How to get through the mysterious island. Walkthrough of the game "return to the mysterious island." Getting rid of the monkeys and treating Jupe

Let's go to the bird's nests on the rocks. We will use wooden fragments to turn up the highest nest. Let's pick up the fallen feathers. Now we go up the path. We dismantle the blockage of logs and go upstairs. Having survived another shaking, we pick up a palm branch. Use a knife to free it from the leaves. We received an unfinished onion. Let's go ahead.

A fork in three paths. We turn left and see smoke. Hibiscus grows here. We cut it off and get a bowstring. We combine it with an unfinished onion, and we have a completed one. We stomp on the smoke. There are no people here. But there is sulfur, and behind is a snake. We disassemble the fishing rod and pin the reptile to the ground with a spear. We immediately cut off the healing plant. Let's cut the tree a little and collect the spilled rubber. Let's free the snake, connect the rubber with the slingshot, we get a slingshot. We go towards the volcano.

We hear flies buzzing over the corpse of a rodent, apparently eaten by belladonna. We cut the plant. We cannot cross the stream without a bridge, so we return to the fork, following the path along the wires. Now let's go along the path to the opposite side from the smoke. There are also three tracks here. We go straight, remove the cast-offs from the scarecrow. We immediately pick up oranges and lemons from the ground. From behind the stone ruins, nasty monkeys throw stones at us. We take a slingshot and kill the adversaries until they run away in cowardice.

We immediately cut off the wheat and get straw and grains. We go down to the stream. We select a bamboo trunk, cut off the grown and young bamboo. We will also get hold of elderberry, willow twigs and bark. The footprints of a large cat were imprinted on the clay. We grab a piece of clay. From willow twigs, feathers and porcupine quills, which can be cut from the carcass with a knife, we make arrows and tuck them into the bow.

Let's return to the scarecrow. Let's go into the woods away from the stream. We select pine cones. Near the broken stairs leading to the mill, we find a mold for making bricks. We stomp ashore to the fire. We put clay in a mold and fire the bricks over a fire. We return to the broken stairs at the mill. We repair it with bricks. We go up to the mill. Here we find a chest with coins, grapes, a fork, pitchforks and canvas. We read the poems on the lid of the chest. We go into the mill, come out, and get hit in the forehead with a pickaxe. Let's take this powerful weapon. We stomp from the mill to the stone ruins.

In the corner of the ruins we find a sick monkey. We call her Jup. There is another brick mold lying around. We pick up the logs next to the forge. The stove is dilapidated. We close the opening with bricks. Let's run for clay. Then we go to the next exit to the water. Here you can get drunk, swim and wash your cast-offs. We notice a walled-up entrance. We'll come back here later, and first we'll cure the monkey. We wrap Yupa's head with a clean cloth. Now he needs to make a decoction and feed him.

We throw a piece of clay onto a potter's wheel, spin it, and get an unfired vessel. Let's go to the beach. We find a coconut under the palm trees and a dead dugong on the shore. We cut it with a knife, we get fat, tendons and skin. We return to the forge. We repair furs with dugong skin. We make a fire in the stove with firewood, chaga and logs. We increase the heat with bellows and burn the dishes.

We go to the place where we swam. Along the way we make a cut on the maple trunk. Collect the syrup in bowls. We approach the water, scoop the water into a bowl, add willow bark. We repeat the same with medicinal plants. All that remains is to boil it and give the broth to the monkey. Just in case, let's take some more water and return to Jupe.

We will boil two medicinal infusions in a forge and drink the decoctions to Yupa. Now we need to feed the patient. We feed him oranges and pine cones. It's time to take a nap. In a dream we saw Captain Nemo. Now Jupe will help us.

Let's make a battery for the phone. To do this, we connect copper and silver coins, clean cloth, lemon and grown bamboo. Let's find out last news, Our coordinates. We can’t call anyone, but the encyclopedia has become available. We stomp to the mill. We peel the coconut, give a gift to Yupa, and launch him towards the monkey sitting at the wings of the mill. We stretch the canvas onto the wing of the mill. We go into the mill. We supply Yupa with fat, let him lubricate the millstone. Grind the wheat grains and take the flour. If we have some ingredients left, we can make a pie from flour, eggs, water, maple syrup and fruit.

We go to a small forest next to the mill where they collected pine cones. We give Yupa a knife and send him to a tree from which a long vine is descending. A couple of rope ladders will come in handy. We go to the swimming place. We hammer on the masonry with a pickaxe. A passage is detected. But it is impossible to go there without a lamp or candle. We go to the bird's nests on the beach, reading the news on our phone along the way. We give Jupe a rope ladder and send him up the cliff. We climb up the stairs into the cave.

Walkthrough of the game Return to Mysterious Island:

Beach
Island

Some tips:
1) this game is built on finding and correctly using items from your inventory; there are practically no puzzles as such;
2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. For each correct action, points are awarded (no points are given for repetitions);
3) for each item taken, 1 point is given, things such as clay, water, saltpeter can be taken many times and points will be added each time;
4) for combining several objects into one new one, 1 point is given only once. Collected items can be disassembled;
5) because this is not a completely linear quest, the plot may not develop exactly as described in the walkthrough (some events will occur earlier or later);
6) DON'T BE AFRAID TO EXPERIMENT!!!

In general, go for it, and you will succeed!!!

You are the girl Mina, marooned on a desert (or inhabited?) island. First of all, read the current task in your inventory (right mouse button) and then during the game do not forget to look at the tasks, sometimes this helps solve some problems. You really want to eat on uninhabited islands (ask " the latest heroes"..). Go to the rock, take the rusty key below, for this you will get 1 point (1 b), take an egg (1 b) from the bird's nest, examine the top of the rock. The egg can be eaten raw or boiled (but for this you need to dilute bonfire), the number of health units will be the same. Use a rusty key on the egg (1 b) = + 2 units of health. Go along the rocks, well, will it still shake? take the flint (1 b) and a piece of sandstone (1 b), turn right and take a step towards the foot of the path leading up between the rocks. Look at your feet, pick up the metal plate (1 b) and the worms (1 b) from the stone, use it on it. sandstone plate (1 b) = sharp knife. Use a knife to cut the thorns from the tree on the right (1 b) = acacia thorns. Go up the path until you reach full health, go no further from the old tree on the left (1 b). ) and a spear (1 b), cut the vine (1 b) on top with a knife.
Turn around, go down to the remains of the boat; hit the keel sticking out of the sand with a sandstone, it will break, take rusty metal (1 b) and floating wood (1 b), take wet algae (1 b) from the stone to the right of the boat. If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters (3 b) from the wet stones, they can also be eaten either raw or boiled. Open the oysters with a knife (1 b) = + 1 unit. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Walk under the arch, take lichen (1 b) from the stone on the right, dig up turtle eggs (1 b) and a chest from the sand on the left. Open the chest with the rusty key, take the broken telescope (1 b) and silver coins (1 b). Use a knife on the telescope (1 b) = lens. Go to the palm trees, take eggs from the turtle nest on the left (1 b). Enter the shade of the palm trees, take a green coconut (1 b) and palm leaves (1 b) from the ground. Two crabs can only be taken when they turn towards the porcupine carcass (2 b), after which take the porcupine's corpse (1 b). Cut off the quills from a porcupine with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take the brown coconut (1 b), go to the arch, another green coconut will fall from above, take that too (1 b). Use a knife on a brown coconut (2 b) = peeled coconut + coconut threads. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy
Now you have everything to make a fire and eat, go to the smoked rock. A fire can be lit in several ways:
1) flint + rusty metal = igniter (1 b) + tinder + palm tree = fire (1 b);
2) flint + knife = igniter (1 b) + lichen + palm tree = fire (1 b);
3) lens + lichen + palm (or tree) = fire (1 b).
Unfortunately, points are given only once. Make a fire in any way (I recommend saving the wood for now), use it on the fire:
1) oyster = + 1 unit. healthy,
2) egg = + 2 units. healthy,
3) crab = + 5 units. healthy,
4) acacia thorns (1 b) = curved acacia thorns.
Curved thorns can be obtained in another way: use a knife on a floating tree or branch (1 b) = knife with a handle. Use a knife with a handle on the tree on the rock ledge (1 b) one step up from the fire.
Now you can make a fishing rod, there are two ways:
1) spear + vine + curved thorns + worms = fishing rod (1 b)
2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).
Go to the arch where you collected oysters; use a fishing rod to catch a fish (1 b). Fry fish on a fire = + 5 units. healthy Eat until your health bar is full and the picture in the left corner disappears. Go to the bird's nests, use a branch or floating tree on the top nest, feathers will fall from the nest, take them (1 b).
Go up the path, now there is enough strength to remove the log blocking the passage. Here you are at the top (I am the king of the world, or rather the queen!), but then the whole island shook violently again, get used to it: now it will shake often. Take a young palm tree branch from the path (1 b). Cut the leaves with a knife (1 b) = prepare the onion. Go forward, there is a fork in 3 directions, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) = strong and flexible rope. Connect the onion stock with hibiscus threads (1 b) = onion.
Let's go to the smoke: it turned out to be not a house, but hot sulfur spring No. 1. Look around, there is a snake resting under the tree, use a spear on it, cut the medicinal plant to the right of the snake (1 b). Make a cut on the tree with a knife (1 b) = rubber. Take the slingshot and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Follow the direction of the wires on the poles, there is a fork again - turn left, now straight ahead to the scarecrow on the tree. Take rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with bast: take a slingshot and answer them in the same way. Actually, you can drive out the monkeys in another way, simply by going around them on the other side, but then you won’t get 10 bonus points. Well, we drove away the “wild monkeys”, look around, below under the stuffed animal we take 2 oranges (2 b), under a small tree 2 lemons (2 b), from a large tree we cut off wheat (1 b) = wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay (1 b) from the water, cut off the bark and shoots (1 b) from the stump = 2 bundles of willow twigs and willow bark. Cutting it off small shoots bamboo (1 b), take a large bamboo stick (1 b) = 2 pieces of large bamboo, cut a medium-sized bamboo (1 b) and an elderberry bush (1 b) = elderberry core. Making arrows (1 b) = feathers + willow twig + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle. We go back to the scarecrow, then left, then right to the collapsed stairs: take a mold for making bricks (1 b), use it for clay (1 b) = unfired bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn the bricks (1 b).
We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, it’s okay, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1 b), wooden slingshot (1 b), strong cloth (1 b), copper coins from the chest (1 b), metal slingshot (1 b). Read the inscription on the chest. Go to the mountain, if you haven’t been able to drive out the monkeys yet, now they will run away. Here we see a broken forge (furnace), take the logs from below (1 b), use the bricks on the hole in the roof of the forge, light a fire from the logs in any way. Try shaking the bellows, they are also broken. Enter the barn, there is a butchered monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another brick mold (1 b). Go get some clay (1 b), use it on the mold, take the clay again (1 b). Now go straight, right and right again to the red maple tree and further to the water. Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.
Now you can make a simple battery, which was suggested by the inscription on the chest. Battery (1 b) = clean cloth + lemon + medium bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and the latest news. Break the wall near the water with a pickaxe; you can’t go there yet. Go to the fire and burn the bricks (1 b). Go to the palm trees, shoot down one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, pick it up (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, replace the skin on the furs, the forge is working again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 units. Hello, there is a pottery wheel on the right, use clay on it (1 b) = wet dishes. Fire raw dishes in the oven (1 b) = an endless supply of dishes. Go to the red maple, make a cut in the trunk with a knife, collect maple syrup in bowls (1 b) = 2 bowls of maple syrup. Go to the water and scoop it up in a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water in a bowl 2nd time (1 b), put the medicinal plant there = 2nd medicinal infusion. Scoop water into the bowl 3rd time (1 b). For infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made infusions to drink, 2 infusions = + 8 units. healthy Jep is feeling well now, but he needs to eat. Feed him with the collected fruits:
1) Pine cone = + 4 units. healthy
2) Orange = + 4 units. healthy
3) Grapes = + 4 units. healthy
4) Cut coconut = + 6 units. healthy
After sleep, go to the stove and heat maple syrup in it (1 b) = sugar. At the mill, a monkey sitting on a tree prevents the blades from turning. Give Jep something tasty to eat (orange, coconut, pine cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the mill blades. Go inside, use the seal oil on Jep (1 b), and then use it on the millstone axle. Grind the wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep a knife (1 b), use it on the long vines hanging from the tree (1 b) = 2 rope ladders. Go get clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).
Go to the bird's nests, give Jep the rope ladder (1 b) and use it on the rock. The path is open, we climb up and look around. Behind us we take the egg from the nest (1 b) and read the inscription above the entrance: “Granite House”, on the right we take diving suit(1 b), key (1 b) and notes (1 b). We go forward, to the right, forward to the left we take boards (1 b), from the shelves we take: metal filings (1 b), a screwdriver (1 b), a hammer (1 b), nails (1 b); below - a coil of wire (1 b). Turn to the window, open the chest on the left, take 2 shirts (1 b) and 3 wicks (1 b), examine the paintings on the walls. Go to the window, take a cannonball (1 b) and a barrel of gunpowder (1 b), open the cannon bolt and put the cannonball there. From the table on the right we take photographs (1 b), rods and pipes (1 b) and read part of Captain Nemo’s note and the chemist’s diary.
Let's go further: we take 2 boxes from the shelf charcoal(1 b) and an iron chain from the floor (1 b). At the window we take a boiler (1 b), a tank (1 b), tinder (1 b), a glass coil (1 b). You can start a fire in the fireplace using one box of charcoal (or a piece of wood). Connect the boiler + glass coil + tank = distiller (1 b), place it on the fireplace. Use maple syrup in the distiller (1 b) = alcohol. Now let's take care of the burial of Captain Nemo. Build a coffin (1 b) = hammer + nails + boards. Place the captain's body in the coffin, use a tripod with a block (2 b) to lower it. Well, now the captain’s soul should find peace. Wow! He has a gift: follow the ghost to the arch and take the giant oyster (1 b). Open the oyster with a knife = large black pearl (1 b). Go to the Granite House, the ugly monkey dropped the ladder, take the ladder (1 b) and give it to Jep, try to send him up. Did not work out. Let's go another way. Remember the hole by the lake? If you put a light there, you can go to the Granite House through a passage in the rock. We go to the mill, grind a keg of gunpowder, take gunpowder suitable for battle (1 b). We burn dry seaweed in the oven (1 b) = soda.
Light for the tunnel can be obtained by making an oil lamp or candle.
Connect the wick with seal oil = oil lamp (1 b).
Combine soda with seal fat (2 b) = soap + 2 bowls of glycerin. Heat the water and add glycerin = candle wax (1 b) + wick = candle (1 b). We go to the stream with a destroyed bridge, use Jep with the ladder to the pillar. We cross to the other side, again the aggressive monkey won’t let us in. It’s a pity that Mina (that is, the game developers) are such animal lovers, then they would have shot this monkey with a bow and all that, but otherwise you’ll have to run around. Or maybe not...
1st method without running around. Throw a large piece of bamboo into sulfur spring No. 2, it will begin to explode with sounds similar to shooting (5 b);
2nd method with running around. Take the broken cage (1 b) on the right and the sulfur on the left (1 b). Repair the cage using willow twigs (1 b). Run to the snake at sulfur spring No. 1, immobilize it with a horn and put it in a cage. Use the cage with the snake on the monkey, it will get scared and run away (5 points).
Take coal (1 b), step forward on the right - iron sulfate (1 b), ash (1 b) at the roots on the left. Go to the tunnel by the lake, get water (1 b), wash Jep with soap (3 b), make a mattress (1 b) = straw + sinew. Use the mattress on Jep (6 b). Use a candle or oil lamp on the dark entrance to the tunnel. Let there be light! Into the tunnel, we go forward until we come across another evil monkey, give it alcohol and it will fall asleep (5 points) or a snake in a cage (5 points) (if you haven’t used it before or you don’t have alcohol). Take the flashlight (1 b) and the gun from behind (1 b). You can load a gun (1 b) = gun + metal filings + gunpowder. Enter the Granite House, go right, take a lantern, sulfur, broken projector, sulfuric acid (4 b) from the shelf. Charge the flashlight from the battery (1 b). Read the inscription on the wall, go down where the water flows. Below we take a helmet, an air tank and saltpeter from the wall (3 b), try to enter the water. Is it terrible? "Jaws" are resting. There are 3 ways to get rid of a shark:
1) The lightest. Stuff the porcupine carcass with narcotic grass (1 b) and throw it into the water;
2) Average. Shoot a shark with a gun, one hit is enough;
3) The most difficult. Try to shoot a shark with a bow, you need two hits.
Build a diving suit (1 b) = diving suit + helmet + air tank + burning lantern. Let's go into the water. Here comes the Nautilus: we go up. What is this red button blinking? Let’s press it, some kind of panel has come out and we press it, killer robots run out of the submarine, well, who would have thought! We hurry up to the Granite House, go to the cannon, add metal filings to the core (with them it will be much easier to hit the robot) and gunpowder. You need to shoot down the robot (10 points). Read Captain Nemo's note, now we have it complete. Let's go to the fireplace and have a little chemistry.
Heat iron sulfate = sulfuric acid (1 b) in a distiller.
Add saltpeter to sulfuric acid (1 b), use the mixture in a distiller = low concentration nitric acid (1 b).
Nitroglycerin (1 b) = nitric acid + glycerin.
Dynamite (1 b) = nitroglycerin + clay + wick.
Gunpowder (1 b) = saltpeter + sulfur + charcoal.
Pyroxylin (1 b) = elderberry core + nitric acid + sulfuric acid.
Becquerel battery (1 b) = nitric acid + wood ash + clay + rods and pipe.
Let's load the gun, but before leaving we'll look at the photos on the projector = flashlight (lit) + broken projector + lens + photos. Go to the stool and place the assembled projector on it, look at the slides (2 b). Tie the ladder at the entrance, go down, take the engine from the robot (1 b). Keep your gun ready, otherwise you will be killed quickly. Go to the arch, be careful: there is a robot there, try to get into it as quickly as possible (13 b). Under the arch. Take the robot engine and the key from the stones (2 b). We go to the fire, there lies a fallen robot, turn it off. At the top of the plaque is the inscription "NAUTILUS 1860", this is a hint. Below are 4 letters, which are the code to turn off the robot; each letter has its own number. We break down the word NAUTILUS into numbers:
N A U T I L U S
1 2 3 4 5 6 7 8
Any other letter = 0. Turn off the robot (10 b), take the engine and key (2 b). Now robots are flying around the island; you can get to the top in two ways:
1) easy: through a tunnel in the rock;
2) a little more difficult: through the laser guns up the path. Make a lightning rod (1 b) = metal rod + steel chain, use it on laser beams (6 b). Two ways to disable laser guns:
1) Give Jep dynamite (1 b) and use it on the red sensor on the rock. The path is clear.
2) Give Jep a screwdriver (1 b) and use it on the red sensor on the rock. Now inspect the panel for turning off the guns, turning the rows vertically and horizontally to ensure that all the red lights turn green. Connected circuits are highlighted in white. For this you will receive 5 points.
However, normal heroes they always take a detour, so I recommend going through the tunnel, at the exit from the gun we shoot down the robot (13 b), take the engine and key (2 b). We go to the post near the red maple. It seems like it's starting to rain: Well, if it's not rain, it's a thunderstorm. How would you use this? Let's make a kite (1 b) = shirt + willow twigs (or bamboo shoots) + coil of wire. We give the kite to Jep (1 b) and send it to the post, another robot kirdyk (10 b). We run to the robot that fell by the stream, take the engine and key (2 b). We go to the mill, shoot (from a gun or bow) not at the robot, but at a rope with a swinging branch above it, then you will get not 3b, but as many as 10. Take the engine and the key from the steps (2b). We return to the Granite House through the laser cannons, go through them with a lightning rod and, with the help of Jep, turn them off using any of the previously indicated methods. You should have 6 engines and 5 damaged keys with one green crystal and one intact key with extinguished crystals.
Using a screwdriver, remove the extinguished crystals from the intact key (1 b) and 4 burning crystals from the damaged keys (1 b). Combine a whole key and 4 green crystals = a repaired key (1 b). We climb onto the Nautilus, gun at the ready, go up, kill another robot (3 b). We insert the repaired key into the panel with the red button. The clue to the code for opening the boat hatch is in Captain Nemo's note and on the panel itself - this is the number 1860. You need to add 1860 to the number in the top row and type the result on the bottom panel = this will be the code for opening the hatch (10 b). Get on the boat, try to send Jep, press the door opener. Did not work out. Then we put it on the motor from the robot (1 b) and forward - on the lever. The door is open, we enter and use 2 engines on the fallen bridge and move part of some pipeline onto it, now you can approach both the upper and lower doors.
In order to enter the captain's cabin, it is enough to open one of the doors (upper or lower - it does not matter), but for the love of art and to increase bonus points, I recommend opening both: first the upper one, then the lower one. For each open door give 10 points. On the top door you need to assemble the letter N by replacing the missing squares and rotating them. After opening the door, do not go forward, otherwise you will fall into the captain's cabin through the hole in the floor, and the lower door will automatically open, and you will lose 10 points. On the bottom door in the top row you need to type the numbers 1860, and in the bottom row you need to type only those letters that are in the word NAUTILUS. We enter the cabin, oops - there is also a robot here, but there is no need to destroy it, since only it can turn off the force field surrounding the island. In order for it to obey your orders, you will need to correctly answer the robot's 7 questions. You can only make a mistake once, after the second mistake you will be shot. The robot asks questions in the form of poetry, and the answers are the things in the room. But before you answer, go to the safe and collect the letter N on its panel in the oval in the center (5 b). Press the two levers in the safe, then the organ lid and portholes will open. Carefully examine the items in the display cases, on the walls and in the safe. Go to the organ, use the sheet music found in the Granite House on the sheet music and press the lever on the organ. The organ will play a rather beautiful melody. Talk to the robot. Save before each answer. After each correct answer too.

Answers to some riddles.

1) Emerging from the water, growing and rising,
Girls handling four wings.
(Dragonfly)

2) If time and distance are measured together,
We will know the place.
(Chronometer)

3) All his twinkling sisters shine above the waves,
His eyes are fixed on the underwater depths,
Cut off their tentacles and they will grow,
They never miss a meal
His stomach covers the victim and he goes deep into the depths.
(Starfish)

4) Of all the creatures in the underwater kingdom,
She is the fastest and has a nose like a sword.
(Swordfish)

5) It’s not difficult to hit and pound, but when trouble comes,
It can be used if there is a need for it,
You can hit, but carefully so as not to blow off your head,
You can do it cheaply, reliably, and when you don’t have it,
One and there is no cockroach, two and there is no bully!
If you're brave, don't be timid, take her, well... be bold.
(Aboriginal Club)

6) This is an amazing device that tracks with its one eye
Behind the sun is a precious ally,
Lost sailors who want to return home.
(Sextant)

7) Where are all my supporters?, but the sun is far away:
Tell me what kind of ship lies at the bottom of the Vigo Strait,
The Spaniards stole me from the distant countries of the holy land,
But their hopes were crushed, the hand of God punished them.
(Aztec scepter)

8) Captain, show me these strange creatures,
Which we didn't eat, but which they always drink.
(Sponge-polyp)

9) Its silvery surface made us invisible
For winds so terrible.
(Barometer)

10) And again they found the precious object after five centuries,
At the bottom of the sea in the depths of the waves, he languishes on a ship,
In the vastness of the Pacific Ocean.
(Chinese porcelain vase, Ding. Yuan)

11) Elephant tusks stand towards each other,
How many victims, only God knows!
Show me, captain, this pearl, poison,
The cause of poverty, the cause of pain.
(Shark teeth)

12) Floated in a shell, like in a ship,
The blue ocean enveloped you, in such a peaceful sea,
Captain Nemo, this is your double.
(Argonaut or Nautilus)

13) An animal that saves a life is worthy of praise,
And the sailors favor him, because he is so handsome.
(Dolphin)

14) Everything that is imprinted on it,
Worth more than its weight in gold.
(Photo on the safe)

There may be other riddles in the game. After 7 correct answers, the robot turns off the force field, and we watch the final video.
If you did everything to the maximum, you should get approximately 330-340 points (or more). If you get less than 300, try going through the game again, maybe you'll discover something new.

Some tips:
1) this game is built on finding and correctly using items from your inventory; there are practically no puzzles as such;
2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. For each correct action, points are awarded (no points are given for repetitions);
3) for each item taken, 1 point is given, things such as clay, water, saltpeter can be taken many times and points will be added each time;
4) for combining several objects into one new one, 1 point is given only once. Collected items can be disassembled;
5) because this is not a completely linear quest, the plot may not develop exactly as described in the walkthrough (some events will occur earlier or later);
6) DON'T BE AFRAID TO EXPERIMENT!!!
In general, go for it, and you will succeed!!!

You are the girl Mina, marooned on a desert (or inhabited?) island. First of all, read the current task in your inventory (right mouse button) and then during the game do not forget to look at the tasks, sometimes this helps solve some problems. You really want to eat on uninhabited islands (ask the “last heroes”...). Go to the rock, take the rusty key below, for this you will get 1 point (1 b), take an egg (1 b) from the bird's nest, examine the top of the rock. The egg can be eaten raw or boiled (but for this you need to make a fire), the number of health units will be the same. Use a rusty key on the egg (1 b) = + 2 units. health. Walk along the rocks, are you shaking? It's only the beginning. Approach the smoky rock, traces of a fire are visible below, take flint (1 b) and a piece of sandstone (1 b) on the right, turn right and take a step towards the foot of the path leading up between the rocks. Look under your feet, pick up a metal plate (1 b) and worms (1 b) from the stone, use sandstone (1 b) = sharp knife on the plate.
Use a knife to cut the thorns from the tree on the right (1 b) = acacia thorns. Go up the path all the way until you reach full health, you can’t go any further. On the left of the old tree, take tinder (1 b) and a spear (1 b), cut the vine on top with a knife (1 b).
Turn around, go down to the remains of the boat; hit the keel sticking out of the sand with a sandstone, it will break, take rusty metal (1 b) and floating wood (1 b), take wet algae (1 b) from the stone to the right of the boat. If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters (3 b) from the wet stones, they can also be eaten either raw or boiled. Open the oysters with a knife (1 b) = + 1 unit. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Walk under the arch, take lichen (1 b) from the stone on the right, dig up turtle eggs (1 b) and a chest from the sand on the left. Open the chest with the rusty key, take the broken telescope (1 b) and silver coins (1 b). Use a knife on the telescope (1 b) = lens. Go to the palm trees, take eggs from the turtle nest on the left (1 b). Enter the shade of the palm trees, take a green coconut (1 b) and palm leaves (1 b) from the ground. Two crabs can only be taken when they turn towards the porcupine carcass (2 b), after which take the porcupine's corpse (1 b).
Cut off the quills from a porcupine with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take the brown coconut (1 b), go to the arch, another green coconut will fall from above, take that too (1 b). Use a knife on a brown coconut (2 b) = peeled coconut + coconut threads. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy
Now you have everything to make a fire and eat, go to the smoked rock. A fire can be lit in several ways:
1) flint + rusty metal = igniter (1 b) + tinder + palm tree = fire (1 b);
2) flint + knife = igniter (1 b) + lichen + palm tree = fire (1 b);
3) lens + lichen + palm (or tree) = fire (1 b).
Unfortunately, points are given only once. Make a fire in any way (I recommend saving the wood for now), use it on the fire:
1) oyster = + 1 unit. healthy,
2) egg = + 2 units. healthy,
3) crab = + 5 units. healthy,
4) acacia thorns (1 b) = curved acacia thorns.
Curved thorns can be obtained in another way: use a knife on a floating tree or branch (1 b) = knife with a handle. Use a knife with a handle on the tree on the rock ledge (1 b) one step up from the fire.
Now you can make a fishing rod, there are two ways:
1) spear + vine + curved thorns + worms = fishing rod (1 b)
2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).
Go to the arch where you collected oysters; use a fishing rod to catch a fish (1 b). Fry fish on a fire = + 5 units. healthy Eat until your health bar is full and the picture in the left corner disappears. Go to the bird's nests, use a branch or floating tree on the top nest, feathers will fall from the nest, take them (1 b).
Go up the path, now there is enough strength to remove the log blocking the passage. Here you are at the top (I am the king of the world, or rather the queen!), but then the whole island shook violently again, get used to it: now it will shake often. Take a young palm tree branch from the path (1 b). Cut the leaves with a knife (1 b) = prepare the onion. Go forward, there is a fork in 3 directions, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) = strong and flexible rope. Connect the onion stock with hibiscus threads (1 b) = onion.
Let's go to the smoke: it turned out to be not a house, but hot sulfur spring No. 1. Look around, there is a snake resting under the tree, use a spear on it, cut the medicinal plant to the right of the snake (1 b). Make a cut on the tree with a knife (1 b) = rubber. Take the slingshot and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Follow the direction of the wires on the poles, there is a fork again - turn left, now straight ahead to the scarecrow on the tree. Take rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with bast: take a slingshot and answer them in the same way. Actually, you can drive out the monkeys in another way, simply by going around them on the other side, but then you won’t get 10 bonus points.
Well, we drove away the “wild monkeys”, look around, below under the stuffed animal we take 2 oranges (2 b), under a small tree 2 lemons (2 b), from a large tree we cut off wheat (1 b) = wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay (1 b) from the water, cut off the bark and shoots (1 b) from the stump = 2 bundles of willow twigs and willow bark. We cut small bamboo shoots (1 b), take a large bamboo stick (1 b) = 2 pieces of large bamboo, cut a medium-sized bamboo (1 b) and an elderberry bush (1 b) = elderberry core. Making arrows (1 b) = feathers + willow twig + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle. We go back to the scarecrow, then left, then right to the collapsed stairs: take a mold for making bricks (1 b), use it for clay (1 b) = unfired bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn the bricks (1 b).
We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, it’s okay, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1 b), wooden slingshot (1 b), strong cloth (1 b), copper coins from the chest (1 b), metal slingshot (1 b). Read the inscription on the chest. Go to the mountain, if you haven’t been able to drive out the monkeys yet, now they will run away. Here we see a broken forge (furnace), take the logs from below (1 b), use the bricks on the hole in the roof of the forge, light a fire from the logs in any way. Try shaking the bellows, they are also broken. Enter the barn, there is a butchered monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another brick mold (1 b). Go get some clay (1 b), use it on the mold, take the clay again (1 b). Now go straight, right and right again to the red maple tree and further to the water.
Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.
Now you can make a simple battery, which was suggested by the inscription on the chest. Battery (1 b) = clean cloth + lemon + medium bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and the latest news. Break the wall near the water with a pickaxe; you can’t go there yet. Go to the fire and burn the bricks (1 b). Go to the palm trees, shoot down one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, pick it up (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, replace the skin on the furs, the forge is working again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 units. Hello, there is a pottery wheel on the right, use clay on it (1 b) = wet dishes. Fire raw dishes in the oven (1 b) = an endless supply of dishes. Go to the red maple, make a cut in the trunk with a knife, collect maple syrup in bowls (1 b) = 2 bowls of maple syrup.
Go to the water and scoop it up in a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water in a bowl 2nd time (1 b), put the medicinal plant there = 2nd medicinal infusion. Scoop water into the bowl 3rd time (1 b). For infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made infusions to drink, 2 infusions = + 8 units. healthy Jep is feeling well now, but he needs to eat. Feed him with the collected fruits:
1) Pine cone = + 4 units. healthy
2) Orange = + 4 units. healthy
3) Grapes = + 4 units. healthy
4) Cut coconut = + 6 units. healthy
After sleep, go to the stove and heat maple syrup in it (1 b) = sugar. At the mill, a monkey sitting on a tree prevents the blades from turning. Give Jep something tasty to eat (orange, coconut, pine cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the mill blades. Go inside, use the seal oil on Jep (1 b), and then use it on the millstone axle. Grind the wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep a knife (1 b), use it on the long vines hanging from the tree (1 b) = 2 rope ladders. Go get clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).


The game is non-linear, many items are interchangeable.

Interface

Inventory and menu are called up right click mice.

In the inventory under the slots for collected items There is an assembly area where you can combine a new item, as well as disassemble the item into its components. On the right is an encyclopedia (available after the mobile phone battery is charged).

The last item slot is for "garbage" - items that will no longer be used.


The game has an intelligence meter. For each action you are awarded a certain number of points (ingenuity is especially valued). As bonuses for collected points, new comics appear in the gallery.

1. Feed Mina

After the shipwreck, the heroine, whose name is Mina, will want to eat. The first task is to find food on the island and feed Mina so that the health indicator in the lower left corner of the inventory rises to 40 (it is currently at 10).

Turn around and approach the rock. Automatically you will see a man in a black suit who will immediately disappear. Look under your feet and pick up a rusty nail. Nearby on the rock there is a bird's nest from which you need to take an egg, higher up there is another nest that is out of reach.

Go to the path in the rocks. After a small earthquake, step forward and look at your feet. Pick up the iron plate. To the left there is a cave where there is a place for a fire. Go there and take the flint and stone.

In the game you will need to make a fire three times. A fire consists of “matches” and two types of fuel (coal, logs and dry palm branches are fuel; chaga, lichen and a burnt rag are tinder).


Making a knife: combine an iron plate and a stone.

(Optional: return to the coast, where a wooden boat frame sticks out of the sand near a stone arch. Hit the protruding piece of wood with a piece of iron with a stone and pick up the piece of wood and piece of wood. Combine the piece of iron and stone to get a second knife.)


Turn around and pick up the wet seaweed from the sand. Go to the stone arch and collect four oysters from the stones. Notice that there is a fish splashing in the puddle. Go under the arch and turn right, pick up the lichen (fuel for the fire) from the stone. Turn around and find an active point on the sand. Dig a hole and take two eggs. There is also a chest in the sand. Open it with a nail and take out the broken spyglass and silver coins.


Making "matches": combine a flint and a knife to make a firewood. This design is collapsible and can be divided into components.

(Optional: Disassemble the pipe with a nail or knife and remove the lens.)


Walk along the beach. Pay attention to the turtle, dig up the sand and get two more eggs. In the clearing, pick up a palm branch (fuel for a fire or base for onions), a green coconut and a ripe coconut (you need to turn around).

Catch two crabs eating a porcupine carcass. Wait for both crabs to turn towards the porcupine and grab the green one. Likewise, grab the orange crab. Take the porcupine too (you will need it to make a bow and bait).

All that remains is to make a fishing rod.


Making a hook for a fishing rod: use a knife to cut off the thorns from the wild acacia tree that grows opposite the cave. When you make a fire, you need to throw them into the fire - you will get crooked spikes.

(Optional: if you face the wild acacia and lift your head up, you will see a growing tree on the left rock. Combine a piece of wood and a knife to make a spear. Use the spear on the tree and pick up the crooked thorns.)


Follow the path into the rocks. The path to the top is blocked by a log. Turn left and remove the chaga from the tree (this is a tree mushroom - fuel for a fire). Nearby there is a spear, which you need to pick up for a fishing rod.


Making a fishing line for a fishing rod: standing at the top of the path, turn to the right and cut the vine with a knife.

(Optional: Combine brown coconut and knife. Mina will make coconut fiber rope).


Near the cave, pick up worms and make a fishing rod. Combine a spear, a hook (any), a rope (any) and worms. Catch a fish.

Make a fire - a lens or a chair and two types of fuel (chaga, lichen, palm branch; wood is also suitable).

Combine an egg and a nail (extra point). If you throw an egg into the fire, the health indicator will increase, but additional points will not be counted. You need to eat 4 eggs one way or another.

Fry two crabs and fish. Eat two coconuts (if the coconut is green, first peel it with a knife, then combine the knife and brown coconut).

Combine knife and oyster (extra point). It is enough to eat one oyster. If you throw an oyster into the fire, the points will not count.

When Mina declared that she was full, I was left with two oysters, an egg and a green coconut.

2. Get rid of the monkeys and treat Jupe

Go up the path, move the log and climb onto the plateau. Step forward. In front of you is a crossroads of four roads.

Smoke is pouring out from behind the trees on the left, go there and have a look - there is a sulfur spring here. From here there are two paths (if you stand with your back to the source): the right one - to the stairs to the beach, the left - to the abyss with a broken bridge.

If you stand with your back to the bridge, the left path leads to the crossroads, the right one leads to the sulfur spring.

Return to the intersection. The third path leads to the ruins. Ahead is a yard overgrown with dry grass, on the right is a gray wall, on the left is an exit to the lake (landmark - red maple). Try to enter the yard. Mina will automatically be afraid of the scarecrow (you need to take rags from the scarecrow). Look at the ruins where the monkeys have settled.


To get into the ruins, you need to make a slingshot and shoot at the monkeys (they will give you 10 extra points). To do this, you need to return to the sulfur spring (turn around and walk 3 steps forward) and press the snake that sits under the tree with a horn. Then you need to run the knife along the cut in the wood. Having received the rubber, take the slingshot and combine it with the rubber - the slingshot is ready. Return to the yard, take out the slingshot and, slowly, shoot at the monkeys in the order in which they appear. You need to shoot until the green bar at the top of the screen is empty.


(Optional: you can bypass the monkeys on the other side by repairing the ladder in the wall near the mill. Without going into the courtyard, turn right. Go to the wall and pick up the mold for making bricks. Go into the courtyard and turn left near the tree with the scarecrow. Go down the path to lake to the clay quarry and pick up the brown clay. Combine the brick mold and clay - you will get unfired bricks. Return to the beach (from the quarry, turn right, two steps forward, turn left and go forward to the stairs). go back to the wall and repair the stairs. When you go up to the mill, the monkeys should leave.)


Once in the ruins, follow the sounds. Under one of the buildings you should see a wounded monkey, which Mina will call Yupe.

The monkey needs to be cured (currently its health indicator is 2 out of 40).

Pay attention to the potter's wheel on the table and take the brick mold (the second mold lies against the wall under the stairs). Go outside and inspect the oven - there are not enough bricks. Touch the bellows - they are full of holes.

If you haven't been to the clay quarry yet, it's time to go there (in a straight line past the tree with the scarecrow). Take clay and make unfired dishes on a potter's wheel. Go to the quarry again and pick up clay for bricks. Go to the beach.

The mine will automatically turn its attention to the carcass of a dugong that has washed ashore. Take the carcass and cut it with a knife - you will get a skin, two portions of fat and tendons (can be used as ropes). Combine the brick mold and clay to make two measures of bricks.

(Optional: burn one of the rags in the fire - this is a type of fuel.)

Return to the ruins, repair the stove with bricks and the bellows with dugong skin. Build a fire (for example, a chair, a rag and a piece of wood). Fan the fire with bellows and burn the pots. Now you can start treating the monkey.

(Optional: to make it more convenient to walk, you can repair the stairs in the gray wall near the mill - cover it with bricks).

Exit the yard and turn right towards the red maple tree. The path leads to the shore of the lake. Fill a bowl with water and wash the rag (you can wash it in the lake). Fill a bowl with water and give Jupe a drink. Wrap his head in a clean rag.

Now we need to make the medicine.

In the quarry, next to the clay, a willow grows (a stump with broken branches). Cut the bark from it, and two armfuls of twigs will automatically go into your inventory. Go to the lake for water. Immediately combine the willow bark and a bowl of water to add water to the second bowl.

Return to the ruins, heat the bowl of broth and give it to Yupa. His health bar will increase to 20 and Mina will state that he is hungry.

(Optional: instead of food, you can give a second decoction - it gives more health units. Go to the sulfur spring. Disassemble the slingshot, press the snake and cut the plant to the right of it. Combine the bowl and plant.)

There are two oranges under the tree with the scarecrow, there are grapes growing on the wall near the mill, and three pine cones under the stairs at the mill. You can feed Yupa like this: a cone, an orange, a coconut cut into slices, grapes, another cone (or three cones and grapes - each fruit gives 4 health units).

(Optional: You can make a mattress for Jupe.

In the yard you need to cut the wheat - spikelets and straw will appear in your inventory. Combine straw and any rope to make a mattress.)

(Optional: if you run out of coconuts, and you want to feed Yupe with coconuts, there is another green coconut lying on the beach, and the last coconut is hanging on the palm tree (you need to go to the clearing where the crabs ate the porcupine and lift your head: this coconut can be knocked down only from onions)).


Making a bow (this task is optional, but the bow can be used as a weapon).

For the base of the bow, a palm branch is suitable, which needs to be cut with a knife (it lies at the top near the stairs to the beach). Either dugong tendons or hibiscus flowers (white flowers at the crossroads) are suitable as a bowstring.



For arrows you will need feathers, willow twigs (or young bamboo twigs in a quarry near the willow) and porcupine quills (the porcupine must be cut with a knife). Feathers can be obtained on the beach by throwing a piece of wood or a spear into a nest that you cannot reach. If you catch the feather on the fly, you will earn an additional 10 points.

Combine a palm branch and a bowstring (the base of the bow), then - willow twigs (or young bamboo twigs), feathers and needles (arrows). Combine the base and arrows - the bow is ready.


After Jupe has eaten, night will automatically fall.

3. Explore the Granite Palace

Mina will put Yupa on her shoulder, and his portrait will appear in the inventory. Now the monkey can be used where you cannot reach. Head to the stairs by the mill, go down under the trees and notice the long vine. Combine Yupa and a knife and use it on the vine - Mina will make two rope ladders.

Go to the beach. Combine Jupa and the rope ladder and use it on the rock. Get into the Granite Palace.

Immediately you will see the skeleton of Captain Nemo, near which lie a diving suit, notes and a key. Go right into the first room (where there is a cannon near the window) and look at the table. Stone slab diary crushed. Read it - there are a lot of tips: how to make a battery and various explosives. To the right of the instructions is a piece of paper with Captain Nemo's will, in which little can be made out except his last will: to bury the corpse on the beach and repair the spacesuit.

Take a hammer and nails from the rack, take the boards on the left and make a coffin. Use the coffin on the corpse and tie it with rope. You will automatically find yourself on the beach, where the ghost of Captain Nemo will appear. Go to the stone arch and click with the mouse where the camera turns you. You must take a huge oyster (you need to feel the active point on the stump on the left). Open the oyster with a knife or throw it into the fire - you will get a large pearl.


Making a Candle: Return to the Granite Palace and open the chest in the room with the cannon. Take the wicks (there are three of them) and two shirts (can be useful for making gunpowder, as fuel or for a kite). Combine the wick and dugong fat - the candle is ready.

(Optional: go back to the lake and get water. Go to any fire and throw the dried seaweed that you picked up on the beach the day before into it. You will get soda. Combine soda and dugong fat - you will get glycerin and soap. Heat water on the fire and combine with glycerin - you will make candle wax. Combine the wax and wick - the second candle is ready to wash the Yupa with soap.)


Place the candle on the rock ledge in the central room of the palace and you will see a tunnel. Go through the tunnel and pick up a gun (a more effective weapon than a bow) and a carbon flashlight (you need to turn around and look at your feet). On the other side, the tunnel is blocked with bricks.

Look at the flashlight in your inventory - you need a battery.

It's easier to make a Volta battery (copper, silver, cotton, partition and lemon juice).

Go to the ruins to collect the necessary items. Near the mill there is a second pitchfork (a duplicate of the fork), and next to it is a piece of canvas. Pull it - a chest with copper coins. You can read the engraving on its lid - this is an additional hint for those who did not find the second chest on the beach.

Under the tree with the scarecrow there are oranges, and if you turn around and look at your feet, there are lemons. Take one lemon and go to the quarry. If you stand with your back to the willow, then on the left is a bush of grown bamboo.



Combine bamboo, lemon, copper and silver coins and a rag (or a shirt cut with a knife). After this, you will have access to the mobile encyclopedia, and you will also be able to charge the carbon flashlight.

Return to the central room of the Granite Palace and notice that the dark left corner has lit up. There is sulfuric acid in the rack, a broken projector, sulfur and another carbon lantern (you don’t need to take it if you already found the lantern in the tunnel). There is a water source nearby and a well below. Go down there and pick up the cylinder and helmet for the spacesuit. Under the stairs you need to take saltpeter from the wall. If you click on the water, you will see a shark that you need to find a way to get rid of.

Combine a helmet, a cylinder, a diving suit and a lamp - the equipment is ready.

In principle, you can scare away a shark and go underwater, but the game provides many additional tasks, for which they give points.

4. Optional tasks


You will need flour, water, an egg, sugar (or maple syrup) and some fruit (grapes, lemon, pine cone, orange).

If you run out of eggs, there are two more hidden in the game: one under the roof of the building where you found Yup (click Yup on the nest while standing inside the building), the second is in the central room of the Granite Palace (if you stand facing the light, to the left of the rope ladder ).

Maple syrup can be expressed from a red maple tree on the way to the lake (press the cut with a knife and pour into a bowl). Sugar is made from maple syrup if you place a bowl in a fire (sugar is useful for making pyroxylin).

If you cut wheat, you have ears. The mill doesn't work, but after you find a chest with copper coins, you have some canvas left to repair the blades. Unfortunately, a monkey sitting on a tree prevents me from applying the canvas to the blade. Combine Yupa and some fruit and use it on the monkey. Hang the canvas on the blades and go to the mill. Raise your head - the pillar is rusty. Combine Jupa and Dugong Oil and apply to the pillar. Place the spikelets in a box near the post and take the flour.

Combine all the ingredients and bake the pie. When you leave the mill, Mina will step on the pickaxe (you can use it to break the bricks in the tunnel).


2) Exploring the island behind the bridge


You will need a Jupe and a second rope ladder. Use Jupe on the pillar and go to the other side. In the ruins there is a monkey with a club, which needs to be distracted (give pie, scare, give alcohol).

There are two ways to scare a monkey.

When you were in the clay quarry, you saw a huge bamboo trunk. If you throw it into the sulfur spring to the left of the monkey, it will run away.

The second way is that there is a broken cage in front of the monkey. You need to return to the first sulfur spring, repair the cage with willow twigs and catch the snake. If you show the cage to a monkey, it will get scared.

Alcohol is made by distilling any fruit (or maple syrup) at Granite Palace.

As a result, here you can take another coal, a second sulfur near the source. Further to the right is ferrous sulfate, to the left is potash.



3) Chemical experiments


In the Granite Palace, assemble a still from the boiler, tank and coil (all located in the farthest room next to the furnace). Light the fire (there is chaga lying near the stove, and there is a box of coal nearby).

Nitric acid can be made by combining saltpeter (under the ladder in the well) and sulfuric acid (in the rack near the well).

Sulfuric acid can be made from ferrous sulfate by placing it in a still.

Becquerel battery: you need potash, nitric acid, zinc rods (they are in the room with the gun) and some kind of porous material (clay will do).

Nitroglycerin - glycerin and nitric acid.

Dynamite - nitroglycerin, sugar and wick.

The remaining fruit can be placed in a distillation cube to produce alcohol.


4) Watching a movie


Combine a second carbon flashlight and any battery. Go to the room with the cannon and take the slides on the bottom shelf of the table. Combine a projector, lens, flashlight and slides. Place the projector on a stool in front of the screen and watch a film about the history of the island.



Solitaire Solitaire