Corsairs the curse of the distant seas reputation. Corsairs: Curse of the Distant Seas: An Overview. Passage for pirates

If you want to play as the pirates, then you first need to become a member of the Coastal Brotherhood. It should be noted that before a certain moment you can combine the passage of the game Corsairs: Curse of the Distant Seas, fighting on one side or the other. After you find yourself on the island of Skalshorz, then find Olaf Ohlsson there. After talking with him, you will receive an offer for membership in the Brotherhood. Be sure to accept it.

Travel to Ded Island and find Eugene Huxter, the Jewelcrafter. As soon as you give him the medallion, he will recognize it and tell you that the jewelry was created by a certain Malcolm Sharp. This man was once a famous corsair.

Then you can find Ohlsson and ask him about his father. It turns out that Sharpe was a member of his team, but then mysteriously disappeared. However, you can still find out about his fate from the surviving members of the team: One-Legged Berquist and Mauritio Kammentat. I advise you to first sail to the island of Gray Sales to chat with the first character there.

As soon as you find him, he will tell you that the Emerald Cargo was robbed by Sharpe, which he also hid well. However, he knows nothing more about him. Then head to Costa Sinistra to find Mauritius. But he will be taciturn. Until you do his bidding, he flatly refuses to speak. Agree and deliver the letter to Marquez Avido, who is located in Grand Avilia.

After in the passage of Corsairs: Curse of the Distant Seas, deliver the letter to the addressee, you will immediately receive the wine, which must be delivered to Camentata. Do that, too, and then listen to the Sharpe story. He will also offer you half of the map of the island where the pirate hid his treasures. But for this you have to part with 1000 gold.

Return to Ulsson and share latest news... He will advise you to go to Gray Sales and talk to Desmond Beltrop there. Do so, but I'll just say right away that the leader of the corsairs will not be very welcoming to you. After talking, go to Olsson again and report on the situation. Now you will receive the next task, which is to sink the caravel "San Miguel", sailing near Grand Avilia. After the ship is defeated, you need to go to Tell Kerrat to report what has been done to Marcus, who will pay you.

I also advise you to ask Ohlsson about the card that Kammentat gave you. He will say that it will come in handy, but you cannot talk about it to Beltrop head-on, because he can immediately kill you. After you find yourself at Marcus, to report to him about what has been done, you will learn that he is a counterfeiter. Now in the passage of the game Corsairs: Curse of the Distant Seas, you can offer him to fake a duplicate card. For this you will have to part with 2,000 gold. Only then can you go to Beltorop. In conversation with him, mention the map, instead of talking about your father. You can now become his friend or start threatening him.

It is worth noting that you can now go through a few more additional quests:

1) In a tavern located on Shark Island, find a pirate named James Callow. From a conversation with him, you learn that he took from an Indian priest some idol that brings only misfortune. He constantly throws it out, but this thing mysteriously returns to him. He will ask you to help him get rid of this sculpture. You can agree and take it as a gift to Beltrop. It is worth noting that the pirate will accept your gift if the reputation is at least 7. Otherwise, he will refuse you and there is nothing you can do about it.

You can still try to donate the sculpture to Montferrat, who serves as governor of Isle d'Orange. He will gladly accept your gift, then you can return to James. In the further passage of the game Corsairs: Curse of the Distant Seas, he can join you as an ally or simply reward 2000 gold.

2) Find the pirate Hugo Lambermill in the tavern on Shark Island. A conversation with him will only take place if you have a Spanish patent. He will tell you that he is tired of his life and will ask you to get a patent for him. Agree and go to Governor Guilbertus de Muntral to issue a patent to the old corsair. It is worth noting that if your reputation is lower than Good Matey, he will refuse you. You can then return to the pirate and give the patent to find out that near Chaktcha there is a damaged manowar belonging to the French. It is very easy to board it. After a while, return to the governor and inquire about the fate of the pirate. He made an excellent soldier, so your reputation will increase.

3) Head to the tavern located on the island of El Caymano and talk to Octavie Lambrini. After you tell him that you are the son of Malcolm Sharpe, he will offer a joint business. The fact is that he needs to use your hands to remove Officer Arcadio la Damba, serving on Isle Ballen. He does not take bribes and therefore the smugglers cannot get there. For completing this assignment in the passage of the game Corsairs: Curse of the Distant Seas, you will be offered 3000 gold. Be sure to agree and start your journey to the island.

Arcadio la Damba you can find in the tavern. After chatting with him, you can act in two ways:
- just fulfill the request of the smuggler Lambrini;
- or, ashamed of the captain, arrange a trap for him (by the way, you can get 2000 gold for this).

If you just kill the captain, then sail around the Isle of Ballena to overtake the brig la Damba. After you sink it, you can return to the smuggler for payment. And if you decide to set a trap for Lambrini, then you will also need to come to him and report on the successfully completed assignment. He will certainly go to Isla Ballena and be killed.

Continue playing Corsairs: Curse of the Distant Seas and return to the captain for a reward. But in this case, beware of the sons of Lambrini, who will attack you near the island of El Caymano.

Now go to the tavern on Gray Sales and find Anna Forge there. From her you will learn that her dad was Beltrop good friend and was a baron. But when the pirate became a member of the group that was planning a conspiracy against the king, he invited her father to participate in this. He refused and tried to change his side of Beltrop. After that, her father surrendered the corsair and he was expelled from the island.

After 5 years, he returned to England and became the leader of the pirates, went to Anna's estate and burned it to the ground. He only kept Anna alive and loaded onto his ship. Now the girl has the right to leave his residence only once a year. Even when the girl's brother, who serves as the captain of the English fleet, ran into one of those close to the corsair in the tavern, he tried to convince him to give the girl up. However, he did not agree and killed him.

Then, in the passage of the game Corsairs: Curse of the Distant Seas, you will learn that the pirate has the other half of Captain Sharpe's treasure map. Be sure to agree to destroy the murderer of Anna's brother, because in return she must steal the card from Beltrop. It is worth noting that her brother's killer is a corsair who calls himself Juan. It is located near Isle d'Orange. Move quickly there and sink his ship "Aspirare". Try not to get involved in a fight with the French, quickly return to Anna.

After you tell her that you killed the pirate, she will give you the other half of the map. She will also tell you that she is going to kill Beltrop. You shouldn't let her do this, because Anna will die. Better promise to help her with this a little later.

As soon as you find One-Legged Berkvist and ask him about Beltrop to find out about his mistrust. Then you can open the maps and head to Tellak Island. It is worth noting that the cave in which the Emerald Cargo is hidden can be entered in a place that resembles horns. When you find the treasure, rummage in it and take out Sharpe's diary to read about his intentions to create a new state in the archipelago, which will not obey anyone, and its inhabitants will become free.

In the further passage of the game Corsairs: Curse of the Distant Seas, you need to be wary of Beltrop, who is looking for you everywhere. It is not necessary to enter into a battle with him near Telltak, it is better to let his ship go to the bottom near Gray Sales. As soon as you do this, you can return to Ohlsson and find out that after the death of the corsair, it became very difficult to defend the island of Skalshorz. However, you need to persuade Ohlsson to start creating a new republic. Sooner or later you will get his consent, only on the condition that you first protect Skalshores from the French. He will give you a new ship for this. Agree.

Then go to Isle d'Orange and go to the tavern, where you need to find a drunk Frenchman. Talk to him and find out that French Superintendent Aymery Dorillac is now inspecting the island of Omori, he will also capture Skalshorz. Start your journey to Omori and talk to the officer, offer him a bribe. Sooner or later he will agree, you can be calm about the French, which cannot be said about the British, who also coveted on the island.

Now in the passage of the game Corsairs: Curse of the Distant Seas, you will need to go to Highrok and go to the tavern to chat with its owner. After you find out that slaves were brought to the island a few days ago, head to Jeremy McMellon and talk to him too. Tell us about the republic you want to build so that he joins you. Then return to Olsson and report back to him on the progress.

From him you will learn that on Gray Sales now the pirate Felipe is at the head of the corsairs, he is also called the Butcher. He wants you to talk to him. Once you get to know the corsair, tell me about the new republic you want to build. He will approve of your intentions. He will also tell you that three Spanish ships will soon arrive at Skalshorz to capture it. You need to prevent this from happening. I advise you to go to Gray Sales and let them go to the bottom with the help of the Butcher. It is worth noting that after you finish the fight, he will become your reliable ally.

Continue through Corsairs: Curse of the Distant Seas and crash the enemy ships, then head towards McMellon. He will tell you that on the island of Highrok everyone has been ready to rebel for a long time, only weapons and money are missing. We'll have to part with 3000 gold. You will also learn that there are three British ships near the Dead Island. You need to sink them, because otherwise they will not allow the riot to take place. Try to get to the Dead Island as quickly as possible and defeat the British.

Then return to Ohlsson to receive your reward. He will also tell you that he wants to leave the archipelago for Europe. He dreams of buying a small tavern in order to live in peace and quiet. He will appoint you to his position. After you say goodbye to him, you need to go to Shark Island. After disembarking ashore, go to the tavern and chat with its owner. He will give you a message from Jeremy McMellon, from which you will learn that the riot on Highrok has not yet taken place. The reason is that Spanish ships are gathering near Isla Ballen to attack the island.

Cheat codes

Corsairs: Curse of the Seas Distant is the first game in the legendary Corsairs series, which was released in 2000. What is special about this game you ask? First of all, this game is a unique fusion of RPG, strategy, action genres, it has an excellent storyline with four options for endings and excellent graphics. And all this back in 2000.

PLOT OF THE GAME CORSARA: THE CURSE OF THE FAR SEAS

The plot of the game begins with a small background in which we are told about the fate of the main character of the game Corsairs: Curse of the Distant Seas - Nicholas. Even as a little boy, Nicholas dreamed of the fate of the captain of an English ship and steadily walked towards his goal. Before the first voyage as a captain, he received from his mother a small medallion with a photograph of his father, and now, along with the desire to surf the sea, a desire to learn about the fate of his father settled in Nicholas's soul. The first voyage of the young captain did not portend anything dangerous - it was just necessary to deliver a cargo of gunpowder to La Rochelle, but the Spanish corsairs attacked the young Nicholas's ship. Nicholas was lucky and he survived, but the bad news was that he found himself in a Spanish prison, from which, according to the customs of that time, he was soon bought as a slave for the plantation. Many could accept such a life, but not Nicholas. The young hero of the game Corsairs: Curse of the Distant Seas staged a riot and escaped from the planter's island on a small ship - Pink. While searching the ship, Nicholas found a map of the archipelago and some gold. The map indicated the English colony of Highrock, five days' journey. It was there that the young captain went to take revenge on the Spaniards and find his father.

The events of the game Corsairs: The Curse of the Distant Seas begins exactly on the island of Hairok, where you are given the first task - to take a corsair's patent from the governor, which gives the right to destroy, sink, rob, capture any enemy ships (ships of Spain or France). But, according to the developers' idea, you do not have to be on the side of England all your life, so in the game you can choose one of four sides: England, France, Spain and pirates. The last side makes it possible to send everyone to the sea devils and build their own state on the islands. Depending on the side chosen, the passage of Corsairs: Curse of the Distant Seas can have four different endings. Agree, not bad for 2000. It's time to move on to describing the gameplay.

GAMEPLAY OF THE GAME CORSARA: THE CURSE OF THE FAR SEAS

In the game Corsairs: Curse of the Distant Seas, what pleases most is the ability to do whatever your heart desires. And this applies not only to the choice of sides: by choosing, say, England, you can reach the heights both as a stern corsair who lives his own life, and as a loyal servant running errands for local bosses. Fortunately, the quantity and quality of the main and secondary quests is pleasantly impressive, so the passage of Corsairs: Curse of the Distant Seas will definitely not be dull and monotonous. The absence of dullness and monotony is facilitated by the presence of more than 100 beautifully voiced characters, 20 islands and many cities that are located in this piece of paradise. And do not even think that the whole game you will meet the same type of ships and sail on the same fragile ship: the game Corsairs: Curse of the Distant Seas pleases with 43 types of ships that you can buy, capture, hire or simply sink.

About drowning in general is a separate topic. Let me remind you that corsairs (as well as pirates) are engaged in the capture and destruction of enemy ships. Therefore, this is what you will mainly be engaged in the whole game, and there are a lot of options for the development of events: shoot the ship with cannons, go on boarding, seize or rob the ship, etc. But with what help can these actions be performed? The main role in the game Corsairs: The Curse of the Distant Seas is played by your ship, with an increase in your experience you can buy more and more powerful ships and upgrade them for your own purposes. But how will the ship sail without a command? Therefore, one of your main tasks is the selection and development of the skills of your own team, the primary role among which is played by six officers: senior mate, boatswain, gunner, treasurer, carpenter and ship doctor. Each of them has their own level and skills that help you in difficult situations, for example, the senior mate will take over the duties of the captain of a captured ship, the treasurer can easily negotiate a good discount in the store, etc.

It's time to talk about the features of character leveling in the game Corsairs: Curse of the Distant Seas. You get experience in the game for completed tasks, sunk ships, and so on. As you increase experience, you will be able to improve the characteristics own character, adjusting them to the fate that you choose in the game (for example, do you prefer to deal with enemies at a distance, or immediately go on boarding). Also, the characteristics are available for your team, so there is no place for selfishness. The officers who add / subtract certain characteristics to you are hired characters. And all this is just a small part of what awaits you inside the game Corsairs: Curse of the Distant Seas. But no matter how wonderful the gameplay of the game would be, without the appropriate shell, the road to the junkyard was ordered.

GRAPHICS AND SOUND GAME CORSARA: THE CURSE OF THE FAR SEAS

Writing a review of graphics for such games is the hardest thing - no matter how cool the game is, but time spares no one and the graphic design is hopelessly outdated. The only question is, is the game capable of making the player not look at the age of the graphics and plunge into the gameplay? Game Corsairs: Curse of the Distant Seas from this series. Look at system requirements games! Have you looked? Now imagine the graphics that should have been waiting for you in the game! Have you presented? Now multiply the quality of the graphics by two, as talented developers have managed to produce great graphics that look good even today. Beautiful sea, sunsets, ships, animation - you will find all this in the game Corsairs: Curse of the distant seas and you don't need to be critical at once: the graphics of the game are quite decent and soon you will not notice anything, except for another enemy, which will soon go to feed the fish ... The graphics in the game Corsairs: Curse of the Distant Seas are three-dimensional and made really well, so you can see a lot of details, including on the sinking enemy ship :). And not only in detail is the matter, colorfulness, historical accuracy, fatherly concern - that's what makes the graphics of the game interesting even for modern players. Now about the soundtrack. The phrase applies here - simple and tasteful. Unpretentious background compositions do not interfere, but do not let you get bored, and the voice acting of dialogues cannot but rejoice, especially considering the age of the game.

LEGACY OF THE GAME CORSARA: THE CURSE OF THE FAR SEAS

Let's start with the fact that downloading the game Corsairs Curse of the Distant Seas is not so easy: on most torrent trackers you will find only later versions of the game. You can, of course, buy Corsairs Curse of the Distant Seas with the help of online stores computer games(the cost will be about 150 rubles). Or you can run through friends / acquaintances in search of the coveted disc, the choice is yours. But the true legacy of Corsairs: Curse of the Seas Distant lies in the fact that the game developed the genre in general and the Corsairs series in particular, setting new standards and opening up new possibilities for gamers.

GENERAL SUMMARY

Corsairs: Curse of the Distant Seas is without a doubt a classic of the strategy genre. An extraordinary plot, rich gameplay and good graphics make the game terribly fun and interesting. Despite the fact that it is not easy to download Corsairs: Curse of the Distant Seas, the game certainly deserves the effort.

"Corsairs" - wonderful pirate game from Russian developers. Ideally, it is largely inspired by the legendary game "Pirates!" Sid Meier and can even be considered her 3D remake. In the role of young Captain Sharpe, you have to taste all the pre

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Corsairs is a wonderful pirate game from Russian developers. Ideally, it is largely inspired by the legendary game "Pirates!" Sid Meier and can even be considered her 3D remake. In the role of young Captain Sharpe, you have to taste all the beauty pirate adventures: make dashing raids, take ships on board, unravel insidious intrigues, trying to move up the career ladder and find legendary treasures, along the way finding out the secret of its origin ... Magnificent graphics and a bunch of special effects create a stunning effect of presence. The game is spoiled only by the abundance of bugs, which, however, are already being corrected by the Akella team.

In the West, the game is published by Bethsoft under the name Sea Dogs.

Corsair inevitably

Nice quest! - transfer the "black mark" to the destination

So, you are a young English captain Nicholas Sharp, who escaped from Spanish captivity. You head to the island of Highrok, the capital of the British colony, in order to obtain a corsair's patent that allows you to "legally" rob Spanish ships (in fact, not only Spanish ones) and thereby recover your losses, as well as the moral damage caused. However, you are not obliged to obtain a corsair's patent from the hands of the British and can take it from the French or even from your former offenders - the Spaniards. Finally, no one forbids you to join the pirate brotherhood and become a "free pirate". Depending on which path you choose, four completely different plots await you and, therefore, four different walkthroughs of the same game. However, the goals of the game are approximately the same: if you take a corsair's patent, then your goal is to become the governor of the entire archipelago (whether from the English, French or Spanish side), if you choose the path of a free pirate, then your goal is to proclaim a kind of "independent free pirate state "and become its head.

Quests

To complete the game, you need to go through a chain of mandatory quests (different for each of the four sides: the British, French, Spaniards and pirates). The main quests are usually given to you by the governors of the islands. There are additional quests, not required for passing, but can significantly help you in this matter. (For example, get an excellent telescope through which you can see absolutely everything, even the skills of officers of enemy ships.) Anyone can give you these quests, so talk to everyone you meet. Never rush to end the conversation, even if it seems to you that everything is clear - the conversation can take an unexpected turn. In addition, you can get an experience by simply listening to the nonsense (or advice) of the interlocutors to the end. With some characters, you can and should talk for the second or third time: after performing an action, they can give you Additional information... (For example, such a hint: if you return something to the alchemist from Highrok, then after the first quest he will give you the second.)

All quests bring you much-needed experience and, as a rule, give you gold or something useful (a valuable officer joins your team, you get valuable item or an item for a further quest, etc.).

In the course of the game, in principle, you can go over to either side. It is enough to sail to Shark Island (pirate island) and acquire a patent of any nation there or become a free pirate. It will cost you 5000 gold and -10 reputation. Of course, this will complicate and confuse the passage of the game. For normal passage there is no need to "change the owner".

Grow, grow, my Captain!

You start out as a green captain of the 12th rank (there is no lower one), and as you progress through the game you can rise to the captain of the 1st rank. A promotion to each rank gives you the opportunity to control a ship of a higher class: a captain of 12 and 11 ranks can control ships no higher than 6th class, a captain of 10 and 9 ranks can control ships no higher than 5th, etc. In addition, with an increase in rank, you are given 3 special points that can be used to develop certain skills.

Skills

Your captain has 9 skills, each of which can be pumped up to level 9.

Navigation - increases the speed and maneuverability of the ship.

Accuracy - cannon firing accuracy; each point increases accuracy by 10%.

Reloading - recharge time is reduced by 5% per point.

Coordination - all cannons do not fire at the same time; each point of coordination reduces the time between the first and last cannon firing by 5%.

Protection - this is the ability of your team to take cover during enemy shelling; each point of defense reduces your team's loss by 5%.

Boarding - allows you to board enemy ships from a longer distance; each point increases boarding distance by 5%.

Fencing - the ability to fight effectively when capturing an enemy ship; roughly speaking, this is the strength of your blow.

Repair - the ability to repair the hull and sails right in the open sea; there must be a sufficient number of boards and canvas in the holds. At the maximum value of "repair", you can repair the ship's hull, even damaged by 90%. The higher the repair skill, the faster the ship is repaired: for every two points, the repair time is reduced by 1 day; however, the repair cannot be completed in less than 4 days. If you have an undersized team, then the repair will go slower.

Commerce - the ability to buy goods at a lower price and sell at a higher price; each point reduces the sale price by 5% and increases the purchase price by 5%; however, this skill does not in any way affect the price of the ships you purchase.

What skills to develop in the first place depends on your style of play. However, one can give a series general advice... First of all, pay attention to fencing. Even if you are not going to take ships on boarding, all the same, bring this skill to at least 5 as early as possible. In the course of completing quests, you will still have to take forts, where this skill plays a critical role: thanks to your high fencing skill, you can cope with an enemy whose team is 2-4 times larger than yours. Pay the main attention to 3 "shooting" indicators: accuracy, reload and coordination - they significantly increase the firepower of your ship. Further, it will be useful to raise navigation in order to initially have an advantage in speed and maneuverability. If you are going to trade with boarding, develop the skill of the same name, which will make it easier for you to approach enemy ships. Defense and repair are clearly secondary skills: fight well and you don't need to patch holes. Well, if you run into a strong enemy - immediately after the battle, head to the port and make up for the losses. And the skill of commerce seems completely useless, since there are almost no problems with money (well, make an extra trade flight in order to compensate for its low level).

Officers

There is another way to improve skills - hiring officers, whose skills give a plus to your skills. True, officers, as a rule, have to pay a very decent salary (often even exceeding the total salary of all sailors), but this does not matter, since money can always be easily earned from trade. Officers can usually be found in taverns or obtained through quests.

First mate - your right hand; enhances navigation. But most importantly, if you have an assistant, you can take prize ships (captured during boarding) and take them to ports for sale (otherwise you have to sink them).

Cannoneer - perhaps the second most valuable officer. It raises 3 essential skills at once: accuracy, recharge and coordination.

Boatswain - not the last person on the ship: usually improves navigation and fencing skills.

Ship doctor - gives several points of protection.

A carpenter - adds a few repair points.

Treasurer - boosts commerce.

The most valuable officers are presented in Table 1. Let's not say where and how they can be hired - otherwise it will not be interesting to play. Let's give just a little hint: there are two first assistants in the game, both of which can be found on the French islands (and the patch moves one of them to the pirate island).

We are gaining experience

So, the increase in rank occurs as you gain experience. For each completed quest, you get experience points, but these points are clearly not enough to quickly move up the career ladder and get hold of the coveted cool ship. Therefore, you have to engage in a typical "pirate trade": robbery of ships. Points are awarded for each sunk or captured ship, and much more for the sunk (usually around 2000-7000, while for capturing a ship you will not be given more than 2000). This takes into account your skill and dexterity: for a direct hit in the powder magazine (the so-called critical hit, which leads to the immediate death of the ship) you will be given twice as much exp. If, while sailing on a sloop, you manage to sink a frigate, you will get significantly more experience than if you sank any pink there. The largest exp is given for the destruction of the fort (no less than 20,000), but this is not easy and achievable only on "cool" vessels of at least 3rd class. At the very beginning of the game, it is very difficult to get EXP in a direct pirate way, since almost all opponents are clearly stronger than you. Therefore, this is your advice: do not get involved in a fight alone, it is better to join a battle in which ships allied to you are participating. Then you can share their experience, making a very modest contribution to the defeat of the enemy.

Reputation

Reputation is how people treat you: whether they consider you a man of their word, able to help out at any moment, or a windy vagabond who cares only about their own well-being. With a low level of reputation, it will be difficult for you to negotiate something with people, and some may even refuse to talk to you at all. If you do not pay your salary on time with a low level of reputation, then a riot will immediately rise on the ship, and you will be hauled up on the yard (this, of course, will end the game). At high level reputations willingly deal with you, and deals (such as hiring officers, buying ships) are cheaper.

Accordingly, behave in such a way that people think highly of you. Do not demand extra or additional reward and fulfill the requests of the residents (such as bring wine to a thirsty guard), do not leave your allies in trouble. True, a reputation can also be bought for money from a local priest on the Dead Island (+1 to reputation for only 100 gold).

Ships

Class Type of Carrying capacity (c) Max. Command Min. Command Speed Maneuverability Hit points Total guns Purchase price Selling price Available caliber
1 Superior Manowar 6000 850 140 11,50 30 20000 98 100000 90000 12 16 24
1 Manowar 6000 800 175 10,50 25 18000 98 100000 90000 12 16 24
1 Reinforced Battle Ship 3800 540 140 10,00 25 15500 68 85000 80000 12 16 24
1 Battle Ship 4000 540 140 11,20 30 14000 68 85000 80000 12 16 24
2 Heavy Warship 3000 500 150 8,50 25 13200 46 70000 65000 12 16 24
2 Warship 2750 425 120 9,50 30 12000 46 70000 65000 12 16 24
2 Fast Ship of the Line 2200 300 90 10,50 35 9200 46 60000 55000 12 16 24
2 Battleship 2400 340 115 9,50 30 10000 46 60000 55000 12 16 24
3 Reinforced Frigate 2000 300 100 10,00 30 8800 34 45000 42000 12 16 24
3 Frigate 2100 300 100 10,80 35 8000 34 45000 42000 12 16 24
3 Sheathed Corvette 1500 250 70 11,50 35 7100 26 38000 35000 12 16 24
3 Corvette 1800 280 70 12,80 40 6500 26 38000 35000 12 16 24
3 Heavy Military Galleon 3100 450 100 6,00 15 7600 38 40000 37000 12 16 24
3 War Galleon 3000 400 75 6,50 20 7000 38 40000 37000 12 16 24
4 Heavy Flute 2100 210 45 6,50 20 3600 24 15000 13500 12 16
4 Flutes 1900 180 30 7.0 20 3200 24 15000 13500 12 16
4 Swift Galleon 2100 250 50 9,50 25 3600 36 35000 31000 12 16
4 Plated Swift Galleon 2000 250 50 8,50 20 4000 36 35000 31000 12 16
4 Trading Caravel 2900 180 40 6,50 30 2500 28 20000 18500 12 16
4 Caravel 2600 190 50 7,00 35 2500 28 20000 18500 12 16
4 Light Caravel 2200 240 50 8,00 35 2300 28 20000 18500 12 16
4 Sheathed Brig 1200 160 45 10,00 35 2740 16 25000 23000 12 16
4 Brig 1500 160 45 11,00 45 2540 16 25000 23000 12 16
4 Reinforced Pinas 2100 200 35 8,00 25 3100 16 16000 14500 12 16
4 Pinnace 2300 200 35 8,50 30 2900 16 16000 14500 12 16
5 Empowered Galleon 2000 180 50 5,00 15 4800 16 15000 13500 12 16
5 Galleon 2400 160 50 6.0 20 4200 16 15000 13500 12 16
5 Trading Shnyava 1400 170 50 10,00 40 1400 12 22000 20000 12 16
5 Shnyava 1100 150 50 11,50 45 1400 12 22000 20000 12 16
5 Fast Lugger 1200 100 25 7,00 25 1000 10 11500 10500 12
5 Lugger 1400 120 30 5,70 20 1200 10 11500 10500 12
6 Fast Bark 1000 75 20 9,00 30 950 10 12000 10500 12
6 Barque 1200 90 20 8,00 30 1100 10 12000 10500 12
6 Light Sloop 500 35 10 11,00 45 800 12 8000 6500 12
6 Sloop 600 40 15 9,50 40 850 12 8000 6500 12
6 Heavy Barca 900 70 15 6,50 30 1000 8 8000 6500 12
6 Barge 800 70 15 7,20 35 900 8 8000 6500 12
6 Trade Pink 600 50 15 7,50 45 900 9 6000 4500 12
6 Pink 400 40 15 9.0 55 800 9 6000 4500 12
6 Superior Bilander 500 50 10 9.0 45 850 8 6500 5000 12
6 Bilander 500 45 15 8.0 40 800 8 6500 5000 12
7 A boat 30 6 1 5.0 50 50 0 0 0 0
7 Tartan 30 10 2 7.0 50 300 0 0 0 0

Ships are divided into 7 classes: from the simplest unarmed boat (7th class) to the "floating fortress" - manowar (1st class). At the very beginning, only simple 6th class vessels are available to you, but as Nicholas's rank grows, you will be able to acquire more and more solid vessels. When choosing a ship, pay special attention to its speed and maneuverability: a nimble boat with skillful tactics is quite capable of sinking a slow-moving vessel, if it has at least 2-3 times more firepower. Then look at the number and caliber of the guns. Further - on maximum amount crews: the more, the better, although at first it may seem the opposite, because each sailor has to pay 50 gold monthly. However, having carried out at least one boarding fight, you will clearly feel the advantage of a large team. The carrying capacity on ships above the 6th class practically does not matter (there is usually always enough space in the holds).

The choice of the ship depends on your preferred tactics of conducting naval battles. But if you rely on speed and maneuverability, then a typical chain of transition from ship to ship looks like this: Pink - Sloop - Shnyava - (possibly Brig) - Corvette - (possibly Fast Ship of the Line) - Battle Ship. The coveted goal of many players is to swim on Manowar, but to complete the entire game it is quite enough to limit yourself to the Corvette - the fastest and most highly maneuverable ship with decent firepower.

For more detailed information on all ships, see the table above.

SECOND PAGE

Armament

There are four types of charges: cannonballs inflict the greatest damage on the hull, knipels - to sails, buckshot - to the team; bombs do damage to everything and are especially good at shelling forts, but bombs are the most expensive. Bomb prices are roughly the same everywhere, but slightly lower on the French islands. Bombs are especially highly prized on El Caymano, so you can get rich very quickly by delivering them to this island. Please note that all shells have different flight ranges, and this range depends on the caliber. Complete data are presented in these tables.

Islands

There are 20 islands in the game, and almost all of them are inhabited. In general, there are no "useless" islands in the game: even if the island is uninhabited, it means that it will be possible to complete some quest on it in due time. Islands appear on the World Map as soon as they become known to you (usually when talking with someone or when receiving a quest). But the islands can be discovered independently, simply by setting a course at random on the World Map. In this case, it is not at all necessary to "bump" into the island: it is enough to swim next to it. (CHIT: the subdirectory Resource \ Images \ Map \ Russian contains an open map in the form of a graphic file map_open.tga, which can be viewed in almost any graphic editor / viewer.)

Cities

Whole settlements and even cities are spread on the inhabited islands. All "life" in the game takes place in the cities: there you get all the information, take quests, hire a team, trade and equip your ship. The largest islands have 4 types of "useful buildings":

Tavern - only here it is possible to replenish the thinned crew of sailors (click F1, select "State" and click on the "Hire" button); most often, it is in taverns that you can find officers to hire in your team and meet other useful people.

Shop - here you can buy / sell goods and ammunition.

Shipyard - here you can sell your own or a prize ship (but not allied ships) and buy a new ship for yourself; you can also repair your ship (allied ships too) and replace the cannons with more advanced ones.

Castle - it is the seat of the governor of the island; usually it is the governor who gives you the quests that you must complete - however, only if you have a patent of his nation; if you do not have a patent, then at most you can only talk to the governor, but you will not receive any quest.

You cannot enter a city protected by a fort if its population is hostile to you. The most that can be done is to bomb the fort and take bribes from the local population; however, you will not be able to talk to anyone, and you will also not be able to enter anywhere (except for the palace, where you will receive a bribe). After you leave the island, the fort will automatically rebuild and the city will heal as if nothing had happened. (So ​​you can, if you like, repeat the looting.) The only exception is the case when the destruction of the fort was a quest task. Then the city goes under the flag of your nation with all the ensuing consequences.

Gold!

Trading is the easiest, easiest and safest way to get rich. You buy goods on one island and sell them on another - it turns out a kind of "trading simulator". The "trick" here is that each island has its own list

Trading Islands
Island Cocoa Sugar Wine Canvas Rum Tobacco Coffee Red tree Wheat Ebony Bombs
Orange - + + - - + -
Belfort + + - - - -
Omori - + - +
Highrock + - + + + - -
Tendales + + + - -
Dead Island + + + - -
El Caymano + - + -
Ballena + + - - - +
Avilia + + - - - + +
Sinistra - +

Note: “+” means export; “-” means import.

import / export goods. Imported goods are highly valued, and exported goods come at bargain prices. So load exported goods, take them to the island where they are imported, sell, load new exported goods, take them to the next island, etc. In this way, you can enrich yourself at least to infinity, without doing anything else. Only here there are two "buts": 1) do it at a time when you do not have "burning quests", that is, those that must be completed in a certain time; 2) your peaceful occupation can be interrupted by pirates; if you do not have the strength or desire to fight them back, save before each sailing and reboot, if this unpleasant event happened - most likely, after the reboot it will not happen.

It makes no sense to buy / sell goods that are not marked as import / export - in this case, you will most likely find yourself even at a loss or gain very little. To make it easier for you to navigate, in table 5 we provide a list of import / export goods for all islands (excluding a few islands where there are no export or import goods). If, for example, you play for the British, then from the very beginning of the game you have enough safe route: Tendales - Highrock - Dead Island. Load linen and coffee on Tendales, sell linen on Highrock, load more coffee there, and drive all the coffee on Dead Island. You are guaranteed a profit of 7-9 thousand gold in 3 weeks! (requires a vessel with a displacement of about 1000 centners).

But if you consider yourself a real pirate, do the right thing: rob merchant ships! But don't drown them, but board them. If you sink the ship, you will gain little in monetary terms: you will only collect the pitiful crumbs floating on the site of the ship's death. But if you seize the ship, then all its cargo will be yours, and you can sell it as yours. In addition, in the captain's cabin you will find several thousand gold coins (usually 2-5 thousand). Well, and most importantly, you will get a captured ship, which you can take to the nearest port and sell it. Only for this it is necessary to have a first mate who will temporarily move to command the captured ship; in addition, your crew should be enough, at least at least, for both ships. If there is no first mate, and the captured ship is a class higher than yours, then it makes sense to transfer to someone else's ship in order to then sell it and return your own. But, in principle, you can stay in command of a ship to which you have not yet grown in rank. Only in this case, you get a -1 penalty to each skill multiplied by the difference in ship classes - so it is hardly worth doing this (For example, if you can only control ships of the 5th class and switch to a corvette of the 3rd class, you will get -2 to each skill.)

Thus, the capture of one merchant ship is approximately equal in monetary terms to one trade turnover. However, if captured, you also gain experience! The destruction of the fort with the subsequent capture of the city is even more profitable, but also the most difficult thing. For this, you will receive at least +15,000 gold and +20,000 experience!

Naval battles

Ship control

You can make maneuvers and shoot from both the third and first person view (transitions - key Q). Maneuvering, of course, is more convenient, observing the whole picture from above, but shooting, as a rule, is better "from the first person" - because then you have the opportunity to aim yourself. The exceptions are two cases: 1) foggy weather, when not a damn thing is visible, and your gunner, nevertheless, manages to shoot aimed; 2) you find yourself between two enemy ships; then, pressing the "space", you simultaneously shoot from two sides, then you can abruptly leave. "From the first person", you can also use a telescope (key Ctrl). By pointing the pipe at the ship, you will get its most important characteristics (the "coolest" pipe allows you to get complete information, up to the skills of officers).

Tactics

Due to skillful tactics, you can take out an enemy several times superior to you in firepower. The whole "trick" here is to shoot at the enemy yourself, without getting back in return. A typical maneuver is to go sideways to the bow of the enemy ship and shoot with the entire side, since no ship has guns on the bow. The second option is to go sideways to the stern, but here you run the risk of running into a small slap in the face in the form of a shot from stern guns (usually insignificant, since no more than 6 guns can stand at the stern, and then only on the coolest ships; and so at the stern usually only 2 guns are located). To carry out all these maneuvers, you need to have the fastest and most maneuverable ship. But if you are sailing on a heavy, heavily armed vessel of the 1st and 2nd class, then all these maneuvers are usually useless to you: lower the sails and just turn on the spot, tracking the enemy's maneuvers. As soon as he gets close enough, shoot with the whole side: rarely does any ship survive 2-3 such volleys.

In general, from the very beginning, decide what you will do with the enemy: drown him or take him on board. If you drown - throw it with cannonballs and bombs from a long distance until it sinks. If you take on boarding, then you don't need to pierce the hull of the ship - this will not affect its combat effectiveness in any way (and, moreover, the riddled ship will cost less if you then want to sell it). So just load your knipels and cut his sails. Once you have an overwhelming advantage in speed and maneuverability, you can calmly approach from the bow or stern and water the team with buckshot. Then you will have to go sideways to the side (almost parallel) to the enemy ship - otherwise you will not take it on board. As soon as your ship approaches the enemy at a sufficiently close distance (the greater the higher the boarding skill), an icon with the image of a boarding "cat" will appear in the upper right corner of the screen - then press F2 on keyboard.

It makes sense to board if you want to get hold of good and / or you know that the enemy captain is very weak in fencing (in this way you can defeat the enemy sailing on stronger ships).

Aboard!

The boarding fight is symbolically represented by hand-to-hand combat of two captains, but behind each of them stands his entire team in the literal sense: the number of hit points (that is, health) of each is equal to the number of his team. In addition, the power of the captain's blow depends both on his swordsmanship and, again, on the number of gavriks behind him. Remember that the fight is tactical, so the winner is not the one who swings the saber faster. The fact is that every captain gets tired: the degree of his fatigue is displayed by a green indicator (right below the blue health indicator). And the more fatigue, the weaker the blow. Therefore, it is better to wait a little and hit with full force than, zealously thrashing the keys, reward the enemy with 5% -10% hits. While resting, watch your opponent, trying to guess the direction of his blow and place the desired block. Just remember that even a successful block misses a part of the blow, so you won't be able to "sit out". Do not forget about deceiving feints. Finally, a tip: be sure to sign up before the first boarding battle, as you will almost certainly lose it - after all, you also need to get comfortable with the keyboard. Then this save will serve as a good trainer for honing your fencing skills.

Taking the fort

This is the most difficult, but also the most profitable business. You will need a ship of at least 1-2 class (although you can manage to take out the fort on Brig). Load at least 1000 bombs into it (better than 3000). Go for 16 gauge - it has the longest range. After entering the harbor, lure all the ships away from the fort and deal with them (so that the fort cannot support them with fire). Now you need to take the most advantageous position for shelling the fort. Guided by the indicator on the mini-map, approach so that the fort is on the very border of your firing zone. In this case, you can guess so that only one cannon of the fort could hit you, and that for the most part would not finish. Lower the sails completely. Go to first person view. Aim as high as possible - up to the point where the crosshair cursor starts to disappear. Shoot, shoot and shoot. When the message about the destruction of the first cannon appears, come A LITTLE closer and shoot the second cannon. And so on ... When all the guns are destroyed (a message will appear about this), swim closer (until the icon with the image of a soldier in a helmet appears in the upper right corner of the screen) and click on F2... After that, you have to win a hand-to-hand combat with the governor of the island (as in boarding). There will be about 500 thugs behind him.

Escape

If you are dragged into a forced battle, and you see that you have no chance of winning it, then it is quite possible to try to escape. Turn the ship into the wind, set full sails and fly away! Of course, they will follow you in pursuit. Shoot at the enemy from stern guns. If you see that the pursuers are still overtaking you, try to pierce their sails with clippers and continue your flight. (To speed up the process, you can click on R.) Once you are enough distance, you will have access to the Map of the World and you will be able to sail anywhere.

Allies

As the game progresses, allies can join you. Allies are very desirable in the early stages of the game, when the power of your own ship is very weak. However, by the end of the game, they already become a clear burden, making almost no real contribution to your victory, but sharing your experience. In addition, you have to take care of your allies, so that they are not inadvertently drowned, from which your reputation may fall.

Allies can be given general orders:

Follow me - an ally will follow your ship, shooting at all enemies in the zone of its impact. AI behaves in a "straightforward" way: if you lower the sails and start firing at someone, turning on the spot, then soon an ally with lowered sails will be next to you, standing exactly in the line of fire.

Attack - the ally will fire at the ship until it is completely destroyed.

Capture - will not actually capture the ship, but will fire canister to kill the team; so you can inadvertently sink the ship.

Retreat - it is better to give this order at the starting position, which is actually tantamount to an order "not to get involved in a fight"; in the future, this order is practically useless, since a noticeably damaged ship, as a rule, is simply not allowed to leave.

Allied ships can be repaired in the shipyard as your own, only they cannot be sold. Any goods can be loaded onto an ally's ship, only it is no longer possible to take it back from there.

If you capture a prize ship and transfer your first mate to it, then such a ship will also be considered an allied one. The only difference is that this ship is considered your property, so you can sell it or unload any goods from it.

THIRD PAGE

The inhabitants of the archipelago

Desmond Ray Beltrop

Beltrop has been the leader of the Gray Sales Pirate Settlement for many years. His past is shrouded in darkness, and his reputation discourages curious people from asking questions. A cold-blooded and calculating bastard, he has gathered around himself a whole group of similar people who now support his power. Those who do not like this are usually expelled from Gray Sales.

Samuel Mortons

Governor of the main British colony in the Archipelago, a high-ranking English official, snobby and greedy. He uses his position in order to extort bribes and pocket government money. However, you will have to do business with him if you decide to play for the British.

Jacqueline de Bijou

Daughter of the Governor of Belflore, Monsieur François de Bijou. A beautiful and well-mannered girl who came with her father from France. Accustomed to secular society there, in Paris, on the archipelago, Jacqueline, of course, is bored. Probably, she would love to meet a young and handsome captain who entered the service of her father.

Gavrila Dubinin

The only native of Russia in the game, a restless boatswain-boozer who does not even recognize the concept of discipline. Over the many years he spent at sea, Gavrila sailed far from his homeland and at the same time gained experience. If you hire him as a boatswain, then his experience will help you manage the ship, and his enormous physical strength and the ability to draw people along will help you in hand-to-hand combat.

"Golden" bugs

The game is full of bugs. Some of them can be used as real cheats (and you don't need any codes or trainers!).

How not to pay your team? Bug: if you are anchored, then at the beginning of the month you will simply not be asked for a salary (the corresponding offer will not appear)! So anchor the number 29-30 and wait a couple of days.

How to avoid unwanted meeting? Sometimes you are forced into battle, leaving no choice. Well, click on "Yes", and as soon as the screen fades (going to the battle screen), immediately click on Pause(this is such a button on the keyboard). Now click Enter... If you managed to stop the game in time, then the world map will be available to you, from where you can taxi anywhere.

How to defeat the garrison of the fort in hand-to-hand combat? The problem is that initially there are at least 1000 soldiers in each fort, and after your shelling there are still 500 people left in it. This is a bit too much, but you will not be able to fire at the fort as soon as all the guns in it are destroyed. However, if you save at this moment and load through this save, then all the guns will "come to life", as if nothing had happened, but the number of soldiers will not be restored! Here is a great opportunity for you to further thin out the enemy's manpower.

NOTE: all of these bugs "work" in the original 1.0 release.

Walkthrough for the British (detailed)

First of all, do not forget to distribute the 3 skill points given to you at the very beginning (enter the desired window through F1).

Highrock. Near the gate, talk to the guard Billy and promise him a bottle of wine. Wander the streets of the city and find Theodore (in a green jacket). He will inform you that in almost every city there are three useful places: 1) a tavern, where you can hire a team, listen to gossip and get auxiliary quests; 2) a shipyard where you can repair a ship, buy new weapons or a completely new ship; 3) a store where you can replenish ammunition, as well as buy a variety of goods. Listen to it to the end, and for this you will receive +250 experience points. In the same place, an old gunman (with a wooden leg) wanders the streets. If you listen to the end of his reasoning about guns (elementary educational program), you will get another +250 experience. Talk also on the street with the unrecognized genius - engineer Albrecht Zalpfer. He will talk about his ingenious invention, but do not try to find out everything to the end - otherwise he will suspect you of a spy and refuse to continue talking to you. Instead, offer him a carpenter's job on your ship - Albrecht will agree to this job for free, but will go ashore on the nearest English island.

At the shipyard and in the store, you have nothing to do yet. Go to the tavern and talk to all the people sitting there. An old sailor and an old grunt will teach you some basics of sailing and swordsmanship. After listening to both to the end, you will receive + 250 + 250 = 500 experience points. From Roberto Gorrando, you will learn about the existence of the island of El Caymano and that you can get an excellent telescope from Andriano Montefi, who lives there. Julius Ironcast will agree to serve as a gunner on your ship for 600 gold per month - hire him. Also listen to the innkeeper's gossip.

Now - to the palace. Local Governor Samuel Mortons will hand you a corsair patent. Talk to the governor again, and he will give you the first task - to take a letter to the island of Tendales to the local governor Sir John Kenford Brisch.

Head to the gate, but before going out to sea, do not forget to hand the bottle of wine to poor Billy. For this action, your reputation will rise by +1, and you will receive an additional +250 experience points. You can now talk to the second guard - Frederick, who will ask you for rum. It is worth going back to the tavern and buying a bottle for only 1 gold. But, giving the rum to Frederick, you will receive +250 experience points.

Tendales. Once on the island, you will receive +100 experience, and Albrecht will leave your team. However, do not rush to part with him and talk. During a friendly conversation, Albrecht will give you his blueprints. Go with him to the shipyard. There you will save these blueprints for 1500 gold (all the same, the blueprints cannot be used in any way - they are the prototype of the future paddle steamer). Here you can already buy a more capacious boat, having previously sold your pink. Buy an improved bilander - it is only slightly inferior to Pink in maneuverability, but it can carry 100 quintals of cargo more. This will be very helpful, since there is a trade quest ahead of you.

In the tavern, you can, in principle, hire the boatswain Andrew Shue (400 gold per month) and the treasurer Adam Moulin (1000 gold per month). Only for this you are unlikely to have enough money. But even if that's enough, you shouldn't do it yet, otherwise your gold stock will completely dry up, and you will have nothing to pay with the team at the end of the month. Nevertheless, you can talk to Adam Moulin in order to earn +50 experience (you need to ask Adam what he actually knows how to do).

Now - to the governor's palace. By handing him a letter, you will receive +500 experience and +2 to reputation. Take the next quest from the governor: take the wheat of the starving colony to the Dead Island. Before sailing, visit the store and buy coffee for the rest of the hold (114 centners will come out), which is highly valued on the Dead Island.

Dead Island. Former jeweler Eugene Haxter (in a green jacket) wanders the streets - be sure to talk to him and let him carefully examine your locket. Eugene will reveal the secret of the veil over the story of your father - you will learn a lot of useful things for further passage. And besides, you will get +500 experience points. (Around this time, your rank will rise to 11, so be sure to redistribute 3 new skill points.) Now - straight to the tavern to the innkeeper. The innkeeper will want to thank you for the wheat delivered. It is better to modestly refuse the reward, because the innkeeper will only be able to give you 250 quintals of canvas, which still needs to be sold, and, most importantly, your reputation will drop by 4 units, which is very noticeable (especially since you cannot buy a reputation for any money!) ... You will also have a talk in the tavern with cannoneer David Murray and ask him about his service on the "Savage" - for this you will be given as much as +1000 experience points (Hiring David instead of old Julius is not worth it yet). In the tavern, you can talk to the merchant, who will offer you a quest: accompany him first to Highrok, and then to Itkal (for 800 + 800 = 1600 gold). Do not take on this quest, as there is still a more profitable and more appropriate quest ahead of you. You will receive it in the store: the merchant Nigel Forster will ask you to take 400 quintals of linen to Tendales, and from there bring a load of cocoa, for which he will give you 2000 gold. This is exactly what you need, especially since you need to return to Tendales in order to collect the promised fee for the delivery of wheat. (Remember to sell him all the coffee, for which you will receive approximately 1125 gold!)

Before sailing, you can talk to the priest (standing at the end of the street behind the tavern), and for a modest price of 100 gold he will absolve you of your sins, which will raise your reputation by +1.

Tendales-2. Go to the store and hand over the load of linen, for which you will receive +1 to reputation. You will be automatically loaded with 150 units of coffee. You still have room in the hold, so fill it with coffee, which is so scarce on the Dead Island. Notify the governor of the completed assignment. He will want to reward you even more than he promised. Modestly refuse, otherwise you will lose a few reputation points: he will generously reward you with 2000 gold anyway. In addition, you will receive +3 reputation and +1000 experience points. Ask the governor for the next task, and he will complain that trade caravans between his island and Highrok are often robbed by some pirate. You need to establish who he is and stop his activities. Go to the tavern and talk to the innkeeper. He will tell you that one merchant (Margus) miraculously escaped pirate captivity, but now he is in an unconscious state and it is not clear how to treat him - otherwise he could tell a lot about this pirate. Hire a boatswain in the tavern (now you have money for this) and sail to the Dead Island.

Dead Island-2. For the delivered cocoa, you will receive 2000 gold, as well as +500 experience points and +2 to reputation. Sell ​​all your load of coffee in the store, for which you will receive about 1000 gold. Buy all linen and sugar there, you can sell them profitably on Highrok. A fellow traveler to Highrok can be found in the same tavern - merchant Jacob Ashton will ask you to accompany him there for 800 gold (plus another 800 for a further trip to Itkal). Before sailing, you can still look at the priest to get +1 to reputation for 100 gold.

Highrock-2. The first step is to go to the store and sell all the linen and sugar. You will also talk to the seller, and he will tell you that the miracle doctor alchemist Aluminus has returned to the city, who can put anyone on their feet. Recognizing Alumnus is very simple: he wears a red beard. Go outside and look for the alchemist. Having politely listened to his learned nonsense, you will receive the necessary medicine. In the tavern you will find your fellow traveler Jacob, who will present you with the promised reward (800 gold) and ask you to accompany him further to the island of Itkal. You can refuse, but then you will lose 3 points of reputation. Better to float to the island, the more that there is, than overstocked.

Itkal. After leaving the island, you will receive +1000 experience points. Contact Jacob and he will pay you the promised 800 gold. Your reputation will rise by +3. Go to the store and shop for linen and sugar to sell on Highrok.

Highrock-3. Sell ​​all the sugar and linen in the store. Go to the governor and take the quest from him: escort the ship to Tendales.

Tendales-3. After getting off the ship, you will receive +500 experience and +2 reputation. Go to the innkeeper and give him the potion for poor Marcus. There, in the tavern, you will find the captain of the ship that you accompanied - this is Lemuel Hamm. The captain will give you the promised 2000 gold coins and tell you that he was carrying a strange "valuable cargo" on his ship - 50 thugs. Go to the governor and tell him about this strange event. For this you will receive +250 experience. The governor, in turn, will inform you that the royal examiner will soon arrive at the colony. Load a hold of coffee and sail to the Dead Island. A pirate ship will be waiting for you in the harbor, but the cannons of the fort will quickly deal with it. (This is in best case; and at worst, you have to fight a pirate ship one-on-one on the high seas). You will find a note from the hardened pirate Beltrop, and you will also receive +500 experience points and +3 reputation. After that, your experience should be enough for the 10th rank.

Dead Island. Sell ​​all the coffee and return to Tendales. (Actually, the purpose of this voyage is to wait until Marcus "recovers".)

Tendales-4. In the tavern, you will find the recovered Marcus. He will say that the name of the evil pirate is Ropleyk, and that he often restocks supplies.

1 2 3 All


Name: Corsairs: Curse of the Distant Seas
Original title: Sea Dogs
Year of issue: 2000
Genre: Role-Playing Game
Developer: Akella Games
Publisher: Bethesda Softworks
Platform: PC
Publication type: RePack
Interface language: Russian
Voice language: Russian
Tablet: Sewn

Description: If you still do not know how the deck creaks under your feet, how the wind rages in the rigging, how the masts tremble from an onboard volley, then Corsairs: Curse of the Distant Seas is a game for you. The great Morgan and the legendary Drake invite you to their company, stand next to them and turn into a living legend. Yesterday's captain of a small merchant boat, and now a young corsair named Nicholas, will stop at nothing to unravel the mystery of his origin and become the master of a rich archipelago, lost in the waters of the Atlantic Ocean. He doesn't need corrupt governors and cowardly merchants, he doesn't care how many ships he has to sink. He just wants to achieve his goal. Nicholas can become the viceroy of the colony, defeat the numerous enemies of the power that he serves, or even become the founder of a new pirate republic.

Operating system: Windows XP / Vista / 7
√ Processor: Pentium III 500 MHz
√ RAM: 128 MB
√ Video Card: 32 MB DirectX 8 compatible 3D graphics card
√ Sound Card: DirectX Compatible sound card
√ Free space on hard disk: 1 GB

Captivating and flexible storyline
● Over 100 characters
● Team management, weapons and trade operations
● Huge game world with 20 islands and many cities
● A dynamic world that changes as a result of the player's actions
● Full historical plausibility and realism
● Powerful engine fully using hardware support for 3D special effects.
● Variable and adaptable artificial intelligence
● Realistic weather, from complete calm to storms with lightning and tornado
● A large number of animated objects (seagulls, sails, flags, sharks)
● Non-linear scenario - 4 options for passing
● Dozens of secondary quests
● Wonderful author's music
● 43 types of ships - from small fishing boats to 100-gun leviathans
● The game is dubbed by actors of Moscow theaters
● Advanced system of skills and officers
● 3D combat during boarding

● Based on the licensed version of the game
● Removed the logo of the developers
● Audio quality wav-ogg-wav (no audible loss)
● Video quality 100%
● Exclusive installer (updated)
● Installing all additional software
● All registry paths are saved
● Launch the game through a shortcut on the desktop or through the start menu
● Launching game settings through a shortcut on the desktop or through the start menu
● Installation requires 128 MB of RAM
● Estimated installation time: 2 minutes
● Latest patch: v.1.061
● Author: Fenixx
● If fonts or "squares" are displayed incorrectly in the game, then we replace the original file /RESOURCE/INI/fonts.ini with the file that is in the Fix folder

Welcome to the world of sea adventures, fast ships and brave pirates. Today we will go on a journey with the new addon the most popular game called "Corsairs: Damned by fate". Passing all the quests presented on our website will help you not to get lost in the endless sea and learn all the possibilities of this amazing game. In this article, we will analyze not only some of the main, but also Additional tasks... So we begin.

Subject tasks. Uninhabited island

The passage of "Corsairs: Cursed by Fate" will begin where we go after character creation. One of the sailors will run up to us and tell us that our ship has been hijacked by traitors. Now the main character needs to get out of this situation, and for this we go to the grotto located on the island, and find another member of the team. From a conversation with him we learn that an unknown ship is approaching the island.

When the sailors begin to search the island, we try not to make a sound. We take out the saber and the necessary items from the chest. We leave for the beach and find the captain named Tommy Fat Man. We pay him for the transportation, but after the betrayal we kill the villain and return our money. For this task we get our first ship and access to new tasks.

Richard Tillman and his merchandise

Together with the first ship, we receive a quest: deliver a cargo of cocoa to the port, next to the exit to the plantation, we look for the owner of the cargo - Richard Tillman, who will pay us only 750 piastres, allegedly for delaying the goods. But we will receive from him the task of delivering porcelain to the island of Hispaniola. And this case promises to bring us 7000 already. The passage of "Corsairs: Cursed by Fate" will continue already in Porto-au-Prince, where we will learn many interesting facts from a conversation with the owner of the tavern.

We leave for the Prenol residence and collect our money. We also receive an offer to come back in a week for a new task. We go to Prenol every day and one day we help him get rid of three bandits. We go to church and get an order for Sean Stablowski.

In Antigua, we go to a tavern to learn about our victim, but we find Stablowski himself and learn a lot of useful facts. We receive a request to come in 3 months later and go to Antigua in order to search the Prenol house. We find a letter from which we learn that Tillman is also involved in the robbery, and we go to him in Barbados. Entering the residence, we see how several bandits deal with Richard, after which we enter into a battle with them. From the note found on the corpse, we learn that the customer of this murder is Prenol. If 3 months have passed, then we go to Sean, who will prompt the key phrase. We sail to the pearl fishery on Amatica and find Charlie. We tell him the key phrase and find out the whereabouts of Prenol. We leave for Bermuda and find out at the bar that Prenol meets with accomplices in the “broken trough” bay. We eavesdrop on the conversation and learn about the treasure. We enter the battle and get a map, and now we just have to go to Santiago, where we find a chest with 300,000 piastres. We return to Stablowski and give him the money, for which we receive a Spanish rapier and a new task.

Betrayal of Grifo Saifus

We continue the game "Corsairs: Cursed by Fate". The passage of the next quest will lead us to the island of Bermuda, where in a local tavern we learn about the death of the count. We return to the tavern in two months and find out where the shebek is. We find a ship in the open sea, to the right of the lighthouse in Havana, but after boarding we find out that this is not the Piranha. In a month, the bartender will tell us about the merchant who needs to be found in the "Rune Bay". We disembark and go into the jungle. After the battle we learn about the Piranha crash.

We sail to the Turks Island and find a chest in the northern bay. We return to Bermuda and talk with Otto Groberg, who will tell you that the shebek "Marlin" will be in Puerto Principe. Now you need to get to Cuba within 10 days, otherwise the quest will fail. We board the ship and finish the quest after talking with the owner of a tavern in Bermuda.

Quests of the Black Orchid. Mysterious artifact

We continue the passage of the game "Corsairs: Damned by fate." The next quest will bring us 500,000 piastres. After reaching rank 10 and completing or failing the previous quest in any port, a messenger from the tavern owner will approach us. By the way, this task will not cause a lot of trouble, it is enough to go to the destination recorded in the task diary. Places that can cause difficulties is the battle with three near Martinique. But in this case, you can run away from opponents if you feel that this battle is too tough for you. Also a problem for many players is the code for the book, which can be found on a coin found in Brian's chest. Then we go to the Bay of Doom, but before that we leave all the money to the moneylender. The ship with the officers must be sent to the port office, otherwise you will lose everything. We follow the marker when necessary, wait, or engage in battle. We kill the governor, the bodyguard and Matilda herself, we get a strange thing and sit on the frigate, which is attacked by the Spanish ships. During the battle, our hero will lose consciousness. This completes the task, but a new quest begins.

A gift of fate

After waking up, we learn about the losses, we carry out the tasks of a pearl fisherman, and when the time comes, we go to the Nikoya bay. After meeting Feregueiro, we have to run around and find out about this character, as well as get a task to eliminate him. We find a frigate with purple sails, take it on board, talk to the crew and learn about Meritor.

After killing we get the first part of the artifact, and the next one awaits us in the settlement, already as a reward. We find another part in Bermuda after the murder of Jackman. Further searches will lead us to a chest on the wreckage of the ship near the Bay of Lost Hopes. The rest of the parts where to look is unknown, so you will have to wait a bit. After some time, we will find an entry in the ship's log that will lead us to another part of the artifact. And we will find the last shard at the street vendors. After collecting all the parts, we sail to the Turks Island, we get the "Black Orchid", and to it - 2 months of invulnerability.

Spanish generosity

We will receive the next main quest 10 days after the end of immortality. The passage of "Corsairs: Cursed by Fate" will continue after a messenger from Emilio Albaretti approaches us. We go to him and talk about the sale of the "Black Orchid" artifact. The deal should be done when Kendrat says that he can make a useless artifact that will continue immortality for three days. During the transformation, we need to capture a battleship or manovar, although this is optional. You can just return to the tavern after a while. So, we follow the marker. On the way of our hero, various adventures and sea battles await, which will bring many useful things. But the main thing is that at the end of the quest we will get the colony of San Juan.

Little Bastard

Let's continue the passage of "Corsairs: Cursed by fate." We will receive the next quest two months after the end of the "Black Orchid" trilogy. You can take the task from Alekhon Kendrat in his residence. We listen carefully to the legend about the brig, which brings death to its owner and set off in search. Our hero will have to visit many places and get acquainted with many useful and not very characters.

And now the brig is in our hands. Now the main thing is not to forget to search the ship and find the cursed object, namely those standing in the cabin near the door to the gun deck. We take the artifact to Kendrat and get a rather powerful ship as a reward for completing the task. We will be able to receive the next task not earlier than in a month.

Raul Esperanto

We return in due time to Kendrat, who remembered where he saw a mysterious sign on the cursed hourglass. We leave in search of the scientist Raul Esperanto. During the passage of this task, we will visit the prison on the Navis, we will visit Cuba, Marigot and Willimstad. The reward for completing the task will be a French cuirass, which will save lives and health in battles with pirates more than once, because this armor reduces the damage from sabers by 20 percent.

Find and destroy

This task is taken from Kendrat only one and a half to two months after the previous one. Let's go in search of the keys that remove the curse - just follow the quest marker. Now that the keys are found, open hourglass... As soon as this happens, the assistant will run in and say about the approaching black manowar. Before going to sea, do not forget to save yourself, because the enemy is strong enough, and fighting in a storm is not an easy undertaking. After the battle, you will receive a powerful ship "Breath of Death" as a trophy and an artifact that adds 10 units to stealth and authority.

Additional missions

The brave pirate will always find something to do while waiting for the main tasks of the game "Corsairs: Cursed by Fate". “The Lost Ships” (the passage will be given later) is a quest that can overtake the hero in any port if you spend the night in a tavern. It is quite easy to complete this task, it is enough to ask the owner of the shipyard, the governor, the bartender and the seller, who will certainly give a tip about which way our ship sailed. We find any ship and set off in pursuit. The only thing worth considering is that the task is given for a while, so you should not hesitate.

Another quest that can be easily obtained in the game "Corsairs: Cursed by Fate" is "Disappearance of people". The passage can be started only after the main character reaches level 10. There are many caves in any archipelago, and we go there. At the entrance to one of them we find a man fighting with skeletons. We hurry to help him and learn about the Inca treasure. Next, we will have exciting adventures, after which we will receive three coins as a reward, which give excellent bonuses to skills.

But this is not all that is preparing for us in the game "Corsairs: Cursed by Fate" the passage. "Mysterious Island" - another quest that can be obtained after level 15, will bring us just an excellent reward. It begins in a tavern, where after talking with the tramp Jim Smith, we learn about the cursed treasure. We go in search and as a reward we receive a unique and powerful ship "Red Devil" and a thousand gold bars. Also, do not forget to search the shaman after the murder, because on his corpse you can find the "Imperial Ax".

This concludes the passage of the game "Corsairs: Damned by fate." All the quests presented in our article will bring a lot of pleasure to players who love freedom and the salty smell of the sea. So go ahead, brave and brave pirates, to conquer uncharted spaces and search for artifacts!



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