Card index of games for labor education of preschoolers. The game “What can D do and who does what the target

Didactic game “What are they made of?”

This didactic material will be useful for kindergarten teachers and parents.
The didactic game is intended for children of senior preschool age.

Purpose of the game: Improve children's knowledge about the objects of the surrounding reality and the materials from which they are made.
Tasks:
- Give ideas about the connections between objects in the surrounding world;
- To introduce the products of human labor and Russian folk crafts;
- Develop logical thinking;
- Give an idea of ​​the symbols of Russia;
- Expand children's horizons and vocabulary;
- Teach children to compare objects, establish cause-and-effect relationships

Material: large cards with images of material and empty spaces; small subject cards;
Tasks of the game participants:
Distribute items into groups: - Made of stone; gland; thread; fabrics, etc. 1. “Who is faster”(2-8 children participate).
Shuffle all the subject cards with the pictures facing up. Give each player one large card.
The players' task is to play out their big cards as quickly as possible. The first one to correctly close the big cards wins;
2. “Choose and name”(2-8 children participate). All players take one big map. The presenter takes an object card and shows what is depicted on it, and asks the players what it is made of. The one who collected all the cards faster wins.
Players will recognize the required item.
3. “Believe it or not”(2-8 children participate)
Turn all cards face down. Players take turns opening 1 card, showing it to the others and asking, for example, “Do you believe me that the beads are made of fabric?” Players answer; whoever answered incorrectly receives a penalty chip. The one with the fewest penalty chips wins
4. "Guess"(2-8 children participate)
All subject cards are turned face down. Players take turns taking one at a time, coming up with a riddle about the item (shape, color, what it’s for), guessing the rest and placing it on a large card.
Whoever has the largest card filled in first wins.


State budgetary educational institution of the city of Moscow kindergarten No. 689.

Didactic game in the first junior group

"Who's doing what?".

Prepared by the teacher

Solovyova M.A.

Moscow

2012

Target: teach children, looking at a picture, to name the objects depicted on it and their qualities and actions; perform the actions they see in the picture; develop gaming skills.

Equipment: subject and subject pictures, drum, barrel, brush, watering can, doll, comb, ball, collar.

Progress of the game:

On the teacher’s desk there are plot pictures with one action (images down): a boy plays the drum, a bear cub tightly hugs a barrel of honey, a girl sweeps crumbs off the table with a brush, a boy waters flowers from a watering can, a girl combs her doll’s hair with a comb, the baby rolls a ball in gate.

On the next table are laid out the objects and toys shown in the pictures: a drum, a barrel, a brush, a watering can, a doll, a comb, a ball, a collar.

The teacher calls the child. He chooses a picture, talks about what is depicted on it, and shows it to everyone. Then, having handed the picture to the teacher, the child goes to the next table, finds the desired object (toy) and reproduces the action shown in the picture.

The lesson ends with children playing independently with these objects and toys. Their number should correspond to the number of children or slightly exceed it.


On the topic: methodological developments, presentations and notes

Creative project of the didactic game "Hurry to do good"

The goal of the project: to contribute to the preservation of the purity and chastity of children; education of such virtues as: mercy, compassion, the ability to forgive insults, the desire to help those in need, to be tolerant,...

Electronic musical and didactic manual "What are they doing in the house?"

To form in children an idea of ​​the means of musical expression and genres. Learn to distinguish the nature of contrasting plays included in game manual, transmit it in motion Educate...

Olga Anatolyevna Vasilyeva

My kids like it didactic game:"Who what does?. I need this the game is cute that it has several levels of difficulty. Since kids come to the group with different levels speech development, and you need to practice with everyone, then games are more valuable for all children from 2 to 3 years old.

Tasks:

Teach children to carefully examine the picture and name the objects depicted on it (or people, animals, birds, their qualities, actions;

Activate children's vocabulary;

Learn to coordinate in speech nouns, adjectives and verbs, use prepositions.

The simplest level is pictures with one action, for example, a doll is sleeping or a doll is eating.

The task is more difficult - pictures with several actions. For example: a boy sits on a chair and puts on trousers.


The most difficult level is composing sentences using different prepositions. For example: The cat sleeps on the bed, and the dog sleeps under the bed, on the rug. Only very well-spoken children can compose or repeat such sentences after the teacher.

Tatiana Smerechuk

Dear colleagues!

Today I would like to introduce to your attention didactic game "Who does what", made by me for preschool children.

Of course, you all know, dear colleagues, that the development of children’s speech is a problem in modern society. And given didactic manual helps children develop coherent speech, expand and activate the child’s vocabulary, develop the ability to answer questions and ask them themselves, and develop imagination.

D/I "Who is doing what" consists of 23 pictures depicting various actions. The game is designed for children from 1 to 6 years old.


With children 1-2 years old, when looking at pictures, you need to encourage them to show and name familiar objects, answer the questions: “Who is shown in the picture?”, “What is the girl doing?” etc. Children aged 2-4 years need to develop the ability to compose sentences using different parts of speech. Ask and answer questions based on the picture. At the age of 4-5 years, children are able to talk in detail about the content of a picture. For children 5-6 years old, these pictures will help them develop the ability to draw up a story plan and stick to it when composing it.


Lessons on pictures can be conducted individually or in subgroups or groups.

[b]Thank you for your attention!

Publications on the topic:

Lesson summary “What makes us healthy” Program objectives: To increase children’s knowledge about ways healthy image life. I help shape the need for physical activity.

Didactic game on life safety Didactic games according to life safety. 1. “Dangerous - not dangerous” (1-7 slide). Goal: to teach children to distinguish dangerous life situations from non-dangerous ones; secure.

Didactic game "What is harmful, what is useful" Purpose. To consolidate children's knowledge about harmful and beneficial phenomena and objects. Develop the ability to explain.

Printed board game “Make a story from a picture” (This game can be used as additional material to development classes.

Didactic game “World of Books” Goals. Formation of interest and need for reading Tasks. 1. Build knowledge about writers. 2. Fasten.

Goals of the game: to introduce children to the rules of behavior on the street and on the roadway (how to cross the road correctly, etc., types of transport,...

Objectives: to help children develop visual perception, voluntary attention, memory and imaginative thinking, and also to consolidate the names of colors.

Game "Carlson's Riddles"

Target: 1. Development of the ability to correlate an object and its characteristic.

2. Exercise children in asking what questions? which? which?

3. Fix agreement in the number of adj. with noun

4. Develop attention and observation.

Material : pictures depicting Carlson, pictures depicting objects: watermelon, clown, ball, hedgehog, lake, fox, needle, mittens.

Progress of the game : a picture depicting Carlson is pasted on the center of the magnetic board, next to it are subject pictures and pictures symbols of qualities. Carlson addresses the children: You guys can do it

Can you guess my riddles?

If you listen carefully,

You'll definitely guess!

Pictures of quality symbols are pasted next to Carlson: round, hard, heavy, sweet. Children are asked to name the qualities and guess what object the riddle is about. The child finds the desired picture and calls: “Which one is watermelon?” Watermelon – round, sweet, hard, heavy, etc.

Game “Name the Object”

Target: 1. Introduce children to the rules of working on a flannelgraph.

2. To consolidate the concept of the subject and its name.

3. Introduce the graphic designation of an object and a word.

4. Expand the passive vocabulary, clarify the names of objects.

5. Fix the use of a simple noun sentence in speech.

Material : flannelographs, pictures of a table, chair, window, flower in a pot, doll, ball, telephone, wardrobe, book.

Progress of the game : pictures are randomly glued onto the small flannelgraph, the large one is free for work. The teacher explains to the children that they live in the world, they are surrounded by different objects. People came up with their own name for each item. A board on four legs, at which you can dine and play, is called a “table.” We see an object and call it a word. (children are asked to name 3-4 objects). Children become familiar with the designation of an object - a blue square. They are asked to choose any item in the group, find its image on a small flannelograph, stick it on a large one, explaining: “Here is a closet. This is the subject." (stick the symbol of the item next to the picture).

Didactic game "Acceleration-deceleration"

Target : Same as in the game "Zoom in and out"

Progress of the game : Suggest, for example, to imagine raindrops flying at the speed of a strong wind. What if, on the contrary, they fly very slowly, like maple parachutes? What will change?

Game “Wherever you go, you will find objects”

Target: the same as in the game “Name the Object”. Teach children to answer questions with a “complete answer” (phrase).

Material: pictures depicting a classroom, house, Christmas tree, mushroom, berry, porch, door, bed.

Progress of the game: On a large flannelgraph, pictures depicting a forest, a classroom are pasted in a row. On a small flannelgraph, pictures depicting objects on a given topic. The teacher asks the child: “Where are you going?” Child: “I’ll go to the forest.” Educator: “What will you find there?” Child: “Items. (lists): here is a stump, here is a Christmas tree, here is a mushroom, etc. The child sticks pictures next to the picture of the forest.

Didactic game “Denial”

Target: stimulate the child's speech freedom. Learn to explore the possibilities of words, master them, master and apply previously unknown declensions, meanings and shades of words.

Progress of the game: first, children name the direct action, the object, the quality of the object (Mom is arranging the cups. The light is on in the room. The cups are in the closet.). And then they say the same thing with the negative prefix “not.” Find a synonym for the word in Russian (Mom doesn’t place the cups. She puts them away. The room is dark. Etc.)

Game “What did Dunno mix up?”

Target: 1. Strengthen the skill of composing a common sentence according to the scheme: living object - action - inanimate object.

2. Consolidation of sentence analysis skills.

3. Develop auditory attention, learn to perceive the structure of a sentence by ear, catch errors and analyze them.

Material: large and small flannelographs, pictures depicting Dunno.

Progress of the game: on a large flannelgraph - Dunno. Small flannelgraph is free for work. The teacher tells the children how Dunno did homework: came up with suggestions. (The broken sentence pattern is demonstrated). Sentences are composed on a large flannelgraph in which the words are followed atypically, or the words are placed in such a way that the meaning changes. For example: A girl catches a ball. A boy waters a flower. The teacher invites the children to think about why Dunno received a bad grade and help him correct his mistakes. The children explain that Dunno has mixed up and make up correct sentences from the pictures on a small flannelgraph.

Didactic game "Revival"

Target: develop children's literary creativity.

Progress of the game : invite the children to imagine that this or that object suddenly came to life and spoke - and immediately many interesting stories. You can revive not only a wide variety of objects, but also phenomena and metaphors.

ZKR sound "SH"

“Say a tongue twister” The mouse dried the dryers,

The mouse invited the mice.

The mice began to eat dry food,

The mice broke their teeth.

“Come up with words denoting items of clothing with the sound “SH”: hat, scarf, fur coat, pants, trousers, hat, shorts, earflaps, mittens, shirt, etc.

“Guess the riddle, tell me where the sound “SH” is in the word?”

Shaggy, mustachioed,

He drinks milk and sings a song. /cat/

Who's on the tree, on the bitch,

The counting is kept by: “Kuk-ku” /cuckoo/

Game “What do objects do?”

Target: 1. Introduce children to words denoting the action of objects, and consolidate the graphic designation of the action.

2. Fix in speech the agreement of a noun with a verb.

3. Fix the order of words in a sentence like: subject-action.

Material : magnetic board, pictures - silhouettes depicting actions: standing, walking, sitting, sleeping, lying; pictures of objects.

Progress of the game: The teacher explains to the children that they perform actions every minute. "What are you doing?" - the speech therapist asks the child - “I’m sitting,” “I’m standing,” etc. Pictures - silhouettes - indicating these actions are pasted onto the magnetic board. The teacher explains that all objects are also doing something at the moment. Here's the book. What is she doing? - the book is lying. (A picture “book” is glued to the board and next to it is a silhouette depicting the action “lying”. Children make up other sentences by analogy: The table is standing. (corresponding pictures are selected), etc.

Didactic word game“Who hunts and runs away from the enemy?”

Target : clarify the names of actions associated with animals (animal, bird, insect), select words that are close in meaning (synonyms).

Material: ball

Progress of the game: children stand in a circle, the teacher throws the ball, asks a question, and the children answer.

cat - (how does it move?) - sneaks

dog – catches up, jumps, catches

grasshopper - jumping

hare – gallops, jumps, etc.

Target: expand children's understanding of autumn, signs, expand children's vocabulary

A.S. Pushkin

October has already arrived - the grove is already shaking off

The last leaves from their naked branches;

The autumn chill has blown in - the road is freezing,

The stream still runs babbling behind the mill,

But the pond was already frozen; my neighbor is in a hurry

To the departing fields with your own desire.

And the winter ones suffer from mad fun,

And the barking of dogs wakes up the sleeping oak forests.

Exercise: “What do these words mean? Say it in a modern way”: shakes off, sheets, naked, cold, hurries

People call October “muddy”, why?

“Do you know these folk signs?”

If the leaves of birch and oak fall clean in October, expect a harsh winter.

If the leaves fall soon, we should expect a cool winter.

Outdoor game “Burn-Burn Clearly”

Progress of the game: Children stand in a circle, the driver is selected using a counting rhyme. He walks in a circle against the movement of the round dance. Carrying a handkerchief in his raised hand:

Burn-burn clearly

So that it doesn't go out

Look at the sky

Birds are flying

The bells are ringing.

After these words everyone stops. The driver places a handkerchief between the two children. They turn their backs to each other:

“One, two, three – run!!!”

Children run in different sides round. The first one to grab the handkerchief wins. Now he is a driver. The game starts again.

Game "Put it in the chest"

Target: 1. Reinforce the concepts of living and inanimate objects.

3. Development of visual attention.

Material: large pictures depicting two beautiful chests, pictures depicting living and inanimate objects.

Progress of the game : pictures depicting living and inanimate objects are laid out in the center. A symbol of a living object is placed on one chest, and a symbol of a non-living object on the other. Children are asked to place objects in the correct chest with an explanation of their actions and posing a question (What is this? These are balls. Who is this? This is a hare).

Game "Keep Order"

Target: 1. Strengthen the skills of composing a common sentence according to the scheme: living object - action - inanimate object.

2. teach children to correctly ask questions word by word.

3. Strengthen sentence analysis skills.

4. Development of attention and memory.

Material : two flannelgraphs, symbols of objects and actions, pictures depicting living and inanimate objects, pictures depicting actions.

Progress of the game: On one flannelgraph there are randomly pasted pictures of living and inanimate objects and actions. On the other is a symbolic designation of the scheme: living object - action - inanimate object. Children are asked to independently compose sentences on a large flannelgraph that correspond to such a scheme, asking questions from word to word.

Game "Living - Nonliving"

Target: 1. To consolidate the concept of living and inanimate objects.

2. Fix the symbolic designation of a living and nonliving object.

3. Learn to ask questions: Who is this? What is this?

Material: pictures depicting living and inanimate objects, a symbol of an object, a symbol of a living object.

Progress of the game: The teacher explains to the children that the objects around them can be living and inanimate. It is very easy to recognize whether an object is living or not.

(The properties of living objects are specified). Then a picture is laid out - a symbol of living and inanimate objects. Children are asked to choose any picture and place it in the correct column, explaining their actions. (Here is the key. This is an inanimate object. Here is grandma. She is alive.) After all the pictures are pasted, the teacher explains that about a living object you can ask “Who is this?”, and about an inanimate object - “What is this?” After that, children choose pictures and ask questions about them on their own.

Game "Visiting the Magician"

Target: 1. Teach to distinguish between living and inanimate objects.

2. Practice asking questions: Who is this? What is this?

3. Strengthen the skill of constructing a simple (noun) sentence.

4. develop attention and memory.

Material: image of a clown (large), pictures depicting living and inanimate objects.

Progress of the game : There is a large picture of a clown on the wall. Pictures depicting living and inanimate objects are laid out on the table. Children are divided into two teams. One team is asked to select pictures depicting living objects for the clown, the other – inanimate ones. Each participant must pose a question and name the subject. The winning team will be the one that completed the task more organized and without errors. After all the pictures are laid out around the clown (he juggles them), you can offer the children an attention task. One of the pictures that the clown is juggling is removed, the children must answer which object has disappeared.

Didactic game "Avalanche" option 1.

Target:

Progress of the game: The presenter informs the participants of the theme of the game, on the basis of which they will have to name nouns, while remembering and reproducing all the words named by previous participants in the game. Anyone who cannot say their word or misses a spoken word is eliminated from the game (or misses a turn). The winner is the one who remains last or gets more forfeits. For example: the theme of the game is “fish”

Perch

Perch, crucian carp

Perch, crucian carp, pike, etc.

Game exercise“Who or what am I talking about, guess”

Target: 1. Recognize a subject by epithets.

2. Expand children's passive vocabulary.

Progress of the game : student, schoolboy, boy, duty officer, second grader, son, grandson, prankster. Who is this all about? Children: "It's a boy"

Girl, laugher, fidget, hostess, granddaughter, daughter, assistant...; craftsman, worker, parent, man, son, grandson, friend, husband...; housewife, woman, daughter, wife, granddaughter, cook, needlewoman, teacher, beloved...; friend, friend, classmate, inventor, peer, comrade, neighbor...; dreamer, inventor, merry fellow, neighbor, poet...; waits, greets, asks, feeds, reads, cooks, washes, sews...; fusses, hums, sees off, gets tired, laughs, cares...; jumps, runs, teaches, sings, reads, decides, has fun, thinks, stumbles, corrects itself, walks, plays, washes, bathes, splashes, rests, helps, cares.

Didactic game "Avalanche" option 2

Target: develop memory, the ability to classify objects into groups.

Progress of the game : The adult starts the game: “I put apples in the basket.” The child continues, repeating everything said earlier and adding his own word corresponding to the one named by the first participant in the game: “I put apples, lemons in the basket,” etc.

Didactic game "Avalanche" option 3

Target: develop memory, the ability to classify objects into groups.

Progress of the game : Add words based on a given letter or using a sequence of letters in the alphabet. For example: “I put watermelon, pineapple, orange in the basket,” etc.

Didactic game “Who (what) was he? Who (what) will it be?

Target: reflect in speech the changes that occur with an object (phenomenon) over a period of time.

Material : pictures in pairs.

Progress of the game : children are presented with pictures to which they must find a pair that reflects either the past or the future of the object, for example: seed - sunflower; kitten - cat; boy - man, etc.

Who becomes who?

Once upon a time there was a little puppy, Thin... (lamb)

He has grown up, however, this important cat Fluffy

And now he is not a puppy - Little... (kitten)

Adult...(dog). And the brave cockerel -

The foal becomes tiny every day...(chicken).

He grew up and became... (a horse). And from the little goslings

Bull, mighty giant, Grow up...(ducks) -

As a child I was... (a calf). Especially for the guys

Fat bumpkin ram - Those who love jokes. A. Shibaev

Game "Find a Pair"

Target: 1. Clarification of vocabulary, development of the ability to distinguish between objects of similar meaning.

2. Reinforcing the correct use of a simple sentence.

3. Development of visual and auditory attention.

Material : pictures depicting objects that are similar in meaning: teapot - coffee pot, gloves - mittens, satchel - briefcase, bag - mesh, glass - mug, hat - cap, chair - stool, table lamp - chandelier.

Progress of the game : There are object pictures on the table. A child is called up and, choosing a picture, calls it: “Here are the gloves, look, quickly find a pair for them... Another child finds a pair and sticks a picture (puts it next to it) opposite the picture of the gloves, commenting: “Here are the gloves.” Here are the mittens. They are put on your hands."

Game “Decorate the Christmas tree and Christmas tree”

Target: the same as in the game “Gnome - into the house. The gnome goes to the house."

Material: magnetic board, pictures depicting large and small Christmas trees, pictures depicting large and small objects.

Game progress: similar to the game about gnomes.

Game "What do you want to become?"

Target: 1. Fixing a grammatically correct phrase consisting of 4-5 words.

2. Consolidating the use of noun endings in t. and v. in speech. cases.

3. replenishment and clarification of the dictionary (professions of people).

4. Strengthening the agreement of nouns with verbs in gender, number, case. Consolidating future tense verbs.

5. Development of attention and thinking.

Material: pictures depicting a boy and a girl, pictures depicting people of different professions: a cook, a doctor, a fisherman, a policeman, a teacher.

Progress of the game: You can start the game by reading S. Mikhalkov’s poem “What do you have?” Then the teacher clarifies what professions the children are familiar with. Pictures of the boy Kolya and the girl Olya are pasted into the center of the magnetic board. The teacher invites the children to think and answer, what does Olya want to become? Children choose pictures depicting a particular profession and place them next to the hero, explaining: “Olya wants to become a teacher, etc. Then the teacher asks each child to think and answer what he wants to become? The children answer: “I want to become a seamstress.” - "What will you do?" - the teacher clarifies - “I will sew clothes,” etc.

Word game “Who can name the most actions?”

Target: 1. Cognitive tasks: strengthen children’s ability to correlate people’s actions with their profession, develop the ability to think quickly.

2. Speech tasks: activate children’s vocabulary through action words (verbs).

Progress of the game: - Children, I work as a teacher in a kindergarten. This is my profession. Tolina’s mother treats the sick. She is a doctor. This is her profession. Every person, having a profession, works and performs some actions. What does a cook do? Children: cooks, bakes, fries, grinds meat with a meat grinder, peels vegetables. What does a doctor do? Children: examines patients, listens, gives medicine, gives injections, operations, etc. For each correct answer, children receive a chip. The one who collects the most chips wins.

Didactic game "Recognition"

Target: recognize a subject or object by a group of adjectives, epithets or by a group of action words.

Progress of the game : children are offered words related to the child’s sensory and practical experience as a starting point. For example: green, slender, curly, white-trunked - birch. The sun sparkles, warms the earth, disperses the darkness.

Didactic game 4 “Guess it”

Target: teach children to describe an object without looking at it, to find significant features in it; recognize an object by description.

Material: objects or object pictures depicting objects that are well known to children.

Progress of the game: let's play, let the objects in our room talk about themselves, and we will guess from the description which object is speaking. Each of you will play the role of some object. We must follow the rules of the game: when you talk about an object, don’t look at it so that we don’t guess right away. Talk only about the objects that are in the room.

Game exercise “Listen, remember, answer. Is everything correct?

Target: 1. Expand children's vocabulary.

2. Develop evidence-based speech.

3. Develop the ability to add subordinate clauses.

4. Develop the ability to construct a statement exactly in accordance with the plan, meaningfully using this or that word.

Progress of the game: children listen to sentences and determine whether this can be, if “yes”, then when, why, where? If “no,” then it should be convincingly explained that this is a fable or nonsense. Snow fell, Alyosha went to sunbathe. The boys went into the forest on skis to pick strawberries. The frog opened his umbrella because it was raining.

Didactic game “What’s extra?”

Target:

2. Activate children’s vocabulary through the names of vegetables, fruits, berries; adjectives denoting qualitative characteristics: round, oval, elongated, yellow, burgundy, etc.

3. Use subordinate clauses.

Material: tables that depict vegetables, fruits or berries with one item that does not have a common feature with others.

Progress of the game : The children are shown a table. The teacher asks to name all the objects shown on the table. Children call. Next, the teacher says that one item is extra. Find him and prove to me that he is redundant. The children explain: “Beets are the odd one out in this picture because all vegetables can be eaten raw, but beets must be boiled.

Didactic game "Pendulum"

Target: use antonyms in speech.

Progress of the game : for example, for each identified property, children should name the opposite: it’s raining today, that’s good, why? - The trees are watered, you can drive through the puddles barefoot. – Trees being watered is bad, why? Etc.

Didactic game “Antonyms-synonyms”

Target: use synonyms and antonyms in speech.

Progress of the game : for the named word, both an antonym and a synonym are simultaneously selected. For example, the original word is “trouble”. Joy (this is the antonym of the word “trouble”). Grief (at the same time an antonym to the previous one and a synonym to the original one). Happiness (antonym for the previous one and synonym for the original one), etc.

Game “Which one? Which? Which?"

Target: 1. Strengthen the ability to correlate an object and its characteristic.

3. Exercise children in asking questions “which?”, “which?”, “which?”, “which?”.

4. Develop observation skills.

Material : pictures depicting a tree, a mushroom, a stump, the sun, a girl, a basket, pictures are symbols of the quality of objects.

Progress of the game : in the center there are pictures depicting objects, separately – symbols of qualities. Children are asked to find objects to which they can ask the question “which one?” and answer the question by selecting symbols of qualities. (What kind of stump? The stump is low, hard, round, etc.). The work with feminine and neuter objects is similar.

Didactic game “Chain of words”

Target: consolidate the ability to select words - nouns and adjectives, which in their combination characterize an object with similar qualitative characteristics.

Progress of the game: children make a chain of words where the words are connected to each other. For example, the original word is “cat”. What kind of cat is there? - Fluffy, affectionate, colorful. What else comes in different colors? Rainbow, dress, TV. What other dresses are there? … etc.

Didactic game "Guess"

Target:

Material : matches, beads, buttons of various colors, grains or dry plant fruits, threads (2-5 cm long), small pebbles.

Progress of the game : 10-12 items from the original play set thrown in a heap from a small height onto a table or sheet of paper. When falling, objects form a wide variety of, sometimes bizarre, images. The game task is to recognize and name the resulting image.

Didactic game “Drawings in a circle”

Target:

Progress of the game: This game requires the participation of at least 3-5 children. Each child receives a blank sheet of paper and a simple pencil. At a signal from an adult, children begin to draw. After 1-2 minutes, a conditioned signal is given, and each child passes his piece of paper to the child sitting to his right. Having received the started drawing from a neighbor, the child continues it for 1-2 minutes and passes it on. Drawings made using this circular method serve as an excellent support for inventing fables, fantastic stories and other products of children's literary creativity.

Didactic game “Letters and numbers”

Target: the same as in the game “What does it look like?”

Material : numbers and letters depicted on the entire landscape sheet.

Progress of the game : children are asked to look at the numbers and letters and name the objects, images, phenomena that they resemble.

Note: the number of characters offered must be increased gradually. You can invite children not only to name the emerging images, but also to sketch them. You can offer to come up with stories and stories based on figurative images of signs.

Didactic game “Who is doing what?”

Target: enrich children's vocabulary with action words (verbs). Activate monologue speech, expressiveness of non-verbal (non-speech) means of influencing listeners.

Material: a set of subject pictures.

Progress of the game: Children are shown pictures one at a time and asked questions: “What can you do with this? What is it for?" Child's answer: “A watch is needed to show time.” With older preschoolers, the game is played without a visual basis. Children build a chain of words: The clock is ticking, the artist is drawing, the car is driving, etc.

Didactic game “Selection of adjectives”

Target: 1. Activate children's vocabulary using words denoting different parts of speech.

2. Agree nouns and adjectives in gender and number.

3. Select a definition for the subject.

Material: toys or pictures.

Progress of the game: The presenter shows a toy, a picture or names a word, and the participants take turns naming as many features as possible that correspond to the proposed object. The winner is the one who names as many signs as possible for each of the presented objects. For example, a dog is big, shaggy, kind, cheerful, hunting, old.

Game "Guess what's hiding behind the screen?"

Target: 1. Reinforce the use of possessive adjectives in speech.

2. Strengthen the agreement of possessive adjectives with nouns in gender, number and case.

3. Strengthen the skill of constructing competent speech and phrases.

4. Develop observation, intelligence, visual attention.

Material : flannelgraph, strip imitating a screen, figures of a hare, fox, wolf, bear, horse, cat, goat; pictures depicting animal body parts.

Progress of the game: The teacher turns to the children: “Do you like the circus? Who performs in the circus? Children remember. “And I know little animals who really wanted to perform in the circus, but were afraid that they wouldn’t be allowed in and therefore decided to sneak in unnoticed. They hid behind a screen." A “screen” strip is glued onto the flannelgraph, and above its upper edge are the ears of a hare and other animals. "Whose ears?" - asks the teacher. “These are bunny ears,” the child answers. Work is carried out similarly using other parts of animals. As a result, the children name the animals that hid behind the screen.

Didactic game "If..."

Target: develop higher forms of thinking - synthesis, analysis, forecasting, experimentation.

Progress of the game: invite children to fantasize on a wide variety of topics: “If I were a wizard” (what kind? Why? What would I do? Etc.). “What if time suddenly disappeared?” (What's good and bad about this?)

Game “What do I play with, who am I friends with?”

Target: 1. Exercise children in making common sentences.

2. Fix in speech the endings of nouns in the instrumental case.

3. To consolidate the concept of living and inanimate objects.

4. Teach children to answer questions with complete answers.

5. Develop observation and thinking.

Material: pictures depicting the girl Masha, pictures depicting living and inanimate objects.

Progress of the game: in the center is a picture depicting a girl Masha. Nearby there are pictures depicting toys, children, animals. The girl Masha invites the children to show and tell what she plays with and who she is friends with.

I'll show you now

What do I play with, who am I friends with...

I'm sure it's not difficult to guess the riddle...

Everyone can explain to me in order.

The teacher selects two pictures depicting living and inanimate objects and asks the children: “Who is Masha friends with?” The child answers: “Masha is friends with the boy.” - “What is Masha playing with?” - “Masha is playing with a doll.” Next, the children independently choose pictures, lay them out on the table and make sentences.

The game “Who moves how?”

Target: 1. Activation of the dictionary, expansion of the use of verbs and speech.

2. Development of the ability to correlate the name of an object and an action.

3. Consolidating the skill of correctly asking questions for action (ch.)

4. Development of the ability to rely on experience. Development of observation skills.

Material: three tables, pictures of animals: hare, butterfly, snake, whale, turtle, beetle, bird, bear, snail, elephant, fish.

Progress of the game : pictures of animals - on a large table. Children are divided into two teams, each having a table to work on. Each participant is asked to choose a picture of an animal and explain how it moves. For example, a child puts a picture on his team’s table and explains: “The snail is crawling,” etc. After the main task is completed, the teacher asks the children to quickly name the animals that “crawl”, “fly”, “swim”, etc. The team whose members made fewer mistakes wins.

Didactic game “Not very” or “Optimists and skeptics”.

Target: develop the ability to “gently” master the stages of resolving contradictions.

Progress of the game : one of the players creates a situation, presenting it as good or bad, and the other refutes this statement using the phrase “not very.” For example: - It’s good that there is a TV at home - you can watch it.

Okay, not really. Your eyes may become sore.

It’s good that the kettle is big - there’s enough tea for everyone.

Okay, not really. It takes a long time to boil.

Using the reference phrase “not very”, you can come up with reasoning stories: - A man was walking down the street. Fine!

Okay, but not very good, He fell into the mud, that’s bad!

It was bad, but not very good – the mud was healing. He cured his radiculitis. This is good.

Didactic game "Snowball"

Target:

Progress of the game : The driver names two words at random, for example, “safe and orange.” One of the game participants comes up with and describes the association that arose with these words. For example, “a huge orange rolled out of an open safe.” The next player names his word, for example, “egg.” The third participant in the game connects the second word with the third also using the association that has arisen, say: “there was an egg under the orange peel” and asks for the next word, etc. At the end of the game, you can invite the children to draw what they remember or made them laugh.

Didactic game "Argumentation"

Target: develop the child’s metaphorical thinking.

Material: subject pictures (at least 20).

Progress of the game : one of the players chooses one picture. He examines it carefully (does not show it to anyone), turns it over and asks the other players the question: “What does it look like?” After everyone gives their answers, the driver shows the picture and asks them to defend their assumptions.

Didactic game “Guess the riddle about the car”

Target: develop children's literary creativity, improve children's monologue speech.

Material: pictures of different types cars, vehicles.

Progress of the game: First, an introductory conversation is held about the purpose of different types of transport, the children find out their differences from each other. -And now we will ask riddles to each other about cars without naming them. First you need to say what kind of transport it is: cargo, passenger, special or military. Then you need to tell what it is like: ground, underground, railway, water, air. And at the end tell me what benefits it brings.

Game exercise “Who is this? What is this? Answer quickly."

Target:

2. Develop the ability to solve riddles.

3. Develop a recreating imagination.

4. Master the ability to characterize someone or something.

Progress of the game : the teacher pronounces the beginning of the phrase, the children clearly and quickly continue:

Loud, fast, cheerful - Diligent, obedient, polite -

Delicious, scarlet, juicy - Green, oblong, juicy –

Yellow, red, autumn - Neat, obedient, cheerful -

Cold, white, fluffy - Cocky, pugnacious, disheveled -

Brown, clubfooted, clumsy - White, fluffy, light -

Yellow, red, green - Small, gray, shy -

Branched, green, prickly - New, interesting, library -

Old, brick, two-story – Red, ripe, sweet –

Pure, blue, mountain - White, fluffy, forest -

Shy, white, small - White-trunked, tall, slender -

Game exercise 4. “Guess what kind of fruit (vegetable, berry) it is.”

Target: 1. Form a quick reaction to the word.

2. Develop the ability to guess riddles about vegetables (fruits, berries).

3. Master the ability to characterize a vegetable (fruit, berries).

4. Fix the names of vegetables, berries, fruits.

Material: dummies of fruits, berries, vegetables (or pictures).

Progress of the game: The teacher pronounces the beginning of the phrase, the children clearly and quickly continue:

Green, oblong, juicy - Yellow, flattened, with a tail -

Red, round, juicy - Round, green, striped –

Round, blue, with pulp - Orange, oblong -

Brown, round, crumbly - Burgundy, round, with a tail -

Sour, yellow, oval - Orange, round, juicy –

Yellow, juicy, like a light bulb - Round, juicy –

Game "Find the right object"

Target: 1. Introduce children to words - qualities.

2. Clarify the idea of ​​objects and the variety of their properties.

3. Learn to rely on symbols.

4. Cultivate observation skills.

Material: pictures of objects, symbols, qualities of objects.

Progress of the game : pictures with images various items- on the one hand, pictures - symbols of qualities - on the other side. The teacher explains to the children that all the objects around them have different properties: some are heavy, some are light, some are soft, some are hard, etc. We look at an object, touch it with our hands and find out what it is. Let's try to find heavy and light objects. Pictures are placed on the free space - symbols of heavy and light objects. (person with balloon and a man with a barbell). Children look for heavy and light objects and place pictures under the symbols on a large table, explaining: “The feather is light. The ax is heavy, etc. Similarly, soft and hard objects, hot and cold, thick and thin, high and low, long and short are found. When all the pictures have been sorted out, the teacher explains to the children that the words are: thick, thin, heavy, light, etc. – these are words of quality. You can ask about a subject “What is it like?” and name its qualities. To secure it, place a picture of a ball in the free space. Children independently ask a question and select pictures - symbols: light, soft, cold, round, etc., explaining their actions.

Didactic game "Antonyms"

Target: activate mental and speech activity. Use antonyms in your speech.

Progress of the game : children are called any word, but they say the exact opposite (wet - dry, smart - stupid, greedy - generous, knit - unravel, walk - stand, etc.). Further tasks become more complicated. Children determine not only the opposite property, but also name an object that has this property. For example: pencil (leaves a mark) - eraser, scissors (cuts) - glue.

Didactic verbal game “Who does what”

Target: clarify the names of individual actions associated with animals, birds, and insects.

Material : ball

Progress of the game: children stand in a circle. The teacher throws the ball to one of the children and says: “Ball.” The child answers: “Meows,” etc. For example, a cow moos, a dog barks, a horse neighs, a rooster crows, a duck quacks, a dove coos, a cuckoo crows, a goose cackles, a mosquito squeaks, a butterfly flutters, a chicken clucks, clucks, a bird sings, chirps, a crow croaks, a grasshopper chirps, a sparrow chirps.

Game “Guess the intended word”

Target: 1. Development of the ability to identify an object by a number of actions characteristic of it.

2. Development of visual and auditory attention and thinking.

Progress of the game: pictures depicting various objects are pasted onto a flannelgraph. The teacher invites the children to guess the intended word based on the actions of the corresponding object. For example: jumping, flying, pecking, chirping... The one with the most pictures wins. This game can also be played in reverse order, asking the children to name all possible actions subject, which complicates the speech task.

Didactic game “I want to draw”

Target: develop children's literary creativity.

Progress of the game : each of the participants takes turns communicating the idea of ​​the picture that he wanted to draw, and the adult tries to combine everything said into one plot. For example: one child says that he would like to draw an aquarium, another - a bear, a third - a rocket, etc. The adult generalizes: “We draw an aquarium in which bears live, rockets fly and...” As the drawing progresses, children can make additions to their drawing, detail objects, and compose stories based on their drawing.

Game "Gather the Harvest"

Target: 1. Development of the ability to characterize an object according to several characteristics.

2. Secure the agreement adj. with noun in gender, number.

3. Expand the scope of use of quality adjectives in speech.

4. To consolidate the general concepts of “vegetables”, “fruits”, their differentiation.

5. Develop attention, memory, observation skills.

Material : three tables, pictures depicting two different baskets or a box and a basket, pictures depicting vegetables and fruits.

Progress of the game: On the large central table, pictures depicting vegetables and fruits are randomly laid out. On the left is a box, on the right is a basket. Children are divided into two teams. A leader - a watchman - is selected. The team is asked to collect vegetables in a box, and the gardening team is asked to collect fruits in a basket. Moreover, it is necessary to collect without naming the object itself to the leading guard, but only by describing its qualities. For example, a child comes up to the pictures and says: “I will pick a vegetable that is round, juicy, red, smooth, sweet.” The presenter guesses and takes a picture of a tomato, the gardener places the tomato in a box. The team that completes the task better wins.

Didactic game “Too much”

Target: 1. Introduce children to the dialectical sign of the transition from quantity to quality, learn to analyze.

2. Develop a dialogical form of speech.

3. Use all parts of speech, coordinate words with each other.

Progress of the game : teacher: “If you eat one piece of candy, it’s tasty and pleasant. What if there is a lot? Children: “Teeth is deteriorating, they will need to be treated. The stomach may hurt, diathesis may appear.” Teacher: “One tablet (according to the doctor’s prescription) is good, it helps relieve pain. And when do you take a lot of pills at once?” Or: “one sheet of paper tears well. And when there is a lot, a whole pack?” “It’s good when there are a lot of snowdrifts in the forest. Why?" “What will happen if the forest is covered in snow to the very top?” etc.

Target: 1. Activation of the dictionary, expansion of the use of verbs in speech.

2. development of the ability to correlate the name of an object with an action.

3. Consolidating the skill of correctly asking a question about a verb.

4. development of the ability to rely on experience. Development of observation skills.

Material : carpet, pictures of animals and birds: bear, wolf, snake, crow, cow, dog, cat, sparrow, cuckoo, goose, pig.

Progress of the game: The teacher one by one sticks the pictures on the carpet (puts them down) and invites the children to answer the question: “Who gives what voice?” Children make up sentences: “The cuckoo is cuckooing.” “The cow moos”, etc. A child can act as a leader.

Didactic game "Skyscraper"

Target: develop the ability to isolate and differentiate the components of the original object, master and assimilate the patterns of connections and dependencies. To form in children the foundations of natural scientific thinking.

Progress of the game: for example, a forest is considered as a basis, which consists of plants, animals, birds, insects, which, in turn, correspond to a certain way of life (method of nutrition, movement, etc. and purpose (role, function). Then the “forest on the contrary” may look like this: trees can grow upside down, herbivorous wolves feed on leaves, are hunted by predatory hares, etc.

Didactic game “I want to be...”

Target: to help children comprehend the inherent qualities, properties, character traits of a person, their necessity, content, and orientation. Develop an explanatory form of speech.

Progress of the game: children are offered various properties, characteristics, qualities, for example: strong, beautiful, fast, invisible, fat, tall, iron, loud, calm, lucky, etc. From these qualities, the child chooses any one he likes, and explains why he would like to become like that and where this property can be useful to him. For example, a child says: “I want to be big so I can reach the cloud and look at the rain from above,” etc.

Didactic game “What happens?”

Target: 1. Enrich children’s vocabulary with words denoting objects and signs of objects.

2. Agree nouns and adjectives in gender, number, and case.

Material : cards of different colors.

Progress of the game: Children select a noun for the outgoing word - an adjective. For example, “green” - tomato, spruce, grass, house, etc.

Green verses

All the edges turn green, And the green grasshopper

The pond is turning green and started a song...

And green frogs Above the green roof of the house

They sing songs. The green oak is sleeping.

Christmas tree - a sheaf of green candles, Two green gnomes

Moss is a green floor. We sat down between the pipes... S. Cherny

Didactic game “Good - bad”

Target: develop the ability to identify positive and negative properties, functions of any object, phenomenon, situation, action, etc. Use antonyms.

Progress of the game : for example, a pencil, what you like about it and what you don’t (what would you like to leave unchanged in it and what to change?” Like: long - can be used as a ruler, measure, pointer; wooden - light, easy to sharpen; red - can be drawn fireworks, flowers, tomato; sharp - you can draw thin lines, dots. I don’t like: wooden - it breaks easily, it gets lost, you have to cut down a lot of trees to make it; it’s long - it doesn’t fit in a pencil case, it gets in your pocket, etc.

Didactic game "Inventors"

Target: develop the ability to transfer qualities various objects to the originally selected object.

Progress of the game: for example, you and your children decided to come up with an unusual chair. The chair will be precisely the object placed at the focus of children’s inventive activity, onto which the qualities and properties of other objects will be transferred. Children are asked to name two or three words that have absolutely nothing to do with chair. Let’s say the children came up with the words “cat” and “book”, for which they need to select 4-5 quality characteristics and, if necessary, designate each quality with some kind of visual symbol, image: affectionate, fluffy, colorful. After this, the children come up with a “gentle chair” - this is a chair that makes those who sit on it happy, makes them kinder, is very necessary for the re-education of evil people, etc.

Didactic game “Increase - decrease”

Target: help children approach the understanding of a wide variety of connections and relationships in the world around them, and also develop the ability to analyze the properties necessary to achieve results in various fantastic and real situations. Develop children's literary creativity.

Progress of the game : invite children, for example, to choose what kind of (or who - a giant or a gnome) they would like to become, for example, to walk quickly, hide well, finish delicious porridge, enjoy a delicious cake. Or imagine a raindrop the size of a ball, a mountain. What if the planet is the size of a pea? Who lives on it and how?

Didactic game “Questions and Answers”

Target: develop imagination, thinking, speech and develop a healthy sense of humor.

Progress of the game: Children are given one picture with subject or plot content. They ask game questions (who? with whom? when? why? where? what to do? what came of it? Etc.), and the children take turns answering them, based on their pictures. An adult can write down the children's answers and then read out all the fable stories invented during the game.

Didactic game "Resource analysis"

Target: formalize in verbal form a search for several similar objects based on identifying correspondence to the functions performed.

Progress of the game: The teacher names any object, and the children must find and name other objects that have these properties. For example, a brick is hard, brown, porous, which means it can be used as construction material, instead of a press, a filter, you can draw with it, it can be heated and divided. But at the same time, other objects also have a number of these same properties: you can draw with paints, charcoal, and pencil; the filter can be fabric, fine metal mesh, etc.

Game “What did you do? What did you do?

Target: 1. Teach children to answer questions: what is he (she) doing?

2. Strengthen the agreement of the noun with the verb in gender and number.

3. Practice constructing sentences according to the scheme: subject - action.

4. Cultivate attention and the ability to work in an organized manner.

Material : three empty tables in a row, pictures of a boy and a girl, pictures of actions.

Progress of the game : Pictures depicting actions are laid out on the central table. An image of a girl is placed on an empty table on one side, and a boy on the other. The teacher suggests answering the question: “What is the girl doing? (boy), matching pictures with actions to the object. The child selects the desired action, places it next to a picture depicting a boy or girl, explaining with the words: “What is the girl doing? The girl is standing (sitting, jumping), etc.

Game exercise “Who screams and what cracks?”

Target: learn to select objects for action, coordinate nouns with verbs.

Progress of the game: one of the players names the action (verbs) - the other selects the corresponding word (noun). Anyone who cannot quickly name the action or select a pair gives away a forfeit. At the end of the game, forfeits are played out. Forfeit owners perform fun tasks.

purrs - cooks - stands - barks - teaches - jumps –

moos - buzzes - hisses - roars - howls - snorts -

croaks - chirps - cuckoos - sings - croaks - quacks –

grunts - squeaks - heals - planes - plants - paints -

sweeps - plays - draws - writes - draws - sharpens –

mends - mends - speaks - sings - flies - sleeps -

sculpts - plays - looks - spins - laughs - falls -

cries - grieves - cracks - holds together - curls - creeps -

Game exercise “Listen! Say as many words as possible!”

Target: 1. Learn to select objects for action.

2. Agree nouns with verbs in number.

3. Enrich children's vocabulary through the use of verbs.

Progress of the game :

floating - steamer, boat, swimmer, log, chip, duck, etc.

flies - grows - sings - crawls - squeals -

weaves - barks - creaks - grabs - rinses -

washes himself - quarrels - works - smiles - hisses –

rattles - sparkles - pours - makes noise - groans -

Didactic game “Flies - does not fly”

Target: Speech tasks:

1. Enrichment of children's vocabulary.

2. To develop the ability to verbally formulate the results of comparison.

3. Develop observation and attention.

Progress of the game: The game is best played in motion: raising your hands or catching the ball.

Note: by analogy, you can play games: “Floats - does not swim”, “Draws - does not draw”, “Stretches - does not stretch”, “Grows - does not grow”, etc.

Game exercise “Who? What?"

Target : 1. Use of nouns and verbs in plural and singular.

2. Select objects for action.

3. Use case endings correctly.

Progress of the game : rose – oak, maple, etc.

grew - shone - hung - matured –

grew - shone - hung - matured -

grew - luminary - hung - mature -

the lights hung - ripened -

Didactic game “Synonymous series”

Target:

Progress of the game : before starting the game, together with the children, find out the meaning, similarities and differences in the content of the words that are supposed to be used. For example: pine forest - forest - grove, house - tower - palace). After this, together come up with and name words denoting different names of the forest, dwellings, sizes, and explain their content.

Didactic game “Allegory”

Target: replenish children's vocabulary with words that are similar in meaning (synonyms).

Progress of the game : players think of a word for which several synonyms can be found. Each player offers the driver his own version of the sentence, in which a synonym is used instead of the intended word. From these sentences you need to guess what word is hidden. For example, the word “cold” was conceived. Variants of sentences invented by children could be: “Today is a cool day,” “There is ice-cold juice in the glass,” etc.

Game exercise “Listen, remember, answer: is everything correct?”

Target: 1. Develop children’s evidential speech.

2. Use subordinate clauses in speech.

3. Develop the ability to construct a statement exactly in accordance with the plan, meaningfully using this or that word.

Progress of the game : children listen to sentences and determine: can this be, if so, when, where, why. If not, explain that this is fiction or nonsense. For example, the boys went into the forest on skis to pick strawberries. This can't be true. People go skiing in winter, and strawberries grow in summer, etc.

Game "Who do you want to meet?"

Target: 1. Strengthen the ability to characterize an object according to several qualities.

2. Expand the scope of use of qualitative adjectives in speech.

3. Develop observation skills.

Material: The pictures are symbols of qualities: fat - thin, tall - short, big - small, cheerful - sad, angry - kind, old - young. Pictures depicting sad and cheerful clowns, Carlson, Thumbelina, a gnome, a princess, Winnie the Pooh.

Progress of the game: On the left are pictures - symbols of qualities, on the right are pictures depicting fairy-tale characters. The teacher invites the child to think about who he would like to meet and, without naming his future friend, describe him using pictures - symbols. For example, a child says: “I would like to meet a hero who is cheerful, fat, tall, red-haired, etc.” Children guess: “This is a clown.” The child who guesses the riddle correctly receives a picture of a clown.



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