How to build a good deck in Hearthstone. How to build a good deck How to build a good deck


Hearthstone- a unique computer collectible card game, created based on the universe Warcraft, the developers of which are Blizzard, and the distribution format is based on the f2p model. There are 9 unique classes in the game, with their own class abilities, a huge number various cards from which various decks are made. When playing in free or ranked mode, you use your set of cards that you have, but when playing in the Arena, which is another game mode, you collect cards from those randomly given to you, which brings some kind of balance when playing this mode. Experienced players do not experience problems when collecting cards into their deck in the arena, but beginners collect various cards that are very weak and irrelevant in the arena, so today I will teach you how to build your deck in the arena.

So, how to collect cards in the arena:
1) We choose the hero we need, it is best to choose exactly the class that does not need the absolute synergy of its units, for example, a hunter will be a bad class in the arena, but a paladin or mage is not bad at all.
2) After choosing a hero, we have to collect 30 cards into our deck. The main principle is to choose a card that is stronger than the other two in terms of its characteristics and features. The rating will help us with this game cards in the arena. There are many sites with ratings, but we will consider the most convenient one.
So how does it work? For example, we play as a Druid and we get the cards: Mark of the Wild, Wild Roar and Elven Archer.


3) We go to the site and select our class, that is, the druid.


4) Next, alphabetically, we drive in the 3 cards that we were dealt, it will turn out like this:


5) Now, using LMB, select the card that has the most points, in our case it is the Sign of the Wild.


6) It hits our deck, now we can repeat the process further. The peculiarity of the service is that it will evaluate the second and subsequent cards not only by characteristics but also by synergy, which it will inform you about and highlight the card in green.


7) After you have assembled your deck, you can evaluate it by looking at its characteristics below. Basically, with the help of this service we have put together a good deck with good rating, decent synergy and independence from the race of creatures, which is quite good for the arena.


8) That’s basically all, using this method you can easily assemble good deck into the arena and make 12 victories to get the coveted prizes and legendaries. I wish everyone good luck in conquering this card game!

HS-MANACOST: Many may be familiar with this article from manacost.ru, where it was one of the most popular articles, about 30,000 views. We decided to re-publish it on hs-manacost, since we now have many new readers who are starting their journey to Hearthstone Legends. Share your secrets of building competitive decks in the comments.

Introduction

Good afternoon. Today we'll talk about deck building. It's always fun, interesting, and a rewarding experience in Hearthstone. It's also very satisfying to win games with a deck you built yourself. However, some players find deckbuilding to be a difficult aspect of the game. This article will help you build your deck in Hearthstone.

1. Choose a strategy and stick to it!

Before you build a deck, you should understand what you expect from the deck. Are you building an Aggro or Control deck? If it's an Aggro deck, will you only hit the hero or trade with your opponent's minions? If this is a Control deck, then how exactly will you maintain control while clearing the board or fielding provocateurs? These are typical questions you should ask yourself before you start building a deck.

Once you have decided which deck you need, you can begin choosing cards for that deck. There are many cards that are good on their own, but they may not fit in your deck.

It is best to choose cards that you can play well without other parts of the combination. Obviously, Sinister Smith is most effective when played with a weapon, but even if you don't have a weapon, you can always play a normal 4/5 minion for 5 mana. Even if you don't have any other creatures to play after Dagger Juggler, this card is always a 3/2 creature for 2 mana.

Another way is to draw cards that interact with your class ability. For example, enhancement spells work well with class abilities Paladin and Shaman, and weapon-related cards interact well with Rogue.

Many decks on this moment include game-ending combos that can deal 10+ damage per turn.

5. Cards for victory

When creating a deck, you should have a general idea of ​​how your deck will finish off your opponent. Do you plan to slowly cause damage? Will you use powerful legendary cards to deliver crushing blows? You may have plenty of removal, but you can't win unless you deal 30 damage (or more) to your opponent.

You may have combinations of cards in your deck, but there is no need for such combinations in every deck, although they may catch your opponent off guard or force them to play completely differently.

In addition, if a combination requires more than two cards, then it is not entirely wise to take such a combination into the deck, since such a combination is more difficult to assemble. As a rule, the most strong decks are able to win without big combinations, but the choice is yours!

6. Every card should have a purpose.

There is no such card that must be in all decks. The cards you draw should serve a specific purpose and only come out when the moment is right. Why do you need a card in the deck? Perhaps it helps control the table? Protects your small creatures? Destroys a strong threat to you? Is this a finishing card? If you were able to determine what the card was in the deck for and decide if there was another card that could perform that function better.

Or you can determine for yourself if there are cards that serve multiple purposes. For example, Polymorph can be considered a single target removal spell, but Fireball will be more useful in many situations since it can be used as both a removal spell and a finishing spell.

As already mentioned, every card in Hearthstone is different from the other (although sometimes these differences are minor).

7. Don't discard unpopular cards!

Even if a card isn't used in most decks, that doesn't mean it won't find a place in your deck. Each card can be used in a specific situation in which it does something useful, and while some of them can be very situational, they can be great in a certain deck!

At first, people thought Shieldbearer was a useless card. But then Shieldbearer began to be used in the Zoo Warlock deck as a way to protect creatures with low health. I'm not saying you should include bad cards into the deck. I'm just saying that just because a card is unpopular doesn't mean it's unplayable.

As a rule, unpopular cards can surprise the enemy. Don't reject cards before you've given them a chance!

8. Follow the meta

Your deck may be good in a vacuum, but you need your deck to be able to beat others top decks. Include cards that will help you counter other decks and give you an advantage over them. For example, if a lot of decks use Divine Shield minions, you might want to include Blood Knight in the deck.

Understanding the meta and how to counter decks within it can be difficult. The easiest way is to just play a lot of games so you have a good understanding of the meta. Another way is to read our reports (). Using these methods will help you match your deck against the current meta.

Of course you want your deck to be strong in various matches. So let's move on to the next point...

9. Match your deck against popular archetypes

It's impossible to build a deck that plays well against all classes and decks (let me know if you find one like that). But it is possible to build a deck that is powerful against the main popular decks.

Cards that are good against Aggro and Control decks should be your priority. Most classes have several cards that are good in almost any matchup, such as Druid of the Claw, SI:7 Agent, Water Elemental. You may also want cards that improve a particular matchup (for example, provocateurs against Aggro decks, and good removal against Control decks).

10. Test and adjust

No deck will be perfect right away. It's like a draft in which you correct mistakes and improve final result. You should play a few games with this deck and analyze those games. Perhaps you need some maps for initial game, or you don't have enough card busting.

If you lose, try to understand why and make adjustments. If possible, ask a friend who plays a lot of decks to help you.

Conclusion

I hope this article helps you in building your first decks! New decks always bring something fresh and interesting to Hearthstone. Don't forget to share your thoughts in the comments.

Good luck in life and in the game.

Think about what kind of deck you want to build. Do you like playing Water or Fire Pokemon? Maybe combat or mental? Most decks only have two types of Pokemon. Some decks can effectively use more types, and there are also decks that use only one type.

  • It is advisable to choose Pokemon that complement each other. For example, a good combination would be Water and Electric-type Pokemon, as well as Fire and Grass-type Pokemon.
  • Don't forget to also consider your types' weaknesses. If your Psychic Pokemon have a weakness to Dark, play Fighting-types (as most Dark Pokemon take more damage from Fighting-types) to counter Dark-type Pokemon.
  • Don't forget that you can use colorless Pokemon in any deck to fill in the missing spots. Pokemon of this type often have beneficial effects. They can also use any type of energy frequently, so they can be used in any deck.

Develop a winning strategy. A clear understanding of how to make your opponent lose will also come in handy. In the Pokemon Trading Card Game, you can win in three ways: collect six of your opponent's Prize cards, remove all of your opponent's Pokemon from the field, and make sure your opponent has no more cards. Ask yourself:

  • What will your deck focus on to win? What is the best way to achieve victory?
  • What exactly can your opponent do against your strategy? What cards can you use to minimize your weaknesses and enhance your strengths?
  • When choosing cards, remember to maintain a good balance. Most decks contain an average of 20 Pokemon cards, 25 Trainer cards, and about 15 Energy cards, although deck composition often depends on its type.

    Think of Pokémon as a three-way RPG. First of all, you need to have multiple copies of your main attacking Pokemon, as well as more first generation Pokemon than fully evolved second generation Pokemon. This is necessary so that you have an active Pokemon and a lot of spare ones.

    • Generation 1 Pokemon will get knocked out very quickly, so stock up on a few Pokemon evolutions last generations and upgrade them as quickly as possible so that your chances of winning increase after the first wave of weak Pokemon leaves.
    • Finally, keep the end game in mind at all times and keep one or two really strong Pokemon that you can get your hands on by the end of the game. Most decks have "starter" cards like Cleffa and Pichu, these cards will help you start the game confidently.
  • Balance your cards. It is very important to have cards that help each other. This is essential in a good deck! Strategy is very important!

    • Your cards should be synergistic. For example, Hydreigon and Darkai-Ex are great for freely moving Pokemon and energies. Find other great combinations that you can use to your advantage.
  • Choose trainers who would give positive effects to your Pokemon. You need to have 5-8 good cards. If you fail to draw the necessary cards, you will not be able to win.

    • Don't forget that you can put up to 4 of the same cards in your deck, and if your deck is heavily dependent on an event, you should increase your chances of that event happening by putting multiple copies of the most important cards into your deck.
    • Your deck must have 5 or more cards that will support and strengthen your Pokemon. You can reserve the remaining slots for cards that counter debuffs or for cards that update the composition of the cards in your hand.
  • Test the deck - draw cards as if you were playing with an opponent. Remember, you must draw at least one Gen 1 Pokémon to start playing, so keep enough of them to ensure you have good starting cards. This is exactly what you need to do!

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    In this guide we will look at building a strong and competitive deck in . Everything we describe here relates exclusively to deck building. The quality and strength of your deck will depend on the size of your card collection: the more complete your collection, the better deck you can create.

    But don't let this fact discourage you if your collection is limited. You can still build good, viable, and fun decks with few cards. Naturally, as we'll see, deck building is a complex process that most people can't handle on their own. In this article, we will help you understand the basics of deckbuilding and increase your overall understanding of the principles of the game.

    1. Why build your own deck?

    With the wide variety of decks that are published on various sites (as well as ours), you may ask me why you should create your own deck when you can just copy some of them (after all, they are already tested anyway). There are several advantages to building your own decks as opposed to simply copying website decks.

    • When you build your own deck, you'll be better able to remember which cards you use, allowing you to achieve more comfortable game. This will help you play better, as well as the most painless way to change your deck, adapting to the current meta.
    • Winning games with a deck you built yourself is a ego-satisfaction. Compared to winning with common decks, the realization that your mind was stronger than the majority is simply an indescribable feeling.
    • Building your own deck gives you an advantage, especially when trying to quickly reach high rank in the ranking. Because you don't have to look for missing cards to build a deck from the Internet. You can create your own working deck from the cards you have.
    • When building a deck, you pay attention not only to the strength of the cards, but also based on your playstyle and general preferences. Each player has their own unique playing style. Some play with aggro decks, some prefer slower decks, while others play table control, etc. Some players prefer to exchange creatures, others hit the “face” trying to suppress the enemy with “mass”. A deck built based on these factors will bring you much more emotions than using ready-made decks.

    More generally, creating your own decks will expand your understanding of the game, how cards work, their relevance to your playstyle, and how they interact with each other. In the long run, it will make you more good player, both in ranked games and on .

    2. How will your deck win?

    Before adding cards to a deck, you need to have an idea of ​​how it will defeat opponents, in other words, you need to have some kind of plan, the so-called “backbone” of the deck. Basically, victory is the result of following one of the general tactics:

    • Capturing and maintaining control of the table, protecting stronger minions, which will ultimately kill the opponent;
    • Combo decks based on dealing massive damage to the opponent early in the game or controlling the board later in the game;
    • Attacking the enemy with small minions from the very beginning of the game, in an attempt to kill him as quickly as possible, without any effort to control the board.

    The first case points you towards a control style of play, which allows you to build a deck based on a large number of control cards. In other options, most likely, your idea is tied to a game around some more specific cards. Once you have an idea, you need to try to imagine how it would work in practice. Good decks have several options for defeating the enemy and are rarely built around a single card.

    Once you have done this, you can move on to next steps and directly adding cards to the deck.

    3. Which cards should or should not be taken?

    Obviously, this stage takes the most time in the deck building process. It is here that you will need to make the most interesting and important decisions for the deck. This is not an easy process, most new players will rush to add only "great" cards until they fill up the deck. Even with a limited collection of cards, you probably have significantly more "great" cards than can fit in the deck. I put "excellent" in quotes because often inexperienced players make incorrect assessments of cards, thinking that some mediocre cards are strong, and some strong cards are mediocre.

    So, you will need to evaluate the style and purpose of your deck very carefully. Just because a card has performed well in the past or has good stats/effects for its cost doesn't make it best choice for you.

    3.1 Mana Curve of your deck

    We'll explain step-by-step what and why you need to pay attention to when building your deck. However there is one more important element, which must be taken into account when constructing a deck is the Mana Curve of the deck. The mana curve shows the distribution of cards in the deck according to their mana cost. This is a very important concept because it dictates the probability of profitable card plays each turn.

    Let's take a rough example of this effect: if you only used turn 6 and 7 cards, that guarantees a lost early game, loss of initiative, and eventual loss (no matter how strong your cards are). Even if you take some early drop cards, it won't be enough. You need to draw enough cards for each stage of the game to ensure that you have the opportunity to use the best card for each turn.

    It is impossible to say exactly which mana curve will be the best choice for you, as there are several factors that influence this:

    • Your class;
    • Deck style;
    • Cards available in your collection;

    The basic idea is to have the necessary cards for each of the three stages of the game (early game, mid game, and late game). You should always consider the mana curve when building your deck. If you're choosing between two identical minions, one costing three mana and the other costing four, you should base your choice on the current mana curve, not the cheapness of the cards.

    3.2 Step one: Building the core of the deck.

    You should start by very carefully choosing the core cards for your deck (the cards you need to have in order for the deck to work). For example, if you want to build a card that relies on dealing massive damage through the combination of Leeroy Jenkins, Cold Blood, Shadowstep, then these three cards are absolutely essential to your deck and you should start building your deck with them. Some decks require more "main" cards than others, but unless your deck is very combo-heavy, the number of such cards will not exceed ten.

    3.3 Step two: Adding the necessary class cards.

    The next step is to include the most appropriate situational class cards. It is important to pay special attention to this point because new players tend to make mistakes at this stage.

    Each class has 25 class cards, but there are no decks that play better with most or all class cards. There are two main reasons for this:

    • Some class cards are simply not good enough to play in your deck. For example, the Rogue cards Reaver and Cunning Strike are not worth taking up space in the deck.
    • Not all class cards are suitable for every style of deck. Some cards are great if you're a control player, while others are much better for combos, etc. Some of them will simply "dilute" the main style of your deck.

    In fact, most high-end decks use fewer than ten class cards (in some cases, only five). The idea is that you should be ruthless in filtering out any class cards that don't fit your deck's style perfectly. You don't have to take them just because you have them. Most of the class cards that are worth taking (in most cases) are removal or buff cards that allow you to most effectively deal with enemy threats and improve your position on the board. For a robber, this is Backstab, Eviscerate, Betrayal or Elimination. At this stage of deck building, you can add a few standout class cards if you are sure they have a place in the deck. For Rogue, these are cards such as SI:7 Agent or Deadly Poison.

    You still need to go through a couple of deck building steps so be careful that it doesn't reach its limit at this point. If you already have 20 or more cards in your deck, there is a high chance that you have added some useless cards.

    3.4 Step three: Adding neutral cards.

    To complete the deck, you will need to add the best ones (for your deck) neutral cards, from those available to you. This will depend on the style of your deck and your card collection, but we'll give you some examples.

    • If you have a very aggressive deck, you will add a few cards like Abusive Sergeant or Squire Vanguard (unless they are the core of your deck).
    • If you need to increase your card draw, you'll add Treasure Collector, Nat Pagle, or

      In addition, you can take several neutral removal cards to protect yourself from powerful enemy minions. Examples of such removal spells are Experienced Hunter and Mechmaster Closer.

      4. “Customizing” your deck.

      You've built your deck, but the work is far from finished. Building a strong, relevant deck is an iterative process.

      After playing with a new deck, you'll always be looking for ways to improve it, adjusting to the current meta and your growing card collection. Sometimes, it may turn out that your idea of ​​​​destroying the enemy does not work in practice (the combo that you came up with has several problems that do not allow it to work correctly, etc.). Most often this happens due to the choice of not the best cards at the previous stages of deck creation.

      As you play, you will notice several "dead" cards in your hand that cannot be played without some condition. They will need to be replaced, as well as any other cards that can't do enough in the current meta.

      Of course you will make changes to your deck, but don't be too hasty in your decisions. Make a decision to replace a card only if it does not manifest itself over a large number of games (in other words, “over the long haul”). This is necessary in order not to make a mistake and replace good map bad, only because you were unlucky ().

      5. Conclusion.

      Don't be disappointed in your abilities if your deck fails. Some decks simply don’t work, although in theory they should smash the enemy to smithereens, only because they are not suitable for the current metagame.

      How long you can come up with your own decks that you can comfortably play with, how much time you can devote to playing Hearthstone and developing new tactics and combinations, the same way you will grow as a player and grow in ranked play. Time does not stand still, as you become more experienced in the game, you will find that your decks will become better and better, and you will remember the beginning of your journey with a smile.

      As mentioned at the beginning, learning deckbuilding is a long process filled with many mistakes, but don't let them hold you back, learn from them, get better and win.

      If you liked our article, you can repost it in social media and give a rating. Good luck in the game!

    Frank Lepore

    If you are new to strategy card games, then when compiling your first deck you will have many questions. How many cards should there be in a deck? How to measure the cost of magic? How many different cards should there be in a deck? Story campaign The Elder Scrolls: Legends is specifically designed to help you find answers to all of these questions, but first we want to give a few useful tips and tips.

    Deck size

    Minimum (and recommended) deck size in The Elder Scrolls: Legends - 50 cards. As a rule, in card games you should stick to a minimum deck size. The smaller the deck, the higher your chance of drawing the most valuable cards when you really need them. Is it possible to build a deck of more than 50 cards? Certainly! Decks can contain up to 70 cards. But if you are serious about the competitive aspect, then 50 cards is the optimal choice.

    One attribute... or two?

    Every deck in Legends can have one or two of , and no more. Each combination provides its own advantages. With one attribute, you can be sure that cards like Baron of Tyr are more likely to use Summon. On the other hand, a dual-attribute deck has more flexibility and also allows you to play cards related to two attributes. Both options have their pros and cons, and it all depends on your playstyle.

    Remember that neutral cards (cards without attributes) can be used in any deck, regardless of its features.

    Three identical cards, except...

    A deck can contain up to three identical cards. If you have several copies of one card in your hands, then there is a high chance of pulling out that particular card.

    Of course, there are situations when it is not worth having three identical cards. This happens if these are cards worth six or more. And really, who wants to have cards in their hand that they can’t use from the very beginning of the game. And the fewer such strong cards, the less often they will come across.

    There are also cards, three copies of which it is forbidden use when making a deck...

    Unique cards

    Unique cards are some of the most powerful in the game. They are also rarely found legally world Elder Scrolls. Agree, you hardly want to have three Lucien Lachance cards in your deck! You can take only one such card into the deck, and it must correspond to the selected attributes.

    Average

    When creating a deck, you need to consider the cost of the cards. Usually no one is eager to have cards that cost zero or one. Everyone prefers cards with twos, threes, fours and fives. Plus some sixes or higher. This creates a curve for the cost of the cards in the deck.

    Most actions in the game cost between two and five. As already mentioned, no one wants to get expensive cards, which cannot be put into action almost to the end. At the same time, towards the end of the game you don’t need weak cards that cost zero and one, which is why most often the deck consists of cards that cost from two to five.

    However, it happens differently. Sometimes you have to play more aggressively, and with a deck with cards 1 and 2, this is much more difficult than with cards 4 and 5.

    Of course, this is only a small part of the features that it is advisable to take into account when building a deck in The Elder Scrolls: Legends. As you play through the campaign, you'll learn other deckbuilding strategies. And next week we will continue to introduce you to the game Legends.



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