How to decipher glyphs in mass effect. Walkthrough of Mass Effect: Andromeda. What to do with monoliths

During his wanderings through the Andromeda galaxy, the Pathfinder will every now and then come across Relic monoliths, huge structures of a certain civilization that provide access to storage facilities. On each of those available in Mass Effect Andromeda There will be three such monoliths, in some of which Ryder will have to solve puzzles reminiscent of alien Sudoku. Don't be scared, they only look

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During his wanderings through the Andromeda galaxy, the Pathfinder will every now and then come across Relic monoliths, huge structures of a certain civilization that provide access to storage facilities.

There will be three of these monoliths on each of the available ones in Mass Effect Andromeda, some of which will require Ryder to solve puzzles reminiscent of alien Sudoku. Don't be scared, they just look complicated.

Mass Effect Andromeda - what are Relic codes

A typical Remnant puzzle looks like this: a square block appears in front of you, dotted with various glyphs, some of the spaces between these glyphs are empty.

The essence of the puzzles is very simple: you need to fill in the gaps with such symbols that they are not repeated in either a horizontal or vertical line. In addition, glyphs should not be repeated in areas highlighted with blue borders - this greatly simplifies the matching process. The puzzles use a limited set of glyphs - in the example above there are only four.

Pay attention to the example above. Here we have marked the row, column and area corresponding to the red highlighted element. No glyphs are repeated in any row, column, or area. Do the same with other missing glyphs. The complete solution to the puzzle will look like this:

How to decipher the Relic code

There are only a few recommendations for completing Relics puzzles. It’s worth starting by deciding on all the available symbols: just select one of the empty cells and “click” all the possible glyphs in it - this way you’ll understand what you’re dealing with.

When you first approach the Remnant console, some glyphs may display question marks. This means that you haven't scanned them yet - look around the area and find the missing glyphs, usually they are nearby. Then scan them and return to the console.

We usually start solving the puzzle with the cell in the most populated row/column and gradually fill in the most obvious places. Some players advise assigning some code names to the glyphs, but this is complete nonsense: the glyphs are very noticeably different in shape, a quick glance at the puzzle will be enough for you to understand whether you have placed the glyphs correctly and whether there are any repetitions in the row/column/area.

If you feel that you are confused, then start opening the puzzle again - the game interface allows you to quickly reset all the displayed glyphs. Do not rush to confirm the solution to a seemingly revealed puzzle, take a look at it again: if you made a mistake somewhere, then the Pathfinder will be attacked by the guards of the Relic.

Finally, sometimes the codes simply cannot be solved: with the help of the Remnant decryption key, you can painlessly open the puzzle and go on about your business. These keys can sometimes be bought from merchants or found in Relic vaults; they are best saved for the most difficult cases.

Relic puzzles, made in the form of a kind of Sudoku, are almost the most tedious part of Mass Effect Andromeda. It is unknown how exactly BioWare came up with the idea of ​​the need for such a mini-game, but decryption keys are clearly very popular on the gaming market.

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Relic puzzles, made in the form of a kind of Sudoku, are almost the most tedious part of Mass Effect Andromeda. It is unknown how exactly BioWare came up with the idea of ​​the need for such a mini-game, but decryption keys are clearly very popular on the gaming market.

If you wish, you can solve the puzzles yourself - it's simple, but not very interesting. If you plan to crack Remnant codes yourself, then pay attention to this guide - well, the text below is interesting for those who prefer to explore planets rather than solve crossword puzzles.

Planet Eos: Remnant monolith code

The very first planet that the aspiring Pathfinder will explore. This is where you first encounter Remnant puzzles, which are reminiscent of Sudoku.

The location of the Remnant monolith itself is shown on the map below. There are three monoliths on Eos, but only one of them needs to solve the code.

The code, as in all the first puzzles, is very simple. Enjoy it while you can: after a few planets, the riddles will become - no, not more difficult - more boring.

Planet Havarl: monolith code with scientists in stasis

Havarl is probably one of the smallest planets in Mass Effect Andromeda. There’s not even a way to summon a Nomad here: all the interesting locations are so close.

There is only one puzzle on Havarl: the Pathfinder needs to save the Hangar scientists who are trapped at the Remnant monolith - this is the task “Help the Havarl Scientists”. The code is very simple:

The monolith you need is here.

In addition, there is a relic storage facility on Havarl; gaining access to it is connected with one sad and heroic story, which you will learn about during the quest “The Dying Planet”.

Upon entering the vault, you need to solve a puzzle that doesn't involve codes: to open the door, you need to activate the left front, left rear, right front, and right rear Remnant consoles in sequence.

Planet Voeld: Relic Monolith Code No. 1

On the frozen planet, three traditional monoliths await the Pathfinder, but the problem is that this time each of these monoliths will have puzzles.

You will see the location of the first Relic monolith on the map below:

Did you notice? The puzzles are getting bigger. Remember: if you enter the code incorrectly, you will have to fight the guardians of the monolith. It's better to do everything the first time.

Planet Voeld: Relic Monolith Code No. 2

This monolith has interesting feature: The glyphs that need to be scanned before solving the puzzle are hidden on the surface, and the monolith hall itself is located in a cave. I'll have to run.

The location of the Relic monolith is shown on this map:

Planet Voeld: Relic Monolith Code No. 3

But activating this monolith does not present any problems. We arrived at the point, scanned the glyphs, and carefully solved the puzzle. Let's go to the vault!

The location of the Relic Monolith is shown on the map below.

There are no puzzles in Voeld's vault, you just need to make sure that the Pathfinder doesn't freeze. Stop by the heaters every now and then and you'll be fine.

Planet Kadara: Remnant Monolith Code

We are going to the planet of exiles. Have you met Sloane Kelly yet? Then go activate the monoliths - there are three of them on Kadar. Great news: only one monolith has the puzzle, and it's surprisingly simple.

You will find the monolith itself at this point, very close to the main settlement of the planet.

Planet Kadara: code in the Relics vault

Getting into Kadara's vault is easy: at the entrance you just need to activate the main console and turn on three smaller consoles, around which weakening shields are raised. This mechanic will be repeated several more times.

There's also a side puzzle here. You don't have to go through it, but if you still decide to explore the entire vault, here's the code:

Planet Elaaden: Remnant Monolith Code

A deserted and very hot planet inhabited by exiled krogan. What could be better? Only solving the puzzles of the Remnants: there are two of them again on this planet.

Then, most likely, you have already become acquainted with the monoliths of the ancient race of Relics, which you will have to hack throughout the game. We have put together some tips on how to make your life a little easier when deciphering alien sudoku puzzles.

Each of the planets that you will visit has several monoliths (usually three), with which no one except our Pathfinder Ryder can interact in the Andromeda galaxy.

Having solved the riddles of all the monoliths, you open access to the underground storage facility. In it, you will again have to solve puzzles in order to eventually gain access to control all the remaining Remnant technologies and make the planet more suitable for colonization.

For example, on Eos, control over the storage facility will allow you to cleanse the world of excess radiation.


What to do with monoliths

Upon arrival on the planet, all available monoliths are immediately marked on the map - you just need to get to them. On the spot you will be met by a number of enemies, but the problem here is not with them, but with what awaits you after you clear the territory.

Go to the center console and activate your scanner. You will see lines of force diverging from it, leading into different sides. At the end of each wire, behind the rocks and hills, you will find consoles, which in turn will give you special glyphs.

Having collected the glyphs, return to the main console - with them you can begin solving an ancient cipher... which, quite accidentally, is implemented in the form of a sudoku.

Except that the cells are not always square and have alien glyphs instead of numbers, but the essence is the same - signs should not be repeated in each column, row and box. Moreover, there is only one attempt; after you confirm the finished combination, you cannot change your choice.

If the combination is incorrect, you will be attacked by Relic robots, and it is better not to mess with them again.


How to solve Sudoku

Sudoku is an ancient game, and over the centuries of its existence, many ways have accumulated to make your life easier when solving it.

  • Give each glyph a simple name (slipper, jar of jam, L, bird) - this will make them easier to navigate
  • Start with the most populated rows and cells
  • Find the most frequently repeated glyph - finding places for the missing pair of “slippers” is easier than chaotically adding symbols

Sudoku can be found on all planets. With their help, the technology of the ancient race of relics is hacked. This puzzle can cause a lot of headaches. After all, if you fail, you will have to start again. In fact, there is a very simple way to solve this puzzle - you probably figured it out yourself. It comes in especially handy on an ice planet, where, as you know, there are five rows and columns, and the glyphs must be arranged so that they are not repeated not only in each row and column, but also within the selected areas.

Manipulating glyphs is quite difficult - if you watch numerous videos, many streamers and let's players are terribly stupid. Another difficulty is that the glyphs are multi-colored. Those that are fixed are red, the rest are light green. Because of this, it dazzles the eyes.

Replacing the glyphs with numbers from 1 to 5 will greatly simplify your life. Carefully number them, without mixing anything up.

The principle of filling cells with numbers is very simple: select the cell around which there is an open maximum amount numbers (that is, glyphs). And as soon as you fill one of the rows, switch your attention to the inner area

The plate below takes one of the real examples of a puzzle from an ice planet.

Let's start with the second cell in the first row. It is quite obvious that in this position there cannot be five, three, one and four, because the first three digits are in the first row, and the four is in the second column). What remains? That's right, a two - put it without hesitation. In the fourth unfilled cell in the first row, all that remains is to place a four.

After completing one row, turn your attention to closed areas. They should also not contain duplicates. In the first group there are numbers 5, 2, 3 and 4. One is missing - we put it in a free position.

Then the process is repeated. That is, take the empty cell around which the most glyphs are open. This is, for example, the third cell of the fourth column. There cannot be threes, twos and fives in it, because they were designated initially. There cannot be a four, since we have already placed it in the first row of the same column. Only one remains. The remaining cell in the same column contains a two, because the remaining numbers have already been entered.

The more rows or columns are filled in, the easier it becomes. After every one or two completed rows or columns, fill in the missing numbers within the highlighted areas. Thus, you can solve any puzzle, even a very complex one, in just a minute or two.

In the diagram, for example, one of the cells is not filled in - it’s not at all difficult to guess that there should be a four here. Ignore what is in the corresponding row or column. Be guided by the numbers that are inside the highlighted area: 5,3,2,1 are already there, but four is missing. Put it there. This approach greatly simplifies the placement of glyphs.

How can I transfer the table into the game now? After selecting the cell, click the mouse the required number of times. If the value is one - once, and if it is a five - five times.

We make a table with numbers instead of glyphs.

After filling out a row or column, fill in the cells within the group. And repeat the process.

After solving the puzzle in the notebook sheet, click the mouse the required number of times. The monolith has been hacked!

Going through the glyphs is a bit difficult, but if you replace them with numbers, the puzzles click like nuts.

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This article will be devoted to passing the basic story missions(priority tasks), completion of all side quests you can find.

We choose either a quick start or creating our own hero. You can customize both your appearance and choose training (determines initial skills), name, history, and appearance of your brother/sister. After that we start the game.

Prologue: "Hyperion"

We wake up after cryo-sleep, talk with Lexi T’Perro, and then, after the emergency, we check how our relative is doing. After that, you can look around and talk to all the NPCs around. When you're done here, exit through the door (the quest marker points to it).

Now let's learn how to use the scanner. You need to find the damaged device unit. Objects of interest to us are highlighted by the scanner orange. But highlighting alone is not enough; you need to scan the object with the appropriate button. Do this with three nodes, finding the cause of the breakdown, and then switch the force field on the panel on the side. We go further and find ourselves in another compartment along the monorail.

After the cut-scene on the bridge, we take the helmet, weapon and go out through the door next to Cora, where another cut-scene awaits us.

On a surface

After the fall, we can scan the local plants, which will give us scientific data points, and then follow the only one to this moment ways. When there are puddles ahead, into which lightning strikes every now and then, we use the dash to quickly run through a dangerous place.

After the game teaches you how to climb onto ledges, there will be a small cave on the left, in which you can find a crevice with something with high energy. Further on this planet it will be possible to find many more similar caves, not marked on the map, but in which you can find something interesting. Next, the game will ask you to get used to the jetpack.

Having climbed up, you will have your first meeting with a new hostile race. We kill everyone, save Fisher, optionally inspect the container and scan the alien’s body and move on. Here we have a fork in the road. You can go in any path and find all the team members, judging by the map here, it’s circular. If we go to the right, we will find Kirkland, he will be shot anyway, and, a little further, an alien ship that can be explored.

If we go left, we will stumble upon a Kett ambush, and we will also find alien ruins. They can be inspected if desired. To do this, we go inside, turn on the power in the far left corner of the room, and then go inside the sealed room. Upon exiting, we will again have a fight with the Kett. Greer can be found in a small cave; you will have to fight aliens to save him.

As soon as you get closer to the place where you need to jump over the abyss, you will hear Cora, and the tasks regarding the source of the flares and the search for the rest of the squad members will be counted. When you reach the shuttle, help your comrades fight off the Kett. After that, take a weapon, replenish your ammunition and health at special containers. Get ready for the second wave. After defeating the enemies, watch the cut-scene and go to your father.

We follow him until the moment when he needs to break the door. We place our companions on the flanks in the highlighted areas and fight off enemies while the decryption process is underway. After that, we approach the door and watch the next video.

Reunion with the Nexus

We follow Cora and Liam to the monorail and use it to go to the Nexus. Having arrived at the place, we can go to the far end of the room and talk with the builder. We follow Kandros to the monorail. After the cutscene we talk with Director Tann. You can temporarily postpone completing the main storyline, if you want, and study “Nexus”, take side missions.

From scratch

Ryder received his first assignment from Director Tann, but before heading to the planet, he needs to talk to SAM on Hyperion. Go down to the monorail and take it to the living deck. Having arrived at the place, head to the Atrium, and then to the corridor on the right side, to the SEM module.

SAM will tell you a lot of interesting things and also give additional task, related to Alec Ryder and the history of the creation of SAM. After this, you will be able to reassign Rider's abilities. After leaving the room, on the left there will be Alec’s cabin, in which you can find a lot of interesting things, and also complete part of the side quest “Secrets of the Ryder Family”. Having finished, we take the monorail to the docking bay.

Here you will be introduced to the ship “Storm”, as well as a new companion – the turian Vetra. You can inspect the ship, talk with the crew and party members, and then use the galaxy map on the bridge to go to the Pytheas system. We scan the planet Eos, find the landing point and land on the planet.

Having landed on the planet, we go to the marker. The door is locked, so you need to find the codes. We follow to the marked area, go into the building and pick up the data block on the table. We return and go through the previously closed doors. We use the console.

We go to the power control station, talk through the door with Clancy Arkvist. We go downstairs and try to turn on the generator - it doesn’t work. We scan the towers, and then climb up the boxes and turn on the power supply. As soon as you turn on both energy towers, a squad of kett will arrive - be prepared to meet them. We return to Clancy. Once inside, on the console we turn on the energy supply for the outpost.

Now we need transport. We go to the marked area, find a large gray container with yellow stripes there and scan it. Forward station. To call it, you just need to approach the indicated place with the projection of this capsule. Now we need to open the container and pick up our means of transportation - “Nomad”. We approach the container and use the console on the side to get the transport. Let's sit in it.

Check for strange signal. We go to the highlighted area and interact with the alien device. Need a glyph. There are forests behind, we climb onto them, and then build relics. At its very top we scan the glyph, and then again try to launch the alien device. We meet our new companion Peebee, and then fight off the relics. Now you need to activate two similar monoliths.

It is better to enter the one located to the east from the right side. We'll have to clear the kett base, completing at the same time side quest"Kett Science Center." To get inside, you need to turn off four generators: two on the bridges on the sides, one on the roof and one at the rear. Although this is not necessary, inside you can meet another future party member - Drak. We return to the main task and go to the Relics console. We scan it and find two chains highlighted in yellow. Once again the glyphs will be on top of the buildings. Having scanned both glyphs, we use the Relics console.

Western monolith. Even though the Relics are not aggressive, as soon as you get close they will attack. Having eliminated the threat, we scan the console again and find the glyphs, although now, in order to climb, you need to use devices near the corresponding buildings so that a structure appears that you can climb. We scan one of the glyphs from this structure, because it is located on the side rather than on the top. We go down to the console and solve a puzzle similar to Sudoku: in each row, in each column, and also in each large cell (in this case, 2x2 squares), the glyphs should not be repeated. If you decide incorrectly, you will have to fight the Relics and then try again. Puzzle solution:

When all the monoliths are activated, you will have to fight the kett. After that, we go to the lake to Pibi. To make a bridge to the island, use the console. We go into the storage room. We watch the cut-scene. If you press the appropriate button, you can jump before Peebee.

Once downstairs, use the console and go through the doors. Further the path is quite linear. Along the way, you will encounter Relics that will need to be destroyed. There are also many rooms in which you can find all sorts of useful things. Having passed along the corridor with lamps crawling out of the ground, we find ourselves in a room where we need to activate the next gravity well. To do this, turn on the two consoles on the sides and then use the device in the center.

Now we're one level down. First you need to fix the circuit. We approach the console, wait until they say that we can start repairing, and then we repair it in the same way as scanning. Let's move on. We activate the consoles one by one and move between platforms until you reach the end. From time to time you will have to fight with the Relics. Note that when you get into this huge room with platforms, there will be a branch to the left. To get there, you need to activate the console on the ledge on the right side. There you can scan the two glyphs on the sides and open the container, solving the puzzle.

We find ourselves in a room with a glowing column of energy. We activate the console, watch the cut-scene, and then quickly run away. Beware of platforms with fire coming out of them. When you are almost at the exit, the task “Get an Opened Item” will appear. You need to search the container in the small room on the left. After that we run to the exit.

Once outside, we follow the marked area to establish an outpost. Having arrived at the place, we fight the kett, accept Drak into the team and establish a settlement using a special device. You will have to decide whether to build a scientific base or a military one.

When everything is settled, we return to Director Tann on the Nexus, where we receive the next task.

Ray of hope

We go to the Onaon system and watch a rather long video. Once on the planet Aya, we follow Paaran Shie and meet with Efra in the hangar headquarters of the Resistance, at the same time we get acquainted with our new party member - Jaal. Now you can freely wander around the city and take on several quests. To get back to the Storm, use the Docking Control terminal.

After a short meeting on board our ship, we will have to decide which mission to carry out in order to gain trust. There is not much difference - you can complete one of the two, and the second later, after completing the main mission, or you can complete both before continuing the Ray of Hope mission itself. So, we have two missions to choose from:

  • Help for Havarla scientists

We leave for the Faroang system on the planet Havarl. It is recommended to take Jaal into your squad for the mission. We follow the destroyed bridge, go into the building and talk with Kiiran Dals. Let's go to the monolith. Relics will be waiting for us inside, among which there will be a new one - the Nullifier. When he gets ready to attack, it's better to be in cover. He also puts up a shield - it is useless to shoot at him. Having dealt with them, we go to the marker in the depths of the building, where we find scientists. We scan two glyphs, and then hack the console. Puzzle solution:

We return to Kiiran Dals. After talking with her, we return to the “Storm” and talk via the videocon in the negotiation room with Efra.

  • Meeting with the Resistance

Head to the Nol system on the planet Voeld. It's quite cold here, so immediately run along the red beacons to the Resistance base. We talk with Anyik Do Zil, and then with the sentinels.

On the front line

We call an advanced station nearby, and with its help, a nomad. We go on it to the Khyara station and talk with Skeot there. A new task starts.

Rescue scene


We go to the concentration camp indicated on the map. Here, enemies will appear endlessly until you open all four cells with captured Angara. The freed aliens will help you in battle, but do not relax - there will be more and more Kett. After opening four cameras, finish off the remaining enemies, and then talk to Niilzh, who will give you “Meeting with the Family.”

Return to the Tempest and talk to Efra via the vidcon in the meeting room.

Having landed on the planet Voeld in the Nol system, we don’t hesitate, otherwise we’ll simply freeze, and follow the red beacons to the Resistance base. There will be a pilot standing just beyond the bridge - talk to him to go to the Kett base and continue the main mission. You can also complete the mission “Meeting with the Resistance” before this, if you have not already done so.

Once near the Kett base, we go along the shield to the right until we reach the service panel. We break it open and go through the resulting hole. Several Ghosts will be waiting for you inside. To get into the building, scan the panels blocking the path through the ventilation shaft, and then shoot them with any weapon. After the first battle, talk to Captain Hecht. Go up to the second floor. After the disinfection chamber we find ourselves in a corridor, at both ends of which in the rooms you can learn more about the Kett. When you're done exploring the area, go through the central door. We clear the room. If you want, you can look around the room on the right. After that, go to the console on the balcony.

At the end of the cutscene, go through the door on the right. Having passed a corridor with a transparent wall, we find ourselves in another corridor, filled to capacity with enemies. Take your time, go through it in stages, alternately moving from cover to cover. Watch the second floor. We jump into the ventilation hole at the very end, shoot the panels blocking the path and move on.

We use the console to remove the blue field, and then scan all the capsules. Now we use the console in the middle of the room and wait for the energy field to clear. Having passed along a small corridor, we shoot the panels. We find ourselves in a small corridor. In the room on the left you can find more information about the Kett. We pass through the central door and watch the video.

We clear the room and talk with Jaal. After the next video there will be a battle with the Ketts. Having dealt with them, go to the elevator. Once at the top, there will be a boss fight - the Cardinal. To defeat him, shoot at the sphere that flies around him. By destroying it, the protective field around him will disappear for a short time, and he will become vulnerable to your attacks. Don't stand next to him, try to move all the time, especially considering that he calls for more and more reinforcements. It shoots with a burst of energy, but it flies quite slowly, so if you have a sufficient distance from the Cardinal you will have time to change cover and escape from the attack.

After defeating the Cardinal, talk to Moshae Sefa. Here you will have a choice of what to do:

  • Destroy the complex together with the Cardinal and the captured Angara“Moshae will approve of your choice, but Jaal will not.” In the final mission you will not receive reinforcements from the Resistance.
  • Do not destroy the complex, free Hangar, release Cardinal– Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.
  • Do not destroy the complex, liberate Hangar, kill Cardinal– there will be no fundamental difference with the previous choice: Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.

Next you will need to walk along the roof to the evacuation zone. Stay close to Moshae - her shield will reliably protect you from enemy bullets. Once on the desired platform, you will need to shoot back from enemies for a certain time - the timer will be in the upper right corner of the screen. You don't have to be on this platform all the time. The main thing is to survive. It is extremely dangerous to remain in the landing zone, because... there they can easily get around you, try to change your position and constantly move between shelters. When the shuttle arrives, we run up to it and watch the video.

We talk with Moshae on the Storm, and then fly to Aya. You can wander around the planet, chat with locals, take on quests. When you're ready, use the shuttle to head to the vault. After this, we talk with Efra at the Resistance headquarters and finish this mission.

Hunt for the Archon

We leave for the Govorkam system on the planet Kadara. First, you should visit the local bar “Kralla's Song”. There we meet Reyes Vidal at the bar. Next you will have to talk with Sloane Kelly, the leader of Les Misérables. Here we will have a fork in the road: accept Sloane’s offer or not:

  • If you agree– Ven Terev will die, but you will find out the necessary data. Some dialogue will change in the future.
  • If you refuse– meet with Reyes Vidal and through the back door we get into the prison, bypassing the guards. There we learn the necessary information from Ven Terev and organize an escape. As a result, some dialogue will change in the future, but Ven Terev will remain alive, and can later be found on Aya, where he will join the Resistance.

Upon returning to the "Storm", Drak will convene a meeting, where two more important story missions will appear (to complete them, it is enough to land on the corresponding planets):

  • H-047c: new world
  • Elaaden: New World

When you're ready, go to the coordinates Van Terev gave and find the transmitter. Now you can return to the “Storm” again and give the device to Gil. Travel to the Tafeno system and board the Salarian ark, which has boarded the Archon's flagship.

We use the console, then through the littered corridor on the right we find ourselves in a room where we find the corpses of salarians. We scan them, and then use the console next to one of them. Next, from the medical terminal we learn about the true condition of the salarian pioneer, Raeka. We return to the littered corridor and scan the capsules. To revive, use the console nearby.

The next part will take place on the kett ship. We immediately meet a group of enemies. Having dealt with them, we use the console on the second level. Then we open the door on the other console for the salarians, and we ourselves go in the opposite direction.

In the next room you don’t have to engage in battle and go quietly. To do this, immediately jump to the lower level in the middle of the room, using disguise if possible. Having passed this room, we jump to the second level. You can, of course, go through with a fight.

In the next corridor, all the doors will close when you get close to them, except for one - we'll go there. There will be a huge room without a single enemy. However, not everything is so simple - as soon as you approach the desired door, a huge number of enemies will appear, incl. Rising. Kill everyone and then continue to the Archon's chambers. Open the door on the console for a squad of salarians and go further. The desired door will be locked again, and you will have to go through the security system. Say, "We're beefing up security," and the door will open. Follow the corridors, periodically fighting the kett, until you reach a cutscene.

After it, open the hatch using the console and jump down. We follow a completely linear path. You will only have to face one ghost. Once in the personal chambers of the Archon, we go to the relic of relics. She will be at the farthest end of the room. After interacting with her and a short cutscene, you will be attacked by a Behemoth, a modified krogan. Quite a strong enemy, and you need to constantly attack him, otherwise he will begin to restore his armor. After leaving the room you will have to make one more choice:

  • Rescue the Krogan Scouts- later they will help you in the plot, but Raeka will die, and you will have to choose another salarian pioneer. Drac will be grateful.
  • Rescue the pioneer Raeka– the Krogan scouts will die, and Raeka will help you in the final mission.

Regardless of what you choose, you will have to fight your way through a long corridor with endless enemies. Don't stand still and move forward all the time. Having reached the marker, watch the video. We find ourselves on the “Storm”, where we begin the next task.

Journey to Meridian

We go to the command center on the Nexus to Tann’s office. After talking with your sister, go to the docking compartment and talk to other pioneers in the technical laboratory. We return to the “Storm” and install the “Ghost Storm” technology on the terminal. We gather a team using vidcon and go to Khi Tasira in the Tsivki system.

After landing, use the console to activate the bridge. Going down the gravity well, you will have to fight both the kett and the relics at the same time. Next there will be a fork.

We go to the right, into the scientific sector. The path will be quite linear, so don't get lost. From time to time you will come across turrets that, using consoles, can be forced to fight on your side, which will make the battles much easier. Having reached the goal, we use the console. After the cutscene, several relics will attack you. Having dealt with them, we go back the same way. Along the way you will come across an Ascendant. Deal with him as usual: shoot his orb to knock down the shield, then attack him. Get to the bridge on the other side. Enable it via the console.





On this side you will mainly have to fight with relics. Beware of the turrets. Having reached the goal, we use the console. Next, you need to turn on the four consoles in the correct order: first - the one closest to the right, then the one opposite, third - diagonally on opposite side, and the last one is the remaining fourth, located opposite the activated third. After this, we activate the relic console. We watch the video, and then there will be a battle with relics, among which there will be a destroyer. Try to shoot off his turrets first, and then attack him. Weak spot he has only one thing - powerful gun. He prepares for this shot for a long time, so there will be time to put enough bullets into him.

We move to the control center. Along the way you will come across, like relics, incl. another destroyer, and so are the kett. We use the gravity well to rise to the control center. We go upstairs, use the console and watch the cut-scene. Now you have to fight the kett, led by the Sword of the Archon. After inflicting a certain amount of damage on him, he will disappear from visibility and reinforcements will arrive. Then he will appear again, but with full shields, and so on several times in a row until you kill him.

Meridian: the way home

This is the final mission in which you will see the consequences of your decisions. Many side missions can be completed after the main story, but some that affect the ending are best completed in advance. The ending is affected by:

  • Did you destroy the complex in the mission “Ray of Hope”. Regardless of whether you killed the Cardinal or not, if you saved the complex, then the Angara will help you in this mission.
  • Who did you save in the mission “Hunt for the Archon”. If Raek, she will help you in the final mission, if there are Krogan scouts, then they, as well as the new salarian pioneer.
  • Have you completed the additional task “Split in the Ranks”. In this case, the kett can be made weaker. Details below.
  • What arks did you find, and did you find all three salarian pioneers (Raeka/Hijer according to the main story mission“Hunt for the Archon”, turians (Avitus Rix, if you convinced him to become a pioneer) and asari (Sarissa/Vederia - for Cora’s loyalty mission “The Limits of Duty”).
  • Have you helped Jaal with his Flesh and Blood allegiance mission? In this case, his relatives will help you.
  • Has the faction war been resolved on Kadara (Mission “Afternoon”)? In this case, Sloane Kelly or Reyes Vidal will help you.
  • Which outpost did you choose at the very beginning on Eos? If you are a military man, then a detachment from Prodromos will help you in this mission.
  • How the task “Water Supply” was solved on Elaaden. If you closed your eyes to Annea’s actions and left her alone, then she will help in this mission.
  • Where did the ancient AI from Voeld end up? If you gave the hangar, then they will help in this mission, if you kept it for yourself, then no.
  • Is Kalinda still alive on the allegiance mission “Pibi: the mysterious signal of the relics?” If yes, then she will help.
  • Did you arrest Aden or release him in exchange for information (“Truth or Folly”). If you are arrested, then Salen will come to the rescue.

Talk to Suvi aboard the Tempest, then visit any three of the proposed systems and analyze the clumps of corruption. After this, return to Hi Tasira in the Tsivka system. This is the point of no return, so if you want to do something before the end, you need to do it now.

We go to the control center, simultaneously fighting the Relics and activating the console. We watch the cut-scene and go to the exit, after which control passes to your brother/sister. We run to the weapons cabinet and pick up the pistol. We move on, periodically you will be attacked by kett. We only have him and a grenade at our disposal. Having reached the communications center, run to the service entrance, ignoring the enemies, and turn on the quantum mechanical repeater.

Let's return to our GG. We try to open the door several times using the console, and then we run back, climb the gravity well and go outside, where another cut-scene awaits us.

Once on the "Storm", we go to the bridge. After landing on Meridian, we go straight to the goal; there are no branches here. As soon as you jump off the cliff again, you will be thrown out of the Nomad, and you will have to move on on your own two feet. You'll have to fight the kett right away. After defeating them, you can go to the console, where you can transfer the codes that Primus gave, which will make the kett weaker.

We go into the building, turn on the console and go down the gravity well. We follow to the control center, the path is quite linear, so don’t get lost. There will be many kett along the way, but if you have completed certain tasks, then many units will come to your aid, which will make the battles much easier. IN certain moment You will be shown a cut-scene with the Hypereon. For Captain Dunn to survive, you need to find all three pioneers. Next is another battle and a descent down the gravity well. We go through the doors that will open especially for us. The relics here will not attack you. Another move using the gravity well and the final run to control the Meridian.

Now we have a long fight ahead of us. First we need to defeat all the kett, and then we run to the relay, simultaneously shooting back from the Relics. Once you arrive, hold the position indicated by the white circle until Sarah hacks the connection, then use the console. It is not necessary to attack the Architect, the main thing is to avoid his attacks. The second repeater - you will have to activate another console so that the platforms rise above the ferrofluid, and then wait for the platforms to rise above the abyss, then we repeat the procedure as with the first console. After this, we run to the third relay as quickly as possible and activate it. We watch the final cut-scene and credits.

Epilogue: hosts and guests

After the credits, talk to all squad members and the crew of the Tempest, and then leave the Hyperion.

The world is waiting

Once on the Tempest, connect to the videocon. Return to Housing-7 in the Ericsson system, where another video awaits you.



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