Quest for the profession Sword Singer (Minstrel). Quest for the profession Sword Singer (Minstrel) Priority of skills and their use

Minstrel (Swordsinger) in Lineage 2, Revolution is a fairly popular class. to change the profession, the Elf Warrior can choose one of the professions - or Minstrel (Swordsinger)... In this article, we will take a closer look at the profession of a melee warrior with high group support potential - Minstrel (Swordsinger).

It should be said that this class has a number of advantages:

  • he can use several types of weapons - either spears or double swords;
  • the class has active and passive skills to increase the characteristics of both itself and the group.

If we take into account the racial bonus of the Elves, then in the end it turns out that the Minstrel has a fairly strong attack.

Below, we will take a closer look at this class, passive and active abilities and how it manifests itself in the world of Lineage 2: Revolution.

Active skills

Sound Blast(Sonic Blaster)

Fires an aura forward and deals damage to distant targets. This is your main and most used farming skill. He has a large multiplier, which translates into huge damage dealt.

Sound curtains(Sonic Storm)

Fires an aura forward that explodes, dealing damage and knocking targets down. This skill also has a high damage multiplier. In addition, it can be used as an immobilizer, as it knocks the target down on 2.5 seconds... Another plus is that the skill has a relatively low cooldown in 20 seconds... As a result, we get a useful skill that allows us to deal a huge amount of damage while the enemy is immobilized.

Rhythm of the Battle(Song of Vitality)

Increases the maximum HP for you and your group. The skill gives an excellent increase in HP to all members of the group, increasing its survivability. Considering that elves initially have low HP, this skill will be very useful.

Hunter's Song(Song of Hunter)

Increases the critical strike chance of all party members. The skill adds additional offensive indicators, increasing the damage given by the group.

Passive skills

Attack aura(Attack Aura)

This skill imposes on you and your group the effect of increasing the attack when you are in the same location. Another great skill for the group, increasing the damage dealt when passing through group content.

Dual Swords Mastery(Combat Mastery)

This passive skill increases your attack power when you are carrying dual swords. This is why it is more useful for the Minstrel to use dual swords than spears or polearms. When you have SR weapons sharpened to high level, the weapon's attack rate will be high. And despite the fact that the skill gives only 1% at the first level, the increase in damage will be very large. You will notice this increase already on S weapons.

Strength of mind(Esprit)

Increases critical strike chance when attacking 6 seconds... At the first level, the skill gives an additional 4% to the critical strike chance.

Also, do not forget that you have 2 passive skills left from your first class - Warrior Weapon Mastery(Warrior Weapon Mastery), but also Heavy Armor Mastery(Heavy Armor Mastery).

Warrior passive skills

Icon Name Description
Light Elf Potential Maneuverable movements allow you to increase the level of evasion from enemy attacks.
Warrior Weapon Mastery Increased attack when using a sword and shield, spear or dual swords.
Heavy Armor Mastery Reduced damage taken when using heavy armor. This effect stacks up to 4 times.

In passive skills, keep increasing levels Warrior Weapon Mastery(Warrior Weapon Mastery), which will give you a noticeable increase in damage. You will also need to level up Heavy Armor Mastery(Heavy Armor Mastery) for extra survivability. Dual Swords Mastery(Dual Weapon Mastery) should be increased only when you have strong dual swords, whose indicators depend on the percentage, and not on a certain number of points of increase in attack. You should also increase the level. Attack aura(Attack Aura) if you are going to spend a lot of time in a group. Strength of mind(Esprit) does not give much to the increase in critical strike chance by maximum level, since it is initially quite high among the elves.

In active skills, focus on getting both buffs, as they will make an invaluable contribution to pumping your level. We recommend pumping Rhythm of the Battle(Song of Vitality), if you feel that you do not have high enough HP and Hunter's Song(Song of Hunter) if you need to significantly increase your damage output.

How good is the Minstrel in Lineage 2: Revolution?

The Minstrel is an excellent party member in Lineage 2 Revolution, as his skills significantly increase the group's offensive stats. You increase your group's attack, critical strike chance, as well as the amount of HP, which will be very useful in group content. When it comes to solo content or PvP, then the Minstrel faces difficulties due to the lack of HP. But despite this, you will have high enough damage to quickly kill enemies in the Lineage 2 Revolution universe with almost no problems.

If you want to know more about other classes, we recommend that you look at the section.

Special thanks to

To the list of all quests for getting the 2nd class transfer.

Quest walkthrough

  1. We teleport to Town of oren... In the guild of fighters in the southwestern corner of the city, we are looking for Duelist Kaien, talk to him, get Order gludio, Order dion, Order giran, Order oren and Order aden... We teleport to Town of dion.
  2. We are looking for fighters in the guild Master cardien Cardien's Letter.
  3. We are looking opposite the entrance to the warehouse Kash Town of Gludio... We teleport to Elf Village.
  4. In the main building we are looking for Hierarch Asterios, we talk to him, choose any line, we get Moonflower charm and Tetrarch's Letter... We run south to Iris lake.
  5. Thalia, we talk to her, we get Grail Diagram... We use SoE... We run west to the waterfall in the dark elf zone.
  6. In the cave under the waterfall, we kill the bodyguards Cave basilisk (Cave Basilisk)(Level 30) and herself Shyslassys(Level 36), we get Broken Key... Will appear Chest of shyslassys, talk to him, choose Use key, we get Scroll of Shyslassy... We use SoE... We teleport to Town of Gludio... We teleport to Town of giran.
  7. We are looking for in the smithy Blacksmith pushkin Pushkin's List... We use SoE... We teleport to Dargon Valley..
  8. V Death pass hunt for Wyrm (Serpent) (Level 35) until we get 20 Wyrm talon.
  9. V Death pass hunt for Guardian basilisk (Basilisk Guardian) (Level 36) until we get 10 Pure mithril ore... We use SoE... We teleport to Town of dion... We teleport to Town of Gludio... We teleport to Gludin Village... We teleport to Wasteland.
  10. We hunt for Puncher (Thug) (Level 34) until we reach 10 Puncher's Shard... We run to Ant nest.
  11. We hunt for Ant soldier (Ant Soldier) (Level 35) until we have 20 Ant soldier acid.
  12. In the depths of the cave we hunt Noble ant (Elite Ant) (Level 37) and Noble ant leader (Elite Ant Leader)(Level 38) until we reach 10 Noble Ant's Feeler... We use SoE... We teleport to Town of dion... We teleport to Cruma Tower.
  13. We hunt for Marsh stakato drone (Swamp Stakato Drone) (Level 35) until we reach 10 Drone's Chitin... We use SoE.
  14. We are looking opposite the entrance to the warehouse Kash, we talk to him, we get Letter of kash... We run to Execution Grounds.
  15. We hunt for Dead seeker (Eater of the Dead) (Level 34) until we reach 10 Dead seeker fang... We run to Town of giran.
  16. We hunt northeast of the city Breka Orc Overlord (Orc Overlord Breka) (Level 35) until we reach 10 Overlord necklace... We use SoE.
  17. We are looking for in the smithy Blacksmith pushkin, we talk to him, we get Pure Mithril Cup.
  18. We are looking at the north bridge Martien, we talk to him. We teleport to Giran harbor... We run west to the triangle of the roads. We run further to the west, we run across the hill.
  19. In the cave under the hill we kill the bodyguards Cave basilisk (Cave Basilisk)(Level 30) and herself Gorr(Level 36), we get Watchers eye1... We use SoE... We teleport to Town of giran... We teleport to Hardins private academy.
  20. To the northwest we hunt Fettered Soul (Captive Soul) (Level 38) until we reach 10 Fettered Soul's Chain... We use SoE... We teleport to Town of oren... We teleport to Hunter village.
  21. Tamlin orc (Orc Tamlin) (Level 41) until we reach 10 Tamrin Orc's Ring.
  22. We hunt northeast of the village Tamlin Orc Archer(Level 42) until we reach 10 Tamrin Orc's Arrow... We use SoE... We teleport to Town of oren... We teleport to Ivory Tower.
  23. In the pit we hunt Enchanted monstereye (Enchanted Monster Eye) (Level 41) until we reach 10 Tempered eye meat... We use SoE.
  24. Leto lizardman overlord (Leto Lizardman Lord) (Level 40) until we reach 10 Chief's Amulet... We use SoE.
  25. We are looking for fighters in the guild Duelist kaien, we talk to him, we get Final Order... We teleport to Town of giran.
  26. We are looking at the north bridge Martien, we talk to him. We teleport to Giran harbor... We run west to the triangle of the roads. At the eastern side of the triangle, we are looking for the entrance to the cave.
  27. In the cave under the hill, first kill the bodyguards Cave basilisk (Cave Basilisk)(Level 30), and then herself Baraham (Baraham)(Level 36), we get Watchers eye2.
  28. Will appear Raldo, we talk to him. If Raldo nevertheless did not appear, then we continue to kill Cave basilisk until it appears Baraham, then we kill him. The procedure will have to be repeated until Raldo... We use SoE... We run to Town of dion... We teleport to Town of Gludio... We teleport to Elf Village... We run south to Iris lake.
  29. On the eastern shore of the lake in the observatory we are looking for Thalia, we talk to her, we get Thalia's Letter 1... We use SoE... We teleport to Town of Gludio... We teleport to Darkelf village... We teleport to Altar of rites.
  30. Are looking for Arkenia, we talk to her, we get Arkenia's Contract and Arkenia's Instructions... We use SoE... We teleport to Gludin Village.
  31. We are looking for in the church Priest adonius, we talk to him, we get Adonius list... We teleport to Town of Gludio... We teleport to Town of dion... We teleport to Cruma Tower.
  32. We hunt for Marsh spider (Swamp Spider) (Level 34) until we have 20 Spider ichors... We teleport to 1st floor Cruma Tower.
  33. We hunt for Krator (Crarator)(Level 44) until we reach 3 Krator's Shard.
  34. We hunt for Excuro(Level 41) until we reach 3 Excuro's Skin... We use SoE... We teleport to Town of giran.
  35. northeast of the city we hunt Harpy (Harpy) (Level 32) until we have 20 Harpy's Down... We use SoE... We teleport to Town of Gludio... We teleport to Gludin Village.
  36. We are looking for in the church Priest adonius, we talk to him, we get Andariel's Scipture Copy... We teleport to Darkelf village... We teleport to Altar of rites.
  37. Are looking for Arkenia, we talk to her, we get Stardust... We use SoE... We run south to Iris Lake.
  38. On the eastern shore of the lake in the observatory we are looking for Thalia, we talk to her, we get Thalia's Letter 2... We use SoE... We teleport to Town of Gludio... We teleport to Town of giran... We teleport to Hardins private academy.
  39. To the northeast in the mountains we hunt Grandis (Grandis) (Level 40) until we reach 3 Grandi's Skin... We use SoE... We teleport to Town of oren... We teleport to Hunter village.
  40. We are looking for in the square Isael silvershadow, we talk to her, we get Isael's Instructions.
  41. We hunt northeast of the village Lakin (Lakin ') (Level 44) until we reach 3 Rakin's Mace... We use SoE... We teleport to Ivory Tower.
  42. To the north of the tower we hunt Timak orc overlord (Orc Lord Timak) (Level 45) until we reach 3 Timak Orc's Belt... We use SoE.
  43. We are looking for fighters in the guild Duelist kaien, we talk to him, we get Mark of duelist.
  44. To the northwest of the city we hunt Leto lizardman shaman (Leto Lizardman Shaman) (Level 39) and Leto lizardman overlord (Leto Lizardman Lord) (Level 40) until we collect Talin's Spear Blade, Talin's Spear Shaft, Talin's Spear Aquamarine, Talin's Spear Peridot, Talin's Spear Amethyst, Talin's Spear Ruby... We use SoE... We teleport to Hunter Village.
  45. We are looking for in the square Isael silvershadow, we talk to her, we get Talin's Spear and Isael's Letter... We teleport to Town of Gludio... We teleport to Dwarf village.
  46. Are looking for Gray Pillar's Filaur, talk to him (according to some sources - your character must be level 36+). We teleport to Northern coast... We run to Mithril Mines... We run into the very depths until we reach a huge round cave, get to its bottom, and run out into a huge cave (there is a second exit, but if you accidentally turn into it, you will still find yourself in a round cave). We get out of the huge cave upward. We run across the bridges until we get to the underground island.
  47. We kill first the bodyguard, and then the very Succubus Queen(34 lvl.).
  48. Will appear Raldo, we talk to him, we get Mark of Challenger... If Raldo nevertheless did not appear, then we continue to kill first the bodyguard, and then the very SuccubusQueen until it appears Raldo... Occasionally Succubus Queen and her bodyguard fall from the island down into the water. If you find that this is the case - jump after them, kill them, and then run into the huge cave and back to the island. We use SoE... We teleport to Gludin Village... We teleport to Elf Village... We run south to Iris Lake.
  49. On the eastern shore of the lake in the observatory we are looking for Thalia, we talk to her, we get Grail of purity.
  50. Looking to the south of the observatory Unicorn of eva, we kill it with Talin's Spear, we get Tears of the Unicorn.
  51. Back to Thalia, we talk to her, we get Water of life... We use SoE.
  52. Are looking for Hierarch Asterios in the main building, talk to him, get Camomile charm... We teleport to Town of Gludio... We teleport to Town of dion.
  53. We are looking for fighters in the guild Master cardien, we talk to him, we get Mark of life... We teleport Town of giran.
  54. We are looking for fighters in the guild Grand master hannavalt, talk to him and become

Welcome to the Complete Minstrel Guide!

Minstrels are elves (warriors) that can be selected after completing the class change quest at level 31. They specialize in spears or dual swords and wear heavy armor. Unlike similar classes (, and), Minstrels are best at being support buffer and are good at attacking middle distance... As elves, they take advantage of travel speed and evasion.

Minstrel skills enhance allies' abilities, so they are best suited for support roles. Their effects increase attack, protection, Crete. chance and Crete. damage(skills Rhythm of the Battle and Hunter's Song). They are the perfect addition to the party as they increase the overall value of the team, especially when combined with nukers / glass cannons.

In the mode PvE Minstrels manifest themselves in best case mediocre. They lack burst damage and clear waves of monsters more slowly than other classes. But despite this drawback, their buffs provide them with superior survivability, and this helps them withstand enemy attacks. But in the mode automatic game they can be sent to elite dungeons along with glass cannons. The team can easily survive without a specialized healer thanks to the Minstrel's initially high dodge and defense values, which compensate for the lack of HP.

On Arena in mode PvP Minstrels are very good at using against the Rogue and Mage classes. The Minstrel's skill allows you to knock enemies down at medium range; after disabling the target, it is easy to get close to it. However, due to the lack of burst damage, Minstrels will have problems with more massive classes like warriors. V group events in PvP mode , for example, in siege The minstrel is very valuable thanks to mind control: he doesn't need to get close to knock an enemy down.

If you like playing an attacking support character and dealing damage at medium range, this class is your right choice!

Character overview

Pros:

  • A team character with strong buffs. It manifests itself best in a group, although it can cope alone.
  • Large damage multiplier for active skills ( Sonic explosion and Sonic storm).
  • Good continuous damage per second from passives and active buffs.
  • Useful in groups and large-scale battles.
  • High evasion and movement speed compared to other races.

Minuses:

  • Some people think that Minstrels do little damage towards the end of the game. Considered a class with good damage per second, but inflicts less damage than more offensive-oriented classes.
  • Not much burst damage.
  • Weak in one-on-one situations, especially against tanks.
  • Some may consider it a repository of buffs rather than a class with good damage per second.

Best gear

Skill priority and their application

Before choosing priorities, be sure to get 1 level of all skills (in particular, Fortitude). First, develop passive skills that increase attack ( Mastering the Warrior's Weapon, Attack aura and Combat Mastery). Then you can start improving active skills. Sonic explosion and Sonic storm... From active positive effects for development, you can choose one of two. If in battle you prefer defense, then it is better to choose Rhythm of the Battle, but suitable for an attack Hunter's Song... To compensate for the lack of HP, invest points in Mastering Heavy Armor... Last but not least, you should develop the Strength of the Spirit, since the growth with each level is very small: at level 30, crit. the chance is only 2.5% more than at level 1.

Skillset for PvP (siege) - Battle Rhythm / Sonic Storm / Sonic Blast or Hunter's Song

PvP Skillset (Arena) - Battle Rhythm / Sonic Storm / Sonic Burst

PvE skill set - Sonic Storm / Sonic Burst / Battle Rhythm or Hunter's Song

Application of specific skills

  • The attack aura is the first priority of the passive skills: it gives positive effect to attack the whole group.
  • Attack gain from the Combat Mastery skill increases with the development of the Warrior's Weapon Mastery and Attack Aura.
  • Mastering heavy armor is important to reduce damage taken and compensate for the low amount of base HP.

Main characteristics and priority of subcharacteristics

  • Develop supporting stats, including increased HP, if you need a hybrid siege damage / support character. You will be able to survive longer and therefore strengthen your group more.
  • Get HP steal sub-stats (preferably 3% total life steal) on weapons to make it easier for you to play alone in automatic mode.
  • The main priority for development is Attack aura and Mastering the Warrior's Weapon... This will speed up the progress at the beginning of the middle stage of the game.
  • Since Minstrels are elves, they have a lot of base MP, so there won't be any problems with mana potions.
  • There are many accessory kits to suit minstrels. The already high movement speed will increase the Nassen set. If you want to become stronger, choose the Black set, and if you need more damage and stun resistance - the Elven set.
  • Siege PvP:
    • Battle Rhythm> Sonic Storm> [IMMEDIATELY] Meteor shower> Sonic storm>
    • Battle Rhythm> Hunter's Song> [IMMEDIATELY] Meteor shower> use Defense Zone or Absolute Shield to punch through enemies during normal attacks.
  • In the Arena in PvP mode:
    • Battle Rhythm> Sonic Storm> [IMMEDIATELY] Meteor shower + Flying arrow> Sonic Storm> Head forward with normal attacks.
  • From the rare skills in PvP mode in the Arena, use Flying Arrow and Meteor Shower. In a siege, Flying Arrow can be replaced with a Defense Zone or Absolute Shield to increase survivability. Healing Strike and Absolute Shield are indispensable when completing elite dungeons.

Before getting a profession, we are allowed to use 3 types of weapons:
1.Spear
2.Sword & Shield
3.Dual Swords

Surprisingly, the shield and the sword in the game are presented as one and indivisible.
Offtopic: My choice definitely and unconditionally fell on the peak, a woman with an oar is a classic.

In order not to deviate from the canons of the progenitor, we are still given initial skills, well, at least for free.

Elf Warrior active skills:

Power strike

Attack on the area of ​​the enemy's legs, knocking over the latter for 2 seconds

Rush Impact

Lunge from a distance into the legs of the enemy and knock the latter for 2 seconds

Offtopic: I immediately recall the chronicles of Gracia Final with Kamaels rolling on the zerg, who had such a skill that hung up a camp with some probability on everyone who got in the way, then a clan that had more such Kamaels won massive pvp.

Elf Warrior passives:

Elven Potential - The racial ability for resourcefulness does not increase the level in the future, it just exists and you will have to put up with it.
Warrior Weapon Mastery - Basic weapon passive, which increases the attack of all available weapons.
Heavy Armor Mastery - Passive for increasing protection, in the description we are told that it is not general, but for each type of armor and, accordingly, the effect should be multiplied by 4 (helmet / body / gloves / boots)

At level 31, we are given the opportunity to determine the orientation of the further development path, if you are a BDSM lover, protect and bring light to you in Temle Knight, if you are a swinger, then to you in Swordsinger, while everything is simple, for now ...

Well, we have decided, and from this moment we can only use a spear and duals, oh yes, and we are given songs and a couple more skills from the gladiator

Swordsinger's active skills:

Sonic Blaster
Attack ranged combat damages and slows the target for 5 seconds

Sonic Storm
Also ranged attack deals damage and knocks down the target for 2.5 seconds

Song of Hunter
A song that increases crit rate and crit damage for you and your swing party members, lasts only 30 seconds, cooldown 60 seconds.

Rhythm of Combat
The song increases the attack and defense of you and your swing group.

Swordsinger passives:

Esprit - Half Passive gives a 10% chance to increase the chance of a critical attack during combat by 6 seconds

Combat Mastery - A passive that increases attack when you use a spear or duals.

Attack Aura - Passive that increases the attack to you and your swing partners in the group.

Stats
In fact, they are very similar to the system from WoW, below is the table in what proportion of stats affect CP.

There are several sets in the game, all of them in one way or another overlap with the old options, except that the bonuses have changed.
X depends on the level of their items in the game, several C> B> A> S> R> SR, set bonuses work only if items of the same grade

Blue wolf
Final Dmg. Decrease + X%
Crit. Resist Rate + X%
Max HP Increase Rate + X%

Nightmare
Max HP Increase Rate + X%
P. Def. Increase + X%
Final Dmg. Decrease + X%

Dominus
Max HP Increase Rate +%
Crit. Resist Rate +%
Final Dmg. Decrease +%

Mithril
Final Dmg. Decrease + 6.5%
P. Def. Increase + 7%
Max HP Increase Rate + 7.5%

Bijouterie
Here, unlike the game of the progenitor, she also gathers in sets and gives additional bonuses for the set.

Elven Set

Set Effects
Elven Set Stun Resist +%
Elven Cunning SR 2 Set Max MP Increase Rate +%
3 Set Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%
Nassen set

Set EffectsNassen Set Speed ​​+%
Nassen "s Blood SR Set 2 Max MP Increase Rate +%
3 Set Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%
Phoenix Set
Set Effects
Phoenix Set Slow Resist Rate +%
Phoenix Breath SR Set 2 Max MP Increase Rate +%
3 Set Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%
Black ore
Set Effects
Black Ore Crit. Resist Rate +%
Max MP Increase Rate +%
3 Set Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%
Moonstone set
Set Effects
Moonstone Set M. Def +50
Hefty Moonstone SR Set 2 Max MP Increase Rate +%
ytr Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%
Arbol Set
Set Effects
Arbol Set Combo End Time +%
Tree Shade SR Set 2 Max MP Increase Rate +%
3 Set Acc. Rate Increase +%
4 Set Crit. Rate +%
5 Set Final Dmg. Increase +%

in my opinion the following would be useful for Swordsinger
Helmet - P.Def / M.Def
Body - either P.Def or Move Speed
Gloves - P.Atk
Boots - either P.Atk or Atk speed
Weapon - there are more options P. Atk / Crit Rate / Crit Dmg / Atk speed
Necklace - Atk speed / Abnormal State Resist
Earrings - either Move speed or Abnormal State Resist
Rings - P.Atk / Crit Rate / Crit Dmg / Abnormal State Resist

Similar to the sword dancer, this is a party character. A fragile elf or a pretty elf sings wonderful songs during the battle. Gods, how they love them! Their songs are amazing and unique, no spell in the world beats them. There are very few of them, because the path to the heights of the mastery of the singer-swordsman is very difficult. This is an exclusively party character. Love for them was, is and will be.

Great class. After level 49, any party breaks this class with hands.

This article is dedicated to the class Sword Singer.

I'll start by saying that Sword Singer one of the most hemorrhoid characters in terms of pumping. If you have little patience then SVS you will get bored quickly. I want to note that SVS NOT A TANK (!!!), so if you want to be a great warrior and at the same time a songwriter, useful in a party, you should start playing for the DB.

The SVS does not have a single skill standard for weapons (the last skill to strike with a sword swung by !!! 15 LVLE !!!) and not enough HP. The only advantage is SVS this is his great speed.

From personal experience there are three types of effective pumping SVS:
1) Steam locomotives(SWS is fast in terms of speed and easily removes aggro on itself with a song)
2) Party(SWS will always be useful in the party)
3) Solo quality(By this I mean a solo skill with a BOW. Since the elves are fast and the SVS have the Entagle skill, it is quite possible to train in a solo with a bow.)

Weapons for SVS:

Why invent a bicycle if it has already been invented ??? If SVS has a passive skill to damage with a sword, then you shouldn't come up with all sorts of tales, if it is with duals or cree dagger it is much more profitable to fuck mobs. You yourself will compare p atk. Cree Dagger and SlS'ki. Give SVS sword + shield or duals of the same swords (without shield). According to my calculations, it is more profitable with one sword + shield (also do not forget, sometimes shields give an additional bonus to the set, very good). At the expense of the bow, I agree, for the SVS it is useful, although the attack radius is small. Therefore, if you can afford to buy a bow, then is real fast pumping in solo.

Skills:

Charm- Reduces the aggression of the mob in your direction (Personally, I used it 2-3 times during the whole game)
Elemental heal- Not a bad healer. MP eats a lot, and HP cuts a little, but in critical. cases helps out. Useful for soloing.
Poison Recovery- Not a bad antidote. Cast slowly, but the result is good.
Ultimate Defense- Super assistant in force majeure. Increases P def to 2K +, and m def to 1.5K + (Kachastya for SVS only up to 1 lvla = ()
Heavy armor mastery- passive skill for increased p def when wearing heavy armor
Magic resistance- Increases m def
Shield Mastery- The SVS does not really pump. After lvl 2, there will be no continuation, but still. Once again, we can make sure that the SVS needs a shield.
Sword Blunt Mastery- Perhaps the most useful passive sword skill. Increases damage.
Aggression- It helps a lot in quality in a party when a party member needs help and urgently needs to remove a mob. Also useful when assembling a steam locomotive. Casting speed is high and mana is low.
Cure bleeding- Anti-blood flow. It casts slowly, but it helps a lot.
Entangle- Supergood slower! ;) Useful in a critical situation when you need to break away from the mob. Helps to slow down the PC or "cool the ardor" in PvP with a contactor.
Focus mind- Speeds up the MP respawn process, very useful.
Holy blade- Increases damage to undead. Xs, I did not notice any special difference.
Sword Symphony- Deals damage to enemies and puts them to flight.

Buffs:

Defense aura- Increases n def. This is a very good thing if there is no buffer.
Attack aura- Increases n attack.
Deflect arrow- Increases protection from arrows. Good in PvP against archers;) (On this occasion, I will say hello to Trublu, Mishutka, Wisteria, vx "y, Kimi and other assholes from the opposing clans!)
Sprint- Mega speed buff.

Songs:

Song of Warding- Increases m def.
Song of Invocation- Increases resistance to the magic of darkness (I personally sing it very rarely, they say good when you go to the undead).
Song of Wind- One of the most steer songs, a song for speed (For SVS with a buff + song speed = 183: P)
Song of Hunter- Awesome song for increasing crits.
Song of Life- Increases the speed of HP respawn.
Song of Earth- Increases n def.
Song of Water- Increases the chance to avoid hitting.
Song of Flame Guard- Increases resistance to fire magic.
Song of Vitality- Increases the maximum allowable amount of HP.
Song of Storm Guard- Increases resistance to air magic.
Song of Vengeance- Dream song ...;) Reflects part of the damage done to you (Does not include skills and attack from a long distance)
.

TOTAL:

SVS weak as a warrior. Only a player who is patient and devoted to his character will be able to play as SBS. From the swing, a competent party is advised; steam locomotives (depending on whether they are allowed on the server or not); solo with bow. Of the weapons, the best is a sword (blunt, etc.) + a shield (all sorts of daggers and duals-crap) and a bow.



Billiards