How to make your own maps in cs go. How to create a map in CS GO: the nuances of creation. Creating an elementary map for CS

In order to create a map in CS:GO, you need to download the free CS:GO SDK program, which allows you to install and create maps in Counter-Strike: Global Offensive.

In this tutorial you will learn the following:
How to download, install and run Counter-Strike: Global Offensive SDK World Editor.

Let's start.

In this article, we will look at how to download, install and launch Hammer World Editor for CS:GO. We'll go through a few steps to properly configure the editor to run successfully.

To access the CS:GO SDK Hammer World Editor, you need the following three things:
Steam client
CS:GO game purchased from Steam
CS:GO SDK (Software Development Kit), downloaded from Steam
Note: CS:GO SDK is only available for PC.

DOWNLOAD AND INSTALL STEAM
Download Steam from the official Valve developer website. Run and install after downloading.

License COUNTER-STRIKE games: GLOBAL OFFENSIVE
After installing Steam, you need to buy a game license from Steam. Just go to the Steam store and type Counter-Strike: Global Offensive into the search bar and buy the game. Or just follow the link.

Install the game as soon as you purchase it.
Important: be sure to launch the game and play it for about two minutes. This is necessary so that the game can undergo initialization before launching the editor.

DOWNLOAD AND INSTALL CS:GO SDK
Once you have purchased the game, you will be able to install the CS:GO SDK. In the very Steam client, point to LIBRARY and a drop-down menu will pop up below - where you need to click on TOOLS.


Scroll down and you will see Counter-Strike: Global Offensive SDK. Click right click mouse and select Install.


After installation, I also select "Add to Favorites". This way the tools are always at the top of my library window.

LAUNCHING HAMMER WORLD EDITOR
All you need to do now is launch the editor. Double click on Counter-Strike: Global Offensive SDK.


When you see the window above, double click on Hammer World Editor and the editor will open.

EXAMPLE MAPS
You can open any of the maps you choose as a sample for the CS:GO SDK that have already been downloaded. So, go to FILE > OPEN. Go to the Instances folder and open any card.


This will allow you to watch and evaluate the professional work from Valve. Or also redesign their cards.

WHERE IS THE CATALOG WITH FILES FROM CS:GO SDK?
The directory where the SDK content is stored and where your maps will ultimately be saved is located at the following address: C:\ Program Files\ Steam\ steamapps\ common\ Counter-Strike Global Offensive\ sdk_content\ maps\ instances

Do you want to become a professional map maker, but don't know where to start? Do you want to create the perfect platform for yourself or your friends? Or just wondering how to create maps in CS GO? We'll tell you and show you!

  1. Creating an elementary map
  • Creating a room
  • Spawn Point Placement
  • Placing trunks on the ground
  • Light settings
  • What is important not to forget
  1. How to launch the created map

What tools should you use?

To create maps we need a program called Hammer World Editor. She is the best thing there is for card makers. Simplicity and simplicity are the factors that attract the creators of new playgrounds.

Where can I get this tool? To download the program for creating maps, you must:

  1. Go to the “Library” section on Steam;
  2. Select the line “Tools”;
  3. Find the line with the name in the list Counter Strike: Global Offensive – SDK;
  4. Download the tool and run it.

After this, a window will appear on the computer from which we need to select Hammer World Editor. Click on it - and voila! The editor is in front of you. You can start creating.

Creating an elementary map for CS

Now we will not create the most luxurious map of the millennium. Our task is to understand exactly how the editor works. What to do with it to learn how to create cards. So now we're just creating a larger room for two terrorists and two counter-terrorists. And we’ll come up with a joke goal: just shoot each other. So let's get started!

Creating a room

Before we create our beautiful map, we need to make a file in which to work. To do this, click on File – New.

An empty layout appeared. The top left window shows the 3D model of objects, and the subsequent ones show the top, side and front, respectively.

Before drawing, we must mark the location of the camera. To do this, select the third button in the left panel (Camera) and place it in the 2D window by clicking on it and swiping in the viewing direction.

Now you can create a map. To create a box room, we need to draw a rectangle (brush) in the top right window. For example, let's take the size 1152 (top edge of the rectangle) by 895 (side edge). Then, in the lower left window, indicate the “height” of the box - the height of its ceiling. For example, let's set it to 64 in height and 895 in length. In the last window, the projection will be created automatically.

The brush texture will appear in the 3D viewing window. If you click on it and then press the Z key, then using the mouse or WASD control buttons you can examine it from all sides.

To make the created box empty inside, click on it in the upper left window, highlighting it in red. Then click on the upper right window with the right mouse button. In the list that appears, select the Make Hollow line. A new window will appear in which you need to enter the number 64 and click OK.

Let's move inside the box. Now this is a site that you can safely begin to equip!

Spawn Point Placement

The next step is to make it so that players can even appear on the map we created.

To create a respawn point, you need to select the light bulb tool (the fourth button in the toolbar called Entity Tool). A selection will appear on the right near the bottom window. We need to create, for example, a terrorist spawn point. To do this, select the name info_player_terrorist from the Objects drop-down list (to create a counter-terrorist respawn, you will need the info_player_counterterrorist command). Then we place a point anywhere on the map through the 3D window. All you have to do is click on the map.

After this, players will be able to appear directly on the map after the game starts. The more points, the more players of a certain team can be entered.

You can even create a respawn for single player(info_player_start) or for DM mode (info_deathmatch_spawn).

Placing trunks on the ground

To place a weapon on the ground, the same tool is used as for creating spawn points. Click on the Entity Tool again if it is not already selected. Then enter the word Weapon in the Objects field. We will be shown all possible weapons. We choose any one and place it on the floor.

Light settings

Once again we will need the Entity Tool. Select the tool, then enter the word Light in the Objects search. Light sources can be placed anywhere. But there are many of them, which one should you choose? The simplest and most convenient:

  1. Simply Light is the simplest and smallest light source. It will help if you need to highlight a small part of the space;
  2. Light_spot – directional light source, illuminates a specific point;
  3. Light_environment – ​​light from above, from the “sky” of the map.

After installing the light source, you can select it in the 3D view, double-click on it, and then set the parameters (color, brightness, etc.) in a new window.

What is important not to forget

So, we have created a basic map.

  • set up lighting so that participants can see at least something;
  • do not forget to set the mission of the map by creating at least one bombsite or one hostage, as well as a place to remove him from the game;
  • designate the respawn points T and ST. There must be a minimum of 32 points - 16 for each team;
  • carefully examine the created map - are there any holes in the textures where players can fall?
  • Remember that it is important to remember to set up a store at spawn points (or any specific location) so that players can buy weapons and armor.

But this will be needed when we create more advanced maps. Now you can just have fun with your friends on our creation... Or not yet? Exactly, we need to save it!

How to launch the created map

  1. Select File;
  2. Click on the Save As line;
  3. Save.

The project can then be edited and modified. But we want to play. For this:

  1. Click on File;
  2. Select Run Map;
  3. Save the map in *.vmf format;
  4. Set all parameters to Normal in the next window;
  5. Click on OK.

After this, the card can be safely used like any other.

Do you want to become a professional map maker, but don't know where to start? Do you want to create the perfect platform for yourself or your friends? Or just wondering how to create maps in CS GO? We'll tell you and show you!

  1. Creating an elementary map
  • Creating a room
  • Spawn Point Placement
  • Placing trunks on the ground
  • Light settings
  • What is important not to forget
  1. How to launch the created map

What tools should you use?

To create maps we need a program called Hammer World Editor. She is the best thing there is for card makers. Simplicity and simplicity are the factors that attract the creators of new playgrounds.

Where can I get this tool? To download the program for creating maps, you must:

  1. Go to the “Library” section on Steam;
  2. Select the line “Tools”;
  3. In the list, find the line with the name Counter Strike: Global Offensive – SDK;
  4. Download the tool and run it.

After this, a window will appear on the computer from which we need to select Hammer World Editor. Click on it - and voila! The editor is in front of you. You can start creating.

Creating an elementary map for CS

Now we will not create the most luxurious map of the millennium. Our task is to understand exactly how the editor works. What to do with it to learn how to create cards. So now we're just creating a larger room for two terrorists and two counter-terrorists. And we’ll come up with a joke goal: just shoot each other. So let's get started!

Creating a room

Before we create our beautiful map, we need to make a file in which to work. To do this, click on File – New.

An empty layout appeared. The top left window shows the 3D model of objects, and the subsequent ones show the top, side and front, respectively.

Before drawing, we must mark the location of the camera. To do this, select the third button in the left panel (Camera) and place it in the 2D window by clicking on it and swiping in the viewing direction.

Now you can create a map. To create a box room, we need to draw a rectangle (brush) in the top right window. For example, let's take the size 1152 (top edge of the rectangle) by 895 (side edge). Then, in the lower left window, indicate the “height” of the box - the height of its ceiling. For example, let's set it to 64 in height and 895 in length. In the last window, the projection will be created automatically.

The brush texture will appear in the 3D viewing window. If you click on it and then press the Z key, then using the mouse or WASD control buttons you can examine it from all sides.

To make the created box empty inside, click on it in the upper left window, highlighting it in red. Then click on the upper right window with the right mouse button. In the list that appears, select the Make Hollow line. A new window will appear in which you need to enter the number 64 and click OK.

Let's move inside the box. Now this is a site that you can safely begin to equip!

Spawn Point Placement

The next step is to make it so that players can even appear on the map we created.

To create a respawn point, you need to select the light bulb tool (the fourth button in the toolbar called Entity Tool). A selection will appear on the right near the bottom window. We need to create, for example, a terrorist spawn point. To do this, select the name info_player_terrorist from the Objects drop-down list (to create a counter-terrorist respawn, you will need the info_player_counterterrorist command). Then we place a point anywhere on the map through the 3D window. All you have to do is click on the map.

After this, players will be able to appear directly on the map after the game starts. The more points, the more players of a certain team can be entered.

You can even create a spawn for single player (info_player_start) or for DM mode (info_deathmatch_spawn).

Placing trunks on the ground

To place a weapon on the ground, the same tool is used as for creating spawn points. Click on the Entity Tool again if it is not already selected. Then enter the word Weapon in the Objects field. We will be shown all possible weapons. We choose any one and place it on the floor.

Light settings

Once again we will need the Entity Tool. Select the tool, then enter the word Light in the Objects search. Light sources can be placed anywhere. But there are many of them, which one should you choose? The simplest and most convenient:

  1. Simply Light is the simplest and smallest light source. It will help if you need to highlight a small part of the space;
  2. Light_spot – directional light source, illuminates a specific point;
  3. Light_environment – ​​light from above, from the “sky” of the map.

After installing the light source, you can select it in the 3D view, double-click on it, and then set the parameters (color, brightness, etc.) in a new window.

What is important not to forget

So, we have created a basic map.

  • set up lighting so that participants can see at least something;
  • do not forget to set the mission of the map by creating at least one bombsite or one hostage, as well as a place to remove him from the game;
  • designate the respawn points T and ST. There must be a minimum of 32 points - 16 for each team;
  • carefully examine the created map - are there any holes in the textures where players can fall?
  • Remember that it is important to remember to set up a store at spawn points (or any specific location) so that players can buy weapons and armor.

But this will be needed when we create more advanced maps. Now you can just have fun with your friends on our creation... Or not yet? Exactly, we need to save it!

How to launch the created map

  1. Select File;
  2. Click on the Save As line;
  3. Save.

The project can then be edited and modified. But we want to play. For this:

  1. Click on File;
  2. Select Run Map;
  3. Save the map in *.vmf format;
  4. Set all parameters to Normal in the next window;
  5. Click on OK.

After this, the card can be safely used like any other.

Every experienced player can easily find shortcomings in how cards work, as well as small inconsistencies that always arise when creating a card. Even with such a team as Valve designers and planners. Therefore, in this article we will look at the answer to the question regarding whether how to create a map in CS GO, which can compete with such “giants” as de_mirage, de_train, de_dust.

Preparatory stage before creation

At the stage of preparation for creating the first map, it is necessary to acquire a set of programs that will ensure comfortable work and confidence in the result. Needed to work with Counter Strike: Global Offensive SDK (“Steam developers kit” - a set of developer tools). The software package we need is located in the Steam library, in the “Tools” tab. Double click on the name, and the program will offer to install the package in the Steam root folder. After completing the installation process and configuring the components, you will be able to launch the Valve SDK at any time of the day or night.

First steps

Immediately after launch, a window will open asking you to select one of the programs:
  • Hammer World Editor (a program for creating and editing maps for CS:GO);
  • Model Viewer (viewing game models);
  • Face Poser;
  • Workshop Map Publisher (this tool is used to upload maps to the Steam Workshop).

Hammer World Editor is simply an indispensable application for all those who wish create a map in CS GO. It is with his participation that the bulk of the work to create the desired product takes place. The application from the SDK is launched. In the window that opens, you need to select the “File” tab, then “New” - to create a map from scratch. A work area opens in front of us, in which there are 4 windows: the top left one is a view in a three-dimensional image. The remaining 3 are a view of the object along the X, Y, Z axes. You can zoom in windows using the mouse wheel. Synchronization of zoom changes in all three windows occurs by pressing the “Ctrl” key. Map components are constructed using the Block Tool. As a result, we get a “brush”, which is what the object is called in HWE. To complete its creation, you need to click on the “Enter” button.

As you delve deeper into the app, you'll learn how to work with map functions, variables, lighting data, and player starting points. So, once you have fully mastered the program, cards will be created with the ease and ease of a professional fencer. Work hard, and perhaps your creation will gain popularity not only in the workshop, but will also decorate the gameplay of your favorite game in the near future.

Do you want to become a professional map maker, but don't know where to start? Do you want to create the perfect platform for yourself or your friends? Or just wondering how to create maps in CS GO? We'll tell you and show you!

  1. Creating an elementary map
  • Creating a room
  • Spawn Point Placement
  • Placing trunks on the ground
  • Light settings
  • What is important not to forget
  1. How to launch the created map

What tools should you use?

To create maps we need a program called Hammer World Editor. She is the best thing there is for card makers. Simplicity and simplicity are the factors that attract the creators of new playgrounds.

Where can I get this tool? To download the program for creating maps, you must:

  1. Go to the “Library” section on Steam;
  2. Select the line “Tools”;
  3. In the list, find the line with the name Counter Strike: Global Offensive – SDK;
  4. Download the tool and run it.

After this, a window will appear on the computer from which we need to select Hammer World Editor. Click on it - and voila! The editor is in front of you. You can start creating.

Creating an elementary map for CS

Now we will not create the most luxurious map of the millennium. Our task is to understand exactly how the editor works. What to do with it to learn how to create cards. So now we're just creating a larger room for two terrorists and two counter-terrorists. And we’ll come up with a joke goal: just shoot each other. So let's get started!

Creating a room

Before we create our beautiful map, we need to make a file in which to work. To do this, click on File – New.

An empty layout appeared. The top left window shows the 3D model of objects, and the subsequent ones show the top, side and front, respectively.

Before drawing, we must mark the location of the camera. To do this, select the third button in the left panel (Camera) and place it in the 2D window by clicking on it and swiping in the viewing direction.

Now you can create a map. To create a box room, we need to draw a rectangle (brush) in the top right window. For example, let's take the size 1152 (top edge of the rectangle) by 895 (side edge). Then, in the lower left window, indicate the “height” of the box - the height of its ceiling. For example, let's set it to 64 in height and 895 in length. In the last window, the projection will be created automatically.

The brush texture will appear in the 3D viewing window. If you click on it and then press the Z key, then using the mouse or WASD control buttons you can examine it from all sides.

To make the created box empty inside, click on it in the upper left window, highlighting it in red. Then click on the upper right window with the right mouse button. In the list that appears, select the Make Hollow line. A new window will appear in which you need to enter the number 64 and click OK.

Let's move inside the box. Now this is a site that you can safely begin to equip!

Spawn Point Placement

The next step is to make it so that players can even appear on the map we created.

To create a respawn point, you need to select the light bulb tool (the fourth button in the toolbar called Entity Tool). A selection will appear on the right near the bottom window. We need to create, for example, a terrorist spawn point. To do this, select the name info_player_terrorist from the Objects drop-down list (to create a counter-terrorist respawn, you will need the info_player_counterterrorist command). Then we place a point anywhere on the map through the 3D window. All you have to do is click on the map.

After this, players will be able to appear directly on the map after the game starts. The more points, the more players of a certain team can be entered.

You can even create a spawn for single player (info_player_start) or for DM mode (info_deathmatch_spawn).

Placing trunks on the ground

To place a weapon on the ground, the same tool is used as for creating spawn points. Click on the Entity Tool again if it is not already selected. Then enter the word Weapon in the Objects field. We will be shown all possible weapons. We choose any one and place it on the floor.

Light settings

Once again we will need the Entity Tool. Select the tool, then enter the word Light in the Objects search. Light sources can be placed anywhere. But there are many of them, which one should you choose? The simplest and most convenient:

  1. Simply Light is the simplest and smallest light source. It will help if you need to highlight a small part of the space;
  2. Light_spot – directional light source, illuminates a specific point;
  3. Light_environment – ​​light from above, from the “sky” of the map.

After installing the light source, you can select it in the 3D view, double-click on it, and then set the parameters (color, brightness, etc.) in a new window.

What is important not to forget

So, we have created a basic map.

  • set up lighting so that participants can see at least something;
  • do not forget to set the mission of the map by creating at least one bombsite or one hostage, as well as a place to remove him from the game;
  • designate the respawn points T and ST. There must be a minimum of 32 points - 16 for each team;
  • carefully examine the created map - are there any holes in the textures where players can fall?
  • Remember that it is important to remember to set up a store at spawn points (or any specific location) so that players can buy weapons and armor.

But this will be needed when we create more advanced maps. Now you can just have fun with your friends on our creation... Or not yet? Exactly, we need to save it!

How to launch the created map

  1. Select File;
  2. Click on the Save As line;
  3. Save.

The project can then be edited and modified. But we want to play. For this:

  1. Click on File;
  2. Select Run Map;
  3. Save the map in *.vmf format;
  4. Set all parameters to Normal in the next window;
  5. Click on OK.

After this, the card can be safely used like any other.



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