE SHE

The presenter pronounces the words and shows the movements. The audience repeats both words and movements:

Everyone in this room is friends!
Look at yourself, at the neighbor on the right, at the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Pinch the neighbor on the right, pinch the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Hug the neighbor on the right, hug the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together.
Kiss the neighbor on the right, kiss the neighbor on the left.
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Smile at the neighbor on the right, smile at the neighbor on the left!
Everyone in this room is friends!
I, you, he, she are a friendly family together!
Look at yourself - together we are one hundred thousand “I”s!

ON THE BANK OF THE BIG RIVER

This is how the recitative begins before the song “Wrapping the Earth.” Children repeat each line after the leader, after which the song is sung:

On the bank of a big river
Bee stung
Right in the bear's nose
Oh - oh - she - she!
The bear cried
And he started singing.

The first verse of the song “Wrapping the Earth” begins.

CHAPTER. RAMEN, KNEES. FINGERS

The text is repeated along with the audience; the words must be previously learned. The presenter pronounces them and shows the movements, all the children repeat after him.

The words are repeated several times in a row, gradually increasing the tempo. You can make a competition for the best execution or the fastest tempo:


Knees, fingers (point to your knees with both hands and snap your fingers).
Knees, fingers (point to your knees with both hands and snap your fingers),
Knees, fingers (repeat these movements).
Head, ramen (point to head and shoulders with both hands),
Knees, fingers (point to knees and snap fingers),
Ears, eyes, mouth, nose (show ears, eyes, mouth, nose with both hands).

CHICKY BOOM

The presenter pronounces the first two lines, then the third and fourth lines are spoken together with the audience. The fifth and sixth lines are again spoken only by the presenter. The pace increases each time:

Chicky boom - cool song Let's repeat it all together!
Chiki-boom-chikaraka, chikaraka-chiki-boom
Chikaraka-chikaraka-chikaraka-chiki-boom.
Chiki-boom is a cool song, Let's sing together quickly!

Once upon a time there lived a grandma

The previously learned text is repeated along with the audience. The presenter says the words and shows the movements he has invented, and everyone repeats after him. Each time the pace accelerates:

Once upon a time there lived a grandmother near the river,
Grandma wanted to swim in the river.
The grandmother was nimble - she bought a washcloth,
Our song is good - Start over.

SALAMI

The presenter says words and shows movements that everyone repeats. Gradually the pace increases:


Tram-pum-pum (pat the knees of the neighbor on the right with your palms).
Guli-guli-guli-guli (one hand above your head, the other under the chin, tickle your head and chin with your fingers).
Tram-pum-pum (pat your knees with your palms),
Tram-pum-pum (pat your knees with your palms),
Tram-pum-pum (pat the knees of the neighbor on the left with your palms).

Tram-pum-pum (pat your knees with your palms).
Salami, salami (alternately raise your right and left hands up).
Goo-goo-goo-goo (repeat).
Tram-pum-pum (pat your knees with your palms).

TURNIP

The presenter divides all the participants in the game into seven teams: the first team is “Turnip”, the second is “Grandfather”, the third is “Grandma”, the fourth is “Granddaughter”, the fifth is “Bug”, the sixth is “Cat”, the seventh is “Mouse” ".

Having distributed the roles, the presenter tells the fairy tale “Turnip”. When he names one of the heroes, the team that was named must quickly stand up and sit down. The presenter's task is to tell the tale as interesting and confusing as possible.

KOLOBOK

The game is very similar to the previous one. It can be performed with the audience, in a circle, and also on stage; Only the number of players will be different.

When the roles are distributed (grandfather, grandmother, bun, hare, wolf, bear, fox, tree stump), the presenter begins to tell the tale. As certain characters are named, they either get up from their seats (if they are sitting in the hall) or take a step forward and bow (if they are on stage or in a circle). Only the “kolobok” was unlucky - for every word the “kolobok” must turn around its axis (it is absolutely round)!

SEVEN DAYS OF THE WEEK

The following dialogue takes place between the presenter and the audience:

  • - How many days are there in a week?
  • - Seven!
  • - List it!
  • - Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday.
  • - Name the working days of the week!
  • - Monday, Tuesday, Wednesday, Thursday, Friday.
  • - And now the days off of the week!
  • - Saturday Sunday.

Then the presenter lists the days of the week, and the audience should clap only when working days are named. Gradually the pace of the game increases.

Notes. It should be noted that attention weakens as the pace accelerates.

FISHING

The presenter’s left hand represents the sea (held at chest level, bent at the elbow), the right hand represents a fish, which, while swimming in the sea, periodically jumps out, and the audience “catches” it with clapping - clap as soon as the “fish” appears above the surface of the sea. The pace depends on the frequency of the appearance of the "fish". When the “fish” swims “underwater” (below hand level), the audience is silent. As soon as it appears on the surface of the water (above hand level) or jumps out of the water, the audience claps. If the “fish” lingers in the air, then applause is heard.

Hippodrome

Presenter: “Let’s imagine that we are all at the hippodrome. You will be the left stand (left half), and you will be the right stand (right half). Well, let’s check how you can whistle. Good! Your task is to depict horses running in accordance with my team."

Each word has its own movement:

The horses are led to the start line (clack-clack-clack).
Get ready! On your marks! Attention! March!
The horses ran! (stomp their feet).
The fans in the left stand began to make noise (the left half of the hall whistles).
And now the right tribune (the right half of the hall whistles).
Barrier! (cotton hands).
Horses run faster! (stomp their feet harder).
Another barrier! (cotton hands).
Horses run along the pavement (stomp their feet).
Barrier! (cotton hands). They run further (stomp their feet).
On gravel, on pavement. A lingering barrier! (several quick hand claps).
The finish is already in sight!
The right stand, the left one, and now both whistled! Finish!

GOAL - POST - PASS

The hall is divided into two teams: the right-hand team and the left-hand team. One team shouts “Goal!” when the leader points his right hand in its direction. The other team shouts “Barbell!” when the leader points his left hand in their direction. Everyone shouts “Pass by!” when the leader points with both hands at both teams.

Notes. You can deceive the teams (check their vigilance and attention) by pointing, for example, with your right hand in the wrong direction in which the desired team is sitting.

PETSKA AND VASKA

The hall is divided into two groups - “Petka” and “Vaska”.

The presenter says: In a small clearing there is a beautiful house, And in a beautiful house lives a cheerful gnome. Gnome, gnome! What is your name?

If he points to Petek, they say: I have polka dot pants, I came here from a fairy tale, Because I am good!

If he points to "Vasek", they say: I have a checkered shirt, I came here from a fairy tale and brought candy!

Notes. The presenter points to the groups in any order, or can point to them at the same time.

NEWQUASTNAGE
(teenagers' trip to the forest)

The game is played after the presenters have learned the words and movements with the children.

When pronouncing the word “Nyokavtenage”, the presenters and children make movements as if looking for something in the grass (placing an open palm just above the eyes).
To the words "Wow!" - stretch their arms forward and down, opening them a little (as when meeting someone).
To the words "Oh-oh!" - raise their hands up, also opening them a little (giving praise).
To the words “Lots of russula, strawberries, pineapples...” - they point with the index finger at the guys sitting in the hall.
To the words “How can this be?” - they shrug their shoulders. “And all because...” - they raise their index finger up instructively.



A lot of russula, a lot of russula, a lot of russula, Wow!
A lot of russula, a lot of russula, a lot of russula, let's collect a BUCKET!


Newcutanege, Newcutanege, Newcutanege, Wow!
Newcutanege, Newcutanege, Newcutanege, Ooh!
Lots of strawberries, lots of strawberries, lots of strawberries, Wow!
Lots of strawberries, lots of strawberries, lots of strawberries, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
We were surprised for a long time, we were surprised for a long time, we were surprised for a long time, But how can this be?! And all because...
Newcutanege, Newcutanege, Newcutanege, Wow!
Newkavtaneje, Newkavtanedzhe, Newkavtanedzhe, Zyu!
Lots of pineapples, lots of pineapples, lots of pineapples, Wow!
Lots of pineapples, lots of pineapples, lots of pineapples, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
We were surprised for a long time, we were surprised for a long time, we were surprised for a long time, But how can this be?! And all because...
Yes, because pineapples don’t grow in our forest!!!

SCHOOL OF APPLAUSE

The game is played with the audience before the start of any program. The host of the program announces to the children that they are all enrolled in the school of applause.

Presenter: This school is not quite ordinary, because it has only five classes and learning in it goes quite quickly. But after it’s over, all the guys can give their applause to everyone who performs on stage in a completely qualified way. But first, let me explain to you the simple rules of behavior in our school. Firstly, in our school it is strictly forbidden to whistle during and after the performance of artists. Secondly, in our school it is forbidden to stomp your feet during and after the performance of artists. And finally, thirdly, in our school it is strictly forbidden to show disrespect to everyone who performs on stage and sits in our hall.

So, the first class of applause school is moderate applause. They are short-lived, without much noise. Let's try. Well done! Congratulations on graduating from first grade.

Second grade of applause school - thunderous applause. They are noisy and long lasting. Let's rehearse. Well done, you completed the task!

Third grade of the school of applause - stormy, prolonged applause, turning into a standing ovation. Show them, please. It's amazing how talented the students are! Congratulations on graduating from the third grade of our school. Let's move on to the fourth.

The fourth grade school of applause is stormy, long applause, turning into a standing ovation with shouts of “Bravo!” and "Encore!" They are quite difficult, but doable, let's try! How well you coped with a difficult task! And you deserve to move on to your senior year!

The fifth grade school of applause is stormy, long applause, turning into a standing ovation with shouts of “Bravo!” and “Encore!”, accompanied by everyone standing up and rejoicing. What a great fellow you are for passing all five grades of our school.

And now is the time to arrange final exams. So I call the class and you applaud accordingly.

Then you can repeat all the exercises from the first to the fifth grade, scattered, from the fifth to the first. You can arrange an exam for each detachment or selectively, etc. And at the end of the “exam” it is necessary to praise all the children and begin the program with stormy long applause, turning into a standing ovation with shouts of “Bravo!” and "Encore!" with everyone standing up and rejoicing.



Checkers