How to get through the heroic of the black mountain. Passage of the third quarter of Black Mountain (heroic). New card backs

I want to tell you about how I passed the bosses of the first quarter of Blackrock, which is called " Blackrock Depths". I do not have all the cards, and my legendaries can be counted on the fingers of one hand (if you count the legendary cards of Naxxramas), so I collected decks from what was. Therefore, it seems to me that the decks described by me below may well qualify for the title “ budgetary».

Sullen glutton

First boss - Koren Khudovar who lives in the "Grim Glutton". He is able to put 2 cards from his deck on the table for 0 mana, and to equalize the chances, so be it, he will put 1 card from your deck on the table. Also, a lot of problems can be caused by the Take them! Spell, which allows you to summon 4 provocations with 1/1 characteristics on the field for 3 mana.

But all problems can be easily solved if you have large maps and AoE spells. Just select the Mage class, open the collectible album at 7+ mana and collect all creatures that cost 5 or more mana and / or have stats of 5/5 or more. It is very important to take the Hero of Stormwind; Several Disguise Cards - Stealth Assassin, Stranglethorn Tiger several large provocateurs or such provocateurs who are difficult to kill with one blow - the Lord of the arena, the Servant of the Sun; several cards with the Divine Shield - Power Tank (they can be successfully exchanged with enemy creatures).

Now we need to somehow delay the enemy, because he always has more creatures on the field, thanks to his "class" ability. Therefore, we need freezing spells of mass destruction. Cone of Cold, Blizzard, Ring of Ice - take whatever you have.

You can take several secrets into the load, such as Anti-Magic (to prevent the appearance of small provocateurs from the Take them spell!) And Reflected Essence. Mirror copies will help delay the enemy on the move, giving you room to maneuver.

Mage deck

Arena

I think that Judge Grimstone- The hardest of the 3 Blackrock Depths bosses. From the start, he overtakes the player by 3 units of mana and operates on the table exclusively with legendary cards. And besides, it summons the Taunting Crowd to its side for free - a provocation with stats 1/1.

It only saves that not all legendaries are equally useful, and at the start of the fight, Grimstone can cast Millhouse Manastorm or Lorewalker Cho, both of which help the player rather than harm. He also has Blood Mage Talnos and Nat Pagle at his disposal, which, although they have unpleasant effects, are not critical and give the player another move to come up with a way out of this situation.

But the smart one will not go up the hill - the smart one will bypass the mountain... Therefore, I believe that you should take advantage of the calm before the storm, and from the first turns make the table with small creatures, break through the 1/1 provocateurs and inflict as much damage as possible on Grimstone every turn in order to have time to defeat the boss before large creatures appear on its field.

For this in starting hand It is highly advisable to have Descend dogs and Juggler with daggers. It's also good to get Tracking from the start, with which you can try to get the desired card, for example, the Timber Wolf, which will strengthen the dogs, or the Carrion Hyena, which can be buffed from their death. Fortunately, there are always a lot of creatures on the opponent's field, so Release the Dogs can be played at almost any moment.

A few secrets will also come in handy: Explosive trap - to destroy 1/1 provocateurs, Frost trap - to return especially large ones to the enemy's hand legendary and Snake Trap, which plays the same role as Release Dogs.

It is best to start developing an attack when Millhouse Manastorm appears on the enemy's field: you can play many useful spells for 0 mana. Also, King Mukla can help with bananas.

Hunter Deck

Emperor Thaurissan

The easiest boss in Blackrock Depths. Due to the fact that the wife of Thaurissan does not allow him to use the ability (30 damage for 2 mana), all his fearsome power comes to naught. The main thing to have in the deck more cards with Mute. Hence the conclusion that you need to take the Priest with the class spell of the same name, Ironbeak and the Spellbreaker.

They will come in handy the moment Thaurissan puts on the field

In the previous article we wrote, and now it's time for the fourth wing - Blackwing Lair... In this article, we also selected the most suitable decks for heroic regime"Black Mountain"... You can also use these decks for normal mode. You can read the description of the bosses of the fourth wing in this one.

1. Heroic Mode - Razor Death Indomitable.

Strategy:

  • On Heroic Difficulty, Razordeath has 30 hp and 15 armor.
  • He starts the fight off the table.
  • The main goal in this match is not to let the eggs hatch, otherwise a much more dangerous mob will come out of the egg -.
  • Cheap creatures will help you handle the eggs.
  • It makes sense to add healing cards to your deck.
  • Razordeath has a Bloodlust in the deck, so we try to clean the table as best we can, and we counter the eggs first of all, or else death awaits you.

List of decks to play in Heroic - Razordeath the Indomitable:

Paladin Deck: Warlock Deck:

Priest Deck:

2. Heroic Regime - Vaelastrasz the Vicious.

Strategy:

  • On Heroic Difficulty, Valestrasz has 30 hp and 15 armor.
  • This match will have a very high pace due to the ability of the hero. Each turn we will draw 3 cards.
  • Keep in mind that fatigue will start ticking on turn 7 if Vaelastrasz does not use - Close to Nature.
  • It is easy to defeat Valestrasz if you give him a mill the other way around. That is, we take a mill deck and kill in his style.
  • Decks with very cheap creatures will also be effective against Valestrasz, since we will be able to put up many creatures every turn and the table will be under our control.

List of decks to play in Heroic - Vaelastrasz the Vicious:

Hunter Deck: Druid Deck:

3. Heroic mode - Chromaggus.

Strategy:

  • On Heroic Difficulty, Chromaggus has 60 hp, but no armor.
  • Each turn we will receive one of the Dragon Magic cards in our hand.
  • The first five cards will be in the following sequence:,. But after that, the cards will come across in random order.
  • will grow very much if you play a lot of spells. Silence will good choice and try to kill this mob as quickly as possible.
  • But you better save Silence cards for the Twilight Dragons, Chromaggus likes to play them with about 4/8 stats.
  • Chromaggus can be easily completed using the Kel'Thuzad + taunts combo.
  • Alexstrasza is also good if you can live up to 9 mana.

List of decks for passing in Heroic - Chromaggus:

Druid Deck: Priest Deck:

4. Heroic Mode - Lord Victor Nefarius.

Strategy:

  • Lord Victor Nefarius on Heroic difficulty transforms into a dragon on his first turn and has 30 hp and 50 armor.
  • Unlike normal mode, Ragnaros will only give us one random map at the start of the game.
  • The boss will have 10 mana starting from his second turn, so he will be able to grab the advantage very quickly. So removoli are key cards in this match.
  • Keep in mind that Nefarius is copying a random class spell by his hero power, so be prepared for the worst.

In this article, we will simply present you with a list of all the cards that open up in the adventure. Black Mountain... There are 31 cards in total. Each class received 2 cards - 1 spell and 1 creature (In addition to the Druid, he was given 2 creatures). 5 Legendary cards for each quarter.

Mage class cards

Review from Manacost: Breath of the Dragon.

- a new class card for the Mage. The loud name of the card is Dragon's Breath. Deals 4 damage for 5 mana. If conditions permit, then the cost of the spell is reduced up to 0 mana. This card is very difficult to compare, since the mage already has powerful spells like Ice Arrow for 2 mana 3 damage, Fireball for 4 mana 6 damage. The only thing that can be caught in this card is that mana is reduced for EVERY creature, i.e. and for the enemy's creature. Then this card can be used in combination with Wave of Fire. If we kill 5 creatures, then we can use this spell for free. The meta will show if this card will settle in control decks, all other decks will not stop putting reliable spells in their deck, like Ice Arrow and Fireball.

Card Score: 3/5.

Review from Manacost: The Pyro. Click here to expand.

- a new class card for the mage. For 3 mana, a 2/4 creature is more than fair, vanilla passed the test. The ability resembles that of the Crazy Demoman with the condition that the damage is distributed among the enemy characters. The ability is activated by spells, then the question arises: Does any spell activate the card's ability or just ours? From the description of the card itself, one might think that any. Be that as it may, the card has good synergy with the Mage cards, since the latter has quite inexpensive spells and let's not forget about the Spare Parts !!!. If the card is triggered by the enemy's spells, then it is good to use it against Miracle decks, which will try to remove it immediately. Whether this card will find its place in the decks of players, only time will tell.

Card score: 4/5

Hunter class cards

Review from Manacost: Rate of Fire. Click here to expand.

For 2 mana, we deal 3 damage and draw a card if the hand is empty. Those. the card is purely for Face Hunters, who are now having problems with drawing cards. The card looks good, but is there room in the deck? Will the Hunter face archetype survive with the new meta? We will already know this closer to the exit of all quarters of Black Mountain. Therefore, we consider this map situational.

Card rating 3/5

Another look. An excellent card in my opinion for any Hunter deck. For 2 mana 3 damage, like the Ice Arrow of the Mage, the freeze is compensated for by drawing a card, which is much better. We also take for example a very popular map Druid's Wrath - we must choose either 3 damage or 1 damage and addition, then everything in one bottle for the same cost and addition, and 3 damage. Unlike Wrath, damage can also be thrown in the face of the enemy. Mandatory card for all Hunter decks, score 5/5.

Naiman: In some amazing way, Blizzard continues to try to survive the Hunter Midrange and make the Hunters play with Face decks. This card is aimed precisely at achieving the set task. I think the card is quite playable in Face decks and I am sure that on April 3rd I will see this card most often due to the new adventure.

Review from Manacost: Core Rage. Click here to expand.

- the beast and this is already good for the Hunter deck, which has excellent synergy with the beast cards. 4 mana for 4/4 and a beast, great. The card's ability to get + 3 / + 3 with an empty hand is pretty good, for face Hunters (who have such a situation quite often), since for 4 mana we get a 7/7 creature. In general, a very decent 4 drop for both the Hunter face and the midrange.

P.S. Of course, I would like for the Hunters to get their class Yeti 4/5 for 4 mana and also a beast, but it would still probably be very cool and would just cause a wild wave of indignation from all other players who consider the Hunters to be a very strong class. But you can still dream, right?

Card score: 4/5

Naiman: The only positive quality that I see with this card, in comparison with the Piloted Shredder, is that this card- beast. Therefore, variations of this card are possible in decks with exclusively beasts. This card will not take root in Midrange Hunter and Face Hunter. I think the map is pretty bad.

Rogue class cards

Review from Manacost: Gathering. Click here to expand.

For just 2 mana, we increase our deck by another 3 cards. Better card there has not been any replenishment of cards in the deck yet. Moreover, we can choose the cards that we will stuff ourselves into the deck. Be it 3 Ragnaros or 3 enemy Tyrions in general. The meaning of this card is that we will be able to use other people's cards in the future. Our moves will be more difficult to calculate. You just imagine a rogue with 3 Archmages Antonidas in the deck, and you will understand what I mean.

Card rating 5/5

Review from Manacost: Dark Iron Silentfoot. Click here to expand.

The Rogue already has a similar card with this Backstab mechanic. Unfortunately this card cannot be combined with it. The only thing you can think of with it: Fan of Blades / Eviscerate. Everything would be fine, if not for its 4/3 characteristics, then the card would be in all decks. The map is very situational, so I doubt it will be used.

Card Score: 3/5

Druid class cards

Review from Manacost: Druid of Flame. Click here to expand.

For 3 mana, we get a total of 7 characteristics. These are standard stats, just like the Spider-Tank. Therefore, nothing outstanding, the only thing is that this card can better withstand the annoying face of the Hunters. An average creature that can be forgotten, like Rusty Bear, which also has standard stats.

Card rating 4/5

Another look. Of course, you can put a creature on the first turn of 5/2 under Inspiration, or getting a 2/5 creature is good to fight off aggro at the beginning of the game, but still there are enough good and more reliable cards for 3 mana in the game to give a slot to this new druid card. I think the card is strong 3.

Review from Manacost: Volcanic Ancient. Click here to expand.

We get another bold tree for the Druid. 7/8 provocation for 9 mana, which can come out on 5-6 turns, not only thanks to the Innervate card, but also the exchange of creatures. There is nothing special about this tree, it still dies from the Experienced Hunter, which is found in almost every deck. The Tree of War is, in our opinion, a more stable creature to defend than this card.

Card rating 3/5

Paladin class cards

Review from Manacost: Consort of the Dragon. Click here to expand.

Let's start with the characteristics, for 5 mana we will get a strong creature 5/5, which also makes it possible to use the next dragon for 2 mana cheaper. Moreover, it is not necessary that the Dragon must be summoned on this turn. We can summon Malygos / Ysera / Alexstrasza / Onyxia for 7 mana. For dragon decks, this is a great card. It remains only to see if the Dragon Paladin decks will take root. It is also worth noting that only the Paladin and the Priest received the class dragon.

Card rating 5/5

Review from Manacost: Sacred Vigil. Click here to expand.

For 5 mana, we take 2 cards. Compare this card to the sorcerer's Intellect. In order for our card to be able to surpass it, we need at least the death of 3 creatures, then you can draw 2 cards for 2 mana. The map is situational, but quite playable. We saw that during Blizzard's Cards Presentation, the Lay on Hands was not played, but our card was replacing it. Alternatively, the card is not bad, but only for control of decks.

Card rating 4/5

Another look. On the contrary, I think this card will play well in an aggro deck. When playing an aggro deck, you always have enough creatures on the table, and after the exchange, you can replenish your hand profitably in terms of mana, sometimes for free. While for deck control it is, in my opinion, still a slow card.

Priest class cards

Review from Manacost: Twilight Whelp. Click here to expand.

With the new addition, a lot of fairly expensive creatures are being introduced. Dragon decks call for more late decks than aggro. Therefore, this dragon will not really fit into the control of the deck, although ideally it will have 2/3 stats per 1 mana, like Tasty Zombie. But even he is not always played in the current meta of the Priest.

Card rating 3/5

Review from Manacost: Resurrection. Click here to expand.

Another map with a random effect, but this time already controlled. Those. we ourselves take creatures into the deck and know which ones it can summon. Often these can be creatures for 3-5 mana, since the Priest currently does not have cheap creatures. As a result, we get interesting map, which is at least worth experiencing. The meta will show how this card will fit into the decks.

Card rating 4/5

Warrior class cards

Review from Manacost: Retribution. Click here to expand.

Another card that will replace the current Whirlwind card. But the beauty of the Whirlwind is that it costs only 1 mana and can be used for a coin, but our card is not capable of that. Most often it will be used as 1 AoE damage for 2 mana. A very situational map.

Card rating 3/5

Review from Manacost: Ax Thrower. Click here to expand.

The next card belongs exclusively to the Warrior and is called. It seems to have been created to slightly change the Warrior's playstyle and add a rush version to the metagame, moving this class away from a purely control orientation.

Along with exchanges with the enemy, in the warrior's arsenal, you can also find several activators for his ability. An evil overseer comes to mind as the best combination with him.

Card rating 4/5

Warlock class cards

Review from Manacost: Leader of the Imps Gang. Click here to expand.

- like a magician for 3 mana, a 2/4 creature, but an important moment is "Demon". Warlocks are being pushed further and further towards Demon decks. When receiving damage, summons a 1/1 imp on the field, one Imp will at least be called, it is doubtful that someone in their right mind uses silence on this creature, which means that the card actually has 3/5 hidden stats, at least, which is already quite another matter.

I think this card will not greatly affect the strength of the Warlocks, but it will obviously slightly strengthen the rush of a deck like the Warlock's Zoo, perhaps he will find a place for himself in the demon deck, but the card still looks rather weak.

Card Score: 3/5

Review from Manacost: Demonic Wrath. Click here to expand.

It's not even worth stopping on such a map. For 3 mana, only 2 damage, and only to creatures. The Warlock has better AoE spells, and this card will not be able to throw them out of the decks. I doubt that she will be able to show herself well even in demon decks.

Card rating 1/5

Another look. This card can be compared to the Hellfire Warlock card. It is cheaper than Flame and does one less damage, but does not damage demons in this key feature cards. Unlike the Flame, the Warlock can have inexpensive demon creatures on the table (Fire Imp, Demon of the Abyss, Leader of the Imps Gang, and so on). In other words, for Warlock aggro decks, the card would be a great AOE card. I would rate her at 3/5 .

Shaman class cards

Review from Manacost: Lava Shock. Click here to expand.

A spell that deals two damage for two mana without additional features is not admired, but the additional text on the card opens the eyes to what it is for.

Blizzard confirmed that it frees mana crystals from overload both on the current and on the next turn.

Play an Overload card and still have two mana left? - Apply, and no overload! Another use case is to use this spell at the start of a new turn to unlock hidden resources.

Without using its crystal unlocking abilities, the spell seems rather weak for its cost - just compare it to Arcane Shot.

However, it can also be used on the second turn as a removal, plus the spell damage totem will make it more useful later in the game.

Card rating 5/5

Review from Manacost: Fireguard Destroyer. Click here to expand.

The most powerful card we've seen, worth up to 5 mana. We get for 4 mana + 1 mana of reloading a creature at least 4-6, and maximum 7-6. This card will undoubtedly go to all Shaman decks, as well as the Dark Cultist in all Priest decks. We have always considered the Water Elemental to be a very strong card, and our card is only 1 cost more expensive (although it can also come out in the 3rd turn with a coin) and is no less dangerous.

Card rating 5/5

Common Neutral Cards

Review from Manacost: Blackwing Technician. Click here to expand.

Let's start with the fact that the initial characteristics of the creature are 2/4, which is already comparatively good. If there is a dragon in hand, then this creature becomes 3/5 for 3 mana. There are not many dragons in the game, but this card will find a place in the dragon deck. Personally, I think it is more profitable to take regular fur. a 3/4 spider that will always come out on the 3/4 table.

Card score: 4/5

Review from Manacost: Dragon Egg. Click here to expand.

Another card with dragon synergy. For 1 mana, we get 1 2/1 creature at showdown. But the point of the card is what we get Dragon... And this can allow us to start from the first moves to use the synergy Dragons... Until we know the rest of the cards, it is difficult to evaluate this card. Immediately comes to mind in a combo with the Evil Taskmaster. For 3 mana we get 2/2 + 2/1 + 2/1.

Card score: 4/5

Review from Manacost: Grim Patron. Click here to expand.

To begin with, we get 3/3 stats for 5 mana. It is extremely difficult to use her ability, since only 3 hp. If we consider this card as a general one, then it is very weak. But there is a class in which she will play - the Warrior. It can be combined with Whirlwind, Death Bite, Evil Overseer.

For 7 mana we use a combo:

We get on the table: 3/1 + 3/2 + 3/3 + 3/3 and all with a jerk.

Card score: 4/5

Review from Manacost: The Hungry Dragon. Click here to expand.

The best card ever. Not only will it be tied to the new mechanics of Dragons, but also its statues 5/6. 6/5 would not be so good anymore, and 5/6 would be able to kill the Frosty Yeti and stay alive with 2 hp. It is very beneficial if there are cards on the table that can immediately rid the enemy creature for 1 mana.

The most dangerous cards for 1 mana:

  • Fire imp
  • Manazmey
  • Worgen Scout
  • Delicious zombie
  • Northshire Cleric

Card score: 5/5

Review from Manacost: Blackwing Slayer. Click here to expand.

Blackwing Destroyer - general neutral card... Stats 5/4 for 5 mana, which is already bearable, but still vanilla fails the test. The card will be able to trade with the Frosty Yeti, Loatheb, and even survive after killing the Slime Belcher. The battle cry allows you to deal 3 damage if we have a Dragon (and at the same time, the enemy will know that you have a dragon in your hand). In addition, we do not use this card before the 5th move, by this time we have already taken at least 8-10 cards from our deck. The chance of finding the 1st dragon is very high if we have at least 3-4 dragons there. So we will see this card in every deck on Dragons. Dealing 3 damage, we can kill almost any creature for 2 mana, and a Druid with Illumination will be able to kill the hated Mechanic-Harvester in the 3rd turn and turn the tide of the game in his favor.

Card score: 4/5

Review from Manacost: Draconid Crusher. Click here to expand.

- another common neutral card. Compared to the previous card, this card has more balanced characteristics. We get a 6/6 creature for 6 mana, it's almost Boulderfist's Ogre. The ability of the card is very, very interesting. We can get a 9/9 creature for 6 mana. It can be seen soon everyone will be wearing 2 Experienced Hunters in a deck. Lowering health below 15 is not that difficult, and at the end of the game this is a common situation. It will not be difficult to draw this card 9/9, and it is also a Dragon, which means all the synergy with it. I think with the new addition we will see new Mega strong card combinations... At the very least, there will be cards that everyone will have in their decks.

For the arena, this card would be perfect in general.

Blackrock Mountain is the second adventure for Hearthstone, which includes 5 wings with challenges against bosses, as well as 31 cards with which you can add to your collection!

First of all, it is worth remembering that in order to gain access to new adventures, you must open all 9 playable classes in Hearthstone, only after that you will be able to purchase the add-on. As in the case of Adventures of Naxxramas, each new wing from Blackrock Mountain will open once a week, which means you will have a chance to accumulate in-game gold in time. And of course, you can purchase all 5 wings at once, for real money, but they will open gradually.

Blackrock Mountain includes the following 5 wings, each with dangerous bosses waiting for you:

  1. Blackrock Depths
  2. Fiery bowels
  3. Black Mountain Peak
  4. Blackwing Lair
  5. Secret laboratory

New maps from the Blackrock adventure

As we said before, Blackrock Mountain will give you 31 new cards, thanks to which you can create even stronger and more combat-ready decks. Below you can familiarize yourself with these cards, as well as find out what kind of reward they serve.

Blackrock Depths

Blackrock Depths includes 3 bosses, for defeating which you will receive the following cards:

  • Grim Patron - Defeat Koren the Hudovar
  • Rally - Defeat Judge Grimstone
  • Resurrection - Defeating Emperor Thaurissan
  • Emperor Thaurissan - Awarded for completing the Blackrock Depths wing

Fiery bowels

3 more treacherous bosses await you in the Molten Core, defeat them and receive valuable rewards!

  • Druid of Flame - will become your card immediately after defeating Garr
  • Blackwing Technician - Will add to your collection after the death of Baron Geddon
  • Leader of the Imps Gang - given for defeating Majodorm Executus
  • Majordomo Executus - Will come under your control after completing the entire wing

Black Mountain Peak

Blackrock Peak is exactly the middle of all the challenges in Blackrock Adventures. And here you will also have 3 opponents awaiting you, for the victory over which you will receive the following cards:

  • Core Rage - Kill Chieftain Omokk and the map is yours!
  • Dragon Consort - will be yours after defeating General Drakkisath
  • Dragon Egg - will be added to your collection as soon as Rand Blackhand falls
  • Rend Blackhand - Becomes your minion if you complete the Blackrock Spire wing

Blackwing Lair

Blackwing Lair is the penultimate wing, where you have to show all your might against 4 strongest bosses! But the reward will be very generous!

  • Retribution - Defeat Razordeath the Indomitable and the map is yours
  • Pyro - will be yours after defeating Vaelastrasz the Corrupt
  • Hungry Dragon - This dragon will go to your side after Chromaggus dies
  • Fireguard Destroyer - Lord Victor Nefarius will give up this card upon death
  • Chromaggus is the main reward for completing Blackwing Lair completely

Secret laboratory

The Secret Laboratory is the final wing of the Black Mountain adventure, where you have to show all your strength and perseverance to cope with the bosses guarding it. For completing the Secret Laboratory, you will receive very, well, very valuable gifts!

  • Volcanic Dragon - reward for defeating the Omnitron system
  • Blackwing Slayer - will be yours as soon as Maloriak falls
  • Draconid Crusher - will add to the collection of cards, after the death of Atramed
  • Sorcerer Dragon - Reward for defeating Nefarian
  • Nefarian is your main reward for completing the Secret Laboratory

Adventure Walkthrough Black Mountain

We've prepared for you detailed guides for each quarter, where you can familiarize yourself with the strategy of the game, find the best decks for this, as well as find out the strengths and weaknesses of the enemy. To do this, just select the quarter you are interested in and click on the image .





Class Cards - Blackrock Class Challenge rewards

In addition to the 5 neighborhoods in which you have to fight bosses, Blackrock includes 9 class challenges for each playable character. Each of these challenges is unique in its own way, because you have to overcome opponents with pre-created decks for this. Completing each challenge will be rewarded with a class card, which you can check out below.

Class Challenge Rewards:

  1. Hunter: defeat the Grim Glutton and receive a Rate of Fire card
  2. Mage: for defeating the Dark Iron Arena, you will receive a Dragon's Breath card
  3. Warrior: your opponent is Garr, the reward is Ax Thrower
  4. Shaman: the most dangerous Baron Geddon, who will reward you with a Lava Shock card
  5. Priest: Defeat General Drakkisath and add the Twilight Whelpling card to your collection
  6. Druid: Earn a Volcanic Ancient card for defeating Rend Blackhand
  7. Warlock: Demonic Wrath is yours as soon as Razordeath dies
  8. Rogue: Vaelastrasz is guarding the Dark Iron Tachofoot card, get hold of it!
  9. Paladin: The Omnitron system after the explosion will leave you a Sacred Vigil card

Completing Blackrock Class Challenges

We've prepared detailed guides for you to help you tackle every enemy in Class Challenges. We recommend that you follow the tips for passing each class so that your victories are quick and well-deserved!

  • Completing the Blackrock Mountain class test as the Hunter
  • Completing the Blackrock Mountain class test as a Mage
  • Completing the Blackrock Mountain class test as a Warrior
  • Completing the Blackrock Mountain class test as a Shaman
  • Completing the Blackrock Mountain class test as a Priest
  • Completing the Blackrock Mountain class challenge as a Druid
  • Blackrock Mountain Class Challenge as Warlock
  • Blackrock Class Challenge Walkthrough as a Rogue
  • Completing the Blackrock Mountain class challenge as a Paladin

New playing field - Black Mountain

Absolutely all battles in the Black Mountain adventure will take place on a new playing field, which is completely stylized by the adventure. From now on, you will find yourself surrounded by hot lava, runes with spells and a mighty forge. Pretty much everything on the new Blackrock board is dynamic and you can interact with a lot of items!

New card backs

Black Mountain Adventure is not only 5 incredibly dangerous and interesting neighborhoods and 31 new card but also new backs for your cards. You can get them both for pre-ordering the add-on, and for completing all bosses in heroic mode.

Heroic Blackrock

Blackrock Heroic Adventure Mode is a challenge that not all players can handle, as you will have to fight even stronger, and sometimes a little unfair bosses that have become even more dangerous! Your reward will be a unique card back that will decorate your decks and intimidate your opponents.

In addition, we have prepared for you an incredible detailed guides on the passage of Blackrock in heroic mode, against each of the bosses, which you can familiarize yourself with by clicking on the links below.

Conclusion

Black Mountain is the second adventure in Hearthstone, and we're sure it won't be the last! Is it worth acquiring and going through Black Mountain? Of course it's worth it, because not only new cards are waiting for you, but also new challenges, and most importantly - the emotions from the game and the joy of victory!

The first wing of the highly anticipated Blackrock Hearthstone adventure - Blackrock Depths - has arrived. This is very good news, but have you already completed the first bosses? And I do not mean in normal mode, there and a beginner can easily cope. Yes, yes, I mean Heroic. Those who are interested in the passage of the heroic mode most likely watched the Trumpa stream and how it went through this difficult mode. But it was just mega expensive decks, but what about the players who do not have so much dust and cool cards?

Today I'm going to introduce you to Tommy J's base decks, and this is the guy who made the base decks for Heroic Naxxramas. And now he has already managed to defeat all three bosses of the first quarter: Koren Khudovar, Judge Grimstone and Emperor Thaurissan by their base decks... Below you can see all his decks + video of the passage of the heroic mode "Blackrock".

Koren Khudovar:

Judge Grimstone:



Thousand