Computer games: for or against? Children's project "computer games - pros and cons"

Relevance.

We and our classmates like to play computer games. But at home from our mothers, at school during breaks from Elena Alexandrovna, we hear: “Don’t sit at the computer for a long time, don’t play with phones and game consoles, it’s harmful!” We wondered, are computer games really that harmful?

We believe that the topic we have chosen is important since most of my classmates spend a lot of time playing computer games.

We have put forward two hypotheses :

playing computer games is harmful,

playing computer games is useful.

Purpose of our research - find out the positive and negative aspects of influence computer games for younger schoolchildren.

Object research are computer games.

Subject research - the influence of computer games on primary schoolchildren.

Tasks our research:

Find out what games our classmates play and how much time they spend playing.

Find out why computer games are useful and harmful for children.

Find out what rules you need to follow when playing on the computer.

Find out how to choose games to benefit yourself.

Methods research:

collection of information,

survey of classmates and their parents,

action-experiment “One day without a computer game”,

consultation with specialists: school medical worker, computer science teacher,

analysis of results.

Practical part

Collection of information

To answer the questions posed, we took advantage of the Internet, found the necessary information and analyzed it.

We learned that a game is a type of activity aimed not at obtaining a result, but at enjoying the process of the game itself.

Games can be: outdoor, board, sports, computer, etc.

We found out that computer games can be both harmful and beneficial.

Computer gamesuseful because they:

Develops reaction speed and attention

Logic games develop brain and memory

They develop the desire to create, teach a non-standard approach and imagination

You can learn to work in different programs

You can have fun in your free time.

We also learned that computer games are not only useful, but also bringharm . If you play cruel games, they lead to violence and aggression. If you sit at the computer for a long time, your eyesight will deteriorate, your desire to communicate will decrease, diseases of the joints and spine may appear, computer games are also addictive, and your performance at school will decrease.

We also found out whatrules Children must observe when playing on the computer:

Choose games according to age.

Unfortunately, Russia does not have its own established system for age categorization and labeling of computer games, so below we present the designations that are used to label computer games from foreign manufacturers (see slide).

Take the correct posture when playing: do not lean close to the monitor, do not hunch over.

Consider playing time: no more than an hour a day, take a break every 15 minutes.

Do exercises for the eyes and gymnastics for the musculoskeletal system.

Choose educational computer games.

Questioning of classmates and their parents.

We and our classmates answered the survey questions with interest. 25 students in grades 2-2 and 21 parents took part in the survey.

Purpose The survey was to find out what games students in grades 2–2 like to play, and how much time the children spend playing the game.

We present to your attention some results (see diagram).

results The study showed that:

To the question “Do you like to play computer games?” 22 students answered YES, 1 found it difficult to answer, 2 answered NO.

To the question “How often/how long do you play computer games?”:

36% answered “all free time”

16% -- several hours a day

12%-- 1 hour per day

12% - several times a week

24% - rarely or only on weekends.

We carefully processed and analyzed all the games that our classmates indicated in the questionnaire to the question “What games do they like?”, and came to interesting conclusions.

We have divided the listed games into 3 categories:

games that are not suitable for younger schoolchildren due to age restrictions,

games are harmless, but not useful either,

educational, educational and intellectual games.

In 2-- 15 games.

In 3-- 7 games (see diagram)

As we see, our classmates often do not know how to choose useful educational games.

At analysis of parents' questionnaires we got the following results:

100% of parents believe that their child loves playing computer games.

When listing the games that the child plays, the parents indicated only 2 games that were not age appropriate (remember that the children indicated 7 similar games). We came to the conclusion that parents often do not know what games their child plays.

67% of parents believe that computer games are harmful. The most common comments included the following: “they spoil their eyesight,” “the child becomes aggressive after playing,” “he spends little time outside,” “his studies suffer.”

33% of parents believe that computer games are beneficial:

The child acquires the skill of working with a PC,

Logic, attention, and reaction develop.

Action-experiment “One day without a computer game”

After processing the results of the survey, we decided to conduct an action-experiment “One day without a computer game” in the class. 25 students from grades 2 to 2 took part in the event.

We got the following results (see diagram)

Those guys who were able to endure the experiment (grade 11) note that they replaced computer games with other activities: walks in the fresh air, board games, reading, communicating with loved ones, helping around the house, visiting. The guys noted how much they accomplished that day.

The second part of the guys (4 students) admitted that they struggled with temptation for a long time, “walked around the computer in circles,” “picked up the phone to hold.” Finally we sat down to play. The guys couldn't find an interesting replacement for computer games.

The third group of our classmates (10 students) did not even try to fight gambling addiction. They noted that it was "too difficult."

Thus, we saw that some of our classmates ended up in gaming addiction.

Consultation with specialists

We consulted the school doctor about this issue. Svetlana Nikolaevna replied that computer games are more harmful:

Decreased visual acuity,

Overload of the joints of the hands,

Influence on the fragile psyche,

The kids spend little time outside.

Svetlana Nikolaevna also advised to observehygiene when working on a computer:

Rest every 15 minutes.

Do eye exercises.

Do gymnastics for the whole body.

Ventilate the room.

Do self-massage of the neck to improve blood circulation in the head.

Do not sit at the computer for more than 1 hour a day.

Don't play before bed.

We turned to computer science teacher Olga Vasilievna with a question that interested us. She believes that computer games are harmful, and she especially highlighted the problem of “gaming addiction.”

Thus, we see that experts note mainly the harm from computer games.

Analysis of results

Our hypotheses were not fully confirmed. It cannot be said that computer games bring only harm or only benefit. The influence of computer games on children is controversial. Some people develop logical thinking and memory, while others forget about the real world around them in the game.

After analyzing all the collected data, we came to the followingconclusions:

There is a place for computer games in modern life.

Reasonable adult supervision must be present.

Games must be age appropriate.

Choose educational, logical, educational, intellectual games.

Don’t forget that there are interesting and exciting activities in life: hobbies, reading, walks, communication, creativity, sports.

Conclusion

We think our work was useful for our class. At the very nearest class hour We will definitely share our achievements with our classmates. We will now carefully select games, pay attention to age restrictions and the genre of the game.

The use of computer games makes it much easier and faster to develop memory, attention, imagination, and the ability to find patterns. At the same time, we also learned about the harmful effects of such games. Recent research by scientists has shown that it is not the computer itself that negatively affects the human body, but its incorrect location, non-compliance with time restrictions and age restrictions.

It is necessary to talk to the guys about the benefits healthy image life, physical education and sports. If all these conditions are met, the computer will turn into a friend and faithful assistant.

Thank you for your attention!

Sources

How to protect your eyesight when working at a computer: http:// constructorus. ru/ zdorovie/ kak- uberech- zrenie- pri- work- za- compyuterom. html

A set of exercises for people who sit at the computer a lot: http:// otvetkak. ru/ health- beauty/ complexes- uprazhnenij- dlya- lyudej- kotorye- many- sidyat- za- compyuterom. html

Gymnastics when working with a computer: http:// stolikus. ru/ articles/ computer- gymnastics. aspx

Article “What is the harm and what is the benefit of computer games?”: http:// shkolazhizni. ru/ archive/0/ n-7264

Seven Myths of Video Games: http:// www. vitaminov. net/ rus-9234-0-0-2958. html%7 C

Children's computer games under parental control. Age categories of computer games: http:// www. cybermama. ru/ overview_ pc_ games. php

Age restrictions for games: http://4 mmog. ru/ article_ vozrastnie_ limited. htm

Games Educational: http:// multoigri. ru/ play- razvivauushie

Educational games for children: http:// playshake. ru/ play- razvivauushie- dlya- children

Educational and developmental computer games: http:// children's joy. ru/ load/25

Applications

Annex 1.

Questionnaire for children “Computer games and me”

Do you have:

computer (or laptop)

tablet

game console

phone with computer games

Do you like to play computer games? Not really

How often/for how long do you play:

all free time

about 1 hour a day

several hours a day

few times a week

rarely

What games do you like: ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Thank you for your responses.

Appendix 2.

Questionnaire for parents.

Dear parents, we ask you to take part in the survey “Computer games - FOR and CONS”.

1. Does your child play computer games? Not really

2. How often/for how long does he play?________________________________________________

3. What devices does your child play on?

computer (laptop)

 tablet

game console

 telephone

multiple devices

4. What games does your child prefer? __________________________________________________________________________________________________________________________________________

5. Do you think computer games are harmful or beneficial to your child (explain your answer)? __________________________________________________________________________________________________________________________________________

Thank you for participating in the survey.

Appendix 3.

Reminder when working with a computer.

1. Spend no more than one hour a day at the computer.

2. Take breaks and do eye exercises.

3. Eye exercises: Look at your finger for 10 seconds. 10 seconds on the tree outside the window. Repeat 2-3 times. Close your eyes and roll your head left and right, up and down, towards your shoulders. Close your eyes tightly for 10 seconds, open your eyes wide for 10 seconds. Repeat 2-3 times.

4. Be sure to engage in some active sport.

Appendix 4.

Gymnastics for the whole body when working on a computer

Appendix 5.

Charging your eyes while working on a computer

Most fans of computer shooters, action games and other toys do not think about their beneficial or harmful effects on our psyche. More precisely, they simply don’t care. The main thing for them in such games is the opportunity to relax, get distracted, and stop thinking about difficult topics.

However, few players have not heard that such games are harmful to a person’s psychological state. Some say that this is a way to escape from reality, some point out the severe addiction that can arise if you play without stopping for a long time.

It is also noted that games are dangerous for children and adolescents who, due to their young age and impressionability, cease to distinguish between the real and fictional world.

Of course, like any other process devoid of control, computer gambling can be truly dangerous, in the sense that the addicted person becomes poorly adapted to the world around him. His performance decreases, he becomes depressed, and begins to feel that real life is meaningless.

However, if, while playing, a person remains his own master and does not lose himself, then one can even benefit from such an activity. First of all, some games develop the ability to think and reason. By solving problems in the game about how to build a city, protect it from enemies, and obtain food, a person learns to think faster and react to changing circumstances.

In addition, the game provides an opportunity for psychological release. This applies to a greater extent to “shooting games”, where you can “take your breath away”. It is believed that games help a person gain new emotional experiences.

So, there are also benefits in such an activity. As for addiction, it will never arise in a person who has everything in order in life and in his soul. Even if a completely healthy person starts playing, he will most likely at some point simply exhaust this desire, and he will get tired of the game. So when addiction occurs, you need to look for its causes, which means some kind of disharmony in a person’s life or condition, which forces him to use this method of escaping from reality.

I would advise anyone who likes to play computer games before starting a “session” to think about what you are looking for in a game, what you need it for. This goal will become a kind of “amulet” for you, which will not allow you to dive deeper into the process than you yourself want. And you definitely won’t lose touch with reality.

Computer games: pros and cons June 20th, 2017

Disputes often arise around computer games: are they useful or harmful? Is it art or not?

I also asked myself a similar question. There was a time when I spent quite a lot of time playing games. I now consider most of it wasted. Most of it, but not all of it. There are games for which I am not at all ashamed of myself. On the contrary, recalling the experiences that arose, I understand that a film or book is unlikely to be able to evoke something like that. Let me explain why.

The fundamental difference between a computer game and a book, picture, or film is that it models within itself the human will, free behavior, and the effect of personal presence. Here it is necessary, of course, to make a lot of reservations, that this is just an illusion of the will, that the conditions and the playing environment are still given, and all the “moves are calculated,” and so on. But, be that as it may, in comparison with works of art of classical genres, games have an amazing degree of freedom. When reading a book or watching a film, we follow the thoughts and feelings of the characters, in a sense, we wander along the narrow path laid by the author. We cannot turn it off, try other options for developing the plot, or conduct an experiment.

It's not like that in the game. The author creates a model virtual world, sets conditions, rules, goals. Behavior within this model is our business. Yes, the author guides us, stimulates us, but the narrow path nevertheless turns into a rather spacious highway, which contains by no means the only route.

This illusion of will creates a completely different effect. The degree to which a person experiences what is happening becomes many times higher than with passive observation. Because what happens on the screen, a person considers to a much greater extent to be his own, happening to him, even if it is virtual.

This creates great risks. In this depth of experience of gaming reality lies the secret of the terrible addiction for which computer games are so reviled today. But let's think, don't all discoveries of mankind have double-edged ends? Yes, absolutely everything, including breakthroughs in the means of artistic expression, has a dual use. Weren't photography and cinematography initially viewed with hostility by art? Isn’t bibliomania possible, when the world of books replaces the real one for a person?

In my opinion, the only real answer to going into all sorts of “manias” is not a total ban on means of escape, but the destruction of the very motivation to escape. Life should become so bright and rich that the very desire to leave it somewhere does not arise. And where to run is a secondary question. So that increasingly complex virtual shells do not replace, but revolve around reality, this reality must be something very powerful.

I will warn you of outrage. I am in no way against the fight against specific and existing distortions. But I’m talking about the long term, about strategy. After all, computer games really opened up something previously unseen.

So let's talk about it, about the future. Maybe, instead of denying computer games, we should think about other uses of the possibilities they open up? After all, the emerging powerful connection between the human psyche and gaming reality is a force that can also be used for creation. Imagine how game methods can be used in teaching. For example, one of the most important stages in studying physics is experimentation. Children enthusiastically assemble simple mechanical structures, gaining knowledge about Hooke's law, friction and gravity with their own hands. But the more complex the subject becomes, the more difficult it is to implement the experiment in school and even university settings. In the case of the physics of the ultra-small and the ultra-large, this is simply impossible. However, in virtual reality, all this is quite feasible.

History opens up even more possibilities. One of the most important problems of historians of all times and peoples is the difficulty of conveying the very spirit, the drama of history, without which it turns into dead writing. We already know what a force fiction books and films play in terms of updating history. But virtual reality can provide even greater involvement in the comprehension of history. Already now, a lot of games based on a particular era attract the attention of young people to history much more than school textbooks. The point is to refocus this engagement from entertainment to education. Imagine for a moment that a student of history will be able to gain an almost sensory experience of immersing himself in the life of a long-gone era and become a witness to historical events. To what extent can this interest and captivate the learner!

As for teaching various practical skills, much has already been implemented today. Controlling a car, helicopter and airplane, docking spaceships - people are already learning much of this on specialized computer stands.

Tactical procedural simulator PT-MS-21−300

Let me make a small conclusion. What is called computer games today is an extremely controversial thing. On the one hand, it’s simply amazing what kind of influence they can have on a person, what complex worlds they can create. On the other hand, the real horror is the understanding that this force today serves mainly to pump out money and manipulate consciousness. But the symmetrical answer is not the rejection of this force as such, but its redirection to human development.

Are you for or against computer games? Vote

The main factors of the harmful influence of a computer on the human body are:

2. Constricted posture.

3. Radiation.

4. Impact on the psyche.

A child under 6 years old should not spend more than 10-15 minutes at the computer - and not every day. For children aged 7-8 years, the limit of communication with a computer is 30-40 minutes a day. 9-11 year olds should be allowed to sit at the computer for no more than an hour and a half.

The benefits of a child interacting with a computer

Most children's computer games stimulate the child's brain activity, develop coordination, motor skills and improve language skills, and at the same time, create a strong bond between the child and parents, as a children's computer game can become an enjoyable family activity. Developing a child's intellectual abilities is undoubtedly very important, but love and physical activity are equally important for healthy emotional growth.

Educators advise using computer games as a fun pastime and strengthening the family bond between children and parents, and creating a tradition out of it, like bedtime stories, which still exists in many homes.

Most children's computer games can serve not only for entertainment, but also with their help you can develop the child's intellectual, emotional and physical abilities. And even more so if these are games with their favorite characters. For example, cartoon characters that a child watches. And if such games help a child live through certain life situations with his favorite characters, as in the games on the site

If, for example, your child really loves the series “Smeshariki,” then he will be able to explore the world with them, learn to count and write, and discover the world of science and technology

Ophthalmologist's opinion

While looking at the computer, the child tenses the muscles of the eye (which focus the lens at a close distance), leaving them in this position for an indefinite period of time. It's the same as pulling your toe or flexing your biceps and standing there for an hour or two. Of course, much depends on hereditary predisposition and the conditions in which the child reads, does homework and watches TV. But in practice, there are often cases when it is the neglect of well-known rules that leads to the child losing a diopter in one academic quarter.

So, from all of the above we can conclude: a computer is certainly needed, since today it is impossible to imagine the world around us without it. And it’s good if the child gets to know it under the guidance of his parents. But the main thing, as with everything in life, is to know when to stop. If a child plays no more than the allotted time, and in addition to playing on the computer, exercises in the fresh air, then there will be no harm from computer games, but on the contrary, he will be able to develop harmoniously and grow into a full-fledged personality in modern society.

We all know what computer games are. Either they played themselves, or they saw others play. Many children have children playing. Many people play at work to kill time. Games are divided by genre, but are mainly divided into online and offline games. Online games are games that can only be played over the Internet. Off-line games are games that you can play by simply installing them on your own computer.
There are fans of both off-line and online games. And there are opponents of computer games in principle.
So here's the harm and benefits of games.
The main harm that computer games can cause is damage to your eyesight and your stomach. Very often people who get carried away (and not only by games) simply forget about rest and food. Hence various eating and sleeping disorders. Irritability may appear.
The benefit of computer games is that with their help you can improve your reflexes. Such as attention to detail, ability to work in a team, increased reaction in dangerous conditions. Development of tactical and strategic abilities. The ability to calculate the situation. Some games develop organization and management skills. Distribute time - since in many games you need to act within a strictly limited time.(1)
Types of computer games:
Action. This is what scares parents the most. Don't be afraid! In such games there is a sea of ​​blood, weapons, and the game is on first person. That is, it seems as if the person puts himself in the place of the hero. This is not entirely true. Or rather, not at all like that. Our subconscious is not ready to perceive the image on the computer as real. Therefore, combining the image with real person not happening. A person perceives the hero as what he could be if he found himself in similar conditions.
Simply put, the same thing happens when we read a book. After all, everyone, willy-nilly, puts themselves in the place of the main character. Especially if the narration is in the first person. Nobody has ever gone to shoot people just because in the book he read, main character does exactly that. Therefore, you should not be afraid that your child will kill everyone left and right while playing action games. Only people with already damaged psyches are capable of this.
But the action clearly has benefits. The child develops attention, reaction speed, and quick thinking. After all, in these games you need to take very quickly right decisions. In addition, many action games have already become sports games. And virtual sports are also a sport. It’s a pity that it doesn’t develop the body, and the computer damages your eyesight, but still, these are not drugs.
Simulators. Perhaps this is one of the most popular genres of computer games. The secret of his popularity lies in his versatility. After all, you can simulate anything. You can be both an airplane pilot and a god. Separate view simulators - sports. Any sport - football, volleyball, snowboarding, hockey - whatever your heart desires.
The advantage of this genre is that all such games are educational to a greater or lesser extent. Some training programs are built specifically on the basis of simulators. For example, I want to learn English. You find a game where the main character is Russian, goes to England, and there, starting from the basics, learns the language in order to get comfortable in this world. The benefits, in my opinion, are tangible. Especially if you play with sound.
Strategies. This genre is also very popular. Especially among the male half. Even very grown men, sitting in their offices, often play these games. Here you need to think, and think from above - at the level of the leader of a city, army, state or even an entire planet. You can think step by step, or you can think in real time. It’s easier step by step because you take turns thinking with the computer. In the second case, there is no time to think. Otherwise, while you are thinking, the computer will already do everything. An excellent simulator for developing strategic thinking.
Role-playing games. The good thing is that the hero develops as the game progresses, accumulates various necessary items and generally grows in the eyes of others. Usually role-playing games have a fantasy plot. You can choose different heroes. Basically they are a priest, a thief, a magician and a knight. The player determines the development himself. You can be good, you can be bad, you can complete tasks, you can not complete tasks. Complete freedom of choice.
What is a good game for a teenager? The whole point is that if you choose the path of evil, the game becomes significantly more complicated. Accordingly, the conclusion is drawn: it is easier to be kind and good than to be evil and very bad.
And finally, quests. People who specialize in them are meticulous and scrupulous. Those who love to think. Real time doesn't matter, the main thing in these games is not to miss anything. These are mostly detective stories. You won’t be able to solve the problem in quests quickly. The benefits of them are obvious. Logical thinking and attention develop, and memory, perseverance, and at the same time patience are trained (2).
In our time of highly developed technologies, when the computer has become a generally accessible and necessary element Everyday life, the question arises about its influence on humans. Is it a beneficial or negative factor? This issue becomes especially acute when it comes to the influence of computer games on children, since it is games that persistently crowd out all other types of activities from the children's world.
The answer to this question cannot be unambiguous, because even useful and vital things can become dangerous... A similar thing can happen with computer technology, in particular with computer games.
Let us remember that they first appeared simple games created for the sake of entertainment and relaxation. They developed attention and reaction speed. Growing up, the child began to be interested in more complex - mind games. So, going through mazes can be a good mental training that develops logical thinking. They were replaced by more complex games - strategic (strategies), they were already significantly different from the previous ones, since they simulated the reality in which the player was located. Or rather, they set the path to follow, creating this reality on their own. Based on the name, we can say that such games teach planning and develop analytical thinking well.
Therefore, children who play computer games are distinguished by their breadth of outlook: they have a well-developed understanding of the world around them, and it is more consistent with the worldview of adults. Such “computer-savvy” children are usually ahead of their peers in mental development, easier to digest educational material, confident in their knowledge.
However, there is also a negative side to playing computer games. This is when cyberspace becomes a reality of life for a child. This is especially pronounced when the child experiences socially unsuccessful contacts and is immersed in game world, where he feels like he is in control. It is in this ghostly world that the feeling or premonition of victory increases self-esteem, compensates for low self-esteem and shapes behavior when the only meaning of life becomes the pleasure of gaming sessions. Thus, a “computer or gaming addiction” is developed.
This disease can be characterized as an excessive passion for computer games for the sake of escaping reality, which leads to qualitative changes in personality - a person’s social, professional, material and family values ​​are deformed.
Role-playing computer games (RPG - role playing games), where the player (gamer) takes on the role of a computer character, are especially dangerous in terms of acquiring addiction. A virtual reality forms the unreal world of a computer game, produces the effect of “presence”. What happens is what can be called “Ego-disintegration” into “Virtual Self” and “Real Self.” Such games undermine the mental state and can radically change the idea of ​​oneself and the world around us. All this contributes to an increase in anxiety and disharmony.
There is an opinion that some computer games, in particular military strategies and shooters, which were originally created to develop special skills in the military, create cruelty. There have been many studies done on this matter that have supported this point of view. On the one hand, they help the outlet of aggression and negative emotions, on the other hand, on the contrary, they form certain negative stereotypes of behavior. And they even have a stronger impact on the psyche than action films.
And if, while watching an action movie, the child only follows the events taking place on the screen, worries about the characters, tries on their roles, then during the game this happens “interactively”: that is, the player, taking the role of the character, is immersed in his world and time becomes this character. Thinking or acting on behalf of the hero, he transfers this experience into real life. Another feature of the game is that the heroes are “immortal”: every time they are destroyed, they come to life again and again, and their number of lives is infinite. This fact inevitably affects the perception of the value of life, removes the boundary between life and death and develops a tendency towards life-threatening behavior.
That's why the problem computer addiction and the influence of computer games is very relevant. Therefore, when buying a game disc for your children, think about it and, if you still decide to give such a gift, carefully consider the essence and purpose of this game (3).
How to protect your child from computer gaming addiction
If we talk about children, then the parents themselves are able to protect their child from this disease. To do this, it is necessary to give the child as much attention as possible, to introduce him to culture and sports, so that he does not try to fill his free time with computer games. If your child prefers to shoot virtual monsters instead of knitting or swimming, don’t be angry with him and under no circumstances forbid him to play. The prohibitions here are not for the good, only exacerbating the child’s desire to plunge into the “forbidden” computer world. It makes sense to limit access to games with violence and cruelty, and instead offer “computer alternatives” - educational toys that broaden the horizons. It is necessary to help the child learn from the very beginning that there is a game and there is reality, that despite the interesting virtual world, there are still real friends and hobbies. Try to keep him busy with something other than the computer. Don't like chess and gymnastics? Take him to dancing or drawing, the child will definitely like something, and he will spend less time at the computer. In any case, the child definitely needs to feel your love and care, to be sure that he will definitely be understood and supported. Then he will have fewer reasons to move away from you, “hanging” in virtual reality.
In addition to the universal means - understanding and care - herbal remedies that reduce excitability help in the treatment of gambling addiction nervous system and have a positive effect on brain function. Doctors recommend ginseng extract, preparations of Rhodiola rosea, oregano and a whole range of herbs known since the time of great-grandmothers. A vitamin complex is also needed. Specifically for people who spend a long time at the computer, preparations with vitamins A, E and selenium are useful.
Anyway, the best way to overcome gaming addiction is the desire of the gamer himself to start a “real” life. If a person wants to get rid of his addiction to the computer and limits his access to it, he will not need advice, medications, or the help of psychologists (4).
Sources
1. Sadikova Diana. What are the benefits and harms of computer games? / electronic resource - [access mode]



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