Card index: intellectual games in older preschool age. "Intellectual games for preschool children Intellectual games for 5 years

Lyudmila Timonina
Card index: intellectual games in older preschool age

Mind games.

A game "Dienesh Logic Blocks"

Target. Help speed up the development process preschoolers the simplest logical structures of thinking and mathematical concepts

Short description:

From a randomly selected figure try build the longest chain possible. Construction options chains:

so that there are no figures of the same shape nearby (color, size, thickness);

so that there are no figures of the same shape and color (by color and size, by size and shape, by thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that nearby there are figures of the same color and size, but different shapes (same size but different shape).

Mind games.

A game "Math tablet"

Target. Create conditions for the child’s research activities. Promote psychosensorimotor, cognitive ( cognitive development, as well as the development of creative abilities.

Short description:

The game presents diagrams in which children reproduce the drawing using rubber bands and colored figures. The schemes can be supplemented in accordance with the level of development of the child, and you can come up with your own options. The game contains diagrams for orientation in space, counting, geometry, number games, letters, symmetry, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. When working with a group of children, you can conduct visual and auditory dictations on a math tablet.

Intellectual game .

A game "Geometric mosaic"

Target. Consolidate knowledge about geometric shapes and primary colors, about the size of objects. Develop visual perception and memory. Promote development intellectual abilities.

Short description:

Invite the children to arrange the cut out geometric shapes into groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

according to form (all triangles, all squares, all half circles, etc.)

posting the same pictures from the set geometric shapes first by applying the method to card, then next to picture, and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

There are 12 in the game cards. Tasks for each cards for complication. At the first stage, we suggest looking at and remembering what is drawn. Showing 2 map, children determine what has changed compared to the first by card. At the next stage, children look at, remember and draw the figures they see, then the numbers, remembering the order in which the numbers are positioned. At the last stage, we invite the child to remember and draw schematic images corresponding to various picture-cam.

Intellectual game.

A game "Dangerous Items"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for them. games and why where these items should be stored. Children tell where dangerous objects should be stored. How to behave if you have such an object in your hands. Is it possible to distract or push a person if he is cutting, sewing, or nailing a nail? What could happen?

Intellectual game.

A game "Signs"

Target. Teach children to identify the same signs in different objects, develop logical thinking.

Short description:

cards. We offer a child from 40 cards card. Number of rounds cards

Intellectual game.

A game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

1-10 people take part in the game. It’s better to start with one round cards. We offer a child from 40 cards select 4 suitable ones and attach them so that they logically complement the central card. Number of rounds cards-tasks should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who can complete the task faster.

Intellectual game.

A game "First-Grade Quiz"

Target. Help children prepare psychologically for school, teach them to answer questions quickly. Develop speed of thinking.

Short description:

Players take turns, established by agreement or by lot. On his turn, the player rolls the dice and moves the chip to the number of squares drawn. By moving the chip the player answers the question cards from a stack of the corresponding color. If the player answered correctly, then the turn passes to the next player. If the player answers incorrectly, the player rolls the die and steps back by the value rolled. After which he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. The one wins who will come to school first.

Intellectual game.

A game "Pick up picture»

Target. Learn to classify objects, name groups of objects with generalizing words, and enrich your vocabulary. Develop attention, memory, thinking

Short description:

cards cards puts it in a separate pile. The leader takes the top one from the pile card and calls it. Players use the classification method to determine whether an object belongs to their map, gives a signal - if the answer is correct, the presenter gives it to the player card. The first one to cover all the areas on his field is declared the winner.

Intellectual game.

A game "Guess the Animals"

Target. To consolidate knowledge about wild animals, their habitat, and nutrition. Develop logical thinking.

Short description:

A leader is chosen. He mixes the fields and cards and gives each player one field, and cards Places it in a separate pile, text side down. The leader takes the top one from the pile card and reads the text of the riddle on it aloud. If a player who has an image of this animal on the field has guessed the riddle and correctly answered questions about it (where it lives, what it eats, what its character is), then the presenter gives it to him riddle card. If a player makes a mistake, the presenter corrects him, but card places it at the bottom of the stack. The first one to cover all the areas on his field is declared the winner.

Intellectual game.

A game “Where does the bread on the table come from?”

Target. Learn to lay out plot points sequentially Pictures, develop speech, teach to think logically, develop intellectual abilities.

Short description:

To create a chain, select one of 3 topics (milk, butter or bread).First, the adult, together with the children, lays out a chain, and through discussion they choose correct solution sequencing pictures. Next, the children independently lay out the chain and compose a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last pictures of chain buds.

Intellectual game.

A game "Happy Luggage"

Target. Learn to classify objects of one group, select words for a certain sound. Develop mental flexibility.

Short description:

The player with the shortest hair acts first, then his neighbor to the left, then clockwise. Each player has 4 actions:

view any card;

put it in place;

move one without looking card in place of another;

you can only swap 2 cards.

Actions can be combined in different ways, the main thing is that there are no more than 4 of them. Less is possible.

The one who was able to post the last missing one train card, takes this train for himself. The train is a steam locomotive and 4 carriages.

Methodical instructions.

If you're just looking card, she remains lying down face down. If you change cards in places, then they will have to be put pictures up.

Intellectual game.

A game "Read the word"

Target. Develop sound analysis skills and synthesis, skills of correlating sounds with letters, contribute to the formation of smooth, coherent, meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the presenter invites children to identify the first sounds in the names of objects depicted on card, then pronounce the highlighted sounds, pausing where the window is empty, and name the resulting word. At the second stage, you can ask the children to read the word on the game board. card, find the missing letter and place the chip with that letter on the empty square. At the third stage, ask the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the leader’s signal, the players pick up chips with letters and place them on the empty window. The team that completes the task first reads the words and becomes the winner.

Intellectual game.

Story «»

Target. Teaching children to speak "thin" voice and low voice. Developing the ability to raise and lower the tone of your voice.

Short description:

The teacher begins to talk, accompanying his speech by showing the corresponding figurines: “Early in the morning we went out for a walk at the dacha. We hear someone subtly beeps: "pee-pee"(pronounces onomatopoeia "thin" voice). We look, this chick is sitting on a tree and squeaking; waiting for his mother to bring him a worm. How thinly does the chick squeak? ( "Peep-pee-pee".) At this time the bird flew in, gave the chick a worm and squeaked: "pee-pee-pee" (says onomatopoeia in a lower voice). How did the mother bird squeak? ( "Peep-pee-pee".)

The bird flew away and we moved on. We hear someone at the fence thinly screams: "Meow meow meow"(pronounces onomatopoeia "too little" voice). And the kitten jumped out onto the path. How did he meow? (Children reproduce the teacher’s example.) It was he who called the cat's mother. She heard, runs along the path and meows:

"Meow meow meow"(speaks "Meow meow" in a lower voice). How did the cat meow? ( "Meow meow meow".)

And now, children, I’ll show you who came to visit us.” The teacher takes out the cat, shows how it walks along the table, then sits down. “How does a cat meow?” Children, lowering their voices, They say: "Meow meow meow".

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

Intellectual game for children 5-7 years old “Young talent”

Target:
create conditions for generalizing and systematizing the knowledge of older children preschool age, with pronounced abilities.
Tasks:
1. Contribute to consolidation of acquired knowledge and skills;
2. Develop interest in intellectual activity, the desire to play games with mathematical, logical and artistic content;
3. Show persistence, the ability to strictly follow instructions, determination, mutual assistance, resourcefulness and ingenuity;
4. Encourage individuals to independently search for necessary information and solve problem situations;
5. To cultivate in children the ability to take initiative in order to gain new knowledge, perseverance, determination, ingenuity, and mutual assistance.
Equipment: envelopes with entertaining puzzles, videos with pictures from fairy tales, easel, markers, illustrations of geometric shapes, prizes.
Progress of the game:
Leading: Good afternoon. We are glad to see you today at our intellectual game “Young Talent”. The game is attended by a team of senior group No. 1 and a team of senior group No. 2. I ask the teams to introduce themselves and greet each other.
(Greetings from teams and captains)

Team "Why"
"We are inquisitive minds,
We have questions for you."
“Why” is a favorite question,
Helps us grow."

Team "Knowledge"
"If you want to know a lot,
You should read a lot."
Our motto: “Don’t lose heart!
Go through everything and find out everything!

Leading: To sum up the results for each task, we have selected a jury: (presentation of the jury members). Our game consists of five tasks.

1 task “Visiting a fairy tale”:

In this task, teams need to answer 10 questions. A limited amount of time is allotted for this task: 2 minutes for each team. When the time is up, a beep sounds. For each correct answer to a question, teams receive 1 point.

Questions for the “Why” team:

1. The name of the boy who was carried away by the Swan Geese? (Ivanushka).
2. Who is stirred by sour cream, cold at the window? (Kolobok).
3. Russian Hero folk tale who drove the stove? (Emelya)
4. The harmful old woman from Russian folk tales? (Baba Yaga)
5. Little girl living in a flower? (Thumbelina)
6. Wooden doll with a long nose. (Pinocchio)
7. In what fairy tale did the carriage turn into a pumpkin? (In "Cinderella")

8. Evil owner puppet theater with a long beard. (Karabas-Barabas)
9. What type of transport did the bears use in the fairy tale “The Cockroach”? (Bike)
10. How did the crocodile extinguish the blue sea in the fairy tale “Confusion”? (Pies, and pancakes, and dried mushrooms.)
Questions for the Znayki team:
1. The name of the girl whose brother turned into a little goat? (Alyonushka)
2. Fairytale onion boy? (Chipolino)
3. A harmful old woman with a rat. (Shapoklyak)
4. Cheburashka’s green friend? (Crocodile Gena)
5. Who swallowed the washcloth in the fairy tale “Moidodyr”? (Crocodile)
6. What gift did the fleas bring to the Tsokotukha Fly? (Boots)
7. Fairytale girl with blue hair? (Malvina)
8. What were the names of the three little pigs? (Nif-nif, Naf-naf, Nuf-nuf)
9. What was the name of the grandmother from whom all the dishes ran away? (Fedora)
10. How many pounds of chocolate did the elephant ask for his son in the fairy tale “Telephone”? (Five or six.
Leading: While our jury is summing up the results of the first task, you and I will sing the song “The Sun Came Out,” which will cheer us up.
2 task. "Entertaining puzzles in magic box»
Leading:
Each child on the team takes turns taking an envelope with a problem out of the box. The presenter reads the problem, and the child who pulled the envelope answers; if he cannot answer, the team helps him. For each correct answer without help, the team receives 2 points, and if the participant was helped with the answer, then the team receives 1 point.
1. Grandma Masha has a granddaughter Dasha, a cat Fluff, and a dog Druzhok. How many grandchildren does grandma have?
2. A birch tree grew in the forest. Apples grew on it: 1 green, 2 red, 1 yellow. How many apples are there on the tree?
3. Birds flew over the site: a pigeon, a pike, two tits. How many birds are there in total?
4. What time of year is it now?
5. List all the winter months?
6. Is it morning or evening?
7. What other parts of the day do you know?
8. Today is Thursday, and tomorrow?
9. Name the days of the week, starting with Monday.
10. What is your favorite day of the week? Which one is he?
11. Who is standing to your right?
12. Who is standing behind?
13. How is time measured?
14. How is temperature measured?
15. How can you measure length or height?
16. How is weight measured?
Leading: Well done team, you completed the task. While our jury is summing up the results, we are announcing a riddle competition for fans:
1. The longest necked animal. (Giraffe)
2. Who carries the baby in the bag? (Kangaroo)
3. A bird that cannot fly and is not afraid of frost? (Penguin)
4. Long-eared coward. (Hare)
5. A beautiful but inedible mushroom. (Amanita)
6. The largest berry. (Watermelon)
7. A flower with a yellow center and white petals. (Chamomile)
8. Red mushrooms with an animal name. (Chanterelles)
9. What comes after winter? (Spring)
10. 2. When do the leaves fall from the trees? (Autumn)
11. 3. The hottest time of the year. (Summer)
12. The shortest month of the year. (February)
13. Snowy season. (Winter)
14. Black forest berry. (Blueberry)
15. Fruit that looks like a light bulb. (Pear)
16. What berries does the bear like? (Raspberries)
Task 3 “Captain Competition”
Leading: Team captains are asked to complete two tasks.
The first task is logic puzzles. Captains need to listen carefully to the problem and answer the question posed:
1. Anton and Nikita played with different toys - a toy car and a pyramid. Anton did not play with the pyramid. What did each of the boys play with?
2. Sasha and Egor drank tea from cups of different colors: yellow and red. Sasha did not drink tea from a yellow cup. Which cup did each boy drink tea from?
The second task is video questions. The captains will be shown 6 pictures each depicting heroes from different fairy tales. Your task is to name these fairy tales.
Leading: While the counting commission is counting the results of the 3rd round, I announce a musical break.
Leading: The jury is given the floor to announce the results of task 3.

4 task. " Smart figures»

Leading: The teams are given a visual memory task. Teams look at a poster depicting geometric shapes for 30 seconds, then are asked to draw the same image on an easel from memory.
Leading: Musical pause. The jury is given the floor based on the results of the 4th task.
5 task. "Fairytale Guest"
Leading: In this competition, a surprise awaits you; it will be led by a fairy-tale character. Guess: which Pushkin fairy-tale heroine received from her owner a home made of pure crystal and a guard of honor for her jewelry work and vocal skill. (Squirrel from “The Tale of Tsar Saltan.”)
A squirrel runs in.
Squirrel: You guessed right! Hello! I came to your game and prepared very difficult questions:
1. Grandma Dasha has a grandson Pasha, a cat Fluff, and a dog Druzhok. How many grandchildren does she have? (one)
2. Which figure has neither beginning nor end? (circle)
3. Who swims faster - a duckling or a chicken?
4. Who will reach the flower faster - a butterfly or a caterpillar?
5. Two fish flew over the forest. Two landed. How many flew away?
6. What do crocodiles eat at the North Pole?
7. There were children's books on the shelf. The dog ran up and took one book, then another, then two more books. How many books has the dog read?
8. The hare invited two bears and three hedgehogs for the New Year. How many devices should he supply?
9. Who will moo louder – the rooster or the cow?
10. What color is Kolobok’s hair?
Squirrel: Well done guys, you completed the task! And now, while the jury sums up the results, we will play my favorite game “Distorted Mirror”; I will show the movement, and you perform the movement in reverse (for example, the leader leans to the right, and the children to the left, leans forward, and the children back, etc. .)
The results of the intellectual game are summed up and Squirrel rewards the winners.

Preschool childhood– this is the period intellectual development all mental processes that provide the child with the opportunity to become familiar with the surrounding reality. The child learns to perceive, think, speak; he masters many ways of acting with objects, learns certain rules and begins to control himself. All this presupposes the functioning of memory. The role of memory in the development of a child is enormous. Assimilation of knowledge about the world around us and about ourselves, the acquisition of skills and habits - all this is connected with the work of memory. Schooling places particularly great demands on a child’s memory.

Modern psychology claims that the intellectual potential of children is genetically determined and that many people have a chance of achieving only an average level of intelligence. Of course, our possibilities for development are not limitless. But practice shows that if you use even “average” intellectual abilities at least a little more effectively, the results exceed all expectations.

Intellectual games help children develop their memory, switch from one type of activity to another, develop the ability to listen and hear others, understand and perceive other points of view.

To successfully master the school curriculum, a child needs not only to know a lot, but also to think consistently and convincingly, guess, show mental effort, and think logically.

Teaching the development of logical thinking is of no small importance for the future student and is very relevant today.

Mastering any method of memorization, the child learns to identify a goal and carry out certain work with the material to realize it. He begins to understand the need to repeat, compare, generalize, and group material for the purpose of memorization.

Teaching children classification contributes to the successful mastery of a more complex method of memorization - semantic grouping, which children encounter at school.

Using the opportunities for developing logical thinking and memory in preschoolers, we can more successfully prepare children to solve the problems that schooling poses to us.

The development of logical thinking includes the use of didactic games, ingenuity, puzzles, solving various logic games and labyrinths and arouses great interest among children. In this activity, children develop important personality traits: independence, resourcefulness, intelligence, perseverance, and constructive skills.

Children learn to plan their actions, think about them, guess in search of a result, while showing creativity.

Games of logical content help to cultivate cognitive interest in children, promote research and creative search, the desire and ability to learn. Didactic games as one of the most natural activities of children and contributes to the formation and development of intellectual and creative manifestations, self-expression and independence.

Intellectual games help a child acquire a taste for intellectual and creative work. They contribute to the “launch” of development mechanisms that, without the special efforts of adults, can be frozen or not work at all. Intellectual games help to better prepare a child for school, expand the possibilities of free, conscious choice in life and the maximum realization of his potential abilities.

For a child, especially in preschool age, play is very important. The game not only gives children room for creativity, but also stimulates their intellectual development. For children of older preschool age - from five to seven years old - it is important to offer games of this type that provide the opportunity to increase the child’s thinking abilities, the ability to analyze, highlight the main thing, and compare.

Mind games for children of this age they must teach the baby to take definite decision and choose from various options, as well as the ability to defend your position.

"Play with your child"

Games for the development of perception

Perception- a cognitive process that forms

subjective picture of the world. This is the selection of the most

qualities characteristic of a given object or situation,

Drawing up stable images (sensory) based on them

standards) and the correlation of these standard images with objects of the surrounding world. Perception is the basis of thinking and practical activity, the basis of a person’s orientation in the surrounding world and society. For preschool children, it is best to develop perception through play, which parents can offer to the child at home.

Shape perception : “Recognize an object by touch”

To play the game, you need to put various small objects in a tight bag: buttons, a spool, a thimble, a ball, a cube, candy, a pencil, etc. Task for the child: determine by touch what these objects are.

Color perception : “Pick a pair by color”

You need to find a couple of objects of the same color. During the game you need to make five logical pairs out of ten various items.

Perception of time : The game is based on questions and answers. Allows you to teach to perceive such characteristics of time as time of day, time of year, passage of time (fast, long, often, rarely, long ago, recently, yesterday, today, tomorrow)

Questions for the child:

What time of day is it now? How did you guess?

What time of year is it now? Why do you think so?

What happens more often, a day or a week?

What grows faster - a flower, a tree or a person?

Perception of space : “Find a toy” The adult puts the toy in a certain place, the child determines the location of this toy (in the room, on the table, to the right/left of..., below/above... etc.

Perception of magnitude : Ask the child to arrange toys by size, collect large and small toys separately from each other. Compare pencils by length. Draw paths of different lengths.

Memory games

Memory the child is his interest. It is a complex of processes by which a person perceives, remembers, stores and reproduces information. Problems at each of these levels can cause learning difficulties. The games proposed in this section contribute to the development of the child’s memory and teach logical memorization techniques.

Games for the development of motor memory.

Educational game "Puppeteer"

Option 1. An adult - “puppeteer” blindfolds the child and “leads” him like a doll along a simple route, holding him by the shoulders, in complete silence: 4-5 steps forward, stop, turn right, 2 steps back, turn left, 5-6 steps forward, etc.

Then the child is untied and asked to independently find the starting point of the route and walk it from beginning to end, remembering his movements.

Option 2. Children can do these exercises in pairs: one person is the “puppeteer”, the other is the “doll”.

Educational game "Button"

Two people play. In front of them lie two identical sets of buttons, in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells. The player who starts the game places 3 buttons on his field, the second player must look and remember where each button is. After this, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.

The more cells and buttons used in the game, the more difficult the game becomes.

Game "Fold the pattern"".

Make a path or pattern of shapes (start with three or four elements; when the child gets comfortable with such tasks, increase the number). Ask him to look at the path (pattern), then turn away. Change the location of one figure (then two or three). Ask your child to restore the original arrangement of the figures on the paths (patterns).

A more complicated option: remove the path (pattern) from the field. Offer to restore it yourself. You can remove the pattern again and invite the child to restore it with eyes closed to the touch.

Game "Camera"

A game to develop memory and attention.

1st option: children are shown a card with any image for a second, they must describe it in as much detail as possible.

2nd option: a picture is shown depicting a certain plot (30 seconds), after which another picture is given, similar to the first one, but in it some objects are missing or replaced with something else. I must say what has changed.

Games to develop attention

Attention is associated with a person’s interests, inclinations, and vocation; personality traits such as observation and the ability to notice subtle but significant signs in objects and phenomena depend on his characteristics. Attention is one of the main conditions that ensures a child’s successful assimilation of the amount of knowledge and skills available to him and the establishment of contact with an adult. The development of attention is closely intertwined with the development of memorization, and these games will help develop it.

Educational game “On the table! Under the table! Knock!"

The game develops the child's auditory attention.

The child must follow the adult’s verbal commands, while the adult tries to confuse him. First, the adult says the command and carries it out himself, and the child repeats after him. For example: an adult says: “Under the table!” and hides his hands under the table, the child repeats after him. "Knock!" and begins to knock on the table, the child repeats after him. “On the table!” – puts his hands on the table, the child repeats after him, and so on. When a child gets used to repeating the movements of an adult, the adult begins to confuse him: he says one command, but performs another movement. For example: an adult says: “Under the table!”, and he knocks on the table. A child should do what an adult says, and not what he does.

Top-clap game.

A game to develop attention and memory.

The presenter pronounces phrases-concepts - correct and incorrect.

If the expression is correct, the children clap, if it is not correct, they stomp.

Examples: “It always snows in summer.” They eat potatoes raw." "Crow - migrant"It is clear that the older the children, the more complex the concepts should be.

"Tangled Lines"

Tracing the gaze of a line from its beginning to its end, especially when it is intertwined with other lines, contributes to the development of concentration and concentration.

"Where what?"

You should agree with the child that he will clap his hands when he hears a word on a given topic, for example, animals. After this, the adult must say a series different words. If the child makes a mistake, the game starts over.

Over time, you can make the task more difficult by asking your child to stand up when he hears the name of a plant, and at the same time clap when he hears the name of an animal.

"Mirror"

It is better to play this game in pairs. Players sit or stand opposite each other. One of them makes different movements: raises his hands, moves them in different sides, scratches his nose. The other is a “mirror” of the first.

To begin with, you can limit yourself to hand movements, but gradually complicate the game: make faces, turn, etc. Game time is limited to 1-2 minutes.

If the “mirror” managed to hold out for the required time, it receives one point, and the players change roles.

"Finger"

The more pictures there are, the more difficult and tense (and therefore more interesting) the game will be. For this game, the child definitely needs a partner - preferably a peer. If this is not the case, the role of a partner can be played by an adult (grandmother, grandfather, brother, etc.), who slightly plays along with the baby.

Before the game, 10-20 pictures depicting various objects are laid out on the table in two rows. After admiring the pictures and clarifying the name of not too familiar objects, you draw the attention of the players to the fact that each of them has one finger on their hand called the index finger, because it points to something. “In this game,” you say, “the index finger will point to the picture that I name. Whoever is the first to correctly place his index finger on the picture will receive it.”

Then you sit two playing kids opposite each other and ask them to place the index fingers of their right hands on the very edge of the table and not lift them until they find the right picture. The main requirement of the game is to look for a picture with your eyes, not with your hands (this stimulates mental activity). Movement - a pointing gesture - is only the last stage solving the problem. The restrictive rule - keeping your finger at the edge of the table - helps the child to refrain from unnecessary movements with his hands.

Then you solemnly pronounce the words: “Which of you will be the first to find and show with your finger... a daisy (camel, teapot, umbrella, etc.)?” And see who is the first to indicate the desired picture.

Games to develop imagination

These games contribute to the gradual assimilation of the principle of convention and the replacement of some objects by others, and the development of imagination. In such games, children will be able to learn how to animate a variety of objects. For these games you can use almost any items, they do not take a long time. You can use almost any moment in a child’s life to organize games.

"Squiggles"

It's better to play with your child. Draw random squiggles for each other, and then exchange leaves. Whoever turns the squiggle into a meaningful drawing will win.

"Revitalization of objects"

It is necessary to invite the child to introduce himself and portray himself with a new fur coat; lost mitten; a mitten that was returned to the owner; a shirt thrown on the floor; shirt, neatly folded.

“Complete the picture”

The child is presented with an unfinished picture of an object and is asked to name the object. If the child cannot immediately identify the object, he is given help in the form of riddles and leading questions. After the children recognize the object and imagine its image, they finish drawing and coloring the pictures.

Unfinished pictures presented to children can be made in different ways: a dotted image, a diagram of an object, or a partial image of it. The pictures can contain any object familiar to children. Subject images can be combined into semantic groups (for example, “vegetables”, “clothing”, “flowers”, etc.) and use this exercise when studying the corresponding group.

"Imitation of actions"

Cooking soup. Ask your child to show how you wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Thinking games

Thinking- one of the highest forms of human activity. It's socially conditioned mental process, inextricably linked with speech. The games we offer will help children learn to reason, compare, generalize, and make basic conclusions - in other words, to think independently.

“It happens - it doesn’t happen”

Name some situation and throw the ball to the child. The child must catch the ball if the named situation occurs, and if not, then the ball must be returned.

You can offer different situations: dad went to work; a train flies across the sky; the cat wants to eat; the postman brought a letter; salted apple; the house went for a walk; glass shoes, etc.

"Guess by the description"

The adult offers to guess what (what vegetable, animal, toy) he is talking about and gives a description of this item. For example: This is a vegetable. It is red, round, juicy (tomato). If the child finds it difficult to answer, pictures with various vegetables are laid out in front of him, and he finds the one he needs.

"What happens if…"

The leader asks a question - the child answers.

“What happens if I step into a puddle?”

"What happens if a ball falls into a bathtub of water? A stick? A towel? A kitten? A stone?" and so on. Then switch roles.

"Ambiguous answers"

Think in advance about questions that may have ambiguous answers. When your child answers your questions, you may be very surprised. Is this the answer you expected from him?

Small examples:

“Our cat’s fur is very...” ;

“At night it’s very…”;

“People have hands to...”;

“I got sick because...”

“What is prickly in the world?”

Try to remember with your child what is prickly in the world? Spruce and hedgehog needles, sewing needles and pins, rose and wild rose thorns, daddy's chin...

Name a few prickly objects, perhaps the baby will add others to them. For example, name the tree, hedgehog, needles and pins yourself. And when you walk in the park or in the forest, find thorny plants and show your child the thorns. Why do the plants need them? Surely, the child will remember your game and add the find to the category of “prickly things.”

You can play with other properties too. “What in the world is cold?”, “What is round in the world?”, “What is sticky in the world?” Just don’t ask for too many properties at once. One thing is better. The main thing is for the child to remember the principle and include more and more new objects in the group of, say, “prickly things.”

Mind games.

Game "Logic blocks of Dienesh"

Target. To help accelerate the development of the simplest logical structures of thinking and mathematical concepts in preschoolers

Short description:

From a randomly selected figure, try to build the longest chain possible. Options for constructing a chain:

so that there are no figures of the same shape (color, size, thickness) nearby;

so that there are no figures identical in shape and color (in color and size, in size and shape, in thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that nearby there are figures of the same color and size, but different shapes (the same size, but different shapes).

Mind games.

Game "Math Tablet"

Target. Create conditions for the child’s research activities. Promote psychosensorimotor, cognitive (cognitive) development, as well as the development of creative abilities.

Short description:

The game presents diagrams in which children reproduce the drawing using rubber bands and colored figures. The schemes can be supplemented in accordance with the level of development of the child, and you can come up with your own options. The game features diagrams for spatial orientation, counting, geometry, games with numbers, letters, symmetries, road signs, riddles, illustrated poems, fairy tales, and patterns.

Methodical instructions. When working with a group of children, you can conduct visual and auditory dictations on a math tablet.

Intellectual game.

Game "Geometric Mosaic"

Target. Consolidate knowledge about geometric shapes and primary colors, about the size of objects. Develop visual perception and memory. Promote the development of intellectual abilities.

Short description:

Invite the children to arrange the cut out geometric shapes into groups:

by color (all blue shapes, all green shapes, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

by shape (all triangles, all squares, all half circles, etc.)

laying out the same pictures from a set of geometric shapes, first by overlaying them on a card, then next to the picture, and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

There are 12 cards in the game. Tasks for each card to increase complexity. At the first stage, we suggest looking at and remembering what is drawn. By showing card 2, children determine what has changed compared to the first card. At the next stage, children look at, remember and draw the figures they see, then the numbers, remembering the order in which the numbers are positioned. At the last stage, we ask the child to remember and draw schematic images corresponding to various pictures.

Intellectual game.

Game "Dangerous Objects"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for play and why, where these objects should be stored. Children tell where dangerous objects should be stored. How to behave if you have such an object in your hands. Is it possible to distract or push a person if he is cutting, sewing, or nailing a nail? What could happen?

Intellectual game.

Game "Signs"

Target. Teach children to identify the same signs in different objects, develop logical thinking.

Short description:

Intellectual game.

Game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

1-10 people take part in the game. It’s better to start with one round card. We invite the child to select 4 suitable cards from 40 cards and attach them so that they logically complement the central card. The number of round task cards should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who can complete the task faster.

Intellectual game.

Game "First-Grade Quiz"

Target. Help children prepare psychologically for school, teach them to answer questions quickly. Develop speed of thinking.

Short description:

Players take turns, established by agreement or by lot. On his turn, the player rolls the dice and moves the chip to the number of squares drawn. By moving the chip, the player answers the question of a card from a pile of the corresponding color. If the player answered correctly, then the turn passes to the next player. If the player answers incorrectly, the player rolls the die and steps back by the value rolled. After which he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. The one who comes to school first wins.

Intellectual game.

Game "Pick up a picture"

Target. Learn to classify objects, name groups of objects with generalizing words, enrich your vocabulary. Develop attention, memory, thinking

Short description:

A leader is chosen. He shuffles the fields and cards and gives each player one field, and places the cards in a separate pile. The presenter takes the top card from the pile and calls it. Using the classification method, players determine whether an object belongs to their card, gives a signal - if the answer is correct, the presenter gives the card to the player. The first one to cover all the areas on his field is declared the winner.

Intellectual game.

Game "Guess the Animals"

Target. To consolidate knowledge about wild animals, their habitat, and nutrition. Develop logical thinking.

Short description:

A leader is chosen. He shuffles the fields and cards and gives each player one field, and places the cards in a separate pile with the text down. The leader takes the top card from the pile and reads the text of the riddle on it aloud. If a player who has an image of this animal on the field has guessed the riddle and correctly answered questions about it (where it lives, what it eats, what its character is), then the presenter gives him a card with a riddle. If the player makes a mistake, the presenter corrects him, but The card is placed at the bottom of the pile.The first one to cover all the areas on his field is declared the winner.

Intellectual game.

Game “Where does the bread on the table come from? »

Target. Learn to lay out plot pictures sequentially, develop speech, learn to think logically, and develop intellectual abilities.

Short description:

To create a chain, choose one of 3 topics (milk, butter or bread). First, the adult and the children lay out the chain, and through discussion, choose the correct solution for establishing the sequence of pictures. Next, the children independently lay out the chain and compose a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last picture of the chain.

Intellectual game.

Game "Funny Luggage"

Target. Learn to classify objects of one group, select words for a certain sound. Develop mental flexibility.

Short description:

The player with the shortest hair acts first, then his neighbor to the left, then clockwise. Each player has 4 actions:

look at any card;

put it in place;

without looking, move one card in place of another;

You can only swap 2 cards.

Actions can be combined in different ways, the main thing is that there are no more than 4 of them. Less is possible.

The one who was able to lay out the last missing card for the train takes this train for himself. The train is a steam locomotive and 4 carriages.

Methodical instructions.

If you just look at the card, it remains face down. If you swap cards, you will have to place them face up.

Intellectual game.

Game "Read the word"

Target. To develop the skills of sound analysis and synthesis, the skills of correlating sounds with letters, to promote the formation of smooth, coherent, meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the presenter invites the children to highlight the first sounds in the names of the objects shown on the card, then pronounce the highlighted sounds, pausing where the window is empty, and name the resulting word. At the second stage, you can ask children to read the word on the game card, find the missing letter and place a chip with this letter on an empty square. At the third stage, ask the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the leader’s signal, the players pick up chips with letters and place them on the empty window. The team that completes the task first reads the words and becomes the winner.

Intellectual game.

Story ""

Short description:

The teacher begins to talk, accompanying his speech by showing the corresponding figures on the flannelograph: “Early in the morning, we went out for a walk at the dacha. We hear someone squeaking thinly: “pee-pee” (pronounces onomatopoeia in a “thin” voice). We look, this chick is sitting on a tree and squeaking; waiting for his mother to bring him a worm. How thinly does the chick squeak? (“Pee-pi-pi.”) At this time, the bird flew in, gave the chick a worm and squealed: “pi-pi-pi” (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? (“Peep-pee-pee.”)

The bird flew away and we moved on. We hear someone at the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “small” voice). And the kitten jumped out onto the path. How did he meow? (Children reproduce the teacher’s example.) It was he who called the cat mother. She heard it, ran along the path and meowed:

“meow-meow-meow” (says “meow-meow” in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I’ll show you who came to visit us.” The teacher takes out the cat, shows how it walks along the table, then sits down. “How does a cat meow? “Children, lowering their voices, say: “meow-meow-meow.”

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

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All about intellectual games for preschoolers

All about intellectual games for preschoolers

The world of Childhood is unique. He has his own vocabulary, his own folklore, his own norms and codes of honor, his own fun. What is this if not signs of a magical country whose name is Game.

There is an opinion that each generation has its own games. Yes this is true. Times change, culture changes, the game changes.

It is noticeable that in the last decade a completely independent phenomenon has emerged in our culture, called “Intellectual Games”. They give the most talented, erudite children the opportunity to reveal themselves, those for whom knowledge, science, and creativity are of paramount importance.

An intellectual game is a type of game based on the players using their intelligence and/or erudition. As a rule, in such games, participants are required to answer questions from various areas of life.

Intellectual games are not only a source of knowledge, but also joy, pleasure from intellectual victories, from your ability to show your stock of knowledge, be resourceful and solve difficult things.

Play has a special meaning in a child’s life; it has the same meaning as activity or work for an adult. What a child is like at play, so in many ways he will be at work when he grows up. Therefore, the education of the future “person” occurs, first of all, in play. Play is a means of adaptation to culture. She prepares the child for a future independent life. In it, the child, first of all, learns to be human. Play is fundamentally different from imitation. IN play activity There is always an imagination present, which does not allow one to merge with the object of imitation and maintains a certain distance in relation to it. Play and imagination are inextricably linked.

The advantage of intellectual games is that they are based not on subject knowledge, but on “competencies,” i.e., what determines a person’s ability to apply their knowledge and skills in specific situations.

The main purpose of the games is to develop children's creative abilities, reveal their intellectual potential and identify new talents. Participation in competitions of various types will allow you to expand your horizons, apply your own knowledge, erudition and logical thinking, and demonstrate the ability to make decisions in a non-standard situation under limited time.

Intellectual games develop memory, logical thinking, spatial imagination, develop perseverance, attentiveness, determination, as well as the ability to make decisions in conditions of uncertainty and be responsible for them, and therefore independence. No less important is the ability to concentrate on one type of activity for a long time (which for hyperactive children also performs a correctional function).

Intellectual games teach you to treat failures and mistakes correctly - analyze the reasons, draw conclusions and apply them in the future. In addition to intelligence, ingenuity and creativity develop.

Intellectual games teach them to think systematically and strategically, develop the ability to analyze, and most importantly, children learn to create an internal plan of action (IAP, or, more simply put, to act in the mind. This skill is key to the development of thinking in general, and it is with the help of intellectual games, it is the easiest to develop.

Intellectual game has the same structure as any activity, i.e. it includes a goal, means, game process and result. In addition to educational, it pursues both cognitive and developmental goals. The game is educational and playful in nature, so intellectual games are presented to the child not just as fun, but as an interesting and unusual activity.

Main types of intellectual games

Quiz Strategy

Text quiz Story quiz Role-playing strategy Economic strategy Combat strategy

“Oh, lucky one! ", "What? Where? When? " "Polundra! » Improvisation-

tional “Impromptu Theater” Scenario “Yacht” “Manager” Checkers,

From this diagram we see that all intellectual games form two blocks - quizzes and strategies. What is a quiz? It is a form of intellectual game where success is achieved by having the most correct answers. Quizzes are divided into test and story-based.

Test quizzes - children answer a question and receive a mark (chip, point, praise). It turns out to be a real test. You can see such games on TV. This is “Oh, lucky one! ", "What? Where? When? ", "Brain-ring".

Story quizzes are more interesting. For example, the teacher comes up with game plot(“Little Red Riding Hood in a new way”). Children become “Little Red Riding Hood”, “Wolf”, etc. The imagination is turned on, elements of theatricalization are used. The game takes on a vivid emotional character. Examples include the television programs “Polundra”, “Wheel of History”, etc.

Strategy is a form of intellectual game. Here, success is achieved by proper planning by the participants of their actions. This is the path to success.

In combat strategy, the path to success lies through proper planning for the destruction of the enemy. In economics - through the actions of acquisition and sale (“manager”, “seller”, etc.).

In role-playing strategy - through the best achievement of goals determined by the role assigned to the player (“Yacht”, etc.). The role form develops along scripted and improvised lines.

In a scenario strategy, improvisation is allowed in strict accordance with the development of the game.

The improvisational strategy outlines general provisions and gives the initial impetus to events where the children themselves choose the topic of improvisation.

An intellectual game is rarely complete without questions, and quizzes do not exist without them. Therefore, selecting and composing questions is an important factor in such activities for educators. Here are the characteristics of the types of intellectual games.

Classification of questions and tasks for intellectual games.

1. 1.1. The answer is in the question

1.2. Questions and jokes

1.3. Originally about the banal

1.4. Hint question

2. The unknown about the known

3. Logical and associative thinking

4. For good luck

Productive

1. Questions for intelligence.

They allow you to create intrigue and attract attention. These questions are based on a person's basic level of knowledge, but are somewhat encrypted so that the player fully demonstrates his thinking abilities. The presenter says the first clue. The one who guesses correctly gets a point.

2. Questions like “The unknown about the known”

The questions provide surprisingly entertaining and little-known information about things. Such questions increase interest in the game.

3. Questions on logical and associative thinking. These questions are very interesting to players because they ask the need to build a “chain” of reasoning. These are questions, tasks, assignments.

4. Questions for luck. Multiple choice questions. You can ask the most “abstruse” question, the player has a chance to answer. But such questions are monotonous.

5. “Approaching” questions. It is important that the facts underlying the question are interesting and entertaining.

“Warm-up” for teachers’ council participants

Instructions: - Listen carefully and find the error in the statements:

1. Having attached fins to your feet, -

Gymnasts swim underwater. (Scuba divers)

2. Blizzards howl like wolves

In the winter month of April. (April is not a winter month)

3. We play football well,

We score goals often. (Not pucks, but balls).

4. For someone who is unwell,

We call the doctors.

The pine tree has needles

Shorter than a Christmas tree. (Pine needles are longer)

5. Small net for fish

Weaved by a skilled spider. (Not to fish, but to flies).

Give your child the opportunity to show imagination and initiative in play, to be active and independent, and then he will gain self-confidence, which will help him achieve a lot in life in the future. The most important thing is that during the game, celebrate all the baby’s achievements and do not emphasize shortcomings, praise for successes and do not scold for mistakes.

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"The cleverest". Intellectual game for older preschoolers

"THE CLEVEREST"

Intellectual game for senior and preparatory groups of preschool educational institutions.

Goal: To promote the development of cognitive activity, logical thinking, and creativity. Identify children's abilities in different areas of knowledge.

Today is not an ordinary day for us

We are sincerely glad to welcome you!

For smart game kids gathered again

It's time for us to start the competition.

Presenter: We welcome the audience and participants of the game “The Smartest”! There are no weak opponents here, but determined and erudite, witty and resourceful players. It is my pleasure to introduce you to the participants of the game.

Presentation of participants

Host: And our players will be assessed by a fair jury.

Presentation of the jury members

We're starting the game. First, a few words about its rules. The game consists of 4 rounds. Best players advance to the next rounds. The strongest remain in each round. And in the last round the winner will be determined.

Attention! You are ready? So, let's start the 1st round!

I will ask questions and give two answers. A card with the number 1 indicates the first answer option, and a card with the number 2 indicates the second option. Players who answer all questions correctly move on to the second round. Ready?

1. Which flower could fulfill only 7 wishes?

(chamomile, seven-flowered flower)

2. What is the name of a period of time of 12 months?

(year, week)

3. What do you call a person who comes up with buildings and makes their drawings?

(architect, builder)

4. What is the name of the second month of spring

(March, April)

5. What looks like a square?

(cube, brick)

6. What is the first day of the week?

(Monday Sunday)

7. Which bird is a bird of prey?

(owl, sparrow)

8. Who has 6 legs?

(at the spider, at the bee)

9. Who did the cat grab onto in the fairy tale “Turnip”?

(for granddaughter, for bug)

10. What is the name of a place in nature where there is a lot of sun and little water?

(jungle, desert)

11. At what time of year do birds fly to us from warm countries?

(spring, autumn)

12. What is the name of a birdhouse made by man?

(birdhouse, nest)

13. What book did Papa Carlo buy Pinocchio?

(ABC, encyclopedia)

14. Favorite treat Carlson?

(honey, jam)

Ved. Well done, well done. Let's move on to the next task. Now I will ask riddles to everyone in order, you look carefully at the screen and try to give the correct answer.

Presentation of riddles.

Ved: It's time for the jury to speak. Now we will find out who will make it to the next round.

The jury's word

Musical pause

So, round 2.

You need to name the names of heroes from different fairy tales. Ready? Then we started.

1. The girl who was friends with the seven dwarves? (Snow White)

2. Dad's son Carlo? (Pinocchio)

3. Little beauty born in a flower? (Thumbelina)

4. A cheerful naughty man who has been to the Moon and the Sunny City? (dunno)

5. He will heal everyone, this will heal... (Doctor Aibolit)

6. The girl who carried a basket of gifts (Little Red Riding Hood)

7. Did he have 40 robbers? (Ali is a woman)

8. Did her carriage turn into a pumpkin? (Cinderella)

9. He runs around Africa and eats children. (Barmaley)

10. Who bought a samovar at the market? (Fly Tsokotukha)

11. She woke up from the prince's kiss (Sleeping Beauty)

Ved: Okay, you have already completed half of the tasks. The next test is ready for you. You need to listen carefully to the sound and name whose it is. We call them one by one.

There are sounds

Ved: In the meantime, our jury is summing up the results of the second round, we will play with our fans. I suggest listening to excerpts from children's songs, and you need to guess what cartoon it is from. (Say the name)

Fragments of songs from famous cartoons are played

The jury gives the floor.

6 participants advance to the third round.

Ved: The children who made it to the third round are very serious players. This is already a small step towards victory, but we must determine who will be the smartest today. I will ask each player 5 questions, you must give as many correct answers as possible.

1. What does a crocodile eat at the North Pole? (he doesn't live there)

2. Is a birch a tree, is this an airplane? (transport)

3. Which word is extra: elephant, tiger, sparrow, fox? (sparrow)

4. She has two legs, a tail and feathers, and can fly. Who is this? (bird)

5. What do you call your dad's dad? (grandfather)

1. Grass is a plant, is spring? (season)

2. Who are more in the forest: birds or sparrows? (birds)

3. Name it in one word: notebook, pen, briefcase – what is it? (school supplies)

4. There are 2 pears and 2 apples on the table, how many vegetables are there on the table? (not at all)

5. Grandmother Masha has a granddaughter Dasha, a cat Fluffy and a dog Zhuchka. How many grandchildren does grandma have? (1)

1. The dog Alma gave birth to kittens: one is white, the other is black. How many kittens does Alma have? (not at all)

2. What color is the bun's hair? (no hair)

3. How many nuts are there in an empty glass? (the glass is empty, not at all)

4. What is the name of the calf's mother? (cow)

5. What is more water or land on Earth? (water)

1. What birds cannot fly? (penguins, ostriches)

2. Which tree has a white trunk? (birch)

3. Is the wolf a predatory or herbivorous animal? (predatory)

4. steals chickens in the village? (fox)

5. This bird that hunts frogs. (heron)

1. What kind of tree is decorated? New Year? (Christmas tree)

2. Looks for acorns under the oak tree. (boar)

3. When do birds fly away from us to warm countries? (autumn)

4. What is the name of the country where we live? (Russia)

5. Name the days off of the week. (Saturday Sunday)

1. Name the president of our country. (Putin)

2. What bird does not hatch its chicks? (cuckoo)

3. A striped insect that can sting? (wasp)

4. What bird did Thumbelina save? (martin)

5. What number will you get if you turn the six over? (9)

Pantomime

We dealt with the questions. In the next task you need to depict (show with movements) the animal that is drawn in the picture (fox, hare, bear, frog, bird, chicken). Or an action: washing dishes, sweeping the floor, hammering a nail, chopping with an ax, washing clothes, cutting with a saw.

The jury's word

Ved: Well, here are our finalists, one of them will take first place and receive the title of “Smartest” player.

Questions are provided for each participant. You need to remember and name the names of fairy tale characters and fairy tale items. I pronounce the first part of the name or title, and you pronounce the second. For example, Koschey... Immortal

Vasilisa – (beautiful)

Boy - (sleeper)

Ivan Tsarevich)

Dragon)

Tiny – (Khavroshechka)

Sister – (Alyonushka)

Tablecloth – (self-assembled)

Swan geese)

The Little Humpbacked Horse)

Flower – (seven flowers)

Correct answers are protected. And the last decisive task “What's Wrong? " You have to look carefully at the picture and say what’s wrong. You must answer quickly and without hesitation.

Game "What's extra"

The results are summed up.

Awarding certificates.

Presenter: Our competition has come to an end, you guys have passed the test with dignity

Well done! We say goodbye to you, see you again!

Attached files:

samyi-umnyia_2kofg.ppt | 6716 KB | Downloads: 174

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“Big Game” - an intellectual game for children in the preparatory group

All children attending the group take part in the game. Children are divided into any number of teams (2-4) at the discretion of the teacher and the number of children in the group.

Educator:

Children, today will happen big game, the rules of the game are as follows: in front of you is a playing field on which the topics of the questions are written and their price is from 10 to 60 points. Accordingly, the higher the price of the issue, the more points you will earn.

You must choose the topic you want to start playing and the number of points for which I will ask you questions. You add all the points into your piggy bank and at the end of the game, we will count the number and find out the winners.

10. Guess the riddle “If you sit on a cornice, you grow down all the time.” (icicles)

20. What month comes after March? (April)

30. Where will the snow melt faster under a birch tree or under an apple tree? Why? (under the apple tree, the trunk is dark, and the dark sun heats up faster)

40. What does a bear eat in winter? (nothing, he's sleeping)

50. What is the name of the forest where coniferous trees grow - fir, spruce, cedar and pine? (taiga)

60. Today the clearing is golden-yellow with flowers, and tomorrow it will be white and fluffy. Yellow flowers turn into white “heads”, and white fluff flies off the “heads”. (dandelions)

Count it

20. 7 tractors were plowing the field, 2 tractors stopped. How many tractors are there in the field? (7 tractors)

30. 2 boys were walking along the road, they found 2 rubles, 4 more are following them, how many will they find? (not at all)

40. Mom put cabbage pies in the oven to bake. For Natasha, Kolya, Vova, the pies are already ready, and the cat dragged one more pie under the bench. Moreover, Mom needs to take five out of the oven. If you can help me, count the pies? (9)

50. “Pig in a poke” - a task for all teams, make it out of Cuisenaire sticks. (teacher shows a sample)

60. “Pig in a poke” - task for all teams (6 hoops and Dienish blocks) you need to arrange the magic stones in different circles but pay attention to what happens at the intersection: 1 team - large and blue, 2 team - thin and yellow, 3 team – round and red.

In the world of fairy tales

20. In what story did a small kitten scare two boys? Who is the author of this story? (Living hat. N. Nosov)

30. How the fairy tale “Little Red Riding Hood” ended. Who is the author of this fairy tale? (C. Perrault)

50. Which hero made everyone roar? (Cippolino)

60. Name fairy tales whose titles contain numbers and figures.

From A to Z

10. How many syllables are in the word "cabinet"? (1 syllable)

20. Name all the vowels in the word “bag”. (2 vowels – u and a)

30. Make a sentence of 5 words.

40. " Homework" Remember the familiar tongue twisters.

50. “Pig in a poke” - a task for all teams, write the word - Sasha, mom, porridge, school, clock, tape - without a pen or pencil.

60. “Pig in a poke” - task for all teams to solve puzzles.

Blot

10. What is the name of this genre of art? (scenery)

20. What do you call an artist who paints portraits? (portraitist)

30. What colors of paint need to be mixed to get brown? (red and green)

40. Name the blue brothers?

50. What colors were used when painting?

60. “Pig in a poke” - the task for all teams is to make a collective bouquet of flowers.

Do-mi-sol-ka

10. What is the name of the song that is sung to put a baby to sleep? (Lullaby)

20. Remember the fairy tale “The Wolf and the Seven Little Goats”, why didn’t the kids open the door for the wolf the first time when he sang his mother’s song to the kids? (the wolf's voice is low, and the goat's is high)

30. Guess the melody. (audio recording plays)

40. Remember a song from any Russian folk tale and sing it.

50. Without them we cannot sing a song, nor musical instrument, nor play. (notes)

60. Name 10 musical instruments.

Physical training

10. Name 5 winter sports (hockey, skiing, skating, luge, figure skating)

20. What vitamins are contained in cottage cheese?

30. What should you do to avoid getting sick in winter?

40. What games are played with a ball? (football, basketball, stripball, volleyball, pioneerball, handball, tennis, golf, rugby)

50. In which Russian city will the winter Olympic Games in 2014? (In Sochi)

60. “Pig in a poke” - organize an outdoor game for the whole group

Things

10. What type of transport is an airplane? (airy) 20. Name the products that make up borscht. (Beets, potatoes, carrots, cabbage, onions)

30. The steamer is going - back and forth, and behind it is such a smooth surface, not a wrinkle can be seen! (iron)

40. Distinctive sign states, depicted on flags, coins, seals. (Coat of arms)

50. How can you use a glass? Come up with non-standard options.

60. A cat in a poke” - a task for all teams, lay out a number of objects from primitive to modern. (Didactic game “Evolution of Things”).

Developmental effect

Tasks for naming objects

1. “Come up with it yourself” - teach children to see possible substitutes in various objects (2nd junior, middle, senior group)

2. “Animals on the paths” - teach children to use substitutes - be able to correlate pictures with certain icons(2 junior, middle, senior, preparatory school groups)

3. “Riddles and guesses” - teach children to correlate the verbal form of describing objects with the graphic form (for all ages)

4. “Sunshine and rain” - teach children to designate one object using another (a house can be a chair, a corner of a room, separated taut rope, chalk circles) – (for all ages)

5. “Through the stream” - teach children to designate objects in different ways in a play situation” (2 junior group)

6.7. “The Mother Hen and the Chicks”, “Shaggy Dog” - teach children to designate objects in different ways in the game (2nd junior group). 8. “Mousetrap” - show children that with the help of an action they can designate an object (middle, high school, preparatory groups).

9. “Hares and the wolf” - teach to compare the plan with the space of the group room ( middle group) .

Tasks to analyze the structure of an object:

10. “Fold the picture”, “Tangram” - teach children to analyze an elementary contour diagram (for all ages).

11. “Draw a picture with chopsticks” - teach children to schematically depict various objects or scenes using sticks of different lengths (2nd junior, middle, senior groups)

  1. “Pyramids” - teach children to analyze the structure of an object using its schematic representation

(senior, preparatory school group).

13. “Stars in the sky” - teach children to correlate a schematic image of an object with an artistic one. Introduce the symbolism of some constellations (senior, preparatory to school groups).

14. “Merry men” - Teach children to analyze an elementary diagram (senior, preparatory group) .

Tasks for identifying spatial relationships:

15. “Train” - learn to correlate the plan of the room with the real room (2nd junior group).

16. “The doll Masha bought furniture” -

Teach children to navigate in space using an elementary plan (2nd junior, middle, senior group).

17. “Where did the bug hide?” - teach children to freely use the plan (middle, high, preparatory to school groups).

18. “Find a toy” - teach children to navigate according to the plan in group room(senior, preparatory school group).

19. “Secrets” - teach children to navigate the floor plan on the site kindergarten(senior, preparatory school groups)

Tasks to create new images

20. “What toy?” - develop children’s imagination, teach them to imagine objects based on their schematic images (for all ages). 21. “What is this?”,22. “What does it look like?” - teach children to create images in their imagination based on the characteristic features of objects

(for all ages) .

23. “Magic Pictures”, “Changes” - teach children to create images based on a schematic image (middle, senior groups).

Tasks on using logical relations:

24. “Who is more fun?” - teach children to arrange objects in a given sequence (senior, preparatory to school).

25. “Guess what our name is?” - learn to decipher words in the proposed way (symbolic substitution). Highlight the first sound in a word (school preparatory group).

Substitution action

More details on the website nsportal.ru

Intellectual games for children of senior preschool age. - Methodical piggy bank - Catalog of articles - Website of a preschool educational institution.

Intellectual games for children of senior preschool age. Preschool childhood is a period of intellectual development of all mental processes that provide the child with the opportunity to become familiar with the surrounding reality.

The child learns to perceive, think, speak; he masters many ways of acting with objects, learns certain rules and begins to control himself. All this presupposes the functioning of memory. The role of memory in the development of a child is enormous.

Assimilation of knowledge about the world around us and about ourselves, the acquisition of skills and habits - all this is connected with the work of memory. Schooling places particularly great demands on a child’s memory.

Modern psychology claims that the intellectual potential of children is genetically determined and that many people have a chance of achieving only an average level of intelligence. Of course, our development opportunities are not limitless. But practice shows that if you use even “average” intellectual abilities at least a little more effectively, the results exceed all expectations.

Intellectual games contribute to the development of children's memory, switching from one type of activity to another, developing the ability to listen and hear others, understand and perceive other points of view.

To successfully master the school curriculum, a child needs not only to know a lot, but also to think consistently and convincingly, guess, show mental effort, and think logically.

Teaching the development of logical thinking is of no small importance for the future student and is very relevant today.

Mastering any method of memorization, the child learns to identify a goal and carry out certain work with the material to realize it. He begins to understand the need to repeat, compare, generalize, and group material for the purpose of memorization.

Teaching children classification contributes to the successful mastery of a more complex method of memorization - semantic grouping, which children encounter at school.

Using the opportunities for developing logical thinking and memory in preschoolers, we can more successfully prepare children to solve the problems that schooling poses to us.

The development of logical thinking includes the use of didactic games, ingenuity, puzzles, solving various logic games and labyrinths and is of great interest to children. In this activity, children develop important personality traits: independence, resourcefulness, intelligence, perseverance, and constructive skills. Children learn to plan their actions, think about them, guess in search of a result, while showing creativity.

Games of logical content help to cultivate cognitive interest in children, promote research and creative search, the desire and ability to learn. Didactic games are one of the most natural activities for children and contribute to the formation and development of intellectual and creative manifestations, self-expression and independence.

Intellectual games help a child acquire a taste for intellectual and creative work. They contribute to the “launch” of development mechanisms that, without the special efforts of adults, can be frozen or not work at all. Intellectual games help to better prepare a child for schooling and expand the possibilities of free, conscious choice in life and the maximum realization of his potential abilities.

Games for the development of perception

Perception- a cognitive process that forms a subjective picture of the world. This is the selection of the most characteristic qualities for a given object or situation, the compilation of stable images (sensory standards) on their basis and the correlation of these standard images with objects of the surrounding world. Perception is the basis of thinking and practical activity, the basis of a person’s orientation in the surrounding world and society. For preschool children, it is best to develop perception through play, which parents can offer to the child at home.

Shape perception: “Recognize an object by touch”

To play the game, you need to put various small objects in a tight bag: buttons, a spool, a thimble, a ball, a cube, candy, a pencil, etc. Task for the child: determine by touch what these objects are.

Color perception:“Pick a pair by color”

You need to find a couple of objects of the same color. During the game you need to make five logical pairs of ten different objects.

Perception of time: The game is based on questions and answers. Allows you to teach to perceive such characteristics of time as time of day, time of year, passage of time (fast, long, often, rarely, long ago, recently, yesterday, today, tomorrow)

Questions for the child:

-What time of day is it now? How did you guess?

-What time of year is it now? Why do you think so?

-Which happens more often, a day or a week?

-What grows faster, a flower, a tree or a person?

Perception of space:“Find a toy” The adult puts the toy in a certain place, the child determines the location of this toy (in the room, on the table, to the right/left of..., below/above... etc.

Perception of magnitude: Ask the child to arrange toys by size, collect large and small toys separately from each other. Compare pencils by length. Draw paths of different lengths.

Memory games

Memory the child is his interest. It is a complex of processes by which a person perceives, remembers, stores and reproduces information. Problems at each of these levels can cause learning difficulties.

The games proposed in this section contribute to the development of the child’s memory and teach logical memorization techniques.

Educational game "Puppeteer"

A game to develop motor memory.

Option 1. An adult “puppeteer” blindfolds the child and “leads” him like a doll along a simple route, holding him by the shoulders, in complete silence: 4-5 steps forward, stop, turn right, 2 steps back, turn left, 5-6 steps forward, etc.

Then the child is untied and asked to independently find the starting point of the route and walk it from beginning to end, remembering his movements.

Option 2. Children can do these exercises in pairs: one person is the “puppeteer”, the other is the “doll”.

Educational game "Button"

Two people play. In front of them lie two identical sets of buttons, in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells.

The player who starts the game places 3 buttons on his field, the second player must look and remember where each button is. After this, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.

The more cells and buttons used in the game, the more difficult the game becomes.

Game "Fold the pattern"".

Make a path or pattern of shapes (start with three or four elements; when the child gets comfortable with such tasks, increase the number). Ask him to look at the path (pattern), then turn away. Change the location of one figure (then two or three). Ask your child to restore the original arrangement of the figures on the paths (patterns).

A more complicated option: remove the path (pattern) from the field. Offer to restore it yourself. You can remove the pattern again and invite the child to restore it by touch with his eyes closed.

Game "Camera"

A game to develop memory and attention.

1st option: children are shown a card with any image for a second, they must describe it in as much detail as possible.

2nd option: a picture is shown depicting a certain plot (30 seconds), after which another picture is given, similar to the first one, but in it some objects are missing or replaced with something else. I must say what has changed.

Game "Tell and show"

A game to develop auditory memory and speech. Ask the child to recite a poem of a plot nature (pre-selected and memorized) and show...

For example:

The teeth are white.

Games to develop attention

Attention is associated with a person’s interests, inclinations, and vocation; personality traits such as observation and the ability to notice subtle but significant signs in objects and phenomena depend on his characteristics. Attention is one of the main conditions that ensures a child’s successful assimilation of the amount of knowledge and skills available to him and the establishment of contact with an adult. The development of attention is closely intertwined with the development of memorization, and these games will help develop it.

Educational game “On the table! Under the table! Knock!"

The game develops the child's auditory attention.

The child must follow the adult’s verbal commands, while the adult tries to confuse him. First, the adult says the command and carries it out himself, and the child repeats after him.

For example: an adult says: “Under the table!” and hides his hands under the table, the child repeats after him. "Knock!" and begins to knock on the table, the child repeats after him. “On the table!” – puts his hands on the table, the child repeats after him, and so on. When a child gets used to repeating the movements of an adult, the adult begins to confuse him: he says one command, but performs another movement.

For example: an adult says: “Under the table!”, and he knocks on the table. A child should do what an adult says, and not what he does.

Top-clap game.

A game to develop attention and memory.

The presenter pronounces phrases-concepts - correct and incorrect.

If the expression is correct, the children clap, if it is not correct, they stomp.

Examples: “It always snows in summer.” They eat potatoes raw." "The crow is a migratory bird." It is clear that the older the children, the more complex the concepts should be.

"Tangled Lines"

Tracing the gaze of a line from its beginning to its end, especially when it is intertwined with other lines, contributes to the development of concentration and concentration.

"Where what?"

You should agree with the child that he will clap his hands when he hears a word on a given topic, for example, animals. After this, the adult must say a number of different words. If the child makes a mistake, the game starts over.

Over time, you can make the task more difficult by asking your child to stand up when he hears the name of a plant, and at the same time clap when he hears the name of an animal.

"Mirror"

It is better to play this game in pairs. Players sit or stand opposite each other. One of them makes different movements: raises his hands, moves them in different directions, scratches his nose.

The other is a “mirror” of the first.

To begin with, you can limit yourself to hand movements, but gradually complicate the game: make faces, turn, etc. Game time is limited to 1-2 minutes.

If the “mirror” managed to hold out for the required time, it receives one point, and the players change roles.

"Finger"

The more pictures there are, the more difficult and tense (and therefore more interesting) the game will be. For this game, the child definitely needs a partner - preferably a peer. If this is not the case, the role of a partner can be played by an adult (grandmother, grandfather, brother, etc.), who slightly plays along with the baby.

Before the game, 10-20 pictures depicting various objects are laid out on the table in two rows. After admiring the pictures and clarifying the name of not too familiar objects, you draw the attention of the players to the fact that each of them has one finger on their hand called the index finger, because it points to something. “In this game,” you say, “the index finger will point to the picture that I name. Whoever is the first to correctly place his index finger on the picture will receive it.”

Then you sit two playing kids opposite each other and ask them to place the index fingers of their right hands on the very edge of the table and not lift them until they find the right picture. The main requirement of the game is to look for the picture with your eyes, not with your hands (this stimulates mental activity). The movement - the pointing gesture - is only the last stage in solving the problem. The restrictive rule - keeping your finger at the edge of the table - helps the child to refrain from unnecessary movements with his hands.

Then you solemnly pronounce the words: “Which of you will first find and show with your finger... a daisy (camel, teapot, umbrella, etc.)?” And see who is the first to indicate the desired picture.

Games to develop imagination

These games contribute to the gradual assimilation of the principle of convention and the replacement of some objects by others, and the development of imagination. In such games, children will be able to learn how to animate a variety of objects.

For these games you can use almost any items, they do not take a long time. You can use almost any moment in a child’s life to organize games.

"Squiggles"

It's better to play with your child. Draw random squiggles for each other, and then exchange leaves. Whoever turns the squiggle into a meaningful drawing will win.

"Nonexistent Animal"

If the existence of hammerfish or needlefish is scientifically proven, then the existence of thimblefish is not excluded. Let the child fantasize: “What does a panfish look like? What does a scissorfish eat and how can a magnet fish be used?”

"Revitalization of objects"

It is necessary to invite the child to introduce himself and portray himself with a new fur coat; lost mitten; a mitten that was returned to the owner; a shirt thrown on the floor; shirt, neatly folded.

“Complete the picture”

The child is presented with an unfinished picture of an object and is asked to name the object. If the child cannot immediately identify the object, he is given help in the form of riddles and leading questions. After the children recognize the object and imagine its image, they finish drawing and coloring the pictures.

Unfinished pictures presented to children can be made in different ways: a dotted image, a diagram of an object, or a partial image of it. The pictures can contain any object familiar to children. Subject images can be combined into semantic groups (for example, “vegetables”, “clothing”, “flowers”, etc.) and use this exercise when studying the corresponding group.

"Imitation of actions"

Cooking soup. Ask your child to show how you wash and dry your hands before preparing food. Pour water into the pan.

Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Thinking games

M emission- one of the highest forms of human activity. This is a socially conditioned mental process that is inextricably linked with speech. The games we offer will help children learn to reason, compare, generalize, and make basic conclusions - in other words, to think independently.

“It happens - it doesn’t happen”

Name some situation and throw the ball to the child. The child must catch the ball if the named situation occurs, and if not, then the ball must be returned.

You can offer different situations: dad went to work; a train flies across the sky; the cat wants to eat; the postman brought a letter; salted apple; the house went for a walk; glass shoes, etc.

"Guess by the description"

The adult offers to guess what (what vegetable, animal, toy) he is talking about and gives a description of this item. For example: This is a vegetable. It is red, round, juicy (tomato). If the child finds it difficult to answer, pictures with various vegetables are laid out in front of him, and he finds the one he needs.

"What happens if…"

The leader asks a question - the child answers.

“What happens if I step into a puddle?”

"What happens if a ball falls into a bathtub of water? A stick? A towel? A kitten? A stone?" and so on.

Then switch roles.

"Ambiguous answers"

Think in advance about questions that may have ambiguous answers. When your child answers your questions, you may be very surprised. Is this the answer you expected from him?

Small examples:

“Our cat’s fur is very...” ;

“At night it’s very…”;

“People have hands to...”;

“I got sick because...”

“What is prickly in the world?”

Try to remember with your child what is prickly in the world? Spruce and hedgehog needles, sewing needles and pins, rose and wild rose thorns, daddy's chin...

Name a few prickly objects, perhaps the baby will add others to them. For example, name the tree, hedgehog, needles and pins yourself. And when you walk in the park or in the forest, find thorny plants and show your child the thorns. Why do the plants need them?

Surely, the child will remember your game and add the find to the category of “prickly things.”

You can play with other properties too. “What in the world is cold?”, “What is round in the world?”, “What is sticky in the world?” Just don’t ask for too many properties at once. One thing is better.

The main thing is for the child to remember the principle and include more and more new objects in the group of, say, “prickly things.”

Source mbdoy92vorkyta.ucoz.ru

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Child development is one of the most important tasks facing parents. Every child strives for knowledge from birth. It is very important at this moment not only to allow the baby to get to know the world, but also to correctly direct his activity.

A 4 year old child should be able to:

  • perform simple movements after parents;
  • find differences between objects;
  • fold a pyramid by color;
  • start counting and solving simple logic problems.

It is at this age that intelligence, thinking, and imagination need to be developed.

Using games will make it simple and interesting. In this article we have made a selection of the most interesting and educational games for your baby.

You will need:

Educational games for children

They allow you not only to concentrate attention and train your memory, but also to learn new things and their names. These games include a large arsenal of various tasks that act as a means of developing cognitive activity. They perform an important educational function.

Sort by color

There are four groups in which a large number of objects are presented: flowers and plants, houses, toys, animals and others. They are all together, that is, mixed.

  • The child is offered all these objects of different colors;
  • He must sort them all according to color;
  • After he does this, he needs to name the colors. You can also check the names of the items.

Parents may ask what shape they are, large or small.

At the end of the game it would be nice to reward the child. Sweets or some small gift.

Who lives where

The child needs to determine where this or that animal lives. Typically, this game requires additional cards with images of different animals and their habitats.

  • Cards depicting natural conditions and animal habitats are laid out in front of the child;
  • Cards with images of animals, birds, insects are given;
  • The kid must put each animal where it lives;
  • Afterwards, parents check the result with the baby.

You can also use natural animal figurines for play if you have toy places where they live. For example, an enclosure for a horse, a lake or pond for a toad, a doghouse, and so on.

Part and whole

Conducted outdoors. You can involve the whole family, relatives, friends. Everyone stands in a circle, with the leader with the ball in the center.

  • The central one throws the ball to each participant in turn and names some detail;
  • The player must catch the ball and name the object to which the part belongs (wing - bird, leaf - tree, petal - flower);
  • If the child hesitates or names the object incorrectly, then you need to wait until he names the right one;
  • The one who gives the most correct answers wins;
  • The winner can be awarded a delicious prize.

Do not ask difficult questions to your child, and give hints. It will be fun:).

Mysterious item

Carried out with several children.

  • The player leaves the room;
  • Those who remain must wish for one object and a quality that will speak about it;
  • When the player returns, he asks everyone for the intended word. For example, round, large, green, sweet, striped;
  • He must guess what the object that is being described is - a watermelon.
  • The game goes in a circle, as soon as one child guesses right, another one comes out. If he still hasn’t guessed, they guess another object.

Mind games

Develops creative abilities. They help build a sense of sociability and collectivism. Games like this are a great opportunity. The game consists of several stages (competitions or rounds). Each of them is carried out according to a specific scenario and is assessed by the presenter. There is often a point system in place.

We're setting the table

A home version of the game that every mom or dad can play. No additional tools needed.

  1. In the kitchen, parents or grandmother set the table with the baby.
  2. The baby’s task is not only to help arrange everything as needed, but also to do it as quickly as possible.
  3. Afterwards, the child must count all the objects on the table: the number of plates, cutlery, cups, and so on.
  4. The goal is not only to help mom, but also.

Leaf fall

A wonderful option for spending time in the fall. This is interesting not only for children, but also for adults.

  1. On the street, during a walk, you need to collect as much as possible more leaves from different trees.
  2. The baby should lay them out there or at home. You can first by color, and then by what tree they were collected from.
  3. You can simply go through each leaf and name the tree from which it fell.

This option is very simple, but you will need the help of your parents to accurately name all the varieties and names of trees. You can also assemble a beautiful herbarium from the leaves.

Monkey

Helps develop fine motor skills, coordination and memory.

  • An adult tells the children an interesting tale about how a boy or girl met a monkey who repeated everything after them.

Example:

  • The boy ate an apple and the monkey ate it too;
  • The girl dances - the monkey also dances;
  • The girl cleaned the room and the monkey cleaned it too.

You can back it up with a whole production.

  • This game can be played by a large crowd. The adult stands and shows the action, and all the children repeat after him.

You can play both outside and inside the house. You and your child will be in good spirits.

What item is missing?

Helps develop not only memory, but also logic and thinking.

  1. Several objects are laid out in front of the baby.
  2. In a minute or two he should consider and remember them.
  3. The eyes close or the child turns away.
  4. At this time, the adult removes one of the objects and asks the child to turn around again and check everything.
  5. The child must say what exactly is missing and remember as many details as possible: color, shape, size, and so on.

If the child cannot remember, the elder can give clues: where the object was, what is drawn on it, what color it is.

Role-playing

Develop stock possible actions with toys. This is a good exercise in creative thinking. Such games allow you to interact as a team and develop communication skills.

Toys from Doctor Aibolit

The goal of the game is to take the toys to the doctor.

  1. You need to choose a presenter, a doctor and a nurse.
  2. Children choose a toy or two. They need to come up with diseases that bother them or symptoms (sore throat, headache, leg, etc.).
  3. One by one, like in a hospital, they come up and talk to the doctor, telling stories about how trouble happened, what hurts.
  4. The doctor advises what to do, bandages the legs and arms, gives injections and everything that the imagination allows.

After recovery, it is imperative that all toys go to the doctor and thank them for their help.

Daughters and mothers

One of the most popular games in girls. Not only toys and dolls are used, but children themselves can participate.

  1. Mom, that is, a girl, chooses a doll that will be her daughter.
  2. The child needs to pack it for a walk or a visit.
  3. You need to dress, prepare the doll, collect toys.
  4. A girl can read a book to her daughter, have a tea party or a dinner party, for which everything needs to be prepared.

The game has many variations and can be played by several children. Someone can play the role of a mother, someone - a daughter.

Sports

By playing in them, children not only expend accumulated energy, but also acquire a desire to win, play sports and stay active. fresh air. They are based on physical training, but do not require strenuous combat.

turnip

Designed for 12 people. You will need 2 chairs.

  1. There are two teams of 6 people, these are the famous grandfather, grandmother, granddaughter, Bug, mouse and cat.
  2. The chairs are on opposite side from children.
  3. On each of them sits a turnip - a child with the attribute of a vegetable.
  4. Grandfather starts. He runs to the turnip, runs around and returns.
  5. The grandmother clings to him, and together they run like a train, run around the turnip and return. The granddaughter clings to them and so on.
  6. When the mouse catches, running around the turnip, it already catches the turnip itself and everyone runs to the beginning.

The team that pulls out the turnip the fastest wins. Well, how can there be no prize for the winners, think about what it could be.

Two oxen

The game is designed for two. You will need a rope.

  1. Each participant is given a harness (they are tied with a rope).
  2. At the signal, everyone begins to pull in their own direction.
  3. It is best if there are prizes or goals on both sides of the participants. Everyone is drawn to them.
  4. The one who reaches it first wins, and, of course, takes the long-awaited prize.

Dance

Conducted to the music. These can be simple outdoor games, the same snakes, but to certain music, or relay races.

Repeat after me

  • The leader becomes the center;
  • Children are arranged in a circle;
  • The host shows dance moves to the music;
  • The goal of the children is to repeat them as accurately as possible.

You can make funny movements, jump, children will definitely enjoy this kind of fun.

Brook

An unpaired number of children is needed.

  • Everyone becomes pairs, raising their arms high, creating a gate;
  • The unpaired one runs to the music and chooses a mate as he goes;
  • The new couple stands behind, and the one left without her runs forward and again chooses another;
  • The one who is left without a pair when the music ends loses.

Finger

Used to develop motor skills in a child.

Geese-geese

Movements are performed to a well-known counting rhyme.

Geese-geese: wave your arms.
Ha-ha-ha: movements of the fingers, similar to a beak.
Do you want to eat: movement around.
Yes Yes Yes: again movements with the beak.

Days of the week

On Monday I did the laundry (fists touching each other)
I swept the floor on Tuesday. (relaxed hands down and make simulating movements on the table)
On Wednesday I baked kalach (baking “pies”)
All Thursday I was looking for the ball, (we bring our right hand to our forehead and make a “visor”)
I washed the cups on Friday, (the fingers of the left hand are half bent, the palm is on the edge, and the index finger of the right hand is moved in a circle inside the left hand)
And on Saturday I bought a cake. (palms open and joined together on the side of the little fingers)
All my girlfriends on Sunday
Invited me for my birthday. (we wave our palms towards ourselves)

Children's games online

If you want to keep your child occupied so that the house is calm and tidy and you can go about your business, offer him online coloring pages of his favorite characters. Let him choose the one he likes best from those suggested below, click on the picture and start coloring.

For girls

For boys



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