Viper magic crystal. Inlay stones. The use of crystals in magic
Armor and weapons can be enhanced with inlay stones. To insert a crystal into an equipment slot, just summon the black spirit, select the window - inlay, select the desired armor/weapon and stone. It's simple. Getting the stone is just as easy, but it is destroyed.
Any items:
Combined power.
Combined Power can be installed in any weapon or armor slot.
The effect is cumulative - when installing two or four stones, the corresponding effects of the set will be applied.
Item | Effect of 2 inlay crystals | Effect of 4 inlay crystals | Method of obtaining |
Crit chance Hit +1, Movement Speed +1, Max. lifting capacity +75LT | Crit chance Hit: +1, Movement Speed +1, Max. load capacity +75LT, Combat experience +5%, Skill experience +3% | Village of red wolves, Karkov Canyon, Tshira Ruins | |
Combined Power - Crystallization | All attack +5, Max. Stamina +100, All Accuracy: +4 | All attack +5, Max. stamina +100, All accuracy: +4, Combat experience +5%, Ignore Resistance +3% |
Shere Khan's grave |
Combined Power - Hum | All Damage Reduction: +5, Max. HP +150, All Evasion: +4 | All Damage Reduction: +5, Max. HP +150, All Evasion: +4, All Accuracy: +8, 3% All resistance +3% |
Shere Khan's grave |
Combined Power Han
If, using simple alchemy, you combine a crystal of enhanced/modified/revived magic 1 pc., Combined power 1 pc., Kamos scale 3 pcs., then you can get the Combined power of Khan. Kamos scales can be obtained from Drieghan Hunting Grounds.
- Han Combined Power is a special modification that provides an additional effect beyond the normal combined power effect.
Item | Material for production | Item Effect |
Combined power Khan - Gervish | Combined power - gervish |
Combat EXP/Skill EXP +1%, Max. load capacity: +15LT |
Combined power Han - crystallization | Crystal of enhanced/changed/revived magic 1 pc. + Kamos scales 3 pcs. + Combined power - crystallization 1 pc. |
Combat experience +1%, Max. stamina +20, Ignore resistance +1% |
Khan–Hum combined power | Crystal of enhanced/changed/revived magic 1 pc. + Kamos scale 3 pcs. + Combined power - Hum 1 pc. |
All Accuracy +2, All Resistance +1%, Max. HP: +30 |
Shoes:
Inlay stones for shoes
Malachite II "Speed" | Movement speed +2 | high | 50 000
Tugu, desert castle, Pillap, alchemy |
Malachite III "Speed" | movement speed +2, knockback/knockup resistance +5% | high | 1.1 million |
Malachite II "Endurance" | max stamina +150 | high | 190 000 |
Malachite III "Jump" | Jump height +35, knockback/knockup resistance +5% | high | 1.1 million |
Malachite "Gills" | time spent under water +15 sec | high | 300 000 on a quest - a trip to Eilat |
Valuable malachite “Fortitude” | knockdown/knockdown resistance +25% | low | 281 000 |
Malachite III "Fortitude" | resistance to pushback/knockup +10%, knockdown/knockdown resistance +5% | high | 1.3 million Crescent Temple |
Blood Arena Essence - Fortitude | Resistance to knockdown/knockdown +25%, stun/stun/freeze resistance +5% | high | 13 — 17 000 000 |
Ancient Crystal - Histria | load capacity +20 LT, movement speed +1 | low | 400 000 Knight's Cemetery |
Crystal of Magic - Hystria | load +20 LT, movement speed +1, stamina +150 | low | 11 million |
Crystal of Revived Magic - Hystria | load +20 LT, movement speed +2, stamina +150 | high | 24 million |
Crystal of Altered Magic - Hystria | load +50 LT, movement speed +2, stamina +150 | high | 24 million |
Crystal of Enhanced Magic - Hystria | load +30 LT, movement speed +1, stamina +175 | high | 24 million simple alchemy: mix crystal. magic Hystria + fury of the forest + particle of power 10 pcs. |
Helmet:
Helmet inlay stones
Crystal of Revived Magic - Harpy | HP +50, HP recovery +10, evasion +12 |
high | 11 million |
Crystal of Enhanced Magic - Harpy | HP +50, HP recovery +5, evasion +20 |
high | 24 million simple alchemy |
Crystal of Altered Magic - Harpy | HP +75, HP recovery +10, evasion +12 |
high | 24 million simple alchemy |
Magic Crystal - Harpy | HP +50, HP recovery +5, evasion +8 | low | 2 million heat the essence of darkness and ancient. Harpy crystal |
HP +50, HP recovery +5 | low | 160 000 northern mountains of Caia (Ents) Ellik Temple |
|
Amethyst III - Skill Speed | skill speed +2, knockdown/knockdown resistance +5% | high | 1 million centaurs |
Amestist III - Barrier | resistance to knockdown/knockdown +10%, stun/stun/freeze +5% | high | 1.1 million Kakhaz bandits, sulfur mine |
evasion +8 knockdown/knockdown resistance +5% |
high | 1.2 million | |
valuable Amethyst III evasion | dodge +20 | low | 200 000 |
Amethyst II experience | Combat experience +10% | high | 300 000 alchemy |
skill speed +2 | high | 80 000 alchemy |
Armor:
Stones inlay into armor
Dark Red Claw Crystal [Protection] | Damage reduction +7, All resistances +2% | low | Simple Alchemy Iolite IV [Protection] 1 pc. + Kagtunak 1 piece |
Crystal of Revived Magic - Gobellinus | HP +100, load capacity +50LT, damage reduction +3 | high | Iolite IV [Protection] 1 pc. +, Kagtunak 1 pc. |
Crystal of Altered Magic - Gobellinus | HP +150, load capacity +20LT, damage reduction +3 | high | 24 million simple alchemy |
Crystal of Enhanced Magic - Gobellinus | HP +100, load capacity +20LT, damage reduction +5 | high | 24 million simple alchemy |
Magic Crystal - Gobellinus | HP +100, load capacity +20LT, damage reduction +2 | low | 19 million heat the essence of darkness and ancient. Gobellinus crystal |
HP +100, load capacity +20 | low | 1.8 million Closed mine |
|
Valuable iolite "Armor" | all damage reduction +5 | low | 240 000
Haas Rock, closed mine |
Iolite "Siege" | evasion from siege weapons +10% | high | 50 000
Tugu, alchemy |
valuable Iolite II “health” | HP +50, HP recovery+3 | low | 250 000 |
HP +50, stun/stun/freeze resistance +10% | high | 1 million deserted castle |
|
valuable Iolite II "energy" | MP +50, MP recovery +3 | low | 150 000 |
Gloves:
Stones inlay into gloves
Dark Red Claw Crystal [Crit. hit] | Critical hit increased by +2 points, Attack +5 | low | Simple Alchemy “Kagtunak” and Yantar III [Crit. hit] |
Crystal of Altered Magic - Viper | attack speed +2, skill speed +1, accuracy +12 | high | 24 million simple alchemy |
Crystal of Revived Magic - Viper | attack speed +1, skill speed +2, accuracy +12 | high | 11 million |
Crystal of Enhanced Magic - Viper | attack speed +1, skill speed +1, accuracy +20 | high | 24 million simple alchemy |
Crystal of Magic - Viper | attack and skill speed +1, accuracy +8 | low | 15 million |
attack and skill speed +1 | low | 150 000 Tugu |
|
resistance to grab +10%, push/throw up +5% | high | 1 million waragon nest |
|
accuracy +8, grapple resistance +5% | high | 1.5 million | |
accuracy +8 | high | 300 000 alchemy |
|
critical chance hit +2, grapple resistance +5% | high | 1.2 million forgotten ruins |
|
Amber II Crit Strike | critical chance hits +2 | high | 50 000 |
attack speed +2, grapple resistance +5% | high | 1.1 million Valley of the Snakes |
|
attack speed +2 | high | 50 000 alchemy |
Main Weapon:
Weapon inlay stones
Elkar Crystal | Accuracy +12, ignore resistance +10% | high | Simple alchemy: Elkar - 1 pc. + Amber III [Accuracy] - 1 pc. + Fury of the forest - 2 pcs. + Particle of power - 10 pcs. Elkar breaks out in the ruins of Kratuki |
Crystal of Revived Magic - Flower | critical chance hit +1, skill speed +2, all attack +3 | high | 24 million simple alchemy |
Crystal of Enhanced Magic - Flower | Crete. hit and skill speed +1, attack +5 | high | 24 million simple alchemy |
critical chance strike +2, skill speed +1, all attack +3 | high | 24 million simple alchemy |
|
Magic Crystal - Flower | Crete. hit and skill speed +1, attack +2 | low | 19 million |
Crete. hit and skill speed +1 | low | 200 000
Forest guard post, Tashia's lair |
|
Crystal of Altered Magic - Flower | crit chance +2, attack speed + 1, attack +3 | high | 24 million simple alchemy |
Crystal of Revived Magic - Karme | crit chance +1, attack speed +2, attack +3 | high | 24 million simple alchemy |
Crystal of enhanced magic - Karma | crit chance and attack speed +1, attack+5 | high | 24 million simple alchemy |
Crystal of magic - Karma | crit chance and attack speed +1, attack+2 | low | 21 million heat the essence of darkness and the ancient crystal “Karme” |
critical chance hit and attack speed +1 | low | 200 000
Forest guard post, Tashia's lair |
|
Blood Arena Essence - Attack Power | attack +5, extra. damage People +2 | high | 21 million heat red essence and valuable garnet III (attack power) |
accuracy +8, ignore. resistance +10% | high | 1 million Tituma Valley |
From June 7 to July 5(4th week) the “Treasures of Kamasylvia” event will take place, timed to coincide with the update in the game.
And also, in connection with the introduction of Pegasus, added transport experience bonus +10% until June 26.
The essence of the event is that the items “Seal of Meadows” and “Traces of Glades” will drop from mobs and when collected.
They can also be obtained as an achievement (3 pieces of “Seal of Meadows” per hour of play, no more than 15 pieces per day, and for the 6th hour of the game “Seal of Meadows 3 pieces and 1 “Traces of Glades”).
Using the crafting menu (L) - alchemy can be created from them "Kamasylvia's Chest"(20 “seals of meadows”), or "Treasury of Kamasylvia"(20 “Traces of Glades” and 20 “Kamasylvia Chests”).
Kamasylvia
Finally! introduced a new location - Kamasylvia - the land of the dark elves. It is located in the south - below the Bear Village. About 50 new NPCs, 150 tasks and 100 types of new monsters and two new summonable bosses - Karnak and Griffin Ahib - have been added to the new location.
A weekly quest has now been added for players level 58+ (who have completed the Battle Trial of the Order of Velthar), which can be obtained using the item Velthar: Scroll of Summoning. The scroll can be obtained from NPC Milford and by completing his quest “Mountains of Veltara”. By using the scroll in a certain place, you will begin the test; for this you need to take at least one more player into the group. The monsters, as they promise, will be quite cruel.
In the new location you can get “Veltar’s Belt of Radiance”: attack 5, weight +80LT. when upgraded, each step will add +3 to attack, +25 HP.
Pegasi added
It's not a curse, it's horses. Beautiful horses that can soar.
and also have unique skills: “Rack up”, “Double jump”, “Wings”, “Speed: Pressure”, “Free flight”. The maximum level, like all horses, is 30. They cannot be crossed.
How to get Pegasus:
To get a pegasus, you first need to breed an 8th rank trotter (this is already a headache and suffering), then go to the NPC Gulla in the “Stone Wasteland Pasture” location (remove the equipment from the horse and give it to the NPC). Then talk to Gulla and click on the “Preparation” button - this is an attempt to awaken the trotter. Before clicking on “prepare”, you will need to fill the scale with special items, which are reset to zero with each failure.
Moonlight Stone obtained by combining x25 wind particles and x25 earth particles using simple alchemy (L key). New particles can be obtained by exchanging the Seal of Racing and the Golden Seal [Taming] from the NPC Siam.
New boss gear: Griffin helmet
And new inlay stones:
Crystal of Enhanced Magic - Harpy
Crystal of Altered Magic - Harpy
Crystal of Revived Magic - Harpy
Crystal of Enhanced Magic - Gobellinus
Crystal of Altered Magic - Gobellinus
Crystal of Revived Magic - Gobellinus
Crystal of Enhanced Magic - Viper
Crystal of Altered Magic - Viper
Crystal of Revived Magic - Viper
Crystal of Enhanced Magic - Hystria
Crystal of Altered Magic - Hystria
Crystal of Revived Magic - Hystria
Crystal of enhanced magic - Karme
Crystal of Altered Magic - Karme
Crystal of Revived Magic - Karme
Enhanced Magic Crystal - Flower
Crystal of Altered Magic - Flower
Crystal of Revived Magic - Flower
You can get them through simple alchemy: you need to combine the corresponding Crystal of Magic - Harpy/Gobellinus/Viper/Hystria/Karme/Flower with Fury of the Forest (1 pc.) and a Piece of Power (10 pcs.)
Fury of the Forest- material mined in the territory of Kamasylvia.
Particle of power- obtained by heating yellow magic stones such as Amber III [Strength], Amber III [Speed. attacks], Amber III [Max. weight], Amber III [Attack Power], Amber III [Accuracy], Amber III [Crit. blow], Iolite III and IV.
When combined, you get one of three stones for each (Harpy/Gobellinus/Viper/Histria/Karme/Flower), the parameters of which are slightly better than those of Magic Crystals. The three variations for each stone have similar characteristics.
For example:
"Crystal of Enhanced Magic - Harpy"- Max. HP+50, HP Recovery +5, Evasion +5
"Crystal of Altered Magic - Harpy"- Max. HP+75, HP Recovery +5, Evasion +3
"Crystal of Revived Magic - Harpy"- Max. HP+50, HP Recovery +10, Evasion +3
While the regular "Magic Crystal - Harpy"- Max. HP+50, HP Recovery +5, Evasion +2
History of Kamasylva
Story
At the dawn of eras, when the world was still tossing and turning in its fiery cradle, the goddess Sylvia descended to earth to sow the first grain of life among the dust and ashes. Consumed by a thoughtless, frenzied passion for creation, she left her “gift” in the wasteland on the top of a mountain, whose dead silence was broken only by the howling of the wind. And in that place the mighty Kamasil tree grew up, laying the foundation for the forests and oak groves of the region.
Stormy streams of rivers flowed through the black crevices, filling the once-rotten soil with moisture. The stale crust cracked, yielding to the pressure of sprouts and shoots, and the malachite crowns of pine and oak trees shot up to the sky.
But Sylvia remained dissatisfied. She tore two fruits from the branches of Kamasylva and, ripping open her wrist, sprinkled them with her blood, after which she carelessly threw them to the roots of the tree. Day by day they swelled and ripened, pulsating in vain attempts to open.
The first of them opened up in the rays of dawn, and lay in it, writhing and whimpering from the heat, a golden-haired child - Garnel, a descendant of the Sun. The second opened in the darkness and cold of the night, revealing to the world Vendir, the descendant of the Moon.
274 year according to the Hellenic calendar
After three delegations were sent to the borders of Kamasylvia and disappeared there without a trace, Guy Serik, the young ruler of Calpheon, who managed to become known as a brilliant tactician and commander, addresses his people:
“Kamasylvia! Lately this word has been on the lips of each of you. A mysterious land closed to strangers beckons you, just as the once wild fire - the creation of storm lightning - beckoned our distant ancestors.
Merchants, covered in silks, talk about new trade routes, in taverns, among the intoxicating fumes, banalities about untold riches float, laundresses wash not the linen, but the bones of elven princesses, even children no longer play knights of Calpheon - they now like the pointy-eared people.
Heh, I also know what you whisper about in the evenings in the dim light of oil lamps, when you think no one will hear you. They say your king has given up and gone soft. His ambassadors have disappeared, and he still will not send an army. However, I don’t know where exactly I should send him? Under the shadow of age-old trees, in impenetrable wilds, where the unknown reigns? Who can guarantee that the stories about the forests of Kamasylvia, which I heard in childhood from an old nanny, are just fables, the creation of idle minds? Who, honestly, can assure me that at least a tenth of the fighters I sent will return?
No, I will not send people to Kamasylvia. Today there are other problems - obvious, glaring state needs that require considerable financial and social investments. Crime is flourishing, disease is raging under the city walls, the harvest is destroyed by hail, poverty and hunger have settled in the houses... Moreover, trolls are pressing us in the north and east; In the army, however, two out of five soldiers have swords.
So leave the elves and their damned forest alone! Let me remind you that we are not lice-infested savages drawing on the vaults of caves, nor weary nomads scouring the world in search of a safe place to settle. We have a home - Calpheon, and we are obliged to take care of it.
I beg you, forget about Kamasylvia - it is not for people. We are not destined to cross its borders until the elves themselves want to.”
276 according to the Hellenic calendar
Kamasylvia reeked of blood. Blood froze like carmine beads on the grass, dripped from leaves painted in crimson-gold tones in early autumn, and bubbled foaming between cracks in the frozen ground. In a clearing under a heavy, spreading tree - so thick that a dozen people could hardly grasp its trunk - the dead were lying chaotically, frozen in unnatural positions. Pointed ears and almond-shaped eyes revealed their former belonging to the genus of elves.
A tall man with tousled, jet-black hair was straining over one of them, trying to pull a curved, jagged sword out of his frozen back. Things weren't going well. The bones groaned pitifully, the edges of the wound squished and swelled with bubbles of ichor, but the blade did not give way.
Ay-ay, fuck me sonils! It’s probably stuck in the ribs,” the owner of the blade exhaled during the next jerk. - Well, let's try it differently then.
He pressed his foot into the lower back of the corpse, grabbed the handle with both hands and jerked sharply upward. It grunted, clacked, crackled, and the sword finally came out of the dead body, taking with it a good amount of torn muscles.
Another man, during the aforementioned manipulation, was sitting with a sedate look on a mossy stone and curiously twisting a fallen petal before his eyes, as if trying to read the future by its brown veins, winced in disgust. This did not escape the dark-haired man's attention.
You are a hopeless purist, Garnel.
And you revel in death too much, Vendir,” replied the one nicknamed Garnel, raising his gaze and leaving the petal alone.
I repent. There is a certain subtle charm in taking the life of another being. It’s interesting, you know, to watch how other people’s hopes, memories and feelings, along with blood, flow down the blade.
Please spare me your pathetic outpourings. Just 2 moons ago it seemed to me that I would be in the place of this poor fellow.
Bah, brother, I was sure of this a couple of hours ago,” Vendir grinned predatorily.
- And who are you calling poor guy? Isn't this the Anibi spawn? Yes, they bother us worse than midges crawling into our ears and nose.
Fact. They've been getting naughty lately, they've become bolder. So we reached the tree. It seems that our glorious, kind, gentle Bereila is not suitable for the role of queen: she missed the cult that was brewing right under her nose.
Oh, it’s a pity that we weren’t able to kill them before they found a patron. Salmon - Gray shadow, Eyes burning in the darkness, Whispering in the dark! Ugh, just a regular nasty demon.
I'm afraid you're wrong about him. He needs to be dealt with quickly.
Well, that's without me.
Have you finally decided? - said the descendant of the Sun, beating a restless beat on his kneecaps with his fingers.
Yes, the Dark Knights and I will go to the outer lands.
It is unbecoming for a ruler to abandon his people in such troubled times.
I'm not leaving. I'm leaving with the part of him that probably has a future.
Kamasylv may yet awaken. Silvia…
Silvia! Oh Sylvia! - Vendir mockingly, cartoonishly raised his hands to the sky. - For 200 years now you have been calling on her! And what? Did she heal the forest, remove the curse from our children? No! Perhaps she gave some useful advice or some kind of sign? No! Our worthless mother is nothing more than a capricious child in the body of a deity. She was tired of the old toys.
You blaspheme, as always. You call her a child, but you yourself are impatient and zealous, like a young Khiruto. I dare to refresh your memory a little: our immortality is based on the power of this forest. Outside its borders you won't last long.
Perhaps, but in any case, I will die, following the voice of fate; far from the damned oak forests and fanatical priests.
I see that it is pointless to enter into a debate with you. I hope that before you leave Kamasylvia, you will transfer the Sacred Blades to the Akers, because after you leave, only they will protect the tree from the Anibs.
Of course.
283 year according to the Hellenic calendar
Whether the rituals of the priests were successful, whether Sylvia heard the prayers of her children, or whether the earth was fed up with the blood and suffering of the forest people, but the Kamasylve Tree finally awakened from sleep.
284 according to the Hellenic calendar
In the gazebo, under the gaze of caryatids entwined with ivy, a pale, almost transparent girl with pretty, but weak-willed features and dark amber eyes covered with half-closed eyelids, sat on a small throne, stroking the carved armrests in the shape of griffins with her graceful hands. Her outfit - a fitted dress with wide sleeves - contrasted sharply with the surrounding greenery and whiteness with the predominance of scarlet flowers.
In front of her, bending his knee and lowering his head, stood a man in ribbed armor, crumpled at the shoulders - the commander of the Akerov guard. While waiting until he was allowed to speak, he constantly brushed back his curly hair, matted with sweat, from his forehead and, wincing, scratched the wide, scabbed cut on his cheek.
The girl on the throne lightly stamped her foot.
“Mistress Bereily,” Aker began, taking this gesture as permission, “as you know, eight years ago, Garnel and Vendir, having repelled the Anib attack on Kamasylve, drove them beyond the outskirts of the forest. Then…
The Queen shook her head impatiently, making it clear that she knew all this and should not focus on it.
Ahem-ahem, that's right, sorry, Your Majesty. It seemed to us that the Anibs, excommunicated from their native lands, would soon lose their strength and depart to another world, so to speak, naturally, without our intervention. Alas, we have become a victim of our own pride.
Amber eyes opened, blazing with ocher flames. For a moment, the commander thought that Bereili would jump up and give him an angry rebuke, but she only bit her lip and fixed her gaze on the jay building a nest on the head of one of the marble goddesses.
“Over the past week, there have been two attacks,” he continued, sighing furtively, “one on the northern, the other on the southeastern outpost. Both of them were burned to the ground. The overall result: 35 soldiers were killed and twice as many were seriously wounded. Survivors report superbly armed battalions of Anibs and - Sylvia, I can’t believe I’m saying this - demons. In addition, today a frantic attempt was made to break through to Kamasylv. Fortunately, we managed to react in time.
The fussy bird, bristling its feathers and chirping dissatisfiedly, tried unsuccessfully to fit a branch onto an eyebrow curved in eternity. And it seemed that the mistress of Kamasylvia cared about her problem much more than the soldier’s story.
The situation is difficult. It is foolish to place hopes on our fathers. There is no news from Vendir, and it is unknown whether he is alive. Garnel, don’t blame me, Your Majesty, has been crazy since the tree awakened. Hmm.. I'm afraid we need to turn to people for help - they are our chance for salvation. All you have to do is order and...
The commander stopped short. The Queen looked straight at him, and in the depths of her pupils a fragile soul, lost in peace, splashed on the black waves.
You just have to order... - Aker repeated quietly, and his words echoed throughout the gazebo.
286 according to the Hellenic calendar
The edict on ending isolation, approved by the bright Queen Bereili, keeper of the sacred tree and Sylvia's viceroy on mortal earth, ordered to open all roads to Kamasylvia and not to create obstacles in crossing borders for travelers from neighboring powers.
Predictions using precious and semi-precious stones are scientifically based, given that physical changes cannot be detected at a very early stage. But more and more people come to mediums with questions about the future and advice on life problems. For more accurate fortune telling, it is recommended to carry it out on specific days related to church holidays, phases of the moon, planetary movements, days of the week, time of day, etc.
Stones used in ancient fortune telling
Crystals for people
How to choose a crystal
Descriptions of crystal healers and mediums
- Amethyst is a stone of calm, assistance in spiritual improvement.
- Ametrine – assists in Astral Projection, protects against adverse psychological influences.
- Violet stone (iolite) – helps at the initial stage of spiritual life.
- Mica – eliminates illusions, helps to see subtle worlds.
- Cat's eye (chrysoberyl) – promotes vision of prophetic dreams, images from the other world, enhances clairvoyance.
- Quartz – easily interacts with the human field.
- Rose quartz - develops and enhances magical abilities, helps to absorb the knowledge of practicing magicians.
- Rock crystal (rauchtopaz, smoky quartz) – cleanses from negativity, activates the subconscious, protects from other people’s influence.
How to cleanse a crystal
How to activate the stone
Programming stones
Stones collect information about the world around them and retain human vibrations and emotions. It is necessary to program only a cleaned crystal. If you work with the stone constantly, it becomes very receptive and can be used as a catalyst. The crystal is able to strengthen the intentions of its owner and change the energy surrounding him. Before you start programming, you should think carefully about what information you want to put in it. The stone does not see the difference between evil and good. He perceives only feelings. You must radiate specific, pure emotions. Take the cleansed crystal in your left hand and think about your desire. This way you can program the stone by putting into it information about the fulfillment of your plans. Don't forget that there are different crystals for different purposes.
The use of crystals in magic
Transparent, mirror and smooth objects have been used for fortune telling since ancient times. They serve as an intermediary between the fortuneteller, the magician and the other world.
Mirrors, water, and crystals can be used as reflective surfaces for fortune telling. During fortune telling, a person concentrates on the smooth surface of an object. At the same time, his consciousness changes, and thus he is able to perceive information about his future. Every person is given the ability to know his future, but this will require specific knowledge and practice.
Peering into magical objects without working on yourself, consciously and subconsciously, is useless. It is necessary to learn to interpret signs, symbols, to interpret what you see in such a way that you can connect them with reality. A professional fortune teller has a finely tuned perception; he has a huge potential for mental and psychological knowledge about a person.
Predictions using precious and semi-precious stones are scientifically based, given that physical changes cannot be detected at a very early stage. But more and more people come to mediums with questions about the future and advice on life problems. For more accurate fortune telling, it is recommended to carry it out on specific days related to church holidays, phases of the moon, planetary movements, days of the week, time of day, etc.
Stones used in ancient fortune telling
In ancient Greece, fortune telling was done using mirrors. The oracle predicted the further course of the disease for patients. Having settled down at the fountain, the oracle directed his gaze into the mirror, whose lower edge was immersed in water. By the nature of its reflection, the oracle could judge the future - whether the querent expected recovery, deterioration in condition, or death.
The Incas used rock crystal for fortune telling.
In Siberia, to find out the future, they peered into water poured into a vessel.
In South America, the future was interpreted by symbols seen on a polished slab of black stone.
The peoples of Polynesia poured water into a hole in the earth and judged upcoming events by the reflections they saw in it.
In North-West India, the future was recognized by the liver of an animal.
In Egypt, fortune telling was performed using ink poured into the palm.
Druids knew how to predict the future using magic crystals (2000 BC). Fortune telling is based on a religion active between 10,000 and 5,000. BC.
In Ancient England, fortune telling was done using two mirrors, placing them opposite each other so that a “corridor” opened up, into which they peered for a long time until they saw a more or less understandable image. To make fortune telling more effective, candles were lit and containers of water were placed.
Crystals for people
Experts advise every person to create their own collection of crystals. Stones have power and energy that can be applied at different stages of life. They are able to store and concentrate certain information within themselves. How it works? There is an energy channel with the help of which, by directing energy of any property (physical, light, informational) through it, you can accumulate the necessary qualities in the stone. In addition, a vibration channel works. The atoms in the crystal lattice vibrate at a certain frequency. If their vibration occurs in unison with the human field, this can help in achieving goals.
Each crystal has its own characteristics and properties, which are largely determined by its structure and color. Before using a crystal for magical purposes, some actions should be carried out on it. The stone must be selected in accordance with the task at hand. To begin with, the crystal is cleansed, then a ritual is performed on it to activate it, and finally, it is programmed.
How to choose a crystal
Stones are chosen according to inner feelings. Look at the crystal. If this is your stone, you will love it. Take the stone in your hands. If pleasant and comfortable sensations and emotions arise, it means that the stone emits vibrations that are in harmony with your aura. One person can have quite a few such stones, there are no restrictions.
Descriptions of crystal healers and mediums
- Amethyst is a stone of calm, assistance in spiritual improvement.
- Ametrine – assists in Astral Projection, protects against adverse psychological influences.
- Violet stone (iolite) – helps at the initial stage of spiritual life.
- Mica – eliminates illusions, helps to see subtle worlds.
- Cat's eye (chrysoberyl) – promotes the vision of prophetic dreams, images from the other world, enhances clairvoyance.
- Quartz – easily interacts with the human field.
- Rose quartz - develops and enhances magical abilities, helps to absorb the knowledge of practicing magicians.
- Rock crystal (rauchtopaz, smoky quartz) – cleanses from negativity, activates the subconscious, protects from other people’s influence.
How to cleanse a crystal
The simplest way to cleanse a crystal from negative or alien energy is a stream of running water. Rinse the stone with clean water for a few minutes or place it in a saline solution for several hours. Not all practicing mediums advise using salt, as it can disrupt the structure of the stone. Wash the stone in warm soapy water. Clean the stone from time to time so that it is not exposed to excessive information load. Position the crystal so that it receives moonlight (the sun is contraindicated). On the growing moon, the stone will be energized.
How to activate the stone
After cleansing, place the crystal under your pillow at night. This is necessary to quickly establish a connection with the stone. Dreams with the influence of a crystal will tell you to what extent the stone is attuned to your energy. The opening of the stone occurs with the help of plants (cedar, sage), by fumigating the crystal with incense (incense). Place the stone under a pyramid made of copper, glass, cardboard - this method is also suitable for discovering the magical properties of the stone.
Programming stones
Stones collect information about the world around them and retain human vibrations and emotions. It is necessary to program only a cleaned crystal. If you work with the stone constantly, it becomes very receptive and can be used as a catalyst. The crystal is able to strengthen the intentions of its owner and change the energy surrounding him. Before you start programming, you should think carefully about what information you want to put in it. The stone does not see the difference between evil and good. He perceives only feelings. You must radiate specific, pure emotions. Take the cleansed crystal in your left hand and think about your desire. This way you can program the stone by putting into it information about the fulfillment of your plans. Don't forget that there are different crystals for different purposes.
The use of crystals in magic
Transparent stones in combination with flowers of the same color help maintain the purity of the human energy field.
Blue and violet crystals in combination with lavender, in fresh or dry form, bring a calming effect and can relieve headaches.
A crystal treated with aromatic oil enhances its protective and healing properties.
Crystals can be used as amulets, as well as energy channels for spells.
To activate a person's chakras, stones are used that correspond to each chakra in color.
Place the crystal in a container of water: after some time, under the influence of the stone, you will receive healing water.
The crystal allows you to control the flow of incoming and emitted human energy.
Crystals can be used to make jewelry and accessories that will not only perform a decorative function, but also work to preserve the well-being of their owner.
Crystals are a magical gift of nature for you and me. Crystals can be carriers of both positive and negative energy. They can be programmed for good or bad, so they need to be treated with care. If we look at historical facts, we can find a lot of evidence that precious stones can bring a curse to their owners over many years. Crystals are receptive to respect and love from their owner, and he is reciprocated in kind, restoring harmony in all areas of a person’s life. Place crystals throughout your home according to their magical properties - and then the atmosphere of your home will become light and healthy. There is enough information about the capabilities of crystals in achieving their goals. The main influence in this matter is, of course, the people themselves.
One of these materials are crystals - minerals, semi-precious and precious stones. In occultism, the most important thing is the color and hardness of the stone, and not its chemical composition. Adding stones to a magical ritual, as a rule, enhances its power and effectiveness. Knowing the magical properties of crystals, you can choose those that will best influence the course of the ritual. Many stones need to get used to, many stones need to be tamed. They change color slightly if they are tamed. Try to use stones of the same color as the candles with which the magic ceremony is performed. The selected stone should not be too large and smoothly polished. Very often, it is nondescript stones that have more energy and can significantly increase your magical power. Use those stones that attract you, having a calming effect on you. Such stones are most suitable for magic. Stolen stones exhibit rather negative properties; those purchased after a few years become talismans. Genuine talismans are crystals given as a gift or inherited.
White crystals
Apophyllite- Provides balance, helps well with fortune telling and prediction.
White opal- Improves imagination and promotes creativity and passion. Effective for nervous system disorders, relieves depression, improves memory, enhances feelings of fidelity, devotion, love and passion. Helps in the treatment of various infectious and colds, regulates the level of insulin in the blood.
Selenite - Gives sympathy, makes the mind clear, develops intuition, provides access to higher knowledge.
Agate- Brings victory over opponents.
Blue crystals
Aquamarine - Strengthens the human spirit and exposes deception. Gives insight into mystery, this is one of the most magical stones. Relieves toothache, helps in treating the stomach and liver.
Azurite - Opens the third eye chakra, strengthens mental and spiritual abilities, provides connection with higher consciousness, develops memory, and frees from inhibitions in communication. Treats diseases of the joints and spine.
Turquoise - Protects, heals, improves mood. Drives away negative energy, balances the masculine and feminine principles in a person. Helps to find a way out of a difficult situation. Used in the treatment of eye diseases.
Blue agate - Increases the vibration of mental energy. Helps in the treatment of diseases of the joints and bones, and is used for diseases of the nervous system and mental disorders.
Blue quartz - Calms, pacifies, relieves fear and anxiety.
Blue tourmaline - Improves mental awareness and imagination. Helps in the treatment of lung and immune system diseases. Opens the third eye chakra. Makes its owner peaceful and accommodating.
Lapis lazuli - The stone of people who strive to renew their life circle, promotes the formation of new interests, strengthens friendship. Helps to implement unexpected plans and projects. Eliminates negative energy, improves clarity of thoughts, relieves stress. Relieves headaches, improves hearing, relieves depression, helps with respiratory diseases and injuries. Strengthens the immune system, eliminates insomnia, improves vision, relieves eye strain when working with a computer.
Sapphire
- Gives fidelity, chastity and modesty, facilitates the concentration of strength. Grants secret power, strengthens during trips and travels. Strengthens a person's informal power over other people. Gives the ability to teach others and lead them. Gives strength against all diseases of the soul and body, against infidelity, anger and fear. It is one of the stones that promotes good luck, prosperity and success. Helps stop bleeding, treats varicose veins, menstrual irregularities and various viral diseases.
A stone with cracks, stains, and other defects is dangerous and can bring great misfortune.
Chrysoprase
- Stone of inventions. Protects from dangers. Helps you concentrate. Calms, promotes trusting relationships between people, helps determine whether your interlocutor is sincere. Helps treat diseases of bones and joints, diseases of the blood, lungs and digestive system. Normalizes blood sugar levels.
Chrysoprase, worn in a bracelet, is considered an excellent remedy against the evil eye, envy and slander; contemplation of it reduces pain in the eyes.
Celestine - Has powerful strength, promotes spiritual development. Helps immersion in the Astral, resurrection of dreams, clairvoyance and spiritual cleansing. For medicinal purposes it is used for diseases of the eyes and ears, to remove toxic substances from the body.
Yellow crystals
Aventurine - The stone is associated with pure love. Too much gullibility in handling the stone can lead to material losses in the future. Its magical significance is enormous, but it is difficult to work with, since the stone is capricious and changeable. It cannot be worn constantly.
Yellow Jasper - Jasper protects a person from diseases, helps to align relationships at work, with superiors. It can be used as a talisman when traveling. Helps you adapt to a new environment. Strengthens the endocrine system.
Citrine - The stone of jewelers and fortune tellers, but also the stone of swindlers and swindlers. Associated with gambling. Increases self-confidence. Citrine is a stone with great energy, attracts money, success, luck, and promotes prosperity. Develops intuition. Used in the treatment of mental illness. Stimulates business activity and helps to implement plans. Promotes business success.
Yellow Topaz - A stone of revealing secrets, a stone of criminologists, hypnotists, a stone of influencing others, a stone of psychologists. Gives insight into the mystery of life. Relieves irritability, regulates mood, creates a calm atmosphere in the house. Protects the house from burglars. Increases optimism and restores confidence. Used as protection against madness, insomnia and evil eyes. Wearing it around the neck is believed to relieve asthma attacks.
Fluorite - Has great protective power. Relieves stress and tension. Stimulates sexual desire. Helps in the treatment of teeth, joint diseases and injuries. Used to change life for the better. Can be used for fortune telling. Strengthens physical health.
cat's eye - Brings good luck. Promotes harmonious relationships, establishes a connection with nature. Has strong protective properties. Protects in love. Helps achieve material well-being. Strengthens family ties. Helps with eye diseases and vision correction. Relieves headaches.
Golden beryl - Develops telepathy abilities, helps to establish a connection with a parallel world. Opens the crown (crown) chakra.
Green crystals
Beryl - Improves memory, relieves stress, calms. Helps in the treatment of lung, kidney and blood diseases. Used for diseases of the throat, liver, heart, stomach, spine, and concussion.
Emerald - Considered a talisman of mothers and sailors. Modern occultists see a definite connection between this stone and the unconscious actions of man. In it, like in a mirror, everything secret is reflected, the future is revealed. Worn around the neck to strengthen memory and improve vision. Set in gold, it protects against contagious diseases, love spells and insomnia. Promotes emotional and physical balance, encourages good deeds. Strengthens the heart chakra, promotes the manifestation of talent and abilities. Strengthens love relationships, ensures peace and happiness in the home, fidelity in love. Helps in the treatment of diseases of the lungs, spine, heart. Relieves toothache, migraines, pain during menstruation.
Green calcite - Helps determine the sincerity of the interlocutor, promotes spiritual development. Used to cleanse the body and treat infectious diseases. Improves brain activity, helps with cerebrovascular disorders.
Green fluorite - Eliminates excess energy, calms, helps with stress. Used in the treatment of infectious diseases, constipation.
Nephritis - In everyday life, it promotes change and breaking a dead end. Establishes a calm, serene atmosphere in the home, relieves stress, and promotes harmony in family relationships. This is a stone of longevity, protects vital energy, regulates the functioning of the female genital organs. Helps with infertility and menstrual irregularities.
Malachite - A strong magic stone that requires constant attention. It can attract the attention of other people too much to you, sometimes causing an unhealthy interest in the person who wears it. Stone of vital energy and transformation. Breaks unwanted connections. Helps to get rid of bad habits, develop patience and perseverance, and get rid of the consequences of negative experiences. Used in the treatment of asthma, fractures, tumors.
Green agate - Strengthens the immune system, increases self-esteem, dispels negative energy, helps quit smoking, gives determination, develops initiative, helps resolve disputes.
Green tourmaline - Protects against negative energy. Generally regulates energy. Attracts money and wealth. Used to strengthen the immune system, for diseases of the nervous system, eyes and heart.
Brown crystals
Amber - Has medical value, is a universal body cleanser. Helps with ear pain, sore throats and other respiratory diseases (asthma, bronchitis), relieves headaches and eye pain. Relieves nervous tension, increases perseverance, and helps make decisions. In magic it is used when there are insects in it, the most interesting one is the one in which there is a scorpion. The smoke from burning amber causes visions.
Topaz - Strengthens energy and directs it in the right direction. Maintains stable health and good mood. Increases energy.
Eye of the Tiger - Helps you make a decision and achieve a certain goal. Promotes good aspirations and motives. Regulates the body's energy and helps adapt to environmental changes. Helps in establishing connections with other realities. It has the properties of a talisman in economic activities. Protects against unreasonable pangs of jealousy. Promotes the transformation of a person, his magical remake. This stone is a true magician's stone.
Brown agate - Increases connection with the earth and strengthens sexual energy. Calms, helps get rid of fears. Used in the treatment of diseases of the stomach and central nervous system, vision problems.
Brown (smoky) quartz - Removes toxins from the body, helps cleanse it. Protects against the harmful effects of radiation and chemotherapy. Neutralizes negatives.
Jasper - Opens the main chakra and prolongs the pleasure of sexual intercourse. If the owner is not completely clean and strong, he may give him over to the power of Satan. When given as a gift, it gives rise to hostile feelings towards the donor and becomes a cause of discord. When given as a gift, it gives rise to hostile feelings towards the donor and becomes a cause of discord.
Red crystals
Pomegranate - Is a source of energy replenishment. Gives rise to strong passionate desires. Controls causeless attacks of aggression. Treats curvature of the spine, diseases of the circulatory system and lungs. Restores. Promotes the absorption of vitamins and minerals.
Can be used to enhance the effects of other crystals.
Ruby - Stone of power, brilliance, vanity. Provides energy and stimulates the heart chakra. Helps with heart disease, affects sexuality, pregnancy and childbirth.
Red Jasper - The stone can be used to establish the truth in controversial situations. Moderates the severity of bleeding and helps in the treatment of female diseases. Sharpens the sense of smell.
Orange crystals
Orange calcite - A stone of joy, happiness and well-being. Gives a desire for life, increases sexual desire, helps to reproduce dreams in memory. Increases potency and helps get rid of the feeling of inferiority in sexual relations.
Carnelian (carnelian) - Gives courage and strength, protects. Helps in cases of weakening energy, helps get rid of many fears, including the fear of death. Used to quickly achieve a goal.
P Helps relieve back and joint pain and depression.
ABOUTrange celestine - Promotes luck in business, helps to achieve success.
PRozralkaline crystals
Diamond - Grants virtue, courage and victory. On the hand of the criminal it acts against him. Symbolizes love and deep spiritual connection. Helps you gain courage. It never benefits the person who bought it. Treats sclerosis and apoplexy, the immune system, prevents the formation of stones. Increases the effect of chemotherapy and radiotherapy. A diamond with spots inside is considered the most unlucky and fatal stone.
Quartz
- Has great strength. Used to cleanse and enhance the energy of other crystals. Regulates energy levels, can cleanse and regulate the aura of people and objects. Raises. Purple crystals
Amethyst (Ceylon amethyst) - Stone of peace and balance. Amethyst protects against intoxication, it smooths out wrinkles so that they do not deepen, and removes freckles. It is placed under the pillow to promote happy dreams. It has powerful healing and protection powers, cleanses the aura, strengthens the nervous system, and calms. Protects against stress, relieves anger, rage, helps fight fears. Eliminates physical pain, treats cellulite, helps with diseases of the hearing and nervous system, increases the production of hormones. You cannot wear it in gold - only in silver.
Fluorite - Calms, relaxes, improves memory, helps to concentrate. Treats teeth and gums, reduces back pain.
Sugalit - Stone of love. Provides connection with other realities, promotes clairvoyance, reflects negative energy. Reduces headaches.
Rcallss crystals
Pink tourmaline - Gives recognition and creative strength, is considered a talisman for artists. Treats depression, improves mood. Provides trusting relationships between lovers. Increases physical and sexual activity. Regulates the endocrine system. Helps to realize love desires.
Rose quartz - This is a stone of love. Increases self-esteem, teaches you to love yourself and increases faith in your own strength. Opens the heart chakra, allowing you to find your love. Calms the heartbeat. Heals burns, helps with circulatory problems. Helps in the treatment of childhood diseases such as measles and chickenpox. Treats herpes zoster in adults.
Pink carnelian - Strengthens the relationship between parents and children, creates a happy atmosphere. Establishes stability in the home, relationships, increases sexuality. Helps with allergies and hay fever.
Pink agate - Develops courage and self-confidence. This is a stone of reliability, connects with nature.
Kunzite - Stone of love and spiritual communication. Helps with meditation, restores strength after depression and disappointment. Protects against negative energy. Cleanses the aura.
Moscovite - Helps with immersion in the Astral. Eliminates uncertainty, helps in difficult situations, enhances intuition. Regulates blood sugar levels and is effective for kidney diseases.
Black crystals
Agate - The secret of the hidden foundations of our karma, family, ancestors, traditions helps to achieve. Used in necromancy and black magic. Protects against nightmares, helps overcome night terrors. Softens the pain of separation, gives oblivion in love. Reveals deception. Protects against violence, stabilizes the situation. Maintains financial stability. Worn in a bracelet as a remedy for gout. Helps in the treatment of migraines, epilepsy, tumors.
Obsidian - The stone is a savior, protects from any difficult deeds, and makes it impossible to commit sins. Attracts success in business. Protects against black magic. Helps get rid of bad habits. Relieves negative energy during periods of difficult experiences. A very strong crystal, it is not advisable to use it for a long time.
Sardonyx - Stone of religion, ideology, information, science. Associated with victory over time, can be used for astral travel and clairvoyance. Secures the future. Absorbs everything negative, cleanses, absorbs and removes negative energy.
Onyx - Gives you the opportunity to concentrate energy in yourself, the opportunity to insist on something, the opportunity to break through. It can be used to combat black magic and get rid of negative energy. Helps in getting rid of alcohol and drug addiction. Develops extrasensory abilities. Promotes longevity.
Black tourmaline - Witches stone. The stone is also a talisman, eliminating damage and the evil eye. Regulates hematopoiesis, cleanses the blood and strengthens blood vessels. Eliminates the harmful effects of radiation. Strengthens the immune system, treats arthritis.
From June 7 to July 5(4th week) the “Treasures of Kamasylvia” event will take place, timed to coincide with the update in the game.
And also, in connection with the introduction of Pegasus, added transport experience bonus +10% until June 26.
The essence of the event is that the items “Seal of Meadows” and “Traces of Glades” will drop from mobs and when collected.
They can also be obtained as an achievement (3 pieces of “Seal of Meadows” per hour of play, no more than 15 pieces per day, and for the 6th hour of the game “Seal of Meadows 3 pieces and 1 “Traces of Glades”).
Using the crafting menu (L) - alchemy can be created from them "Kamasylvia's Chest"(20 “seals of meadows”), or "Treasury of Kamasylvia"(20 “Traces of Glades” and 20 “Kamasylvia Chests”).
Kamasylvia
Finally! introduced a new location - Kamasylvia - the land of the dark elves. It is located in the south - below the Bear Village. About 50 new NPCs, 150 quests, 100 types of new monsters, and two new summonable bosses - Karnak and Griffin Ahib - have been added to the new location.
A weekly quest has now been added for players level 58+ (who have completed the Battle Trial of the Order of Velthar), which can be obtained using the item Velthar: Scroll of Summoning. The scroll can be obtained from NPC Milford and by completing his quest “Mountains of Veltara”. By using the scroll in a certain place, you will begin the test; for this you need to take at least one more player into the group. The monsters, as they promise, will be quite cruel.
In the new location you can get “Veltar’s Belt of Radiance”: attack 5, weight +80LT. when upgraded, each step will add +3 to attack, +25 HP.
Pegasi added
It's not a curse, it's horses. Beautiful horses that can soar.
and also have unique skills: “Rack up”, “Double jump”, “Wings”, “Speed: Pressure”, “Free flight”. The maximum level, like all horses, is 30. They cannot be crossed.
How to get Pegasus:
To get a pegasus, you first need to breed an 8th rank trotter (this is already a headache and suffering), then go to the NPC Gulla in the “Stone Wasteland Pasture” location (remove the equipment from the horse and give it to the NPC). Then talk to Gulla and click on the “Preparation” button - this is an attempt to awaken the trotter. Before clicking on “prepare”, you will need to fill the scale with special items, which are reset to zero with each failure.
Moonlight Stone obtained by combining x25 wind particles and x25 earth particles using simple alchemy (L key). New particles can be obtained by exchanging the Seal of Racing and the Golden Seal [Taming] from the NPC Siam.
New boss gear: Griffin helmet
And new inlay stones:
Crystal of Enhanced Magic - Harpy
Crystal of Altered Magic - Harpy
Crystal of Revived Magic - Harpy
Crystal of Enhanced Magic - Gobellinus
Crystal of Altered Magic - Gobellinus
Crystal of Revived Magic - Gobellinus
Crystal of Enhanced Magic - Viper
Crystal of Altered Magic - Viper
Crystal of Revived Magic - Viper
Crystal of Enhanced Magic - Hystria
Crystal of Altered Magic - Hystria
Crystal of Revived Magic - Hystria
Crystal of enhanced magic - Karma
Crystal of Altered Magic - Karma
Crystal of Revived Magic - Karme
Crystal of Enhanced Magic - Flower
Crystal of Altered Magic - Flower
Crystal of Revived Magic - Flower
You can get them through simple alchemy: you need to combine the corresponding Magic Crystal - Harpy/Gobellinus/Viper/Histria/Karme/Flower with Fury of the Forest (1 pc.) and Particle of Power (10 pcs.)
Fury of the Forest- material mined in the territory of Kamasylvia.
Particle of power- obtained by heating yellow magic stones such as Amber III [Strength], Amber III [Speed. attacks], Amber III [Max. weight], Amber III [Attack Power], Amber III [Accuracy], Amber III [Crit. blow], Iolite III and IV.
When combined, you get one of three stones for each (Harpy/Gobellinus/Viper/Histria/Karme/Flower), the parameters of which are slightly better than those of Magic Crystals. The three variations for each stone have similar characteristics.
For example:
"Crystal of Enhanced Magic - Harpy"— Max. HP+50, HP Recovery +5, Evasion +5
"Crystal of Altered Magic - Harpy"— Max. HP+75, HP Recovery +5, Evasion +3
"Crystal of Revived Magic - Harpy"— Max. HP+50, HP Recovery +10, Evasion +3
While the usual "Magic Crystal - Harpy"— Max. HP+50, HP Recovery +5, Evasion +2
History of Kamasylva
Story
At the dawn of eras, when the world was still tossing and turning in its fiery cradle, the goddess Sylvia descended to earth to sow the first grain of life among the dust and ashes. Consumed by a thoughtless, frenzied passion for creation, she left her “gift” in the wasteland on the top of a mountain, whose dead silence was broken only by the howling of the wind. And in that place the mighty Kamasil tree grew up, laying the foundation for the forests and oak groves of the region.
Stormy streams of rivers flowed through the black crevices, filling the once-rotten soil with moisture. The stale crust cracked, yielding to the pressure of sprouts and shoots, and the malachite crowns of pine and oak trees shot up to the sky.
But Sylvia remained dissatisfied. She tore two fruits from the branches of Kamasylva and, ripping open her wrist, sprinkled them with her blood, after which she carelessly threw them to the roots of the tree. Day by day they swelled and ripened, pulsating in vain attempts to open.
The first of them opened up in the rays of dawn, and lay in it, writhing and whimpering from the heat, a golden-haired child - Garnel, a descendant of the Sun. The second opened in the darkness and cold of the night, revealing to the world Vendir, the descendant of the Moon.
274 year according to the Hellenic calendar
After three delegations were sent to the borders of Kamasylvia and disappeared there without a trace, Guy Serik, the young ruler of Calpheon, who managed to become known as a brilliant tactician and commander, addresses his people:
“Kamasylvia! Lately this word has been on the lips of each of you. A mysterious land closed to strangers beckons you, just as the once wild fire - the creation of storm lightning - beckoned our distant ancestors.
Merchants, covered in silks, talk about new trade routes, in taverns, among the intoxicating fumes, banalities about untold riches float, laundresses wash not the linen, but the bones of elven princesses, even children no longer play knights of Calpheon - they now like the pointy-eared people.
Heh, I also know what you whisper about in the evenings in the dim light of oil lamps, when you think no one will hear you. They say your king has given up and gone soft. His ambassadors have disappeared, and he still will not send an army. However, I don’t know where exactly I should send him? Under the shadow of age-old trees, in impenetrable wilds, where the unknown reigns? Who can guarantee that the stories about the forests of Kamasylvia, which I heard in childhood from an old nanny, are just fables, the creation of idle minds? Who, honestly, can assure me that at least a tenth of the fighters I sent will return?
No, I will not send people to Kamasylvia. Today there are other problems - obvious, glaring state needs that require considerable financial and social investments. Crime is flourishing, disease is raging under the city walls, the harvest is destroyed by hail, poverty and hunger have settled in the houses... Moreover, trolls are pressing us in the north and east; In the army, however, two out of five soldiers have swords.
So leave the elves and their damned forest alone! Let me remind you that we are not lice-infested savages drawing on the vaults of caves, nor weary nomads scouring the world in search of a safe place to settle. We have a home - Calpheon, and we are obliged to take care of it.
I beg you, forget about Kamasylvia - it is not for people. We are not destined to cross its borders until the elves themselves want to.”
276 according to the Hellenic calendar
Kamasylvia reeked of blood. Blood froze like carmine beads on the grass, dripped from leaves painted in crimson-gold tones in early autumn, and bubbled foaming between cracks in the frozen ground. In a clearing under a heavy, spreading tree - so thick that a dozen people could hardly grasp its trunk - the dead were lying chaotically, frozen in unnatural positions. Pointed ears and almond-shaped eyes revealed their former belonging to the genus of elves.
A tall man with tousled, jet-black hair was straining over one of them, trying to pull a curved, jagged sword out of his frozen back. Things weren't going well. The bones groaned pitifully, the edges of the wound squished and swelled with bubbles of ichor, but the blade did not give way.
Ay-ay, fuck me sonils! It’s probably stuck in the ribs,” the owner of the blade exhaled during the next jerk. - Well, let's try it differently then.
He pressed his foot into the lower back of the corpse, grabbed the handle with both hands and jerked sharply upward. It grunted, clacked, crackled, and the sword finally came out of the dead body, taking with it a good amount of torn muscles.
Another man, during the aforementioned manipulation, was sitting with a sedate look on a mossy stone and curiously twisting a fallen petal before his eyes, as if trying to read the future by its brown veins, winced in disgust. This did not escape the dark-haired man's attention.
You are a hopeless purist, Garnel.
And you revel in death too much, Vendir,” replied the one nicknamed Garnel, raising his gaze and leaving the petal alone.
I repent. There is a certain subtle charm in taking the life of another being. It’s interesting, you know, to watch how other people’s hopes, memories and feelings, along with blood, flow down the blade.
Please spare me your pathetic outpourings. Just 2 moons ago it seemed to me that I would be in the place of this poor fellow.
Bah, brother, I was sure of this a couple of hours ago,” Vendir grinned predatorily.
- And who are you calling poor guy? Isn't this the Anibi spawn? Yes, they bother us worse than midges crawling into our ears and nose.
Fact. They've been getting naughty lately, they've become bolder. So we reached the tree. It seems that our glorious, kind, gentle Bereila is not suitable for the role of queen: she missed the cult that was brewing right under her nose.
Oh, it’s a pity that we weren’t able to kill them before they found a patron. Salmon - Gray shadow, Eyes burning in the darkness, Whispering in the dark! Ugh, just a regular nasty demon.
I'm afraid you're wrong about him. He needs to be dealt with quickly.
Well, that's without me.
Have you finally decided? - said the descendant of the Sun, beating a restless beat on his kneecaps with his fingers.
Yes, the Dark Knights and I will go to the outer lands.
It is unbecoming for a ruler to abandon his people in such troubled times.
I'm not leaving. I'm leaving with the part of him that probably has a future.
Kamasylv may yet awaken. Silvia…
Silvia! Oh Sylvia! - Vendir mockingly, cartoonishly raised his hands to the sky. - For 200 years now you have been calling on her! And what? Did she heal the forest, remove the curse from our children? No! Perhaps she gave some useful advice or some kind of sign? No! Our worthless mother is nothing more than a capricious child in the body of a deity. She was tired of the old toys.
You blaspheme, as always. You call her a child, but you yourself are impatient and zealous, like a young Khiruto. I dare to refresh your memory a little: our immortality is based on the power of this forest. Outside its borders you won't last long.
Perhaps, but in any case, I will die, following the voice of fate; far from the damned oak forests and fanatical priests.
I see that it is pointless to enter into a debate with you. I hope that before you leave Kamasylvia, you will transfer the Sacred Blades to the Akers, because after you leave, only they will protect the tree from the Anibs.
Of course.
283 year according to the Hellenic calendar
Whether the rituals of the priests were successful, whether Sylvia heard the prayers of her children, or whether the earth was fed up with the blood and suffering of the forest people, but the Kamasylve Tree finally awakened from sleep.
284 according to the Hellenic calendar
In the gazebo, under the gaze of caryatids entwined with ivy, a pale, almost transparent girl with pretty, but weak-willed features and dark amber eyes covered with half-closed eyelids, sat on a small throne, stroking the carved armrests in the shape of griffins with her graceful hands. Her outfit - a fitted dress with wide sleeves - contrasted sharply with the surrounding greenery and whiteness with the predominance of scarlet flowers.
In front of her, bending his knee and lowering his head, stood a man in ribbed armor, crumpled at the shoulders - the commander of the Akerov guard. While waiting until he was allowed to speak, he constantly brushed back his curly hair, matted with sweat, from his forehead and, wincing, scratched the wide, scabbed cut on his cheek.
The girl on the throne lightly stamped her foot.
“Mistress Bereily,” Aker began, taking this gesture as permission, “as you know, eight years ago, Garnel and Vendir, having repelled the Anib attack on Kamasylve, drove them beyond the outskirts of the forest. Then…
The Queen shook her head impatiently, making it clear that she knew all this and should not focus on it.
Ahem-ahem, that's right, sorry, Your Majesty. It seemed to us that the Anibs, excommunicated from their native lands, would soon lose their strength and depart to another world, so to speak, naturally, without our intervention. Alas, we have become a victim of our own pride.
Amber eyes opened, blazing with ocher flames. For a moment, the commander thought that Bereili would jump up and give him an angry rebuke, but she only bit her lip and fixed her gaze on the jay building a nest on the head of one of the marble goddesses.
“Over the past week, there have been two attacks,” he continued, sighing furtively, “one on the northern, the other on the southeastern outpost. Both of them were burned to the ground. The overall result: 35 soldiers were killed and twice as many were seriously wounded. Survivors report superbly armed battalions of Anibs and - Sylvia, I can’t believe I’m saying this - demons. In addition, today a frantic attempt was made to break through to Kamasylv. Fortunately, we managed to react in time.
The fussy bird, bristling its feathers and chirping dissatisfiedly, tried unsuccessfully to fit a branch onto an eyebrow curved in eternity. And it seemed that the mistress of Kamasylvia cared about her problem much more than the soldier’s story.
The situation is difficult. It is foolish to place hopes on our fathers. There is no news from Vendir, and it is unknown whether he is alive. Garnel, don’t blame me, Your Majesty, has been crazy since the tree awakened. Hmm.. I'm afraid we need to turn to people for help - they are our chance for salvation. All you have to do is order and...
The commander stopped short. The Queen looked straight at him, and in the depths of her pupils a fragile soul, lost in peace, splashed on the black waves.
You just have to order... - Aker repeated quietly, and his words echoed throughout the gazebo.
286 according to the Hellenic calendar
The edict on ending isolation, approved by the bright Queen Bereili, keeper of the sacred tree and Sylvia's viceroy on mortal earth, ordered to open all roads to Kamasylvia and not to create obstacles in crossing borders for travelers from neighboring powers.
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This guide contains all the necessary information for the fastest and most comfortable leveling in Black Desert.
How to level up in BDO faster? Grind or quests?
Of course, grinding is considered the fastest way to level up in Black Desert Online, but if you are leveling up your first character, we strongly recommend that you go through the story chains (up to about level 56) to get to know the game properly. At first, BDO seems very difficult, so accelerated leveling is recommended only for those who are confident in their abilities. It should also be noted that some quests (for example, from the Black Spirit) are mandatory for each character. As a reward for them you can get additional slots in bags, knowledge points, energy and influence. If you miss important quests, you will still have to return to them later. That is why we advise you to take your time and level up at least one character on quests.
Leveling up in BDO with the help of friends
If your assistant has a high attack rate and you have all the experience buffs, leveling up to level 56 takes only 2 hours. And again, if you are leveling up your first and main character, this method will not suit you, because this way you will not earn the required number of skill points and will not be able to obtain talents. In other words, this method of leveling up should only be used if your friends are eager to help you further. Otherwise, you will be left without money and skill points.
It is also necessary to remember that if the assistant’s level exceeds your own by 10 or more units, you will not receive loot.
Introduction
After creating a character, the game will offer you training and visit different locations for beginners. If this is not your first time playing, you can skip the tutorial. Training takes a lot of time and gives practically nothing (except, perhaps, for moving skills).
If you're not in a hurry, you can buy yourself a wagon or complete the wagon quest in Velia. You can store potions and loot in the cart so you can easily grind without having to return to town too often.
In addition, we recommend purchasing 2-3 pets from the in-game store. Pets will collect loot automatically and save you a lot of time. In fact, a pet is a prerequisite for successful grinding. If you don't have extra real money, try buying a pet at an auction.
All points for leveling up indicated in this guide have been repeatedly tested on European, North American and Russian servers. The characters were leveled up without enchantments on their equipment and without any special bonuses, so any other player can safely follow our recommendations. Equipment was obtained as you leveled up, that is, it dropped from killed monsters.
We also want to remind you that some classes (for example, Valkyrie) level up more slowly than others, so it would be wiser to find a group for them.
- Use maximum experience buffs:
- +200% look for a channel with an activated bell
- +100% weekend bonus
- +50% volume of war
- +30% bonus from premium set
- +10% costume
- +200% for 1 hour or +100% for 2 hours - daily achievement buff
- Some pets give +5% experience
- Events in the game, mainly related to holidays.
- Various consumables (candy, bouquets, tea, beer). Basically, all this is taken at auction.
- Experience increases at night
- If this is your first character, then be sure to try to get a vehicle as quickly as possible. It can be bought at an auction or received as a reward for one of the Starter Quests.
To level up 1-60 as quickly as possible, use the items highlighted in green.
Level 1 – 15
Level 1 – 9: Training
Once created, the character appears in a village called Olivia. If this is your first character, be sure to complete the introductory quests for them. To enable autorun, press the T key and select a point on the map. Sooner or later you will come running to the right place and be able to start training. Some players don't understand what to do in the tutorial quests. In fact, everything is simple - you need to approach the mannequin and follow the instructions that are written at the top of the screen, that is, press the necessary keys.
After this, the Black Spirit will give you another quest and send you to kill beetles. Open the Black Spirit menu by pressing the "/" key. By this time you should have reached level 5.
Reset the quest and run to the Western Guard Camp, killing all the monsters on your way. This way you will reach level 9. If you don't know where the Western Guard Camp is, look at the map:
Level 9 – 13: Hermit's Grove
- Monsters: Weak Treant (melee), Adult Treant (ranged), Young Treant (melee)
- Experience: 3/5
- Difficulty: 1/5
- Production:
- Tree Spirit Branch
These monsters pose no threat and are easy to kill. The ancients live mostly on the hills. Tree spirit branches can be sold to the merchant who stands at the left entrance to the guard camp. Right-click on an item in your inventory to see the merchant's location on the map.
After reaching level 13, return to the Western Guard Camp and take the quest from Jareth Domongart, who is standing in the tent. Complete the quest - it will allow you to awaken the Black Spirit and improve items.
Level 13 – 15: Heidel Mine
- Monsters: Imp Miner (melee), Lesser Imp Miner (ranged)
- Experience: 4/5
- Difficulty: 2/5
- Production:
- Rough Pick
- Valuable amber [Crit. hit]
- Garnet Ain [Damage]
These are also very simple opponents. They stand comfortably and are easy to kill. Beware of small imps, as they have ranged attacks. The packs also contain elite imps that apply a periodic damage effect. They usually appear at the bottom of a hill. The density of monsters in the mine is quite high, so you can kill them without interruption. Here you can farm an impressive amount of silver, so if you need money, you can stay in the mine for a couple of extra levels.
Level 15 – 24
Level 15 – 18: Moretti Plantation
- Monsters: Scarecrow (melee), Field Guardian (melee)
- Experience: 4/5
- Difficulty: 2/5
- Monster density: 3/5
- Production:
- Field Watcher's Necklace
- Scarecrow stick
Be careful when engaging these monsters. They deal heavy damage and pose a threat to poorly dressed characters. The packs also contain elite scarecrows from which you can get Adjeri Gloves. On different fields, monsters appear at different speeds. Change several points to choose the best option for you.
Level 18 – 24: Castle Ruins
- Monsters: Rebel Al Rundi, Sorcerer Al Rundi, Archer Al Rundi (ranged), Warrior Al Rundi, Ranger Al Rundi, Escort Soldier, Bodyguard
- Experience: 5/5
- Difficulty: 3/5
- Production:
- Piece of Legguard
- Rusty helmet
- Adjeri Helmet
- Bronze dagger
- Long sword Ain
- Valuable Beast Garnet [Damage]
This is a good place to grind, but you'll have to take a long detour to get there. There are a large number of monsters in the castle and beyond, from which you can get Rusty Helmets and Ain Swords, as well as Bronze Daggers and Adjeri Helmets. Bronze daggers are suitable for archers. If you manage to get such a dagger, wear it without taking it off. We recommend killing monsters in the castle, since that is where there are the most of them. Their loot list also includes armor scraps, crystals, and some decent starting weapons. All this can be sold and make good money.
Level 21 – 24: Glish Swamp
- Monsters: Swamp Naga Marauder, Swamp Naga Warrior and Swamp Naga Scout
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Gill Naga
- Black Stone (weapon)
- Valuable Beast Garnet [Damage]
- Hesos earrings
- Ax Seles
- Black Stone (armor)
This place is suitable for those who do not want to run far. It is located on the way from Platnation Moretti to the Bloody Monastery. If you are leveling up your first character, we recommend that you still look into the castle and go to the swamps only if there are too many players in the castle. Nagas drop good items and even black stones. All monsters attack in close combat and stand quite tightly, so you can beat them by running in a circle. These packs also contain elite monsters that drop black stones, but you will have to try hard to kill them.
Level 24 – 35
Level 24 – 29/30: Bloody Monastery
- Monsters: Cultist Sorcerer (ranged), Cultist Giant, Cultist Warrior
- Experience: 5/5
- Difficulty: 3/5
- Production:
- Black Stone (armor)
- Old bandage
- Old ax
- Amulet of Helric
- Ajeri armor
The monsters in the Bloody Monastery are located mainly in the courtyard. Killing them is not difficult, especially if you don't grab too many at once. There is also an elite monster in the courtyard, but it can be killed by AoE along with the others. We recommend leveling up in the monastery until level 29, and then going to the bandit camp. In principle, you can go to the bandits at level 28, or you can level up in the monastery to level 32 and go to the Khiruto caves. If there are too many people in the monastery, you can kill monsters outside the courtyard - the effectiveness of such pumping, of course, will be slightly lower, but at least you will not have to steal monsters from other players.
Level 29 – 34: Bandit Camp
- Monsters: Rogue Warrior, Giant Rogue, Rogue Archer
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (weapon)
- Yuria's Necklace
- Bracers of Health
- Garnet Ain [Damage]
- Gloves of Power
Try to lead the monsters to the Chests with Loot or go inside the fortress. All monsters, with the exception of archers, attack in melee. Bring the packs to the archers - this will make it easier for you to use AoE abilities. Try not to step into traps - there are plenty of them in the bandits' camp. Traps do a little damage, but they also make grinding very difficult.
Level 28 – 34: Orc Camp
- Monsters: Saizek Veteran, Saizek Berserker, Saizek Warrior, Saizek Scout, Saizek, Young Saizek, Saizek Shaman (Ranged), Saizek Officer
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Sharp fang of a saizhek
- Saijek fang
- Valuable amber [Crit. hit]
- Adjeri shoes
This point did not seem very good to us, so if you have the opportunity, head straight to the Khiruto caves or Biraghi's lair. There are few Saijacks here, and most of them attack at range. However, you can get black stones for weapons from them, so you shouldn’t completely write off this point. If you still decide to swing in the sidekick camp, use AoE spells more actively.
Level 30 – 35: Delpe Knights Castle
- Monsters: Harpy, Harpy Snatcher
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Shiny feather
- Malachite I [Jump]
This point is well suited for leveling up a sorceress, archer, wizard or sorceress, as they have abilities that allow them to shoot down harpies on the fly. If you're playing any other class, go elsewhere. Harpies fly fast and hit hard, but they aren't too difficult to kill. Keep an eye on your health and everything will be fine. The most profitable packs are located on the top floor, where you can walk from wall to wall, constantly killing harpies. If you run out of potions, visit the merchant on the first floor.
Level 30 – 35: Khiruto's Cave
- Monsters: Khiruto Shaman, Khiruto Fighter, Khiruto Scout, Khiruto Warrior, Khiruto Marauder
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (weapon)
- Ax Callis
- Earrings Tallis
- Amulet Juber
- Talisman Callis
- Lanyard Oros
This place is great for grinding. The cave is full of monsters, but you can grind outside as well. In the absence of competitors, you will level up very quickly, combining leveling up with earnings. The best packs are located in the center of the cave, where you can swing without interruptions. Collect as many monsters as possible and bring them to the shamans so that they do not have time to hit you with spells from afar. In addition, there is an elite monster on the stairs. He hits very hard, be careful with him.
Level 35 – 42
Level 35 – 40: Caphras Cave
- Monsters: Shadow Archer, Possessed Giant, Dark Warrior, Dark Bandit, Possessed Mage
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 2/5
- Production:
- Black Stone (armor)
- Armor Taritas
- Amulet Juber
- Talisman Callis
- Piece of sculpture
- Dust of Darkness
The entrance to the cave is located east of the village of Florin, in the Bree Forest Forest. There are more monsters in the depths of the cave than at the entrance. Wizards and archers deal heavy damage, but can be quickly killed with AoE spells along with the rest. In general, the cave is not very convenient for grinding, and we recommend visiting it only if all other places are already occupied.
Level 35 – 40: Abandoned Mine
- Monsters: Infected
- Experience: 4/5
- Difficulty: 2/5
- Monster density: 4/5
- Production:
- Black Shard
- Brand
- Valuable Garnet [Attack Power]
- Taritas shoes
- Taritas Gloves
This mine is home to numerous monsters that can be killed with AoE spells. Remember that there is an elite monster in the center. He moves slowly, but hits very hard. There are also pylons located in the mine that attack players from range. If other players have chosen the cave, go north, you can also swing there. Don't forget to hand over the mined junk to merchants to earn some money.
Level 38 – 40: Marnie's Abandoned Farm
- Monsters: Ruin Monsters
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Tallis Helmet
- Belt Tallis
- Rough Dark Crystal
- Dust of attraction
This is another optional point. It is not as good as the above options, but its competitors are quite rare. The abandoned farm is home to numerous monsters on which you can level up and earn money. These monsters move slowly, but they have a lot of health, and for some classes this causes significant difficulties.
Level 38 – 42: Bree Forest Reserve
- Monsters: Ancient Tree, Round Ruin Tree, Face Tree, Small Tree, Large Tree, Triangular Ruin Tree
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 2/5
- Production:
- Black Stone (armor)
- Cursed crystal
- Piece of sculpture
- Dobart's armor
This place cannot be called successful. There are few monsters here, and they are far from each other. These monsters are fat, and from the point of view of prey, everything is also not very good. We advise you to keep this place as a backup option.
Level 42 – 50
Level 40 – 45: Evi Pass
- Monsters: Petrified Gnome, Petrified Miner, Petrified Mad Miner, Petrified Sapper, Petrified Worker
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Silver Ore
- Rough Emerald
- Rough Diamond
- Malachite [Fortitude]
Head to the center of the location, the largest packs are there. Don't go into the mines themselves - there is no one there. Beware of saws, they cause heavy damage and often block your path at the most inopportune moments.
Level 40 – 45: Marnie's Passage
- Monsters: Chimera, Horned Chimera
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Pares Necklace
- Tallis Necklace
- Valuable amber [Crit. hit]
- Valuable Garnet [Attack Power]
- Death Powder
This is a great point for leveling, especially if you know where the biggest packs are. However, this place is very popular, so be prepared for competition. The optimal route looks like this: kill the pack in the ravine, climb the mountain, killing everyone on your way, and then go down into the ravine again.
Level 42 – 45: Sonilov Base
- Monsters: Lizard, Elite Sonil, Warrior Sonil, Private Sonil, Archer Sonil, Elder Sonil
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (weapon)
- Ax Seles
- Steel dagger
- Luk Pares
- Tallis Armor
- Piece of armor
This is a great place to upgrade and earn money. Monsters can drop relics, which can be auctioned off for around 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory. Run around the camp, collect monsters and use AoE spells. Try not to stray too far from the magicians. In the depths of the camp there is an elite monster. Be careful, he hits very hard.
Level 44 – 45: Giants' Camp
- Monsters: Giant Fighter, Giant Berserker, Giant Warrior, Giant Brawler, Spotted Hyena
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Tallis boots
- Ancient spear
- Ax of Pares
- Tallis Necklace
- Ajeri armor
Numerous monsters live in this camp, but you will have to look for a place convenient for grinding. It seemed to us that it was worth going deeper into the camp. Monsters can drop relics, which can be auctioned off for around 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory.
Level 44 – 50: Manche Forest
- Monsters: Spearman, Warrior, Brown Bear, Trap
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Faded Crystal
- Jerez Shoes
- Garnet Ain [Damage]
- Battle Powder
- Axion Shield
- Helmet of Rourke's Loss
- Ring of Hearing Ents
- Ogre Necklace
- Tarnished Necklace
- Old Necklace
This is one of the last points when leveling up to level 50. The monsters here come in packs of 6, and they are easy to kill with AoE spells. Pay special attention to the northern part of the location. Beware of the big ogres - at least until you reach level 50. Later, you can farm them for the best amulets in the game. In addition, scrolls for summoning a goblin boss are obtained from monsters in the Manche forest, as well as relics that can be sold at auction for an average of 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory.
Level 50 – 56
Level 45 – 52: Merman Camp
- Monsters: Merman, Elite Merman Fisherman, Merman Fighter, Fisherman Merman, Fat Merman
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Armor of Fortune
- Mystery bag
- Pink salmon
- Silver lob
- Boots of Rourke's Loss
- Taritas Helm, Tallis Helm, Adjeri Helm
- Whisper Ent Earrings
- Belt Parem
- Pares Necklace
- Piece of Crystal from Ancient Ruins
- Garnet Ain
- Scroll of Summon Geass
The mermen camp is the best place to level up to level 50. A quest is also done here, which gives out the Black Spirit at level 50. From the mermen living in the camp you can get black stones for sharpening armor and weapons, as well as other useful items. Monsters appear very quickly and move in large groups, which increases the efficiency of grinding. Here you can level up to level 52 and even further, especially if you need money.
Level 50 – 55: Tugu Clan Settlement
- Monsters: Tugu Clan Leader, Tugu Clan Hunter, Tugu Clan Fighter
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Many types of weapons and armor
- Sekarra's Necklace
- Eye of Assula Earrings
- Ring of the Eye of Asulla
- Seal of the Ancient Guardians
- Worker's Potion
- Tugu Clan Jewelry Fragment
- Eternal ban
These are quite complex monsters, so the Tugu Clan Camp is only suitable for those who have already managed to collect good equipment (about 90 attack). In addition, in this location there is an elite monster that deals strong ranged damage. In general, the point is well suited for pumping. You can go down into the mines, but without good equipment, killing the monsters in them will take too much time.
Level 51 – 55: Ellic Temple
- Monsters: Ellik Spellcaster, Ellik Cultist Mage, Ellik Follower, Infested Swamp, Ellik Zealot
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Zealot Proof
- Stones for Inlay
- Kreia's weapons
- Armor of Strength
- Derek's Leather Boots
- Belt of the Eye of Asulla
- Ring of the Outcast
- Old books
- Eternal Ban
Monsters in the temple appear in packs of 4-6 pieces. They have a high chance of dropping black stones, items from the Grunil set, and Kreia weapons, which can be used to make good money. Most monsters attack in melee, but priests use spells and can cause a lot of trouble. You can grind in the temple itself or in the mountains south of it. We recommend going to the mountains, as you can find packs of 10 or more monsters there.
Level 53 – 55 (90+ attacks): Poison Forest
- Monsters: Cloud Mushroom, Snow Mushroom, Tall Poisonous Mushroom, Floating Bubble Mushroom
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Lemoria's shoes
- Voodoo doll Mansharu
- Breath of the Forest
- Stone of Life
- The purest black stone
Leveling up Polly in the forest precedes awakening, that is, it is designed for levels 53-55. The complexity of the location is approximately equal to the Lair of Wandering Thieves and the Lair of the Mane Tribe.
Poisonous mushrooms grow in the forest, which deal 10 damage every 3 seconds. You'll likely need to use potions heavily, especially if you're not very quick at killing monsters. The loot from mushrooms weighs little, so you will only have to return or send a maid for potions. When heading to Polly's Forest, be sure to take along some tools to gather resources. The best items that can be obtained from mushrooms are the equipment from the Lemoria set and the Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).
Level 52 – 58: Fort Saosh (100+ attacks)
- Monsters: Rebel Spearman, Rebel Gun Warrior, Rebel Thief Warrior
- Experience: 5/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Kreia's weapons
- Parts of the set Zdraviya and Grunil
- Schulz's Gladiator Belt
- Schultz's Gladiator Necklace
- Inlay Stones
- Red Nose Summon Scroll
- Eternal Ban
The Water Fort is one of the best places to level up to 54 levels and above. Here you can level up to level 56-57, while collecting equipment for more difficult locations. If you haven't gotten dressed yet, look for a group. Remember that the monsters from the fort deal heavy damage and can knock back opponents. From them you can get items from the health and Grunil sets, Kreia weapons, and black stones. Nearby are the Spider Village and Sarma's Fortification, where you can buy potions and sell junk. Alternatively, you can rent a house nearby and use it as a warehouse.
Level 55 – 57 (100+ attacks): Ingan Fort
- Monsters: Ingan Warrior, Ingan Infantry, Ingan Archer, Ingan Sorcerer
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Ingan Armor Fragment
- Protective stone
- Helm of Lemoria
- Lemoria Gloves
- Voodoo doll Mansharu
- The purest black stone
- Fury of the Forest
The Ingan Fort is a zone for leveling up from level 55 to 57. It looks like a Water Fort.
The monsters in the fort have a small amount of health and die quickly. We recommend running between the rocks, however it is worth remembering that this place is very popular. There is a camp nearby where you can buy potions or repair equipment. The best items that can be obtained from Ingans are the equipment from the Lemoria set, Fury of the Forest and Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).
Level 55 – 58: Pirate Island
- Monsters: Drunken Treasure Hunter, Deck Fighter, Elite Fighter, Elite Gladiator Pirate
- Experience: 5/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Red coral ring
- Blue coral ring
- Red coral earrings
- Blue coral earrings
Pirates appear on two islands, the most convenient point for grinding is located on the northern island. The location is intended for leveling up in a group of 5 players. This is perhaps the best place to level up to level 60. If you haven't already dressed well, be careful not to grab packs that are too big. If you're dressed well, you can grind alone or with a partner in the east or west. To get to the island, you need a ship and a horse to transport the loot. Instead of a fishing boat, you can use the Epheria Escort, as it has more capacity. In the port on the island there are merchants from whom you can buy potions, repair equipment and exchange currency.
Level 56 and above
Level 56 and above (100+ Attack): Basim Clan Camp
- Monsters: Calla Pikeman, Calla Commander, Calla Veteran, Kurd Spearman, Ohonsei, Ohonsei Mage
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Weapon Rozhar
- Black Stone (armor)
- Black Stone (weapon)
- Asula's Ring of Lost Charms
This location is located inside the canyon. There are a lot of monsters in it, but there are hardly enough of them for a group. The Basim clan area is not in the desert, so you won't need purified water or star anise tea. Monsters in this location do not drop unique items, but you can easily level up there if your equipment leaves much to be desired. Loot includes items from the Roshar set, as well as black and gems that can be earned. If you want to farm pure silver, we advise you to head to the Water Fort.
Level 56 and above (110+ attacks): Desert Castle
- Monsters: Desert Naga Guardian, Desert Naga Commander, Desert Naga Priest, Desert Naga Warrior
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Rojav's Gloves
- Black Stone (armor)
- Black Stone (weapon)
- Serap Necklace
- Scrolls with text in an ancient language
- Asula's Lost Charm Earrings
- Traveler's Card
The desert area is located near the Eastern Bazaar, in the desert, meaning you will need purified water and star anise tea. The horse can be left with the node manager. The Desert Region is home to numerous monsters that are easy to defeat. As loot you can get black stones, Serap Necklace and Scrolls with text in an ancient language.
Level 56 and above (110+ attacks): Titum Valley
- Monsters: Desert Fogan Guardian, Desert Fogan Warrior, Desert Fogan Tumbleweed, Desert Fogan Diviner, Desert Fogan Sentinel
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Serap Necklace
- Rojava shoes
- Black Stone (armor)
- Black Stone (weapon)
- Scroll with Text in Ancient Language
- Compass Detail
- Ring of Asulla's Lost Enchantment
- Grenade III Accuracy
The Valley of Tituma is deep in the desert and difficult to find without a compass. When going there, stock up on purified water and star anise tea. The horse can be left in the valley. There are many monsters in the Titum Valley, but they do not pose much of a threat. Despite the fact that grinding in Tituma Valley is very profitable, few players go there - apparently, they are intimidated by the need to travel through the desert.
Level 56 and above (145+ attacks): Forgotten Ruins
- Monsters: Commander of the Forgotten Ruins, Guardian of the Forgotten Ruins, Kadri the Gladiator, Kadri the Sorcerer, Kadri the Warrior
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Weapon Roshar
- Serap Necklace
- Ring of the Ruin Defender
- Scroll with Text in Ancient Language
- Belt of Asulla's Lost Spells
- Garnet III Crit. Hit
The Forgotten Ruins are not the most convenient place to grind, but you can get some rare items there. The ruins are located in the west of Valencia, not in the desert, near the Oriental Bazaar. There are plenty of monsters in the ruins, but they are all very strong, so characters with poor equipment have a hard time. Loot: black stones, Roshar weapons, Scrolls with text in an ancient language. In addition, here you can get hold of the Ring of the Ruin Defender. The ring is assembled from several parts. The Serap Necklace only drops from monsters.
Level 56 and above (130+): Bandit's Pass
- Monsters: Sand Marauder, Sand Assassin, Sand Elite, Sand Gunner
- Experience: 3/5
- Difficulty: 2/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Weapon Roshar
- Serap Necklace
- Scroll with Text in Ancient Language
- Black Spirit Claw Fragment
- Asula's Lost Charm Earrings
- Amethyst III Barrier
Robbers' Gulch is located near Shakatu, not in the desert. Optimal requirements: 175 attack /220 defense. One of the best spots for leveling up. The only downside is a lot of competition.
Level 56 and above (150+ attacks): Crescent Temple
- Monsters: Crescent Sentinel, Crescent Cultist Sonil, Crescent Guardian Sonil, Guardian Lizard
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Ring of the Temple Defender
- Serap Necklace
- Scroll with Text in Ancient Language
- rusty ring
- Asula's Belt of Lost Spells
- Malachite III durability
The Crescent Temple is located in the desert, so you will need a compass. When going there, stock up on purified water and star anise tea to get rid of desert debuffs. There are a lot of monsters in the temple, and they are very strong, so this point is intended for characters with good equipment. Even if you're grinding in a group, don't forget to monitor your health levels. Temple monsters are immune to knockback and this is very annoying. Optimal requirements 175AP/220-230DP. This place is very popular as you can get rare loot here - black stones, Serap Necklace and Scrolls with text in an ancient language, as well as the Ring of the Temple Protector. The ring may come out "clean" or as a rusty ring that needs to be cleaned.
Level 57 and above (180+ attacks): Valley of the Serpents
- Monsters: Hidden Basilisk, Guardian Basilisk, Basilisk Puppeteer
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Armor of Rojav
- Basilisk Belt
- Basilisk Belt Parts
- Scroll with Text in Ancient Language
- Asula's Belt of Lost Spells
Valley of the Serpents is located in the west of Valencia, near Altinova, where you can repair equipment and sell junk. Basilisk Gorge is infested with challenging monsters. If you are not dressed well, carefully monitor your health level. Optimal requirements: 185AP/230DP. The gorge is very popular because you can get rare loot here - black stones, Scrolls with text in an ancient language, items from the Rokhav set, gems and the Basilisk Belt, which is also assembled from parts.
Level 57 and above (170+ attacks): Tafthar Plain
- Monsters: Centaur Ax Warrior, Centaur Hunter, Centaur
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Helm of Rojav
- Centaur Belt
- Old belt
- Scroll with Text in Ancient Language
- Necklace of Asula's Lost Charm
- Amethyst III Spd. skills
The Taftar Plain is located in the west of Valencia, near the Oriental Bazaar. There are not very many monsters on it, they walk in groups of 6-7, quite far from each other. Centaurs are immune to knockdowns, so fighting them cannot be called easy. Optimal requirements: 190AP/230DP. The Tafthar Plain is not particularly popular among players, since leveling there is not particularly effective. As loot you can get black stones, Helm of Rojav, Centaur Belt and gems.
Level 58 and above
Level 58 and above (190+ attacks): Navan Meadow
- Monsters: Griffin, Peris Riding, Royal Griffin, Black Panther
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (weapon)
- Stone of Mayhem
- Stone of Life
- Griffin Helmet
- Voodoo doll Mansharu
- Breath of the Forest
- The purest black stone
Navan Meadow is intended for characters level 58 and above. Unlike other locations from the first part of Kamasylvia, the meadow grind does not require the best equipment, and therefore this place is very popular. To grind effectively, find a group and stock up on food and potions. In terms of experience, Navan Meadow can be compared to the Thicket of Ancient Sages. If you only need money, look at other locations.
There are a variety of monsters in the meadow, and we recommend studying their abilities in advance. The best grind items are Feathered Wolves (provided you don't need the Griffon's Claws for the potion of the same name). Feathered wolves appear in large groups and are able to push back opponents. Be carefull! Fnils, black panthers, elephants and peris can also be found in the meadow. Try not to catch extra monsters if you are not confident in your abilities. Regular and royal griffins drop the Griffin Helmet.
Level 58 and above (190+ attacks): Sulfur Mine
- Monsters: Lava Predator, Lava Paparun, Lava Tuka, Lava Bloodhound, Lava Paorun, Lava Taorun
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Necklace Sichil
- Scroll with Text in Ancient Language
- Fragment of an unknown map
- Detl Compass
- Traveler's Card
- Black Spirit Claw Fragment
- Sichil's Dirty Necklace
- Blue Sulfur
- Amethyst III Barrier
The sulfur workshops are located in the northeast of Valencia. You can get there from the capital by leaving a camel or horse at the entrance. The workshops are not considered a desert, but they are inhabited by dangerous monsters. Go there with a group. If there is no group, kill the monsters outside. Loot: Black stones, Scrolls with text in an ancient language and spare parts for a compass. You can also get the Sichil Necklace (rusted or ready-made, as is the case with the ring from the Crescent Temple).
Level 58 and above (200+ attacks): Pillap Prison
- Monsters: Caphras Adept, Iron-Armed Jailer, Vicious Executioner, Crazed Hooligan
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Necklace Sichil
- Scroll with Text in Ancient Language
- Fragment of an unknown map
- Detl Compass
- Traveler's Card
- Black Spirit Claw Fragment
- Sichil's Dirty Necklace
- Malachite III Speed
- The missing part of the Forbidden Book
Pillap prison is located in the southeast of Valencia, near the criminal city of Muicun. If you are an outlaw, getting to prison is not difficult. Otherwise, you will have a long and tiring journey ahead. The prison is not considered a desert, there are a lot of monsters in them, the location itself is simply huge, so you can grind in it without stopping. The only difficulty is that the monsters have a large supply of health and impressive attack power.
Level 59 and above (210+ attacks): Mansharu Forest
- Monsters: Mansharu Fighter, Mansharu Hunter, Mansharu Warrior, Mansharu Priest
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (weapon)
- Fury of the Forest
- Protective stone
- Voodoo doll Mansharu
- Particle of earth
- The purest black stone
- Lemoria Gloves and Shoes
- Necklace of Karnak
Mansharu Forest is a location intended for high-level characters (59+). Very dangerous monsters live here, and to defeat them it is highly advisable to have a Kutum weapon.
Most likely, you will need a group, but not of five, but of three players, since monsters only drop three Treasures. Keep a close eye on priests and hunters - they deal the most damage and should be killed first.
Level 59 and above (220+ attacks): Alv Forest
- Monsters: Warrior Lonaros, Scout Lonaros, Archer Lonaros
- Experience: 4/5
- Difficulty: 5/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Fury of the Forest
- Ring of Lonaros
- Protective stone
- Voodoo doll Mansharu
- Breath of the Forest
- Ring of Lonaros
- Lemoria Gloves
- Earth particle
Lonaros is a location intended for players level 59 and above. It's similar to Pillap Prison and requires a group to successfully grind.
Lonaros is not very popular among players because it is difficult to grind there, and many people prefer griffins. In this location you can get the Ring of Lonaros, but it is considered to be inferior to the Ring of the Temple Protector.
Level 60 and above (230+ attacks): Temple of Anacreon / Ruins of Histria
- Monsters: Anacreon Guardian, Anacreon Guardian, Anacreon Executioner, Anacreon Constructor, Anacreon Ancient Guardian
- Experience: 3/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Scroll with Text in Ancient Language
- Detail of a Good Compass
- Secret Organization Sign
- Black Ancient Shard
- Compass Detail
- Traveler's Card
- Inlay Stones
- Tunra Necklace
These locations can only be reached through a portal that randomly appears in the desert. Both are particularly challenging and designed for groups. It is believed that the Temple of Anacreon is easier than the Ruins of Hystria, but it is not suitable for solo playthrough. Passing these locations does not give you too much experience or money, but you can get rare materials for creating Tunra Earrings, as well as black stones, spare parts for a compass, and Scrolls with texts in an ancient language. To get to the Temple of Anacreon or the Ruins of Histria, you need to level up to level 59-60, collect good equipment and find yourself a group.
Level 60 and above (230+ attacks): Mirumog Forest Ruins
- Monsters: Corrupted Watcher Tree, Corrupted Guardian Tree, Mirumog, Ghost Ent
- Experience: 4/5
- Difficulty: 5/5
- Monster density: 3/5
- Production:
- Young Ent's Bark
- The purest black stone
- Breath of the Forest
- Helmet and Armor of Lemoria
- Velthar's Belt of Radiance
- Voodoo doll Mansharu
- Fury of the Forest
- Breath of the Forest
- Wind Particle
Mirumog Forest Ruins is intended for characters level 60 and above. They are similar in difficulty to the Ruins of Hystria, meaning a group will be required to complete them.
Observer Poplars and Old Poplars deserve special attention. They deal heavy damage, and observers also explode before dying, inflicting a negative effect on players.
Level 60 and above (240+ attacks): Gaifinrasia Temple
- Monsters: Ancient Arcane Weapon, Ancient Detection Weapon, Ancient War Weapon
- Experience: 5/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Stone of Mayhem
- Fury of the Forest
- Parts of the Lemoria set
- Moonlight Stone
- Tunra Belt
- Wind Particle
The Temple of Gaifinrasia is intended for characters level 60 and above. It is similar in difficulty to the Temple of Histria, meaning it is one of the most difficult locations in the game. Optimal requirements: 220+AP, 280+DP, Kutum's weapon.
There are towers located throughout the location that must be destroyed first. Monsters appear in packs of 3 and have a large supply of health, so we recommend gathering a group for the trip. The Temple of Gaifinrasia is considered top content for well-dressed characters; here you can get a lot of experience and silver.
In addition, temple monsters drop the best belt in the game, the Tunra Belt, as well as Fury of the Forest, which is used to craft new gems.