How to make a top cartoon tool from Tinker. Let's find out what modifiers are in Tinkers Construct. Description and features

The blog is not ready, please do not downvote or delete it, due to serious problems I had to postpone writing it for a while, but I could only leave it here. version 0.3.1 dated July 5.

Hi all. I decided to remember about mods, and just post a mod describing its capabilities, I think it’s common enough to think about it, and do more full guide to him.

I'll probably describe the Tinker's Construct mod. I'll start with the fact that this mod will add the opportunity to feel like a professional in metallurgy. I once really liked it, back in 2016, when I was doing something, that this mod very much reminded me of, despite the powerful alchemical Thaumcraft fashion, I started learning about assembly with Tinker.

And so let’s look at the basics of the modification:

Main innovations

Perhaps, to begin to understand the modification, you need to study it through creativity, then you will be 100% prepared. The residents will help me with this. The first thing I will say about fashion is the main thing - textbooks from them, in English or Russian, you can get all the information.

Initially, we are given the first volume, “Materials and You,” which describes the basics of creating forms and also armor modifiers, plus a couple of side crafts to help with development. To create the second volume, simply place the book of the first volume in the crafting zone. And if you don’t want to lose the first one, place the empty slab and paper to the left in the crafting area. And so let's begin. The first thing we need to create is an empty mold or cast made of wood. You can craft as you like, you can swap boards and sticks, for example.

After which we will need to make tools such as:

We’ll immediately look at why this is needed. Once we go there, we’ll see a window for assembly, repair and modification, first the basic functions, such as assembly/repair. When assembling from the elements needed for crafting (you can tell by the shape), we will be asked to give the weapon a name, after we make the weapon we will receive it with that name. I won’t worry about it for now, I’ll show you how to assemble weapons, as I said later.

Here we can create a limited number of classes, for example there is no cleaver here. By putting the necessary components of one material, we will get a weapon from this material accordingly.

To repair an object, we need to select repair and modification, in the upper left corner there is an anvil icon. Anything from this material will be suitable for repair; when creating simple parts, fragments can form; the same fragments can be found in any form, even from metals; ingots or nuggets, fragments of weapons will do; for example, the same guard as for crafting will not work.

Next we will look at cutting out simple diagrams, for them we will need an empty diagram, and the fragment that we want to make, here we can make the first step for any part, even a cleaver blade, material cost, shows how much material we need to spend in the part designer along with the diagram to make a simple part. First I'll show you the interface.

Integral with the circuit designer, simple parts are being designed, everything is simple here, the material has its own cost, we can insert a block at the bottom, a splinter or fragment at the top. Or both, depending on the craft, now I only need one stone block (cobblestone) and a diagram to make a stone fragment. So - since the cost of the material is 1, I did not receive any residual fragments, and the circuit is not wasted. Next, at the engineering station, as I said at the beginning, I can assemble the tool from those elements, I made a rod and fastening for the pickaxe.

Let's move on, we can also make a chest to store our cut out diagrams there (an empty diagram above the chest), if we attach it to the parts designer, then we can take the diagrams from the interface that appears, so as not to take it with us. Let me remind you that this is ONLY for simple parts, the mod would not be metallurgical if not for what comes next!

We can also improve our station as follows:

This way we can make more instruments there. And also repair and improve them, this will not be lost, you can safely just replace one station with another. I will also show this station

This is exactly the cleaver I was talking about:

Smelting and metallurgical alloys

We will need at least 18 blocks, 1 stand, 1 faucet, 1 tank, 1 base and something else, I already forgot about the updates, let's figure it out.

Here are the crafts for these blocks: (You need to look for them in the book “Mighty Metallurgy”, it is crafted in the same way as volume 2, only from the second volume “Materials and You”: D)

First we make a block, from which there are components: There is a block and then the first craft - the smelter controller.

Install the controller and blocks:

Making a "Pourer" - Right craft

To pour the contents onto you need a faucet and a table where to pour it - Right Craft

And craft a table - Right craft

We supplement our smelter by making a tank for lava, lava is required for work, without it nothing will be melted. To fill the tank with liquid, including lava, right-click the bucket or move pouring channel.

And of course, we can go into the smelter, if you have done everything smelting, the controller will light up. In the smelter interface, on the left we can place what we want to melt into liquids, the liquids will be in the tank, in the middle, on the right is the fuel level. You can also see in the list of materials when they melt.

And so, we have a smelter, and we can start creating alloys.

Here you can see how many ingots we need to create alloys, in theory, the quantity is measured in volume mb, for example a bucket has a volume of 1000mb. I would like to mention that Ardit And Cobalt can only be found in hell. You can find ores in the world and melt any of them. If you have less left than you need for a block or bucket, then you can use the tank into which we poured lava, place it under the faucet and drain the remainder there, the tank falls out separately with the mark " Contains??mB" To fill a bucket with a certain liquid, you need to put it in a table and pour it in, what is poured in will disappear and you will get a bucket. By clicking on the tap you can pour, and to pick up the product you also need to click on it. You need to melt 10 ingots to pour them into the cauldron and make a block. One ingot gives 144mb. The stronger and “cooler” the alloy. the longer it takes to melt. What you melt will be displayed as a block inside the smelter, but not material, so you can easily dive there and pour blood. If it turns out that the liquid you need, in the interface you can see, as I said, all the liquids poured, is located above, then you can click on the liquids, on their layers in the melting pot, in the controller, to move them in places, and pour that , which you need.

App smelter. NOT FINISHED

I’ll say right away that you can improve the smelter, you can add another drain, and put a special boiler under the faucet. - left craft. You can fill a block in the boiler, so storing anything in blocks is much more convenient than in a tank. In general, the number of drains is not limited by anything, including the possibility of connecting pipes from BuildCraft instead of taps, although pipes can be made from them, but they look very strange.

Another app, quite simple, we can increase the volume of the smelter with simple blocks like this. The volume of blocks melted at a time will also increase.

Creating Advanced Tools

So, we have come to the sweetest part, in order to make tools from metals and alloys, we need strong forms, from aluminum brass, this alloy is made from 3 ingots of aluminum and 1 ingot of copper, you need to melt them in a smelter, after which they will automatically mixed into an alloy, you can drain the remainder if you have any, some of the copper, for example, mostly remains on top of the brass or vice versa.

To make a mold, that is, a cast for a part, we need to try harder. Remember those simple stone elements? So, we need to put the desired element in the table and fill it with brass, then pull it out when the mold hardens and take out the cast, when we have a cast, we can put it in the table again and fill it with metal, after hardening, we can get a fragment made of metal and make a new instrument at the same station, the cast does not disappear by itself.

You can pour any metal from which you want to cast a fragment. And by the way, all alloys, when a sufficient volume of the necessary liquids appears in the smelter, are automatically subtracted required volume and are created themselves, after which, as I already said, there may not be many metals left from which the alloy was made.

Type– weapon and tool modifiers;

Where to look– in the mines, craft it yourself, knock it out from mobs;

Foldable– everything adds up.

Description and features

All weapons and tools that you create can be significantly improved by adding very useful characteristics to them. All that remains is to figure out which ones are in Tinkers Construct modifiers and what specific abilities they will give to the item.

The process of improving weapons or tools occurs in or in. We go to the station or forge interface and see approximately the following:

  1. This is where you will place modifiers;
  2. The place where you will put the upgradeable tool/weapon;
  3. An updated item with improved characteristics will appear here.

Now you know how to add a modifier to Tinkers Construct to the item being improved, so now let's get acquainted with the full list of modifiers.

Name Capabilities Number of pieces per modification Description
Diamond Increases durability by 500 units 1 Can only be used once
Emerald Strength increases by 50% 1 Can only be used once. Adds 50% to the final strength, i.e. if the modifier was diamond, then when adding 50%, the added strength of 500 will be taken into account
Red dust +0.08 speed increase (full modification will increase speed by 4) 50 Can be used on tools and short bows, but cannot be used on melee weapons
Auto repair of tools and weapons 1 At 1 recovery level, a tool or weapon will restore 1 unit of strength in an average of 20 seconds. The item is not restored when used.
Lava crystal Smelts everything you mine if it can be smelted 1 If you hit a mob, it will catch fire. Can be used with Luck, however cannot be used with Silk Touch.
Lapis lazuli Gives the instrument the “Luck” effect 450 When upgrading an item with 100 lapis lazuli, you will get the effect Luck 1. When upgrading an item with 300 lapis lazuli, you will get the effect Luck 2. When upgrading an item with 450 lapis lazuli, you will get the effect Luck 3.
Nether Quartz Increases damage 72 Adds one point of damage when adding 1, 24, 48 and 72 quartz respectively, however, if you are sharpening a rapier, then in this case it will not receive one point of damage when adding 1 quartz
Fire Powder Upon impact, the target begins to burn 25 The target will burn for 1 second for every 5.6 fire powder added when upgrading
Necrotic bone Restores your health when hit by an enemy 1 With one hit you will restore 2 HP for each necrotic bone
Silk touch 1 Cannot be used in conjunction with Luck and Auto Repair
large obsidian plate Makes an item fortified 1 With each level of strengthening, the item becomes stronger, resulting in indestructibility
Piston Dropping 10 Each subsequent addition of a piston increases the throw distance
+

Pearl of the Land

As a result of murder you can get a head 1 Level 8 will actually have a 100% chance of getting a head from a killed mob or player
Cooked Spider Eye Applies the “Arthropod Scourge” effect – additional damage to spiders 4 2-4 HP for each modification level
hallowed ground Extra damage to undead 36 2-4 HP per level
Almaz+

Golden Block

+ 1 Item modification 1
Star of the Underworld + 1 Item modification 1 Can only be used once
Enchanted Golden Apple+

Diamond block

+ 1 Item modification 1 Can only be used once

Now you know what modifiers are in Tinker Construct, and you are also familiar with the characteristics that they add, as well as exactly how many can be used in one modification of an item.

There is one more feature - for each paper element in the item you create, you get + 1 modification slot.

An item without paper parts has 3 modification slots.

An item made entirely of paper – 6 slots.

And if you made an item using 2 paper parts, then we get 3 + 2 = 5 slots available for modifications.

This property can be actively used to significantly improve weapons or tools.

The Tinker's Construct modification adds a large number of weapons and tools. For them, the modification also adds its own improvement system, expressed in modifiers.
Initially, a tool or weapon has three points for modifiers. This number can be expanded in two ways: using modules created from Paper, or using certain resources to expand the “slots” for modifiers.
However, Tinker's Construct provides a system for improving its items a little wider than usual Minecraft enchantments. Modification modifiers can not only be applied to an item, but also created with them already “imposed”. This requires a part from a specific resource that has the modifier we need.

Materials that have their own modifier:
1. Tasty - when you mine blocks with a pickaxe or hammer, you get bacon. Bacon can be eaten by restoring four (4) hunger units, or two chicken legs), which allows you to not take food with you in advance.
Found in objects consisting of the material: Pig iron.
Alloy: mined by mixing one in a blast furnace iron ingot, one emerald and sixteen pieces of rotten flesh. Rotten flesh is needed to obtain Blood, where each flesh produces 5 mB of Blood, out of the 80 mB we need. The output is one alloy ingot.

2. Rewriteability - adds additional capacity for modifiers.
Found in objects consisting of the following materials:
Paper

3. Strengthening - an analogue of the "Strength" enchantment. This modifier allows us, with some chance, not to waste the durability of a weapon or tool.
Trigger chance:
Level 1 - 10%
Level 2 - 20%
Level 3 - 30%

Found in items consisting of the following materials: Iron(1*), Obsidian(3), Cobalt(2), Bronze(1), Alumite(2).
Note: if you want to create an item with this modifier, then use components that minimally affect the strength, i.e. Do not use them as your main work surface or handle.

4. Strength of the stone - the lower the strength of the item, the lower the damage of the item, but the higher the production speed.
Found in items consisting of the following materials: Stone(1), Hellstone(1), Ardite(2).

5. Jaggedness - the more worn the tool is, the more damage it does, but the slower it produces.
Found in items made from the following material: Cactus(1)

6. Slime - allows you to summon a slug during the destruction of a block.
Found in items consisting of the following materials: Slime(1), Blue Slime(1).

The method for increasing the capacity of modifiers is identical to applying them. To increase capacity we will need:

1. Diamond + Gold block

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2. Golden Apple + Diamond Blocks (Golden Apple must be crafted from eight gold blocks)

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3. Star of the lower world

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Modifiers that increase item durability:

1. Diamond - adds 500 strength to an item and increases the level of the mined block by 3 points.

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2. Emerald - adds 50% strength and increases the level of the mined block by 2 points.

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SpoilerTarget"> Spoiler: Additional Information

The Emerald and Diamond modifiers are combined in different variations, i.e. regardless of when a particular modifier was applied, the total strength will be N+500+(500*0.5I)+(N*0.5)= 50+500+(500*0.5)+(50*0.5)= 50+500+250+25=825 strength units. Loot level modifiers do not stack.
However, if the tool or weapon has a high enough strength, then using the modifier is not cost-effective.

Functional modifiers that are applied due to certain items.

1. Speed ​​- increases the speed of drawing a tool or pulling the bowstring of a weapon.
Upgrade material: Red stone, Red stone block.

2. Auto-recovery - allows tools or weapons to slowly restore their durability. This happens faster in the light.
Upgrade Material: Moss Ball

SpoilerTarget"> Spoiler: Moss Ball Recipe

Requires any nine mossy blocks to create.


3. Auto-smelting - allows you to automatically smelt metal, and not only ores.
Is effective way extracting metals from ore if you have “Luck” at the maximum level.
Upgrade material: Lava crystal.

SpoilerTarget"> Spoiler: Lava Crystal Recipe


4. Luck/Loot - allows you to get more resources/loot when destroying a block/killing a hostile mob.
Upgrade material: Lapis lazuli, Lapis lazuli block.
Maximum level: 3

5. Sharpness - increases the damage done by the weapon.
Upgrade material: Quartz, Quartz block.
Maximum level: 5

6. Fire touch - sets the enemy on fire, causing damage over time.
Upgrade Material: Fire Powder.

7. Vampirism - allows you to restore health when damaged by mobs.
Restores a fixed amount of health. Does not depend on weapon damage.
Upgrade Material: Necrotic Bone
Maximum level: 3

8. Silk touch - allows you to mine blocks “whole”
Upgrade Material: Silky Jewel
Maximum level: 1

SpoilerTarget"> Spoiler: Recipe


9. Strengthening - an analogue of the "Strength" enchantment. Gives a chance not to spend the item's durability, which increases with level. The chance at the first enchantment level is 10%, at the second 20%, at the third 30%.
Upgrade Material: Obsidian Plate
Maximum level: 3

10. Recoil - allows you to push enemies further away from you.
Upgrade Material: Piston

11. Cutting off (Truncation) - allows you to get the head of a mob.
Upgrade Material: Ender Pearl and Obsidian
Maximum level: up to 100% chance of cutting off the head

Type- weapon;

Damage – 50;

Where to look- do it yourself;

Foldable- No.

Description and features

Well, what can you say about a cleaver that will deal 50 units of damage, created in the mod? This is a remarkable indicator that covers the fact that with this cleaver you get a level 3 Fatigue effect and deal blows much slower than usual, and such damage can significantly simplify your existence and fight against malicious pests - hostile mobs, and even on PVP arena you can wave it, although in this case the solution is still better, since the armor is essentially not a very serious hindrance to it. So, let's figure out how you can make such a miracle cleaver:

First, let's assemble a regular cleaver:

For assembly you will need:

  1. A large manulin blade of a sword, and this is made by casting manulin melted in a smelter into a special mold;
  2. Paper plate;
  3. Two strong paper rods.

When creating this weapon, we received 3 slots for modification, and also due to 3 paper parts + 3 more slots for modification, that is, now there are 6 of them.

To add three more slots we go to and click on it right click mouse by entering their interface. You will see approximately the following (the interface of the tool station is shown here, however, in the forge everything will be the same, only some weapons and tools will be added):

In cell 2 you place a cleaver, and in cells pos. 1 modifiers in turn, which you see below (there are 3 modifiers):

Now there are as many as 9 total slots for modifications.

We begin sharpening the item and use quartz blocks for this. You will need a lot of them - 160 quartz blocks, so you will have to work hard to Netherworld, collecting this material, so when collecting it is better to use a pickaxe with the “Luck” effect (this can be obtained by enchanting or simply creating such a pickaxe, because in Tinkers Construct you can do this)

Having placed the quartz blocks in cells position 1, we place the cleaver in cell 2. We see in cell position 3 a cleaver with already changed characteristics. We take the cleaver from cell 3 and place it again in cell position 2. You will have to repeat this until all 160 blocks are gone, that is, taking into account the fact that there are 160 blocks, you will need 80 movements, however, look what awaits you result:

50 units of damage is not a joke at all, so with such a weapon you will feel comfortable in almost any fight.

Meaning modifiers(improvement) is to replace vanilla enchantments, but there are also some that have no analogues in vanilla. The number of upgrades for tools or weapons is limited (from 3 to 5), so often an item is upgraded for a single purpose. Items in the forge are improved, by clicking on the upper left icon - repairs and improvements.

Also short description modifiers - in the book "Materials and You".

Diamond increases strength by 500 units.

Emerald increases strength by 50% of base.

If the base strength of the product is more than 1000, then it is more profitable to increase the strength with an emerald, and if it is less than 1000, then with a diamond.

If we are talking about arrows, crossbow bolts or shurikens, then “Durability” is the number of shells in the package. Diamond adds 50 units to this amount, emerald - the same 50% of the original. That is, if the base number of shells is more than 100, then it is better to increase “Strength” with an emerald, if less than 100, then with a diamond.

Quartz- "Sharpness." Increases damage. “Spiciness” is also “Spiciness” in Africa. There are 5 levels in total, 72 quartz are spent on each level of improvement.

Lapis lazuli- “Luck” or “Loot”. To obtain "Luck III" or "Loot III" you will need 360 pieces of lapis lazuli.

Touchstone + flint- "Strengthening." The level of the extracted material rises to the level of the whetstone.

For example: You have a paper pickaxe. If you use a manjulin whetstone in the modifier, you can even mine cobalt with this pickaxe. In my opinion, this is a pointless modification. It’s easier to just make a manjulin pickaxe and not worry about it.

Silk stone- "Silk touch". I always carry a separate pick for silk with me. Crafted from emerald and silk fabric:


Red dust- "Speed". Increases attack speed for weapons; for a tool it corresponds to the “Efficiency” enchantment. For each level, 50 red dust is spent, adding 20% ​​to the effect. To upgrade to 5 levels, you will need 250 red dust.

Pearl + Obsidian- "Executioner." Increases the chance of getting a head from a skeleton, wither skeleton, creeper or zombie. There are 10 steps in total, each increasing the chance of a head falling out by 10%

Strengthener- "Strengthening". It has 5 levels, with each improvement using 1 strengthener. Each level brings 20% to strength. And “Fortification” at level 5 gives “Indestructibility”.


Pickled spider eye- "Bane of arthropods". Each level costs 24 pickled spider eyes and adds 7 damage to spiders. The maximum you will have to spend on “Arthropod Scourge V” is 120 pickled spider eyes, which will give +35 damage to spiders. Whether this works on beetles, I still don’t understand.


hallowed ground- "Holy damage." For each level, 24 holy lands are spent and 7 damage is added to the undead. The maximum you will have to spend on “Holy Damage V” is 120 holy soil and this will give +35 damage to undead. Exclusively for weapons against zombies and skeletons. Blessed earth is roasted in a vanilla oven made from cemetery soil:


Undead Bone- "Vampirism." The idea is simple - you hit the enemy and get + to your HP. There are 10 levels in total, each level increases the enchantment power by 10%. Undead Bone drops from Wither skeletons with an initial chance of 7%. True, finding a wither skeleton in hell is hellish luck.

Fire Powder- "Fire hazard." It has 5 levels, each level costs 25 fire powder. Each level adds 1.67 fire damage to the base damage (At level V the damage is 8.33), and the burn time increases from 4 seconds at level I to 16 seconds at level V.

Piston- "Recoil." One level of enchantment costs 10 pistons. By the way, this modifier has 99 (!) levels. If you make a sword with level 99 “Recoil”, then the poor mobs will be carried away about 140-150 blocks from the point of attack: D

Hell Star- "Soul Connection". Ensures the safety of items in your inventory upon your death. This modification should be carried out with those tools and weapons that are tailored to a specific function (“Extraction III” or “Luck III”, etc.).

Expander-horizontal And expander-vertical- "Width ++" and "Height ++". For fans of terraforming and metro construction. Increases the cutting of blocks in height and width by 1 block. The hammer will cut out a square of 5 by 5 blocks, except for the 4 corner blocks.


Memory moss- “Repair.” When gaining experience from operating an item (mining coal and dust, killing mobs, etc.), it does not “fall” into the experience scale, but is saved and at some point spent on repairs. Three levels - 1 moss for each.

Crafting moss: from 9 mossy cobblestones we craft a ball of moss, then RMB with this ball bookcase. This consumes 10 lvl of experience. If experience is not available, then moss will not turn into memory.


TNT(3 pcs) - "Explosive hazard." When tool blocks are broken, they disappear. There are 3 levels in total. Each level requires 3 TNT.

Glowdust(2 pcs.) and eye of the edge - "Glow." One-time improvement. The item places a block of snowball under the player approximately every 8 blocks. For installation of each block
spends 1 strength, recommended when straining with night vision potions, as well as in the absence of the cave scorpion set.

Roasted Horus Fruit- "Ascension". The maximum amount spent is 50 fruits. When hitting an enemy, he goes into hover above the ground (for a maximum of 1.75 seconds). Imagine shurikens with one paper part, with "Ascension" and the rest is quartz;)

Fish(2 pcs.) - "Fins". Allows projectiles not to slow down in water. Convenient for exploring underwater fortresses with a light bow or shuriken.

Web- "Confusion." Slows down the enemy. There are three levels, each requiring 1 web and providing a slow of approximately 1 second. With "Slowdown III" the enemy will slow down for almost 3 seconds

Embossment .

We are talking about transferring the features of one type of material to a finished tool or weapon without losing the attempt at improvement (!!!).

Example. Let's take a pickaxe made entirely from manyulin, the basic features are “Cold Blooded” and “Gluttony”. If you use a modifier that includes any part of paper, then the “Writability” feature of the paper will be added to the existing ones. And now we will have the opportunity to improve the manyulin pickaxe not 3 times, as before, but 4 times.



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