What does the res mods folder look like? Description and location of mods in World of Tanks. Description of all files included in the assembly

Hello, tankman!
This topic will help you determine which mod files you need in the client, and which are most likely unnecessary, and you can also simply understand where to install certain mods.

The Wargaming.net campaign (the game developers) does not prohibit the use of mods, but also does not recommend using them, as they can reduce the performance of the game. Of course, there is a list of prohibited mods in the World of Tanks game, but today we will not talk about it.

For a general understanding of the topic, you need to know a little about the history of the development of the project. And so, on March 7, 2012, in update 0.7.1.1, the game client was restructured; in other words, there were changes in the location of mods, they moved to the res_mods folder. Initially, all mods were installed in the res folder, but this was not convenient, you had to manually leave backup copies of the files, which is why the developers created the res_mods folder. You should also know that in update 0.8.8 the flash folder was changed to scaleform - this information may not be useful to you, but still, in case you decide to install mods earlier than this version or try to optimize mods.

You can place mods in the res_mods folder, both in the rhizome and for game versions 0.8.10, 0.8.11, and so on. We recommend installing your mods in the following path: res_mods\*game_version*\ .

Let's look at the location of the mods directly in the folder with the mod version. For the average player who uses mods, the res_mods/*game_version*/ folder contains the following folders:
content
gui
scripts
spaces
system
text
vehicles

Now let’s look at each of them in order, what they may contain and why certain folders and files are needed:

Content
The content folder is responsible for changing objects in the game (not tank remodeling) and for changing skins not related to vehicles (as one example - a railway platform, non-destructible buildings, their modders are highlighted for convenience and the files are located in this folder)

content\BuildingsRare- non-destructible buildings
content\Environment- fences, poles, fences, benches, birds, etc.
content\Environment\env_birds- birds off
content\railway- railways
content\Interface\shells\Hangar- regular hangar
content\Interface\shells\Hangar_premium- premium hangar


Gui
Gui (translated from in English- graphical user interface) - most mods are located in this folder, because most mods mainly focus on the interface. Gui can have up to four folders inside, including - video, scaleform, maps.

Video(game video files)

video\Logo_All.usm- the file disables the logo when loading the game

Maps (game textures for various purposes)

gui\maps\login\__login_bg.png
gui\maps\login\back_*number*_without_sparks.png- background textures when loading the game
gui\maps\icons\achievement- medal icons (Warrior, Support...)
gui\maps\icons\ammopanel\ammo- icons of shells in battle and in the hangar (armor-piercing...)
gui\maps\icons\artefact- equipment icons (repair kit, first aid kit, fire extinguisher...)
gui\maps\icons\tankmen\skills- icons of crew skills (perks)
gui\maps\icons\tankmen\skills\big- more detailed description crew skills
- shared folder of tanker icons
gui\maps\icons ankmen\icons \ barracks- icons of tankers in the barracks
gui\maps\icons ankmen\icons\big - tanker icons in personal files
gui\maps\icons ankmen\icons\small - icons of tankers in a tank in a hangar
gui \ maps \ icons \ vehicles \ contour \ *nation* - *name of vehicle*- tank icons
gui\maps\icons\map\screen- battle loading screens
gui\maps\ingame\aim- files folder server sight previous versions
gui\maps\ingame\aim\gun_marker_blue.dds- server sight file
gui\maps\ingame\aim\gun_marker.dds- server sight file
gui\maps\vehicles\decals- decals - additional loading picture.

Scaleform(location of interface files written in Flash)

Achievements.swf- achievement window after the battle
AmmunitionPanel.swf- tank crew window
Battle.swf- one of the most important files responsible for the layout of the interface
battleartefactbuttons.swf- displays equipment components - battle loading screen displaying player teams
BattleMessenger.swf- battle chat interface in the left corner of the screen
BattleShellCooldownButton.swf- is responsible for the number of shells in the drum
Battletimer.swf- watches in combat and its modifications
BattleTimerBig.swf- initial countdown before the start of the battle (timer)
CaptureBar.swf- base capture indication strip
crew.swf- auto-landing of the tank crew
crosshair_panel_arcade.swf- arcade sight
crosshair_panel_postmortem.swf- view after the destroyed tank
crosshair_panel_sniper.swf- sniper scope
crosshair_panel_strategic.swf- sight in ART-SAU mode
crosshair_sniper.swf- convergence in sniper and arcade sights
crosshair_strategic.swf- convergence in sniper and arcade sights for ART-SAU
Cursor.swf- cursor texture in the hangar
DamageIndicator.swf- damage indication strip
DamagePanel.swf- damage panel
DebugPanel.swf- display of FPS and ping, for some mods also horizontal aiming angles (UGN) and/or “compass”
FinalStatistic.swf- statistics window after the battle
FragCorrelation.swf- an indicator of the combat superiority of teams (horizontal aiming angles are possible)
GunConstraints.swf- horizontal aiming angles from Shtys (not a standard file)
IconLibrary.swf- icons for displaying tanks on the sides of the screen and when pressing tab (in the ears)
InfoPanel.swf- inf. tank panel in sight from Shtys (not a standard file)
login.swf- two fields (username and password) that are visible when loading the game (this file is usually not used in mods)
logos.swf- clock in the hangar
Minimap.swf- map in battle displayed in the right corner of the screen (mini-map)
PlayersPanel.swf- panel of all players
QuantityInClipBars.swf- reloading drum at the sight (cassette)
Radialmenu.swf- contains a list of hotkeys for commands in the command rose or in the radial order menu
ServiceChannelPage.swf- session statistics
SquadMemberRenderer.swf- window with a list of platoon players
StatisticForm.swf- battle statistics window displayed with the tab key
TankCarousel.swf- "carousel" of tanks
Tankindicator.swf- tank indicator displayed in battle at the bottom left
TeamBasesPanel.swf- a strip showing the capture of the base
TeamMemberRenderer.swf- clan battle dialogue
TeamRenderer.swf- company dialog box
Techtree.swf- tank research tree
Traininginfoform.swf- training room window
Trainingownerinfoform.swf- training room window for its creator
UserInfo.swf- player statistics window
VehicleMarkersManager.swf- vehicle indicator and displayed damage caused to it
Waiting.swf- waiting animation displayed when loading
XVM.swf- wide-functional global mod eXtended Visualization Mod (Settings/configs are located in res_mods\XVM\)


Other possible folder files Gui

avatar_input_handler.xml- tank camera control
gui_settings.xml- setting up the game interface
gui_sounds.xml- customization of sounds (critical damage, explosion of ammunition, etc.)
messenger.xml- message settings
SDPSetting.xml- customize the damage panel
servercross.xml- setting up the old server sight
zoomX4.xml- 4x zoom setting
XVM.xvmconf- XVM config. Customization of the entire combat interface provided by the mod


Scripts(Python scripts)

scripts\client\AvatarInputHeadler\aims.pyc And cameras.pyc- are responsible for moving the camera away as well as bringing it closer
scripts\client\AvatarInputHandler\control_modes.pyc- server sight script
scripts\client\gui\ScaleForm\Battle.pyc- position of the “ears” in the upper corners of the screen even during the timer
scripts\client\gui\scaleform\RadialMenu.pyc(with settings file RadialMenu.xml) - editable radial menu or rosette of commands
scripts\client\gui\clienthangarspace.pyc- script for rotating the entire hangar by 180* only with a basic account
scripts\client\mods\DisableHorizontalStabilizer.pyc- in dynamic camera mode, the script disables horizontal sight stabilization, only for sniper mode
scripts\client\mods\FireBursts.pyc- script from the STL1te mod for auto-firing after reloading a projectile with the mouse button held down
scripts\client\mods\GunConstraints.pyc- file from the mod of horizontal aiming angles of a player with the nickname Shtys
scripts\client\mods\InfoPanel.pyc file - from fashion inf. panels, Shtys
scripts\client\mods\MS.pyc- from mod sight MS/DM, Shtys
scripts\client\mods\NoBinoculars.rus- from patch 0.8.6, file to disable dimming in sniper mode
scripts\client\mods\PremiumHangar.pyc- from the premium hangar loading mod, with the basic one
scripts\client\mods\__init__.pyc
scripts\client\CameraNode.pyc- script loader from Tumbzik
scripts\item_defs\vehicles\*nations*- sound scripts, engines, etc.


Spaces(visibility range)

spaces\*map name*\space.settings- maximum visibility range on the map


Shaders(shaders)

Shaders\hdr\wg_hdr_bloom.0.vxo And wg_hdr_bloom.1.vxo- disable the blur effect at a distance


System(system files)

System\data\*map name*- maximum visibility range and possible day/night effect


Text

All files listed below are located in text\LC_messages\
achievements.mo- list of titles and descriptions of achievements (scout, warrior, steel wall, sniper, etc.)
AOGAS.mo- warnings and notifications, for example warning the player if he plays for too long
arenas.mo- list of cards, their names and full descriptions
artefacts.mo- list of names and descriptions of modules and consumables for equipment
ban_reason.mo- list of reasons for bans and restrictions in the game
battle_results.mo- statistics text after the battle displayed in the window
battle_tutorial.mo- hints on the map for training
captcha.mo- interaction texts with anti-spam protection (Captcha)
chat.mo- captions for chats, as well as descriptions of bans, ignores and other restrictions in the game
*nation*_tankmen.mo- names displayed for tankers
*nation*_vehicles.mo- names and descriptions of equipment
controls.mo- a list of hotkeys responsible for actions in the game and their descriptions (CapsLock, X, C, etc.)
development.mo- used for developers (menu for selecting a map and battle type, etc.)
dialogs.mo- text data for dialogues in the game (pop-up windows like “Leave the battle?”, etc.)
faq.mo- FAQ, brief information(to see, go to any chat and press F1 in it)
ingame_gui.mo- text data in battle (kill log above the minimap, player actions, such as “Attention to square D1!”, etc.)
ingame_help.mo- help text when pressing F1 in battle.
invites.mo- various types of invitations (to a company, platoon, trade, exchange, etc.)
item_types.mo- names and descriptions of perks and shells
kong_captcha.mo- captcha for Asian tankers
lobby_help.mo- text of inscriptions in the hangar ("Apply camouflage", "Set up the game", etc.)
menu.mo- various menus (description of tanks, guns, etc.)
messenger.mo- messenger, the one below, on the right (tank repair, message about victory/defeat, etc.)
nations.mo- names of nations
recaptcha.mo- error handler when entering captcha
settings.mo- game settings window
system_messages.mo- system messages that are displayed in the messenger
tips.mo- hints shown while loading a battle, below, under the list of commands
tooltips.mo- hints in the hangar, when you hover the mouse over an element
tutorial.mo- some other tutorial, more like a window that appears after the end of the training
vehicle_customization.mo- descriptions of camouflages and inscriptions
vehicle_customization_cn.mo- the same thing, only for eastern tankers
waiting.mo- inscriptions while waiting (when the gear is spinning)


Vehicles(3D models and textures \ tank skins)

vehicles\*nation*\Tracks- replacement of tank tracks (divided into nation folders)
Vehicles\*nation*\*tank name*- replacing the tank texture (divided into nation folders)
*tank*.dds- tank texture, in the folder above
*tank*_crash.dds- texture of a destroyed tank
*tank*_NM.dds- normal map. Needed for greater detail of the tank
*tank*_SM.dds- reflection map. Needed to display brightness in the tank game
*tank*_CM.dds- map of applying camouflage to the tank
Vehicles\*nation*\*tank_name*\crash\lod0 And Vehicles\*nation*\*tank name*\normal\lod0- ways to replace standard tank models
Chassis.primitives- tank chassis
Hull.primitives- tank hull
Turret_*number*.primitives- tank turrets
Gun_*number*.primitives- tank guns


Audio(game sounds)

All sounds are opened and edited using the FMOD Sound System software package, the programs are free. Detailed guide on changing sounds here.
All sounds in the game are stored in FMOD banks. Each bank consists of several files, .fev - is responsible for playing sounds at the right moment, as well as effects. .bsp is a file that stores all the sounds of a given bank. For example: ambient_%NAME%.bsp - ambient sounds, instead of %NAME% there can be: hangar - hangar, birds - birds (woodpecker on a robin, lol), water - water, etc.

ambient_%NAME%- environmental sounds, music in the hangar, fan noise, birds, waterfalls, wind, frogs.
gui_%NAME%- interface sounds (clicks, clicks, notifications, sound of notification of light on the map, intuition triggered, etc.)
gun_%NAME%- sounds of guns firing and reloading
hit_%NAME%- sounds of hits on tanks and the environment
horns - Horns. There are about 30 beeps in the archive, from a car horn to a titanic horn.
ingame_voice- tanker alert sounds ("Hit!", etc. This file is also used in the mod for the crit bell and enemy detection)
music_%NAME%- music
objects_%NAME%- sounds of collisions and interactions with objects (breakdown, etc.)
shot_%NAME%- sounds of gunfire in the distance
tanks_%NAME%- sounds of tanks falling
vehicles_%NAME%- engine sounds
weapons_%NAME%- the sounds of shots from various guns, as well as the sounds of shells flying past.
weapons_tracer_%NAME%- sounds of tracers
%NAME%_threads- the sound of driving on the ground for each type of tank


Maps(files with various purposes, including sky settings)

maps\fx\damage_stickers\- traces, marks, holes from shells that hit the tank
maps\skyboxes- game sky settings file
maps\skyboxes_BU- disabling clouds in the game


particles
The folder is created after the resources are patched by the program WOT Tweaker

Folders particles And influx are responsible for the small effect created on April 1st by the developers of the tank's flying soul. Likewise the folder speedtree necessary to support mods dedicated to the May 9 holiday. Inside a folder !_icons There are special icons, or otherwise icons, to display for battle. (player_nickname *crossed swords icon* player_nickname - killed, player_name *exclamation mark icon* - need help and other changes)

Special thanks to the players under the nicknames: Slava_K, Latomerta, Slava7572, Shtys and BELLATOR_EXTERMINATORE, an article was written based on their information.

If you, dear tankers, see an error in the description or in a change in the location and description of the mod folders, please let us know in the comments, we will be very grateful to you.

Thank you for your attention, good luck on the battlefields!

  • Update date: 09 Oct 2018
  • Current version: 29
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Latest update information:

Updated 10/09/2018:
  • adapted for 1.2;

P-mod is a builder for your personal gaming interface or the basis for your modpack. Depending on the purpose of use, the authors offer a choice of two mod options - with a single-file or multi-file configuration.

P-mod is not a collection of mods, but a complex mod with many functions. In the extended version, each element of the game interface is configured using a separate configuration file, which allows you to make it the basis of a modpack, similar to the one on which many are based.

Standard P-mod version contains all the same functions, but they are configured through one configuration file. This is more convenient for personal use, when you do not need to disassemble the mod into parts and sort through a bunch of separate files for this.

Both the standard and extended versions of the mod contain setup tips right inside the configuration files, so setup should not cause the slightest difficulty.

P-mod features

P-mod allows:

  • Set the number of steps per sniper scope and magnification factor
  • Set up the “command camera” - maximum distance in arcade mode
  • Disable camera sway when shooting and hitting your tank (dynamic camera)
  • Add session statistics and expanded information about the results of the battle to the game client
  • Set up a battle chat filter
  • Increase the display time of the “sixth sense” light bulb
  • Install/remove removable tank equipment in one click
  • And much more

Video - review

Video demonstrates the work session statistics P-mod. With its help, you can get comprehensive information about your current results and their impact on efficiency statistics and the balance of silver and

- Minimal and only useful changes to the original game interface
- Minimum installed files, minimum problems when game updates are released
- Easy to configure, the functions of each assembly file are described in detail
- Does not lead to a significant drop in the performance of weak computers

Description of all files included in the assembly:

I deliberately did not include heavy mods in the assembly (I posted them separately), so it weighs only 13 MB. All mods can be downloaded individually in the relevant sections of the topic below. Here, short review contents of the main archive, what works and how it works is described in more detail in the relevant sections of the topic below:

...\World_of_Tanks\res\audio\
xvm.fev, xvm.fsb(Two additional files in the game sounds folder are responsible for the sound when detected)

\Interface\shells\Hangar\
...\World_of_Tanks\res_mods\0.*.*\spaces\hangar\
These folders contain files of the modified hangar

...\World_of_Tanks\res_mods\0.*.*\content\Railway\rw004_Carriage\
Changed textures of railway platforms

...\World_of_Tanks\res_mods\0.*.*\scripts\
This folder contains scripts needed for most mods to work:
1. Scripts that work autonomously:
client\AvatarInputHandler\ DynamicCameras\(This folder contains Zoom-Mod scripts)
client\gui\doc_loaders\ guidereader.pyc(Script that removes the video splash screen when the game starts)
client\gui\Scaleform\ RadialMenu.pyc(Z-menu quick commands)
client\gui\Scaleform\ RadialMenu.xml(z-menu setup file)
2. Scripts that work only in conjunction with the CameraNode.pyc and __init__.pyc files
client\ CameraNode.pyc
client\mods\ __init__.pyc(Needed to activate other scripts)
client\mods\ GunConstraints.pyc(Script for UGN operation)
client\mods\ MS.pyc(Script for the operation of lead and splash circles)
client\mods\ NoBinoculars.pyc(Script that removes shadow in sniper mode)
client\mods\ excel.pyc(Script for running the game statistics mod for a session)
client\mods\ excel\(Folder with settings files and images for the statistics mod)
client\mods\ BattleInterface.pyc(Script for damage panel of player zayaz)
3. Scripts required for XVM to work
client\gui\scaleform\locale\ __init__.pyc(Helper script)
client\gui\ mods\(Folder with main XVM scripts)

...\World_of_Tanks\res_mods\0.*.*\gui\
avatar_input_handler.xml(Zoom in arcade mode)
ZoomX.xml(Zoom setting in sniper mode)
NoScroll.xml(Disable switching to snipe mode with the mouse wheel)
gui_sounds.xml(Activation of the “Tank illuminated” sound with exposure timer)
messenger.xml(Color messages after the fight)

...\World_of_Tanks\res_mods\0.*.*\gui\maps\icons\vehicle\contour\
I only have modified tank icons in this folder

...\World_of_Tanks\res_mods\xvm\
File folder fine tuning XVM mods
xvm.xc(This file specifies the path to the folder with XVM configs)
res\(Folder with icons of “light bulbs” of the “Sixth Sense” skill
configs\ @Default(Settings files for individual mods)
Folders l10n\ And mods\ are auxiliary, but critical for the operation of the mod

...\World_of_Tanks\res_mods\0.*.*\gui\scaleform\
battle.swf(Responsible for the work XVM and the lamp of the sixth sense)
BattleShellCooldownButton.swf(Responsible for the projectile panel with large font)
crosshair_panel_arcade.swf(Arcade sight)
crosshair_panel_sniper.swf(Sniper scope)
crosshair_panel_strategic.swf(Sight for art)
crosshair_sniper.swf(Central crosshair in the form of a dot)
crosshair_strategic.swf(Mixing in art mode)
DamageIndicator.swf(Direction of fire indication)
DamagePanel.swf(Tank damage panel with a log of damage received, damage panel)
DPData.xml(If the damage panel was installed from zayaz, then this file is needed to configure it)

DamagePanel.xml(Damage panel settings file from the player GambitER)
GunConstraints.swf(New UGN for PT and Arta)
GunConstraints.xml(UGN configuration file)
Minimap.swf(Mini-map with names of tanks, part of the mod XVM)
MSSetting.xml(The file is needed to operate and configure the artillery sight)
PlayersPanel.swf(The file is responsible for highlight markers, part of the mod XVM)
StatisticForm.swf(Responsible for the appearance of the list of commands when pressing the Tab key, part of the mod XVM)
TeamBasesPanel.swf(Needed to display the number of people taking the base, part of the mod XVM)
VehicleMarkersManager.swf(Needed to display the Hit Log, part of the mod XVM)
XVM.swf(The file is responsible for the operation of all mods included in XVM)

...\World_of_Tanks\res_mods\0.*.*\gui\flash\(now in this folder there are only mods written in ActionScript 3)
Application.swf(helper file for running XVM mods in the hangar)
logos.swf(Clock in the hangar)
TankCarousel.swf(carousel of tanks in several rows)
TankCarousel.cfg(file with tank carousel settings)

When installing:

1. Check the installation path carefully (since the installer cannot determine it automatically)

2. Don’t forget to disable the new mini-map features in the game settings (so as not to interfere with the XVM inscriptions)

3. To install mods, unpack the contents of the installer into the root folder of the game: ...\World_of_Tanks\

It is going through the Beta testing stage and the developers did not create a res_mods folder for installing mods. Why didn't they make the folder itself below?

Folder "res_mods" World of Warplanes

IN this moment, World game of Warplanes has left the closed beta stage and is in open beta. What does this mean. Nothing) The developers are testing the game and looking for buggies to make a full release. At this stage, Wargaming did not create a res_mods folder, like in World of Tanks, which is needed to install mods. This folder is needed so as not to change the client’s file system, and if we install a mod and a new bug is found, the developers will not be able to understand why it appeared, whether it was the client or the mod. Therefore, the craftsmen themselves created such a folder, and now to install the mod you don’t need to dig through the .pkg archives, but simply extract the contents into this folder.

To install sights, .swf files need to be dropped into res_mods\gui\flash\, etc.

And the folder itself should be placed in the root of the game \World_of_Warplanes\



Solitaire Mat