What good art is there in the game? Selecting the artillery branch in World of Tanks. Is it relevant to shoot at a tracer with World of Tanks art?

Hello dear tanker, today we will look at the best Self-Propelled Artillery Mounts

As everyone knows, artillery is a rather dangerous class in the game and in in capable hands capable of inflicting huge losses on the adversary’s team. The list was compiled by comparing the main characteristics for self-propelled guns, necessary for competent support of allies and causing considerable damage to the enemy team - this is the ability of self-propelled guns to survive (camouflage, dynamics) and to support the team with fire (damage, splash, shooting accuracy and rate of fire). So let's get started with the review...


Level II - T57. Good armor and a good rate of fire make it easy to destroy small and nimble light vehicles. And coupled with its small dimensions, the self-propelled gun has excellent camouflage performance.



Among the advantages:
● large ammunition capacity for 40 shots;
● high speed, you can take cover and roll after each shot, as well as excellent maneuverability (not so easy to spin);
● the heaviest tank of the second level, which, combined with good dynamics, allows you to successfully ram the enemy;
good review at 320 meters;
● excellent frontal armor, excellent accuracy.

Among the disadvantages:
● low alpha damage;
● open control room, crew members are easily disabled, although, given our LVL, they would rather destroy us than injure the crew.

M7 Priest. Level III we have the M7, which has a significantly increased DPM and projectile range compared to the previous self-propelled gun. It also has good armor, which is unusual for artillery. A noteworthy fact is that most players shoot at the NLD, and the NLD of this vehicle has armor, taking into account the slope, in the region of 120-130 mm.



Among the advantages:
● good dynamics, allowing you to quickly change positions;
● a lethal weapon with good accuracy and rate of fire;
● surprisingly good NLD armor;
● good horizontal aiming angles (from -12 to +26);
● ammunition consisting of 69 shells, which we will not be able to spend until the end of the battle even if we start firing left and right until the end of the battle;

Among the disadvantages:
● thanks to the open cabin we are very vulnerable to high-explosive shells;
● not the best penetration by land mines, but at levels 3-5 there are not many “fat” tanks, so there are no special problems.

Sturmpanzer II. German Tier IV self-propelled guns famous for its comfort of play and excellent visibility. It is also important to note the low profile of the vehicle, which increases its camouflage and makes it difficult for enemies to hit it, however, it also has disadvantages, including a small number of shells in the ammunition load, which is compensated by the good accuracy of the gun, thanks to which literally every shell is properly aimed will reach his goal.



Among the advantages:
● an excellent weapon with excellent accuracy, rate of fire and high power;
● the best penetration at the level among self-propelled guns, which makes it easier for us to destroy enemy heavy forces;
● good camouflage rate due to low profile;
● good dynamics;

Among the disadvantages:
● small UGN;
● low range of the gun (the projectile flies approximately 500 meters).

Level V - Grille. Second in power, but not in versatility level 5 car. It has excellent damage, good dynamics and is in demand in medium companies. It can destroy an enemy tank up to level 6 without any problems, but the main disadvantage for us is the small aiming angles, which are not conducive to fighting light tanks.



Among the advantages:
● a gun that with one hit sends any tank up to level 4-5 into the hangar and inflicts enormous damage on level 6 tanks; if you manage to hit it with direct fire with a cumulative projectile, then this shot, as expected, is often critical for a level 6 tank;
● the projectile’s flight path is hinged, therefore most of the hits will be on the roof of the tank, where it has the thinnest armor;
● excellent radio station (an important module for artillery);

Among the disadvantages:
● poor aiming angles do not allow you to effectively hit nimble enemies at close ranges;
● fairly long recharge time.

FV304. Imba Level VI, sand bender and just good self-propelled gun. If she is not able to inflict enough damage on the enemy tank, then she will perform a psychological attack with a “Hurrah!” By critiquing modules every 10 seconds and causing 60-100 damage to monsters such as the 8.8 cm Pak 43 Jagdtiger, you will certainly destroy it. Morally.



Among the advantages:
● speed, it’s just worth noting that he is faster than most LTs in the game;
● a rapid-fire cannon with a good projectile trajectory, even behind cover the enemy cannot escape from a hail of shells flying at him;
● small dimensions provide an excellent advantage for camouflage;
● large ammunition capacity;
● excellent horizontal aiming angles.

Among the disadvantages:
● low projectile range.

G.W. Panther - level VII. Having a Panther base, this vehicle has excellent dynamics, an anti-aircraft gun with huge aiming angles and a good rate of fire. When playing on this self-propelled gun, you should remember that our shells do not fly along a hinged trajectory, therefore we will not be able to freely throw shells over cover. However, a flat flight of the projectile will give it a faster arrival to the enemy tank.



Among the advantages:
● excellent dynamics, which at our level allows us to quickly escape at signs of danger or ambush an enemy ST encroaching on our base;
● good rate of fire of the gun, which is very useful against the fast French;
● the presence of a turret, thanks to which we can aim at the adversary’s tank without severe scatter;
● with proper skill it can bring a lot of trouble to the enemy team.

Among the minuses
● low damage and scattering of fragments, which will not allow you to easily hit heavy tanks of the “Slipper” type.

VIII level - M40/M43. A very vigorous self-propelled gun, distinguished by a fairly powerful weapon, good dynamics thanks to the Sherman base and small dimensions. The car is also unique for its huge UGN. In close combat he doesn’t feel so bad compared to his classmates.



Among the advantages:
● a good camouflage coefficient is available to us due to its relatively small dimensions and the absence of a muzzle brake;
● good dynamics inherited from the M4 tank base;
● a powerful weapon capable of sending almost any level 7 tank and most French cardboard tanks up to level 9 into the hangar with one shot;
● aiming angles of 18 degrees in each direction will provide us with “pursuit” of the target without jerking, and will also ensure a comfortable game.

Among the disadvantages:
● an open cabin will not save you against an enemy landmine;
● slightly slower rate of fire and greater dispersion when moving the body than its classmates.

M53/M55. American Tier IX self-propelled guns, which has excellent aiming angles due to the presence of a turret, a fairly accurate weapon and good dynamics.



Among the advantages:
● excellent dynamics will allow you to quickly leave the position upon the arrival of an enemy ST or LT, or prevent us from being overwhelmed if we are caught by surprise;
● tower, thanks to it we have 29gr. horizontal aiming angles;
● a good weapon with fairly good damage, accuracy and rate of fire parameters.

Among the disadvantages:
● poor visibility of 350 meters;
● shed-sized, thanks to which we have almost no camouflage.

G.W. E 100 - X level. It has an excellent weapon, screens, and good armor, but it pays for it with poor dynamics. Although, thanks to poor turning, we have a slight dispersion in movement, which is an additional coin in the piggy bank of this car.



Among the advantages:
● thick screens and good armor can save you even from a nearby enemy self-propelled gun exploding shell;
● a balanced weapon with a hinged projectile flight path will allow us to throw our projectile behind cover;
● smooth chassis, when turning which our sight is slightly misaligned;
● huge ammunition;
● the largest amount of HP among all artillery.

Among the disadvantages:
● huge dimensions, due to which it is very easy for us to be exposed;
● poor mobility (which has its own advantages described above).

This concludes our review and, based on the results, I would like to note that all of the above is the opinion of the author, Your opinion and the opinion of other players may differ significantly from this review. Thank you all for your attention and successful battles!

2 years ago

I didn't like this tarch at all. Don't download Artu, he said these words 2 or 3 times. This can be considered with different sides. From his point of view, he's a cool dude, gay or whatever.)). But the fact that a reflective person is or so to speak a maximalist or a perfectionist. In short, it's a fucking computer. It's just a game. They created art so that they would stand less in the bushes, move more, and turn on the brain - the brain is for crayfish. Download it!!! It's in the game. Don’t pay attention to the offended people who cry over their condition, ugh, cry, cry. Do 30 pull-ups on the horizontal bar!!! AND BE PROUD OF IT!!! STATADROTS?!. What’s nice to me is that the author of the video can spoil the mood with it. And in general, you can play on it when you eat or have a smoke break, it’s good to study on it, you start to pay attention to the card. There are many advantages that the author of the video did not mention - because he does not like her and is disappointed. She ruined the perfectionist's statue, plak plak. . And the most important thing for me is when she killed me on TT Lt or Fri, it doesn’t matter, you can sit down and take revenge. Download the art you like. The author of the video talked about each piece of art. My personal choice is T 92 without options. Her first. The French drum is interesting and cool. I left the FV 304 of the sixth level in the hangar and didn’t go any further, this is a topic and it’s worth leaving. And the fact that he pit...t that after nerfing it, they just added 1 second of CD and increased the size of the tank itself - that’s all. People play whatever you like. Where you like it. Maybe it calms your nerves. Don't pay attention to reflective people, maximalists or perfectionists, etc. IT'S A GAME.

Many games allow gamers to choose the class that best suits them for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause enormous damage. Tanks are not too similar to other games, but the hatred of long-range shooters remains, although here the role of snipers is played by a special class of heavy equipment - artillery. And for those who love snipers in other games, the art will be an extremely interesting unit. However, it should be remembered that artillery always fires at someone else’s point of view, which means that part of the experience for your hit is immediately given to the one who caught it, so self-propelled guns will always be less effective than other classes.

The essence of self-propelled guns is that in order to kill an enemy, you don’t have to move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can expose you to their own artillery, or even defeat you in close combat - most self-propelled guns are poorly suited for close combat. Don't forget that you can be identified by the flight path of the projectile you fired.

For those who are eager to play with artillery, the following are three of the most outstanding self-propelled gun games. Any combat unit can be compared with several others not by one, but by several criteria - for example, speed, maneuverability, damage and rate of fire.

And the first on the list will be Soviet technology, namely the well-known Object 261. This self-propelled gun is unique in many characteristics, but for the overall picture it is better to consider them all.

The Object's armor is not very good, as the vehicle only has armor on the front, wheelhouse, and rear. The crew is protected by the thinnest armor - 50mm, there is already 75mm of armor on the nose, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this must be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open wheelhouse, practically inviting an enemy landmine to destroy the entire crew at once.

The Object's weapon deals average damage. The vehicle's rate of fire is the highest in the game - 2 shots per minute, and it can fire over long distances. There is a problem that calls into question all the advantages of this representative of artillery - the shells are fired almost exactly, with a very small overhang. This means that on a flat surface the art will only show itself with the best side, but in hilly areas it is almost useless, since it shoots in a straight line and cannot take advantage of its range due to numerous obstacles. The Object has very little horizontal aiming; you can only lead your enemy across half the map with numerous position changes, which means you have the opportunity vertical aiming down three degrees.

World of tanks which art is the best

The ideal enemy of the Object 261 can be called German tanks - the box-shaped shape allows you to inflict as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261 we can say that this art is the best. It can maneuver faster than others, aim faster, shoot faster, and hit further and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish her from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people are willing to sacrifice maneuverability for the sake of damage.

Second on the list will be German self-propelled gun GWTypE, which, to be honest, doesn’t really stand out in any way. Unlike the Object, this artefact can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. The average firing range, rather long reload time and low speed of projectiles seriously reduce the value of the vehicle, but there are also positive aspects - a large amount of ammunition will help you not to think about the fact that you are about to have to learn how to shoot clots of air. The accuracy of fire from military equipment is very high.

Third on the list will be the most terrible self-propelled gun in the game. Its lethality frightens any enemy, even heavy tanks are afraid of the monstrous damage inflicted by the American legend - the T92. This self-propelled artillery unit is the most lethal unit in the game. Moreover, the vehicle has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as many targets as possible without changing position. In this case, the vehicle cannot lower its cannon at all, which significantly reduces the already insignificant chance of winning in close combat, but it can raise it up 65 degrees. The vehicle perfectly sends projectiles in a canopy, so there are no targets that would be able to hide behind high cover from enemy artillery fire. The artillery reload time is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time is as much as 15 seconds. This means that the self-propelled gun does not have the slightest chance of hitting a fast-moving target, or at most a moving heavy tank. The ideal target for the T92 would be a hidden, stationary enemy. Alas, shooting accuracy American self-propelled guns does not amaze the imagination, so you can easily miss even a stationary heavy tank with full information. But there are even more unpleasant aspects of playing T92. It was previously mentioned that the Object can be called the most. So, the T92 can also be called the most, but in another way - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns are united by one indicator - they high level. But what to do if the hangar is still empty and experience has not been accumulated? For beginners, let's look at the best art of the second level - T57. This is a very small artillery piece, which significantly increases the chance of good camouflage, while it is well armored, but its wheelhouse is open. A high armor rating does not mean that the vehicle is overloaded, on the contrary - the self-propelled gun is very nimble and maneuverable, so its chances of survival are increased. But there are not so many advantages without disadvantages, and here it is worth remembering the attack. The self-propelled gun deals surprisingly little damage for its class, although this is still enough to quickly destroy light tank. At the same time, the vehicle carries an impressive supply of shells, so with a bit of luck and calm, you can pretty much pinch the enemy team.

So, choosing from these outstanding artillery installations, you must decide - what is most important to you? Do you need average killing power, complete with the ability to move quickly? Or would thicker armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you simply do not have time to drive away from the place of the shot, and you will be blown away by enemy artillery? A question that often arises among players is WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since it is a subjective question, and only your choice.

Because the World game of Tanks is far from new, we will begin our article with a detailed analysis of artillery of levels VI, VII and VIII. If you want to know why constantly changing positions is so important, whether it would be advisable to fire at tracers, and what differences the art of different factions has.

Arta in World of Tanks: basic tactics

But first let's figure it out how to play art in World of Tanks.

First you need to understand what a tracer is. This is the flight path of an artillery shell, which you will see for several seconds after a particular shot is fired. The most noticeable trajectory will be for vehicles with large-caliber guns. Thanks to this, the gamer controlling the art will be able to easily calculate the location of such a combat vehicle.

If you want to survive, it is advisable to change your position after almost every shot. You can drive forward and backward, or drive diagonally. But there are also certain troubles here. If the artillery is located in the forest or near destructible objects, if the howitzer mode is activated, then movement will be difficult.

We suggest you read the guide, which tells in detail how to kill using tracers:

If you want to become an ideal tanker, and especially love to control artillery, then be sure to remember every little detail on the ground - broken trees, insurmountable fences, buildings. Before you make a shot, pay attention to all this, and immediately plan an escape route so as not to hit anything. To perform such a maneuver, depending on the specific artillery vehicle, it will take approximately 10-20 seconds.

NOTE. It is interesting that artillery, which takes more than 20 seconds to reload, does not move at the expense of its rate of fire. Thus, the minimum recharge time is far from what you should strive for.

Is it still relevant to shoot at a tracer with World of Tanks art?

In the next part of the article, we will try to figure out with you whether it is relevant today to shoot at tracers left by shells from enemy guns.

If you want to shoot an artilleryman, then, of course, it is best to fire at tracers. But the fact is that in this case you will only destroy the laziest opponents. But more experienced fighters will change positions every time. Because of this, when shooting like this, you will lose a lot of precious things - from time to shells. Moreover, such actions will begin to harm your team!

The reason for this lies in the following. So, let's assume that you notice the trajectory of a projectile fired from an enemy artillery piece. Most likely, in this case, the artillery vehicle hit an ally and caused him serious damage. If you fail to kill the enemy vehicle, then the fired projectile, as well as the time spent aiming, will be wasted. Imagine repeating your attempts, aiming at the tracers. The artillery continues to attack your allies, changing its location after each shot. Thus, you do not cause her any inconvenience, but allow you to destroy your own allies.

To summarize the above, we can safely say: it is beneficial to fire at tracers only in cases where there are no other enemy targets in direct visibility.

Every fight will give you certain moments, when you should transfer shooting from square A to square B as soon as possible. To do this, you will need to fix the guns. Hold RMB, then rotate the body of the artillery itself using the keyboard. At the same time, you need to move the camera along the sight. Once the body is turned in the desired direction, return the cursor to the aiming point. At first, this method may seem difficult and ineffective to you, but with gaming experience there will also be an understanding that this is one of the most practical methods of emergency information.

Arta in World of Tanks sixth level

The most powerful guns are equipped with two sixth-level self-propelled guns - SU14 and SAU 51. These guns are capable of inflicting 1850 units of average damage. At the same time, the spread of fragments from shells is quite wide, amounting to 6.5 meters.

But you have to pay a lot for such advantages - the cars have reduced dynamics and a very long recharge time. The supply of shells is far from ideal. In protracted battles, 12 shells for the SU 14 and self-propelled gun 51 are nothing. For this reason, these machines are suitable for experienced players who are not used to rushing and make decisions with a cool head.

The last artillery German branch ACS is fighting machine GW Panther. It has decent aiming angles in the horizontal plane, thanks to which its guns control a huge sector of the location. On the other hand, the damage from guns is significantly lower compared to similar vehicles of the Soviet army. Again, compared to them, the German “tank” has a higher rate of fire and accuracy.

M12 - an American artillery vehicle at the sixth level is characterized by a high rate of fire and low damage compared to Soviet vehicles, which makes it a twin brother of the German "Panther" (GW Panther).

Lorraine 155 50

The fastest self-propelled gun at the sixth level is the Lorraine 155 50. The maximum speed is 60 km/h with the fastest acceleration. In some cases, this vehicle is capable of overtaking not only medium, but even light tanks (what can we say about heavy tanks?). It is better to use this combat vehicle in order to constantly change your position on the map, remain hidden from enemies, and instantly choose a different direction of fire. But there are also some disadvantages here - the lowest damage for artillery of the sixth level, amounting to only 960 units. To destroy armored targets, you will have to hit several times.

Level seven art in WoT

At the seventh level, let's pay attention to “Object 212”. This combat vehicle received a 203 mm gun from its predecessors with increased accuracy and rate of fire. Another advantage is that during a battle you are unlikely to have time to use up the entire combat kit of self-propelled guns. For this reason, the owner of this device will be able to carry other shells with him without harming normal shooting.

For example, you can easily take gold high-explosive fragmentation shells with an increased dispersion radius. With their help, you can easily destroy an enemy hiding behind cover. Due to armor-piercing shells, which you can also take with you into battle, you can save your self-propelled gun with one accurate shot, if by chance you find yourself close to the enemy.

The German artillery GW Tiger took the laurels of being the slowest self-propelled gun at the seventh level. The minimum speed of turns has led to the fact that, when you get close, any enemy will twist and twirl you around his finger, and you won’t even be able to do anything. No matter how experienced the player controlling the Tiger is. But there is also a significant advantage here - the art deals 2000 units of damage per shot, which is the best indicator within its level. The price for this was not only low maneuverability, but also prolonged aiming, poor accuracy compared to other self-propelled guns of the seventh level, as well as minimal angles during horizontal aiming.


GW Tiger

The American self-propelled gun M40 43 is, one might say, the most universal artillery piece. The guns are similar to those located on the Soviet “Object 212” and deal the same 1850 units of damage. The main advantage compared to other self-propelled guns at the level is the largest aiming angles in the horizontal plane. Art covers the largest sector! The dynamics are also higher compared to Soviet and German counterparts.

The French artillery Lorraine 155 51 is practically no different from the self-propelled guns of this nation at other levels. It's still the same dynamic and fast car, developing maximum speed 60 km/h, equipped with an 850 horsepower engine with a relatively low weight of 32 tons. An important advantage is that if the enemies approach you, then with this self-propelled gun you can easily hide from them, away from danger. She has the best accuracy at level seven. The best and reduction, but there is a minus - weak damage equal to 1250 units.

Artwork in World of Tanks, level eight

The eighth level is a real crown for the entire branch of artillery vehicles. In this case, there will be a huge difference between each self-propelled gun.

Let's start with the Soviet art “Object 261”. This combat vehicle stands out significantly from its predecessors. If they were slow and clumsy, then “Object 261” became one of the most best art World of Tanks in terms of dynamics and accuracy in the game within the eighth level. On the other hand, the damage has decreased - the average is 1700 points. And this is the lowest parameter in the game! But due to the increased accuracy and unsurpassed rate of fire, you can even use armor-piercing shells. This artillery can easily hide from opponents and also cover the rear of its ally.

The German artillery GW TIGR is equipped with exactly the same gun as the GW Tiger P, but with minor changes. Firstly, its rate of fire has been increased, and secondly, its accuracy and aiming speed have been increased. On the other hand, it is the most stationary option at the eighth level, so it is rational to use this self-propelled gun in battles on global maps or companies, where she will remain under constant protection.

T92 is characterized by the most powerful damage, amounting to 2250 units. The dispersion of fragments for high-explosive shells is also maximum - 9 meters for conventional shells and 13 for gold shells. Thanks to this, you will be able to destroy opponents hidden behind any obstacles. The artillery piece paid for such high firepower with a long reload time - 40 seconds, as well as long aiming, which makes it impossible to instantly switch from flank to flank.


T92

The French artillery vehicle Bat Chatillon 155 is unique in its kind. It has a drum, the reload time of which exceeds a minute. But for one such reload you get 4 projectiles, each causing 1250 units of damage. The firing time between these projectiles is 5 seconds. This allows you to unleash massive amounts of focused fire on enemy targets.

Its turret rotates 360 degrees - the second self-propelled gun in the game after the SU 26. This ensures quick convergence and control of all flanks. As with other French self-propelled guns, the Bat Chatillon 155 has high maneuverability, which allows it to quickly change positions throughout the battle.

The best World of Tanks art at every level

Now let’s try to single out one of the most best art in World of Tanks within each level. But here we need to make a reservation: for an individual gamer, another self-propelled gun may be better, since for him, for example, the dynamics of the aiming will be more important than increased damage. We tried to combine all the strengths of each art and highlight for you those self-propelled guns that had the highest number of advantages.

At the second level we give preference to T57

The advantages include a large supply of shells for one battle (40 pieces), high maneuverability, which allows you to change location after one shot (also preventing your enemy if he is about to circle the T57), huge dimensions, allowing you to ram enemies, aiming angle of 320 m, powerful frontal armor, high accuracy.

Of course, there are disadvantages, but they are fewer - low alpha damage, as well as the presence of an open control room, which is why your enemies can easily incapacitate crew members. But if you consider that we are talking about the second level, then this artillery will most likely be destroyed faster than the crew will dismantle it.

At the third level, let's highlight the World of Tanks M7 Priest art

Advantages:

  • High dynamics and maneuverability - you can quickly change your location while remaining safe from counter-shots.
  • A powerful weapon with decent accuracy and a high rate of fire.
  • Excellent NLD armor.
  • The horizontal aiming angle ranges from “-12” to “+26”.
  • The ammunition load includes 69 shells. Enough for any, even the most protracted battle. You can shoot mercilessly and without hesitation.

Flaws:

  • Vulnerable to high-explosive shells, since the wheelhouse is open.
  • Low probability of penetration with high-explosive fragmentation shells. On the other hand, this is offset by the lack of “fat” tanks at the first levels.

At the fourth level we highlight Sturmpanzer II

Advantages:

  • Increased accuracy of the gun, good rate of fire, enormous power.
  • Among all fourth-level self-propelled guns, it has the maximum penetration rate - this speeds up the destruction of thick tanks.
  • The dynamics are above average.
  • Decent camouflage due to the small profile.

Sturmpanzer II

Flaws:

  • Low UGN.
  • Weak range - no more than 500 meters.

On the fifth level we will highlight Grille

Advantages:

  • If the enemy tank is not higher than 4-5 levels, then with the help of the guns of this self-propelled gun you will send any enemy to rest just for the first successful hit.
  • In addition, the guns of this self-propelled gun inflict enormous damage on Tier 6 tanks. But if you manage to strike with a cumulative projectile, then you will probably send away the sixth level tank.
  • Since the shells fly along a curved trajectory, you can hit enemy targets by hitting their roof. But that’s where the lowest armor is located!
  • This self-propelled gun has an excellent radio station. This module for art is perhaps one of the most important!

Flaws:

  • Due to the small aiming angles, you will not be able to hit fast targets located close to the artillery.
  • Long recharge time.

At the sixth level we select FV304

As they say, this is a real IMBA on the sixth level!

Advantages:

  • This self-propelled gun is more dynamic, more maneuverable and faster than many light tanks in the game!
  • The gun has a high rate of fire and fires along a hinged trajectory. Thus, enemies located in cover will not be able to escape from your shots.
  • Due to its small dimensions, this art is easy to hide from opponents.
  • There is enough ammunition for the longest battles.
  • Large horizontal aiming angle.

Flaws:

  • The projectiles fly relatively short distances.

At the seventh level, we highlight the World of Tanks G.W. Panther

Advantages:

  • Excellent dynamics, allowing artillery to quickly hide from pursuers or even set up an ambush for medium tanks.
  • High rate of fire, which is an advantage in battles with high-speed French vehicles.
  • A tower that allows you to aim at any enemy.

G.W. Panther

Flaws:

  • Weak damage.
  • Low scatter of fragments, which makes it difficult to attack heavy tanks like “slipper” is meaningless in most cases.

At the eighth level we will select M40/M43

Advantages:

  • Small dimensions, lack of a muzzle brake, which is why the self-propelled gun is one of the most camouflaged tanks in the game.
  • High dynamics, which the art inherited from the M4 tank.
  • A high-powered weapon that can send level seven tanks into the hangar with one shot, as well as most French vehicles up to level 9.
  • The aiming angle is 18 degrees. You can pursue a target without making dashes. Comfort when playing this self-propelled gun is guaranteed!

Flaws:

  • The presence of an open cabin.
  • Lower rate of fire and higher dispersion when moving the hull compared to other level 8 artefacts.

At the ninth level we will highlight M53/M55

Advantages:

  • High dynamics, allowing you to hide not only from medium, but also from light tanks.
  • Due to the presence of the tower, the aiming angle is 29 degrees.
  • An excellent weapon with high damage, unsurpassed accuracy and a good rate of fire.

Flaws:

  • The view is only 350 meters.
  • Large sizes, which is why camouflage is minimal.

At the tenth level we will highlight G.W. E 100

Advantages:

  • Thick armor along the entire perimeter even protects you from enemy artillery fire.
  • The weapon is as balanced as possible. The flight path is hinged, thanks to which you throw shells behind cover.
  • Smooth chassis that reduces dispersion when driving.
  • Large supply of shells for one battle.
  • High HP for all vehicles.

G.W. E 100

Flaws:

  • Large overall dimensions, which makes it quite easy to illuminate the art.
  • Low maneuverability, which also has its advantages - read about the smooth chassis above.


Preference