How to complete the first mission in GTA 5. Mafia: The City of Lost Heaven: Walkthrough. Walkthrough of GTA San Andreas

GTA Walkthrough San Andreas

Los Santos Walkthrough

In parentheses after the name of the mission, the letter corresponding to the letter on the radar - so that you know who the mission is for.

The game begins with a video showing the arrival of Karl aka CJ in hometown- Los Santos. Immediately he is met by corrupt cops and robbed completely. Moreover, they are abandoned in the area of ​​a hostile gang.

Passage of 1 mission

This is not even a mission, but just an introduction. But if your goal is to quickly complete the game, jump on your bike and ride to your home.

Passage of mission 2. Big Smoke (CJ)

You meet up with family and old friends. They report that Los Santos is not the same as before and arrange a trip to a cemetery in an area called Temple. There you will come across another gang who will begin to chase you. Get on the bike and chase Sweet and Ryder. Nothing complicated. Just chase them and don't come under fire. The mission will end as soon as you arrive at your house.

Passage of 3 missions. Ryder (R)

Get into Ryder's car and go to Old Rice. Do your hair and go out. Immediately you will hear Ryder making sarcastic comments about your hair and Old Rhys. Then go to the pizzeria across the street. When you buy food. Ryder will take out a gun and run over the seller. In response, he will take out a shotgun and you need to run away. Jump into Ryder's car and drive to Grove Street, trying not to get hit by the seller's bullets. As soon as you arrive at the retinue's house, the mission will end.

Walkthrough of mission 4. Tagging up turf (S)

Sweet offers you a diversion, which consists of drawing graffiti on someone else's territory. You are traveling to Idlewood. Draw all the graffiti and jump into the car. Drive to East Los Santos and paint graffiti there. Be careful! You may be spotted by the cops and shot by the Ballas. As soon as you draw the last graffiti, Sweet will arrive and you will go to Grove Street where the mission will end.

Walkthrough of mission 5. Cleaning the hood (S)

Get into the car with Ryder and drive to the gunner’s apartment. Then drive to the drug dealer and kill him. Head to the hangout and go inside. Kill the ballas and the drug dealer. The main thing is not to let them surround you and kill Ryder. After killing everyone and everything, jump into the car, drive to Sweet's house and finish the mission.

Passage of mission 6. Drive-thru (S)

Get behind the wheel and drive to the diner. There you will meet ballas. There is no trick here. Just drive the ballas next to the wheelbarrow until it lights up from the shots. Wait for it to explode, then run over the ballas and drive to Sweet's house. Everyone will come out there except Smoke. He will ask you to take him home. Just go to Smoke's house and drop him off. The mission is over.

Walkthrough of mission 7. Nines and AK's (S)

Get into Smoke's car and go to Emmett. Complete all tasks there. Get back into the car and take Smoke home. After this, Sweet will call you and tell you about the clothes. Go to Binco and buy clothes. When you exit the store, the mission will end. After this mission, Smoke's missions will be available. I will describe them, like the missions of all the others except Sweet, after all the others.

Passage of mission 8. Drive-by (S)

Jump into a car with others and drive into the territory of the ballas. Best Tactics- hide behind other cars. At least they won't set yours on fire. Only in the latter case - in the park, it’s easier to just run over everyone. Then quickly rush to repaint. After that, take everyone home and finish the mission.

Passage of mission 9. Sweet's girl (S)

Sweet is in trouble! Grab the car and rush to Emmett for weapons. Then go to Sweet's rescue. When you kill all the bastards, Sweet will call you and ask you to find a 4-door car. Luckily she's not far away. Jump into it and back up a little. As soon as Sweet and his girlfriend get into the car, 2 mafia cars will appear. It's easy to get away from them. Back up, and then sharply move forward and break away from these unfortunate drivers. Drive up to Sweet's house and drop the couple off. Mission completed.

Passage of mission 10. Cesar Vialpando (S)

One of the most uninteresting and difficult missions in the game. After the video, get into the car and go to the garage of your old friend Sweet. He will bring you a special car: a lowrider. Get in it and drive to the lowrider meeting. There you should dance on a car using special hydraulics. If you win, Caesar's missions will open to you. If you lose, start again. I got it the second time. There is no special technique here, you just need to carefully follow the music and arrows. Don't press the arrow too early or hold the key down too long and you'll be fine.

Passage of mission 11. Og Loc (BS)

First mission for Smoke. Here you need to pick up Og Loc from the police station, and then deal with the vile thief. The main difficulty is not to crash into anything, because you are riding a motorcycle. Although the thief will be waiting for you, it’s better not to take advantage of this. One fall - maximum. And keep at a certain distance in order to have time to react to a sharp change in course. When you reach a certain place with the thief, then you can kill him without any problems. If you kill him and then take Og Loc to the service entrance Without killing Burger Shot, new missions will open for Og Loc.

Passage of mission 12. Running dog (BS)

Very easy mission. Just take Smoke to the place, and then shoot the fugitive. That's the whole mission!

Walkthrough of mission 13. Wrong side of the tracks (BS)

In this mission you will need to ride a motorcycle next to a train. The most difficult thing is to stay close to the train and not crash into oncoming trains. Well, I hope you get to Friendship station. As soon as Smoke kills all the Vagos and you take him home safe and sound, the mission will be completed.

Passage of mission 14. Just business (BS)

A very exciting mission. For the most part it resembles a shooting gallery. Yes, exactly the shooting gallery. As soon as you take Smoke to the center, almost non-stop shooting will immediately begin. To begin with, you will be offered a dozen enemies that need to be destroyed. After this, the location will change and a dozen new enemies will appear. As soon as everyone becomes corpses, you and Smoke will jump on the motorcycle and begin to run away. You have the role of a shooter. There is nothing complicated here. Just shoot at the enemies and their cars and motorcycles and have fun. This last mission for Smoke. Once you reach a certain point, CJ will jump off the motorcycle and say goodbye to Smoke, who will immediately disappear. As you may have noticed, this mission is very similar to the famous chase scene from the movie: Terminator 2.

Passage of mission 15. Home invasion (R)

A mission where you have to rob a colonel. Simple robbery, basically. Getting to the place is a couple of trifles. Then go into the house and rob. 3 boxes are enough, but you can steal everything. Don't make a lot of noise! ​​After the robbery, drain everything in the warehouse. Mission Complete!

Passage of mission 16. Catalyst (R)

First you need to get to the train. Then kill all the Vagos, but the problem is that the Ballas have arrived. Of course, we kill them and climb onto the train. What kind of misfortune? The train starts moving. You need to throw boxes of weapons to Ryder. The main thing is not to overdo it. Wait for the car to get closer, and then throw the box. In total, you need to have time to transfer 10 boxes. After that, immediately repaint it to get rid of the cops. then you can safely return to your home.

Walkthrough of mission 17. Robbing uncle Sam (R)

Robing a military warehouse is not an easy task. However, you need to do it. Get into the van and drive to the warehouse. As soon as you get there, jump over the wall and kill all the soldiers. Run up to the warehouse and shoot at the castle. The gate will open and two more soldiers will appear. Kill them and only then open the gate. Now get into the forklift and start loading boxes into the truck. Periodically jump out of the loader and shoot the soldiers attacking Ryder. As soon as all 6 boxes are loaded, quickly jump into the van and hit the road. When the “patriot” is strictly behind you, honk and Ryder will drop explosives on him. Then just go to Emmett and finish the mission, by the way, the last one for Ryder.

Walkthrough of mission 18. Lowrider, High Stakes (CV)

A regular race with lowriders only. Competitors drive very slowly, and you won't have any difficulty overtaking them. It’s better, of course, to drive a modified car with nitro, but if you don’t have the money for it, a regular one will do.

Passage of mission 19. Life's a beach (OG)

In this mission you need to steal a van with audio equipment. The whole problem is that this van is locked and you can’t just steal it. To do this, you need to surprise the DJ's girlfriend with a dance. A simple dance is much simpler than a lowrider dance. It won't be difficult for you to get through it. After all, you went through the lowrider dance. The principle is the same as there. You need to earn 2500 points. After that, get into the van with the DJ, throw her out and rush to the garage. But you will be followed, so be careful when turning! As soon as the van enters the garage, the mission will end.

Passage of mission 20. Mad dogg's rhymes (OG)

These are stealth missions. It's easier to get through if you remain unnoticed. First you need to get to the mansion of local gangsta star Madd Dog. After that, with a knife in hand, get into the house. You can cut all the guards, or you can simply walk past them unnoticed. The second option is more difficult, but more interesting. Just hide in the shadows and wait for an opportunity. After you take the book of rhymes, new guards will appear. It is better to kill them with a pistol with a silencer, which you can take from the first guard you kill. Just walk quietly and watch the radar. As soon as you leave the mansion, go to Lock and give him the book of rhymes. Mission Complete.

Passage of 21 missions. Management issues (OG)

First you need to steal the car. Drive to the sign and when you see a black car, slow down in front of it. Then shoot off the driver's head through the glass and take his place. Drive to the nearest repainting shop and have your car repaired. Now, carefully, so as not to damage it, taxi to the collection point. Carefully stand in the same direction as the other cars and, in this position between them, go to the ceremony. As soon as the manager sits down, step on the gas and pull away from other cars. Then drive onto the pier and jump out of the car shortly before its end. You completed the mission.

Passage of 22 missions. House party (OG)

You need to resist the ballas. It is advisable to find a bulletproof vest before this mission. The first wave is from the side of the bridge. 2 cars, 8 people + 4 on the bridge. 2nd wave. From the CJ house side and from the freeway side. Be careful and don't let them kill Sweet.

Passage of 23 missions.Burning desire (C.R.A.S.H.)

Take a cop's car and follow the Molotovs. After that, roll to the Vagos house. Shoot 5 vagos around the house. Break the glass and throw Molotovs at them. As soon as you throw a Molotov cocktail into the 5th window, 2 more vagos will come running. Run into the house where the girl is screaming. The staircase to the second floor is at the end of the hall. Go through the bathroom into the kitchen and take the fire extinguisher. Go up to the second floor and help the girl, and then leave the building. Take a car and take the girl home. Now she is your girlfriend. Mission passed!

Passage of 24 missions. Gray imports (C.R.A.S.H.)

Drive to the docks and go into the yard. There they will immediately notice you and want to shoot you. Shoot barrels on forklifts. And then finish off the remaining ones. Select the SMG and armor, and shoot the panel at the gate. Shoot everyone inside (shoot the barrels) and give chase to the Russian mafioso. Shoot everyone who bothers you and jump on the motorcycle. Then you simply position yourself behind and blow up the car with a burst of SMG fire. Fabulous! You've just completed 24 missions!

Passage of mission 25. Doberman (S)

Nothing complicated. You buy a weapon, go to the specified area and kill three ballas. You started a war between gangs. You must survive three waves.

1. Everything with bits.

2. All with pistols.

3. All with micro-semi-automatic devices. Then you kill another ballas and finish the mission.

Passage of mission 26. Los sepulcros (S)

Hire two brothers from your gang (come close to the bandit, click on right button mouse, then press the “G” key). Then get into the car and drive to the cemetery. Climb over the wall and wait for Kane. When the shootout starts, kill all the ballas and leave Kane for last. Shoot Kane from behind some cover. When you kill him, two more ballas will appear. Shoot them and get into Sweet's car. If necessary, have it repainted. Or you can go to the end of the mission on Grove Street.

Walkthrough of mission 27. Reuniting the families (S)

Drive to the Jefferson Motel with everyone. There you will have to help out Sweet again. You will have to shoot back from SWAT. This is not difficult - especially if you have an SMG at the gangster level. You can find armor on one of the platforms above. By the way! Don’t yawn, when you find Sweet, he will lead you to the roof. There you will need to destroy the helicopter . First, kill the special forces and then deal with the helicopter. Follow Sweet down where Smoke and Ryder will pick you up. Now you need to shoot back from the cops. Shoot at their cars and that’s it. When the cops jump on your car, just shoot them. By the way, a good way increase your AK skill level The mission will end after your car (from which you jumped out) explodes.

Walkthrough of mission 28. The green saber (S)

At the very beginning of the mission, Caesar will call you and say that he is waiting for you under the bridge. Go there and watch the video. Then get into the same car where you spoke with Caesar. Rush at full speed to Sweet! Below Mulholland Crossing. The shortest route is through Pershing Square. As soon as you get there, kill all the ballas. If they come again, deal with them. After killing all the ballas, the police will arrive and you will be tied up. They will only let you out at Angel pine, but that's another story.

Congratulations!!! You have completed the first missions in Los Santos and now San Fierro is available to you!!! Study it before passing, and the last one will not keep you waiting!

1. Don't conquer territory. Then you will still have to conquer again.2. Practice at the club before dancing.3. Don't forget about Dennis!4. Play gambling- you can save money.5. Before missions, restore your health and it is advisable to put on armor.

Los Santos Walkthrough

Special Operations have appeared - cooperative missions with a single plot. How to complete the first 3 missions in the game - read our article.

Before moving on to the analysis, let's give a few general advice by passing:

  • Voice communication greatly simplifies coordination within a squad, so if possible, you should use it;
  • Before the battle, it will be useful to stock up on “consumables” - repair kits will be especially useful;
  • Even if artillery has left PvP, it still “rules” in PvE, so you should take at least one artilleryman into your squad, although it is optional, especially in the third mission

Walkthrough of the mission “Assault” (Chapter 1)

The premise of the mission is as follows: a detachment of equipment under the command of the odious Magnus Holter carried out a daring raid on the chemical plant of Clayburn Industries in the Mojave Desert. Players are tasked with recapturing the plant from the enemy, holding it and leaving the territory when the enemy retreats. There are also additional tasks that are given as you progress through the mission.

From the very beginning of the special operation "Cubby Crisis", the command throws the player into the thick of things: the enemy has numerical superiority and advantageous position for defense. To even the odds, you need to take the mound. However, after this point everything becomes more complicated: the additional task timer starts, according to which you need to capture several control points in 2 minutes and 30 seconds.

Of course, nothing bad will happen, other than the loss of an additional reward, if you don’t meet this time, but the problem is different: when playing with a randomly selected team, after turning on the timer, chaos begins if the team starts to disperse in all directions, instead of being on factory But you still need to capture the UAV, which is associated with another additional task! Doing this is very important, especially on the Madman difficulty level, since after this all enemies on the map are highlighted.

After the team captures the plant, another timer starts: 4 minutes. This is exactly how long you need to hold positions in order to move on to the next stage of the mission. It is not difficult to hold out for 4 minutes, but only if the team has not suffered losses: defending with three or two is very, very inconvenient, the enemy simply presses with numbers.

The last thing to do in the first chapter of the Caribbean Crisis is to break through the encirclement to the evacuation point. There is also an annoying 4-minute timer, and as luck would have it, the opponents are again on the defensive. In addition to this, another mandatory condition for completing the mission is issued: you need to destroy 5 tank trucks with cargo valuable to the enemy. However, it is optional unless you are playing on the Madman difficulty level.

Walkthrough of the mission “Chase” (Chapter 2)

From the hot Mojave Desert, a brave squad of tankers heads to the Panama Canal. There, Magnus Halter escaped to plan an attack using chlorine stolen from Clayburn Industries. The mission takes place in the dead of night, so the use of night vision devices is strictly necessary. The squad is essentially faced with one global task - to protect its Zubr transport.

It is controlled by AI and is needed to collect data. The problem is that he has neither weapons nor heavy armor, so he is an easy target for the enemy. But there is good news: the Zubr always moves along the same route, so with due diligence, you can plan your escort route in detail in such a way as to shoot enemies as they approach.

There are a total of 6 places on the map where vehicles collect intelligence sets. The map represents an industrial sector with a rather sketchy landscape; almost any place is under fire from several points; the main thing is to look around often. It would seem that this could be difficult, but closer to the middle the mission becomes more complicated.

Having broken through deep into the map, the squad finds itself in an awkward situation: reinforcements are approaching the enemy from the northeast. It is very important not to “crowd” here, otherwise the “Bison” will be shot by either one group of enemies or another. It is best to split up into pairs and do additional task to destroy bridges in order to block one of the routes for the approach of reinforcements.

When all the necessary information has been collected, the detachment along with the Zubr must be evacuated. Fortunately, you don’t need to go to the very beginning of the map; you can continue moving northwest. There are opponents there too, but if the transport’s safety margin has not yet been completely used up, then they will not cause problems. The mission turned out to be quite intense and long, but there was more pleasure in completing it.

Walkthrough of the mission “Menace from the Sea” (Chapter 3)

The last mission of the Cuban Missile Crisis special operation in Armored Warfare: The Armata project takes place in the scenery of sun-drenched Jamaica. The ships took refuge there under the command of the rather annoying Magnus Halter. It is planned to destroy them from the air, but the enemy prepared for such a confluence of circumstances and “surrounded” themselves with air defense. Capturing them is the main goal of the mission.

On the way to the first air defense battery, the squad will notice a lone tank, after which an additional task will appear: destroy it before it reaches the city. If you do not intercept the scout, then the enemy will receive reinforcements in the future. One way or another, having reached the air defense crew, you need to capture the command center and destroy 3 laser installations. Only 2 minutes will be allotted for the latter!

The second enemy air defense position is located on the peninsula north of the city. The enemy is well fortified, and the player’s squad is forced to wade, finding themselves in full view. Fortunately, there are no timers here, so you can advance without unnecessary haste, working together to shoot all the “exposed” enemy tanks. However, the hardest part is yet to come!

After the second battery is captured, the enemy will try to recapture both air defense positions in a swoop. At this point, almost all players who complete the mission “Threat from the Sea” for the first time “fail.” To avoid getting into trouble, shortly before capturing the second point, you need to send a couple of players back to the first air defense crew. This is necessary in order to protect both points when enemies fall on them.

After 3 minutes of fierce fighting, the opponents will retreat, and allied aircraft will attack Holter's ships. It would seem that this is a victory, but out of nowhere the cleaners from Clayburn Industries arrive with the firm intention of removing all those who survived the special operation. As the saying goes, ...

*** Armored Warfare is available on PC and PS4.

The Mafia game is played on behalf of a character named Tommy. The beginning of action dates back to the 30s of the last century. You will be immersed in the world of unusual vintage cars, interesting outfits and Thompson submachine guns.

At first, you will only give the mafiosi a lift so that they do their daring deeds. Gradually you will become tough in this matter and even take aim at the prosecutor, prominent politicians and other gangsters. It is important not to hesitate while completing some tasks, as time can be too valuable.

Mission 1: An Offer You Can’t Refuse


It's autumn 1930. On an evening day, you, in the guise of a simple taxi driver Tommy, stopped to check your car. Two people will run out from around the corner. One of them is wounded, and the other points a gun at Tommy. The couple will get into the car and Tommy will drive them.

Don't let the bandits' car get too close. They will shoot and can kill you or fellow travelers. At the first turn, swerve, trying to hit the pursuers' car on something. Once you have shaken your pursuers off your tail, you will have about 10 minutes to get to Salieri's bar. Drive according to the compass, which will be in the upper left corner. You can use the map by pressing “Tab”. It's better not to crash, as this removes health. Bar Salieri is located in the Little Italy area. Continue passing the game Mafia.

Mission 2: Running Man


Your task is to transport five people to different parts of the city - to a church in Downtown, to a hospital in Newark, to a theater on Central Island, passing the Giuliano Bridge, to the Pompeii Bar in Hoboken, to a general store in Little Italy, driving definitely the Giuliano Bridge, and then the tunnel. Set the speed limiter to “F5” and start. Try not to hit passers-by. Otherwise, you will start going through the mission all over again.

When you drop off the passengers, Tom will want to rest a bit and drink a cup of coffee. He sat down in the car, next to the Salieri Bar.


Suddenly the car is hit with a baseball bat. Someone opens the door and throws Tommy out of the car. These are the geeks who were recently chasing Paulie and Sam. You need to run. Since Don Salieri's bar is nearby, run to it. There is no point in fighting them, as you will lose. Run without looking back. Follow the green arrows to the courtyards and follow the compass in the upper right corner. You can't stop, otherwise you'll get killed.

Mission 3. Cocktail party. (Molotov Party)


The passage of the Mafia game continues. Salieri decided to test you. You just need to start destroying the cars near Morello's bar. Leave the courtyard, go to Bar Morelo. It is located in Newark. It is better to go there through the tunnel, then through the Giuliano Bridge. As you approach the bar, you will see a guard standing at the red gate. There is no need to attract attention to yourself. Park your car next to the bar and go through the back door into the courtyard. There are cars there.

Walk up to the guard from behind, take a good swing and hit him with one hit. Then smash the cars with a bat and set them on fire with a Molotov cocktail. When you destroy all the cars, you can head to the boss to report. Don't forget to look in the garage. There you will find good car for myself.

Mission 4: Ordinary Routine


In this mission you must collect tribute in the city. Sam and Paulie assemble it and you drive. First, go to the Central Island. It's best to follow the drawbridge. Then head to Hoboken. You can get there via the Giuliano Bridge. Then go to the motel, which is located outside the city.

When you arrive at the motel, Sam and Paulie will go for the tribute. Tommy will stay by the car. You will hear shots inside. The door will open and Paulie will run out. He is wounded and will ask you to get Sam out of the mess. The Mafia game continues.

The best option is to sneak into the motel from the back using the balcony. But be careful because there is a dog in the yard. When you get into the motel, don't rush up the stairs. First, look in the toilet. A mafioso sat there. As soon as you kill him, immediately rush to the first room, where you will see a Thompson machine gun. Sit in your room. Representatives of the mafia will come to you themselves. There will be three of them in total. However, one of them is unlikely to run inside. He will remain in the corridor. Go down the stairs, there you will see three more mafiosi in the cafe. Two were at the pool tables, and one sat down with a machine gun at the bar counter.


Kill everyone and then a man will run out. He will be in some kind of T-shirt and without a gun. He will start beating you with his fists. You need to shoot him and head to the room where this boxer came from. Sam will be there. Tommy tries to pull Sam out again, but the road is blocked by a psycho with a gun in his hands and a bag of money. Now Tommy has a new task - to catch up with the psycho and take away the bag with money. Sit in the car and press the gas pedal. You need to follow the car, which is pointless to shoot at. We must try to catch up with him in the tunnel and block the road. In this case, he will come out and open fire on you. Get out of the car too and shoot back. When you kill the psycho, go to the body and search the body. That's it, this mission is completed.

Mission 5: Fairplay


When playing through the game Mafia, the year came to 1932. The race is due to take place tomorrow morning. Everyone, like Salieri, bet on the young guy who was first before. However, Ralph said that there is some European who has a better car than your racer.

Salieri will ask Tommy to drive the European's car to Luca Bertone, who is the owner of the garage under the Giulianno Bridge. He will correct the chassis a little. You don’t need to explain to anyone that many of your friends need this.

To complete the mission to the end, you will have only 13 minutes. First you need to go to the race track. You will find it behind the Workers' Quarter. Drive to the guardhouse, get out of the car, go up to the guard. Talk to him, then wait for him to open the barrier. Get into the car. Then go to the garages. Get into a racing car and go to Luca Bertone's workshop. It is better to go to it through the tunnel, and then through the Giulianno Bridge. There should not be a single scratch left on the car. Also beware of the cops. When Luka has done everything necessary with the car, we need to take it back to the track along the same road. Drive the car into the garage, go again to Salieri's Bar.

The Mafia game continues. When you enter the bar, you will hear a bell. Luigi will pick up the phone and give it to Tommy. Tommy is angry about what he hears on the phone. It turns out that Don Salieri wants you to arrive in three to participate in the race. It turns out that the leading racer fell ill. Go back to the track and complete the race. If you have game version from C1, then everything should go smoothly for you. The point is that you will have the opportunity to choose the difficulty level. Otherwise, it may seem difficult and impassable to you. In fact, you just need to follow a number of rules - brake on time at turns, do not press the gas pedal when performing maneuvers. Otherwise, you risk getting into a skid. To return the car to the track, press “Num 0”

Hello my dear reader!
On December 12, 2017, a new update “Doomsday” was added to the game, which includes a lot of new content, in addition to new cars, military vehicles and all sorts of whistlers, a whole robbery was also added!
Of the features, I would like to note, firstly, the ability to complete it not only in 4, like all other heists (except for the raid on Fleeca, which is completed for 2 people), but it is also possible to complete the robbery in 2 vs 3 or 4 people! The achievement Genius of the Underworld was also done for 2, 3 and 4 people, respectively.
When completing missions with 2 people, you get $750,000 for the GPM, for 3 people - $1,750,000, and when completing the GPM with four people - $3,750,000. Accordingly, you can go through the GPM 3 times with a different number of participants! The heist itself was divided into 3 acts, each of which has its own unique missions and the final task.

Let's start with the first Act, which includes 3 preparatory missions, as well as missions for the supply of “raw materials” or preparatory missions and the final mission.
Also one of the innovations in this heist is pre-preparatory missions, or missions for supplying raw materials for preparatory missions. They are performed in open sessions with other players who may prevent you from completing these tasks.
ATTENTION!
If you were killed on such a mission, or you lost raw materials, the progress of the Genius achievement Underworld DOESN'T FLY AWAY!!!
As a rule, these missions are not very difficult and I think they do not need a detailed analysis. In the first act of pre-training, you will need to 1 - steal an ambulance, 2 - get 4 Deluxo cars, and 3 - steal a military Akula helicopter. The missions themselves are not difficult, as long as you are not disturbed by other players.
Let's move on to the preparatory missions, which are done in closed Lobbies.

First mission "Dead Courier".
There are 2 teams. Team 1 must follow the Savage helicopter to the landing site, then kill the enemies at the helicopter, capture the helicopter and the folder with documents. Not a difficult mission, but I advise you to take an armored kuruma so as not to worry too much about killing enemies. Then we take a helicopter and fly to pick up the second team.
The second team must infiltrate the morgue under the guise of doctors and search the bodies for a flash drive with data. (you can run around in the morgue, the FBI won’t get aggressive, the main thing is not to take out weapons!) Next, we hack the laptop on the top floor of the morgue, which you still have to fight your way into, and run outside, where a helicopter picks us up. The main thing is not to rush and shoot all the enemies on the way; if three of you are going through, then 1 person should stand on the stairs and cover while the second one hacks the laptop. After everyone has boarded the helicopter, fly to the rally point, dropping pursuit from the tail along the way.


Second mission "Signal Interception"
On previously stolen Deluxos, you must first download data from armored collector vehicles, in the back of which there will be a person with a machine gun who will shoot at you accurately, so I advise you to stay on the sides of the vehicle or in front of it. After breaking in, we destroy the car, and there are 4 of them in total.
Next, we do the same thing, only on the water, and this time we “hack” boats with arrows. We try to stay away from the boat and constantly maneuver.
Next we go to LS Airport, where we have to hack the plane on the fly!
Only 1 person can hack a plane at a time, so there is no point in everyone rubbing against it, 1 must download the data, and the second (or everyone else) must shoot the Valkyrie helicopters that are trying to stop us.
After completing the hack, we destroy the plane and fly to the collection point.

Third mission "Server Farm"
Probably the most difficult mission in the first act, where you first have to get to the building with the servers in the Akula helicopter, then “use stealth” to get to the entrance to the server room, and then try again “to stealth” to hack 4 servers. Hacking a server is a kind of mini-game, not difficult in itself. After the servers are hacked, NUP agents break into the building. I advise you to always go through the Farm together, and never be separated! You fight your way to the exit (It is advisable to go together and cover each other from the back and sides!).
But at the exit a bunch of police officers and agents are already waiting for you. We carefully shoot them, trying not to get in front of the bullets, and don’t forget to shoot down the helicopters! When the parking lot has been cleared, we run to our Akula helicopter on the roof of the building.

Act 1 finale.
We ride on the kurums to the entrance to the base, shoot the Meriweather, and enter.
We shoot every living thing inside, and don’t forget to move together and cover each other!
Also keep an eye on your health and armor, if necessary, “eat” food and armor.
We break through to the lower levels of the base and clear everything there. Next, we go up one level, where manually controlled turrets await us, with the help of which we clear out enemies arriving at the base, that’s all!
For completing the finale of Act 1 on Hard difficulty you get $812,500, and it doesn’t matter if you have 2, 3 or 4 people in the team. The reward is the same, only it is divided by a different number of participants, i.e. it is more profitable to go in 2!

Now there are three main characters in the game. Each of them has its own history, its own survival characteristics and preferences.

The main theme of the game is robbery. The developers were still able to meet the gamers halfway and focus on this type of crime. After all, in previous games the theme of the robbery was not revealed enough. Instead there were many murders.

Now to get through various missions, you will have to have some amount of money. Concerning complete passage plot, it will take 25 hours (if the missions are successfully completed).

The gamer will switch to another character automatically or at will. It is important to note that the passage of the mission is equipped musical accompaniment. This makes the game more enjoyable.

It is also worth paying attention to the fact that the game focuses on the economic side. Players must now take earning and spending more seriously. Player while passing GTA 5 ( Grand Theft Auto 5) will be able to buy a lot of fun and interesting trinkets. Game missions are very diverse - simple raids are combined with robberies with hostages.

The developers tried to increase the technical capabilities of the machine. Now during the chase you can get into real races. Characters can both kill and speak rudely to others.

Characters


Michael de Santa is a former burglar. He tried to start living normally and made a deal with an FBI agent. However, he is forced to return to the old ways again thanks to his wife. It was she who got Michael into big trouble.

Trevor Phillips is also a former burglar. Collectively, Michael's accomplice. He organized his own business - arms and drug trafficking.

Franklin Clinton is a young black guy who left his job. By the way, he worked in a prestigious car dealership. Succumbing to ambition, Franklin teamed up with his comrades to get rich.

Walkthrough of GTA 5 - Beginning

The beginning of the game looks very unexpected - a robbery. You manage the Michaels. He's holding a weapon. There are several hostages in the room. We need to aim at them. Then they will go to another room. Then select the word “Blow up” from your phone’s contact list. After the explosion, take the money.


When leaving the vault, Michael will be caught by a guard. Switch to Trevor and shoot him in the head of the unfortunate man. Move towards the back door.

Armed cops will meet you on the street. Shoot back and run to your personal car. The personal driver will be killed in a shootout. Mikey will be driving. Follow the navigator to the helicopter landing site.

You won't have time to miss the railway crossing. The car will be damaged and you will have to continue walking.

Suddenly a sniper shoots at Brad. Then to Michael. Trevor needs to run. Watch the splash screen. Michael is there at his own funeral. Then he sits in the psychologist’s office and complains about life.


Walkthrough of GTA 5 (Grand Theft Auto 5) - on this moment he is a completely viral person who is under the witness protection program. But Mikey isn't particularly happy about it. Lost in thought, he goes to the coast and sits down on a bench.

This is where the second character, Franklin Clinton, will appear for the first time. He will ask Mikey.

Attention! In the game you can score 100% for a completed mission. Therefore, there are three types of medals: gold, silver, bronze.

Mission: Franklin and Lamar

The friends reached the bungalow and took two sports cars.


Follow your friend. Drive carefully past the film studio to avoid hitting the actors. After parking, you need to overtake Lamar for the “gold”. There will be cops who are easy to get away from. When this is successful, wanted stars will flash on the screen. Then go to the car dealership where Franklin works.

When you arrive at the salon during the passage of GTA 5, you will meet Simon Yetaryan. You will receive the "Welcome to Los Santos" achievement. Take a white car, go home.

Mission: Seizure

When you leave the house, your boss will call you - you need to go to the car dealership. There will be a verbal altercation. Then Simon will tell you to seize the motorcycle from the client. Go by car. Park so that the car is facing back from where you came. Go and check the garages.


In one of them, the guys from the Vagos gang will run into you. We must take up arms and fight back. Don't get too close, hide from the bullets. Aim for the head. When the car crashes into the garage and gasoline starts flowing, shoot there. Then finish off the rest.


The guy on the moto will run away. Get in the car and chase him. When you catch up, you can be hit by a car or shot. Take a bike and go to the car wash. The passage of GTA 5 continues.

Mission: Complications

Simon instructs him to pick up a car from one buyer. Drive to the place, climb over the gate, go into the yard. Move unnoticed and approach the gardener and stun him. Go around the house, climb through the vineyard into the 2nd floor window. Drive carefully.


Go down the stairs and turn left. Garage. Get in the car, go to the car dealership. After the call ends, Simon will notice that a stranger is sitting behind him. He points the gun at Franklin.

This, by the way, is Mikey - the second character. This is Michael's son's car. Do what he says. Stop the car in front of the salon and drive into the window.

You are for Michael. We must defeat Simon in hand-to-hand combat. It's easy. You can slow down time.


Upon completion of the mission, you will be able to switch between 2 characters. We continue the passage of GTA 5.

Mission: Father and son

Playing for Franklin. Go to Michael. He's on a lounge chair by the pool. Then the guys will go have a beer at the bar.


Then Michael's son will call and ask for help. We need to quickly get into the car and go to our son. Once there, the truck with the yacht will try to escape. The truck is easy to reach. Then Franklin will move into the back to find Jimmy. You drive Mikey - don't get left behind. Help your partner deal with the bandits by shooting from a pistol.


The next task is to catch Michael's son while driving the car. It dangles from a mast above the roadway. We need to drive to the back of the truck, Franklin will return to the car.

After this, Mikey decides to take a taxi and go home. Franklin will look after the boy.


Mission: Family consultation

Mikey will find his wife in bed with the tennis instructor. He will have time to duck out the window. During the pursuit, Michael will collide with his partner at the door. He came to visit. Jump into the car and follow the tennis player's car. He will hide in beautiful house and will be rude from the balcony. The bastard needs to be punished.

Tie the winch to the support of the house, climb into the car, press the gas. The bastard won't like this. Then there will be shooting from behind. You are being pursued by bandits. Mike is driving the car, switch to your partner and shoot with the pistol.

At Mike's house, aggressive guys will move into the yard. It turns out that you destroyed the dominatrix of Madrazo - the authority.


Mission: Friendly Request

So, when completing GTA 5 (Grand Theft Auto 5), you will find out that Mikey now owes 2.5 lemon bucks. He goes to Lester to start his criminal activities again.

He offers the unexpected - he gives me a backpack and tells me to buy some clothes. Then contact him and get other instructions.


You are at the doors of the Life Invader company, go to the back entrance. There you will talk to the programmer, then go inside. Follow him, play the role of an IT specialist. Close all windows on the screen, quickly click on the antivirus icon, then click on scan. Remove this junk.

Then go to another room, connect the device to the prototype. Then leave the building.


You are at home. Sit in front of the TV. When Jay Norris demonstrates his invention, take out your cell phone and select Jay. Dial the number. Lester's retribution will be carried out. The task is completed.


After some time there will be a call from a guy from the Life Invaders company. He will say that your trick cost him his job. Promise to talk to him if necessary. So you have a potential heist team member. Continue through GTA 5 (Grand Theft Auto 5).

Mission: Good Husband

Amanda, Mikey's wife will ask for help. She was arrested. A certain time is allotted to complete the mission.


Follow to your destination, steal the cops' car. Drive fast. Do not crush civilians and do not shoot. When the level of interest in your person drops, you can go home with your wife.




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