When the front line will be available. Frontline mode in World of Tanks. Where to see your progress in the event

Available on a temporary basis from April 14, 11:00 UTC. To select it, you need to use the battle selector (to the right of the "To battle" button):

Among other innovations last year on the Sandbox server, the Frontline mode was available in a 30 by 30 format. It will be back soon, but this time on main servers inviting all players into large-scale battles on a huge map.

ATTENTION! The mode will be available on a temporary basis. More detailed description the regime will be a little later.

Features of the mode

  • Technique: Tier VIII vehicles.
  • Commands: 30 players in each team with the possibility of playing in a platoon of 5 players.
  • Roles: one team defends, the second team attacks.
  • Goals: the attacking team must break through the defenses and destroy at least three of the five main targets (details below). Defenders must hold positions and keep at least three of the five defended objects intact.

Tier VIII vehicles: the "Frontline" mode will be available only for Tier VIII vehicles. This is done so that as many players as possible can get acquainted with the new game content.

The developers have improved the mode according to the suggestions of the players from the first test, transferred the map to HD quality and adjusted a number of game moments from the list of vehicles to the economy.

New combat gear:

  • Smoke Screen: Vehicles hide their positions with a smoke screen.
  • Inspiration: The crews of your car, as well as cars nearby, receive an increase to their main specialty.
  • Engineering squad: reduces the time of capturing the base, increases the efficiency of knocking down the capture of the base and can stop capturing the base if it is located within its limits.

Setting changes. Along with the geographical origin of the map (from coastal France to central Germany), some objects on the map have also changed - they have become more characteristic of this area.

A chance to win. Often, a tight time limit interrupted the battle at the very interesting place... The developers believe that victory should be achieved by deliberate action, and not by wasting time. Therefore, if the time of the battle expires, when the attacking team is in the process of capturing the enemy sector, the battle will continue until the sector is captured or until the defenders retain control of the territory and completely knock down the capture (as in football - the whistle is not will).

Map changes. To do game process more diverse, significantly changed the landscape, objects and their location on the map.

Sector capture mechanics: now, the fewer the sectors of the first line captured, the harder it will be to capture the sectors of the second line. The more sectors in the first line are captured, the less time it will take to capture a sector in the second line of defense.

It is likely that the final version of the Frontline mode will differ from the one currently being tested. To help developers properly configure the mode, run the client general test, choose a mode from the list of available ones and enter the battle!

New mode "Frontline" (from April 14, 11:00 (MSK))

  1. This mode is available only for Tier VIII vehicles.
  2. There are two teams of 30 players each. Wherein:
    the attacking team must destroy at least three of the five pillboxes before the end of the battle;
    the defending team must prevent the destruction of these pillboxes.

Battlefield

  1. The size of the map is 9 km 2.
  2. The battlefield is conventionally divided into eight functional zones:
    1. the first line is the start zone for the attacking and defending teams: bases A, B and C are located in this location;
    2. the second line is the zone in which the bases D, E and F are located;
    3. the third line is the area where the pillboxes are located.
  3. The map is also conventionally divided into three strategic directions:
    1. Eastern front;
    2. Central Front;
    3. Western front.

Development of the battle

  1. At the beginning of the battle, the players of each of the teams are evenly distributed by ten people on each of the three fronts: Eastern, Central and Western.
  2. The players of the attacking team start the battle from the first line.
  3. The players of the defending team start the battle from the second line.
  4. At the initial stage of the battle, the second line is not available for the players of the attacking team. If the attacking player enters the third line, he will be attacked by artillery.
  5. For the players of the defending team, the zone of appearance of the attacking team on the first line is always inaccessible. If a player of the defending team enters this zone, he will be attacked by artillery.
  6. After the start of the battle, the attacking team has 12 minutes to destroy the pillboxes of the defending team located on the fourth line.

Capturing bases

  1. There are three bases on the second and third lines. At the beginning of the battle, these bases are owned by the defending team.
  2. To advance to the third line, the attacking team must capture the bases located on the first line.
  3. The base is captured as usual, but taking into account the peculiarities of the mode:
    1. to capture the base, the player must drive into the circle of capturing the base;
    2. in the "Frontline" mode, the number of players simultaneously capturing the base is three;
    3. to capture the base, players must score a total of 150 capture points;
    4. if the player who is capturing the base is damaged, the progress of capturing is not reset, but only pauses for five seconds;
    5. to defeat the capture of the base, you need to destroy the exciting player.
  4. Capturing each of the first three bases (A, B, and C) adds 120 seconds to the remaining time until the end of the battle.
  5. Capturing the last base on the second lane adds 240 seconds to the remaining time until the end of the battle.

Base protection system

  1. Bases D, E and F, located on the third line, have a unique defense system.
  2. The difficulty of capturing bases D, E and F depends on the number of captured bases on the second line.
  3. If the attacking team captured one base on the second line, then to capture any base on the third line, it needs to score 400 capture points.
  4. If the attacking team captured two bases on the second line, then to capture any base on the third line, it needs to score 250 capture points.
  5. If the attacking team has captured all the bases on the second line, then to capture any base on the third line, it needs to score 150 capture points.

Additional time

  1. If at the end of the battle time at least one player from the attacking team is in the base capture circle, then the extra time system is activated.
  2. The maximum overtime is 90 seconds.
  3. Overtime is disabled if none of the players captures the base.
  4. If the attackers manage to capture the base in extra time, then an additional one is added to the current battle time.

Capturing zones

  1. When an attacking team captures a base, the zone in which the base was located comes under the control of the attackers. Example: If the players capture base A, then the zone located on the Eastern Front of the first line will come under the control of the attackers.
  2. After the zone comes under the control of the attacking team, the players of the defending side are given 60 seconds to leave the captured zone. All vehicles of the defending team that remain after 60 seconds in the zone captured by the attackers will be attacked by aircraft.
  3. After the attacking team captures a zone, the next zone on the front becomes available for the attacking side to capture. Example: if players capture base A, then the zone controlled by base D becomes available for them to capture.
  4. After capturing any base on the third line, the attacking team gains access to the fourth line and can begin to destroy the defenders' pillboxes.

Dota

  1. Dotas are interactive objects and the main target for the attacking team.
  2. The durability of each bunker is 3000 units.
  3. Pillboxes can be destroyed by players' projectiles.
  4. The pillboxes have exceptional frontal armor (2000 mm).
  5. DotA onboard booking - 165 mm.
  6. The most vulnerable point of the bunker is the back (70 mm).
  7. High-explosive fragmentation shells deal 50% of their base damage to pillboxes.

Revival system

  1. After destroying your vehicle (if your team controls the spawn points), you are taken to the spawn screen.
  2. On this screen, you can choose:
    1. Which car to return to the battle. All Tier VIII vehicles you have purchased are available to you. She needs to be repaired and manned.
    2. The flank you prefer to land on:
      • flank on which this moment there are more than 13 teammates, will be unavailable for disembarkation;
      • no more than one SPG can land on one flank.
  3. The return does not happen instantly:
    1. the car on which you were destroyed becomes inaccessible for returning to battle within five minutes from the moment of its destruction;
    2. after switching to the respawn screen, you cannot return to battle for 30 seconds.
  4. The number of spawn points is individual for each player:
    1. at the start of the battle, all players have only one "life" in reserve;
    2. every five minutes after the start of the battle, teams receive reinforcements and each player receives one additional revival;
    3. the player cannot accumulate more than two potential revivals.

Repair points

  1. You can use the repair points located on the battlefield:
    1. The radius of the repair area is 25 meters.
  2. At the moment when you are in the circle of repairs, the machine's resource is restored:
    1. 100 points of strength per second;
    2. 10% projectiles per second (from the base value);
    3. 100 crew HP per second (conditional);
    4. 100 HP modules per second (conditional).
  3. All premium shells and premium consumables are restored to their pre-combat state.
  4. After the vehicle's resource is restored to 100%, it is this repair point that becomes inaccessible to the player for two minutes.
  5. If during the repair the player takes damage, then the repair stops. And it is this repair point that becomes inaccessible for 5 minutes.

Combat reserves

  1. In the mode, it will be possible to use six combat reserves.
    1. Artillery shelling.
    2. Air strike.
    3. Reconnaissance aircraft: detects enemy vehicles in a certain area of ​​the map.
    4. Engineering squad: reduces the time of capturing the base, increases the effect of knocking down the capture, stops the capture, being in the capturing circle of its own base.
    5. Smoke Screen: A cloud of smoke forms at a given point, hiding the tanks.
    6. Inspiration: the vehicle crews of the player and allies in a small radius receive an increase to the main specialty.
  2. Before the battle in the Hangar, you need to install the combat reserve you are interested in in special slots.
  3. You will have from one to three slots for reserves, depending on the type of vehicle (one for medium and heavy tanks, two for tank destroyers, three for light tanks and self-propelled guns).
  4. All combat reserves have five levels of development.
  5. To increase the level of the combat reserve, you need to spend a supply point.
  6. You get supply points for each level of account development.

Ranks:

  1. For performing useful actions in battle, you will be awarded titles.
  2. The higher the rank with which you end the battle, the greater the final increase in experience will be.
  3. There are six titles in total:
    1. Private: All players start the battle with this rank.
    2. Sergeant: + 10% experience.
    3. Lieutenant: + 25% experience.
    4. "Captain": + 50% experience.
    5. Major: + 100% experience.
    6. General: + 200% experience.

Today (10.04.2017) an update was released on the Sandbox test server, and the new iteration itself will be launched at about 15:00 Moscow time. Full client test server You can download the sandboxes from this link: (only those who have approved the application for participation in the Sandbox will be able to play in the sandbox).

In a nutshell about the "Front Line" mode:

The battle in the "Frontline" mode will take place in a 30 by 30 player format with the ability to play in platoons consisting of 5 participants. In mode, averages and heavy tanks, Tier X tank destroyers and self-propelled guns, as well as Tier VIII light tanks. The last limitation is temporary and is caused by the technical subtleties of testing. As a result, it is planned to make the mode available for Tier X of all types of vehicles. It is simply impossible to fit such a number of vehicles on a map with an area of ​​1 km2, for this reason we are introducing maps with an area of ​​9 km2, divided into 9 sectors, where one team defends and the other attacks. Each stage takes place in a certain territory: the attackers try to capture it, and the defenders try to keep it under their control.

And of course, how can we do without our water producers, who are ready to test the new Front Line mode in the created platoons of five people each evening:


List of changes on the Sandbox server. Frontline mode

This iteration of the sandbox is completely dedicated to the new game mode "Frontline", the implementation of which has the following goal:

Testing new technologies that can significantly increase the size of the map, as well as increase the number of users in one arena, without losing performance on all configurations.
1. Mass testing of performance on various user configurations;
2. Mass testing of server functionality.

Fundamental rules:

1. This mode is available only for tier 10 vehicles.
2. The exception is Light tanks, for which this mode is available at level 8.
3. The battle involves 60 players.
4. All players are divided into 2 teams, 30 people each:
a. Attackers - the task of the attacking team is to destroy at least 3 out of 5 large-caliber guns before the timer expires;
b. Defenders - The defending team must prevent large caliber guns from being destroyed before the timer expires.

Battlefield:

1. The total area of ​​the battlefield is 9 square kilometers (the sides of the map are 3 by 3 kilometers).
2. The battlefield is conventionally divided into 8 functional zones:
a. Beach - the start zone for the attacking team;
b. The first line is the start zone for the defending team, bases A, B, C are located in this location;
c. Second line - bases D, E, F are located in this location;
d. The third line is the zone where the large-caliber guns are located.
3. In addition to the functional division, the map is conventionally divided into 3 strategic directions:
a. Eastern front;
b. Central Front;
c. Western front.

Progress and development of the battle:

1. At the start of the battle, the players of each of the teams are evenly distributed by 10 people on each of the three fronts - Eastern, Central and Western.
2. Players of the attacking team start the battle on the beach line.
3. The players of the defending team start on the first line.
4. At the initial stage of the battle, the second line is inaccessible for the players of the attacking team. If the attacking player enters the territory of the second line, he will be destroyed by the aircraft of the defending team.
5. At the initial stage of the battle, the beach line is inaccessible for the players of the defending team. If a player from the defending team enters the coastal territory, he will be destroyed by the attacking team's fleet.
6. After the start of the battle, the attacking team has 12 minutes to destroy the large-caliber guns of the defending team located on the third line.

Capturing bases:

1. On the first and second lines there are 3 bases, respectively, at the start of the battle these bases belong to the defending team.
2. To advance to the second line, the attacking team must capture the bases that are located on the first line.
3. The capture of the base occurs according to the standard WoT logic, taking into account the features of the mode:
a. To capture the base, the player needs to drive into the circle of capturing the base.
b. V this mode the number of players simultaneously capturing the base has been increased from 3 to 5.
c. To capture the base, players need a total of 150 capture points.
d. In the event that damage is inflicted on the player who is capturing the base, the progress of the capture is not reset, but only pauses for 5 seconds.
e. In order to knock down the progress of capturing the base, it is necessary to destroy the exciting player.
4. Capturing each of the first 3 bases (A, B, C) adds 120 seconds to the remaining time until the end of the battle.
5. Capturing each of the bases on the second lane (D, E, F) adds 150 seconds to the remaining time until the end of the battle.

Capturing zones:

1. When an attacking team captures a base, the zone where this base was located comes under the control of the attackers.
For example, if the players capture base A, then the zone located on the eastern front of the first line comes under the control of the attackers.
2. After the zone comes under the control of the attacking team, the players of the defending side are given 60 seconds to leave the captured zone. All equipment of the defending team that remains after 60 seconds in the zone captured by the attacking side will be destroyed by the invaders' aircraft.
3. After the attacking team captures a zone, all adjoining zones become available for the attacking side to capture.
Example: if players capture base A, then the zone controlled by base D becomes available for them to capture;
4. After capturing any base on the second line, the attacking team gains access to the third line and can begin to destroy the large-caliber guns of the defenders.
5. If the attacking team captures all 6 bases, then the "Reinforcements" functionality is disabled for all players.

Long-range guns:

1. Are interactive objects and the main target for the attacking team.
2. The number of HP of each long-range gun is 4000.
3. Can be destroyed by players' projectiles.
4. Possess emergency frontal booking (2000mm).
5. Significant side armor (250 mm).
6. Most vulnerability is the rear of the gun (160 mm);
7. High-explosive shells deal 50% of base damage to guns.

Respawn system:

1. After the destruction of the player's equipment, if the player has respawns, the player enters the respawn screen:
2. On this screen, the player can choose:
a. Which vehicle to use to return to battle. The player has access to all the purchased vehicles of the 10th level (and LT of the 8th level), the vehicles must be repaired and manned by the crew;
b. Choose your preferred tank equipment. Regular consumables and shells will be automatically purchased, premium consumables will be replenished only if the player has them in the warehouse;
c. Choose a flank on which the player prefers to return to battle;
* A wing with more than 15 teammates at the moment will be inaccessible to return to battle.
* There is also a limitation on the number of SPGs on one flank in the amount of 3 units.
3. Returns are not instantaneous:
a. The tank on which the player was destroyed becomes inaccessible for revival within 3 minutes from the moment of its destruction.
b. After entering the respawn screen, the player cannot return to battle for 30 seconds.
4. The number of respawns is individual for each specific player.
a. At the start of the battle, all players of the attacking team have 2 respawns;
b. At the start of the game, all players of the defending team have 1 respawn;
c. Every 5 minutes after the start of the match, the teams receive reinforcements and each player gets 1 additional respawn;
d. The player cannot accumulate more than 3 respawns;
5. If the attacking team captures all 6 bases, then the reinforcement functionality is disabled.

Repair points:

1. Players can use the repair points located on the battlefield.
a. The radius of the repair area is 25 meters.
2. At the moment when the player is in the repair circle, vehicle resources are restored:
a. 100 points of strength per second;
b. 10% projectiles per second;
c. 100 crew strength points;
d. 100 points of module durability.
3. All simple resources of equipment are restored for credits at the standard cost. Credits earned in a given battle are taken into account.
** 4. All premium shells and premium consumables are restored only if they are in stock.
5. After all the resources of the tank are restored to 100%, a specific repair point becomes inaccessible to the player for 2 minutes.
6. If during the repair the player takes damage, the repair process stops and the specific repair point becomes inaccessible for 25 seconds.

In Update 1.4, the Frontline mode returned to the game. In this article, we have collected answers to the most FAQ users.

How long will Frontline mode be available?

The regime will operate from February to November 2019. It will be divided into 10 seven-day stages, one every month. Read the exact time of the stages in the regulations on the official the World portal of Tanks.

What are the rules of the Front Line battles?

The main rules of the regime are as follows:

  • The battle takes place on a 3 by 3 km map.
  • There are two teams of 30 players each.
  • Platoon play is allowed.
  • The attacking team must break through the defenses and destroy at least three of the five long-term firing points of the enemy.
  • Defenders must hold positions and retain at least three of the five defended targets.
  • Shooting at allies does no damage.
  • Read the detailed rules in the Front Lines regulations.

What combat reserves are available in Frontline in 2019?

There are six combat reserves available:

  • Airstrike - deals minor damage and stuns opponents in the selected sector.
  • Shelling - deals significant damage to vehicles in the center of the strike, decreasing with distance from the center.
  • Inspiration - gives an increase to the main specialty for the crew of your vehicle and allied vehicles nearby.
  • Sabotage squad - increases the speed of replenishment and restoration of the service area. For the attackers, it increases the speed of capturing the base, for the defenders - the time of blocking the capture in case of damage to the attackers.
  • Smoke screen - temporarily reduces the vision of vehicles and disguises vehicles in the specified sector.
  • Reconnaissance aircraft - temporarily transmits reconnaissance information about vehicles in the selected zone.

Has the economy changed in the Frontline mode?

No, the economy of the regime has not changed.

Where can I see my progress in the event?

How do I get Valor levels?

You must first reach the 30th Frontline level. After that, in the progress window, there will be an opportunity to increase valor. Use it to get your first level of Valor. After that, you can re-pass all 30 levels of the "Frontline" and each time after reaching top level use a valor boost. Thus, you can raise the level of valor up to the tenth.

Degrees of Valor are gradually unlocked. The maximum degree of valor in a stage is limited by the current number of the stage plus two degrees (for example, at the 5th stage you can get as a maximum the 7th level of valor).

How do I reach Valor Level 10 if I can't take part in all stages?

Starting from Episode 8, you will have the opportunity to earn all 10 levels of Valor in one episode.

What in the player's progress is reset when moving to the next stage?

The player does not lose anything.

Will Valor Points be able to buy all four Prize Cars?

No, the points earned will be enough for a maximum of two tanks. Consider this when choosing a technique.

Will I get gold if I already have STA-2 and WZ-111 in my Hangar?

No. If you already have STA-2 and WZ-111 in your Hangar, you will not be able to exchange Valor Points to get them.

What will happen to the Valor Points that remain after the exchange for vehicles and those that are not enough for the exchange?

At the end of the season, the remaining Valor Points can be exchanged for Bonds or Gold. The exchange will be possible only if the points are not enough to buy one of the prize cars.

Why didn't I get experience, credits and titles at the end of the battle?

Your earnings and achievements will be canceled if you leave the battle before it ends. This principle was adopted by us in order to encourage honest fighters who fight to the last for their team.

Moreover, if a player did not leave the battle on his own, but was "thrown out", he can return to the battle within five minutes. Then his income and titles will be preserved.

Can I complete personal combat missions in the Front Lines mode?

No.

Why did I earn so few credits per fight?

The reason is that you used a lot of shells (including premium) and the peculiarities of replenishing ammunition after the battle.

When you resupply at a repair point, it is not free of charge. During the battle, it takes into account how many times you fired and what kind of projectiles. After the battle, only the standard ammunition of your tank is replenished. If you spent more shells in battle than your tank's ammo rack can hold, their cost will be deducted from your total income. This is what leads to the fact that you earn few credits.

Why can't I choose a tank for battle or shoot at the enemy in battle?

This issue can occur when using game modifications. There are no separate restrictions on the use of vehicles, the main thing is that you choose a Tier VIII vehicle.

To fix the problem, uninstall mods or start the game without mods via Game Center, and if you are using a launcher, then start World of Tanks in safe mode.

How to remove mods:

  1. Close up World client of Tanks.
  2. Download the archive from our website.
  3. Unpack the archive, place the bat-file in the root directory of the game (for example, C: \ Games \ World_of_Tanks) and run it.
  4. Start the game client, check the urgency of the problem.

If I didn't manage to get and reset the 30th Frontline level, will my levels burn out?

Will not burn. Your progress on the levels of the "Frontline" within one degree of Valor remains unchanged and is not reset. For example, if you finished the first episode at level 25, then the game in the second episode will start at the same level.

Why doesn't the damage I inflicted on the firing point count?

Only the damage you dealt to other players is counted. The firing point is not a player.



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