What maps were there in world of tanks. Output cards. Details about the conditions for receiving bonuses

Lately I've been writing all about rare tanks. But all this time I wanted some nostalgic material. Remember what was once in the game. What the players liked or what made their chairs “burn.” And then I remembered! We have more than a dozen cards that were introduced into the game at one time and then removed for one reason or another. In general, in this material we recall the locations removed from the game. Well, for those who cannot remember this, because they simply did not play in those days, a short excursion into the history of the game.

Pearl River

To be precise, we have 12 cards that left " World of Tanks" The first card in our memories will be “ Pearl River " Remember that multi-level Asian setting?

The map was introduced in update 8.5 (April 18, 2013). You could move around it in a circle. In the center there was a huge hill that could not be driven up. In one of the subsequent updates, not very soon after the map was released, corridor drives were made along this hill. In fact, 90 percent of the entire map was corridors. There was a small plain in the center, along the river bed. But few people played there, and usually only light tanks flew there. Heavy tanks and self-propelled guns went to the upper right corner to “butt” in the gorge. Medium tanks went into the mountains on the left side of the map. Playing an ART SAU here was not very comfortable - after all, this was a multi-level landscape...

In update 9.10 (September 1, 2015), the map was removed from the game. " Pearl River"was liked by a very rare player and therefore its conclusion was greeted with joy.

Komarin

My favorite " Nightmare", or as it was officially called " Komarin" He received such a nickname due to the fact that the atmosphere here was somehow gloomy, and the game here was boring.

This map was introduced in a very distant update numbered 0.5.5.1 (October 6, 2010). An ordinary Russian village, which is located on the banks of a small river. The area is swampy. There are a lot of memories with this card. So, for example, here, when the map was released, during a collision with a dog house, the sound of a barking dog was turned on. And what caused even more laughter was that the players sometimes got confused in the databases. Respawns were on one side, and bases on the other. The player came to capture the base, but the capture did not happen! It turned out that the player was trying to capture an allied base.

In update 6.4 (May 11, 2011) " Komarin» underwent the first changes. In the center of the map, on the so-called island, buildings were added and the number of bushes was reduced. In 7.4 (June 14, 2012), the map was completely removed from random battles and left only in the training room and in company battles. A little more than a year later, in update 8.8 (September 10, 2013), my favorite “ Komarin"in a slightly revised form. My joy knew no bounds! In update 9.2 (July 29, 2014), new changes were made to the map. There are more edits in 9.4 (November 4, 2014). And so, in update 9.8 (May 26, 2015), the map finally left our game. Looking at the number of changes on the map, you can understand that it was useless to redo it and change anything on it. But no matter how inconvenient it may be " Nightmare“I liked it for its atmosphere. I will never forget this card.

Overlord

Devil's spawn called " Overlord" The map was created based on the Allied landings in Normandy in 1944.

The map is supposedly historical and very beautiful, but is completely unplayable and unbalanced. In most cases, the team from the top respawn won. " Overlord"was introduced into the game in update 9.7 (April 22, 2015) and was removed from the game less than a year later. Somewhere at the end of 2015 - beginning of 2016. In February 2016 " Wargaming“even launched a vote on which map is the worst in the game. This card turned out to be our “ Overlord" I was very excited when I came across this map and I was incredibly happy when I found out about the release of this map.

Port

The son of a port worker... Ahem! Game location " Port» with many railway tracks and an industrial area. The railway tracks are here VERY a lot of.


« Port"was introduced into the game in update 7.5 (July 26, 2012). By the way, in the same update CT level X was introduced. The map was a busy industrial zone with some kind of guardhouses, warehouses, and pipes. The highlight of " Porta“Numerous railway tracks were considered, of which there are a lot here. Among the carriages it was even possible to lose orientation in space. A year and a half later, the map was removed from the game in update 8.11 (February 11, 2014).
On the map one could find the logos “ World of Warplanes", for when the card appeared in the game - " aircraft"were preparing for release. And one day the map returned to the game, but in a redesigned form for a game event " Tank racing", which took place in the fall of 2014.

Provinces

In update 7.2 (March 29, 2012) in " World of Tanks"a small 600 by 600 map called " Provinces" High-level techniques were shining at each other almost from respawn.


« Provinces"reminds" Mittengrad" Two slopes on which vehicles respawn. Soon the developers realized that it was impossible to play like this, and in update 7.4 (June 14, 2012), the map became available only for vehicles up to level III inclusive. In update 9.10 (September 1, 2015), the map was removed from the game. I absolutely don’t understand why she was taken out. It was fun to play around with low-level tanks. " Mittengrad“I still don’t like it as much as I liked it” Provinces", which was recreated based on the war in Italy of 1943-1945. #SourTake BackThe Province

Ruinberg is on fire

Same " Ruinberg", but on fire. Oh yes, there was also the effect of some kind of rain, but it was only on maximum settings graphics.


« Ruinberg is on fire"appeared in our game with update 8.11 (February 11, 2014). Then, by the way, there appeared winter version « Himmelsdorf" And if " Winter Himmelsdorf"is still in the game, then here it is" Ruinberg is on fire» left the game in update 9.5 (December 22, 2014). I absolutely don’t understand why duplicate cards are needed, but with different effects. Can you explain? I look forward to your explanations in the comments.

Northwest

Early autumn in the mountains of the North American region. It was very beautiful and atmospheric.


In update 8.9 (October 29, 2013), the map " Northwest"appeared in the vastness of random battles. It was very beautiful, but difficult in terms of gameplay from the bottom right corner. In update 8.11 (February 11, 2014), this issue was fixed by adding a new direction. I liked playing here after its change, but in 9.7 (April 22, 2015) the map was removed from random battles, and in update 9.8 (May 26, 2015) it was completely removed from the game client. The map, it seems, was not very bad. Well, and the corridor... We had corridors on many maps at that time.

Severogorsk

A small Soviet town, which was somehow industrial and had the name Severogorsk.


« Severogorsk" appeared in the game with update 8.7 (July 23, 2013). The map immediately attracted attention because in one of the garages there was “ Sturmtiger"and he could be seen through the slightly open gate. There was very little playable space on the map - most of the free space was occupied by mountains. One of the updates tried to fix this, but it didn’t work. In update 9.5 (December 22, 2014) " Severogorsk" left us.

Hidden Village

At the end of 2013 " Wargaming"tried to cater to the Asian market and introduced a ton of Asian content into the game. Map « Hidden Village "was drawn in some haste and added to the game.

This "appeared" Hidden Village» in update 8.10 (December 20, 2013). It was all in Japanese style with cherry blossoms. But it was absolutely unplayable, in my opinion. Two corridors and a hilly wasteland along the river. There were three directions here and on two of them there was standing. In game version 9.2 (July 29, 2014), attempts were made to make some changes. But they were not successful. In update 9.10 (September 1, 2015), the map was finally gotten rid of.

Stalingrad

A real quarter of Stalingrad, now Volgograd. Many new unique buildings and houses were created especially for this map. And here, for the first time, trenches were used, which reduced the speed of the tank.

« Stalingrad"was added to the game with update 9.4 (November 4, 2014). And if " Overlord", a map taken from a real area - was very unfortunate, then with " Stalingrad“Everything was fine. Most players " Stalingrad"I liked it. But those who didn’t like him stubbornly cried on the game’s official forum. As a result, in the fall of 2015 the map was removed from the game. But they promised to somehow fix it and return it back. I hope that someday we will be able to fight again on the streets of virtual Stalingrad.

Dragon Spine

When an old player hears the phrase " Dragon Spine- He panics. He begins to shake, he gets lost in space. It gets dark in my eyes. A feeling of nausea appears. " Dragon Spine“It’s better not to remember. This is a card for excruciating torture.


In update 7.3 (May 3, 2012) in " World of Tanks"a map appeared with the name " Dragon Spine" A map whose real playing space occupied 10 percent of the total area. This map had such a height difference that tank owners Maus and people like them simply closed the game if they got this card. You could play on this map as much as you wanted, but you would never remember where you had to turn to get to where you needed to go. I described everything so confusingly, in fact, just like the map itself. Already in update 7.4 (June 14, 2012), the map was removed from random battles for processing. Returned " Dragon Spine» only in 8.1 (October 25, 2012). The map did not stay in the game for very long, and already in update 8.4 (February 28, 2013) it was again sent for rework. They did something with her there for a long time, but decided that it was better not to do anything. In update 9.6 (February 10, 2015), all map files " Dragon Spine"were permanently removed from the game.

South coast

It’s like Crimea, but only “ South coast " The map is dedicated to the battles for Crimea in 1942.


Update 7.5 (July 26, 2012) added the map " South coast", which has a network of Crimea. The map even at the supertest was called “ Crimea" A small resort town on the seashore, where virtual tank battles. One day the card was taken out of the game for recycling and returned. But for some reason it never caught on in the game. In 2015, it was decided to permanently remove the map from the game. I personally didn’t like the atmosphere that reigned on the map. But it was nice to play here.

So we remembered all those 12 cards that left our game. Some of them we loved, some we hated. Each player has their own opinion about each card. I would like to hear your opinion about any map. Share in the comments what you remember from these 12 cards. It will be interesting to read many opinions. I have already expressed my opinion.

Fans Games World of Tanks often discuss the advantages of a particular technique, comparing its advantages and disadvantages. However, such gurus often forget about an integral part of the game, without which the gameplay and other features of the game mechanics are simply impossible.

These are locations where hot tank battles take place. Many veterans remember with nostalgia the cards removed by the developers from the game, while newcomers are not even aware of their existence.

Therefore, we invite you to take a short excursion into the world of nostalgia and recall some game cards. There are only 12 such locations, let's visit their vastness again.

The location appeared in the game client April 18, 2013, with exit patch 8.5. Initially, travel through the central part of the map was closed: there is a monumental hill. Therefore, the battles took place on the outskirts, where players of both teams rushed, trying to occupy strategically important positions.

In subsequent updates, through corridors appeared in the structure of the central hill, so the useless embankment turned into a key point of the location. In addition to the hill, a river flows in the center of the map and there is a small village, but here only light tanks dominated: those thrust into the center were instantly dismantled, shot from the side hills.

The location was characterized by multi-level terrain, which made life much more difficult for artillery operators.

The map was archived in September 2015, with the release of update 9.10. The location was frankly unbalanced, so many people welcomed its removal.

This is one of the oldest gaming locations, nicknamed “Nightmare” by tankers. The name came from unbalanced respawns and frankly sluggish gameplay. Card entered in October 2010 when the patch came out 0. 5. 5. 1 (just think about this figure!).

So, the location represents an average village located in a swampy area. The release of the map was remembered by many: the collision of a tank with a dog kennel was accompanied by the hysterical barking of an angry animal, the bases were located on one side, the respawns on the other. Therefore, some tankers proudly stood up to capture their own base, indignant that the timer was not ticking.
Update 6.4 from May 2011 brought some revival to the map. The central island has acquired houses, and the amount of green space has decreased. Patch 7.4 excludes the map from random battles, leaving it available only for training.

A year later, in the fall of 2013 (update 8.8), Komarin returned to the random slightly modified. Subsequent edits were made in patches 9.2 and 9.4. The final point was reached on May 26, 2015, when, along with the release of patch 9.8, the developers decided to permanently remove the map from the client. The changes introduced could not affect the gameplay, although many World of Tanks fans liked Komarin.

Historical map dedicated to the Allied landings in Normandy.
In fact, the map turned out to be very colorful, but completely unplayable. The imbalance was that the team occupying the top respawn received a clear advantage.

Location appeared April 22, 2015 when it came out update 9.7. The location did not last 12 months and was removed from the game client. Interestingly, WG conducted a survey among players in an attempt to identify the worst gaming zone. Overlord won by a large margin.

This map depicts an industrial area dotted with strings of railway tracks.
The Port location has appeared in the game summer 2012. At this time a global update 7.5, when players were first introduced to Tier 10 medium tanks. The map was a jumble of buildings, pipes, hangars and railway lines.

The latter were presented in incredible quantities, so one could get lost among the standing carriages. It is curious that the map contained emblems of WORLD of WARPLANES, which was preparing for release.

This area appeared in the game spring 2012: update 7.2. This is a miniature location, 600*600 in size. As a result, high-level equipment exposed the enemy immediately after the “Fight” command, and an orgy without tactics or strategy began.
The map is designed in the form of two opposite slopes, where team respawns are located, with an open space in the center. The location cannot boast of shelters, so it was transferred to a “sandbox” so that equipment up to level 3 inclusive could frolic.

This happened three months after the map was released. On September 1, 2015, update 9.10 was released and the map left the game client forever. It should be noted that many remember with sadness and affection the dynamic battles on the “Province” map.

Not a very successful clone of the Ruinberg map. Why on fire? The developers added a little smoke that disturbed everyone and introduced a rain effect that appeared only at maximum graphics resolutions.
This misunderstanding ended up in the game along with the “Winter Himmelsdorf” location and lasted until updates 9.5. By the way, snow-covered Khimki still pleases the eyes of players, and the smoking “Ruins” have gone into the archives. Many people do not understand such movements of developers who add modified types of maps, clogging the game client.

A beautiful autumn map simulating the mountainous regions of Central America.
The location appeared in October 2013: release updates 8.9. Colorful landscapes, intriguing atmosphere and outright imbalance for lower spawn players.

The problem was fixed in subsequent updates when new attack vectors were introduced. The location was removed in update 9.7, which was released in April 2015. The developers motivated their decision by the corridor nature of the map, which could not be fixed. In vain, the location was really good.

Provincial snow-covered town of Soviet times.
The location appeared in patch 8.7, release date - summer 2013. It is curious that a real STURMTIGER was hidden in one of the hangars, visible through a crack. Unfortunately, this was the only point of interest on the map.

Limited space, chaotic pile of mountains. In subsequent patches, the developers tried to solve this problem, but to no avail. In the winter of 2014, the map left the game client.

A tribute to the players of the Asian region, but done in a hurry.
The map appeared with update 8.10 what happened December 20, 2013. Blooming cherry trees and rounded roofs of houses evoked a Japanese mood, however, the beauty did not solve the problem with the dull gameplay.

There were only three attack vectors available to the players, two of which were downright despondent. Attempts to make corrections were unsuccessful, so the map left the game with the release of update 9.10.

Historical map depicting a real quarter of military Stalingrad.
The location appeared in November 2014, patch 9.4. There were destroyed houses and dug trenches, impeding the speed of movement of equipment. The card evoked two feelings: some rejoiced, others cried.

Unfortunately, the developers listened to the latter, and the map was removed from the game in 2015. It was stated that after the fix, Stalingrad would return to the game.

A map based on Chinese motifs that will drive players into hysterics.
Location appeared spring 2012 and caused outright bewilderment in the gaming community. 10% of the playability of the total map area looked complete mockery over the tankers getting here.

Considering the constant changes in the landscape, the owners of slow strands could not leave the rep at all, but go and make themselves some tea. Only a person with a phenomenal memory could remember the passages in this pile, so moving along the Dragon Ridge was reminiscent of Susanin’s trek into the unknown.

The card was sent for recycling four times (!), but they could not resolve the situation. Finally, the developers accepted defeat, and in update 9.6 disappeared, bringing tears of joy to the vast majority of players.

The location is dedicated to the battle for the Crimean Peninsula, and therefore represents a resort coast.
Appeared in patch 7.5. In principle, it is a completely playable location with several directions for attack. For unknown reasons, the map was removed from the game in 2015, after an attempt was made to improve it.

Here are the cards flashing by, which brought the players many joyful and sad moments. Regardless of playability and gameplay, these locations are worthy of being remembered.

We welcome you, guests and guests of the portal. website! Today we will tell you about another World Of Tanks map - Swamp. The map is very simple and predictable, which is perhaps why it has not earned much love from players. However, let's talk about it and maybe you will learn something new.

General information.


Picture 1.

Swamp refers to summer maps (summer camouflage is used), available for battle levels 4 - 11, only in random battle. The standard size for our game is 1000*1000 meters. wot map The swamp appeared in our game a long time ago, in patch 0.7.0. However, the gaming community and the developers themselves almost immediately recognized it as unsuitable for play, and already in patch 0.7.4. was withdrawn. For a long time it gathered dust in the archives of the Minsk office of map makers until in update 0.8.8., having undergone some changes, it was again added to the random. True, even then the players did not like the map and the developers had to radically remake the Swamp wot in update 0.9.9. To this day, the map is available in random battle mode, although it did not find much love among tankers even after serious changes. Let's figure out what's wrong with this card.

Main components of the map:


Picture 2.

1. Upper base.
2. Positions to defend the top base
3. Convenient hill with bushes(used by tanks of the upper base to shoot through the swamp and enemy positions near the base).
4. Slide(a convenient direction for the team to quickly push through the lower base and enter the enemy base, but more often it is quickly cleared by the upper base team due to the fact that the positions of the upper base are located not far from the hill and the opponents who came here, encountering resistance, simply find themselves constrained in their actions) .

5. Lower base.
6. Positions for defending the lower base(there are some shelters from artillery here).
7. Convenient hill with bushes(used by tanks of the lower base to shoot through the swamp and enemy positions near the base).
8. Urban development(a convenient position for heavily armored tanks to measure the thickness of the armor, however, similar to the hill, it is most often simply cleared by tanks from the lower base with the support of allies from positions near their own base).
9. Central Lowland(a swampy place, mostly unplayable and used only by fireflies to highlight and troll opponents on the hills; towards the end of the battle, when the situation on the battlefield becomes clear, it is used to quickly travel to the enemy hill and defensive positions near the base).

How to play on the Marsh map?

Friends, take a good look at the minimap. Does this remind you of anything? Yes, yes, it is very similar to the map. There are also two parts separated by a swamp, and each part is easier for one team to defend and push through than for the other team. So, for example, a part of the map with a hill is easier to capture for the team at the top base, and a part of the map with urban buildings is easier for the team at the bottom base to capture. However, on this map, unlike Erlenberg, it is still easier to push through the enemy part of the map, it will just require a little more tanks than usually go there in random.

Tactics on the Swamp wot map for the top base team:


Picture 3.

Picture 3 shows the standard gameplay scheme on the Swamp for the top base team. This tactic can be seen in every random battle on this map. PT-SAUs and other fans of shooting at someone else's light take up positions not far from their own base (zones displayed in blue): from these positions, good shots open into the central swamp and enemy hills, and also provide comfortable conditions for protecting their own base in the event of an enemy breakthrough tanks. These positions are good if there is no enemy firefly approaching them in the swamp, which will inevitably highlight and troll you. Fast tanks break through to the hill and, with the support of their allies, clear it. Other tanks drive along the hill, firing at enemies driving up the hill, and then they, teaming up with fast tanks from the hill, break through and press towards enemy positions near the base, gradually shaking the defenses with different sides with the support of tank destroyers. You can often see tanks traveling to the town from the upper base. This is not always the best solution, because you will be shot at at the entrances to safe areas, and therefore do not be surprised that you reach the city already “bitten.” From the upper base it makes sense to go to the city only if your allies support you (it doesn’t make sense to go there with three or four tanks, since there will probably be more enemies there and they will have support from tank destroyer positions). It is worth saying that even if you are supported in an attack on a town and you successfully capture it, further advancement will be extremely difficult, since leaving the urban area is in direct fire from the more comfortable positions of tank destroyers. Artillery on the Swamp map from the upper respawn should take positions behind the allied forces and, as far as possible, move towards the hill.

Tactics on the Swamp wot map for the lower base team:


Picture 4.

As you can see in picture 4, the tactics from the lower base are practically the same. The only exception is that the team takes the city and moves from it to the enemy base, but going to the hill does not always make sense due to the fact that there are often more opponents there and they are under the cover of tank destroyers. Of course, for heavy and slow tanks in the Swamp it will be very convenient to play under the cover of city buildings and from your respawn it will be much more convenient to occupy the city than your opponents. However, after occupying the city (where it is not always possible to meet resistance), this position almost completely loses its relevance, because from here there are no shots at enemy positions, and shots at your own base are greatly limited by the position of your tank and are only possible as long as someone can provide you with illumination . For artillery there is a convenient lowland leading to the town, along which you must take positions and in the event of an enemy breakthrough, you must hide in the urban area.

In addition to the above, I would like to note that on the map Swamp wot both bases are located in open, well-exposed terrain without shelter and it makes sense to try to capture any of the bases only when you are sure that the enemy is far away.

Also, fast tanks (usually light ones) on the swamp map can try to win back through the central swamp. From here you can constantly highlight and troll enemies. However, if opponents fall on you, then you will not have time to escape and you can only hope that your allies will fire on the descending enemies in time. In the swamp, however, there are several hills behind which you can hide for a while.

In conclusion I will say, that the Swamp is played much faster and more dynamically than the same Erlenberg, but the tactics here are also not very diverse and, as a rule, the same situations are repeated from battle to battle. On the Swamp there is enough cover from the “suitcases” of artillery and long-range shots, but if you are not careful, you can easily end up in an uncomfortable position, as they say, find yourself in a half-position when your enemy has a clear advantage.

Dear readers, that’s all for today. See you on the new map!

The main place of battles in World of Tanks are maps, each of which is remembered by players for a long time. All battle locations are fictitious - they differ in the type of landscape, buildings, design style, musical accompaniment and thematic inserts.

What kind of maps are there in World of Tanks?

While playing, tankers can visit all corners of the globe - from beautiful Paris to burning Kharkov, from the chilling Arctic to Sandy River with high dunes.

The average size of the maps in the game is one kilometer per kilometer, but there are also locations where the size is smaller: in such locations the battle is often more dynamic, faster and more energetic.

Terrain on maps in WoT

To bring the battlefield to life, mapmakers used a variety of techniques:

  • Alternation of open areas with massive buildings.
  • Hiding not only from tank destroyers, but also from artillery fire.
  • The presence of hills, hillocks and depressions.

Playing off the terrain is especially important in WOT, so each of the heights is monitored by the developers and balanced if necessary.

There are a total of 29 cards in the game and they are divided into three types:

  1. Summer.
  2. Winter.
  3. Sandy.

In update 0.8.0, the developers changed the physical model of the game, reworking all the maps, using their own CORE engine. Now battles in the World of Tanks have become even more exciting. Try it too!



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