A deck for completing Kelthuzad in normal mode. Hearthstone Walkthrough: Curse of Naxxramas. Let's start over, starting hand

Most recently, Blizzard, in another announcement, announced the development of a fresh update for its card game. It will be called “Goblins and Dwarves”, contain as many as 120 new cards and will be released in December of this year, that is, very soon. I read this announcement and remembered that I hadn’t even fully told you about the update yet. And this is generally a shame and disgrace on my gray head. After all, only the last quarter remained unreviewed, which, moreover, had been open for a long time and all that remained to be done was to go through it and write a review. Therefore, please do not throw slippers too much, I will now correct the situation. So here's my review of the latest quarter called "The Lair" ice snake».

(The lair of the ice serpent in which the villain Kel "Tuzad" lives)


This time we will be confronted by only two heroes, from whom it feels cold.

Sapphiron


(Paladin Uther VS Sapphiron)


Sapphiron has the hero power "Icy Breath", which costs zero mana to use and destroys all unfrozen enemy creatures (that is, our creatures). How can you fight with him, so nasty, you ask. Don't worry. On your first move, you will receive a frozen hero card on your side of the field, which gives immunity to ice breath to creatures on either side of you. Therefore, it is logical that we play against Sapphiron with only two creatures and it is desirable that they be fatter. And if one of them is killed, we simply post a new one. Unfortunately, this tactic does not work for heroic mode. In it, Sapphiron has 45 life units and there is no frozen hero on the field. I suspect that he will appear there if you reduce Sapphiron's hit points to 30. Unfortunately, I was not able to test this. The maximum that I managed was to reduce his life to 31. Therefore, be sure to write in the comments if you can defeat him under such conditions.


(behind the frozen hero like behind a stone wall)


For defeating Sapphiron you will receive two Fission Ooze cards.


(the card “Fissing Slug” is revealed)


Kel"Thuzad


(Mage Jaina VS Kel "Thuzad)


Kel "Thuzad initially has 30 units of energy and 10 units of armor. He has the hero power "Ice Blast", which costs zero mana, deals two units of damage to the enemy hero (that is, us), and even freezes him. At first glance, it seems that You shouldn’t take heroes with weapons against Kel’Thuzad, as they won’t be able to use them anyway. This is not entirely true. The most important thing is to quickly remove all the armor from the adversary. As soon as this happens, Kel "Thuzad will exchange "Ice Blast" for "Chains", which cost eight units of mana and allow you to gain control over a random creature of yours until the end of the turn. Well, he will summon two provocateurs, which, however, will not help him much.


(Kel "Tuzad likes to do all sorts of mean things)


For defeating Kel'Thuzad you will receive two Shadow of Naxxramas cards.


(Shadow of Naxxramos card revealed)


And, of course, the legendary map "Kel" Tuzad.


(open legendary card"Kel"Tuzad")


Now let's move on to testing. More precisely, to the test, because this time there is only one, and in it we will play Paladin Uther.

Paladin Uther vs Kel'Thuzad

Since Uther’s deck is full of “Fissioning Ooze” cards, as well as cards with a buff, defeating Kel “Thuzad will not be difficult. The main thing is to have moderation and do not put all your creatures on the field at once. Remember about the “Twisting Nether” card, which destroys all creatures .


(the main thing is don’t overdo it ;))


For completing the challenge you will receive two Vengeance cards.


(revenge card revealed)


And, as a bonus, here is such a cute picture.


(defeated Kel "Thuzad with the same cat that we sometimes "pet" when loading)


That's it. Now you can sit quietly, save coins and wait for the next update - the one about goblins and gnomes.

Gameplay video in which I defeat Kel "Thuzad with Rogue Valeera. For those who don't understand why I don't clear the board and lay out all my creatures, let me remind you that Kel" Thuzad has a couple of "Twisting Nether" cards. And he always uses them when only my cards are left on the table.

Hi all! Today the long-awaited day has come when we can visit the Lair of the Ice Serpent - the final quarter of the adventure of Naxxramas, and in this article we will figure out how to defeat Sapphiron and Kel "Thuzad - it is with them that we need to fight in order to get the coveted cards.

So let's get started!

__________________________________________________________________________________________________

Sapphiron

Sapphiron destroys all unfrozen creatures with his Ice Breath and does it for free

Not a particularly nice ability, right? But it’s okay, we can handle it, I suggest you try out the shaman’s deck.

At the start of the game, a frozen 2/10 minion will spawn on your side of the board, granting immunity to Sapphiron's ability to minions flanking it.

Accordingly, the maximum of your creatures on the table is 2. Which is not bad.

Let's start over, starting hand

The more of these cards you have in your hand, the easier it will be to pass the boss; if you come across one, leave it too, you can successfully multiply Nerubian eggs.

Tactics

Actually, our goal is to copy the Frozen Hero with the Faceless Manipulator so that we can put two more creatures. We place Nerubian eggs outside the “invulnerability field” to get a 4/4 Nerubian on the next turn. Use the evil eye on especially unpleasant creatures, the main thing is to protect yourself at the beginning of the game. After you get two Frozen, place creatures. It will help clean the table and protect you from attacks by enemy creatures. will help you get the cards. Use the + link on fat creatures. The second Faceless Manipulator can be copied.

Oh, by the way, let's discuss the role in this deck in a little more detail. It is clear that it is needed to deal damage, but Sapphiron will constantly freeze this or that creature with spells, and this freezing will not interfere with Ragnaros, while another fat creature will stand still, so if you have it, be sure to take it. The same goes for , she will give you one of the dream cards that will definitely come in handy, even if it’s just a Dream. will not allow Sapphiron to use freezing spells, but will heal the Freezing hero or one of the creatures. Also place totems if there is mana left, because if a healer appears, he will have time to do his job before the end of the turn, and in our case this decides.

Kel"Thuzad

Here he is, cutie

Kel "Thuzad's Ice Blast deals 2 damage and freezes the enemy hero, also for free, in addition, at the beginning of the game he has 10 units of armor, in addition to 30 units of health.

Since Kel'Thuzad deals 2 damage every turn, it makes sense to take the Priest to be able to heal. With this deck you can defeat him even in heroics.

Starting hand

We leave it, it will also do. Save the Nerubian eggs towards the middle of the game.

Tactics

The fight with Kel "Thuzad (I can't help but laugh at this name)))) consists of two stages: first you demolish his armor, and then his ability changes. Now it is a Chain, which until the end of the turn takes control of your random creature, costs that's 8 mana, in heroics - forever. In addition, two 3/3 provocateurs appear on his side.

Actually, at the beginning of the game there is nothing supernatural. Expose creatures, use them to almost certainly steal . will help clean the table and “hatch” the Nerubs. Also, KelThuzad will field , so don't put too many creatures on the board. Place Nerubian eggs as soon as they appear in your hand, in any case

Friends! The long-awaited hour has finally arrived for the release of the last quarter of Adventure Mode.
Naxxramasa. A little bit, but a month has passed since the first quarter started
new mode in Hearthstone. Some people liked it, some didn’t - it doesn’t matter, everyone has the right to their opinion. Only one thing is clear - this game needs modes like this, it delivers
a certain pleasure, as well as new sensations from the game)

Normal mode

The normal mode of the final quarter, as well as all the usual modes of the previous quarters, can be completed by any less playing deck, even consisting of base maps. The basic principle of defeating bosses, however
like the main principle of any victory in Hearthstone is to capture the board and control it, gradually lowering the enemy’s health.
In my video I used the Giant Magician deck.

NORMAL MODE:

Sapphiron: Heroic Mode!


Sapphiron, the first boss of the final quarter. When I went through the normal mode, it seemed to me that this boss in the heroic version would be simply fatal and would be extremely difficult to complete,
it will take a lot of time and nerves. In practice, everything turned out to be completely different; the boss was defeated in just two attempts. Maybe I was lucky, maybe not, but the boss died and that's the main thing.
To kill Sapphiron, you need to know the following: the boss’s ability has not changed in any way from the normal one, there is one BUT! Unlike normal, the boss no longer summons a frozen hero to your side, who is constantly in freezing mode and next to
You can use it to place creatures that will not be killed by the boss’s ability (at the beginning of the turn it kills all non-frozen creatures). So how can you defeat Sapphiron?
In my video, I used a frost mage deck modified for this boss. Go through your deck, clear the board with AoE spells, use freezes, mage secrets, and the new Naxxramas cards (Nerubian Egg) to kill this boss.
There is one piece of advice, all target spells are to play the boss, not the creatures. Boss minions, kill only with your AOE spells.

Kel'thuzad: heroic mode!


And finally, the final boss of Naxxramas' adventure mode - Kel"thuzad! To tell the truth, I thought that the final boss of Adon would be very, very difficult, at least this has always been the case in all Blizzard games.
Unfortunately, I only hope, this boss was killed by me on the first try with a new control deck, which I, and probably not only me, call Miracle Shaman. The boss has the same normal mode There are two phases, in the first phase he hits your hero, causing him 3 damage each turn. damage and freezing it. In the second phase, the boss can take control of your random creature with his hero ability. Will you think about how to defeat him then? – The answer is simple
watch the video, copy the deck and close the quarter!

Achievements

  • Kel'Thuzad Defeated (10 players): Kill Kel'Thuzad in Naxxramas on Normal difficulty.
  • Death of Kel'Thuzad (25 players): Kill Kel'Thuzad in Naxxramas in heroic mode.
  • And it’s not enough for us! (10 players): Kill Kel'Thuzad in Naxxramas on Normal difficulty, killing at least 18 Abominations in his room.
  • And it’s not enough for us! (25 players): Kill Kel'Thuzad in Naxxramas on Heroic Difficulty with at least 18 Abominations in his room.
  • Sapphiron's Demise (10 players): Kill Sapphiron in Naxxramas on Normal difficulty.
  • Sapphiron's Demise (25 players): Kill Sapphirion in Naxxramas on Heroic difficulty.
  • Club of the Hundred (10 players): Kill Sapphiron in Naxxramas on Normal difficulty. No raid member should have a cold protection value higher than 100.
  • Club of the Hundred (25 players): Kill Sapphiron in Naxxramas on Heroic difficulty. No raid member should have a cold protection value higher than 100.

SAPPHIRON

Sapphiron is an ice wyrm, the penultimate boss of the Naxxramas instance.

Sapphiron was once a blue dragon who defended Northrend under Malygos. Unfortunately for himself, Sapphiron fell into the hands of Arthas, who was summoned by Ner'zhul to the ice continent. Arthas killed the dragon and resurrected him in the form of an ice serpent - an undead serving the Lich King.

Sapphiron was later sent with Kel'Thuzad to the Eastern Plaguelands to guard the fortress of Naxxramas.

Raid setup Nax/10

3-4 healers

Naxx/25 Raid Setup

7-8 healers

Sapphiron Abilities Nax/10

  • 4,250,000 HP
  • Frost Aura: The dragon deals 1200 frost damage every second to all raid members. After 15 minutes of battle, the damage increases to 7200 per second (enrage).
  • Phase 1
  • Life Drain: a course that deals 2-3k shadow damage and heals Sapphiron for 4-5k HP every three seconds. Hangs on two random people in a raid once every 24 seconds.
  • Chill: in Russian, blizzard. Slowly drives around the hall with Sapphiron, slows down those who hit him by 50%, and inflicts 3.5-4.5k frost damage on them every two seconds.

Sapphiron Abilities Nax/25

  • 11,870,000 HP
  • Frost Aura: The dragon deals 1600 frost damage every second to all raid members. After 15 minutes of battle, the damage increases to 9600 per second (enrage).
  • Phase 1
  • Life Drain: a course that deals 3-4k shadow damage and heals Sapphiron for 6-8k HP every three seconds. Hangs on five random people in a raid once every 24 seconds.
  • Chill: in Russian, blizzard. Slowly drives around the hall with Sapphiron, slows down those who hit him by 50%, and inflicts 5-6k frost damage on them every two seconds.

General Abilities

  • Phase 2
  • Icebolt: Encases two players in a block of ice, similar to an ice block. At the moment of casting, it deals 2.5-3.5k frost damage to the player and everyone within a 10-yard radius. The boulder breaks LOS, meaning you can hide behind it.
  • Frost Breath: After casting two Frost Arrows, Sapphiron begins a seven-second cast of Frost Breath. A player who did not manage to hide behind a block during this time (see above) receives more than one hundred thousand frost damage (unconditional death).

Pull

When the raid first enters Sapphiron's hall, players are invited to watch a short animated scene during which the dragon is assembled into a single whole from bones lying on the ground. This first time, the raid can calmly enter the room and take its place.

In the second and subsequent pulls, the dragon will already be in place, so the tank will pull on its own. In principle, it doesn’t matter which way you hold it with its muzzle, but traditionally it is turned with its tail towards the door so that the incoming raid does not fall under the cleave.

Tactics

Sapphiron is an ordinary dragon, with ordinary abilities - a cleave and a tail strike. The dimensions of the model are unusual here - the hitbox is simply huge, and in connection with this the cleave has a simply gigantic scope. In addition, as we know, the cleave occurs from the center of the model, and therefore it is very easy to die in a completely unexpected place. Be careful!

There are two phases in the battle. During the first, the dragon stands in the center of the hall and hits the tank. Blizzard flies around and hangs its course. Every 45 seconds of the battle, Sapphiron rises into the air and the second phase begins: several people are forcibly placed in ice blocks, and the entire raid hides behind these blocks. A powerful AE is surrendered; those who did not have time to hide died. Phase 1 begins, and so on in a circle.

The entire raid is located on one side of the dragon, so that it can reach the ice blocks in 7 seconds. Mili carefully approaches from the side (not allowed from the front - a cleave, an unpleasant blow from the tail with knockback), aims at the back leg and surrenders there. You can stand quite far away due to the huge size of the hitbox.

In general, the fight is purely healer. You will need a lot of healing, the raid sags very much and all at once. Under no circumstances should anyone (except a tank) stand in the blizzard - be sure to run out. Forget about the thought “whatever it is, they’ll treat it.” They won't heal.

After the dragon has risen into the air, the raid is distributed and waits until the required number of people fall into the ice blocks. No need to run as fast as you can to the first one that appears! There is a high probability that the next block will fall directly into the crowd of people already hiding behind the first one, and all these people will get very sick. Wait for the second one.

So, the entire raid, including the tank, hides behind a piece of ice and waits there for the Ice Breath cast. After this, the tank comes out, turns the dragon to its previous position, and after that everyone else runs to Sapphiron - this way you won’t get hit.

That's all, the tactics are simple. Pray for your healers.

Sapphiron drops the Key to the Iridescent Focus - an item that begins the quest for the key to Malygos. Those who have the key have the opportunity to start a battle with the blue dragon Malygos in the Eye of Eternity instance.

Only one person in the raid receives the key.

KEL"TUZAD

Kel"Thuzad(Kel "Thuzad) - archlich, one of the main henchmen of the Lich King, the final boss in the Naxxramas raid instance.

During the period shortly before the Second War, when Kel'Thuzad was still human, he was a member of the high council of mages of Dalaran. Even then, he was known for his interest in the forbidden powers of necromancy, and when the Lich King sent his mental call, Kel'Thuzad rejected everything past and went to Northrend to appear before his new master.

Later, while carrying out a task to infect the town of Brill, Kel "Thuzad was exposed and killed by Prince Arthas. When Arthas himself began to serve the Lich King, Kel "Thuzad appeared to the prince in the form of a spirit and convinced him to resurrect himself with the help of the Sunwell in the city of Silvermoon . This was done, and Kel'Thuzad was brought back to life in the form of a terrifying lich.

Arthas and Kel "Thuzad have done many things together, among which stands out as the summoner to the human world of the commander-in-chief of the Burning Legion - Archimonde. Now Kel" Thuzad occupies a strategic position in the depths of the Naxxramas raid instance.

Raid setup Nax/10

2-3 healers

Naxx/25 Raid Setup

6-7 healers

Abilities of Kel'Thuzada Nax/10

  • Phase 1.
  • Soldier of the Ice Wastes the Frozen Wastes: skeletons going on a raid. If they reach their target, they explode (3-4k shadow damage). Susceptible to Shackle (undefined). 1.6k hit points. There are 71 skeletons in total, but you can accidentally drop more.
  • Unstoppable Abomination: Abominations that apply a -10% healing debuff to the tank. 75 thousand hit points. There are eight awards in total, but you can accidentally or specifically (to complete the achievement) pull more.
  • Soul Weaver: Banshee, hits for 6-8k shadow damage and knocks back 30 yards. Does this only if it comes to a raid. 55 thousand hit points, goes slowly, only eight banshees.
  • Phase 2.3 minutes 48 seconds after the start of the battle, Kel "Tuzad" himself enters the action.
  • 5,660,000 HP
  • Frostbolt: a two-second cast that hits the tank with 10k-13k frost damage. It is cast very often, and if possible it should knock down miles with DPS. Cannot be reflected by spell reflect.
  • Ice arrow (AoE) (Frostbolt): instant cast of AoE frost bolts, hitting everyone in the boss room for 4-5k frost damage. Resistant. Gives up every 15 seconds.
  • Chains of Kel "Thuzad): in the version of the instance for 10 people there is no mind control.
  • Detonate Mana: A debuff applied by the boss to a random player using mana. 5 seconds after casting, the player explodes, dealing 10k lasso damage to everyone within a 10 yard radius (but not themselves). Burns 2000 mana from the player himself.
  • Phase 3. At 40% of the boss's health, 2 adds appear - Nerubian beetles. Each of them has the same amount of HP as Kel'Thuzad. Every 15 seconds, the beetles apply a buff to themselves that increases damage by 15%. The buff stacks up to 99 times.

Abilities of Kel'Thuzada Nax/25

  • Phase 1.Kel'Thuzad is invulnerable, and the raid fights the adds emerging from seven pens around the perimeter of the room.
  • Soldier of the Frozen Wastes: Skeletons going on a raid. If they reach their target, they explode (3-4k shadow damage). Susceptible to Shackle (undefined). 4.5k hit points. There are 71 skeletons in total, but you can accidentally drop more.
  • Unstoppable Abomination: Abominations that apply a -10% healing debuff to the tank. 208 thousand hit points. There are eight awards in total, but you can accidentally or specifically (to complete the achievement) pull more.
  • Soul Weaver: Banshee, hits for 6-8k shadow damage and knocks back 30 yards. Does this only if it comes to a raid. 150 thousand hit points, goes slowly, only eight banshees.
  • Phase 2. 3 minutes 48 seconds after the start of the battle, Kel "Tuzad" himself enters the action.
  • 14,660,000 HP
  • Frostbolt: a two-second cast that hits the tank with 19k-21k frost damage. It is cast very often, and if possible it should knock down miles with DPS. Cannot be reflected by spell reflect.
  • Ice arrow (AoE) (Frostbolt): instant cast of AoE frost bolts, hitting everyone in the boss room for 5-6k frost damage. Resistant. Gives up every 15 seconds.
  • Chains of Kel"Thuzad: the boss takes control of three people from the raid, increasing their physical size by 200%, damage by 200% and healing by 500%. In this state, players buff and heal Kel'Thuzad, they need to be controlled by any means that humanoids are susceptible to. Lasts 20 seconds. Does not take control of the tank. Resets the boss's aggro list.
  • Detonate Mana: A debuff applied by the boss to a random player using mana. 5 seconds after casting, the player explodes, dealing 16-18k lasso damage to everyone around him within a 10-yard radius (but not himself). Burns 2000 mana from the player himself.
  • Shadow Fissure: A red circle that acts as a sort of void zone. Appears around a random player in a raid, and 5 seconds after appearing, deals 60-140k shadow damage to everyone standing in the circle. Whoever did not run out of the circle died.
  • Frost Blast: Places a random player in the raid, as well as everyone within 10 yards of them, in a block of ice. While in the boulder, the player cannot do anything and will be dealt damage equal to 104% of his maximum health over 4 seconds. If the player is not treated within 4 seconds, he will die.
  • The effect will "bounce" across people standing within 10 yards of each other, similar to chain lighting.
  • Phase 3.At 40% of the boss's health, 4 adds - Nerubian beetles - appear. Each of them has the same amount of HP as Kel'Thuzad. Every 15 seconds, the beetles apply a buff to themselves that increases damage by 15%. The buff stacks up to 99 times.

15 seconds before Kel'Thuzad becomes active, he gives up a special emotion. After this, you need to quickly finish off the remaining adds and distribute yourself so that the boss's potentially deadly abilities hit only single targets, and not players in whole packs.

Phase 2. MT takes the boss and tanks him where he stands. Miles of DPS, depending on the quantity, costs one at a time (10 yards), or is distributed into several groups so as not to fall into ice bombs all together. Ranged and heal are dispersed throughout the room.

In this phase, you need to keep your eyes open and watch out for accidental death. You have to keep track of everything at once:

  • Frost bolts: Miles knock down all boss castes.
  • Mana Burst: Every mana user monitors whether they have a debuff similar to the Arcane Burst icon. If it appears, then you need to very quickly run away to a place where the explosion within a radius of 10 yards will not hurt anyone.
  • Void zone: A very bright, rotating red animation of the void zone predicts quick death for everyone who does not leave it. It is especially dangerous in miles where people are standing in groups. We run out.
  • Ice Tombs: If a person caught in a block of ice is not treated within 4 seconds, that person will die. Healers are advised to set up their interface so that they can see the Ice Blast debuff on player tiles - this will greatly help matters.

In Nax/25, in addition to the above abilities, the boss also gives out mind control. At this moment, the aggro is reset, so you need to stop the DPS and allow the tank to pick up the boss again. Controlled people need to be polymorphed/cycloneized/whatever to prevent them from healing the boss or killing someone in the raid in two hits. A person in control can give Kel'Thuzad a bloodblast, or even throw undefined on him.

Phase 3. At 40% of the boss's health, 4 (Nax/25) or 2 (Nax/10) beetles appear. The tanks pick them up and the DPS race begins - the beetles give themselves a buff that increases the power of their attack, and after some (not very long) time it will be impossible to heal the tanks under the beetles. By the third phase, all cooldowns should be off, and the raid's DPS on the boss should be maximum.

All boss abilities from the second phase transfer to the third. It is possible that the beetle tank will fall into mind control; in this case, two tanks should stay close to each other in order to catch other adds.

Summary: the key to success in this battle is to carefully monitor what is happening around you and have time to react accordingly. The boss doesn't have much health, and you will most likely have enough DPS for the third phase if no one dies.

Lair of the Frostwyrm is the fifth and final part of the Curse of Naxxramas adventure. There are only 2 bosses waiting for you behind the closed doors of this dungeon, but don’t relax: these 2 types can cause you a lot of trouble!

Sapphiron

The first one who will be waiting for you in the last part of the adventure of Naxxramas is Sapphiron. His hero's power - Ice Breath - allows the boss to destroy all enemy creatures at the beginning of his turn, if they were not frozen. Crazy ability, isn't it? Adding fuel to the fire is the fact that this ability costs him absolutely nothing. Unique cards - Frozen Hero and Pure Cold.

Saphiron Deck

  • Ice spear x2
  • Manaswyx x2
  • Ice arrow x2
  • Treasure Collector x2
  • Unstable Ghoul x2
  • Skeleton blacksmith x2
  • Shadow of Naxxramas x2
  • Dancing Blades x2
  • Cone of cold x2
  • Necroknight x2
  • Wailing Soul x2
  • Pure cold x2
  • Slime Belcher x2
  • Blizzard x2
  • Ice elemental x2

Game strategy against Safiron

Despite Saphiron's awesome ability, defeating him in normal mode is not that difficult. First, you will start the game with a Frozen Hero on the table. The ability of this creature is that it is always under the effect of freezing, and also gives invulnerability to Ice Breath to creatures located to the left and right of it. Thus, one of the winning tactics will be to play no more than two creatures. After the death of one of them, play a new, stronger one. Saphiron's deck is not that strong, so you can defeat him without difficulty. You can also use creatures such as Nerubian Egg, Harvest Golem and Possessed Crawler, whose death will be disadvantageous to Saphiron.

Another style of play against Saphiron is to use a lot of spells with minimal minions in a given deck. Since the deck of this boss contains a large amount of freezing, the use of characters with weapons is undesirable here. Therefore, the Mage will be the class with which you can defeat Saphiron without much effort.

Deck against Saphiron

Reward

After defeating Saphiron, you will receive two copies of the Fission Ooze card as a reward.

Kel'Thuzad

Kel'Thuzad is the final boss of the Curse of Naxxramas adventure. He is the scariest and most powerful boss in this set of dungeons - the boss of bosses, so to speak. However, he also has his weaknesses.

Kel'Thuzad's Hero Power can be divided into 2 phases. He starts the game with the Ice Blast ability - it allows him to inflict 2 units of damage on the enemy hero and apply a freezing effect. Due to the fact that this ability is free, Kel'Thuzad will be sure to use it at the beginning of each of his turns. The second ability of the final boss of the Chain is similar to the Priest card Mind Control, but costs 2 mana units less. Kel'Thuzad will gain access to this ability as soon as you remove all armor from him, even if it happens mid-turn.

Unique cards - Mister Bigglesworth and Guardian of Icecrown.

Kel'Thuzad Deck

  • Ice shock x2
  • Delicious zombie x2
  • Ice arrow x2
  • Dark Arrow x2
  • Servant of Pain x2
  • Skeleton blacksmith x2
  • Shadow of Naxxramas x2
  • Dark cultist x2
  • Stone gargoyle x1
  • Cone of cold x1
  • Dark madness x1
  • Abomination x2
  • Slime Belcher x2
  • Blizzard x1
  • Ice elemental x2
  • Twisting Nether x2

Strategy for playing against Kel'Thuzad

Any fast aggro deck will work against a boss like Kel'thuzad. So the most suitable classes to counter him are Hunter and Zoo Warlock. There is no specific strategy when playing against Kel'Thuzad - try to play as many cheap creatures as possible and inflict as much damage as possible on him in a short period of time. Don't be discouraged if you spend a lot of time trying to complete it - after all, this is the final boss of the Curse of Naxxramas adventure. Below I will describe the tactics of playing for the Warlock.

The Warlock aggro deck will perhaps be the most optimal choice in the confrontation with Kel’thuzad. Include a large number of creatures that cost 1 - 2 mana, as well as those creatures that can strengthen the minions already on the table (Angling Sergeant, Dark Iron Dwarf, Defender of Argus). It is also advisable to have a Soul Burn card in your deck - it will help cope with the early threat from your opponent.

Even if you follow all the above tips, we cannot guarantee you victory over the final boss. If he manages to draw cards like Blizzard and Twisting Nether, you will most likely fail - so playing around them is useless.

By the time you remove all of Kel'Thuzad's armor, make sure you can deal a significant amount of damage to him the next turn. In addition, you should remember that Kel'Thuzad's hero power will also change to Chains. Therefore, you need to be confident that you can handle any creature you have on the board.

Deck against Kel'Thuzad

Reward

After you defeat the final boss of Frostwyrm's Lair and the entire Naxxramas adventure, you will receive two copies of the Shadow of Naxxramas card. And your reward for completing this dungeon will be the legendary Kel’Thuzad card.



Backgammon