Rock, paper, scissors (Children's counting rhyme, game). Rock paper scissors extended version Rock paper scissors extended version

Rock Paper Scissors- children's counting rhyme and game. The counting machine is used to determine someone by random counting. The counter begins to pronounce the counting rhyme, pointing each word to the participants in the game sequentially in a clockwise direction. The one on whom the counting ends is considered chosen (for example, he will drive).

Rock, paper, scissors is also used as a game. Players (usually 2 players) count the counting rhyme together out loud while pumping their fists. At the end of the counting rhyme, they simultaneously show with their hand one of three signs: stone (fist), scissors (two outstretched fingers) or paper (open palm).

The winner is determined according to the following rules:

Rock beats scissors (“stone dulls or breaks scissors”)

Scissors beat paper (“scissors cut paper”)

Paper conquers stone (“paper overcomes stone”)

If the players show the same sign, then the result of the game is a draw.

There are many variations of this counting rhyme. For example:

Option 1

Rock Paper Scissors,

And a bottle of lemonade

And a box of chocolate

And a screwdriver - you need it too!

Pencil, fire, water...

Option 2

Rock Paper Scissors,

Pencil, fire, water,

And a bottle of lemonade

And an iron hand!

Option 3

Rock Paper Scissors,

And a well, too

Rock, paper, scissors is a popular children's hand game known in many countries around the world. Sometimes used as a technique for randomly selecting a person for some purpose (along with coin toss, drawing straws, etc.)

Rules of the game

Players count together out loud, “Rock... Scissors... Paper... One... Two... Three,” while pumping their fists. On the count of “Three”, they simultaneously show with their hand one of three signs: stone, scissors or paper. The signs are shown in the picture.

The winner is determined according to the following rules:

* Stone defeats scissors (“stone dulls or breaks scissors”)
* Scissors beat paper (“scissors cut paper”)

If the players show the same sign, then the game is considered a draw and the game is replayed.

In the classic version, the game is played by two people, but it is possible to play with more participants. In this case, a draw is counted in a situation where at the same time at least one player showed “rock”, at least one player showed “paper” and at least one player showed “scissors”.

The game was invented in China. According to the book of Wuzazhu (Chinese: 五雜組/五雜俎, pinyin Wǔzázǔ) written by Xiè Zhàozhì (謝肇淛) during the late Ming Dynasty, the warlords of the late Han Dynasty played a game called shǒushìlìng,手勢令), which is recognized as equivalent to the modern “Rock, paper, scissors”. Shoushilin can be translated as "hand commands".

There is no mention of the game being used in Western Europe before direct contact with Asia. Western writers in the late 19th century simply referred to it as an Asian game.

Regional varieties

In some regions, this game is called “Bu-Tse-Fa”: accordingly, when playing, instead of “one... two... three...” they say “bu... tse... fa...”. In some regions they also pronounce "tsu... e... fa...", "tsu... zi... ko", "chu... wa... chi..." or other three syllables instead of "one... two... three...".

In some countries[source not specified 201 days][which?] the game is called “Ant - man - elephant”: an elephant crushes a man, a man crushes an ant, an ant bites an elephant.

There is a version of the game that includes a well. It appears like a stone, only the fingers are not tightly clenched, thus forming a “well”.

The counting table goes like this:

Rock Paper Scissors,
And a well, too
One two Three!

Rock Paper Scissors,
And a well in the yard
One two Three!

The rules are simple - paper beats the well (it covers), and the well beats rock and scissors (they sink).

In some regions of Russia, there is a complicated version of this game, which usually does not serve as a method for selecting a person, but is a game in itself. For example, a version where 1 point is given for winning with a Rock, 2 points for winning with Paper, and 3 points for winning with Scissors. Then the points are calculated over several games, or until someone gets 10 points

There is an extended version of the game, where in addition to “rock”, “paper” and “scissors” this game contains “axe”, “lemonade”, “screwdriver”, “pencil”, “fire” and “water”. [source not specified 201 days]

The rules for this version of the game are more complex:

* the ax defeats the paper (“cuts the paper”)
* Paper conquers stone (“paper overcomes stone”)
* Rock beats scissors (“rock breaks scissors”)
* Scissors beat lemonade ("scissors pierce a bottle of lemonade")
* Lemonade defeats the screwdriver (“the screwdriver rusts in the lemonade”)
* A screwdriver conquers fire (“a screwdriver does not burn in fire”)
* Fire conquers chocolate (“fire melts chocolate”)

Water is the most winning and at the same time the most risky move:

* Water defeats chocolate, paper, screwdriver and fire
* Scissors, rock, lemonade and pencil beat water

The counting book (introduction) for this version of the game sounds like this:

Rock Paper Scissors,
And a bottle of lemonade
And a box of chocolate
And a screwdriver - you need it too!
Pencil, fire, water...
Tsu-E-Fa!

Rock Paper Scissors,
Pencil, fire, water,
And a bottle of lemonade
And an iron hand!
Tsu-E-Fa!

Or like this:

"Rock, butt, antelope! Tsu-E-Fa!"

In this case, the iron hand replaces the screwdriver, and the chocolate is completely crossed out (fire conquers paper)

This version of the game is more convenient to play when the number of players is five or more (otherwise you have to replay it many times).

In fact, there are much more extended versions of the game. Starting from five elements and ending even with 101!

Five elements

7 elements

9 elements

15 elements

25 elements

hefty 101-element layout
http://www.umop.com/rps101/rps101chart.html

Mentions in art

The characters of the American comedy series "The Big Bang Theory" play a complicated version of this game - "Rock, Paper, Scissors, Lizard, Spock." The rules of the game are described as follows:
“Scissors cut paper. The paper wraps the stone. The rock crushes the lizard, and the lizard poisons Spock, while Spock breaks the scissors, which in turn cut off the head of the lizard, who eats the paper that contains evidence against Spock. Spock vaporizes the stone, and the stone, of course, dulls the scissors. »

According to probability theory, in the classical version, the probability of winning is 0.(3) (as well as losing and replaying). When boosted by Spock and the Lizard, the situation changes: the probability of winning is 0.4 (+6%), the probability of losing is 0.4 (+6%), and replay is 0.2 (-12%). That is, if you use an improved version of the dispute resolution tool, then on average the number of unsuccessful rounds will be less.

In the first chapter of Ian Fleming's Life You Only Come Twice, James Bond and the Tiger play this game.

Interesting information

The game is often mentioned as an example to illustrate the absence of the mathematical property of transitivity (In mathematics, a binary relation R on a set X is called transitive if for any three elements of the set a,b,c execution relations aRb and bRc entails the fulfillment of relation aRc.

Formally, a relation R is transitive if \forall a, b, c \in X,\ a R b \land b R c \Rightarrow a R c.).

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” (Stereotype (from ancient Greek στερεός - solid, spatial and τύπος - “imprint”)) in the opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game hosts world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules holding competitions.

Scientists have solved the algorithm for winning in "rock-paper-scissors"
http://newsru.com/world/19dec2007/game_over.html

article text

British scientists conducted a study and found that in the popular children's game "Rock, Paper, Scissors" the most winning option is "scissors", reports The Daily Mail.

The rules of the game, popular all over the world, are quite simple: the “stone” blunts the “scissors”, the “scissors” cut the “paper”, and the “paper” wraps the “stone”. The fact is that most often the enemy subconsciously expects the “stone” gesture, so he shows “paper”. Using this logic, you can increase your chances of winning and deceive your opponent’s expectations by showing “scissors,” writes the British newspaper.

Knowledge of this psychological law helped the house of Christie's win a major deal with the house of Sotheby's in 2005. A Japanese client could not decide at which auction she wanted to sell her collection of Impressionist paintings, and invited representatives of the houses to play a game. The management of Christie's followed the advice of the director's 11-year-old daughter, who said that everyone expected to see the “stone.” This helped win the competition.

Another pattern associated with this game is that during the second round, the person subconsciously reveals something that could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

In the USA, there is a national league for the game "Rock, Paper, Scissors", which periodically holds a national championship. According to league representatives, this is a real sport.

An article about a robot playing rock, paper, scissors...
http://modusponens.info/2010/05/rock-paper-scissors_robots/

official website of the game association

http://www.worldrps.com/

here you can play various types of this game in flash version
http://www.newgrounds.com/portal/view/319609

and here is a casino where you can play this game for real money in an online casino
http://webazart.ru/casino/news/casino-tropez/index.php?id=259

So, a little earlier I shared my memories of “Rock, Paper, Scissors” (hereinafter referred to as RSS) and asked a question about what variations of this entertainment specifically affected you, friends.

It is impossible not to mention that the legs of this innocent children's entertainment come from China, where babies are cut up in Jan-Ken-Pon.
The second subtlety: almost no one, as it turned out, perceived KNB as a full-fledged game (that is, like we in the village, when we could just “chip in” for hours on interest) - it was just a way to break into teams, a kind of replacement for counting rhymes, etc. P.

And now problems of a philological nature.

Attention, a short list of variations of the KNB text.

Many limited themselves to the banal “One, two, three!” (for example, this was done in Kharkov, Pskov, and Moscow).
Tver: “Kamine-vadane-uefa!”
Alma-Ata: “Rock-paper-scissors and a water well.”
Sakhalin: “en-den-tso!” (Oh wow.)
Surgut: “Rock-paper-scissors, one-two-three!” (and Moscow, undoubtedly, too)

Peter showed off. I'm just quoting.
Nusha1981. “And in St. Petersburg (the neighbors in the dacha) had a completely different counting rhyme. They pronounced: sik-sak-suk and instead of fists there were hands. turned either with the back or the palm. I don’t remember exactly how we got eliminated :-)”

Lviv is also no mistake.
me_riala. “And we had Chun-Ga-Chi! 20 years ago in Lviv. But recently I walked past the boys playing and also heard, not a slightly modified version of Chu-Wa-Chi!”

Kyiv surprised me.
aaz_2. “We (mostly) had a popular expression “And-By-Five-Ti”, and that’s what it was called: “Who’s first, let’s chip in?”
It was mainly used when playing on earbuds at recess.
It seems that the one who threw away the most was the one who “went” first.

Now (according to my observations) “tsu-e-fa” is the most popular.

A chic option from Vladivostok.
traum_vision. And we had a whole verse:

Rock Paper Scissors,
Oxygen, pillow, sword.
And also a fluffy cat
He dives into oxygen.
There is paper on the car
And in the plate lies a sword.
The aunt sat on the threshold
Sharpening a horn with scissors.
Two old ladies on a pillow
They began to croak like frogs.
We threw a stone down
The artist fainted.

And such rubbish
Happens every day!

And only after reading all this out loud and in chorus did we begin to play!

Although the usual version was also accepted in this city.
theriandrora. "rock Paper Scissors
one two Three
or without words at all.”

Moscow: “kamano-magano-tsuefa”, “kamano-magano-tsuefa. (chichiko)", "kamane-margane-tsuefa. less often chichiko", "kamanovo-manganovo-suefa", "rock-paper-scissors-uefa", "kamano, margano, tsuefa (optionally, camanoga rhinoceros)", "kamano-magano-eiziko".
A more exotic option: “Piggy Filya and Stepashka doo-ra-ki!”
And again the quote. viscoza. “and in 2000, for some reason, they chipped in like this: humanoid-manganoid-two thousand (emphasis on the last syllable)” .
yoshizuki. “When we were younger, we played with “one-two-three” and continued this way at school. But from the boys I often heard “tsuefa” at the end. “Kamano-magano-tsuefa” was also there, and also. At the end, “campa” was added, and the game turned out to be double. It was done like this. It was pronounced “kamano-magano-tsuefa” and the figures were thrown out on the last syllable “fa”, and then immediately “kamfa” was pronounced without interruption and again the action with the hands was carried out on the last syllable “fa”. So it turned out two combinations in a row almost without a break.
A. I remember that, in my opinion, there was a “camfa” if in the first case there was a draw. Although, maybe I’m wrong.”

hyyudu (not exactly Moscow, Krasnogorsk district): “I also remember the longest formula, by the end of which everyone had already forgotten why they were shaking their fists: “Rock, scissors, paper, pencil, fire, water, TV, wires, drainpipe, in general, everything without exception, except bread and cookies, tsuefa!”
And even at a slightly older age, I sometimes came across the saying “He who shakes, sucks.” True, it didn’t help - habit is invincible.”

And without specifying the territory.
dimndroll. "rock Paper Scissors,
pencil, fire, water
and a bottle of lemonade, dadada (later tsuef).”

lisca. “The last thing we had was the mysterious word “tsu-zi-ko.”
yarkaya. “I once heard something like: “caminola, uginola, uefa!” but we didn't play like that. "
trainbow. “Rock paper scissors one two three” was said in chorus the first time, and then a short version “kaaams ​​three”
ratnick_off . “As children, we carried the following adage:
1. “KAMA-NO-WATER-NO - SU-E-FA!
and there was more
2. KAMA-NO-WATER-NO - IN-CHERKO!

timofeev. “And in our yard there was a generally mysterious version: “KeMeNe, NeGeNe, IN-DER-KOK!”

Undoubtedly, if you rummage through the bottom of the barrel, it turns out that every yard (if not every apartment) had its own version of KNB. And thanks to everyone who responded to the call to remember their childhood - I personally found it very interesting.

UPD. My stupid head only today understood what the lines of Ilya Chert’s song “Bridge over Eternity” are about:
We die faster than we are born again,
We play “Rock, Paper, Scissors” for three,
And everyone always gets a well -
Jump into the rabbit hole of other people's dreams.

Well, we didn’t play the version with a well! I learned about this for the first time from you, my dears. Thank you, you enlightened me - completely.)

Participants, upon a signal, show one of three hand gestures: “rock” (the hand is clenched into a fist), “scissors” (the index and middle fingers are extended) or “paper” (all fingers are spread). The winner is determined simply: the stone “breaks” the scissors, the scissors “cut” the paper, the paper “wraps” the stone. If the same gestures are thrown out, repeat.

As a rule, CBN is used for drawing lots and simple phallometry. It compares favorably with drawing straws and throwing coins in its speed and lack of accessories. In advanced cases, it can be used to determine anything, even who is lighting someone’s cigarette.

In the Soviet years, there was an extended version of the game, it sounded like this: “Rock, scissors, paper, pencil, fire, water and a bottle of zuef lemonade!” The last phrase often replaces the name of the NSC itself. It is no longer possible to remember what ensured winning over what, but the rules of fair play (equal probability of any outcome) were preserved in this version. And it is not possible to remember because after such a draw, arguments immediately arose on the topic, for example, which is cooler - fire or a bottle of lemonade. On the one hand, lemonade floods the fire, but a counterargument immediately followed that a bottle of lemonade, thrown into this very fire, bursts, that is, ceases to exist. And the fire may not go out. Such disputes often ended in massacres, in which the truth was revealed.

Nowadays, the light version is popular, consisting of a stone, scissors, paper and a well with lemonade. Moreover, the stone is almost never used in the game. The lemonade well differs from the rock in that the fingers are not clenched into a fist, but form a combination similar to that used in fap. The rock and scissors fall into the well and the paper covers it. There was also a version of "Rock, paper, scissors and the well on the mountain and the fire in the courtyard of tsuef." The paper covered the well, the scissors and the stone sank into the well, and the well put out the fire. The fire melted the scissors and burned the paper, but it was extinguished by both the stone and the well. There is also a less common duck-lake-gun combination. The duck swims on the lake, the gun sinks in it, and at the same time kills the duck.

There is another name for the KNB, called “Chin-gis-khan” or “Chin-ga-chu”. The rules are the same, only instead of a stone there is a well. When the game starts, everyone extends their hands towards each other, clenching them into fists. And, still the same. Methodically minting “Chin-gis-khan” or “Chin-ga-chu” and making an up and down movement with clenched hands in time with three syllables, they show their figures. It’s just not clear how paper can cover an entire well.

Despite its extreme simplicity, the original game has its own tactics.

Due to unknown reasons, most inexperienced people chose scissors for the first time. Some companies had a “scissors first” rule. Why? Hard to tell. Perhaps to mentally prepare for the second con, when the winner should already be determined. Because of this, often a person, finding himself in a company where such a rule had never been heard, calmly showed the first scissors. And as a result, I was very surprised. If the opponent placed a stone, then the noob would aggro and in the next round would place a stone, where he could easily be caught by placing paper. In total, two unselected wines, after which rand and matan began.

When these most inexperienced people understood why they kept betting, they began to bet paper, hoping to beat an experienced opponent. What a self-important noob could easily and easily catch by playing the fool and setting up scissors. This caused the enemy to get confused and have a fever with repetitions. Thus, knowing with whom (degree of experience) he was playing, an experienced rock-scissors player could calmly put shoes on people only on the way.

We are talking about a wonderful meme from Mr. Sheldon Cooper (the right to “invention” is disputed by Sam Kass) - “Rock, paper, scissors, lizard, Spock.”

This is a mod of the popular dispute resolution tool “Rock, Paper, Scissors”, complicated by two entities “lizard” and “Spock”. The innovations do not violate the balance - each of the five new outcomes wins over two and also loses to two thrown out options. Of course, if there is a match, a replay occurs.

Rules:
Scissors cut paper. The paper wraps the stone. The rock crushes the lizard, and the lizard poisons Spock, while Spock breaks the scissors, which in turn cut off the head of the lizard, who eats the paper that contains evidence against Spock. Spock vaporizes the stone, and the stone, of course, dulls the scissors.

Reasonable question - what the hell? Why complicate everything? The answer is in the duck, the duck is in the hare, the hare is in the chest of probability theory. In the classic version, the probability of winning is 0.(3) (as well as losing and replaying). When boosted by Spock and the Lizard, the situation changes: the probability of winning is 0.4 (+6%), the probability of losing is 0.4 (+6%), and replay is 0.2 (-12%). That is, if you use an improved version of the dispute resolution tool, then on average the number of unsuccessful rounds will be less.

The game is very simple rules: A stone can break scissors, scissors cut paper, and paper covers a stone. Statistics show that Rock-Paper-Scissors players often follow a similar pattern. If you know its patterns, you can influence the game in your favor.

1. When women play, they often start with scissors. But men, as statistics show, choose “stone” first.

2. If one of the two players wins, then he thinks that his action was correct. As a result, he starts the next round with the same option. If he loses, he most often changes the selected symbol.

3. The loser is guided by the actions of the opponent. The natural goal is to win, and if the first “round” was lost, then in the next one the player will most likely use the symbol that won the previous one. If a player chooses paper and loses, then next time he will choose scissors. And if the reason for the loss was a stone, then in most cases paper will be chosen. Thus, the loser begins to imitate the winner by choosing the element that won last time.

Don't rely only on probability

No one can guarantee that your opponent will behave according to the models described above; they represent only a probabilistic development of events. When playing Rock-Paper-Scissors, use the principle of probability when you don't know your opponent's playing style.

A professional opponent is unlikely to rely on chance. If your opponent wins all the time, most likely he is using these very principles. When playing against such an opponent, use your intuition.

Watch your opponent

Your opponent, without meaning to, can “tell” you a lot about his intentions. The more skeptical you are, the easier it will be for you to read your opponent's thoughts. Look at his hand. If the fingers are slightly clenched, the choice will most likely fall on the stone. If he holds his hand freely and without tension, then in most cases the chosen element will be paper.

The more often your opponent loses, the more desperate he is in trying to win, the more often he will choose the “stone”. Perhaps this is a sign that he wants to break through failures with the help of a symbolic stone that represents firmness and inflexibility.



Solitaire