Locations - Darkroot Garden. Walkthrough of Dark Souls Dark Souls: Remastered - Locations of All Illusory Walls

The game starts at the location Northern Refuge Undead(Northern Undead Asylum), we select the key and open the door, we run, we kill the hollows along the way, we go up the stairs and see a fire, and behind it is an arena with a boss, but we don’t fight him, but run into open door on the left, select weapons depending on the class you are playing. Next, we kill the archer and go through the fog, then we see a staircase (we need to be careful here), when we try to climb the stairs, a cobblestone will be rolled down on us, which can kill us (as soon as you see the cobblestone, immediately roll to the right), then we go back and see this that the cobblestone broke the wall, and behind it is a warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (with them it is easier to kill the first boss). Well, we go out through the fog to the boss, jump on him and press blow, you will deal him a strong blow and take off half of his HP (depending on the weapon), then we try to run behind the demon’s back and hit him, it’s very dangerous in front - he swings his with a demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire Temple(Firelink Shrine), you will discover a knight who indirectly explains your goals. Also, there is a merchant of miracles here - Anastasia, she is behind bars just below the sitting knight along the road. It can be strengthened Flask with Estus, if you bring her the soul of the Fire Keeper. Also, for humanity, in addition to acquiring a human form, you can pump up bonfires, which will replenish up to 10 flasks (if you get the “combustion rite” item, you can upgrade it to 15-20 flasks). To do this, in human form, use humanity while resting at a campfire, but this improvement will only apply to the selected campfire. It is recommended to increase the fire in the Fire Temple to the maximum, since there are a lot of long and dangerous roads leading from this place.

After exploring the location, take a sword and shield (they have excellent characteristics for the beginning of the game). They are behind Anastasia, take the elevator downstairs (you will need Master key). Next, exit it and go through the gate, which is located on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him. Right behind him, take it from the corpses Astor Straight Sword(Astora's Straight Sword) and Shield with dragon emblem(Dragon crest shield). Most likely you will die, but the items you pick up will remain with you.

Undead City - First Difficulties

Well, let's head to our first location - Undead City(Undead Burg), this is up along the cliff, on the way you will meet undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already be able to see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will be useful in the future.

From the merchant go left, there after going up the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), after that go back where you left, to the two hollow spearmen, from the tower where the crossbowman was shooting, there is a door below - you can take it there Knight's shield(Knight Shield). There is a fire nearby, activate it and rest. From the fire we go left through the passage, bombs will be thrown at you from above (you can kill the bombers with a bow or just run past). Go through the room after the bridge (where the bombs fall) and go up the stairs - there will be three more enemies and a closed door, if you open it, there will be Gold resin(if applied to a weapon, it will increase electrical damage, it will help in battles with bosses or strong enemies (if they are not immune to lightning). Clear the area of ​​all undead, then climb the tower.
Carefully! A barrel will roll towards you from the stairs, jump off the steps.
Below you can find Black Knight- he is strong at the beginning of the game, but you can kill him if you climb a vertical ladder onto the roof and from there either throw bombs or shoot him with a bow. Well, if you are a magician or pyromancer, you won’t have any problems. He will often drop weapons. Right behind where he stood there will be Ring with blue stone(Blue Tearstone Ring), which increases defense with low HP. Having taken the ring, go back up the tower from where the barrel was rolled down on you. Climb to the very top of the tower.

In fact, the boss itself is not difficult; his dogs and small room add to the difficulty of the battle. Here it all comes down to the fact that you need to run up the stairs on the left. Once at the top, kill the dogs and then jump on the boss and kill him. He's not scary alone, just don't get hit by the blow he delivers with both hands. After defeating him, you will receive the key to Depths. This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, there you will find yourself in a long tunnel and open a gate in it, this will be a shortcut to Fire Temple. Nearby you will find a woman merchant; you can buy various antidotes and herbs from her.

Dark Roots Garden - Moon Butterfly

Now we can afford to go to different locations, and Depths, and in Dark Roots Garden. But let's first go to the forest, it's not far from the blacksmith, go down, he'll meet you there Titanite Demon, falls from him titanite. He's not that scary, he shoots electricity, waves his cleaver and jumps up, nothing special at all, if you want, run past him, he's very slow. Going out into the garden, you will be greeted by trees, they are not scary, just don’t stand next to them, otherwise they will put a curse on you, then we go and come to a luminous gate, there is a wall nearby, hit it. There will be a fire there. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure out the enemies, then run back to the gate, there are steps nearby, but you need to go behind them from the right. All the enemies you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You need to go through the passage to the right of the glowing gate, there will be more trees and giant knights, they are very slow, but can slow you down a lot if you get close to them. There is a secret here - spinning tree, hit it and a secret passage will open, where you can find Ring with a wolf. To the right you can see a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and, in addition to them, giants. Further into the depths there will be a giant and an upward climb. This is the path to the boss.

The boss is very beautiful and weak, he will fly and shoot magic, sometimes with small flashes, sometimes with large ones. The only dangerous thing is the beam, somersault to avoid getting hit by it. If you are a magician or have bombs, the battle will be short. Otherwise, wait until she sits on a flower, at that moment start hitting her. Also, you can call for help - Witch Beatrice, she is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take the ember for the blacksmith and the key.

Northern Undead Refuge - Rusty Iron Ring

Once you kill a butterfly, you can go kill it hydra, but to do this you need to return to the starting location and take a ring there to quickly move across water or other uneven surfaces. Return to Fire Temple, take the elevator up, but not all the way. Having risen a little, jump down, go to the right and jump onto the beam, further up the stairs, don’t forget the key to the grate. Next, go to the nest and sit down, you will have to wait a little, after some time the crow will take you to Northern Refuge Undead. The enemies here have become stronger, do not run headlong towards them, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don’t fight the boss, we run into the hall through the door on the right, there will be a knight, kill him, then you will meet the knight who was at the beginning, but now he will attack you. Killing him will give you Shield with emblem. Climb the stairs opposite, they will drop a stone on you again. Dodge him, and then deal with the hollow ones, then move on past the place where you jumped to the boss. Kill two hollows and take them Rusty iron ring, it will allow you to move on uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then the battle seems to be not so difficult, but it’s not so easy for one, when one of the bosses dies, the other will acquire his abilities. It is better to kill a thin one; a fat opponent is slower and easier to deal with. When you kill him, you will receive a ring, at the end of the hall, go up the screw lift, and activate the fire there. Talk to the princess nearby, she will give you Great Chalice, it needs to be placed on a pedestal. This is in Fire Temple, jump down near the snake's head. After this, all passages into the yellow fog will open, this is somewhere in the catacombs, when you go to Nito, in ruins and in archives, if you have already met them. Also, you can kill the princess and day will change to night, from the fire near the princess go down to the hall, a couple of new warriors come out there, then from the hall to the street, down the stairs and on the lift you need to go down to the fire. There was a monument behind the fire, now it is gone, go down, go through the fog to the boss - .

The virgin will shoot magic: either small charges, from which you can hide behind the columns along the edges, or large ones, from which you can only dodge. Run not straight, but diagonally, it’s better to dress lighter for fast movement, having overtaken her, attack, and so on until victory.

The Painted World of Ariamis

We go to the hall where the painting is, there will be killers there, try to lure them out one by one. If you cut down a chandelier, pick it up Big weapon of magic, and on the corpse near the painting - Black Iron Set, if the doll is with you, go into the picture (you will not be able to leave the location until you complete the quest). There is a fire right at the beginning of the location. We go from the fire, the gate is closed, we go around (the path is hollow), there will be a platform, we go not to the stairs where the archer stood, but to the left. There we go up, as you go up, a pair of winged demons will fly in, when they are preparing to jump, run back or dodge to the side, otherwise they will jump and kill you. Jump down onto the balcony and pick up Dried finger we jump down and move on, there will be some fingers there, they shoot fire, when you kill them, they can put a toxin on you. Go across the bridge, there is an archer and these fiery fingers. Here, cut down the corpse, go up to the ceiling, there we jump over to the corpse and go down the vertical stairs. Take it in the chest Guardian Painter Set. After this we exit, the bridge and tower are visible to the left. A dragon will fly to the bridge, the same as it was in the Valley of Dragons, where they took the sword. If you kill him you will get Bloody Shield, if you run to the end of the bridge, then there is a petrified dragon, hit it in a jump and open the road. If you jump down from the bridge, you will go straight to the boss. We go down, in the tower we go out to phalanx, they are slow and kill well, right behind them we open the gate to the fire. If you are in human form, then leave the fire straight through the gate, and there will be a cemetery on the right, explore. This place will be invaded by a phantom Yellow-skinned King Jeremiah, kill and get it Spiked Whip. When you leave this location where the boss is, take it Yellowskin Set. From the fire we go to the left building, go up and cut down the corpse on the rope, go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - Skeleton wheel, they need to be lured out one at a time, so don’t rush. A corpse is visible in the hall, there is a lever near it, you need to open the large gate in the tower to the boss. Next to the corpse, knock on the wall and a passage will open. To avoid getting lost, do not break all the passages at once. If you go straight and turn left into the first opening, there will be an exit to the street through the well, we go into the second, left, and then right. Climb up, kill the hollow and take Fiery stream. Now we break the first opening from the hall where we entered, there will be a key to the neighboring building. You can go through the well to the street. We go to the next building. Open the door, go straight, kill the hollow ones, go down and pick up the dark coal. Going back the way you came out here, break the boards, and there will be a Welky's Rapier. If you want, go up the stairs, here you will be fired upon by a hollow. Go out to the tower, there on the corpse Welky's black set for a cleric. Next we go to the boss, there will be hollows and a knight.

Go through the fog, right behind it is waiting for you, you can talk to her and leave the location without a fight. If you get involved in a fight, she will disappear and be invisible. Look at the snow, there are footprints on it, so you can track her movement. To make it visible, you need to strike two or three strong blows. If you manage to cut off its tail, you will receive Priscilla's dagger. After winning, go up the steps and leave the location.

Catacombs

In order to get into Catacombs, go down the path to Fire Temple. Go to the cemetery with skeletons. To kill skeletons, you need a celestial weapon; if you don’t have one, you need to kill the necromancers who resurrect them. Explore the cemetery and pick up from the corpses Winged Spear And Two-handed sword . There are also binoculars here, maybe someone will find them useful. Next we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and trap statues fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach iron door, it is closed, we dive into the opening in the wall, on the left there will be a fire and the first necromancer. They shoot fire, but are easily killed. Here, turn the lever and open the door. Enter the door, kill the necromancer, he is in a building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons in the right room Lucerne hammer, then, where the archer is, go right and go out to the bridge, you need to turn it over, go right and activate the lever. As you exit onto the bridge, a necromancer will be visible in the tunnel. As you cross, there will be a room on the right, fall down there, there is titanite (guarded by snakes).

Go out along the stairs again to the bridge, we pass further, and there is a spiral staircase down, here is another necromancer. Once activated, go back a little and go through the opened passage, we see a bridge and a passage into the fog. We go back along the rock, hit the wall near the statue, there is a fire there. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular staircase to the very end, there the corpse is still visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you can go to him along a short and simple path. We leave the blacksmith into a broken opening, there will be a lot of skeleton wheels, so don’t rush. Here you can turn right from the blacksmith and run straight to the boss - .

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The real Vortex also performs such attacks. At first he will create 2 copies of himself, but as the battle progresses he will make 6-8 copies. Kill and get Rite of Combustion- increases the bonfire level for humanity. Climb the vertical stairs at the end and enter the Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) daylight still penetrates. If you have spells or an item that gives light, there will be no problems here. We go to the first light, then another one is visible directly, from it turn right and cross the abyss along the beam, then there will be a giant skeleton, when you kill it, move straight, but slowly, you approach the edge. Carefully look down, a corpse will be visible, a skeleton will be standing nearby, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, the light will be clearly visible, to the left there is a staircase to the fire, there is also a man standing there who will push you into the pit.

Activate the fire, there is a man standing from the fire along the vertical stairs and to the left, approach him and talk to him. He will ask you to look down and then push you off. Pick up below Skull Lantern on corpses and take it in your hand, it is not convenient that during a fight you have to remove it by choosing a weapon or shield. There will be pillars made of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two accompanying persons. Talk to her, and then save her by killing her companions. Next, we go up the vertical stairs, open the secret wall and go to the right to the one who pushed us into Patchwork. Talk to him and then kill him, you will receive humanity and an axe. We go back past the fire where we came out of the pit, and we’ll approach the tomb, you can go up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (into the hatch). There are a lot of skeletons there, but if you need coal, you will have to kill everyone, after which you can take the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), from here you will see the fog, if you look down near it to the left, there is a fire. We pass into the fog, a knight may immediately come running, and an archer will also shoot. After the archer we go down, there will be a small platform, go to the right and pick up a shield on the corpse. We go to the tier below, to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Ring with a silver serpent - gives a 20% increase to souls received. After that, we go higher, where the archer was. We go from the fire below, be careful, there are skeleton dogs, as you enter the tunnel, hit the snake, and if you are in human form and did not kill the boss, a phantom will invade Paladin Leroy, having killed, you will receive his shield and weapon. We run further, we will go out to the sorcerers shooting balls, at the top there will be a passage to the boss - .

Outwardly it looks like a large skeleton surrounded by smaller skeletons. When you fall down, don’t run around the arena, but stand here, first a couple of skeletons will come running. Kill them with divine weapons so that they do not resurrect, and Nito alone is no longer so dangerous. When he lets out a scream, he hits the ground, after which swords will stick out from the ground, they can hang the toxin. He also makes an explosion, run back and then hit him, don’t run to the other end of the hall, there will be skeletons there that will only add to the hassle. If you kill, light a fire here and pick up Paladin Set.

Duke Archives and Crystal Grotto

We move to the fire in Anor Londo, on the square to the left, past the guards. We walk along the earthen path and enter a long corridor, inside there are two Fanged Boars (the Boar Helm fell from one again), after them there is a fire. From the fire we will come to the crystal dragon and there we will have to die, so if you have souls, spend it. We go up on the lift, there you will be met by the hollows and the magician. We go to the second tier and take the lift to the top. Next we go along the passage, there will be a snake and a knight, and then a crystal dragon. It’s not possible to kill him now, so we just die. Later you will wake up in a cell, there is a fire and the key is with a guard who is sleeping. We open the cage and go down, examine all the chambers, in one you can jump a little lower, there is a key, then we go down. Here you need to turn off the gramophone. Sitting at the very bottom behind bars Logan Big Hat, while there is no key, climb up the vertical ladder here. Kill the snakes and open the chest with the door key to leave the hall. Now from the fire we go to the left and climb up the long vertical stairs, when we go up, an open chamber will be visible, jump down there from above if you need Maiden's Cape And White perfume ring, giving one miracle slot. We open the door and go across the street into another room, in this room there is a fire below. There is a passage to the right from the fire, but it is now closed, we go upstairs again, into the next room onto a transferable staircase, switch and go along another level back to the hall, jump onto the same staircase, switch, go down below, we see an archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Here, examine the rooms, in one chest there are Medium set, coal and the key to the cage with the magician. Activate the lever, a passage down will open, kill the hollow and take Soul of the Firekeeper, for pumping the flask. We pass into the fog and go out into the street, deal with the golems. Save the magician and talk to him.

We run from the fire to the street through the clearing, below, where a pair of golems are visible, along the beam to a small ledge and down to the right there is another golem, then to the very end, we jump down and also run along the edge all the way, look to the left, there is a continuous abyss, but here you can run between the butterfly and to the right of it there is a luminous column, further along the beam there will be a golem, we kill and there will be a patch, from this patch you can see a corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. Huge beautiful dragon. Immediately run behind Sith and destroy the original crystal that gives him immortality. Run up close to him and start knocking him down, you can stay a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We take the elevator down from the bonfire in the Firelink Shrine, and once you get down, you will emerge into the Ruins of New Londo. Take a little to the right, there will be a staircase down, there is a blacksmith behind bars Rickert of Vinheim. Having seen him, we go along the bridges, when you pass the second one, kill the ghosts, go to the right into the passage, there you can see a corpse with The soul of the fire keeper, for pumping the flask. We go further, go up the steps, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (be careful, there are ghosts under the bridge), knock down the stairs here, cross the passage and go to the building, the building is full of ghosts. Next in the hall with the fireplace we go upstairs, in general we go to Ingvard, take the door key from him to drain the water. From there we go down (if someone didn’t take the ring from the curse, it’s in this building, you need to go around the bottom), go from the hall to the right and down the stairs, go out into the street, there are more stairs and we come to the tower, open the gate and drain the water . A passage to the Valley of Dragons will open. Where we left the building from Ingvarda, if you look, you can see the fog from here, this is the way to the abyss and to the boss - Four Kings, don't forget to put on the ring you took from Sipha.

Since the water has been drained, the lower part can be examined. If you go to the valley and kill the dragons, you can take it on the bridge Bandit set and a shield, as well as a ring on the tower. Now, as we came out here, we pass through the buildings into the building. Be careful, there are strong warriors here, don’t run into the hall, lure them out one by one, there will be a demon in the hall. Once you kill everyone, there are two stairs in the recess, go up the right one, you can find coal there. The other exit from the hall is the closest path to the camp, there is also a secret wall here, hit it, there is a warrior there, and there is titanite in the chest. Well, actually, let's go to the boss. You can call for battle Witch Beatrice. We put on the ring, go through the fog and jump down.

Boss - Four Kings. The boss deals relatively little damage to you, which increases with the appearance of all four Kings. You should not fight with everyone at the same time, but one by one, quickly destroying them. Prolonging the battle will lead to your death. A very effective tactic: we give ourselves greater protection, take a fast and powerful weapon and simply ram the boss, periodically pausing for healing.

Demon Ruins

Let's go from Beautiful Lady(where you killed Queleg) down and go out to the location with lava, here activate the fire. We go from the fire a little lower and to the right through the passage, we pass into the fog to the boss - Tireless Warrior, a huge boss, he won’t attack until you take him at the end of the location Seth Daughters of Chaos.

As soon as you take it, the boss will start attacking to make it easier to kill him, in the middle of the location there is a rock and a passage, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss in this passage, he will launch long-range attacks with his claw, run back behind the rock, his blows are very strong. After hitting him, hit his claw. Having killed, we go down from the boss and go even lower along the rock, there will be capri demons (there are a lot of them here), when you go down you will see a corpse below, jump there, there is a worm, and behind it a fire, you can go around. The fog is clearly visible from the fire, we need to go there, go through the demons and aggressive statues. Before the fog, go to the left, there are calves, and at the end there is a chest with coal. If you are in human form, a phantom will invade - knight kirk. Having killed him, we go into the fog to the boss - Wise Fire Demon. This is another type of training demon, only now it is fiery, and tree branches will interfere with movement on the site. There shouldn't be any problems here.

As soon as we kill, we go to another exit, go down and activate the fire there. From the fire, if you go to the very top, there will be a lift to the spider. Further from the fire we again pass into the fog, there is lava and a boss Demon Stonefoot.


The centipede demon is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, don’t be in front of him, he can grab you and chew you, and under him a bunch of his legs can also cause damage to you, roll from his attacks. When you kill, you'll get Orange ring, giving you the ability to run on lava. Next, we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Crucible of the First Flame

You'll meet me near the fire Solera, further from the fire you will go through a location where there is only lava. There will be demons of isolith here, there are many of them here and they are difficult to kill. They deliver strong blows with their legs and tail, you can aggro three or four of them and let them hit each other. If you need Soler in the fight with the final boss, you will have to talk to him near the fire. You can also open a shortcut from the spider; to do this, you can feed her 30 humanity and be in her covenant. If you spoke with Soler, then you will have to face nine Hausa errors, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, by killing him, you will receive his uniform, talisman and armor - it's up to you. Walking straight through the location from the fire, there will be two buildings in the middle, in the first of them there is an open doorway - the only place where you can hide from demons, in the second, if you climb up the log, there is a corpse with humanity and a fire, if you need it. If you entered the first building, then looking from it a little to the right, you can see what looks like a piece of pipe, we need to get there in order to rise higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, and behind him Soler

Well, actually, from the fork we’ll come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog, to your left. There will be a passage to the boss - Bed of Chaos. We roll down and see the area with the boss, it’s a huge tree. We see luminous balls to the left and right of him, run to the right first to one, kill his appendage there, then the boss will start hitting with strong attacks, because of them the floor will fall through. Meanwhile, you need to run to the other one, the same thing there, and then from the place where we started, run straight through the arena that has fallen in the middle to the heart of the boss. The battle is not difficult, considering that if you destroy one appendage and die, he will not restore them, so even if you die, you will come, and he will be without an appendage.

Well, let's go to Fire Temple to the head of the serpent (Framptu), he will lower you down again, there is a brother at the head (Kaas), but to meet him, you need to talk to Ingvard, after receiving Great Chalice, to take the key to the abyss and fight the 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer Set. Erect a Great Chalice on the Altar of Fire and donate into it the Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and the Naked Sith. The passage to the final boss will open - Gwyn, Lord of Ash.
There will be knights on the way to the boss; here you can collect stones from them for leveling up, although they are no longer needed if you are not going to go through the game a second time. A boss with a huge fiery sword that he swings non-stop. If you can't catch him on counters, then you'll have problems. The shield will not help you, you have to back away and wait for the moment to strike, mainly when he tries to grab you. With a phantom, the battle will, of course, be easier. Once you kill the boss, the game will start again, so if there are any unfinished tasks, do not go to the boss, but finish them first. After defeating the boss, choose the ending:

  • Light a fire - you will again give light to this world;
  • Put out the fire - you will emerge as the lord of darkness, and in the meantime it will cover the whole world.

They know firsthand how useful it can sometimes be to hit every wall that appears in sight. A lot of interesting things can be hidden behind them. Series Dark Souls belongs to the small number of games with truly complex secrets. If you have not yet explored every corner of Lordran, then next we will tell you how to find all the illusory walls.

Illusory walls are the most common doors, but they can only be opened by hitting them. If after swinging the sword the wall disappears, then most likely something really useful and interesting awaits you ahead.

Usually hidden behind illusory walls are Covenants (which you can join), NPCs, bosses, and secret locations that open the way to other hidden areas. Behind some you can find the best armor in the game. So trust me, you don't want to miss what's behind them.

Dark Souls: Remastered - Locations of All Illusory Walls

Illusory walls are secret doors that instantly disappear as soon as you attack them. In locations from add-ons instead physical strength you need to use the Light Spell ( Cast Light). This is the only way to make the wall disappear. Usually hidden behind them are chests, special characters with unique quests, bonfires, and sometimes entire hidden locations.

Now you know where to find all the illusory walls and what is hidden behind them. As a rule, these are chests with, not story bosses, useful characters, bonfires and other bonuses. Sometimes, in order to get to the treasure, you will have to kill additional enemies or use special items that it is advisable to purchase in advance.

Traveling through the world of Dark Souks, you will come across a wide variety of locations - from flowering gardens to snow-covered fortresses, from magnificent buildings to dilapidated ruins, from impenetrable places to lava-filled areas. The game with all its locations will force the player to both admire the beauty of the views and fiercely hate parts of the terrain.
In total, there are 34 locations in the game - 27 main and 7 from the expansion. Artorias of the Abyss . In the image below you will see the location of all locations and how they are connected to each other.

Description
The Northern Undead Sanctuary is the starting location for all players in the world of Lordran. Those marked with the Mark of Darkness were sent here. – its owners are endowed with the curse of immortality. Having lost their humanity and reason, the prisoners became undead (hollow). It is here, in a prison cell, that the adventures of the Chosen Dead begin. An unknown knight throws off the key to the prisoner’s cell, thereby helping him escape from captivity. Wandering around the location, your character will come across messages left by the developers, which describe the basic mechanics of the game - movement, combat, interaction with objects, etc.
When visiting the location again, the number of enemies and their type will change and new mini-bosses and one optional boss will appear.

Transitions from this location

Characters

  • Oscar of Astora– a knight in the elite knight set, thanks to which you can leave the cell. It is he who throws off the corpse with the key and will later guide you in further adventures.
  • Snuggly Crow- an invisible creature with a squeaky voice. Lives in a nest and you can exchange with it by leaving the item in the nest.
  • Huge Crow– a creature thanks to which the player will be able to leave the location. In the future, thanks to this character, it is possible to move between the locations of the Northern Refuge of the Undead and the Fire Temple.

Opponents

  • Bosses
    • Refuge Demon.
    • Wandering Demon (appears after revisiting the location).
  • Mini-bosses
    • Black Knight (appears after visiting the location again).
    • Oscar from Astora (appears after visiting the location again).
  • Privates
    • Hollow (all five types).
    • Hollow Warrior.
    • Hollow soldier.

Description
The Fire Temple is a dilapidated ancient temple that serves as a refuge of sorts for the Chosen Dead and most of the characters he meets along the way. All of them will come to the Fire Temple as they are found, rescued, or fulfill a certain condition. You will return to this location more than once, since there are many paths from it to other parts of the world of Lordran.
In the future, it will be possible to move to the Fire Temple using a fire.

Transitions from this location

Characters

  • Huge Crow– a creature thanks to which the player was able to leave the Northern Undead Refuge location. It will be located at the highest point of the location. In the future, thanks to this character, it is possible to move between the Northern Refuge of the Undead and the Fire Temple locations.
  • Dejected Warrior- a character in a chain mail set who usually sits in front of the location’s fire. In a conversation with him, he will give further instructions for the Chosen Dead. He will also provide you with information about this or that character.
  • Anastasia from Astora– guardian of the fire of the Fire Temple location. You can find it locked one level below the fire. When offering souls to her, the Guardian of Fire will increase the effectiveness of flasks with estus.
  • Petrus of Thorolund– Sells miracle spells and some items needed to cast the spells. After talking with him, it is possible to join the White Path covenant.
  • Rhea of ​​Thorolund will appear in the Firelink Shrine only after the Chosen Dead strikes one of the Bells of Awakening. Soon he will go with his bodyguards to the Catacombs location to find the Rite of Combustion. The next meeting with her will take place in the Crypt of Giants location.
  • Vince from Thorolunda- Rhea's bodyguard and childhood friend. Will appear in the Firelink Shrine only after the Chosen Dead strikes one of the Bells of Awakening. Soon he will go with members of the covenant (Rhea, Niko and Petrus) to the Catacombs location to find the Rite of Combustion. The next meeting with him will take place in the Crypt of Giants location.
  • Niko of Thorolund, as is Vince, Rhea's bodyguard and childhood friend. Will appear in the Firelink Shrine only after the Chosen Dead strikes one of the Bells of Awakening. Soon he will go with members of the covenant (Rhea, Vince and Petrus) to the Catacombs location to find the Rite of Combustion. The next meeting with him will take place in the Crypt of Giants location.
  • Lautrec from Karim will appear in the location regardless of whether the Chosen Dead frees him from captivity in the Undead County Church when he tries to ring the Bell of Awakening. After ringing the bell, he will in any case appear in the location opposite the fire keeper Anastasia. When completing the game, the next meeting with him will take place in the Anor Londo location.
  • Griggs of Wynham will arrive at the Firelink Shrine after rescuing him from a locked house in the lower part of the Undead City location. When appearing in a location, it is possible to purchase magic spells and magical items from him. It will be located in front of the steps that lead to the Undead City location.
  • Lawrence of the Great Swamp– a pyromancer who can be saved at the beginning of the Depths location (if you enter from the direction of the Undead City). Later he will appear in the Firelink Shrine near the bonfire. You can purchase pyromancy spells from him, get the pyromancy flame item and improve it from him.
  • Frampt the Royal Seeker will appear in the location under the Huge Crow after receiving the Great Cup.
  • Domhnall of Xena- An equipment dealer who will appear in Firelink Shrine after the Chosen Dead rings both Bells of Awakening. Will live under the sewer bridge that leads to the Undead City.
  • Logan Big Hat- a great sorcerer who will appear in the location after his rescue from the cage in the Sen Fortress. When appearing in a location, it is possible to purchase magic spells and magical items from him. He will be close to Griggs, but not for long, as he will go on a trip. The next meeting with him will take place in the Duke's Archives location.
  • Patchwork- An equipment merchant who will appear in front of the cemetery entrance after completing his storyline quests.
  • Ingvard- one of the sorcerers who arrived in New Londo a long time ago to seal away all the evil spirits that had fallen into the Darkness. After defeating the boss of the location and talking with him, he will appear in the Fire Temple near Petrus.
  • Siegmeier from Katarina will appear briefly in front of the fire when completing his storyline quests.
  • Sieglinde of Katarina will appear briefly in front of the fire when completing her and her father Siegmeier's storyline quests.

Opponents

  • Privates
    • Hollow Warrior.
    • Hollow soldier.
    • Rat
    • Skeleton.
    • Giant skeleton.

Description
The Undead City is located near the Firelink Shrine. Conventionally, this location can be divided into upper and lower levels. Depending on the level, the opponents that the Chosen Dead will meet on his way will also change. Initially, the path to the lower level of the Undead City is closed (the entrance is located in front of the bridge with the Red Wyvern mini-boss). To gain access, you need to take the Basement Key from the corpse in front of the Undead County Church or open it with a master key (if chosen as the initial gift). By exploring the lower level of the location, you can open a shortcut to the Fire Temple.

Transitions from this location

Characters

  • Undead Trader will be located in front of the first bonfire of this location and it is possible to purchase items from it that will be very useful at the beginning of the game.
  • Soler of Astora- a knight and member of the Warriors of Light covenant, who will more than once help the Chosen Dead in the most difficult moments in battles against bosses. The first meeting with him will take place on the balcony in front of the bridge with a mini-boss. As you progress through the game, you will travel around Lordran.
  • Griggs of Wynham- one of the students of the Vinheim Dragon School. Will be locked in a room in the house at the bottom of the area. After his release, he will move to the Fire Temple and sell magic spells and magical items.
  • Undead Trader will be located on a cut in the sewer between the Fire Temple and the lower part of the Undead City location. You can purchase items from her that may be relevant throughout the game.

Opponents

  • Bosses
    • Demon Taurus.
    • Demon Capra.
  • Mini-bosses
    • Black Knight.
    • Red Wyvern.
  • Privates
    • Hollow soldier.
    • Hollow Warrior.
    • Hollow.
    • Hollow dog.
    • Hollow thief.

Description
The Altar of Light is a small area of ​​​​the area that is located under the mini-boss Red Wyvern between the Undead City and Undead County locations. If you meet the requirements, you can join the Warriors of Light covenant by praying at the destroyed statue.
In the future, it will be possible to move to the Altar of Light location using a fire.

Transitions from this location

Characters

  • Soler of Astora– here the third meeting will take place with him.

Opponents

  • Privates
    • Hollow (passive and will not pay attention to the player).

Description
The Undead Ward will for the first time cause your character to actually die, die, and die again over and over again. In this location, the Chosen Dead will meet really strong opponents who not only pose a great threat, but also set traps and traps. At initial levels and equipment, it is advisable not to engage in battles with the mini-bosses Fanged Boar and Black Knight (located at the beginning of the location - in the turret at the end of the spiral staircase) - they can simply punish you for your impudence. During the passage, be sure to find a fire (it will be to the right in the building from the church) and a shortcut to the Fire Temple location (it is an elevator and is located under the stairs on the first floor of the church).
In the future, it will be possible to move to the Undead County location using a fire.

Transitions from this location

  • Altar of Light (if you managed to run past the mini-boss Red Wyvern and raise the gate).

Characters

  • Andre from Astora– a blacksmith who is one level below the fire. You can purchase equipment from him, repair and improve it. It is also necessary to buy the Symbol of Artorias from him, thanks to which you will open the door to the Dark Roots Garden location.
  • Lautrec from Karim– will be imprisoned in the church on the upper floors. The entrance to it will be covered by a dilapidated wooden door. To free him from the cell, you must have a master key or a mysterious key. Once free, he will appear in the Fire Temple opposite Anastasia.
  • Oswald of Karim– Seller of Indulgences and servant of the goddess Velka. Appears in the church bell tower after the character defeats the boss of the location and rings the Bell of Awakening. You can buy from him various items, break contracts with covenants without consequences and absolve sins.
  • Rhea of ​​Thorolund will appear in the church on the first floor after being rescued from the Crypt of Giants location. From now on, she will sell miracle spells, magic items, and when talking with her, you can join the White Path covenant.

Opponents

  • Bosses
    • Gargoyle.
  • Mini-bosses
    • Black Knight.
    • Fanged boar.
    • Knight Berenice.
    • Medium.
    • Titanite demon.
  • Privates
    • Hollow Warrior.
    • Hollow soldier.
    • Rat.
    • Hollow.
    • Balder Knight.

Description
The depths are the name of the location, which is the sewer system of the City and County of the Undead. For pioneers it may be a rather confusing labyrinth, but over time you can navigate here quite easily. Very dangerous of the creatures that live here. It is worth not only looking around while passing, but also at the ceilings - enemies will also be waiting for you there. This location is not mandatory to visit and you can simply skip it (if you have a master key). To gain access to it, you need to defeat the boss of the Undead City location and get the Key to the Depths from him. The entrance to the location is located in the lower part of the Undead City.

Transitions from this location

Characters

  • Lawrence of the Great Swamp– a pyromancer who will be imprisoned. You can find it literally from the very beginning of the location. After his release, he will move to the Fire Temple.
  • Domhnall of Xena- Equipment dealer. Meet him near the entrance to the Plague City location. Later, after the Chosen Dead strikes two Bells of Awakening, he will move to the Fire Temple under the sewer bridge that leads to the Undead City.
  • Kirk the Spiked Knight will invade your world in the form of a red phantom not far from the location boss, provided that the character is in human form and the location boss is alive.

Opponents

  • Bosses
    • Opening Dragon.
  • Mini-bosses
    • Butcher.
    • Giant undead rat.
    • Medium.
  • Privates
    • Hollow.
    • Hollow Dog.
    • Slug.
    • Rat.
    • Basilisk.

Description
Plague City is one of two locations that, with their terrain and creatures, present a difficult passage for the player. The location of the opponents will hinder the Chosen Dead as much as the terrain itself - the location is quite dark, which is why you don’t notice the enemies in time, and the possibility of falling or being thrown down is very high. On the lower level there is a swamp, which not only slows down the player's movement, but also fills the poison gauge. There are two ways to get to Plague City. The first - through the location of the Depths, and the second - through the Valley of Dragons, provided that the initial gift was a master key or primary class Your hero is a thief (to use this shortcut you need to go down the elevator from the Fire Temple to the Ruins of New Londo and nearby find a locked grate, which we open with a master key). Before going to the location, it is highly recommended to purchase the sorcery spell “Spell of Light” and the Rusty Iron Ring.

Transitions from this location.

Characters

  • Quilana of Izalith- one of the children of the Witch of Izalith. Is a merchant of pyromancy spells and is capable of improving the player's pyromancy flames. Usually it is located near the entrance to the Quileg Possession location near the column. Its appearance depends on how much the Chosen Dead's pyromancy flame is strengthened.
  • Ogre Mildred will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Appears in the swamps near the second bonfire of the location.
  • Shiva from the East is an equipment dealer who appears in the location near the spinning wheel after the player joins the Forest Hunters covenant.
  • Lawrence of the Great Swamp will appear in the location in hollow form (will be hostile) provided that the player who previously purchased the spells from Quilana of Izalith told him where the Chosen Dead purchased them.
  • Siegmeier from Katarina will appear near the huge tree on the lower level, provided that its storyline is completed.

Opponents

Description
Quileg's domain is an area with huge spider nests. Conventionally, this location can be divided into 3 levels. The first level is the place of the battle with the boss (literally at the very beginning), the second is the Bell of Awakening and the third is the habitat of the Beautiful Lady with her servant Engi (all two will be behind the illusory wall to the right of the entrance to the Demon Ruins location) and a fire.
In the future, it will be possible to move to the Quileg Possession location using a fire.

Transitions from this location

Characters

  • Engi- a faithful subject of the Beautiful Lady. When joining the covenant, the “Servants of Chaos” will cast pyromancy spells.
  • Beautiful Mistress- Sister Quileg. When talking with her, you can join the “Servants of Chaos” covenant.

Opponents

  • Bosses
    • Quileg Witch of Chaos.
  • Privates
    • Eggbearer (not aggressive towards Chosen Dead).
    • Vile larva (will appear under the condition in which the player attacked the gestating eggs and killed them).

Description
The Cavity is one of three secret locations in the world of Lordran. It is a huge hollow tree, inside of which there are a considerable number of tree roots, along which you need to go down. During the descent, the Chosen Dead will encounter on his way not only treasures, which are not always an easy task to pick up, but also dangerous opponents who can easily send the player to the last bonfire. But the greatest danger is precisely the process of descending down to the base of the tree - one careless step can lead to a fall and death. In order to find the Cavity, you need to find a huge tree in the Plague City location in the swamp (located in opposite side from the Possession of Quileg), climb up the root and there will be two illusory walls - we destroy them and find ourselves in the place we need. Here you can also farm titanite pieces from crystal lizards - in this location they are restored after death.

Transitions from this location

Opponents

  • Privates
    • Basilisk.
    • Mushroom baby.
    • Mushroom parent.

Description
The Ash Lake is one of three secret locations in the world of Lordran and is located at the end of the descent of the Cavity location. It is an endless lake, in the middle of which there is a sandy ford with several huge hollow trees. Here, on the shore, lie the remains of giants. At the end of the Lake of Ash is the head of the Path of the Dragon covenant.
In the future, it will be possible to move to the Ash Lake location using a fire (to the one in the Stone Dragon’s hideout).

Transitions from this location.

Characters

  • Siegmeier from Katarina will appear at the very beginning of the location near the fire, provided that its storyline is fulfilled.
  • Sieglinde of Katarina will appear at the very beginning of the location near the fire, provided that its storyline is fulfilled.
  • Stone Dragon is the head of the Path of the Dragon covenant and is located at the very end of the location.

Opponents

  • Mini-bosses
    • Hydra
  • Privates
    • Basilisk.
    • Giant clam.
    • Mushroom parent.

The Valley of the Dragons is a kind of refuge for the descendants of dragons - blue wyverns (hence the name). You can get to this location in 4 ways. First, when choosing a master key as the initial gift, go down from the Firelink Shrine by elevator to the Ruins of New Londo and from there, without crossing the wooden bridge, find iron bars– use the master key, and you will find yourself in the Dragon Valley location. The second is when leaving the Plague City location through the elevator (be sure to pick up the Key to the Ruins of New Londo from the chest on the top level, so that later you can open the iron grate between the Valley of the Dragons and the Ruins of New Londo). The third is through the lower level of the Dark Roots Lake location. When passing through, the player will open a shortcut to the Valley of the Dragons from the Ruins of New Londo.
In the Valley of the Dragons you will not find any bonfires or any characters.

Transitions from this location

Opponents

  • Mini-bosses
    • Undead dragon.
  • Privates
    • Blue wyvern.

Description
The Garden of Dark Roots is a forest location with quite a few fairly old trees. Occasionally, the Chosen Dead will encounter dilapidated buildings. But even here you should not let your guard down - enemies can attack literally from underground. Conventionally, this location can be divided into two regions. The first is if you go right from the mysterious door to the dilapidated tower. The second, in fact, is behind that very mysterious door (opened using the Symbol of Artorias, which can be purchased from the blacksmith Andre from Astora in the Undead District location).

Transitions from this location

Characters

  • Alvina- a huge mysterious cat who is the head of the Forest Hunters covenant. You can find her behind Artorias’s door in the window of a dilapidated building.
  • Shiva from the East- Member of the Forest Hunters covenant. Upon joining his covenant, he will appear in the Plague City location not far from the elevator and will trade with the Chosen Dead.
  • Bodyguard of Shiva- Member of the Forest Hunters covenant and guard of Shiva from the East. Like Shiva, he will appear in the Plague City location after joining the covenant.

Opponents

  • Bosses
    • Moon Butterfly.
    • Sif the Great Wolf.
  • Mini-bosses
    • Possessed tree.
    • Black cat.
  • Privates
    • Mushroom baby.
    • Mushroom parent.
    • Tree lizard.
    • Stone Knight.
    • Red frog.
    • Members of the “Forest Hunters” covenant, provided that you are not a member of the same covenant – there will be 7 of them in total (4 are restored and 3 are not restored after death).

Description
Darkroot Lake boasts beautiful scenery, including a waterfall and a huge lake. No matter how you look at it, this location can be considered a direct continuation of the Garden of Dark Roots (it’s not surprising where the name came from). Although the location is not mandatory for passing, it is here that the path of the Chosen Dead begins to a world from the past called Olachil.

Transitions from this location

  • Sacred Garden (a number of conditions must be met).

Characters

  • Dawn of Olachilya– a girl from the past, a trader in spells and magical items. It will appear inside the Golden Crystal Golem literally at the very end of the lake after the mini-boss Hydra is defeated (for the golem to appear, you need to restart the game or sit down at the fire). After being freed from the golden golem, her summoning sign will appear at the beginning of the lake near the stone with the corpse.

Opponents

  • Mini-bosses
    • Black Knight.
    • Hydra.
    • Golden Crystal Golem.
  • Privates
    • Crystal Golem.

Description
Sena Fortress is a fort that was built to protect the entrance to Anor Londo. Here you will meet amazing opponents in the most inconvenient places. But the most important danger during the passage for the Chosen Dead are traps, which will more than once punish for carelessness or haste. This location will become accessible after the player hits both Bells of Awakening (when the entrance to the location is opened, the corresponding video will start).

Transitions from this location

Characters

  • Siegmeier from Katarina– this is where the first meeting with him will take place. In this location he can be met twice: the first time will be in front of the gate to the location before both Bells of Awakening are struck; in the second - not far from the descent of stone boulders.
  • Logan Big Hat– this is where the first meeting with him will take place. He will be imprisoned in one of the cells behind a destructible wall. In order to get to him, you need to move the boulder feed lever to the sleeping serpent soldier and then go there and free Logan from the cage. After that, he will go to the Fire Temple location.
  • Dejected merchant lives on the upper level in one of the towers of the location. To get to it, you need to jump from one edge to the other of the destroyed bridge. You can buy equipment from the Dejected Merchant and listen to some lore.
  • Griggs of Vinheim will appear in the location in the form of a hollow (will be hostile) provided that the player previously bought all the spells and items from him in the Fire Temple, and Logan Big Hat went to the Duke's Archives.

Opponents

  • Bosses
    • Iron Golem.
  • Mini-bosses
    • Titanite Demon.
    • Mimic.
    • Giant (falling boulders will regenerate upon death).
    • Undead Prince Rickard.
  • Privates
    • Serpent soldier.
    • Serpent magician.
    • Balder Knight.

Description
Anor Londo was once home to Gwyn the Lord of Ash, his family and his subjects. After he left the city with his knights to ignite the flame and continue the Age of Fire, the location was left virtually without inhabitants. Only his son Gwyndolin the Dark Sun, his daughter Gwynever the Princess of Light, and a small handful remained here. silver knights and several close guards for the residents. To get to the location, the Chosen Dead will have to ring both Bells of Awakening, go through the Sen Fortress and, using the service of winged demons, fly to the sunny city.
In the future, it will be possible to move to the Anor Londo location using a fire.

Transitions from this location

Characters

  • Knight of Blades– keeper of the initial bonfire of the location and part-time member of the Blades of the Dark Moon covenant.
  • Soler of Astora will wait for the player to arrive near the second bonfire of the location, provided that its storyline is completed.
  • Siegmeier from Katarina will appear in the castle near the second bonfire of the location, provided that its storyline is completed.
  • Blacksmith Giant lives near the boss battle arena. Without going down to the two royal guards in the castle, go around them on the second floor and find the stairs leading down - that’s where the blacksmith will sit. You can purchase equipment from him and make weapons from the souls of bosses.
  • Guinevere Sun Princess- Gwyn's daughter and head of the Princess's Experience covenant. You can find her in the hall on the second floor behind the door after defeating the boss of the location. It is from her that you can get the Great Chalice.

Opponents

  • Bosses
    • Ornstein the Dragonslayer and Executioner Smough.
  • Mini-bosses
    • Gargoyle.
    • Mimic.
    • Titanite demon.
  • Privates
    • Guardian
    • Experience paintings.
    • Demon bat.
    • Silver Knight.
    • Royal Guard.

Description
Like the Altar of Light location, the Darkmoon Crypt is a small area of ​​​​the area and is part of Anor Londo. Finding this area is not so difficult - just go down the controlled elevator to the very bottom and thus you will find yourself in the crypt. If you have and equip the Dark Moon Ring (you can get it behind a destructible wall from the sarcophagus in the Catacombs location), the central statue of Gwyn the Lord of Ash will disappear and a secret passage will open where Gwyndolin the Dark Sun lives.
In the future, it will be possible to move to the Dark Moon Crypt location using a fire.

Transitions from this location

Characters

  • Gwyndolin Dark Sun- son of Gwyn the Lord of Ash and head of the Blades of the Dark Moon covenant.

Opponents

  • Bosses
    • Gwyndolin Dark Sun.

Description
The Painted World of Ariamis is one of three secret locations in the world of Lordran, and also the only location with a winter climate. This location is a place of imprisonment of creatures that were considered dangerous to the world. In order to get to the world of Ariamis, you must have a Strange Doll, which can be found when you revisit the Northern Undead Refuge location in the chamber where the Chosen Dead began his journey. If you have a doll, you need to find a huge painting in the Cathedral of Guinevere Princess of Light on the first floor of the Anor Londo location. When interacting with the painting, it will draw the player into the Painted World of Ariamis.
In the future, it will be possible to move to the location The Painted World of Ariamis using a fire. But keep in mind, in order to get out of this world, you need to get to the location of the boss of the location.

Transitions from this location.

Characters

  • Priscilla Half-Blood was imprisoned in the picture as one of those creatures that could threaten the world.
  • King Jeremiah will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Appears in a place with stone ovens, similar to a crematorium.

Opponents

  • Bosses
    • Priscilla Half-Breed (doesn't have to kill).
  • Mini-bosses
    • Undead dragon.
    • Knight Berenice (recovered after death).
  • Privates
    • Demon Crow.
    • Hollow.
    • Swollen zombie.
    • Skeleton wheel.
    • Snow rat.
    • Phalanx.

Description
The Altar of Fire is a small area in which you need to place the Great Chalice to remove the golden mist from the habitats of bosses with great souls. To get to the altar, you need to talk to Frampt the Royal Seeker in the Firelink Shrine or Kaas the Dark Hunter in the Abyss, after which one of them will transport you. You can also just jump into Frampt's pit. Once the Chosen Dead has obtained all the great souls and filled the set cup with them, the entrance to the Crucible of the First Flame will be opened.

Transitions from this location

  • Fire Temple (if you talk to Frampt or jump into his pit).
  • The Abyss (if you talk to Kaas).

Characters

  • Frampt the Royal Seeker
  • Kaas Dark Hunter one of the two original serpents. Will be in the location if the player decides to build the Great Chalice with its help.

Description
The Catacombs location is a huge area with burials and crypts. As you travel, you will encounter opponents who will constantly be resurrected. Also, passage will be made difficult by areas of darkness, in which visibility is virtually zero - because of this, you will often die from unexpected attacks from enemies. To get to the location, you need to find a cemetery in the Fire Temple location and go down the path to the very bottom.

Transitions from this location

Characters

  • Vamos- Skeletal blacksmith and equipment seller who can be found after the first activated bridge. After crossing the bridge, it is enough to find the stairs down and carefully jump down to it. Keep in mind that this is not so easy to do.
  • Patchwork can be found in front of the second activated bridge if you go to the location before Rhea's campaign from Thorolund with her subjects and before the boss of the location is defeated. Later, if you execute it successfully storyline, he will appear in Firelink Shrine as an equipment merchant.

Opponents

  • Bosses
    • Vortex.
  • Mini-bosses
    • Necromancer.
    • Titanite demon.
    • Black Knight.
  • Privates
    • Wisp.
    • Skeleton.
    • Giant skeleton.
    • Skeleton wheel.

Description
The Crypt of the Giants is a continuation of the Catacombs location. Here you will meet terrible creatures, and the impenetrable darkness in virtually the entire location will make movement difficult and will allow opponents to take the player by surprise. Also, due to poor visibility, it is quite easy to fall off a cliff. Therefore, before visiting and passing the Crypt of Giants, it is strongly recommended to obtain equipment or a spell that will illuminate the path.
In the future, it will be possible to move to the Crypt of Giants location using a fire.

Transitions from this location

Characters

  • Patchwork will be close to the first bonfire of the location. Later, if you successfully complete his storyline, he will appear in Firelink Shrine as an equipment merchant.
  • Rhea of ​​Thorolund will also be close to the first bonfire of the location. You can find her very easily - just talk to Patchwork, and he will “accompany” you to her. After helping her, she will go to the church in the Undead County location.
  • Vince from Thorolunda- Rhea's bodyguard and childhood friend. After failing to find Obrad Ignition, we meet him already in the form of a hollow (will be hostile).
  • Niko of Thorolund, as is Vince, Rhea's bodyguard and childhood friend. After failing to find Obrad Ignition, we meet him already in the form of a hollow (will be hostile).
  • Paladin Leeroy will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Appears at the end of the location on a narrow fork.

Opponents

  • Bosses
    • Nito the Lord of the Grave.
  • Mini-bosses
    • Black Knight.
    • Servant Whirlwind.
  • Privates
    • Skeleton beast.
    • Giant skeleton.
    • Bone Tower.
    • Skeleton child.

Description
The Ruins of New Londo location was previously a huge and beautiful city inhabited by a large number of people. Due to the fact that the rulers of New Londo fell into Darkness, the city was engulfed by the power of the Abyss. To contain its spread and protect the world from dark spirits and the Four Kings, a group of sorcerers decided to flood the city. It is in this form that this location appears before the Chosen Dead - half-flooded ruins, in which the souls of the dead and the faithful servants of Darkness - dark spirits live. To get to the Ruins of New Londo, you need to go down the elevator from the Fire Temple, which is located literally under the location’s fire (you need to go down the stairs). Later, after draining the water from the lower level, a shortcut to the lower part of the location through the Valley of the Dragons will be available.

Transitions from this location

Characters

  • Rickert of Vinheim- a blacksmith-mage from whom you can purchase magical items and spells, as well as create magic weapons and enchantment weapons. You can find it literally at the very beginning of the location, and to do this you need to exit the Fire Temple elevator, go down the steps and then go to the right and start going down the flight of stairs. Before reaching the cliff, we look to the left and find Rickert behind bars.
  • Dejected Warrior can be found in the location in the form of a hollow (will be hostile) provided that you talked to him after Frampt the Royal Seeker appeared in the Fire Temple location. You can find him in front of the wooden bridge.
  • Ingvard- one of the three sorcerers of the Keepers of the Seal, who were sent to the location to contain the power of the Abyss and the inhabitants enslaved by it. You can find him on the roof of a destroyed church. You can purchase various types of equipment and spells from him. You also need to get the Seal Key from him, thanks to which you can drain the water from the lower level of the location and get to the owners of the fragment of the great soul.

Opponents

  • Mini-bosses
    • Mass of Souls.
  • Privates
    • Banshee.
    • Wisp.
    • Hollow (passive and does not attack).
    • Ghost.
    • Dark spirit.

Description
The Abyss is the product of the soul of the first man - Manus the Father of the Abyss. There is nothing here but an all-consuming darkness that will consume anyone who dares to get here. It is here that a meeting will take place with the owners of a particle of the great soul, which is necessary to open the passage to the final location - the Crucible of the First Flame. To be safely in the location and take the fight from the boss, you need to obtain and equip the Ring of Artoris (issued after defeating Sif the Great Wolf in the Dark Root Garden location).
In the future, it will be possible to move to the Abyss location using a fire.

Characters

  • Kaas Dark Hunter– one of the two original serpents and the head of the covenant " Dark Spirits" Appears after defeating the boss of the location, provided that the Chosen Dead did not talk to Frampt the Royal Seeker, much less lay the Great Chalice with his help.

Opponents

  • Bosses
    • Four Kings.

Description
For his assistance in destroying the dragons, Gwyn the Lord of Ash gave Naked Sith the title of duke and a huge castle at his disposal. This castle is the Duke's Archives. Here the Naked Sith conducted his experiments in search of immortality. This location can be roughly divided into two levels - a huge library and a prison part. Each part of the location is inhabited by corresponding opponents – the fruits of Sith’s experiments. To gain access to the Duke's Archives, you must obtain the Great Chalice and place it in the Altar of Fire location.
In the future, it will be possible to move to the Duke's Archives using a fire.

Transitions from this location

Characters

  • Logan Big Hat. Here you will meet him several times - first locked in the prison part of the location, then after being freed near the last bonfire of the location (at this point you can buy more advanced magic spells and magic items from him) and at the place of the first meeting with the Naked Sith when performing certain conditions.
  • Sieglinde of Katarina- the daughter of that same Siegmeier from Katarina. Like the Dawn of Olacil, will be inside the Golden Crystal Golem. In order for the golem to appear in the location, you need to complete Siegmeier's storyline (meet with him, talk to him and help him in the locations Sena Fortress, Anor Londo and Plague City).

Opponents

  • Bosses
    • Naked Sith.
  • Mini-bosses
    • Golden Crystal Golem.
    • Fanged boar.
    • Crystal General.
    • Medium.
    • Mimic.
  • Privates
    • Serpent magician.
    • Serpent soldier.
    • Crystal Golem.
    • Crystal undead warrior.
    • Jellyfish.

Description
The Crystal Grotto is the abode of the last dragon and traitor of his kind - Naked Sith. Here, after the first meeting with him in the Duke's Archives, the final boss battle will take place. To get to it, the player will have to go through the entire location, encountering the fruits of Sith’s experiments along the way and overcome paths that are invisible at first glance - they can be detected by the falling crystals on them.
In the future, it will be possible to move to the Crystal Grotto using a fire.

Transitions from this location

Opponents

  • Bosses
    • Naked Sith.
  • Mini-bosses
    • Golden Crystal Golem.
  • Privates
    • Giant clam.
    • Crystal Butterfly.
    • Crystal Golem.

Description
The Demon Ruins are the remains of structures and lava that are inhabited by terrible creatures - creatures of the Bed of Chaos. To get to the location, after defeating Quileg the Witch of Chaos, you need to go down and find a passage to the location. When passing through the area, you can find an elevator shortcut to the Domain of Quileg and a shortcut bridge to Forgotten Izalith, which is located to the right of the fog to the second boss of the location (to open the shortcut, you must join the “Servants of Chaos” covenant and present the head of the faction with 30 humanity in free form ).

Transitions from this location

Characters

  • Kirk the Spiked Knight will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Appears after defeating the first boss of the location on the steps and attacks from behind.

Opponents

  • Bosses
    • Tireless Warrior.
    • Wise Fire Demon.
    • Demon-hundredfoot.
  • Privates
    • Egg brooder.
    • Taurus demon.
    • Demon Capra.
    • Demonic statue.
    • Chaos Beetle.
    • Stone worm.
    • Vile maggot.

Description
Forgotten Izalith was once a beautiful place with majestic architecture. But over time, it was flooded with lava, and the failure of the Witch of Izalith to create the First Flame gave birth to a huge number of mutants and demonic creatures. You can get to the location by killing two bosses of the Demon Ruins location, the Wise Fire Demon and the Stonefoot Demon (from the latter we get a ring that reduces the damage received while walking on lava) and we get along the lava to the location. You can also open a cut from the Demon Ruins, which is located to the right of the boss Wise Demon of Fire (you must join the Servants of Chaos covenant and present the head of the faction with 30 humanity in free form).

Transitions from this location

Characters

  • Soler of Astora will wait near the first fire of the location under the conditions that you entered the location without the help of a cut and completed the storyline of this hero.
  • Siegmeier and Katharina will appear in a location not far from the entrance to the boss of the location, provided that its storyline was previously completed.
  • Kirk the Spiked Knight will invade your world in the form of a red phantom before entering the location boss, provided that the character is in human form and the location boss is alive.

Opponents

  • Bosses
    • Bed of Chaos.
  • Mini-bosses
    • Daughter of Chaos.
    • Limited demon of Izalith.
    • Titanite Demon.
  • Privates
    • Demonic statue.
    • Chaos Eater.
    • Chaos Beetle.

Description
The Sacred Garden is the first of seven expansion locations Artorias of the Abyss and consists of only two parts - a tunnel made of tree roots and a boss battle arena. To get to the location, you must complete.
In the future, it will be possible to move to the Sacred Garden using a fire.

Transitions from this location

Opponents

  • Bosses
    • Guardian of the Sanctuary (after killing Artorias the Voidwalker, two mini-versions of the Guardian of the Sanctuary will appear in the location).

Description
The Sanctuary of Olachil represents a safe haven for all travelers who find themselves in the Kingdom of Olacile. In fact, throughout the location there are stone statues resembling people. Considering that the expansion takes place 300 years before the events of Dark Souls, it can be assumed that the Sanctuary of Olacil is part of the current location of the Garden of Dark Roots, where Sif the Great Wolf lives.
In the future, it will be possible to move to the Sanctuary of Olacil using a fire.

Transitions from this location

Characters

  • Elizabeth- a huge talking mushroom, guardian of the Sanctuary of Olachil and godmother of Zari Olachil. From her you can purchase various types of equipment and Magic spells, as well as obtain useful information.

Description
The Royal Forest is the Garden of Dark Roots in the past. The forest is inhabited by dangerous creatures that you won’t immediately notice, and most of the dilapidated structures are elevators between terrain levels or even shortcuts between locations. The exception is the huge amphitheater arena, where one of the two bosses of the location lives.

Transitions from this location

Characters

  • Wonderful Chester- a mysterious wanderer who, like the Chosen Dead, was drawn from another time. You can purchase various types of equipment from him. You can find Chester near the battle arena with one of the bosses of the location.
  • Siarin the Overlord's Blade is one of the Four Knights of Gwyn and a loyal friend of Artorias the Abysswalker. Will appear in the arena where the battle with Artorias took place after restarting the game or sitting down at the fire.
  • Goh Hawkeye- One of the Four Knights of Gwyn and an equipment seller. He can be found locked in a tower near the amphitheater (to open the door, you need to get the key from the mimic in the Olachil Village location).

Opponents

  • Bosses
    • Artorias the Abysswalker.
    • Black dragon Kalamit.
  • Privates
    • Stone Guardian.
    • Dog of the Abyss.
    • Scarecrow.

Description
As you know, Dark Souls is not only hardcore in the passage, but also PVP battles between players. This is exactly what the location of the Hall of Stoicism from the add-on is intended for. Artorias of the Abyss . Here players can show off their battle skills against other players by choosing one of available modes, namely: duel (two players fight against each other), team duel (2 on 2) and deathmatch (all 4 players fight against each other). To get to the location and take part in the battles, you need to find a corridor in the amphitheater (located on the left if you enter the arena from the Olachil Village location), where the battle with the boss Artorias the Abyss Walker previously took place.

Transitions from this location

Description
The village of Olachil is an abandoned city that was once full of life. With its inhabitants' humanity out of control, they were transformed into terrifying creatures that still roam the area today. Not far from the beginning of the location you can find an elevator, which is literally a shortcut to the end of the village.
In the future, it will be possible to move to the Olachil Village using a fire.

Transitions from this location

  • Dungeon of the Olachil Village.

Characters

  • Wonderful Chester will invade your world in the form of a red phantom on a narrow bridge in front of the tower with a chest, provided that the character is in human form and the boss is alive (meaning Manus the Father of the Abyss).

Opponents

  • Mini-bosses
    • Mimic.
  • Privates
    • Bloated-headed sorcerer.
    • Bloated.
    • A chained prisoner.

Dungeon of the Olachil Village

Description
The Olacil Village Dungeon is the smallest location in the entire game, which consists of a corridor with cells for prisoners. Here the player can take a breath, since there is not a single enemy in the location.
In the future, it will be possible to move to the Dungeon of the Olachil Village using a fire.

Transitions from this location

Description
Like the Crypt of Giants, the Abyssal Gorge is surrounded by utter darkness, in which dangerous creatures hide. The first person with a dark soul lives here - Manus the Father of the Abyss, because of whom the catastrophe occurred in Olachil and it was thanks to him that we ended up here.

Transitions from this location

  • Dungeon of Olacil.

Characters

  • Alvina– the same one that lives in the Dark Roots Garden location. This time she appears before the Chosen Dead in the form of a ghost, who accompanies him to Artorias's friend.
  • Sif the Great Wolf. Here we meet young Sif surrounded by phantoms of humanity, from which his faithful friend Artorias the Abyss Walker tried to save him, covering him with his magical shield. You can find young Sif behind the illusory wall to the right of the shortcut to the Royal Forest location.
  • Dawn of Olachilya will appear in the battle arena with Manus the Father of the Abyss after defeating him.

Opponents

  • Bosses
    • Manus Father of the Abyss.
  • Privates
    • Bloated-headed sorcerer.
    • Bloated.
    • Phantom of humanity.

Description
The Crucible of the First Flame is the final location in the game. Previously, in this place there was the First Fire, which the gods and their followers surrounded with a temple. It is here that the battle with the final boss will take place - Gwyn the Lord of Ash. To gain access to the location, you need to defeat the owners of Great Souls (Bed of Chaos and Nito the Grave Lord), Shards of Great Souls (Four Kings and Naked Sith) and in the Altar of Fire location place them all in the Great Chalice.

Transitions from this location

Opponents

  • Bosses
    • Gwyn Lord of Ash.
  • Mini-bosses
    • Black Knight.

The game starts at the location Northern Refuge Undead(Northern Undead Asylum), select the key and open the door, run, kill the hollows along the way, go up the stairs and see a fire, and behind it an arena with a boss, but don’t fight him, but run into the open door on the left, pick up weapons depending depending on the class you are playing. Next, we kill the archer and go through the fog, then we see a staircase (we need to be careful here), when we try to climb the stairs, a cobblestone will be rolled down on us, which can kill us (as soon as you see the cobblestone, immediately roll to the right), then we go back and see this that the cobblestone broke the wall, and behind it is a warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (with them it is easier to kill the first boss). Well, we go out through the fog to the boss, jump on him and press blow, you will deal him a strong blow and take off half of his HP (depending on the weapon), then we try to run behind the demon’s back and hit him, it’s very dangerous in front - he swings his with a demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire Temple(Firelink Shrine), you will discover a knight who indirectly explains your goals. Also, there is a merchant of miracles here - Anastasia, she is behind bars just below the sitting knight along the road. It can be strengthened Flask with Estus, if you bring her the soul of the Fire Keeper. Also, for humanity, in addition to acquiring a human form, you can pump up bonfires, which will replenish up to 10 flasks (if you get the “combustion rite” item, you can upgrade it to 15-20 flasks). To do this, in human form, use humanity while resting at a campfire, but this improvement will only apply to the selected campfire. It is recommended to increase the fire in the Fire Temple to the maximum, since there are a lot of long and dangerous roads leading from this place.

After exploring the location, take a sword and shield (they have excellent characteristics for the beginning of the game). They are behind Anastasia, take the elevator downstairs (you will need Master key). Next, exit it and go through the gate, which is located on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him. Right behind him, take it from the corpses Astor Straight Sword(Astora's Straight Sword) and Shield with dragon emblem(Dragon crest shield). Most likely you will die, but the items you pick up will remain with you.

Undead City - First Difficulties

Well, let's head to our first location - Undead City(Undead Burg), this is up along the cliff, on the way you will meet undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already be able to see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will be useful in the future.

From the merchant go left, there after going up the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), after that go back where you left, to the two hollow spearmen, from the tower where the crossbowman was shooting, there is a door below - you can take it there Knight's shield(Knight Shield). There is a fire nearby, activate it and rest. From the fire we go left through the passage, bombs will be thrown at you from above (you can kill the bombers with a bow or just run past). Go through the room after the bridge (where the bombs fall) and go up the stairs - there will be three more enemies and a closed door, if you open it, there will be Gold resin(if applied to a weapon, it will increase electrical damage, it will help in battles with bosses or strong enemies (if they are not immune to lightning). Clear the area of ​​all undead, then climb the tower.
Carefully! A barrel will roll towards you from the stairs, jump off the steps.
Below you can find Black Knight- he is strong at the beginning of the game, but you can kill him if you climb a vertical ladder onto the roof and from there either throw bombs or shoot him with a bow. Well, if you are a magician or pyromancer, you won’t have any problems. He will often drop weapons. Right behind where he stood there will be Ring with blue stone(Blue Tearstone Ring), which increases defense with low HP. Having taken the ring, go back up the tower from where the barrel was rolled down on you. Climb to the very top of the tower.

In fact, the boss itself is not difficult; his dogs and small room add to the difficulty of the battle. Here it all comes down to the fact that you need to run up the stairs on the left. Once at the top, kill the dogs and then jump on the boss and kill him. He's not scary alone, just don't get hit by the blow he delivers with both hands. After defeating him, you will receive the key to Depths. This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, there you will find yourself in a long tunnel and open a gate in it, this will be a shortcut to Fire Temple. Nearby you will find a woman merchant; you can buy various antidotes and herbs from her.

Dark Roots Garden - Moon Butterfly

Now we can afford to go to different locations, and Depths, and in Dark Roots Garden. But let's first go to the forest, it's not far from the blacksmith, go down, he'll meet you there Titanite Demon, falls from him titanite. He's not that scary, he shoots electricity, waves his cleaver and jumps up, nothing special at all, if you want, run past him, he's very slow. Going out into the garden, you will be greeted by trees, they are not scary, just don’t stand next to them, otherwise they will put a curse on you, then we go and come to a luminous gate, there is a wall nearby, hit it. There will be a fire there. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure out the enemies, then run back to the gate, there are steps nearby, but you need to go behind them from the right. All the enemies you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You need to go through the passage to the right of the glowing gate, there will be more trees and giant knights, they are very slow, but can slow you down a lot if you get close to them. There is a secret here - spinning tree, hit it and a secret passage will open, where you can find Ring with a wolf. To the right you can see a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and, in addition to them, giants. Further into the depths there will be a giant and an upward climb. This is the path to the boss.

The boss is very beautiful and weak, he will fly and shoot magic, sometimes with small flashes, sometimes with large ones. The only dangerous thing is the beam, somersault to avoid getting hit by it. If you are a magician or have bombs, the battle will be short. Otherwise, wait until she sits on a flower, at that moment start hitting her. Also, you can call for help - Witch Beatrice, she is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take the ember for the blacksmith and the key.

Northern Undead Refuge - Rusty Iron Ring

Once you kill a butterfly, you can go kill it hydra, but to do this you need to return to the starting location and take a ring there to quickly move across water or other uneven surfaces. Return to Fire Temple, take the elevator up, but not all the way. Having risen a little, jump down, go to the right and jump onto the beam, further up the stairs, don’t forget the key to the grate. Next, go to the nest and sit down, you will have to wait a little, after some time the crow will take you to Northern Refuge Undead. The enemies here have become stronger, do not run headlong towards them, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don’t fight the boss, we run into the hall through the door on the right, there will be a knight, kill him, then you will meet the knight who was at the beginning, but now he will attack you. Killing him will give you Shield with emblem. Climb the stairs opposite, they will drop a stone on you again. Dodge him, and then deal with the hollow ones, then move on past the place where you jumped to the boss. Kill two hollows and take them Rusty iron ring, it will allow you to move on uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then the battle seems to be not so difficult, but it’s not so easy for one, when one of the bosses dies, the other will acquire his abilities. It is better to kill a thin one; a fat opponent is slower and easier to deal with. When you kill him, you will receive a ring, at the end of the hall, go up the screw lift, and activate the fire there. Talk to the princess nearby, she will give you Great Chalice, it needs to be placed on a pedestal. This is in Fire Temple, jump down near the snake's head. After this, all passages into the yellow fog will open, this is somewhere in the catacombs, when you go to Nito, in ruins and in archives, if you have already met them. Also, you can kill the princess and day will change to night, from the fire near the princess go down to the hall, a couple of new warriors come out there, then from the hall to the street, down the stairs and on the lift you need to go down to the fire. There was a monument behind the fire, now it is gone, go down, go through the fog to the boss - .

The virgin will shoot magic: either small charges, from which you can hide behind the columns along the edges, or large ones, from which you can only dodge. Run not straight, but diagonally, it’s better to dress lighter for fast movement, having overtaken her, attack, and so on until victory.

The Painted World of Ariamis

We go to the hall where the painting is, there will be killers there, try to lure them out one by one. If you cut down a chandelier, pick it up Great Weapon of Magic, and on the corpse near the painting - Black Iron Set, if the doll is with you, go into the picture (you will not be able to leave the location until you complete the quest). There is a fire right at the beginning of the location. We go from the fire, the gate is closed, we go around (the path is hollow), there will be a platform, we go not to the stairs where the archer stood, but to the left. There we go up, as you go up, a pair of winged demons will fly in, when they are preparing to jump, run back or dodge to the side, otherwise they will jump and kill you. Jump down onto the balcony and pick up Dried finger we jump down and move on, there will be some fingers there, they shoot fire, when you kill them, they can put a toxin on you. Go across the bridge, there is an archer and these fiery fingers. Here, cut down the corpse, go up to the ceiling, there we jump over to the corpse and go down the vertical stairs. Take it in the chest Guardian Painter Set. After this we exit, the bridge and tower are visible to the left. A dragon will fly to the bridge, the same as it was in the Valley of Dragons, where they took the sword. If you kill him you will get Bloody Shield, if you run to the end of the bridge, then there is a petrified dragon, hit it in a jump and open the road. If you jump down from the bridge, you will go straight to the boss. We go down, in the tower we go out to phalanx, they are slow and kill well, right behind them we open the gate to the fire. If you are in human form, then leave the fire straight through the gate, and there will be a cemetery on the right, explore. This place will be invaded by a phantom Yellow-skinned King Jeremiah, kill and get it Spiked Whip. When you leave this location where the boss is, take it Yellowskin Set. From the fire we go to the left building, go up and cut down the corpse on the rope, go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - Skeleton wheel, they need to be lured out one at a time, so don’t rush. A corpse is visible in the hall, there is a lever near it, you need to open the large gate in the tower to the boss. Next to the corpse, knock on the wall and a passage will open. To avoid getting lost, do not break all the passages at once. If you go straight and turn left into the first opening, there will be an exit to the street through the well, we go into the second, left, and then right. Climb up, kill the hollow and take Fiery stream. Now we break the first opening from the hall where we entered, there will be a key to the neighboring building. You can go through the well to the street. We go to the next building. Open the door, go straight, kill the hollow ones, go down and pick up the dark coal. Going back the way you came out here, break the boards, and there will be a Welky's Rapier. If you want, go up the stairs, here you will be fired upon by a hollow. Go out to the tower, there on the corpse Welky's black set for a cleric. Next we go to the boss, there will be hollows and a knight.

Go through the fog, right behind it is waiting for you, you can talk to her and leave the location without a fight. If you get involved in a fight, she will disappear and be invisible. Look at the snow, there are footprints on it, so you can track her movement. To make it visible, you need to strike two or three strong blows. If you manage to cut off its tail, you will receive Priscilla's dagger. After winning, go up the steps and leave the location.

Catacombs

In order to get into Catacombs, go down the path to Fire Temple. Go to the cemetery with skeletons. To kill skeletons, you need a celestial weapon; if you don’t have one, you need to kill the necromancers who resurrect them. Explore the cemetery and pick up from the corpses Winged Spear And Two-handed sword. There are also binoculars here, maybe someone will find them useful. Next we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and trap statues fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach the iron door, it is closed, we dive into the opening in the wall, on the left there will be a fire and the first necromancer. They shoot fire, but are easily killed. Here, turn the lever and open the door. Enter the door, kill the necromancer, he is in a building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons in the right room Lucerne hammer, then, where the archer is, go right and go out to the bridge, you need to turn it over, go right and activate the lever. As you exit onto the bridge, a necromancer will be visible in the tunnel. As you cross, there will be a room on the right, fall down there, there is titanite (guarded by snakes).

Go out along the stairs again to the bridge, we pass further, and there is a spiral staircase down, here is another necromancer. Once activated, go back a little and go through the opened passage, we see a bridge and a passage into the fog. We go back along the rock, hit the wall near the statue, there is a fire there. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular staircase to the very end, there the corpse is still visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you can go to him along a short and simple path. We leave the blacksmith into a broken opening, there will be a lot of skeleton wheels, so don’t rush. Here you can turn right from the blacksmith and run straight to the boss - .

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The real Vortex also performs such attacks. At first he will create 2 copies of himself, but as the battle progresses he will make 6-8 copies. Kill and get Rite of Combustion- increases the bonfire level for humanity. Climb the vertical stairs at the end and enter the Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) daylight still penetrates. If you have spells or an item that gives light, there will be no problems here. We go to the first light, then another one is visible directly, from it turn right and cross the abyss along the beam, then there will be a giant skeleton, when you kill it, move straight, but slowly, you approach the edge. Carefully look down, a corpse will be visible, a skeleton will be standing nearby, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, the light will be clearly visible, to the left there is a staircase to the fire, there is also a man standing there who will push you into the pit.

Activate the fire, there is a man standing from the fire along the vertical stairs and to the left, approach him and talk to him. He will ask you to look down and then push you off. Pick up below Skull Lantern on corpses and take it in your hand, it is not convenient that during a fight you have to remove it by choosing a weapon or shield. There will be pillars made of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two accompanying persons. Talk to her, and then save her by killing her companions. Next, we go up the vertical stairs, open the secret wall and go to the right to the one who pushed us into Patchwork. Talk to him and then kill him, you will receive humanity and an axe. We go back past the fire where we came out of the pit, and we’ll approach the tomb, you can go up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (into the hatch). There are a lot of skeletons there, but if you need coal, you will have to kill everyone, after which you can take the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), from here you will see the fog, if you look down near it to the left, there is a fire. We pass into the fog, a knight may immediately come running, and an archer will also shoot. After the archer we go down, there will be a small platform, go to the right and pick up a shield on the corpse. We go to the tier below, to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Ring with a silver serpent - gives a 20% increase to souls received. After that, we go higher, where the archer was. We go from the fire below, be careful, there are skeleton dogs, as you enter the tunnel, hit the snake, and if you are in human form and did not kill the boss, a phantom will invade Paladin Leroy, having killed, you will receive his shield and weapon. We run further, we will go out to the sorcerers shooting balls, at the top there will be a passage to the boss - .

Outwardly it looks like a large skeleton surrounded by smaller skeletons. When you fall down, don’t run around the arena, but stand here, first a couple of skeletons will come running. Kill them with divine weapons so that they do not resurrect, and Nito alone is no longer so dangerous. When he lets out a scream, he hits the ground, after which swords will stick out from the ground, they can hang the toxin. He also makes an explosion, run back and then hit him, don’t run to the other end of the hall, there will be skeletons there that will only add to the hassle. If you kill, light a fire here and pick up Paladin Set.

Duke Archives and Crystal Grotto

We move to the fire in Anor Londo, on the square to the left, past the guards. We walk along the earthen path and enter a long corridor, inside there are two Fanged Boars (the Boar Helm fell from one again), after them there is a fire. From the fire we will come to the crystal dragon and there we will have to die, so if you have souls, spend it. We go up on the lift, there you will be met by the hollows and the magician. We go to the second tier and take the lift to the top. Next we go along the passage, there will be a snake and a knight, and then a crystal dragon. It’s not possible to kill him now, so we just die. Later you will wake up in a cell, there is a fire and the key is with a guard who is sleeping. We open the cage and go down, examine all the chambers, in one you can jump a little lower, there is a key, then we go down. Here you need to turn off the gramophone. Sitting at the very bottom behind bars Logan Big Hat, while there is no key, climb up the vertical ladder here. Kill the snakes and open the chest with the door key to leave the hall. Now from the fire we go to the left and climb up the long vertical stairs, when we go up, an open chamber will be visible, jump down there from above if you need Maiden's Cape And White perfume ring, giving one miracle slot. We open the door and go across the street into another room, in this room there is a fire below. There is a passage to the right from the fire, but it is now closed, we go upstairs again, into the next room onto a transferable staircase, switch and go along another level back to the hall, jump onto the same staircase, switch, go down below, we see an archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Here, examine the rooms, in one chest there are Medium set, coal and the key to the cage with the magician. Activate the lever, a passage down will open, kill the hollow and take Soul of the Firekeeper, for pumping the flask. We pass into the fog and go out into the street, deal with the golems. Save the magician and talk to him.

We run from the fire to the street through the clearing, below, where a pair of golems are visible, along the beam to a small ledge and down to the right there is another golem, then to the very end, we jump down and also run along the edge all the way, look to the left, there is a continuous abyss, but here you can run between the butterfly and to the right of it there is a luminous column, further along the beam there will be a golem, we kill and there will be a patch, from this patch you can see a corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. Huge beautiful dragon. Immediately run behind Sith and destroy the original crystal that gives him immortality. Run up close to him and start knocking him down, you can stay a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We take the elevator down from the bonfire in the Firelink Shrine, and once you get down, you will emerge into the Ruins of New Londo. Take a little to the right, there will be a staircase down, there is a blacksmith behind bars Rickert of Vinheim. Having seen him, we go along the bridges, when you pass the second one, kill the ghosts, go to the right into the passage, there you can see a corpse with The soul of the fire keeper, for pumping the flask. We go further, go up the steps, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (be careful, there are ghosts under the bridge), knock down the stairs here, cross the passage and go to the building, the building is full of ghosts. Next in the hall with the fireplace we go upstairs, in general we go to Ingvard, take the door key from him to drain the water. From there we go down (if someone didn’t take the ring from the curse, it’s in this building, you need to go around the bottom), go from the hall to the right and down the stairs, go out into the street, there are more stairs and we come to the tower, open the gate and drain the water . A passage to the Valley of Dragons will open. Where we left the building from Ingvarda, if you look, you can see the fog from here, this is the way to the abyss and to the boss - Four Kings, don't forget to put on the ring you took from Sipha.

Since the water has been drained, the lower part can be examined. If you go to the valley and kill the dragons, you can take it on the bridge Bandit set and a shield, as well as a ring on the tower. Now, as we came out here, we pass through the buildings into the building. Be careful, there are strong warriors here, don’t run into the hall, lure them out one by one, there will be a demon in the hall. Once you kill everyone, there are two stairs in the recess, go up the right one, you can find coal there. The other exit from the hall is the closest path to the camp, there is also a secret wall here, hit it, there is a warrior there, and there is titanite in the chest. Well, actually, let's go to the boss. You can call for battle Witch Beatrice. We put on the ring, go through the fog and jump down.

Boss - Four Kings. The boss deals relatively little damage to you, which increases with the appearance of all four Kings. You should not fight with everyone at the same time, but one by one, quickly destroying them. Prolonging the battle will lead to your death. A very effective tactic: we give ourselves greater protection, take a fast and powerful weapon and simply ram the boss, periodically pausing for healing.

Demon Ruins

Let's go from Beautiful Lady(where you killed Queleg) down and go out to the location with lava, here activate the fire. We go from the fire a little lower and to the right through the passage, we pass into the fog to the boss - Tireless Warrior, a huge boss, he won’t attack until you take him at the end of the location Seth Daughters of Chaos.

As soon as you take it, the boss will start attacking to make it easier to kill him, in the middle of the location there is a rock and a passage, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss in this passage, he will launch long-range attacks with his claw, run back behind the rock, his blows are very strong. After hitting him, hit his claw. Having killed, we go down from the boss and go even lower along the rock, there will be capri demons (there are a lot of them here), when you go down you will see a corpse below, jump there, there is a worm, and behind it a fire, you can go around. The fog is clearly visible from the fire, we need to go there, go through the demons and aggressive statues. Before the fog, go to the left, there are calves, and at the end there is a chest with coal. If you are in human form, a phantom will invade - knight kirk. Having killed him, we go into the fog to the boss - Wise Fire Demon. This is another type of training demon, only now it is fiery, and tree branches will interfere with movement on the site. There shouldn't be any problems here.

As soon as we kill, we go to another exit, go down and activate the fire there. From the fire, if you go to the very top, there will be a lift to the spider. Further from the fire we again pass into the fog, there is lava and a boss Demon Stonefoot.


The centipede demon is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, don’t be in front of him, he can grab you and chew you, and under him a bunch of his legs can also cause damage to you, roll from his attacks. When you kill, you'll get Orange ring, giving you the ability to run on lava. Next, we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Crucible of the First Flame

You'll meet me near the fire Solera, further from the fire you will go through a location where there is only lava. There will be demons of isolith here, there are many of them here and they are difficult to kill. They deliver strong blows with their legs and tail, you can aggro three or four of them and let them hit each other. If you need Soler in the fight with the final boss, you will have to talk to him near the fire. You can also open a shortcut from the spider; to do this, you can feed her 30 humanity and be in her covenant. If you spoke with Soler, then you will have to face nine Hausa errors, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, by killing him, you will receive his uniform, talisman and armor - it's up to you. Walking straight through the location from the fire, there will be two buildings in the middle, in the first of them there is an open doorway - the only place where you can hide from demons, in the second, if you climb up the log, there is a corpse with humanity and a fire, if you need it. If you entered the first building, then looking from it a little to the right, you can see what looks like a piece of pipe, we need to get there in order to rise higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, and behind him Soler

Well, actually, from the fork we’ll come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog, to your left. There will be a passage to the boss - Bed of Chaos. We roll down and see the area with the boss, it’s a huge tree. We see luminous balls to the left and right of him, run to the right first to one, kill his appendage there, then the boss will start hitting with strong attacks, because of them the floor will fall through. Meanwhile, you need to run to the other one, the same thing there, and then from the place where we started, run straight through the arena that has fallen in the middle to the heart of the boss. The battle is not difficult, considering that if you destroy one appendage and die, he will not restore them, so even if you die, you will come, and he will be without an appendage.

Well, let's go to Fire Temple to the head of the serpent (Framptu), he will lower you down again, there is a brother at the head (Kaas), but to meet him, you need to talk to Ingvard, after receiving Great Chalice, to take the key to the abyss and fight the 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer Set. Erect a Great Chalice on the Altar of Fire and donate into it the Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and the Naked Sith. The passage to the final boss will open - Gwyn, Lord of Ash.
There will be knights on the way to the boss; here you can collect stones from them for leveling up, although they are no longer needed if you are not going to go through the game a second time. A boss with a huge fiery sword that he swings non-stop. If you can't catch him on counters, then you'll have problems. The shield will not help you, you have to back away and wait for the moment to strike, mainly when he tries to grab you. With a phantom, the battle will, of course, be easier. Once you kill the boss, the game will start again, so if there are any unfinished tasks, do not go to the boss, but finish them first. After defeating the boss, choose the ending:

  • Light a fire - you will again give light to this world;
  • Put out the fire - you will emerge as the lord of darkness, and in the meantime it will cover the whole world.

Darkroot Garden

Brief summary

BossesNPCValuable lootEnemies
Moonlight Butterfly Alvina (Forest Hunter Covenant Leader)
Shiva Of The East
(Forest Hunter members only)
Pharis
Mage
Thief
Knight (x2)
Cleric
Bandit
Large Soul of a Nameless Soldier
Elite Knight Armor Set
Wolf Ring
Eastern Armor
Stone Set
Watchtower Basement Key
Divine Ember
Enchanted Ember
Demonic Foliage
Giant Stone Knight
Great Feline
Frog-Ray
(does not apply a curse)
Tree Lizard

Description

Darkroot Garden - location on the other side of the room with the Prowling Demon next to Blacksmith Andre.

Cards

Connections

  • Undead Parish
  • Darkroot Basin

General Notes

  • The fire is located next to the sealed door (hidden behind an illusory wall).
  • Demonic Foliage s can grab you nearby, try to keep away from their branches.
  • There is a path to the right of the sealed door. If you go there, you will see a body with an item. Be careful, if you take it, you will be ambushed by 3 Demonic Foliages.
  • Immediately when you enter the huge location after the above-described room with the corpse, stick to the right side. If you walk 4-6 meters, you will see a large tree near the wall. You can kill a tree to get into secret location with Wolf Ring at the end. Note that you will have to fight or run past two Giant Stone Knights to get to the ring. There will also be 4 Frog Rays that will ambush you when you approach the rock in the large area in front of the steps to the ring. They are guarding the Soul of a Proud Knight.
  • If you instead take the left side, when entering the area with the tower that leads to the boss, you will see a small hole that leads to a corpse with a Partizan on it. When you approach him, Demonic Foliage will appear behind you.

Important Tips

  • Avoid Giant Stone Knights, they cast a nasty spell that slows you down for 30 seconds and can cause you to die early. If you want to engage them in battle, then the safest thing is to try to hit them in the back after their attack with your shield raised.

Walkthrough

Darkroot Garden has a lot of overlap with other locations in Dark Souls. Here you can go in different ways to various other locations. This walkthrough starts from the bonfire above Andre the Blacksmith

  1. Starting from the fire, go down the steps and pass by Andre. Go down the next steps to a large room with a Prowling Demon. You can try to defeat him several times, but if that doesn't work, it's best to run to his left as quickly as possible. He turns slowly and should not hit you if you move quickly. Exit at the bottom of the room to go directly to the Darkroot Garden. Pay attention to the glowing flowers, you will see a lot of them on your way, usually they indicate the main route that you can follow. In the forest, especially after the sealed door, you can easily get lost, so you need to be careful. Go left and follow the path until you encounter the first Demonic Foliage. They don't hit very hard, but they hit fast. Beware of attacking when they swing their arms back, as they will then catch you, and in the early levels this can be instant death. One by one they are easy to fight, but in a group they are dangerous. Block their biting attacks and kill them. Follow the path to the next glowing flower. On the way you will meet a fork, to the right - the path to Darkroot Basin. You can go here if you wish, along this path you can easily get to the location behind the sealed door, saving 20,000 souls, but for this you will have to deal with the hydra.
  2. From the fork, go straight ahead slowly, ahead of you is another Demonic Foliage on the edge of the cliff. Can block him and help him fall, but make sure he doesn't grab you. Go forward and turn the corner, you will come to a more open area. In the distance you can immediately make out another Demonic Foliage, but look closer to the right edge and you will see another one sitting there in ambush. When you deal with them, look around, you will notice an object on the ledge on the other side of the abyss, and another one behind the stone in this location. Go forward along the path to the large glowing door. If you buy the seal from Blacksmith Andre for 20,000 souls, you can open it, but the enemies behind it are quite difficult. Hit the wall to the left of the door and you will see a fire. Rest. You might even want to light it up, since you'll be coming back here often for bosses and farming.
  3. Follow the path down to the right of the sealed door. As you go down, you will see a small cave on the right. This is a trap, 3 Demonic Foliages are waiting in ambush for the soul. Although the soul is tempting, the hassle with three bushes is not worth it. Leave your soul alone and continue on the downward path. In the next location you will meet a new enemy, Giant Stone Knight. These Knights are slow but strong, and they have a spell that greatly slows down your movement speed. At the end of the path there will be a large clearing. There are 5-6 Giant Stone Knights lying there, and you should be able to lure all but certain two into a one-on-one battle. What is interesting about this location? If you want to get straight to the boss, then skip this paragraph. Far to the right you will see a glow from an object on a corpse. There's a whole Elite Knight Set behind two Giant Stone Knights and 4 Demonic Foliages. You can lure them out, but you will also have to hit the bushes two at a time. From the path, if you go left, you will see a passage to the loot. Walk there slowly and turn around to see a Demonic Foliage jump out behind you. When you are done with it, move on, you will see that the object is located at the foot of a not very friendly tree. Kill the lizard on the tree trunk and collect the reward. We return to the path again, now if you look immediately to the right, you will see a tree, living, breathing. There is another creature behind the tree. Kill the tree and then the frog behind it, thereby opening another bypass. Continue further here until you encounter 1-2 more stone soldiers and large steps. Run up them and you will be able to take the Wolf Ring, which you previously saw on the other side of the abyss. Now head back to the main path and we'll go to the boss.
  4. From the path, follow the glowing flowers on the left side, staying away from the Giant Stone Knights that lie in the woods on the right. You should see crumbling ruins and a stone knight in front of the passage. Run around the knights and rush up the steps to the fog. If you do this very quickly, you should be able to reach the fog without having to fight anyone. Enter to fight Moonlight Butterfly.
  5. Once you've killed Moonlight Butterfly, cross the bridge and climb the steps to the top of the tower. There are no enemies here, and at the top you will find a Divine Ember and a Watchtower Basement Key, as well as a dead blacksmith. Now you can go to several locations, for example: revisit Undead Burg to explore the lower levels, go to Darkroot Basin, The Catacombs, New Londo Ruins, etc.

Behind a sealed door

This is a very dangerous location due to some hostile NPCs that will attack you when you enter the location. 1 But at the same time, this is a convenient shortcut to Alvina, the head of the Forest Hunter covenant. If you do everything quickly, you can avoid almost all NPCs:

  • Run down the steps, sticking to the left edge, run along the slope;
  • Try not to engage in fights with enemies, just rush forward (light equipment can help);
  • Run to the ruins (left), cross the bridge and go down to the other side;
  • In most cases, only one NPC (bandit) should have followed you this far. After you deal with him, you can return back to the ruins to meet with Alvina. If you cross the bridge, go down the steps and turn around the left corner, you will find a chest with The Stone Set.

This is also a great place to farm souls in the mid game. There are several NPCs here different classes, all of which are vulnerable to a parry followed by a counterattack:

  • The mage, with a short sword and a round shield, constantly launches Soul Arrows, which are easy to dodge. It is located among the trees on the left side. It is quite weak, so parrying is not even necessary, although it is effective. You can lure him back to the steps. You will get 2000 souls from it, it does not recover, and it has approximately 700 lives.
  • Thief, with a dagger and target shield; he has the Ring of Fog equipped, so be careful and don't let him get behind you. If you walk a little forward from the place where you found the magician, then the Thief should notice you. Move slowly so as not to also attract the Cleric who is nearby. Listen carefully, because most likely you will hear it before you see it. May cause bleeding. You will get 2000 souls from it, it does not recover, and it has approximately 750 lives.
  • A knight with the Ring of Fog equipped, a few trees after the steps. Don't go too far straight or to the right, otherwise you will attract the attention of other NPCs. It drops 3000 souls and is not restored.
  • A knight with a sword and shield, and also wearing Ring of Fog, so you can't engage the grapple. To the right of the place where you found the Thief. Easy to parry and counterattack. It drops 3000 souls and is not restored. Some people confuse two different Knights for one, which is supposedly being restored.
  • Cleric with a mace and shield. To the left of where you found the Thief. Can be completely cured if not interrupted. You will get 2000 souls from it, it does not recover, and it has approximately 750 lives.
  • Bandit with an ax and Spider Shield. You can see his fire near the cliff to the left of the place where you found the Cleric. You will get 1000 souls from it, it does not recover, and it has approximately 850 lives.
  • Pharis, not restored. Find yourself further away from the Knight on the edge of the ledge. He drops a unique bow and hat.

If you decide to farm this place, it is recommended to light a fire, which is located to the left of the sealed door behind the illusory wall. Never engage in a fight with two enemies at once, because there is no benefit, and the chance of dying increases. If you explore the area to the right, you can find a set of armor guarded by enhanced versions of Demonic Foliages.

Farm behind the sealed door

Don't farm this location in human form if you don't want to run into other players. This location is guarded by members of the Forest Covenant. Players who have joined the covenant will be called upon to defend the forest from players who have not joined the covenant. Some invasion rules work differently here, for example multiple people can invade the same player, and the range of required levels is clearly increased. NPCs in this location will still attack you, but will not attack intruders. During an invasion, the entrance back to the bonfire will be closed, so you will not be able to retreat.

After you open the sealed door, you will have access to the easiest and most effective farming in the game. Simply enter the door and start running in a relatively straight direction, luring the Mage to the right and perhaps the Cleric further and also to the right. Continue walking to a clearing where you will see a stone building with Alvina. So you must also attract the Bandit.

Now change direction to the right and run until you attract the attention of the transparent Thief. Now it's time to run back to the sealed door. Alternate between running and regular sprinting so that the NPCs behind you do not lag behind too much. When you reach the steps to the door, do not run up, but jump down to the right onto a small ledge near the rock. Run to the edge and turn around to look at the NPCs chasing you.

Now continue running to the corner of the wall and rock. If you don’t do this, it may turn out that the NPCs will simply jump to you, and nothing good will come of it. And if you do everything correctly, the NPCs will run up the steps, stand exactly above you, then run forward and fly down.

There are several problems that may arise during this farming. Firstly, the Magician may not follow you up the steps, but will stand and hammer spells at the wall. In this case, you will just have to go out and kill him when the others fall. Secondly, the Bandit (and sometimes other NPCs, although this is less common) can often stop chasing you and will simply go back to the starting position. In this case, you can try to lure him back, but sometimes it is so difficult that it is easier to kill him right there. He himself is simple, but beware of his attack, which can kill you in one hit if you don't have heavy armor. On average, a Bandit will fly off a cliff 50-70% of the time, and a Mage 20-40% of the time. The Cleric and Thief almost always fly.

In general, using this method you should earn about 7000 souls in 2-4 minutes, depending on how pliable the NPCs are and how united they are jumping from the cliff. A bandit is 1000 souls, and all the rest are 2000. If you want, you can also capture a knight with a large sword for 3000 souls along the way, but he is a little further from the general route, and there you will also have to face Demonic Foliages.

1 . They will only attack you if you are not a member of the Forest Hunter covenant.



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