How to play hopscotch. Rules of the game of hopscotch material on physical education on the topic. Outdoor game - "Building a city"

Very often, daily walks with a child become dull and boring.
I offer you several ideas for outdoor games that will help diversify your next walk through a park or square, where there is a lot of asphalt and no playgrounds. All you need is to take with you a box of colorful crayons, a pack of wet wipes and a good mood.

5 outdoor games on the asphalt

1. Outdoor jumping game "Hopscotch"

The idea of ​​a children's game of the most ordinary classics can be changed beyond recognition.
It is not at all necessary to draw a classic table with numbers from 1 to 10.

Draw colorful circles on the asphalt with crayons. Try to place them all together. The number of circles of each color must be equal. Mark the first and last circle - where you need to start and where to go. Now each player chooses his own color and moves only in circles of his own color, there is no room for mistakes.

The rules of children's outdoor games can be varied as you wish:

  • - get into your circles like a pebble;
  • - jump in circles on one leg, on two, alternately;
  • - you can use the dice: how many dots appear, the player needs to jump in so many circles;
  • - you can number the circles like real classics;
  • - draw letters inside and, jumping, form the given words.

While playing, children not only move around, but also remember a couple of new letters or numbers.

Hopscotch can be drawn in the shape of a long snake ribbon, straight or twisted, and run along its contour.

2. Outdoor game - adventure game "Who is faster"

In addition to the classics, you can draw all kinds of labyrinths.

Not necessarily as correct as in the photo. The labyrinth can be drawn in the shape of a circle, triangle, or any shape. This game is good for a group of kids.

Organize a competition and use a stopwatch to determine the winner. Children love to compete.

If your child rides a bike, use the same method.
Write numbers, letters, figures on the asphalt with chalk yourself (or leave it to the children) with chalk. In any order, with any intervals, only larger.

Invite a child riding a bicycle to follow certain numbers, signs, letters, drawings - to wander along a given route.

This is a good activity for developing gross motor skills and improving cycling skills.

Such outdoor games come in handy when there are no children's playgrounds, sandboxes or swings nearby.

3. Outdoor game - “Complete the picture”

Draw some geometric figure on the asphalt, and let the child draw another one to it, and so on, one at a time, so that a complete picture can later be obtained.

Another option - Mark the contours of the drawing on the asphalt with dots, and let the child trace it with a solid line, trying not to tear the chalk from the asphalt. This could be the outline of a house, star or boat.

You can draw different geometric figures and invite the child to finish drawing them so that they turn into something recognizable. For example: what does a circle look like? It looks like an apple - add a twig and a leaf; on balloon- finish drawing the thread; in the sun - add some rays, etc.

With crayons you can outline various objects that are at hand: sandbox molds, the bottom of a bucket, leaves, or, for example, your own hands and feet. From the resulting silhouettes you can make drawings and then paint or shade them.

The most extreme option, possible provided that the asphalt is clean enough, is for the child to lie down on the asphalt and you circle him, or vice versa. Then the resulting image can be colored, clothes drawn, and added to hands various items. Despite the fact that adults immediately have criminal associations, children really like such self-portraits.

A more acceptable option is to outline and color the shadow.

An interesting game that develops imagination and creative thinking is described by Gianni Rodari in his book “The Grammar of Fantasy”:

"There is a famous surreal game: drawing in several hands. The first participant in the group depicts something suggestive of an image, makes a sketch that may or may not have any meaning. The second participant in the game, certainly starting from the initial outline, uses it in as an element of another image, with a different meaning, the third one does the same: it does not complement the drawing of the first two, but changes its direction, transforms the idea. Final result most often it represents something incomprehensible, since none of the forms is complete, one transforms into another - a real perpetuum mobile. I have seen how children are captivated by this game, grasping its rules on the fly. The first one draws, say, an oval of the eye. The second, interpreting the oval in his own way, adds chicken legs to it. The third one depicts a flower instead of a head. And so on. The final product interests the players less than the game itself, than the struggle that arises when trying to take over someone else’s forms and impose their own, than the surprises and discoveries that happen at every step, in the form of a movement that Umberto Eco would probably call “migration of content.” However, in the end, an image can also contain an entire story. Inadvertently an unusual character appears, a kind of miracle, or a fantastic landscape."

4. Outdoor game - "Building a city"

Of course, you won’t be able to build it, but you’ll be quite capable of drawing it.

For this game you will need a white chalk and toy cars. We draw roads and intersections, parking lots and garages, and don’t forget about pedestrian crossings for dolls! In addition to roads, you can draw houses, shops, squares and amusement parks - perhaps this is what an ideal city looks like. You need to drive cars along “city” roads and come up with stories about where you are going, why, who you are meeting, etc. As the game progresses, the necessary details are completed. If there are no machines at hand, pebbles, sticks and other available materials will do.

5. Outdoor jumping game "Rubber Bands"

Another wonderful, but forgotten very active game. Why don't girls play it now? It's our fault. We don’t tell, we don’t show, we just wonder why the girls don’t know how to play it.

Olga Mayorova
My childhood game "Hopscotch"

The game of my childhood is “Hopscotch”.

"Classics" is the most popular game my childhood. In the spring, as soon as thawed patches appeared on the asphalt, we ran to draw classics and jumped until the evening. How fun and interesting it was! Modern children cannot understand us; they have computers, tablets and Sony PlayStation. They even play these games on the street! I appeal to parents and their teachers: “Let's teach our children to play hopscotch!”

Nowadays, more and more attention is paid to the development of motor skills in children preschool age in connection with problem solving physical culture, improving work on physical education in kindergartens, by creating good material living conditions. But at the same time, children experience a reduction in physical activity. This is due to the fact that they are accustomed to “...to stereotyped limited forms of movement that are created in the indoor environment of our cultural life...” (Orbeli L.A. Questions of higher nervous activity. 1949, p. 602.)

Physical education specialists have noted that with insufficient development of speed and agility, children develop incorrect elements of running, jumping, and throwing techniques. Thus, an insufficiently wide swing, a sluggish push of the projectile and a low trajectory of its flight do not allow achieving throwing range. The habit of running on half-bent legs, without using energetic push-off, makes it difficult to master good running speed.

The best conditions for improving dexterity are created in a variety of outdoor games: the child must show quick intelligence, evasiveness, the ability to move deftly between objects, initiative in case of unexpected changes in the situation, using favorable moments for this with the help of spatial and temporal orientations.

Hopscotch or classes is an ancient children's game, popular all over the world, including Russia and the USSR. It is played, as a rule, on asphalt, lined with chalk into squares or other shapes (“classes”). The players, jumping on one leg, push the “bit (k)u” (for example, a jar of shoe polish or a puck) from a square to the next square, trying not to get it on the line or step on the line with their foot. Very young children are allowed to jump on two legs. There is a version of the game without bits (k)i, when the squares are numbered in random order and they are simply jumped according to the traditional counting sequence - 1,2,3... The peculiarity of the game is that you have to jump sideways, backwards, through one or two squares etc., and it is forbidden to step in the square, adjusting to the next jump.

The outdoor game “Classics” - the use of simple, but at the same time varied movements that do not place great demands on technique, leads to free control of the body, the development of muscle sense, and increases the ability to more correctly manage one’s movements in space. Playing “Hopscotch” develops the ability to act economically, showing the level of speed, agility, strength, endurance required in specific conditions, and increases physical performance. This is also an excellent way to develop the eye and sense of balance, train good coordination of movements and provide an excellent load on the legs. And also, like any other game with rules, it naturally and easily teaches the child to manage his behavior in accordance with the rules.

Approximate versions of the “classics”

"Classics"

On the ground, draw a figure like the one in the picture, 5 to 6 large steps long.

Play with two or three. Each one has a small flat stone. One of the players stands in front of the line and throws his pebble into the “first class”. If this is successful, then the player jumps on one leg to where the pebble lies, pushes it back beyond the new line with the toe of his foot and jumps out himself. They also throw a pebble into all subsequent classes, jump after it on one leg, use their toes to knock it through all the previous classes and jump over the line. The winner is the one who manages to “finish the last class” first, without mistakes. After throwing into even-numbered classes and knocking out a pebble, you must jump from them on your right foot, and from odd-numbered ones - on your left. If a player lands a thrown pebble on one of the lines or in the wrong class where it should have been, or knocks a pebble out of a piece not across the line, then he gives way to the next one. When his turn comes again, he continues to play from the class in which he made a mistake. In the same way, a player gives up his turn if he stands on both feet, steps on the line, or, while knocking out a pebble, starts jumping on the wrong foot.

"Nimble Jumper"

Draw cells with numbers on the ground like in the picture. You need to jump in order, from one cell to another, and from the ninth - immediately through 3 cells “home”! How many squares does someone visit without stepping on a line, so many points will they receive? The trick: with each jump, turn on the fly, first to the left, then to the right. Who is the most agile jumper?

"Spring"

Now on the left, then on the right leg from one circle to the other. The more circles you jump, the more points you will get. And there are only 10 circles. Who will win?

"We are grasshoppers"!

Let's draw flowers on the site (roses, daisies, bells, we will, like grasshoppers, jump on both legs from flower to flower, jump over 1-2 flowers. Whoever wants to go anywhere!

"Jumping over bumps."

On the ground, circles indicate 3 rows of “bumps”. 3 teams of jumpers, each of which is assigned a name (for example, “Springs”, “Bunnies”, etc., line up in lines on 3 sides of the circles. When called by the leader, one at a time approaches the line to start jumping to a jumper from each team. At the word “It’s possible,” they jump from bump to bump. Each jump is performed with a push with both feet. The one who jumped on the first bump gets 1 point, on the second - 2 points, etc. The game continues until everything is done. perform the jumps. The team whose players get the most points wins.

Rules. 1. On a hummock, you cannot bounce before the main jump. 2. Anyone who has not jumped to the next bump does not jump further. 3. At the end of the jumps, each jumper returns to his place on the team.

Note. Do not play on slippery or rocky ground.

"Snake"

Let's jump on the stripes. Each next strip is further and further. If you jump to the first stripe, you get 1 point, from the first to the second - 2 points, etc. Whoever jumps to the fifth stripe gets 5 points. Who will get more points?

“Boilers. Classes"

A figure is drawn on the ground. Each square of the figure is called a class. The players set a queue: who will start the game first, who will be second, third, etc.

The first player throws a pebble into the first class, stands on one leg, and jumps over the line into the same class. He knocks a pebble out of the first class with his toe and jumps out himself. He throws the pebble again, but this time to the second grade. Jumps on one leg to the first, then to the second class and again knocks out a pebble with the toe, etc.

In the fourth grade, you need to take a pebble in your hand and stand so that one leg is in the fourth grade and the other is in the seventh. Jump and rearrange your legs so that one is in the sixth grade and the other in the fifth grade. Next, the player on one leg jumps into the eighth grade, and then into a semicircle, where he rests for some time.

Standing in a semicircle, the player throws a pebble to the eighth grade. On one leg he jumps into the same class and moves the pebble with his toe to the seventh class. He jumps again, turns to the right during the jump and puts his feet in the seventh and fourth grades. Moves a pebble in the sixth grade, jumps up and stands with his feet in the sixth and fifth grades. Then, standing on one leg in the sixth grade, he moves a pebble in the fifth grade, jumps and stands up again in the seventh and fourth grades. The pebble moves to the fourth grade and, standing on one leg in the fourth grade, moves it to the third, then to the second and first. After that, he pushes the pebble out of the classroom and jumps out himself.

If the player has passed through all the classes, an exam awaits him. He puts a pebble on the toe of his foot and walks on his heel through all the classrooms. You need to walk carefully so as not to drop a pebble or step on the line. Only after the exam does each participant finish the game.

Rules. 1. The next player starts the game if the previous player’s pebble lands on the line or in the wrong class, or the player stands with his foot on the line.

2. The player who made a mistake starts the game again from the class where he made a mistake.

Instructions for carrying out. In this game, children independently control the implementation of the rules. They need to be taught that they can jump on both their right and left feet. The child must knock out and move the pebble with his free foot: if he stands on his right foot, he moves the pebble with his left, and vice versa.

The game can be ended when one of the players with the fewest mistakes completes all classes and passes the exam.

"Swamp"

Classes are drawn on the ground. A participant in the game throws his pebble into the first class, jumps on one leg into the same class, pushes it from the first class into the second, and then through the swamp into the third class, remaining on one leg, and so on until the fifth class. From the last class, he either knocks a stone through all the classes into the field at once, or pushes it, jumping on one leg from class to class in order, or carries the stone on the toe of his foot.

Rule. If a pebble falls into a swamp, the game must be started all over again, from the first class.

"Game for School"

A rectangle is drawn on the site, consisting of five squares, the sides of which are equal to 60 cm. These are classes. Teachers are chosen by counting or another method. He takes a small pebble, hides it behind his back in his fist, and stretches his arms forward. One of the players - the student - must guess which hand the pebble is in. If he succeeds, then he gets the right to throw his pebble into the first class so that the pebble remains in the square. In this case, he again guesses in which hand the pebble is clutched, and if he is lucky, he throws it into the second class. If the pebble does not fall into the square or the student does not guess in which hand the teacher has the pebble hidden, then he remains in the first grade. The turn to play moves to the next student. Whoever completes all the classes first wins. Rules of the game. If the stone lies on the line, it is considered not to fall into the square. When repeating the game, the child throws a pebble into the square where he stopped the previous time.

"Who is faster?"

The player stands in front of the first square and throws a bat into it. Jumping on one or two legs, he moves the bat forward along each square in turn. Having reached the last cell of the “house”, the player picks up the bat and jumps back. When thrown, the bat must accurately land in a certain cell. In case of a mistake, the player loses his turn. The winner is the one who is the first to be in the “house”, having completed all the “classes”.

"Snail"

The “classrooms” are arranged in a spiral - from large cells to the smallest ones, which can fit one child’s leg. You need to get, jumping on one leg, to the smallest cage and return back. Dark cells are “pits”, falling into which the child loses his turn; these “pits” need to be jumped over.

What to play with children in the yard. Classics. Shtander. Pebbles. Rubber bands and other games for children in the yard with detailed illustrations and videos.

What to play in the yard? There are many traditional interesting games which are not known to everyone. Today I want to talk about games in the yard that have stood the test of time, which our mothers, we played, and, I hope, our children will play.

1. Hopscotch is the most famous game in the yard.

What does playing hopscotch develop?

Playing hopscotch develops eye, coordination, and sense of balance. And also, like any other game with rules, it naturally and easily teaches the child to manage his behavior in accordance with the rules. And here the child has no protest, because the rules are dictated not by adults, but by the game itself. It is the ability to manage one’s behavior in accordance with the rules, the ability not only to win, but also to lose, that is very important for preparing a child for school.

What you need to play hopscotch:

  • A small area of ​​asphalt in the courtyard of a house.
  • Chalk to draw shapes.
  • Flat heavy washer. It can be a flat pebble or a shard. You can make a special puck for playing hopscotch with your own hands. To do this, you need to take a flat metal box from a monpensier, fill it with sand or something heavy, and seal it with glue (a glue gun). Sometimes stores sell ready-made heavy metal washers for playing hopscotch. They are very convenient, but, unfortunately, they are now difficult to find on sale

What are the classics? How to play hopscotch?

The simplest type of game in the yard is hopscotch. And the simplest type of classic is the snail. Snail hopscotch can be played by even one player, trying to move the ball around in a circle in the right cells. Or you can compete in pairs, threes, fours or fives to see who can complete the snail the fastest without making mistakes. More than 5 players for preschoolers should not be taken into the game because... Preschool children cannot wait long for their turn.

1.1. Classics “Snail”

The Snail classics consist of regular squares and shaded squares.

Rules for the game of hopscotch "Snail"

  • You cannot step on the shaded cells.
  • You cannot hit the shaded cells with a pebble.
  • If you land on a shaded square with your foot or a pebble (puck), you will have to start all over again.
  • If you get your foot on any of the snail's drawn lines, you'll have to start over.

If a child plays alone, then if he makes a mistake, he returns and starts all over again. You can set a timed task - in how many minutes will you be able to complete the snail without making mistakes?

If a group of players is playing, then in case of any mistake, the right to play passes to the next player in line.

The snail can be either very short - counting up to 10 (for preschoolers), or very long with a large number of cells - up to 30 cells (for schoolchildren).

The undoubted advantage of the classic “Snail” is that they do not require a large area.

Playing Snail Classics is very simple. We gather in the yard and set the order by counting or drawing lots.

Whoever plays first starts.

  • He throws a pebble (puck) into the first square and jumps on one leg into this cell so as not to touch a single line.
  • Then he tries to move the puck with his toe so that it moves to the next cell. If a pebble lands on one of the lines while moving, you will have to start all over again. And give way to another player.
  • When you reach the “fire” - the shaded cell, you need to drive to jump over. To do this, you need to push the puck with your toe and move it forward, passing the shaded fire square. After the puck, you need to jump into this box yourself. If the puck or foot touches a shaded square or any line of the snail, you will have to give way and start all over again.

Player's task- carry the pebble without mistakes or spades to the middle of the snail and return back. In the middle of the cochlea you can change the leg.

You may ask, what should I do if I am walking in the yard alone with my child, and there are no other children. Like what? Play with him! Become a gaming partner. And good for health! And the baby will receive incomparable pleasure! I am still grateful to my mother, grandmother, grandfather for the pleasure and creativity with which they played with me in my childhood! Including in the yard and even hopscotch!

1.2. More complex classics for children to play in the yard.

Variants of the classics are presented in the pictures. There are a lot of them! You can start playing them when the “snail” has already been mastered.

The general rules of playing these classics are as follows. A figure is being drawn on the asphalt in the yard. You can draw a figure with a stick on the ground, but in this case the lines will be erased when using spades, and they will have to be constantly updated. Each compartment in this figure is a class. Everyone takes turns trying to go through all the classes (like at school, only very quickly).

How to play hopscotch with preschoolers:

Classics for playing with preschoolers are shown in the picture above.

What the player does:

  • Throws the puck in first grade. If he got into the department with the number 1 (i.e., first class) and the puck did not touch any lines, then you can continue.
  • The player jumps into first grade , trying not to touch a single line of this figure. If you hit the line, you will have to pass the move to another player. If you don’t hit any lines, you can continue further.
  • Next, you need to knock a pebble out of the first class with your toe and jump out of this class yourself. The main thing is not to touch a single line again with either the puck or your foot. So the first grade has been completed. If there was a mistake, you will have to start over (if you are playing alone) or pass the move to another player.
  • Next the player passes second class . He throws a pebble (puck) into the second class so that the pebble does not touch any lines. He jumps on one leg first to the first class, and then to the second class, without touching the lines of the figure.
  • He knocks the puck out with his toe and jumps out himself. Our player has already completed two classes.
  • Also covered third class.
  • And then the tasks change. Let's pass fourth, fifth, sixth and seventh grades. The player takes the puck in his hands and jumps into fourth grade . The child stands so that one of his legs is in the fourth grade and the other in the seventh (check when you draw hopscotch to make sure it is convenient for the child to do this). Then he jumps over so that one leg is in the sixth grade and the other in the fifth grade.
  • IN different options During the game, it happens that you need to repeat the previous movements three times while holding the puck in your hand. Sometimes a semicircle is drawn on the side of the classics - a place to rest. You can jump there once per game and rest a little.
  • Let's go back. The player throws a pebble at the seventh grade and jumps into it. With the toe of his foot, the child tries to push the puck and move it to the sixth grade. If this is successful, the puck hits the right class, and neither the puck nor the feet touch the lines, then the child jumps to the sixth grade. Then he moves the puck to the fifth grade, and after it jumps to the fifth grade. And so he reaches the first class, knocks the puck out of him and jumps out of the classics himself. All classes completed!
  • Now our player is waiting for an “exam” - just like at school. The “exam” can take place in different ways. For example, you can put a puck on the toe of your shoe and go through all the classes without dropping the puck or stepping on or off the lines. If this succeeds, then the game of hopscotch is over. The player can leave the game (other players are going through different classes at this time) or start playing again.

Rules for playing hopscotch:

  • The next time the game starts with the class in which the player made a mistake.
  • An error is considered: 1) hitting the puck in the wrong class, 2) stepping on any line of the classics figure, 3) hitting the puck on any line of the classics figure.

Another option for playing hopscotch in the yard:

  • The players do not knock the puck beyond the boundaries of the classics, but move it sequentially from class to class (as is done in the snail classics).
  • In hopscotch, after the last class, there is a semicircular "house". You can relax in it, standing on two legs before heading back to first class. You can get into the house by jumping over the fire.
  • If a player accidentally hits the fire with his foot or puck, he will have to take an additional exam. What this “exam” will be like in the game is up to the players themselves to decide. Exam options - jump (without a stone) on one leg all classes without mistakes, while other players make you laugh - make faces, sing funny songs. Or, holding an item (cap, box) under the knee of a bent leg, jump all classes (without a puck) on the other leg back and forth. If this is successful, then another attempt is given to throw the puck into the house. If this fails, then the player gives way to the next player.

If you know other types of hopscotch games or remember how you played hopscotch as a child, then I will be very glad if you share your experience in the comments.

2. Playing in the yard: playing with pebbles.

You can make shapes from pebbles (you can also use twigs and sticks). You can also play a game that develops hand coordination. My grandmother taught me to play this game when I was four years old. And I've been playing it ever since :). You can play it not only in the yard, but also in the forest, on the beach, or on the road.

How to play the game "Pebbles".

Find light, flat, small stones. Place one pebble in your palm. Toss it up. While the pebble is in flight, you need to quickly turn your hand over, palm down. Moreover, calculate it so that the pebble lands on the back of the hand and remains on it.

Now your hand “looks” palm down. You again make a sharp movement with your brush, throwing the pebble into the air. And while the pebble is flying, you need to quickly turn your hand so that your palm faces up again. And so that the pebble “lands” exactly on your palm.

If you succeed, you have passed the “first class”.

In second grade, you place two pebbles on your palm and try to repeat all the actions so that the pebbles do not fall.

In third grade, you place three pebbles on your palm. And so on.

We managed to hold up to 8 pebbles in our palms at the same time (of course, with training during regular games).

In this game you need to compete not with other players, but with yourself. Yesterday I was barely able to throw one pebble and hold it in my hand. And today it’s three!!! This is a success! I'll try four tomorrow! Try it - it's not as easy as it seems at first glance! But very exciting and useful for development!

Other games with pebbles in the yard, at the dacha, on the beach.

1. Marine figure (forest figure, city figure, etc.)

The child lays out a figure on the theme from pebbles of different sizes and shapes (the pebbles should lie next to the baby). He is given 2-3 minutes for this. At the end of time, the adult says: “One, two, three - a sea (forest, air, city, etc.) figure, freeze in place!” and tries to guess who it is with the help of questions.

Even if you immediately guessed who it was, still ask questions. Using a sample of your questions, you will help your child learn to conduct dialogues and arrange questions in a logical sequence. For example, ask your child: “Is this living or nonliving? Does it eat fish? Is it big size? Is it grey?

2. Lay out a chain - a riddle made of pebbles.

Collect a bunch of different pebbles. Put them in sequence: big - small - big - small. Or gray - white - gray - white. Or smooth - angular, uneven - smooth - uneven. Or oval - round - oval - round. In this case, all the pebbles should be different from each other. For example, in the sequence “gray – white – gray – white...” the pebbles may lie like this:

  • Gray large oval
  • White big round
  • Gray small round.
  • White large oval.
  • Gray small uneven shape.
  • White small oval.

In order to “solve” your riddle from the pebbles, that is, to understand the pattern of the sequence, the child will have to analyze the situation and identify the essential feature from the unimportant. Ask your child to extend the row of pebbles further and see if he can really understand the pattern. Help your child with questions and clarifications, praise him!

After several of your riddles (of course, you don’t have to do them in one day!), the baby will be able to tell you similar riddles himself. Be sure to show him how interested you are in solving his riddles! Bring joy to both yourself and your child!

3. We play “Stander” in the yard!

Shtander can be played with children 6 years old and older.

All players stand in a circle. One of them is the driver (let's call him Roma). Roma has the ball in his hands. Roma throws the ball and shouts out one of the players’ names (for example, Roma shouted: “Sasha!”). All players begin to run away different sides, except for the one named after the player Sasha. The player named by name (Sasha) quickly runs up and catches the ball. As soon as Sasha catches the ball, he tries to throw the ball at the scattering children and “stain” them by hitting them with the ball. The players try to run up so that it is difficult to hit them with the ball.

If Sasha hit a player with his ball (for example, Sasha hit Lena and stained her), then Lena either leaves the game or is assigned a forfeit (what the task will be is discussed before the game, it can change - crow, gallop on one leg, sing a song, ask a riddle, etc.). If Sasha threw the ball and didn’t hit anyone, then Sasha is assigned a forfeit to win back, i.e. fine (what the fine will be - the forfeit is also discussed before the game)

The player named by name (Sasha) has the right to either simply throw the ball at the running children or stop them. If he wants to stop them - to “freeze” them, then as soon as he catches the ball, he loudly shouts: “Stander!” And all players must freeze in place. Sasha begins to aim the ball at one of the players (for example, he wants to stain Seryozha). Seryozha, as soon as he sees that Sasha wants to tarnish him, can duck to the side, crouch, but cannot leave the place where he was “frozen.”

It's good to play stander in the evening, when it's not so hot. When I was a child, Shtander was one of our favorite games. school age in summer time. We played Shtander both in the yard and on summer holidays. You can play too. And if you know other rules of the game “Stander”, I would be grateful if you share them in the comments to the article.

4. Games in the yard with a skipping rope (with jumping ropes).

Surely many adults have already forgotten that you can not only jump rope, but also play different games. I have described options for playing with a jump rope with children in the yard below. And You will find many games with a jump rope in the yard in this wonderful video!

4.1. Repeat the movements.

To play, all players must have their own jump rope. The presenter jumps rope. Every ten jumps he jumps differently (on two legs, on the right, on the left, with arms crossed, with two turns of the rope in one jump, with stepping from foot to foot as if walking, with high knees, etc. ). All other players, like a mirror, repeat these movements after the leader. If the player makes a mistake, he leaves the game.

4.2. A crocodile was walking.

They play in turns, i.e. One rope is enough for all players. The first player begins to jump rope and say the words of the rhyme: “A crocodile was walking. He smoked a pipe. The phone fell and wrote." On the last word of the rhyme, the player throws the rope to the ground. The rope falls, forming an intricate pattern of loops. Next, you need to stand with one foot in one of the largest loops and stand on it while other players count to 10 (at school age you can count up to 20) or until they read the rhyme to the end. One player can make people laugh while everyone else reads the rhyme. The task is to stand on one leg without paying attention to anyone.

This game teaches the child to control his behavior, concentrate, and develop a sense of balance.

There are no winners in this game. All players play with pleasure. It is always interesting and unexpected what kind of pattern will come out of a fallen jump rope. Sometimes there are such small loops that it is unclear how you can stand in them. Sometimes big loops. It's fun to make other players laugh. The game is fun for everyone!

Rules for playing with a jump rope:

  • If the child was unable to jump the rope to the end of the entire rhyme (the rope got tangled), then he immediately gives way to the next player.
  • If the child could not stand on one leg, then he immediately passes the move to the next player.
  • If the child was able to do everything without mistakes, he gets the right to play a second time, and then In any case, he gives way to the next player.

4.3. Game with skipping rope "Alphabet".

You can play the alphabet game with schoolchildren in the yard. With each jump you need to name a letter of the alphabet in order. The method of jumping should be complex, requiring coordination of movements - for example, with the arms crossing over one jump.

If a player makes a mistake in the alphabet or gets confused in the jump rope, then he must immediately name a plant (animal or city) with that letter while the players count to three. If he was able to do this, then he can start jumping again. If not, then he passes the rope to the next player.

You can simplify this game with preschoolers by naming numbers. And make the jump method simple, without unnecessary movements.

4.4. Game "Fisherman and fishes".

This game can be played by two or three people. But it's more fun to play it big company adults and children. To play you will need a jump rope or rope. All players stand in a circle. A fisherman stands in the center of the circle. In the hands of the fisherman is a jump rope, folded into several folds - this is his “fishing rod”. He starts fishing. The fisherman lowers one end of his fishing rod to the ground (the handle of the rope is in the fisherman’s palms, and a part of the rope, reminiscent of a rope, is directed towards the children - the line of the fishing rod). The fisherman spins his fishing rod in a circle, trying to touch the children’s legs with the rope (jump rope). Children jump up when the fishing rod approaches so that the jump rope does not hit them. If the jump rope touches the child’s legs, then he is “caught” and he is out of the game.

The fish's task is to stay in the game until the end (so that the fisherman does not catch them).

5. Games in the yard. We play with a stick. Malechina-kalechina

To play you will need a stick 20-30 cm long. Every player needs a stick.

The leader and players are selected. Each player takes a stick. And everyone, including the presenter, says in unison:

“Malechena - crippled,
How many hours
It remains until evening
Until winter?

After this, all players place the stick vertically on their palm and try to hold it in this position, without helping with the other hand or holding it with anything. As soon as all the children put their chopsticks on their palms, the leader begins to count: “One, two, three... ten!” The one who holds the stick on his palm the longest wins.

If the children succeed in this easily, then the leader can complicate the task in the game - ask them to walk while holding the stick, sit down and stand up, turn left, right, around themselves.

Rule of the game:

It is even more difficult to hold two sticks at once - one on the right hand and the other on the left palm.

6. Rubber bands - a favorite game in the yard from our childhood

With the help of this wonderful detailed video You and your children will be able to remember all the figures of the rubber band game or learn how to play it!

To play you will need three players. Two of them are holding a rubber band, and one is jumping. If the jumper makes a mistake, he gives way to the next player and changes places with him. Now another player is jumping, and the first one is holding a rubber band.

What movements can be done in this game, the levels of the game, a detailed video recording of each exercise you will see in this video for children

What to do if there are no three players? In my childhood, we solved this issue very simply - we hooked an elastic band to a fence or a tree or any metal structure for climbing in the yard or even a slide. Then you can play together, or even alone. We jumped in rubber bands not only in the yard, but also at home (but this is only possible on the first floor, so as not to disturb the neighbors) - then we attached the rubber band to two chairs, and we could even play with one. Heavy objects, such as books, were placed on chairs to weigh them down.

We also played rubber band “as one pair”. If someone made a mistake, then the next player had to first perform the movement for him - “help out” him. And only then perform your movements. If the second player also made a mistake, then the turn passed to the third player. And the third player helped out both the first and the second, and then jumped for himself. Sometimes it was necessary to help out in the second circle. This is a game option for schoolchildren if there are not enough players.

Usually the same movements in the rubber band game are repeated. But first, the elastic band is tightened at the level of the feet, then at the level of the shins, then at the level of the knees, and even more difficult - at the level of the hips. And the most difficult level is the belt level. This is a list of levels for children aged 6-7 years and older.

Here's another video with rubber band jumping figures!

If you liked these games in the yard, and the article was useful to you, I would be grateful for your comment on the article.

There were ten squares, just like the classrooms at school. So, in order to move to the next class, it was necessary, without stepping on the line, to jump through the squares on one or two legs, while simultaneously pushing a special cue ball. If one was not found, some flat pebble was immediately taken and the game began!

In the childhood of your mom and dad, “Classics” were mega-popular, well, about the same as “Counter Strike” is now. Sports stores in the 1980s even sold colorful hopscotch cue balls with characters from the cartoon “Well, Just Wait!” Words cannot express how proud the young owners were of them! But there were also more inventive, and most importantly - cheap, cue balls - a can of shoe polish, a bright lid, or a puck.

How did the game of hopscotch come about?

The history of hopscotch is fascinating and very interesting. It turns out that something like the classics was played back in Ancient Rome. True, then this entertainment was available exclusively to boys. Discrimination? Not at all! In this way, future warriors trained stability, dexterity of movement, endurance, and the ability to maintain balance.

Oh, yes, there was one more tiny feature: the length of the lines of the ancient Roman classics was - how much would you think? - 30 meters.

The first mentions of the “classics”, dating back to the 1st century AD, can be found in the works of Pliny, the famous ancient Roman writer.

Already in the Middle Ages, the game became popular in Europe - the ancient Roman legionnaires brought it with them to most countries, where the classics quickly transformed from a serious educational activity into children's entertainment.

The great popularity of the “classics” was already indicated by the fact that famous writers mentioned them in their works, such as Francois Rabelais in the novel "Gargantua and Pantagruel". Especially, wrote Cornelius Kilian in 1574, the game was loved by Dutch children. And in the 19th century, the classics reached our country.

As before, it was mostly boys who played hopscotch, and Only by the 1950s did girls begin to actively participate in the game. In each city and even courtyard, the rules could differ significantly. Many variants of the game have appeared: with and without a cue ball, with jumping on one leg or on both, with the classic arrangement of squares and classics of the most bizarre shapes.

I will try to tell you about the most common rules of the classics.

Rules of the game of hopscotch

Hopscotch is best played on asphalt. Draw a rectangle-grid in small pieces in a ratio of 2 to 5. You will get 10 squares. We put the class numbers: from 1 to 5 up, and from 6 to 10 down. From the 5th and 6th grades we draw a semicircular arc - this area is painted over and is called “fire” (“swamp”). There are other versions of the classics, when one square alternates with two, for example. Everything is ready, you can play!

Basic rules for playing hopscotch:

  • It is not allowed to step on the lines of the squares.
  • You cannot stomp and move the cue ball in the square. You are allowed to hit it only once in one cell, so that it necessarily flies into the next one.
  • The failed player waits his turn and tries to take the same class again.

Any violation of the rules gives the next player the right to test his strength.

The player begins the game by throwing the cue ball into the first square. Then, jumping on one leg, he uses it to push the cue ball into the second square and jumps behind it into the next square.

In the fifth and sixth squares you can “rest”: stand on both feet, shift, push the cue ball several times, etc.

Having successfully overcome the path of 10 squares, the player moves to the next class and throws the cue ball into the second square.

It's a pity that the classics - a game with a long history - have disappeared from our yards, giving way to modern gadgets and solitude at the computer. But, as they say, everything is in your hands! You can easily bring back the wonderful fun by inviting your friends to play hopscotch. And your mother or grandmother, remembering their happy childhood, will be happy to help you set the rules of the game.

To play hopscotch you will need a flat stone and a chalk board to play on. The playing field is a figure made of squares, each approximately 50 cm in area and numbered from 1 to 10.

Simple classics.

We jump on one leg to 1, then 2, then with two legs at once to 3-4, one to 5, two to 6-7, one to 8, two to 9-10, turn 180%, and at the same time find ourselves with two legs again to 9-10, and back in the same move.

Then we throw on square 2 (this is “second class”) and jump again from the beginning. And so on, throwing the stone further and further, but always starting to jump from the first square. On the “return path” you need to bend down and pick up your stone (if at this moment the player is standing on one leg, you still need to bend over - the main thing here is not to lose your balance). If we do not hit the desired square with the stone, a turn transition occurs - the next player jumps. The first one to “master” 10 (ten) wins. If the bat suddenly falls into the “cauldron”, then one “class” burns out (you will have to throw a stone 1 square less than what you “scored” before).

Various classics

The main difference between this option is that the stone must be “passed” through all classes - from 1 to 10. A class is considered passed after the player has reached cell 10 along with the stone.

The essence of the game: we throw a stone onto a square with the corresponding “class” and then carry out the tasks (“classes”) one by one:
First- ordinary. We jump or walk as we please, and throw the stone to the next square with each step (jump).
Second- throw a stone at the number “2” with your eyes closed. Then we jump and walk as we please, the main thing is to reach the 10th square.
Third- "poker". We jump on our right foot, always “kicking” the stone to the left to the next square. "Recess" (the opportunity to rest while standing on 2 legs) - on the 5th square.
Fourth- on the left foot we “kick” to the right all the time. "Recess" (the opportunity to rest while standing on 2 legs) - on the 6th square.
Fifth- we jump (we don’t walk, we just jump) and kick the stone with both legs at the same time.
Sixth- jump and throw the stone across one cell (1-3-5-7-9).
Seventh- you can't laugh. Everyone around at this time is trying to make you laugh.
Eighth- you can throw a stone from the fifth class (square).
Ninth- throw the stone at “9” and jump with your eyes closed.
Tenth- a trickle (i.e. ten times on one leg from the first to the tenth), while you don’t have to touch the stone.

Required conditions:
- if the stone does not fall into the desired square, move forward.
- do not stand on a stone with two feet in one class (the exception is the fifth grade, which completely jumped on two legs).
- if you get into the “cauldron”, the whole class burns out - the move continues and then you need to start from the previous level.
- do not trample, do not move the stone, and do not step on the lines!



Burkozel