Keys to the game Masyanya under the yellow press. Walkthrough of the game Masyanya under the yellow press Key Masyanya under the yellow press 2

How to complete the game "Masyanya under the yellow press." detailed instructions with pictures and explanations for each step of the game. Any help on the forum. Write your comments and reviews at the bottom of the page or on the forum.
You can also find tips and help for the following games about Masyanya:
walkthrough of the game "Masyanya: Eurotour"
Walkthrough of the game "Masyanya in full Africa"

Walkthrough of the game "Masyanya under the yellow press" - Part I

1. Answer the phone.
2. Pick it up from the floor little key And handle.
3. Open the left cabinet door, look at the box on the top shelf and use the key to open it. Take notebook.
4. Pull back the curtain and press the alarm clock to stop it from ringing.
5. Pull out the bottom drawer of the nightstand and take it from there hammer.
Slide the purple magazine to the left. There is a note underneath, zoom in to see the code. 265 .
6. Hit the piggy bank with a hammer, and when it breaks, lift it off the floor money.

*all pictures can be enlarged by clicking on them

7. Take umbrella.
8. Use the umbrella to pick up and throw the yellow chest off the cabinet.
Zoom into the chest (which is now on the floor) and enter the code 265 .
Take it out of the chest camera.
9. Open the right door of the closet and take it out of your coat pocket key.
10. Fold back the corner of the carpet and take passport.

11. Zoom in on the burgundy bag lying on the chair and arrange the items into silhouettes.
12. Use the key to open the door and go outside.

1. Pick brick near the warning triangle (You always pick up bricks on the street, right?).
2. Zoom into the urn.
Take it out of the urn branch, and from the edge of the urn take coin (1/25).
Immediately break the green bottle with a brick and take canvas.
3. Use a branch to pick up a boat in a puddle, and when it is on the ground, take it from it coin (2/25).
4. Pull back the piece of paper on the windowsill to find coin (3/25).
5. Click on the newspaper to move it and reveal another coin (4/25).
6. Remove the potatoes from the car exhaust pipe. The car will start and drive away.

7. From the tool box, take mount and a blue saw handle, which will automatically combine with the blade in your inventory - you’ll get saw.
8. Using a pry bar, lift the hatch cover and take coin (5/25).
9. Collect more 8 coins (13/25), scattered along the street (shown in yellow).
10. Use a saw to cut through the grate and click on the coin to activate a mini-game in which you need to get all the coins by lowering your hand and removing unnecessary stones if necessary.
After completion you will receive 12 coins (25/25)
11. Give it away 25 coins grandma and go to the office.

1. Take from the table cheese.
2. Place the bait cheese in front of the mouse hole, and when the mouse runs out, remove it from its tail. key.
3. Open the cabinet and take scrap of sheet (1/3).
4. Click on the purple magazine to open it and find scrap of sheet (2/3).
5. Remove the last one from the notice board scrap of sheet (3/3).
6. Take scissors.

7. Use the key to open the top left drawer of the cabinet and take from there card And scotch. The tape will combine in your inventory with 3 scraps of sheet and scissors- it will work out sheet.
8. Hold the sheet up to the window to see the code 6292 .
9. Click on the painting on the wall to remove it and reveal a hidden safe.
Zoom into the safe, insert the card into the slot and press the handle.
A display will appear asking you to enter the code. 6292 .
The safe will open, but you won’t be able to take the documents yet; you need to turn off the laser beams.

10. Pick golf club.
11. Zoom into the safe and use it on it golf club to cause a fire.
12 Take a fire extinguisher and use it to put out the fire in the safe.
After this, zoom in on the documents and read the first digits of Larisa Yuryevna’s phone - 641-9.
13. Take it from the closet disk with a telephone directory.
14. Zoom in on the laptop and press the red button to turn it on.
Press the drive on the panel on the right side to slide it out and insert a disc.
Phones will appear on the monitor, select the one you need - 641-96-40 .
15. Bring the phone closer and dial a number on it 641-96-40 , arrange a meeting with Larisa Yuryevna and proceed to the next part.

1. Zoom into the basket with balls of wool. A puzzle is activated in which you need to correctly lay out the picture. When finished, take key.
2. Use the key to open the bottom drawer of the nightstand and remove scotch.
3. Wrap the broken lamp cord with tape.
4. Pull the string to turn on the lamp. You will see a round shadow on the lampshade - click on it to get cookie.
5. Give the cookies to the ever-hungry parrot, he will say “Woof” and scare away the cat.

6. Take knife.
7. With a knife cut the picture and take the "golden" key.
8. Zoom into the closed book on the shelf and use the "golden" one key to open it.
On the first page of the book you will find a recipe for opening locks.
To do this you need a flask and 5 specific flowers.
The first flower you need is on the same page, take it.
Next, leaf through the book and collect the remaining four flowers - such as those shown on the recipe page.
Everything you can do 5 flowers.
9. Place the collected 5 flowers in the sequence indicated in the recipe (can be seen in the screenshot).
When finished, take vessel with acid-green liquid.
10. Use vessel on the keyhole of the locked door and move on to the next scene.

1. Click on the box with photo cards and play a mini-game where you need to find identical pictures in pairs.
2. Click on the stack of documents, and when they fall to the floor, click again to collect them.
There will be a business card with the doctor's phone number on the floor. 659-22-75 .
3. Zoom into the water cooler to find screwdriver.
4. They lie under the pillow scissors.
5. Take from the table cup.
6. On the same table there is a basket of cookies. Click on each cookie to throw them out of the basket, and at the end take the remaining one at the bottom coin.
7. Zoom into the panel with the lightning symbol. Use screwdriver to remove the screws. When the panel is removed, scissors cut the wires to turn off the fan.

8. Bring your phone closer and throw it into the slot coin and dial the doctor's number: 659-22-75 .
The doctor will recommend medicine for good sleep Somnum.
9 Open the first aid kit and from the top shelf take the third jar from the left with sleeping pills "Somnum".
10. Bring the water cooler closer and place it under the blue tap with cold water cup.
Receive a cup of water, which will combine in your inventory with sleeping pills and it will work out cup with sleeping pills.
11. Give cup of sleeping pills Hello, when she falls asleep, open her purse and take door handle.
12. Return door handle into place and move on to the next scene.

1. Turn on the light.
2. Collect 10 empty bottles And 1 bottle of beer(one of the bottles is hidden in the closet, open the left door), and also ashtray with cigarette butts(shown in yellow).
3. Pour a bottle of beer into a flower on the window.
4. Ashtray with cigarette butts And 10 empty bottles Throw it in the trash next to the closet.
5. Take sponge from under the closet.
6. Lower sponge to the aquarium, get wet sponge.
7. Wet sponge wipe the picture on the wall.

8. Pick it up from the floor hat and take clothes from the chair.
9. Hang hat on the hanger by the door.
10. Clothes put it on a shelf in the closet.
11. Bring your socks closer and play a mini-game in which you need to find pairs of identical objects.
12. Open the white box under the outerwear in the closet and take battery from a mobile phone.
13. Take it out of your coat pocket mobile phone .
14. From the box on the top shelf of the closet, take the blue SIM card.
Battery, mobile phone And SIM card will be combined into a cell phone in your inventory, after which you can call Hryundel and Shaggy and move on to the next zone.

1. Take the yellow one out of the hollow stone.
2. Click on the bushes in the lower right corner and find Matchbox.
3. Click on the trash near the guard's feet to activate a mini-game in which you need to collect all the intact matches. Once completed, the matches will be added to your inventory, where they will combine with matchbox . It will work out burning matches.
4. Go to the gatehouse.

1. Burning matches light the candles.
2. Take the dog's dog out of the bucket. bone.
3. Take spatula in the corner of the gatehouse.
4. Go outside.

1. Give it to the dog bone to drive her away.
2. Look in the box and take magnet And flashlight without battery.
3. Spatula dig up the ground to find a chest. Zoom into the chest - until you open it, you need a key. Lying near the chest oil can, take it.
Return to the gatehouse.

1. Click on the key twice so that it falls off the hook.
2. Zoom into the gap in the floor, and then use magnet to get the fallen one key.

Go outside.
Zoom into the excavated chest and open it with key and take the red one stone.

Head back to the barn.
1. Take hammer.
2. Remove the rag from the glass ball, and then hammer break the ball and take the purple one stone.
3. Take magnifying glass.
4. Put magnifying glass onto the plate and then zoom in to read the code 2611 .
5. Zoom into the chest, enter the code on the lock 2611 , and then take the green one from the chest stone.
6. Click on the box to move it aside to reveal the panel.

Insert the corresponding shape into the holes of the panel stones.
After this, a mini-game will open in which you need to repeat the sequence of stones.


*Screenshot for the walkthrough of the game “Masyanya under the yellow press”.

1. Remove all the cobblestones from the stretcher, and then press on the stretcher to move it to the side.
2. Take from a car tire handcuffs and attach them to the hatch handle.
3.Oil can lubricate the rusty hatch cover, and when it opens, take battery.
After this, the candles will go out and the room will become dark, but you now have a working flashlight.

Point the flashlight at the open hatch and click on it.
A simple mini-game will open in which you need to draw an arrow along the indicated path without touching the walls of the line.
To do this, first click on the arrow, and when Masyanya’s face appears, hold it with the left mouse button and drag along the line.

1. Take hose, hook, stick, rag And brick.
2. Brick break the green bottle and take paper (1/15) And splinter glass
3. A fragment cut off rope from the stone in the lower right corner.
Rope, hook and stick will be combined in inventory in gaff.
4. Collect 12 sheets paper (13/15)(shown in red).
At the same time, when you take one of the sheets, the ladder will break.
5. Bring the tub closer and remove the lid.
Use a rag to get out of the barrel gimlet.
6. Gimlet remove the cork from the barrel.
Insert into the resulting hole hose.
The other end of the hose will go into the hatch and pump water into it.

7. Zoom into the hatch and then use gaff to get keys.
8. Zoom into the lock to the right of the grate.
Use keys on the keyhole to activate a mini-game in which you need to choose the right keys.

Now the grate is open, zoom in on the wooden door behind it.
Take paper (14/15), stone apple And lighter.

1. Return stone apple into the recess under it on the wall.
Under the bas-relief with this apple, on the fresco, symbols will appear.
2. Click on the plate to turn it over and find the last sheet paper (15/15).
3. Put 15 sheets of paper into the incense burner and then use lighter to set them on fire.
Symbols will be visible in the smoke.
Click on the symbols on the fresco (under the stone apple) in the same sequence as on the cloud of smoke.
If the symbol is pressed correctly, it will light up green.
A secret passage will open, go through it.

Episode I: Getting ready for the first task.

1. Pick up the phone and talk to the boss.

2. Everything you need to find will be written on a piece of paper next to the phone.

3. We select the yellow key on the floor, then open the cabinet, climb onto the top shelf, and open the box with the key, after which we take out the notepad from it.

4. Open the curtains and turn off the alarm clock.

5. Select a pen near the chair.

6. We take a hammer in the nightstand and use it to break the box on the windowsill and pick up the money.

7. There (in the nightstand) we look at the piece of paper, code 265 is written on it.

8. We take the umbrella standing near the basket and poke it into the chest on the closet, the code for the lock is 265, we take out the camera from there.

9. Find your passport under the carpet.

10. Open the second door of the closet and take the door key out of the coat.

11. Open the front door, but before that don’t forget to put your purse on the chair.

Episode II: Helping grandma on the street.

1. The first coin will be located near the urn.

2. You will find the second coin by removing the brick from under the red sign.

3. The third lies on the curb near the headstock, two under the feet, in the crack under the door and in door lock you will find one more.

4. Under a piece of paper on the window and under a newspaper on the sidewalk.

5. Take the branch from the urn (you will also find a coin there) and hit the boat in the puddle with it.

6. Take the potato out of the car exhaust, take the pry bar and saw handle from the box that fell out of the car.

7. Using a pry bar, remove the coin from under the hatch, using a saw from behind the grate, and also collect coins that were hidden behind the car.

8. I think you’ll find the rest of the coins yourself # you simply can’t help but notice them.

Episode III: TK of the first task.

1. We take the cheese from the chef’s table, put it in the mouse hole and take the key from its tail, use this key to open the drawer in the closet and take out everything that can be taken from there.

2. On the boss’s table inside the magazine we take the first piece of paper, the second one hangs on the stand, the third one is in the closet and the fourth one is in the drawer, then we pull the scissors from the table and the note is glued together, we put the piece of paper to the window and remember the code (62-92)

3. Take the fire extinguisher near the picture, the hockey stick to the left of the cabinet and the disc inside the cabinet.

4. We move the picture on the wall, insert a plastic card into the lock and enter the code from the piece of paper, then use a stick to start a fire, put out the whole thing, and on a piece of paper we see numbers (641-9)

5. Insert the disk into the laptop and enter the witch’s address by phone (tel. 6419640).

Episode IV: In the magician's apartment.

1. Unravel grandma’s balls and take the key out of the basket.

2. Open the bedside table with the key, take out the tape from it, and use it to repair the broken cord.

3. Turn on the floor lamp, take the cookies under its #hat# and feed it to the parrot.

4. Raise the knife from under the cat, pick out the key from the picture and open the book, collect the necessary herbs in it and, in the same sequence as on the first page, leave them in a bottle on the shelf.

5. Place the decoction on the door lock.

Episode V: At the checkpoint.

1. Sort out the photos on Allochka’s table.

2. Under the pillow on the sofa, take the scissors, take the screwdriver from the water dispenser, then find a coin in the basket of cookies.

3. Unscrew the electrical panel and cut the wires with scissors.

4. Take an empty cup on the table and fill it with water.

5. As if accidentally dropping documents from the edge of Allochka’s table, write down the number from the business card (659-22-75).

6. Insert a coin into the telephone and dial the doctor.

7. Take Somnum from the first aid kit and add it to a cup of water.

8. Give the drink to the secretary when she falls asleep, take the doorknob in your purse and put it in its place.

Episode VI: Getting ready to take off.

1. Turn on the light (switch on the right above the door).

2. Collect 10 bottles and throw them in the trash bin, do the same with the ashtray.

3. Hang the hat on a hanger, hide the linen on the chair in the closet, and also arrange the socks in pairs.

4. Open the second door and take the battery from the box, take the phone in your coat pocket, the SIM card on the top shelf and assemble the mobile phone.

5. Water the flower with beer.

6. Take the buzzer out from under the cabinet, dip it in the aquarium and wipe the window.

Episode VII: #Grave# adventures.

1. Take a matchbox in the bushes and collect the matches under the watchman’s feet.

2. Go to the gatehouse and light the candles.

3. Take a bone on the shelf, take a spatula and a hammer there at the bottom of the shelf, find a magnifying glass above the hammer.

4. Under a magnifying glass, look at the piece of paper near the candle (261).

5. In the corner on the bottom shelf, open the drawer by entering this code and take the crystal.

6. Break the mother-of-pearl ball, take the crystal, move the box on the middle shelf, and insert the stone into the appropriate hole.

7. Rake the trash in the stretcher in the middle of the room, then take the sadistic toy on the tire on the left of the screen, attach the handcuffs to the handle on the door.

8. Poke the key on the top shelf, it will fall into the slot

9. Go outside, give the dog a bone, look around the box and get everything you can out of it.

10. Find another crystal in the hollow.

11. Go back into the guardhouse and use a magnet to remove the fallen key from the slot.

12. Go outside again, throw away the earth with a shovel, lift the oil can and open the chest with the key, take the last crystal.

13. Insert crystals into the lock and complete the indicated task.

14. Lubricate the cellar door with oil, open it, take the flashlight battery and go downstairs.

15. Go through the maze.

16. Take a hose above the stairs, a cloth from below the screen, a stick just above the grate with water, and collect at least 15 pieces of paper across the entire screen.

17. Climb into the barrel under the stairs, use a piece of paper to take out a corkscrew and use it to unscrew the cork on the large barrel.

18. Click on the hatch with water, then connect the hose to that same barrel.
19. Take a brick near the hose and break the bottle with it, take the fragment and cut off a piece of rope.

20. Remove the key using the provided tool.

21. To the right of the closed door there will be a lock, insert the key into it, the first two locks are according to the picture, the third is the last key.

Episode I: Getting ready for the first task.

Episode II: Helping grandma on the street.

8. I think you’ll find the rest of the coins yourself # you simply can’t help but notice them.

Episode III: TK of the first task.

Episode IV: In the magician's apartment.

3. Turn on the floor lamp, take the cookies under its #hat# and feed it to the parrot.

Episode V: At the checkpoint.

Episode VI: Getting ready to take off.

5. Water the flower with beer.

Episode VII: #Grave# adventures.

15. Go through the maze.

So, everyone knows a cheerful cartoon character named Masyanya. She is famous for her jokes and her little voice. Today we will look at the question: "Masyanya under the yellow press. Walkthrough." But first, a few words about the game.

What is the game about?

“Masyanya under the yellow press” is a quest toy that is aimed at finding objects together with the main character. Of course, it will be fun and interesting. This time our character will try himself in the role of a journalist who got a job in the editorial office. Thus, “Masyanya under the yellow press” will tell us all the gossip, rumors and stories about vampires, ghosts and other evil spirits. The player will have to show ingenuity and attentiveness to complete the toy. As a rule, it won't take too long if you know all the secrets. It is them that we will talk about now. It should be noted that the game "Masyanya under the Yellow Press-2" is much more difficult than the first version of this game, so get ready and be patient.

While everyone is at home

So the game starts at home. This is, so to speak, preparation. This section can be described: "Masyanya under the yellow press. Walkthrough. Part 1." Well, let's get started. The game has begun. We hear a phone call. We pick up the phone and talk to the boss, who sends us to a meeting with the magician. You can look around. The game "Masyanya under the yellow press" immediately shows us the heroine's room and makes a list of tasks necessary to complete. Everything you need to collect can be viewed in the note next to your phone. We notice a key on the floor and pick it up.

You need to pick up a ballpoint pen near the phone. Now click on the left door of the chest of drawers with clothes and see the chest. We need to open it. With a slight movement of the hand, we use the key raised from the floor on the chest and take the notebook. We hear the alarm clock ringing. Where is he? The game "Masyanya under the yellow press" makes us think. Pay attention to the curtains. We open them and, lo and behold! Alarm! We quickly turn it off. Now we need money. We examine the piggy bank on the windowsill - we need to break it with something! We examine our drawers and find a hammer there. Now we use the find on the piggy bank and collect money.

Behind the door, or rather between the chest of drawers and the wall, we find an umbrella. Let's take it. We look at the huge yellow chest on the closet - we need to get it out somehow. We pry it with an umbrella and inspect it. Need a code. In the nightstand we look under the purple magazine - there will be a note with the code (265). We return to the chest and enter the password there. We take out the camera. Now we take the key from the coat pocket and find the passport under the carpet. After that, we bring the purple bag on the chair closer and put the items in their places. We open the door from the room with the key and leave. The first part is completed!

Helping the old lady

So we have begun the phase "Masyanya under the yellow press. Walkthrough. Part 2." We need to help the old lady and collect 25 coins. We find a brick at the location and pick it up, it will come in handy. There was a coin underneath! We look at the trash can at the entrance and pick up a coin. We break the bottle near the urn with a brick and take the canvas. We look at the boat in the puddle. We pry it off and get another coin. Well, our progress is obvious! We look at the old lady's feet - there is another coin there. Now we move the sheet of paper outside the window on the left and take another “item” to our treasury. We remove the newspaper from the sidewalk - another plus! Now let's look at the car. Starting it is quite simple - to do this, remove the potatoes from the exhaust pipe. Now let's examine the tools. We take out the pry bar and saw handle. We open the hatch with a crowbar and take another coin. We look at the entrance - saw the grate near the ground and play a mini-game. She will give you 12 more coins. We look carefully at the street - 8 coins are visible to the naked eye. We give all the “proceeds” to grandma. OK it's all over Now. It's time to go to the office!

Office plankton

Well, “Masyanya under the yellow press”, part 2, has ended. Time to move on. We find ourselves in our office. We look around. Cheese, mouse hole... Doesn't remind you of anything? Now in the game "Masyanya under the Yellow Press" the key is the main task of our heroine. Without thinking, we grab a piece of cheese from our chef’s table and place it in front of the mink. We grab the key from the mouse's tail. We look at the closet, open it and take a conspicuous piece of paper. You need to collect 3 such scraps. We leaf through the purple magazine on the table in front of the boss. There's another snippet there. We find the notice board and pick up the last piece of paper. We quietly steal scissors from under the boss’s nose; they will come in handy. Use the key from the tail of the mouse to open the drawer, take the card and tape. Now we look at the inventory - the pieces of paper have formed a code!

We bring the piece of paper to the window and write down the resulting combination of numbers (6292). Now we look at the picture on the wall and move it aside. Oh, miracle - a safe! Without thinking twice, we insert the card into the slot and press the handle. We enter the found password and see the documents. But you won’t be able to take them - the lasers will spoil the whole picture. We need to turn them off.

We find a golf club. Now let's make some noise! We use the stick on the safe - there is a fire! We quickly extinguish the fire using a fire extinguisher and take away the documents. We read the numbers of Larisa Yuryevna’s number. In the closet we select a disk with telephone numbers. We bring the laptop closer and turn it on. Open the CD-ROM, insert the disc and dial 641-96-40. We agree on a meeting with Larisa, and go ahead!

Magician's apartment

Well, now we have begun the next stage of our passage. And again in the tasks of the quest “Masyanya under the yellow press” there is a key that is hidden! So what is it? This time he opens an ancient book. Okay, let's go look. So, let's look into the basket of balls. There you have to solve a puzzle, after which the heroine will get a key (no, no, not from an ancient book). We use it to open the bottom drawer of the nightstand. From there we take out the tape and wrap it around the lamp. Click on the round shadow and get a cookie. We look around. Give the cookies to the cute parrot.

He will scare away a peacefully sleeping cat with his unusual cry. Let's see what this wonderful animal slept on - a knife! Let's take it. We mercilessly cut the picture on the wall and take out the key to the ancient book. We use the key on the closed book. Now you have access to the recipe for opening locks. To do this you need to collect 5 different flowers. The first one is on this same page. Now we remember what other flowers we need and begin to leaf through the book. By the end, everything you need will be collected. In the required sequence, lower the flowers into the cone. If everything is done correctly, we will get a green liquid. Now we use the flask on the locked door. It's time for a new stage!

Checkpoint

Well, here we are at the checkpoint. The game "Masyanya under the yellow press" continues to puzzle us. First of all, at Allochka's, selecting identical cards. Now click on the stack of documents - it will fall to the floor. Click on the papers again to collect them. There will be a business card with the number (659-22-75) on the floor. Now we stomp to the water cooler. We bring it closer and look for a screwdriver. Found it? Then we take it into our treasury. We find scissors under the pillow on the sofa. We take a cup from the table and look at the attractive vase with cookies. We touch each of them and get to the coin at the bottom. Let's take it for ourselves. Now let's feel like electricians. We look at the shield near the fan - use a screwdriver to unscrew the screws and cut the wires with scissors. Oh, miracle! The fan turned off. Then we turn our attention to the phone. Throw a coin into the slot and enter the code from the business card. We open the first aid kit and take out the third jar from the left with a good sleeping pill. Using a cooler, we fill a cup with cold water, combine it with sleeping pills and give Allochka a drink. When she falls asleep, we look in the bag for the door handle. Then we put it in place and move on.

Evening activities

Well, the topic is: "Masyanya under the yellow press. Walkthrough of the game." We are at home again. First, turn on the light.

We collect 10 empty bottles and one full bottle of beer. In addition, we take away the ashtray with cigarette butts. We pour beer on the flower that stands on the windowsill (Greenpeace will throw slippers at us). We throw the ashtray and empty bottles into the trash. Now we take the sponge out from under the cabinet, lower it into the aquarium and wipe the picture on the wall. Then we pick up the hat that is lying on the floor and put all the clothes on the shelf in the closet. Now look at the socks and play a mini-game. We open the white suitcase in the closet and take out the battery from the phone. We take out our mobile phone from our coat and look for a SIM card. It lies in a box on the top shelf. Now we call our friends. And here it is, the next stage!

Cemetery

In front of us is an old cemetery. We look around. We find a hollow in the tree and, of course, crawl into it. Take Now we scour the bushes until we find a matchbox. Click on the trash near the guard's feet and complete the mini-game. Here we need to collect matches. All intact ones will be added to inventory. There they will combine with the box and we will get burning matches. Well, just a whole torch! It's time to look into the gatehouse!

At the gatehouse

This stage can already be called solidly: “Masyanya under the yellow press. Walkthrough. Part 8.” We are confidently moving forward. Using burning matches, we light the candles and look around. We look at the shelves - there is a bucket with a bone there. Let's take her. In the corner of the gatehouse we take a spatula. An irreplaceable thing, especially in a cemetery! We go outside. But don’t rejoice - we’ll be returning to the lodge again. Now the dog is bothering us. We throw her a bone, and she safely turns out of our way. We look in the box. We take from there a magnet and a flashlight without batteries. Now we need to look for batteries! Well, let's play digger? We dig the ground with a shovel and find a chest. We look at it - we need a key. Again! Are they following us or what? Okay, let's look. We select the oil can near the chest and return to the gatehouse again.

Let's look at the hook and key! Double-click on it and watch as the find falls into the gap in the floor. Amazing! We remember that we have a magnet. With his help, we take out the key and run outside. Open the chest with the key. We take out the red stone. Now we go to the gatehouse again. We find and take a hammer, remove the rag from the glass ball and break it. We get a purple stone. We select a magnifying glass, find a plate and use this item on it. We see the code - 2611. On the bottom shelf of the locker we see a chest. Enter the received code and open the “box”. Now take the green pebble. We look at the cardboard box among the shelves. Let's move it away. Find the panel and click on it. We insert the necessary stones into the holes. Now we play a mini-game where we need to repeat the combination of stones.

Next, we throw all the stones off the stretcher and move them to the side. We find a tire with handcuffs. We take them and hook them to the hatch. Lubricate the hatch cover with an oil can and take the battery. Oh, the candles burned out! Something fast. OK. But now we have a working flashlight! We aim a beam of light at the open hatch and play a simple mini-game. Here comes a new stage.

Basement

Well, the game "Masyanya under the yellow press. Walkthrough. In the basement" is perhaps the darkest and gloomiest place. We find a hose, a rag, a hook, a stick and, of course, our favorite brick! Well, where would we be without him! According to the rules of the game, it is customary to break bottles with bricks. Forward! Our object is a green bottle. From it we take a piece of glass and a piece of paper. In the lower right corner, use a splinter to cut off the rope from the stone. Now we walk around the stage and look for sheets of paper. Suddenly our ladder breaks. Well, absolutely wonderful! Remove the lid from the tub. Using a rag, we take out a gimlet, which we use to pull the cork out of the barrel. Insert the hose into the hole. We look at the hatch filled with water. We use a hook to get the keys from there. We use the key on the grille lock and find ourselves in a mini-game where we need to choose the right keys. So the grate opened. We look at the wooden door. We pick up the paper, apple and lighter. Now we insert the apple into the fresco in the wall. We look at the symbols that appear. Turn the plate over and find the last sheet of paper. We put all the scraps in the ashtray and light it with a lighter. And our topic “Masyanya under the yellow press, walkthrough of the game” continues.

Symbols will appear in the smoke. Click on them under the apple in the order in which they are located on the cloud of smoke. A secret entrance opens. Let's go into it.

Visiting Shaggy

“Masyanya under the yellow press” continues to amaze us. So we ended up visiting Shaggy. We lift part of the VCR, processor, ruler and broom. We move the curtains aside and take an umbrella. We use a broom to clean out a friend’s closet and find a hairdryer. We use it to dry the processor. The ruler will serve as a replacement for a support for a flower on the windowsill. In return we get RAM. Among the magazines we find another computer part. Now we remove the basin from the stack of books. We read a book on mathematics and find out the fact: “pi = 3.14”. We open the detective story (middle book) and find another detail there. We look at the safe and enter 314 there. Take the motherboard.

We take out a screwdriver and scissors from the desk drawers. We take it out with a screwdriver sound card from the column. In the bottom drawer of the closet we find a wrapped box, which we open with scissors. Let's take the last detail.

Place the umbrella to the left of the monitor. We insert the parts into an empty system unit. We play a mini-game where we need to assemble an entire system unit. We take the cooler out of the window and insert it into a computer of our own production, so to speak. We take the key that was under the system unit. We open the bottom drawer of the table and find a disk there. Now all that remains is to insert it into the computer.

On the road

As you can see, we decided to write an article on the topic "Masyanya under the yellow press. Walkthrough. All parts." Well, there is very little left until the very end. We find ourselves on a train. We also find 3 rattle balls. We look at the bag and take out another colored ball from it. Now we look at the lamp and remove the bolt. We repair the ladder using a wrench and a bolt. We take out the last ball from the luggage rack. We repair the rattle and get the handle from the radio, after which we insert it into place. We look at the panel with lightning and activate the mini-game.

Now we take the balls of yarn near the old woman. We take out a blue skein from the brown backpack and give it to grandma. However, now we need to find her glasses. We look into grandma's bag and take the lens. We take out the broken glasses from the box under the baby and combine them with the lens. We give the glasses to grandma and wait for her to knit a sock. We successfully silence our snoring neighbor with it. We turn off the lights and go to bed.

Village

“Masyanya under the yellow press” took us to Maloye Komarovo. Great! Take a grinding wheel, a canister and a bowl. We move the stairs to the house and take out a bucket from its roof. We use it to collect water from the well. Now we fill the wooden block with water, and use the empty bucket on the cow’s udder. We give the dog milk and he falls asleep. We look under the porch, find the key and nails, open the barn and go inside. There we collect a hammer, slate and an ax, grabbing scissors. Open the “chest” and take the grain. We insert the sharpening wheel into the machine and sharpen the scissors and ax. We use the canister of gasoline on the chainsaw and take it safely. We go outside and look at the pen with the chickens. Using grain we activate the mini-game. Cover the hole in the roof with a sheet of slate. Apply nails and a hammer to the sheet. Now we use scissors to shear the sheep. We use a chainsaw to walk through the logs. With an ax Then we put together a woodpile of wood. We remove all weeds from the beds. Oh, what a helper!

The game "Masyanya under the yellow press. Android" has not come to an end. However, we will not write a final walkthrough, although the temptation is great to jump ahead and see how such adventures end. Brainstorm a little. Be careful and be more savvy. There are very few left until the final! Good game!

Description of the quest Masyanya under the yellow press
Passing the Masyanya quest under the yellow press is not difficult,
and thanks to the tips you can quickly go through it.
In addition to the description itself, the quest contains many mini-games,
which you also need to go through in order to complete the quest.

However, having completed it anyway, I decided to post the walkthrough,
even at the same time somehow systematizing it :)

  • Site information
  • A few of mine and more, mine and
  • My unfinished hobby Kazan in photographs
  • And you can write to me in the guest book

Passing the Masyanya quest under the yellow press.

In Masyanya's room

We pick up the phone.

We pick up the key from the floor.

We pick up the handle from the floor.

Open the left cabinet door.

We look at the top shelf of the closet and, bringing the box closer, apply the key to it. We take the notepad from the box.

We look at the drawer of the nightstand. As he approaches, we see a hammer there and take it. If you point at the magazine, it moves away and under the scissors and fly swatter you can see a note with an inscription. We look at the note and remember the code.

We use the hammer on the piggy bank on the windowsill and take the money from the floor.

In the right corner near the urn, take the umbrella and apply it to the chest that stands on the cabinet. The code to the chest is from a note in the nightstand drawer. The chest opens and we take the camera from it.

We point to the upper right corner of the carpet and take the passport.

We point to the backpack and pack our things.

Open the right door of the closet and take the key from the coat pocket. We open the door with the key.

On the street

We take out the potatoes from the exhaust pipe of the car.

In the tool box we take the saw handle and pry bar.

Apply the pry bar to the hatch.

Take a brick from the emergency sign.

We look at the urn. We take a branch there. We apply the brick to the bottle and take a saw blade from the fragments. Take a coin (1) from the upper right end of the urn.

Apply the branch to the boat. Take the coin from the boat (2).

We use the saw to the grate under the window and look inside. Collect coins (14).

Move the piece of paper on the windowsill and take the coin (15).

On the sidewalk near the grate in the round lid we take the coin (16).

On the pavement under the newspaper near the grate we take the coin (17).

On the door near the handle (18).

Under the door (19).

At the house under the right window and at the dormer (21).

On the sidewalk to the right of Granny (22).

At the emergency sign (23).

Under the hatch (24).

On the curb to the left of grandma (25).

We give the coins to grandma.

In the boss's office

We take the cheese from the chef's table. We give cheese to the mouse in the hole under the notice board.

Take the key from the mouse's tail and use the key on the top left drawer of the cabinet. From the box we take the card and tape.

Take the golf club near the door.

Take a fire extinguisher under the window.

Open the glass cabinet doors. Take a disc from the disc box. We take a piece of paper from the bottom shelf.

We take the second piece from the notice board.

On the boss's desk, open the blue magazine and take the third scrap.

We take the scissors from the chef's table.

We apply the glued paper to the window and remember the code.

We point to the picture to the right of the cabinet. We look at the safe. Apply the card to the slot of the safe and turn the safe handle. We enter the code from the piece of paper that was applied to the window. Use the golf club on the contents of the safe. We use a fire extinguisher on the contents of the safe. We look at the papers and remember the first digits of the phone number.

We look at the laptop and turn it on. Open the drive and insert the disc into it.

We look at the phone and enter the desired number.

In Larisa Yuryevna's apartment

We look at the bowl with balls and knitting needles. Take the key from the bowl.

We use the key to the drawer of the nightstand with the phone and, looking inside, take the tape.

Apply tape to the piece of floor lamp wire. We turn on the floor lamp and take a cookie from under the lampshade.

We give a cookie to the parrot.

We take the knife from the pillow on which the cat was lying. We use the knife on the picture on the wall and take the key.

Use the key on the book on the shelf.

We take the leaves from the book and apply them to the flask on the top shelf.

Apply the flask to the keyhole.

In the boss's reception area

We look at the box with photographs.

We point to the crackers in a bowl on the table. We take a coin. We take an empty cup from the table.

We point to the pillow on the sofa. We take the scissors from the sofa.

We look at the water apparatus. We use an empty cup on it. Take a screwdriver from the bottom shelf of the device.

We point to the stack of papers on Allochka’s table. Let's look at the business card.

We look at the phone hanging on the wall. We use a coin.

We look at the first aid kit hanging on the wall. We open it and take the desired drug.

We look at the shield under the first aid kit. We use a screwdriver on it and scissors on the wires.

We apply the cup to Allochka.

We point to Allochka’s purse and look into it. Take the door handle and apply it to the hole for the handle on the boss's door.

In Masyanya's room

We turn on the light in the room.

We take a sponge from under the cabinet. We wet the sponge in the aquarium and apply it to the picture on the wall.

We take the bottle between the bedside table and the closet. We look at the curtain. Apply the bottle to the flower.

We collect bottles: on the windowsill (1), under the radiator (2), behind the chair on the left (4), under the chair (5), behind the chair on the right (7), under the cabinet (8), to the right of the trash can (9), open the right closet door is under the coat (10).

We take a mobile phone from the coat pocket. From the box on the bottom shelf we take the battery for the mobile phone.

Open the left cabinet door. Let's look at the socks. We take the clothes from the chair and put them on the empty shelf of the closet. We look at the box and take the SIM card.

We take the hat from the floor and hang it on the hanger near the door. We take the ashtray from the floor and place it in the trash bin in series with the bottles.

At the cemetery

We look into the hollow in the tree. We look at the bushes near the tree and take the box. We look at the matches near the watchman.

We go to the gatehouse.

Use the lit match on the candelabra.

Take the key from the top of the middle part of the shelves. From the bottom of the middle part we take a hammer.

On the left we take a magnifying glass from the box of books. Apply the magnifying glass to the paper lying to the right of the candlestick and look at the paper. We look at the ball to the left of the candelabra. We use the hammer on the ball and take the stone. We take handcuffs from the bottom of the tire.

On the lower right, between the boots, we look at the casket. Enter the code and take the stone. On the second shelf from the bottom we take a bone from the bucket.

We take a shovel near the door and go outside.

Give a bone to the dog. Take a magnet and a flashlight from the box.

Use the shovel on the ground between the box and the guardhouse. We take the oil can and return to the lodge.

We look at the gap in the floor where the key fell. We apply a magnet to the key and leave the guardhouse.

We use the key to the casket and take the stone. We return to the lodge.

We point to the stones on the stretcher. We point to the empty stretcher. Apply the oil can to the hatch and the handcuffs to the bracket.

On the right, on the third shelf from the bottom, we point to the box. We look at the holes and insert stones.

We point to the handcuffs on the hatch. We take the battery.

In the dungeon

We take the hose from the spiral staircase.

Take the hook from the chain hanging from the ceiling.

Take the rag from the vase to the right of the bags.

We look at the wooden tank on the left in the corner. Open it and apply a rag to the gimlet.

Apply the gimlet to the cork in the barrel standing on the right near the stones. Apply a hose to the hole in the barrel. To the left of the barrel below we point to a brick sticking out of the wall. Apply the brick to the bottle standing near the remains of the spiral staircase. We take a fragment from the bottle and apply it to the rope that is wound on the stone near the barrel. We take a stick that lies above the closed passage underground. We look at the closed entrance to the dungeon and apply the hook to the keys.

We look at the well, which is located to the right of the grate closing the gate. We apply the keys to the well.

We look at the gate. Take a piece of paper (1) at the bottom left, a lighter between the gate doors, and a stone apple at the right.

We collect pieces of paper: under the bars at the gate (2), behind the spiral staircase on the arch (3), under the spiral staircase on the left (4), under the bowl near the spiral staircase (5), in the fragments of the bottle (6), between the bags (7), to the right of the vase with coals (8), to the left, below and to the right of the entrance to the dungeon (11), in a niche from under the removed brick (12), on the side of the barrel (13), on the stones above and below (15).

We apply the pieces of paper to the vase, and the lighter to the pieces of paper.

We insert the stone apple into the bottom above the arch next to the raised grate and point to the symbols in the order that appeared in the smoke.

In Shaggy's room

Take the ruler at the right leg of the table. Apply the ruler to the iron in the flower pot on the windowsill (1).

Remove the fan from the window.

We take a broom from the closet. Open the top doors of the cabinet and apply a broom to the cobwebs. We take a hairdryer.

Under the cabinet we take the iron (2).

We point to the magazines to the left of the table leg and take the iron (3).

We point to the bowl standing on the books and look at the top book.

We look at the safe to the left of the cabinet under the hanging column and enter the code. Take iron from the open safe (4).

We point to the right curtain and take the umbrella. We use the umbrella on the table.

We look at the top drawer of the table. Take scissors and a screwdriver.

Open the bottom doors of the cabinet and use scissors on the tied box. Take the iron from the box (5).

We use a screwdriver to the hanging column and take the iron from inside (6).

We take the processor from the basin below and take the dried iron (7).

We point to one of the books on the shelf. Take iron from the open book (8).

We install hardware in the computer.

We install the cooler in the computer.

We take the key from the floor and apply it to the bottom drawer of the table. We look at the contents of the box and take the disk with the operating system.

Install the disk into the computer's drive.

In a train compartment

We look at the lamp to the right of the crying child. Turn it off and take the screw.

We take the wrench under the table near the suitcase.

Apply the screw to the ladder on the top shelf. Apply the key to the screw.

We look at the backpack on the luggage rack. Take the ball (1) from the backpack.

Take the ball to the left of the granny (2).

Take the ball on the table, next to the tomatoes (3).

We look at the blue bag to the left of grandma. Take the ball (1) from the bag.

Take the ball from the luggage rack (2).

Take the ball from the floor (3).

Take the ball from the suitcase under the table (4).

Take the ball from the window curtain ring (5).

Apply the balls to the rattles.

We take the handle to the right of the child. Apply the handle to the hole above the window curtain. We look at the shield to the right of the handle.

We point to the box under the bottom shelf. We look at the glasses case. We take glasses.

We give granny balls. We give granny glasses. We take glass from the bag. We give granny glasses.

Take the fallen sock. Apply the sock to the sleeping man's mouth.

Turn off the light.

At Grandma Grunya's

Take the canister to the left of the birch tree.

Take a bowl from a haystack.

We point to a wooden ladder lying near the barn.

We take the bucket behind the pipe on the roof of the house.

We take a grinding wheel lying on the end of the log.

We look at the field to the left of the house.

Use the bucket on the rope at the well. We take the bucket and apply it to the trough. Apply the bucket to the cow's udder.

Apply the bowl of milk to the dog.

We look under the porch. We take nails and a key.

We use the key to the lock on the barn.

We take a sheet of iron, take scissors from under it, take a hammer near the wrench, point to the box and take a handful of grains.

Use the canister on the chainsaw. We take a chainsaw.

Apply the sharpening key to the sharpener. Turn on the sharpener. Apply the ax to the grinding wheel, apply the scissors to the grinding wheel.

We turn off the sharpener and leave the barn.

We use a chainsaw on firewood. We use the ax on the firewood. Let's look at the firewood.

We look at the poultry pen. We apply grain to the bird trough.

We apply slate to the hole on the roof of the house. Apply nails to slate. We use a hammer on the slate.

At Grandma Marfa's

We point to the left window of the house. Take a spoon and a pot of butter.

We look at the pot to the left of grandma. Apply a spoon to the porridge. Take the ax handle from the pot.

Take the ax handle lying on the cart.

We use the pot of oil on the awnings on the gate and go into the forest.

We point to the rope tying the bundle of firewood.

We use the ax on the Christmas tree and go to the house.

We use the stick on the broken shaft. Apply the rope to the shaft.

We look at the door to the cellar.

In the cellar we collect 5 nuts and take the sickle.

We use the sickle on the reeds. We give granny cut reeds.

We take a basket and go into the forest. Apply the basket to the stump. We collect mushrooms, berries, purple grass. We give nuts to the squirrel.

Place the collected items in a basket.

We take the basket and go to the house.

We take the cage from the right window, take the food under the bench, take a stick with a rope and go into the forest.

Use the stick and rope on the box. Apply food to the trap. We point to the rope. We use the cage to trap and go to the house.

We give grandma the cage with the bird.

In the boss's office

We look at the trash can at the chef's table.

We point to the carpet behind Allochka’s chair. Let's look at the squares. We collect the squares, enter the code and take the disk.

We look at the cabinet drawer, which is opened with a key. Take pliers. We point to the jacket hanging near the door. Apply pliers to the hook. We take the scissors from the chef's table. We use scissors on the thread under Allochka’s chair.

Apply a hook and thread to the aquarium.

We remove the pieces of paper from the bulletin board. We turn off the lights and look at the notice board. Turn on the light. We look at the clock hanging between the door and the closet. Set the required time.

We take the disk from the niche that appears on the left wall of the cabinet.

We look at the laptop. We point at the drive and sequentially read disk by disk.

We take the mouse from the hole under the notice board. Apply the mouse to Allochka. Let's look into Allochka's purse. We look at the round box. We take a pin. Apply the pin to the bottom left drawer of the cabinet. We take the paper and put it on the printer.

We take the envelope from the boss's table.

In an abandoned mansion

We take the knife that is stuck into the back of the sofa. We point to the bear by the sofa. We take a brush.

We use the knife on the shifted tile at the entrance to the room. We take the key.

We look at the upper left door of the secretary. Let's look at the book.

We use the key to the secretary door. We take the necessary bottles from the top shelf. Take the magnet from the bottom shelf behind the box. Open the box. Turn off the light. Take the required cone and turn on the light.

Open the bottom drawer of the secretary and take a sheet and a reel of film.

Take the rope from the curtain on the left. Apply a magnet on a string to a vase with peacock tails.

We place both reels in the projector and insert the projector plug into the socket.

We take a bowl from the floor and use bottles on it.

We take the glass cutter from the floor - it was lying under the bowl.

Apply the glass cutter to the flask with the skeleton. We take the skeleton's hand and hang it above the entrance.

We hang the sheet on the fan and paint it with a brush.

We tear off a piece of wallpaper on the sofa and look at the code. Enter the code on the box. Let's study the map. We pick up the phone.

Episode I: Getting ready for the first task.

1. Pick up the phone and talk to the boss.

2. Everything you need to find will be written on a piece of paper next to the phone.

3. We select the yellow key on the floor, then open the cabinet, climb onto the top shelf, and open the box with the key, after which we take out the notepad from it.

4. Open the curtains and turn off the alarm clock.

5. Select a pen near the chair.

6. We take a hammer in the nightstand and use it to break the box on the windowsill and pick up the money.

7. There (in the nightstand) we look at the piece of paper, code 265 is written on it.

8. We take the umbrella standing near the basket and poke it into the chest on the closet, the code for the lock is 265, we take out the camera from there.

9. Find your passport under the carpet.

10. Open the second door of the closet and take the door key out of the coat.

11. Open the front door, but before that don’t forget to put your purse on the chair.

Episode II: Helping grandma on the street.

1. The first coin will be located near the urn.

2. You will find the second coin by removing the brick from under the red sign.

3. The third one lies on the curb near the headstock, two under your feet, in the crack under the door and in the door lock you will find one more.

4. Under a piece of paper on the window and under a newspaper on the sidewalk.

5. Take the branch from the urn (you will also find a coin there) and hit the boat in the puddle with it.

6. Take the potato out of the car exhaust, take the pry bar and saw handle from the box that fell out of the car.

7. Using a pry bar, remove the coin from under the hatch, using a saw from behind the grate, and also collect coins that were hidden behind the car.

8. I think you will find the rest of the coins yourself - you simply cannot help but notice them.

Episode III: TK of the first task.

1. We take the cheese from the chef’s table, put it in the mouse hole and take the key from its tail, use this key to open the drawer in the closet and take out everything that can be taken from there.

2. On the boss’s table inside the magazine we take the first piece of paper, the second one hangs on the stand, the third one is in the closet and the fourth one is in the drawer, then we pull the scissors from the table and the note is glued together, we put the piece of paper to the window and remember the code (62-92)

3. Take the fire extinguisher near the picture, the hockey stick to the left of the cabinet and the disc inside the cabinet.

4. We move the picture on the wall, insert a plastic card into the lock and enter the code from the piece of paper, then use a stick to start a fire, put out the whole thing, and on a piece of paper we see numbers (641-9)

5. Insert the disk into the laptop and enter the witch’s address by phone (tel. 6419640).

Episode IV: In the magician's apartment.

1. Unravel grandma’s balls and take the key out of the basket.

2. Open the bedside table with the key, take out the tape from it, and use it to repair the broken cord.

3. Turn on the floor lamp, take a cookie under its “hat” and feed it to the parrot.

4. Raise the knife from under the cat, pick out the key from the picture and open the book, collect the necessary herbs in it and, in the same sequence as on the first page, leave them in a bottle on the shelf.

5. Place the decoction on the door lock.

Episode V: At the checkpoint.

1. Sort out the photos on Allochka’s table.

2. Under the pillow on the sofa, take the scissors, take the screwdriver from the water dispenser, then find a coin in the basket of cookies.

3. Unscrew the electrical panel and cut the wires with scissors.

4. Take an empty cup on the table and fill it with water.

5. As if accidentally dropping documents from the edge of Allochka’s table, write down the number from the business card (659-22-75).

6. Insert a coin into the telephone and dial the doctor.

7. Take Somnum from the first aid kit and add it to a cup of water.

8. Give the drink to the secretary when she falls asleep, take the doorknob in your purse and put it in its place.

Episode VI: Getting ready to take off.

1. Turn on the light (switch on the right above the door).

2. Collect 10 bottles and throw them in the trash bin, do the same with the ashtray.

3. Hang the hat on a hanger, hide the linen on the chair in the closet, and also arrange the socks in pairs.

4. Open the second door and take the battery from the box, take the phone in your coat pocket, the SIM card on the top shelf and assemble the mobile phone.

5. Water the flower with beer.

6. Take the buzzer out from under the cabinet, dip it in the aquarium and wipe the window.

Episode VII: "Grave" adventures.

1. Take a matchbox in the bushes and collect the matches under the watchman’s feet.

2. Go to the gatehouse and light the candles.

3. Take a bone on the shelf, take a spatula and a hammer there at the bottom of the shelf, find a magnifying glass above the hammer.

4. Under a magnifying glass, look at the piece of paper near the candle (261).

5. In the corner on the bottom shelf, open the drawer by entering this code and take the crystal.

6. Break the mother-of-pearl ball, take the crystal, move the box on the middle shelf, and insert the stone into the appropriate hole.

7. Rake the trash in the stretcher in the middle of the room, then take the sadistic toy on the tire on the left of the screen, attach the handcuffs to the handle on the door.

8. Poke the key on the top shelf, it will fall into the slot

9. Go outside, give the dog a bone, look around the box and get everything you can out of it.

10. Find another crystal in the hollow.

11. Go back into the guardhouse and use a magnet to remove the fallen key from the slot.

12. Go outside again, throw away the earth with a shovel, lift the oil can and open the chest with the key, take the last crystal.

13. Insert crystals into the lock and complete the indicated task.

14. Lubricate the cellar door with oil, open it, take the flashlight battery and go downstairs.

15. Go through the maze.

16. Take a hose above the stairs, a cloth from below the screen, a stick just above the grate with water, and collect at least 15 pieces of paper across the entire screen.

17. Climb into the barrel under the stairs, use a piece of paper to take out a corkscrew and use it to unscrew the cork on the large barrel.

18. Click on the hatch with water, then connect the hose to that same barrel.

19. Take a brick near the hose and break the bottle with it, take the fragment and cut off a piece of rope.

20. Remove the key using the provided tool.

21. To the right of the closed door there will be a lock, insert the key into it, the first two locks are according to the picture, the third is the last key.

22. Take a lighter in the gap between the doors, place the pieces of paper in the incense burner and set them on fire.

23. Take the stone apple in the place where the castle was and insert it into the fresco. Place signs in the fog and go up to the pseudo-vampire.

Episode IIX: visiting Shaggy.

1. Lift the video card from under the cabinet, open the safe in the wall (code 314), take the motherboard.

2. Remove the cooler from the window, remove the processor from the pan, also rake the magazines on the side of the table, take the RAM strip.

3. Take the ruler from the table leg and place it in place of the RAM that holds the flower.

4. Take a broom in the corner of the room, open the upper cabinet doors, clean it from cobwebs with a broom, take a hairdryer and dry it with it.

5. In the drawer under the computer, take scissors and a screwdriver, use the screwdriver to unscrew the column in the upper right corner, and use scissors to cut the box in the closet.

6. Find the screw between the books.

7. Pull back the curtain, take an umbrella and cover your computer monitor with it.

8. Assemble all parts into the computer case.

9. Take the key under the case and use it to open the drawer along the monitor, insert the disk into the cutter.

Episode IX: Hitting the Road.

1. Unscrew the screw from the light bulb, insert it into the ladder, take the wrench next to the suitcase, and tighten the screw with it.

2. Pick up the first ball from the floor, the second will be on the suitcase, the third in the blue bag under the shelf, the fourth in the bag under the ceiling and the fifth sticking out in the window, insert these balls into the rattle.

3. When the child crawls away, the radio handle will be under him, insert it into place.

4. Take the green ball near the grandmother, the red one on the table and the blue one in the same bag as the fourth ball, give all the threads to the grandmother.

5. Slide the box under the shelf, take the glasses out of the case, in the green bag, to the right of the headstock, take the lens. Give the glasses to grandma, when she knits a sock, put it in the snoring man's mouth.

6. Turn off the lights and go to bed.

Episode X: First acquaintance.

1. We put a ladder to the house (it lies near the barn).

2. We take a bucket from the roof, fill it with water from the well, then pour the water into the well and milk the cow.

3. Take a bowl in the haystack and give milk to the dog, when he leaves, take the key and nails under the porch.

4. Take a wood-burning grinding wheel, then open the barn and place the wheel in the machine.

5. Take an ax on the floor, scissors under the slate (by the way, don’t forget to take the slate) and sharpen them on the machine. Also find a hammer near the chest.

6. Take grains from the chest, go outside and feed them to the birds, then rake them where they go.

7. In the garden, behind the house, we weed.

8. Patch the roof.

9. Take the canister under the birch tree, fill the chainsaw with it and cut the firewood, then chop it with an ax and stack it.

10. Shear the sheep and interrogate the granny.

Episode XI: Meet number one.

1. Open the window, take butter and a spoon.

2. Taste the porridge, remove the ax from the pot.

3. Take a stick on the cart, the ax will be ready.

4. Lubricate the gate with oil.

5. Go to the forest, untie the bundle of firewood and take the rope for yourself. Cut down the spruce and take yourself a stick.

6. Repair the cart, get the sickle and five nuts from the basement.

7. Cut the reeds and go into the forest up to your buttocks.

8. Collect as much as you have, the rest will be given to you by the squirrel, you just need to feed it with nuts.

9. Return to Martha, give her the basket.

10. Take the cage in the window and the millet under the bench, also take the peg with the rope and go into the forest again.

11. Place a peg under the box and pour food there. When the bird arrives, close the trap and put the parrot in the cage.

12. Give the bird to grandma and take a photo.

Episode XII: In the office.

1. Turn off the lights, remove the notes from the stand, remember the code (17:05).

2. Set the clock to this time, take the disk, insert it into the laptop.

3. Under the carpet, solve a small problem, then take a piece of paper out of the trash and enter the characters shown on it into combination lock. Work the disc.

4. Take the scissors from the chef's desk, take the pliers from the cabinet drawer.

5. Use scissors to cut a piece of thread coming from the carpet, and use tongs to tear out the hook from the wall near the closet.

6. Remove the third disk from the aquarium.

7. Pull the mouse out of the hole and show it to Allochka.

8. Take a hairpin from her purse and break open the drawer with paper. Insert the sheets into the printer.

9. Open the envelope on the table and read the next task.

Episode XIII: Revealed.

1. Remove the knife from the back of the chair.

2. Move the bear aside and take the brush.

3. Untie the curtain, keep the string for yourself as always.

4. Arrange the scraps of pages from the book in the nightstand correctly. In the bottom drawer of the same bedside table, take out a sheet and a film cassette.

5. Use a knife to remove the tile under the projector, take the key and open the box with reagents. Take the potions, as well as the magnet in the bottom box.

6. Remove the second cassette from the vase using a magnet and a rope. Insert both spools into the projector, then turn it on.

7. Turn off the lights and look for glow paint in your closet.

8. Pick up a bowl on the floor and mix something strange in it.

9. Under the bowl was a glass cutter, use it to cut out the skeleton’s hand and hang it on the bells in front of the door.

10. Hang the sheet on the fan and color it.

11. After viewing the comics, tear off a piece of wallpaper, the key to the box will be written there, enter it and enjoy the final remarks of the characters.

I thought: “Why not.” And I liked it. If you are unable to unravel the mysteries and secrets of ghosts, then help is provided to you complete walkthrough games.

At Masyanya's house:

Having entered the game, noting the simple and uncomplicated interface and lively music, fidgeting in my chair to the beat of the song, I began to figure out what to “call” myself in the game. Without thinking about the name for a long time, I decided to write my own. After loading, a room appeared in front of me, I’ll say it didn’t look very neat, but before I had time to really look at it, a phone lying somewhere on the floor rang, there was someone on the line who was clearly in a bad mood, it was my boss, he ordered I should bring with me a couple of things that vaguely remind me of a journalist’s kit. That’s right, I was a journalist, or rather a journalist, and anyway I need to get all the things that my boss listed. “Try to find them in such trash,” I thought, the first thing I did was turn off the alarm clock that was ringing tediously on the windowsill. Having finished with the alarm clock, looking around the room again, I decided to start looking for things, my gaze stopped at the nightstand. The first drawer did not open, but the second one did, in it the first thing I saw was a hammer, a magazine and a couple of other things worth it to describe them. After clicking on everything in this box, I unexpectedly picked up a hammer. After thinking for a couple of seconds why I might need it, perhaps to take revenge on the boss for waking me up early, I decided to continue my search further. Having found a pen and a key on the floor, I used the key to open the box in the closet, took a notepad from there, turning my gaze to the window, saw a piggy bank, overshadowed by a thought, took a hammer and pointed it at the poor pig, it scattered, so I found the money. To remove the chest from the closet I had to think, but it turned out that you can remove it with an umbrella that stands behind the closet. I found the passport easily, its edge was sticking out from under the carpet, the code for the yellow chest was in the second drawer of the bedside table, finding it was not a problem. Wow, it seems like I collected everything, put my things in the bag and open the door with the brown key, which, by the way, was in my coat pocket from the closet, it turned out to be no problem for me.

Outdoors:

Going out into the street, I couldn’t refuse my granny and find her pension. Three coins were found right away, they were lying near the granny, I pulled out the plug from the muffler of the car, the car drove off, behind it was a box with tools, from there I took two tools, for some reason I picked up a brick, it turned out there was another coin under it. Then he clicked on the urn, took a stick and a coin from the edge of the urn, there was a bottle near the urn, smashed it with a brick, and raised the blade. The blade, it turned out, came from a hacksaw, sawing through the grating, ended up in the basement, where he collected coins. I found another coin under the door to the entrance. I opened the hatch with a crowbar, took a coin, pulled the ship out of the puddle with a stick, picked up a newspaper near the puddle, and there was a surprise, another coin, there was a newspaper on the window on the right, all this seemed suspicious to me, without thinking, I picked up another newspaper, and I was lucky again , another coin from grandma’s pension. The last two coins were not difficult to find. Having given the coins to my grandmother, I went to work.

From the boss:

The boss gave the task to open the safe. Having rummaged in the closet, I found a disk and a piece of paper, from the table I took scissors, cheese, and also another piece from a book, and on the wall with pieces of paper I found the last piece. After feeding the mouse, he removed the key from it, opened the cabinet drawer with the key, took the tape and the card, glued the scraps together, put them on the window, and got the code. I inserted the disk into the laptop, got the phone numbers, grabbed the papers from the safe with a hockey stick, put out the fire with a fire extinguisher, took the papers, memorized the numbers, found the number, called.

From Larisa Yurievna:

I solved the puzzle in the basket of thread, found the key, opened the drawer of the nightstand, and took the tape. I taped the wires of the floor lamp with tape, pulled the cord, and it turned on. He took a cookie under the lampshade, fed it to the parrot, he scared the cat, she ran away, there was a knife under her, he took it, cut the picture, took the key, opened the book with it, flipped through the pages, took everything he found, threw all the ingredients into a bottle with boiling liquid in the order indicated in the book on the first page. Apply the vessel to the key hole on the left.

At the reception:

After looking at the photographs on the table, he solved the riddle, took a cup from the table, put cookies off the plate, and found a coin. There are scissors on the sofa behind the pillow. At the water dispenser, I found a screwdriver and poured water into a cup. I called the phone on the wall and dialed the number from a business card. SOMNUM is the name of the medicine, I found it in the first aid kit, unscrewed the panel under the first aid kit, cut the wires, gave the secretary a mug of medicine, she fell asleep, found a door handle in her bag, and attached it in place.

Home again:

Turning on the light, I collected all the bottles. I collected everything that was lying around: a hat, a sponge, clothes from a chair, an ashtray. He laid out his socks, watered the flowers with a beer bottle, hung up his hat, wiped the picture with a sponge, took out his cell phone from his coat, took a battery from the box, a SIM card from the box, and threw the trash into the trash can. He put his clothes in the closet.

At the cemetery:

The action takes place in two places, in the cemetery and in the guardhouse. Having collected all the matches under the watchman’s feet, I found a box in the bushes. He went into the booth, lit candles, took a bone from the bucket, found handcuffs on a tire and a hammer. I found a magnifying glass on the bottom shelf and took a shovel from the door. Came out. He gave the bone to the dog, where it was sitting, dug up the ground, found a lamp, saw a toolbox, found a flashlight and a magnet, and took a stone out of the hollow. I decided not to freeze and went inside. He took the key from the shelf, took the rag off the ball on the shelf with the candle, smashed it with a hammer, took another stone, put the magnifying glass on the plate, remembered the code 2611, entered it into the chest below. “Oh, another stone,” I thought. I went outside. Opened the chest with the key. Frozen, I went back. I moved the box aside, inserted 4 stones, and remembered the sequence. I removed all the boulders from the stretcher, put the stretcher away, lubricated the hatch, opened the hatch with handcuffs, took the batteries, went through the dungeon without touching the walls. It took about five minutes, it was difficult!

In a dark basement:

I took a hook on a chain, a hose on the stairs, pulled a brick out of the wall not far from the barrel, and saw part of a sheet. He took a stick and a rag from the bars, collected 11 sheets of paper, broke the bottle with a brick, picked up the fragment and paper, opened the lid of the barrel on the left, took out a gimlet with the help of the rag, and pulled out the cork from the barrel on the right. He lowered the hose into it, cut the rope on the stone, took out the keys from the hatch with a hook, inserted them into the lock by the grate, picked up the key in the puzzle, and on the left pedestal took a stone apple, a piece of paper and a stone. He inserted the apple into its place in the bas-relief, turned over the plate near the stairs, and found another piece of paper. He put it in the smoking room, set it on fire with a lighter, and used the smoke to open the door. Finally got out of this terrible place.

To Shaggy:

I took the processor out of the basin, found a fan in the window, took a ruler from the chair leg, a broom from the window, in case it came in handy. I opened the cabinet, removed the cobwebs with a broom, found a hairdryer, took the processor from the floor, inserted a ruler into the pot, and got RAM. From the pile of magazines by the table, he took the RAM, pulled back the curtain and took the umbrella. I found scissors and a screwdriver in the table, cut the tape on the box in the closet, took the network card from it, and unscrewed the cover from the speaker with a screwdriver. I found a sound card. I entered the code into the safe, Pi -3.14, who doesn’t know, took the motherboard, found the video card on the floor. I found a hard drive in the book Detective. I inserted everything into the computer, solved the puzzle and picked up the key, opened the drawer with the key, took the disk and inserted it into the system unit. Shaggy did the rest of the work.

On the train:

I found a wrench behind the suitcase, took the balls on the table, found a ball in the bag, pulled out a bolt from the llama, repaired the ladder with a bolt and a wrench, took a ball from the shelf. He put all the balls on the rattle, picked up the handle next to the device, clicked it on the radio, solved another puzzle, you need to make the lamps burn at the same time. He moved the box from under the seat, took the glasses from the case, took another ball from the backpack, and gave it to his grandmother. He took the lens from the green bag and gave the glasses to his grandmother. The gag was inserted into the man's mouth. Turned off the light. Finally you can rest.

In the village, on the farm:

I took a can of gasoline from a birch tree and found a grinding wheel near the logs. He took a bucket from the roof, found a bowl in a haystack, poured milk into it, and gave it to the dog. I took keys and nails from the porch. Opened the lock on the barn. I took everything I could from the barn. Sharpened the ax and scissors. I fixed the roof, trimmed the sheep, fed the chicks. I sawed the logs.

Martha the Witch:

Again, the action takes place in two places: a house and a forest. He went into the hut, took the ax handle, a spoon and a pot, ate the porridge, and took the blade. I greased the gate. Went out into the forest. He took a rope and cut down a spruce tree with an axe. Returned to the hut. He tied the stick to the shaft, opened the hatch, took the nuts and sickle, and cut off the reeds. He gave it to the old woman and took the basket. Went out into the forest. I put it on a tree stump and collected 10 mushrooms, herbs and berries. Gave the nuts to the squirrel. He took the basket and gave it to his grandmother. I took food, a peg with a rope and a cage. I caught a bird. I gave my grandmother the cage with the bird.

In the office:

Returned to the office. I took scissors and pliers from the drawer. He turned on the light and removed all the notes from the stand. I looked at the time 17:05, turned on the light, looked at the clock, set the time, opened the hiding place, took the disk from there and inserted it into the laptop. I look at the carpet, and there the hiding place opens. In the trash bin I found a piece of paper with a code, entered it into the chest, inserted the disk into the laptop, cut a thread from the carpet with scissors, took the coat off the hanger, unscrewed the hook with pliers, and took the disk out of the aquarium. I inserted it into the laptop, took the mouse, scared Allochka with it, she ran away, looked in her bag, took a hairpin, opened a drawer in the closet for her, took out paper, inserted it into the printer. I saw an envelope on the table. I took it.

House with the ghosts. Part 1:

He took the knife out of the sofa, removed the lace from the curtain, moved the bear away, took the brush, picked up the tile with the knife, and took the key. He opened the closet for them, took the magnet, opened the bottom drawer, took out a cassette and a sheet. Using a magnet to which a rope was attached, he pulled the cassette out of the decanter, opened the projector, inserted the cassette, and plugged the cord from the projector into the socket. I put a sheet over the fan. I turned off the light and took the paint and painted the sheet. He opened the top door in the closet, solved the puzzle, found the reagents in the closet, put the cup from the floor on the table, put the reagents in it, took the glass cutter in the same place as the cup. I cut out a circle from the skeleton with a glass cutter, took the hands and hung it above the door.

House with the ghosts. Part 2:

Having torn off a piece of wallpaper above the sofa, I found a piece of paper with a code there, looked at the box, pressing its buttons in the same sequence as on the piece of paper. He took the card and answered the phone.

/ / Full version!

The game "Masyanya under the yellow press" is collector's edition from Nevosoft. Before downloading the game to your computer, we suggest you get a key for free registration in the game without sending SMS. Torrent - 77 mb.

Masyanya got a job in the yellow press, her work is very strange and difficult, she needs to look for and photograph mysterious incidents and paranormal phenomena. Now all the ghosts, aliens and vampires will be under the gun of the brave girl’s camera!

Help her earn money in her difficult career as a photographer. Basically, the editor's tasks will not be difficult, just go somewhere and bring more photos. But it won’t be boring, because her bosom friends will be next to her, and unusual characters will also appear on the horizon from time to time. Plunge into the dashingly twisted plot and get a lot of humor and fun from the adventures with Masyanya!

Download the full edition of “Masyanya under the Yellow Press” for free using a direct torrent link. To play the hidden object game without registration and time limits, click “download game”

File name 1087-masyanya-pod-zheltym-pressom.exe
January 14, 2015

So, everyone knows a cheerful cartoon character named Masyanya. She is famous for her jokes and her little voice. Today we will look at the question: "Masyanya under the yellow press. Walkthrough." But first, a few words about the game.

What is the game about?

“Masyanya under the yellow press” is a quest toy that is aimed at finding objects together with the main character. Of course, it will be fun and interesting. This time our character will try himself in the role of a journalist who got a job in the editorial office. Thus, “Masyanya under the yellow press” will tell us all the gossip, rumors and stories about vampires, ghosts and other evil spirits. The player will have to show ingenuity and attentiveness to complete the toy. As a rule, it won't take too long if you know all the secrets. It is them that we will talk about now. It should be noted that the game "Masyanya under the Yellow Press-2" is much more difficult than the first version of this game, so get ready and be patient.

While everyone is at home

So the game starts at home. This is, so to speak, preparation. This section can be described: "Masyanya under the yellow press. Walkthrough. Part 1." Well, let's get started. The game has begun. We hear a phone call. We pick up the phone and talk to the boss, who sends us to a meeting with the magician. You can look around. The game "Masyanya under the yellow press" immediately shows us the heroine's room and makes a list of tasks necessary to complete. Everything you need to collect can be viewed in the note next to your phone. We notice a key on the floor and pick it up.

You need to pick up a ballpoint pen near the phone. Now click on the left door of the chest of drawers with clothes and see the chest. We need to open it. With a slight movement of the hand, we use the key raised from the floor on the chest and take the notebook. We hear the alarm clock ringing. Where is he? The game "Masyanya under the yellow press" makes us think. Pay attention to the curtains. We open them and, lo and behold! Alarm! We quickly turn it off. Now we need money. We examine the piggy bank on the windowsill - we need to break it with something! We examine our drawers and find a hammer there. Now we use the find on the piggy bank and collect money.

Behind the door, or rather between the chest of drawers and the wall, we find an umbrella. Let's take it. We look at the huge yellow chest on the closet - we need to get it out somehow. We pry it with an umbrella and inspect it. Need a code. In the nightstand we look under the purple magazine - there will be a note with the code (265). We return to the chest and enter the password there. We take out the camera. Now we take the key from the coat pocket and find the passport under the carpet. After that, we bring the purple bag on the chair closer and put the items in their places. We open the door from the room with the key and leave. The first part is completed!

Helping the old lady

So we have begun the phase "Masyanya under the yellow press. Walkthrough. Part 2." We need to help the old lady and collect 25 coins. We find a brick at the location and pick it up, it will come in handy. There was a coin underneath! We look at the trash can at the entrance and pick up a coin. We break the bottle near the urn with a brick and take the canvas. We look at the boat in the puddle. We pry it off and get another coin. Well, our progress is obvious! We look at the old lady's feet - there is another coin there. Now we move the sheet of paper outside the window on the left and take another “item” to our treasury. We remove the newspaper from the sidewalk - another plus! Now let's look at the car. Starting it is quite simple - to do this, remove the potatoes from the exhaust pipe. Now let's examine the tools. We take out the pry bar and saw handle. We open the hatch with a crowbar and take another coin. We look at the entrance - saw the grate near the ground and play a mini-game. She will give you 12 more coins. We look carefully at the street - 8 coins are visible to the naked eye. We give all the “proceeds” to grandma. OK it's all over Now. It's time to go to the office!

Office plankton

Well, “Masyanya under the yellow press”, part 2, has ended. Time to move on. We find ourselves in our office. We look around. Cheese, mouse hole... Doesn't remind you of anything? Now in the game "Masyanya under the Yellow Press" the key is the main task of our heroine. Without thinking, we grab a piece of cheese from our chef’s table and place it in front of the mink. We grab the key from the mouse's tail. We look at the closet, open it and take a conspicuous piece of paper. You need to collect 3 such scraps. We leaf through the purple magazine on the table in front of the boss. There's another snippet there. We find the notice board and pick up the last piece of paper. We quietly steal scissors from under the boss’s nose; they will come in handy. Use the key from the tail of the mouse to open the drawer, take the card and tape. Now we look at the inventory - the pieces of paper have formed a code!

We bring the piece of paper to the window and write down the resulting combination of numbers (6292). Now we look at the picture on the wall and move it aside. Oh, miracle - a safe! Without thinking twice, we insert the card into the slot and press the handle. We enter the found password and see the documents. But you won’t be able to take them - the lasers will spoil the whole picture. We need to turn them off.

We find a golf club. Now let's make some noise! We use the stick on the safe - there is a fire! We quickly extinguish the fire using a fire extinguisher and take away the documents. We read the numbers of Larisa Yuryevna’s number. In the closet we select a disk with telephone numbers. We bring the laptop closer and turn it on. Open the CD-ROM, insert the disc and dial 641-96-40. We agree on a meeting with Larisa, and go ahead!

Magician's apartment

Well, now we have begun the next stage of our passage. And again in the tasks of the quest “Masyanya under the yellow press” there is a key that is hidden! So what is it? This time he opens an ancient book. Okay, let's go look. So, let's look into the basket of balls. There you have to solve a puzzle, after which the heroine will get a key (no, no, not from an ancient book). We use it to open the bottom drawer of the nightstand. From there we take out the tape and wrap it around the lamp. Click on the round shadow and get a cookie. We look around. Give the cookies to the cute parrot.

He will scare away a peacefully sleeping cat with his unusual cry. Let's see what this wonderful animal slept on - a knife! Let's take it. We mercilessly cut the picture on the wall and take out the key to the ancient book. We use the key on the closed book. Now you have access to the recipe for opening locks. To do this you need to collect 5 different flowers. The first one is on this same page. Now we remember what other flowers we need and begin to leaf through the book. By the end, everything you need will be collected. In the required sequence, lower the flowers into the cone. If everything is done correctly, we will get a green liquid. Now we use the flask on the locked door. It's time for a new stage!

Checkpoint

Well, here we are at the checkpoint. The game "Masyanya under the yellow press" continues to puzzle us. First of all, we play a mini-game at Allochka’s, picking up identical cards. Now click on the stack of documents - it will fall to the floor. Click on the papers again to collect them. There will be a business card with the number (659-22-75) on the floor. Now we stomp to the water cooler. We bring it closer and look for a screwdriver. Found it? Then we take it into our treasury. We find scissors under the pillow on the sofa. We take a cup from the table and look at the attractive vase with cookies. We touch each of them and get to the coin at the bottom. Let's take it for ourselves. Now let's feel like electricians. We look at the shield near the fan - use a screwdriver to unscrew the screws and cut the wires with scissors. Oh, miracle! The fan turned off. Then we turn our attention to the phone. Throw a coin into the slot and enter the code from the business card. We open the first aid kit and take out the third jar from the left with a good sleeping pill. Using a cooler, we fill a cup with cold water, combine it with sleeping pills and give Allochka a drink. When she falls asleep, we look in the bag for the door handle. Then we put it in place and move on.

Evening activities

Well, the topic is: "Masyanya under the yellow press. Walkthrough of the game." We are at home again. First, turn on the light.

We collect 10 empty bottles and one full bottle of beer. In addition, we take away the ashtray with cigarette butts. We pour beer on the flower that stands on the windowsill (Greenpeace will throw slippers at us). We throw the ashtray and empty bottles into the trash. Now we take the sponge out from under the cabinet, lower it into the aquarium and wipe the picture on the wall. Then we pick up the hat that is lying on the floor and put all the clothes on the shelf in the closet. Now look at the socks and play a mini-game. We open the white suitcase in the closet and take out the battery from the phone. We take out our mobile phone from our coat and look for a SIM card. It lies in a box on the top shelf. Now we call our friends. And here it is, the next stage!

Cemetery

In front of us is an old cemetery. We look around. We find a hollow in the tree and, of course, crawl into it. Take the yellow stone. Now we scour the bushes until we find a matchbox. Click on the trash near the guard's feet and complete the mini-game. Here we need to collect matches. All intact ones will be added to inventory. There they will combine with the box and we will get burning matches. Well, just a whole torch! It's time to look into the gatehouse!

At the gatehouse

This stage can already be called solidly: “Masyanya under the yellow press. Walkthrough. Part 8.” We are confidently moving forward. Using burning matches, we light the candles and look around. We look at the shelves - there is a bucket with a bone there. Let's take her. In the corner of the gatehouse we take a spatula. An irreplaceable thing, especially in a cemetery! We go outside. But don’t rejoice - we’ll be returning to the lodge again. Now the dog is bothering us. We throw her a bone, and she safely turns out of our way. We look in the box. We take from there a magnet and a flashlight without batteries. Now we need to look for batteries! Well, let's play digger? We dig the ground with a shovel and find a chest. We look at it - we need a key. Again! Are they following us or what? Okay, let's look. We select the oil can near the chest and return to the gatehouse again.

Let's look at the hook and key! Double-click on it and watch as the find falls into the gap in the floor. Amazing! We remember that we have a magnet. With his help, we take out the key and run outside. Open the chest with the key. We take out the red stone. Now we go to the gatehouse again. We find and take a hammer, remove the rag from the glass ball and break it. We get a purple stone. We select a magnifying glass, find a plate and use this item on it. We see the code - 2611. On the bottom shelf of the locker we see a chest. Enter the received code and open the “box”. Now take the green pebble. We look at the cardboard box among the shelves. Let's move it away. Find the panel and click on it. We insert the necessary stones into the holes. Now we play a mini-game where we need to repeat the combination of stones.

Next, we throw all the stones off the stretcher and move them to the side. We find a tire with handcuffs. We take them and hook them to the hatch. Lubricate the hatch cover with an oil can and take the battery. Oh, the candles burned out! Something fast. OK. But now we have a working flashlight! We aim a beam of light at the open hatch and play a simple mini-game. Here comes a new stage.

Basement

Well, the game "Masyanya under the yellow press. Walkthrough. In the basement" is perhaps the darkest and gloomiest place. We find a hose, a rag, a hook, a stick and, of course, our favorite brick! Well, where would we be without him! According to the rules of the game, it is customary to break bottles with bricks. Forward! Our object is a green bottle. From it we take a piece of glass and a piece of paper. In the lower right corner, use a splinter to cut off the rope from the stone. Now we walk around the stage and look for sheets of paper. Suddenly our ladder breaks. Well, absolutely wonderful! Remove the lid from the tub. Using a rag, we take out a gimlet, which we use to pull the cork out of the barrel. Insert the hose into the hole. We look at the hatch filled with water. We use a hook to get the keys from there. We use the key on the grille lock and find ourselves in a mini-game where we need to choose the right keys. So the grate opened. We look at the wooden door. We pick up the paper, apple and lighter. Now we insert the apple into the fresco in the wall. We look at the symbols that appear. Turn the plate over and find the last sheet of paper. We put all the scraps in the ashtray and light it with a lighter. And our topic “Masyanya under the yellow press, walkthrough of the game” continues.

Symbols will appear in the smoke. Click on them under the apple in the order in which they are located on the cloud of smoke. A secret entrance opens. Let's go into it.

Visiting Shaggy

“Masyanya under the yellow press” continues to amaze us. So we ended up visiting Shaggy. We lift part of the VCR, processor, ruler and broom. We move the curtains aside and take an umbrella. We use a broom to clean out a friend’s closet and find a hairdryer. We use it to dry the processor. The ruler will serve as a replacement for a support for a flower on the windowsill. In return we get RAM. Among the magazines we find another computer part. Now we remove the basin from the stack of books. We read a book on mathematics and find out the fact: “pi = 3.14”. We open the detective story (middle book) and find another detail there. We look at the safe and enter 314 there. Take the motherboard.

We take out a screwdriver and scissors from the desk drawers. Use a screwdriver to remove the sound card from the speaker. In the bottom drawer of the closet we find a wrapped box, which we open with scissors. Let's take the last detail.

Place the umbrella to the left of the monitor. We insert the parts into an empty system unit. We play a mini-game where we need to assemble an entire system unit. We take the cooler out of the window and insert it into a computer of our own production, so to speak. We take the key that was under the system unit. We open the bottom drawer of the table and find a disk there. Now all that remains is to insert it into the computer.

On the road

As you can see, we decided to write an article on the topic "Masyanya under the yellow press. Walkthrough. All parts." Well, there is very little left until the very end. We find ourselves on a train. We find a wrench and 3 rattle balls. We look at the bag and take out another colored ball from it. Now we look at the lamp and remove the bolt. We repair the ladder using a wrench and a bolt. We take out the last ball from the luggage rack. We repair the rattle and get the handle from the radio, after which we insert it into place. We look at the panel with lightning and activate the mini-game.

Now we take the balls of yarn near the old woman. We take out a blue skein from the brown backpack and give it to grandma. However, now we need to find her glasses. We look into grandma's bag and take the lens. We take out the broken glasses from the box under the baby and combine them with the lens. We give the glasses to grandma and wait for her to knit a sock. We successfully silence our snoring neighbor with it. We turn off the lights and go to bed.

Village

“Masyanya under the yellow press” took us to Maloye Komarovo. Great! Take a grinding wheel, a canister and a bowl. We move the stairs to the house and take out a bucket from its roof. We use it to collect water from the well. Now we fill the wooden block with water, and use the empty bucket on the cow’s udder. We give the dog milk and he falls asleep. We look under the porch, find the key and nails, open the barn and go inside. There we collect a hammer, slate and an ax, grabbing scissors. Open the “chest” and take the grain. We insert the sharpening wheel into the machine and sharpen the scissors and ax. We use the canister of gasoline on the chainsaw and take it safely. We go outside and look at the pen with the chickens. Using grain we activate the mini-game. Cover the hole in the roof with a sheet of slate. Apply nails and a hammer to the sheet. Now we use scissors to shear the sheep. We use a chainsaw to walk through the logs. Using an ax to chop wood. Then we make a woodpile of wood. We remove all weeds from the beds. Oh, what a helper!

The game "Masyanya under the yellow press. Android" has not come to an end. However, we will not write a final walkthrough, although the temptation is great to jump ahead and see how such adventures end. Brainstorm a little. Be careful and be more savvy. There are very few left until the final! Good game!



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