How to get into the Bloodborne: The Old Hunters expansion. How to get into the Bloodborne: The Old Hunters add-on The hunter how to install add-ons

Let Bloodborne not formally part Dark Souls , she still honors the traditions of the series. For example, you will not be able to get into the upcoming expansion The Old Hunters through the magic button in the main menu, for this you will have to perform a number of not so obvious actions.

First, of course, you need to purchase “Old Hunters” on the PlayStation Store. After this, go to the Cathedral Ward, defeat the local boss (apparently, we are talking about Vicar Amelia) and explore the altar at the end of the room to change the game time to night. Return to the Hunter's Dream. There, the messengers will give you a new item - the Eye of a Blood-Drunk Hunter. Move to the Idon Chapel, exit through the left passage and get to the right end of the square. Some event will happen there, and you will finally find yourself in starting location additions - Hunter's Nightmare. Step-by-step instruction in the form of screenshots - below.




In addition, on the official PlayStation blog, the authors published several pictures from the very The Old Hunters. On them you can see the most wonderful things: a portable Guntling machine gun (like the one Jura had in Old Yharnam), as well as the effect of the new “The Beast's Embrace” rune, which will allow your character to take the form of a monster.

- "The Old Hunters"


Complexity

Time

To get 100% you will need to go through the storyline of the add-on “The Old Hunters” in which you have to kill 4 story boss and one more additional one, as well as collect all 16 new types of weapons, one of which you can accidentally miss. The complexity of the add-on is in no way inferior to the main game and is 7/10 . A full, leisurely passage will take you about 15 o'clock.

Walkthroughs

Skipable

In addition "The Old Hunters" You can get 100% in one playthrough; to do this, you need to carefully familiarize yourself with the only skippable trophy. In addition to everything one missable trophy:

Only one weapon is skippable in this trophy, so as not to accidentally miss it, I advise you to familiarize yourself with the location of the skippable weapon.

Glitchy

There is only one trophy in the add-on that can glitch, namely, but it glitches extremely rarely and can be corrected by simply buying all types of weapons from the DLC from Envoys of the Bath.

Warning: the text contains spoilers! If you have not yet completed the game and do not want to spoil your impressions, then reading the article is not recommended.

Introduction

In order to get into the DLC “The Old Hunters” you need:

1. Kill the boss "Vicar Amelia" and use the altar at the end of the room to change the game time to night.

2. In "Hunter's Dream" Near Doll take "The Eye of a Blood-Drunk Hunter" :


3. Go to location "Cathedral District", exit through the left passage and approach the right edge of the square, to the place where the hunter’s body lies:


4. Wait until he grabs you Amygdala and transfer to "Hunter's Nightmare" .

After activating the flashlight in "Hunter's Nightmare" The Old Hunters DLC will be available through Nightmare Tombstone in "Hunter's Dream", the location of which can be seen in the screenshot below:


Story Walkthrough

If you do not want to repeat the passage of this add-on, then you should remember only one skippable trophy. Let's take a closer look at it.



Collect all the weapons of the old hunters.

To obtain this trophy, you must collect all the weapons that appeared in the DLC “The Old Hunters”. In total, 16 new types of weapons were added - 11 for the right hand and 5 for the left, and one of them is skippable.

Next I will apply the following labels:
(ETC)- Weapons for the right hand; (LR)- Weapons for the left hand; (Skippable)- Weapons can be skipped;

Let's look at the entire list of weapons of old hunters:

1. Monster Slayer (ETC)

Raises from the hunter's corpse at the beginning of the location "Hunter's Nightmare" . In order to find him, you need to climb to the top of the hill to the hunter, and then jump down from the ledge:


There, in addition to a bunch of enemies, there will be the corpse of a hunter, from which you can collect the required weapon.
2. Rattleshammer (ETC)

At the same location "Hunter's Nightmare" , when you reach the entrance to the cathedral, inside which rests "Vicar Lawrence" , do not go into it, but turn right. After going down, and then overcoming the enemies next to the machine guns, go down another level. Then do not go down, but go left - into the building. After going down the stairs inside, turn left and back. There next to your grandfather in the stroller you will find Rattleshammer. Just be careful - the wheelchair user is mined!


3. Piercing Gun (ETC)

Can be purchased from Envoys of the Bath in "Hunter's Dream" for 20,000 Blood Echoes, after finding "Blazing Hammer Badge" . The icon itself is taken not far from the place where it was Rattleshammer and a booby-trapped wheelchair, only when going down the stairs you don’t turn left and back, but simply left and go out through the passage into the street. Then you go forward, climb the stairs to the hunter with the claw, after killing whom you will receive the same "Blazing Hammer Badge" .


4. Gatling gun (LR)

From a house with a booby-trapped wheelchair (in which there was Rattleshammer) we go out into the street through the right passage, if you stand with your back to the stairs leading to the second floor. Having gone down to the river of blood, we turn right and go to the entrance to the cave. Entering it you will meet an armed hunter Gatling gun . After killing this hunter, his weapon will go to you.


5. Hand of Amygdala (ETC)

Found in the same cave where they took it Gatling gun . You need to go a little further forward and go down. Be careful: it is guarded by a blood-swallowing monster.


6. Simon's Spicy Onion (ETC)

There are several ways to get it. First, let's find Simon himself. Coming out of the cave where you took Gatling gun And Hand of Amygdala, we walk along the river of blood to the bridge. Having climbed the bridge, we pass along it and go down - into the building. At the end of the corridor you will find Simon, to the left of whom there will be doors opening a shortcut. Now let's return to the methods of obtaining.

First way:
The simplest one and does not require any additional manipulations. Just kill Simon, from his corpse you will get the same one Simon's Spicy Onion . With this method "The key to one of the cells in the dungeon" Bloodletter will lie next to the lantern in the hut in the location "Fishing Village" , i.e. where the dying Simon should have been when using the second method.

Second way:
1) Talk to Simon and answer "I'm very interested in nightmares.".
2) Almost at the end of the DLC in the location "Fishing Village" he will lie dying next to the lantern in the hut ( "The Hut Near the Lighthouse"):


After talking with him you will receive Simon's Spicy Onion , and "The key to one of the cells in the dungeon" required to obtain weapons Bloodletter.

Attention: for those who missed Simon and, naturally, all the items associated with him, there is no reason to be upset. Even after completing the DLC, you can return to the place where it stands at the very beginning, described just above, and use any of the two methods of obtaining weapons Simon's Spicy Onion .


7. Saif the Monster Hunter (ETC)

At the same location "Hunter's Nightmare" we return to the river of blood and go to the right of the bridge, if you stand with your back to the passage leading to Simon and to the doors that activate the shortcut. In the place where two dogs will attack you, we run around the fallen tower and come across a hunter and a large number of crows. Having dealt with them or simply ignoring them, we go up the stairs, and then, instead of going forward onto the hill, we go to the left and jump down through the broken fence. There you will be met by a hunter armed with a saif, and if you go a little further, you will find a corpse from which this weapon is picked up.


8. Spin saw (ETC)

On location "Hunter's Nightmare" , immediately after finding Saif the Monster Hunter , having climbed back up the stairs and overcome the hill ahead, jump down. Going a little further you will meet two big guys, in this place keep to the right, there you will find the entrance to the cathedral, and in the cathedral a lamp "The Main Cathedral of Nightmare". Next, go down the stairs next to this lamp and the tomb, and then jump down to the crows. Having gone left to the very end, you will come across a corpse lying on a stone, from which you will pick up this weapon.


9. Sacred Moonlight Sword (ETC) (Skippable)

Immediately after killing the boss "Ludwig the Sacred Blade" ("Ludwig the Damned" ) to the left of the lamp you will find his head. You can do it in two ways.

First way:
Just kill the head and take it away Sacred Moonlight Sword .

Second way:
Dress in any of the two church sets ( Bila Tserkva or Black Church), talk to your head and agree. In this case you will receive Sacred Moonlight Sword immediately after the conversation.

Attention: if you forget to pick up this sword after killing Ludwig and at the same time leave Simon alive, then after defeating the boss "Lady Maria of the Astral Clock Tower" Simon will finish off his head with one accurate shot from your bow. If this happens, then Sacred Moonlight Sword in this walkthrough you will no longer receive!


10. Fist of Gratia (LR)

Found in one of the underground chambers immediately after the boss "Ludwig the Sacred Blade" .


11. Church cannon (LR)

Climbing the stairs from the underground prison, you will come across two hunters, behind whom there will be a large platform - an elevator leading to "Hall of Research" . Activate the platform and immediately step back from it. Another platform will rise from below, on the altar of which take "Lawrence's Skull" , you will need it to challenge the boss "First Vicar Lawrence" . Next, we activate the lever and use this platform to go down. There in a small nook there will be a chest in which lies Church cannon.


12. Church slander (ETC)

To get this weapon, you first need to find "Key to the Cells in the Dungeon" . It is located in the location "Hall of Research" , on the third floor of the infirmary. First you need to climb to the very top and use the mechanism that will move all the stairs. After this, rise from Adeline(what sits at the very bottom "Hall of Research" , the door to it will be if you go up the stairs and turn right from the lantern) on the elevator. Then we go into the opposite elevator and carefully look to the left - there will be a passage that you need to get into while the elevator is moving (the easiest way to do this is when the elevator is descending). Then we go forward, turn left, go down the stairs keeping to the left and go up the stairs nearby. Having risen, turn left, go to the end and turn right, there will be a corpse from which we collect this key.


13. Shield of Lokha (LR)

Everything is the same "Hall of Research" , after turning the mechanism at the very top, one of the stairs will turn to a ledge located closer to the first floor, on which there will be a corpse with this shield.


14. Rakuyo (ETC)

On location "Fishing Village" in the square you will find a well; when you go down into it, one fish will attack you. There will be another one hanging under the ceiling, which will jump down only when you spend 50% of the lives of the first one. By killing this second fish you will receive as a reward Rakuyo.


15. Bloodletter (ETC)

To get this weapon you will need to collect "The key to one of the cells in the dungeon" . Where and how to find it can be found in the description of the location of the weapon Simon's Spicy Onion .

After we have picked up the key, we return to the underground prison and go down to the locked Brador. By unlocking the door and killing him we get Bloodletter.

Receive for defeating the boss "Orphan of Kos".

Now let's move on to the most important thing - the bosses and the tactics of dealing with them. As always, we will consider them in the order of the battles.

Ludwig the Sacred Blade (Ludwig the Damned)

Boss type: plot

Tactics:

In the first stage Ludwig mainly uses sweeping attacks with its claws, tries to bite with its teeth, and also makes dashes and jumps. Despite the apparent randomness of his attacks, you can always catch the windows between them and inflict damage on the boss. His horse's legs, as well as his heads, are best suited for striking. Try to follow his attacks and go behind his back, or stay on either side. Because The roll is carried out beyond the rebound, I recommend not using focus on the target at the first stage or turning it off while the boss is carrying out attacks.

In the second stage the boss will use a sword. Move away from him when he sticks his sword into the ground, and also dodge a series of sword attacks that hit far and hurt, so it's better to stick to one of his sides or back.

You can call three phantoms to help you, or rather, either the first one, or the second and third:

1) Henrietta. The summoning sign is located next to the one closest to Ludwig a lantern. Descending from "Churches of Nightmare" down, on the left you will find the place where she is summoned.

2) Twin Madaras. Summoned where the Butcher's Seth lies, next to one of the big guys. The condition for summoning is the use of the rune Uncleanness, to obtain which you must enter into a covenant "League" by talking with Walter, which is located near the lantern "Forbidden Forest", in the mill building.

3) Valtre. On the way to Ludwig, right after the two big guys, you will meet a witch, a little further to the right of which there will be crows. Next to these crows you will find a summoning sign. Again, to summon him you need to use the rune Uncleanness.

Reward for killing the boss:

Live failures

Boss type: plot

Tactics:

The difficulty of this boss is only that there are several Failures, the maximum can be 4. It is worth remembering that they have a weakness to electricity. The tactics of fighting them are quite simple - we run around a glowing tree of sunflowers, hiding behind it from throwing magical attacks and, if possible, causing damage to one of the enemies. During an air attack, when Failures stretch their arms to the sky, and the surroundings begin to darken, it is best to hide under the roof next to the doors leading to the clock tower.

Reward for killing the boss:

Lady Maria from the Astral Clock Tower

Boss type: plot

Tactics:

The boss is quite simple and in many cases can be killed on the first run. First of all, it should be noted that Maria very easy to parry. Fast types of weapons are best suited for combat. We simply approach her over her left shoulder and hit her, then we dodge attacks over the same left shoulder and, having restored stamina, return to the previous actions.

If you still prefer heavy weapons, then you can use a two-handed grip Hunter's Ax and attack Maria charged attack every time she gets close to you.

Reward for killing the boss:

First Vicar Lawrence

Boss type: additional

Tactics:

This boss's left paw is longer and stronger, so you should take this into account when fighting him. Therefore, during the first stage, try to stay under his right paw. He will perform two types of ground slams - one with a blast after pulling out his paw, the other just a ground slam. So, when hitting the ground with a blast wave, hitting him on the paw, you can get the opportunity to make a repost. But if you still decide to approach him during this attack, then do everything quickly, hit him once and immediately run so as not to be caught by the blast wave.

In the second stage he loses his legs, but don't think that because of this he loses agility and strength. He will carry out attacks with even greater fury, while pouring magma onto everything both from his mouth and from the back, leaving a trail of fire behind him. At this stage, it is better to stay close to his right side and constantly ensure that you do not accidentally fall into the magma on the floor.

Reward for killing the boss:

Bloodborne: The Old Hunters was released today and is available for download, but if you are still wondering how to get into the new call, these instructions may come in handy. Possible spoilers.

1) Defeat Vicar Amelia in the Main Cathedral
2) Approach the altar to trigger the event (time of day will change to night)
3) Return to the Hunter's Dream
4) Messengers will appear next to the doll. Accept the gift (eye of a blood-drunk hunter)
5) Travel to Yharnam Tombstone and awaken in the Cathedral Ward
6) Exit through the left exit
7) Go down the stairs, turn right and stand in front of the dead man next to the tree. Players will automatically be transported to Hunter's Nightmare

If Vicar Amelia has already been defeated and the event behind the altar has already been triggered, a messenger will appear next to the doll in the Hunter's Dream. Follow steps 4-6.

Also a small Q&A (questions answered):

Question: What level must a character be to gain access to the new zone?
Answer: There are no restrictions on the level after which The Old Hunters expansion becomes available. Players can get into new zone at any level, but we recommend using a level 65 character.
Question: How many new weapons will there be in The Old Hunters expansion?
Answer: If you count weapons for both the left and right hands, then it is no less than ten.
Question: How many new bosses will there be in The Old Hunters?
Answer: There will be four new bosses in the expansion.
Question: Are there any plans for expansion after The Old Hunters?
Answer: No, there are no new additions planned for Bloodborne: Bloodborne.
Question: Can I continue playing with friends if I have The Old Hunters add-on and they don’t? (or vice versa?)
Answer: Yes. It is very important that the gaming community remains united despite the emergence of new data. The Old Hunters expansion is designed in such a way that all players can still interact with each other. Players without the expansion will see the new weapons, but will not be able to use them or access new locations unless they purchase the expansion.
Question: How long will it take to complete? additions The Old Hunters?
Answer: It's hard to say given the variety of playstyles. Be that as it may, the addition not only opens up new locations, but also changes already familiar areas - for example, adding new non-player characters. We believe that players will have a fairly long adventure ahead of them.
Question: What are the main features of The Old Hunters expansion?
Answer: Lots of new locations, weapons, items, enemies, bosses and NPCs added to the world of Yharnam.
Question: Will there be new magic (abilities) in The Old Hunters expansion?
Answer: Yes.
Question: How can players access The Old Hunter?
Answer: Players will gain access to new areas after completing a certain episode of the story.
Question: Can you tell us more about the League?
Answer: A League is a group of hunters bound by an oath and pursuing a common goal. By joining the League, led by a mysterious figure in a constable's outfit and a bucket helmet, you can help other players online and compete for a place on the overall League leaderboard. The league will be available to all owners of Bloodborne: Bloodborne, including those who have not purchased the add-on.
Question: Will playing online change with the update?
Answer: There will be no global changes. However, the old Hunting Bell will appear in the game (this is a new bell that allows players to summon an NPC assistant).

And so, we begin our journey to, after waking up, go down the stairs to the main hall, in the next room you will find Lycanthrope . We don't have any weapons, they can be killed and with bare hands, if you can manage, you can also walk with your bare hands to the first lantern without much difficulty, if you are not looking for easy ways. But let's describe a simple way, to die.

After death, you will wake up in the "Hunter's Dream" - a safe zone in the game Bloodborne. Here you can get acquainted with the controls, and later you can raise your character’s level, buy and improve weapons, etc.

After you have read all the messages, go up the stairs and take your main and firearms, choose carefully, because if according to the starting characteristics it does not suit you, alas, you will be left without firearms or cutting weapons until the death of the first boss, because It will be possible to increase the level and increase the characteristics only after the death of the first boss. Make sure to pick up your first weapon, and then go to Yharnam's gravestone, which will return you to the clinic where you recently died.

You can now leave the clinic. Turn left at the foot of the large grave, there you will find 20 silver bullets. If you don't have enough ammo, you can always use your own blood to make 5 bullets, but this will cost you your health (press the up arrow on the gamepad). Now you can continue your journey, the gate on the right is closed, don’t worry about how to open it, this can only be done after the moon turns red, you yourself will take it there and open the gate on the other side, so go through the door that is open.

Right outside the gate, we find ourselves in central Yharnam. Let's go down to the terrace and pick up Blood Vials from a lying corpse. Next we go towards the cart, there you will be met by townspeople who went out hunting on the night of the hunt (see. Crowd hunting ). Most, if not all, of the inhabitants of Yharnam have lost what little made them human, and now they attack any travelers. Next, a large gate awaits you, but it is closed, you can only go left, where at the end of the road several opponents are waiting for you, as well as another corpse with several Molotov cocktails. They cause fire damage at a distance - but it’s better to save them for more difficult opponents, for example a boss. Then a dead end awaits you, but it may seem so only at first glance, there is a lever nearby, pull it and then a ladder will fall, along which you can climb to the upper level. Don't forget to search the corpse near the stairs, you can get a few more from it Vials of Blood, with which you can replenish your health level.

Here you will find a lantern, with its help you can go to the Hunter's Dream. Go to the window, there is waiting for you, he will give you some advice. There will be a staircase to the right of the window, go down it, you can jump to the left, into the hole in the fence, this way you will reduce the number of opponents who will attack you immediately if you went further down the steps. Walking down the street you will see a large fire, people have gathered there Crowd hunting , lure them out one by one and move on, or go in the opposite direction, kill the other Crowd of hunting and pull the lever to open the gate. There is also a hidden area behind the cart where a rather difficult enemy awaits you - Executioner . He is extremely strong for you, if you are not confident in your abilities, you don’t have to go to him, but then you will not get 3 bottles of blood from his corpse.

After the fire with a crowd of enemies to the fountain, there you will find a new enemy - Troll. This opponent slow, it can be parried with a pistol. Examine the two bodies, you can pick up and from them. It can be replaced with a weapon in the left hand. At the other end of the fountain there will be a . will deal double damage if the enemy has been doused before

Continue up the stairs, there will be two people waiting for you on the bridge Lycanthrope . This is the same enemy as in , but this time they have full health. If you go straight across the bridge, you will meet another one Troll and the flock will be near him, behind them under the arch, there will be a boss, but we don’t need to go there yet. Go back along the bridge, on the right there will be a descent into the building, it’s dark there and expect an attack, so use the one you found earlier . After leaving the house, go up the steps and open the door, this will be a short path to the boss from the lantern if you don’t master it on the first try. Also, if you go this way from the lantern, you will meet two Trolls , they are guarding the elevator, which you can later activate.

Returning back from the stairs there will be a large accumulation in the water Vodyanykh , they are slow, so you can hit them in an area. Further along the way you will meet crows, more water ones, but the most interesting thing will be at the end, there awaits Huge boar , be careful, it can kill with one blow, after Vpery turn left and go up the stairs, so we took a shortcut and bypassed the trap that he had prepared for us Troll that stands near the stone, if we had walked across the bridge, we most likely would have died. After killing the Enemies, go across the bridge and activate the elevator on the right, the same one that you found when you walked to the first boss.

Go back across the bridge and fight the boss .

Part 2. Cathedral District and Old Yharnam

Cathedral Ward and Old Yharnam.

After killing Gaiscon, go up the stairs through the gate, you will find yourself in cathedral district ,Talk with Ouch , which is very similar to ritual masters in a red cape to the right of the beginning of the cathedral.

Light the lantern and go to the left of the lantern, you will meet 2 church ministers , if you have mastered parrying well, then you will not have any problems, they can use magic, so it is better to stay at a close distance so as not to provoke them into witchcraft, which takes a lot of health, if you cannot dodge.

After leaving the cathedral, on the right, among the tombstones you will find hunter set with top hat(?) , but be careful, he is guarded by some semblance amygdala , but you can’t see him if the insight is below 40, you don’t have to be afraid of him if you quickly manage to pick up and leave. If you go up the stairs, going to the left through the gate, you can find those who are guarding him, including Church giant , there will be nothing more important in this part except . We return to the stairs from where we came, you can go up the steps and open the gate if you bought a key in the hunter’s dream for 10,000 blood. It will be the same behind the gates. Church giant ,through the same passage you can later get to the location Hemvik cemetery area , and through it to Hemvik burial ground , but this will be described later, because We don't have access there now. If you go down the steps to the left, you can find Arianna, who can later be invited to cathedral district , continuing to walk along the street, you will come across a large cluster of enemies, lure them out, kill them and climb the bell tower without a bell, jumping onto the roof, and then to the bottom, you can open a short path from the lantern to the boss, and in the future you can meet near the entrance to the boss will be with Eileen Raven Hunter , also from this boss there is a passage to the location Hemvik cemetery area And Yaargul village which can only be reached when the moon turns red. But if you didn’t buy the key from the dream, from the cathedral district we go down the street and find old cathedral(?) , dogs will unexpectedly attack us from both sides, we kill everyone, we don’t go into the cathedral, but go to the left of it, a shooter and 2 dogs are waiting for us at the top, a dangerous moment, so it’s better to lure the dogs out and get away from the shooter, then we go to the right through the arch to the end, we go down the steps there will be waiting for us Logarius , do not kill him if you are interested in his covenant. Pulling the lever on the second floor of the cathedral, open the entrance to old Yharnam , we go down to the lantern and we are in old Yharnam

The location is extremely difficult for the first playthrough due to the fact that there is almost no blood or bullets falling from the enemies here, so it’s more economical. From the lantern we go out to the left, cross the bridge, they attack us from the fog Infected , we kill, go down the stairs to the bottom and the same infected and infected fanatics , you can lure one at a time, or you can pass by if it’s too difficult. We go down the stairs to the right and they start shooting at us, we don’t linger in open spaces and continue our descent through the buildings, on the way down you can stumble upon hunter who will begin to attack us, the enemy is quite difficult, especially if they are constantly shooting at you from a machine gun, so from the beginning we climb up the chapel and kill the shooter Old Hunter Juru , we take the badge from his body (if you throw the Jura down, there is a chance of losing the badge before the start of ng+), we go down and finish off the hunter. We go inside another cathedral, deal with a bunch of infected fanatics and just Infected , we take blood from the altar to create dungeons of the chalice to the far side, we leave the cathedral, go to the right or go up the stairs and open a short path, or immediately move on and get ambushed from Infected who pretend to be dead behind the smoke, a little further you will want to feast on two Lycanthrope , extremely dangerous opponents, if you are of a low level, you can defeat them with a series of quick strikes. As soon as another one jumps out of the room at us Lycanthrope , we go to where he jumped from, at the very top we open a short path from the lantern, return to the route, kill another one Lycanthrope , a big one is hiding in the smoke infected fanatic .We pass through the cemetery with burning crucifixes and get to the boss monster bloodsucker , an extremely harmful opponent, it is recommended to wear it with Father Gaiscon's set if you bought it or stock up on poison pills, you can find a description of the boss and a video walkthrough by going to the bosses section on our website.

Part 3. Hemwick Prayer Lane and the Forbidden Forest

Prayer Lane Hemvik

Having dealt with blood-swallowing monster, take the “Pthumeru Cup” from his body and do not forget to light the lantern near the monument. After receiving the Chalice, go to Hunter's Dream and place the bowl on one of the six Ritual Altars. To activate you will need: Ritual Blood and Echoes of Blood. The path to one of the labyrinths will open for you Underground Bowl. The following bosses will be waiting for you there:
Dead Giant, Ruthless Guardians And Watchdog of the Old Gods(not the main ones).

From Hunter's Dream come back to Cathedral District and head to Prayer Lane Hemvik. It is located to the left of the Main Cathedral (a long staircase leads up to it, on which there will be Church Giant). After passing the cave you will go out to the cemetery, this is a very dangerous location that is filled with A crowd of people hunting- pose a greater threat because they are armed with guns and stand in a group or close to each other. Put on the best physical armor you have and start clearing the cemetery. Tombstones, of which there are plenty here, will serve as shelter for you. Having dealt with them, go further along the road, you will meet a patrol in the form of two dogs and a shooter, lure them out and hide behind cover so that the hunter does not hit you. Having defeated them, go to the gate and open it, this will be the location - Hemwick Prayer Lane.

Attention:
go to this location after defeating

Go downstairs and light the lantern behind it, waiting for you "Hag" They come in different varieties and don't pose much of a threat if you know how to dodge. Having defeated them, go to the top (the passage behind the house on the right will lead to a lever that does not work yet), behind the arch you will be attacked Grave Witch. It has great maneuverability, but is easily parried by firearms. After killing her, she will attack you "Hag" and the dog is also waiting for you from above "Hag". After dealing with all the enemies, go up and kill Troll. There will be a locked gate right behind it, turn back and follow the path to the ledge, then turn left, go down to the clearing, there are waiting for you: a flock of crows and Grave Witch It's better to lure them out one by one. On the left you will see an elevator, when you lower it you will get fast travel to Cathedral District. Keep to the left side of the clearing and cross the bridge, behind it you will be attacked Troll. Enter the stable (this is a very dangerous place, teeming with enemies, be careful) and climb the stairs to the top. Go out onto the roof and turn left, be careful, the enemies here can easily throw you off the roof. Having overcome Troll go down the stairs, you will find yourself behind a locked gate (it can be opened, to do this, pull the lever nearby). There will be two patrolling ahead "Executioner", very dangerous enemies with a huge damage radius, but are quite slow. Defeating them. go up to the top and go into the tower, then go down the stairs to the bottom, where the boss is waiting for you - Witch of Hemvik. After defeating her, light the lantern.

Forbidden Forest

From the lantern Cathedral Districtrun to the square where there are two " Church Giant", turn left, you will be attacked in the passage " Brainsucker" And " Black Raven", turn left again and go down at the large gate, you will be asked for a password (you will find out the password after the murder by touching the Skull on the Altar in the Main Cathedral). After providing your password, you will be allowed inside. Go down the stairs and exit the tower. Go down the path, your first enemy will be - "Beastman", a very fast and strong opponent. Having defeated him, do not relax; Molotov cocktails will start flying at you from the mouth, dodge and kill the enemy. Move further towards the mill, light the lantern near the building. Cross the stone bridge and kill "A crowd of people hunting." There will be quite a few of them, and some will have dogs. Having cleared the area, move further, ahead you will see a hut next to which there are dogs locked in cages; through the gap in the hut you can talk to the resident. Directly behind the hut, go through the gate, you will come to a small village, it is full "A crowd of hunters" After killing them, find the source of the river and follow it. On the way you will meet - "Water", they are hardly noticeable and therefore dangerous; after defeating them, go further along the river. Along the way you will come across ruined huts in which you can find a lot of useful things, be sure to look around. At the end you will go out onto the path to the tower, right in front of it, near the cannon, a hunter will attack you. Enter the tower and go down to the bottom, there you will have to fight with one hunter, but he will not be easy, if he notices you, snakes will appear from his head. A very dangerous enemy whose blows poison you. After killing him, turn left and exit the building, the same monster is waiting for you again on the stone bridge, kill him. After passing through the bridge (at the top you can activate the platform that will lead you to the lantern at the beginning of the location), go down to the bottom, where several "Tangles of Snakes", irritable opponents due to their series of long strikes, deal with them and move to the bottom. You will also meet - " Hydra", she is very slow and killing her will not be difficult. At the very bottom, jump off the ledge and kill "Snake Bearer", the gate behind it is locked, there will be a path to the left of it, follow it, then jump off the ledge directly onto " Hydra", after that, turn left and move to the front. on the right side you will hear "The Huge Boar", lure him to the ledge and kill him by jumping onto him, then go through the roots of a huge village, they will attack you "Mermen", followed by another one "Huge boar". Having dealt with him, go through the gorge, turn left, where the boss will be waiting for you - Shadow of Yharnam. After killing the boss, take the dropped rune - "Blood Stealing"

Part 4. Byrgenwert and Yaaar "Gul, spiritual village

Byrgenwerth

After you've killed Shadow of Yharnam, activate the flashlight and go down to the bottom. Be careful, you will be attacked right in front of the gate "Brainsucker", beware of his grabs. The gate will be locked on the other side. Turn left and go around the building; on the way you will meet "Bürgenwerth's Fly", are dangerous only for their jumps. Having dealt with the flies, go up the steps, then go down to the university building, the door will be closed. Go around the building on the left side. Don't write off, as soon as you approach the arches, they will jump on you "The Flies of Byrgenwerth". Behind the arch, there will be a very dangerous enemy - "Magic Centipede", her key ability is to throw fireballs, dodge the first volleys, run up to her and kill her. Then, go up the steps and pull the lever, this will open the gate and doors to the building. Enter the university and go up the stairs, you will be attacked Yuri, Byrgenwerth's Last Disciple. A very strong opponent, she has magic that can kill you instantly at medium and long distances, so it is best to get close to her, but up close she has high maneuverability. After dodging her series of attacks, attack her (it is advisable to use fast attacks). Climb the stairs and take the key on the left counter, then open the door on the second floor. You will find yourself on the balcony, talk to Rector of the University of BürgenwerthMaster Willem(man in a stroller) and jump into the lake. You will find yourself on the lunar side of the lake, where you will have a boss battle - Rum, the Idle Spider. After killing him, the moon will turn red and you can pick up another ritual bowl - " Lower Bowl of Ancestors Pthumeru" .

Yaaar "Gul, spiritual village

After killing the spider, look carefully around and find the crying bride, approach her to start the video. After the video you will be transported to Cathedral District. You will find yourself in a bowl, and above you will hang Amygdala, just go downstairs and you will find yourself in new location. Continue down the steps, killing as you go. hunting, light the lantern at the bottom. Then, jump off the ledge, there will be a "A Crowd of Hunting People" with guns, lure them out one by one and kill them. Run into the building and turn left (there is an ambush near the lamp). Go down to the locked door, there will be a passage on the left, go into it. In the building, kill first "The Maiden with a Bell"(focus on the sound) and only after that kill the rest. Exit the building and run through the opponents (you can try to kill the bell tower, to find it, use the sound to find it) there is no point in killing them. Run to the building he is sitting on Amygdala with yellow eyes (periodically shoots laser). Light the lantern in the building, turn left from it and go down, kill the dogs along the way and "The Hunting Crowd", open the door behind them and enter the building, go down the steps to the floor below and turn into the passage where there will be a corpse "Lycanthrope". After killing him, find the passage going out onto the street, jump down and go left. The boss is waiting for you there - Black Monster Paarl. Kill him and take him "Sparkling Hunter Badge" this will open access to new items.

Also, do not forget to light the lantern that appears, use it to return to Hunter's Dream and distribute the points. Then return to the building again with Lycanthrope, but this time don’t go down, I go through the huge hall to the exit. On the street you'll have to kill "Potman", this is a large pile of corpses stuck together, you can easily sneak up on it and kill it. After that, go along the alley with carriages, be careful because you will be attacked from around the corner "Pot Man", just one will sit in one of the carriages. In the middle of the alley you will see six "Pots", it is best to lure them out one at a time, a stone will help with this. After clearing, go back and go down the steps to the bottom, go through the open gate. This area is full of enemies, kill them first "The Maiden with a Bell", go to the bridge and cross it, then run along the wall of the building, there will be a maiden. Having cleared the territory, run further, the obstacle for you will be "The Potters", these will already sing at you, lure them into a trap and kill them. After that, go along the street, after a while you will see a video and a boss will appear - Reborn. Once you see him, take him away "Yellow Ridge" and light the lantern. After that, go into the building and examine the body, you will be transported to Lecture building.

Part 5. Lecture building and Mensis' Nightmare

In the building, light the lantern and then go through the door. You will meet on the floor "Shapeless Students", the only ones that pose a threat are those that spew acid. To go down to the first floor, go to the end of the floor to the right corner and go down the stairs, there will be "Church Giant", first kill him and then go down. In the office that turns out to be, you will see a large spider on the door; after talking to it you will receive a rune "Metamorphosis Counterclockwise". Leave the office; behind the door opposite you you can light a lantern. Walk down the long hall and open the door. You will find yourself in Border of Nightmare, light the lantern here. Before you go further, stock up on an antidote and a sedative. You need to get to the lonely tower, which is clearly visible at the beginning of the location. You need to go through a labyrinth of stones, tombstones and rocks. And on the way, the most powerful enemies will be hunters like you, who wield firearms and various weapons. When you come to the bridge, do not go to the edge (where the shiny coins are visible) otherwise you will be pushed off Patchwork Spider. If you still fall into the swamps, do not waste time and go out onto dry land, then run again and cross the bridge. A boss will attack you near the tower - Amygdala. Light the lantern in the tower.

Return to the second floor Lecture building. Go through the entire floor and go through the far door, you will find yourself in Nightmare of Mensis. Go towards the castle, your first enemy will be - "Nightmare Monster", You can kill secretly; in most cases, they blithely sit around the location with their backs to the hunter. Having walked a little further, you will exit into an open area and light the lantern on the left. After this, quickly run across the bridge, you can’t hesitate here, the glow that comes from the castle’s balcony makes you mad. The entrance to the castle will be guarded by two "Yeti", are dangerous only at long distances, when they throw stones at you, quickly run up to them and kill them. Upon entering the castle, go under the hanging spiders, and then go outside (the spiders will attack you if you attack first). On the bridge you will meet Edgara, spy of Horus. He is not a formidable opponent due to his small number vitality. You can easily run away from him, and then come back and stab him in the back. After killing him, go through the post and go down the steps. There will be two patrolling downstairs "Dwarf", have a very small viewing angle, so it’s easy to approach them from behind and kill them. There will be an elevator to your left, when you go down you will find a lantern. But you need to go straight. Going down the steps he will attack you - "Tormentor", is quite mobile and tries to fight on his own, constantly attacking. After killing him, go to the elevator, it is located to the left of you. Several are guarding him "Darlikov" And "Tormentor". After taking the elevator, turn left; the passage to the steps will be blocked by a flock of crows (nibrid). After going up the steps, go into the building and run along the carrider, after which the video will begin. You will need to fight a boss - Micolas, master of the nightmare. After killing the boss, cross the raised bridge and light the lantern.


Part 6. Lunarium of the Nurse Mergo

Go outside and go up the steps. There will be crows to your left, you can ignore them. Rising higher, behind you you will see "Shadow"(very similar to the Shadow of Yharnam), it is too early to attack them. You need to activate the lever and enter the cage as soon as it starts to descend get ready to jump into the first opening. Run along the wall and then turn onto the bridge. Patrols on the bridge "The Singing Brain". It is best not to engage him in battle and just go around, numerous shelters will help you with this (stock up on sedatives). After crossing the bridge, go into the buildings. It will be quite dark there (it's better to take a torch), and your enemies will be spiders. After killing them, go through the passage, and then go down to the bottom and pull the lever. In the video you will see how Giant brain(one of the bosses) fell into the abyss, this made your further path easier.

After that, return to the place where you saw "Shadows", They are very similar to the boss - Shadow of Yharnam, but much slower and weaker. After killing them, go up the steps, to go further you must kill "The Huge Boar", after him you will meet two more boars. Having dealt with them, go through the arch, there will be four guards on the steps "Shadows". Rising to the top you will see a crying bride, you need to go in the direction where she is looking. The boss is waiting for you there - Nurse Mergo. After defeating her, light the lantern and be transported to Hunter's Dream.

Endings

The road to the end of the game was bloody and difficult, but you made it through. contains three endings.
As soon as you return to Hunter's Dream, talk to the girl, she will tell you that the nightmare is close to ending. After that go to Herman, he sits near a tree, behind a burning house. Once you start a conversation with him, you will lose the opportunity to explore additional locations. Hermann will inform you that the night is coming to an end and he offers to have mercy on you.

You accept Herman's offer

Herman decapitates you with his scythe, after which you wake up in the middle of the real Yharnam and watch the sun rise. Doll says goodbye to the hunter.

You reject Herman's proposal

You will have to fight an old hunter. After defeating Herman appears Presence of the Moon that will consume you. Afterwards, the doll carries you in a wheelchair Herman to the mansion. She says that a new hunt will begin soon, revealing that you have taken the place Herman and his title of First Hunter, now you will mentor other hunters.

The third ending is possible if you have absorbed all 3 parts of the umbilical cord

Refusing the offer and winning Herman,appears Presence of the Moon and tries to absorb you, but the light repels the monster. Now you need to kill this monster. After defeating By the presence of the moon, you will turn into a baby Great, which will later replace Presence of the Moon. In the video, the doll picks up the creature you have turned into and calls him a good hunter.

Here is a short guide to the add-on Bloodborne: The Old Hunters.

  • What level must a character be to access Bloodborne: The Old Hunters?

There is no limit, but it is better to level up to level 65 and above.

  • Question: How many new weapons are included in Bloodborne: The Old Hunters?

11 for the right hand and 5 for the left.

  • Question: How many bosses will there be in Bloodborne: The Old Hunters?
  • Will I be able to continue playing with friends if I have The Old Hunters expansion and they don't, or vice versa?
  • How long will it take to complete The Old Hunters expansion?

Depending on your play style. We walked in 7 hours.

  • How to get to the Bloodborne: The Old Hunters expansion area?

Defeat Amelia in the Main Cathedral and approach the altar. Return to the Hunter's Dream and look at the floor next to the Doll. The envoys will give you a special item - Eye of the Blood-Drunk Hunter (Eye of a Blood-Drunk Hunter). Go to Yharnam Tombstone and go to Cathedral District (Cathedral Ward- Oedon Chapel) and go out into the passage on the left. Go down the stairs, turn right and stand in front of the dead man next to the tree. You will automatically be taken to Hunter's Nightmare.

  • What is the “League” and is it possible to join it without having The Old Hunters?

League is a new covenant focused on multiplayer with a shared leaderboard. The league is available to all owners of the original Bloodborne.

  • How will playing online change?

An old hunting bell will appear in the game, which allows you to summon a non-player character assistant.



Different games